So, can we also combine tricks like this and get them to rough? or its only trick + hugraida?
You're not so much combining as you are modifying and altering. You need to first master the base trick before you can do the modifications like that. But after that they can be taught and learned like any normal trick. Hefty-Halter-Chop, for example, is a modified version of Halter-Chop that works better against really big weapons/attacks.

This has infinite scaling, by the way. Mastering HHC allows you to modify it further, like, for example, 'Fiery-Hefty-Halter-Chop'. Why you'd ever want something like that is a bit beyond me, though.


@Imperial Fister
Is that a strong 'no' on non-battle-uses or a 'very unlikely'?
Ignition is difficult to control in a careful manner. The non-combat fire-hugareida is called Campfire and it's a teddy bear.
Campfire wants to help you, Ignition wants to 'go, go, go, go, go!', and Wildfire wants to C O N S U M E.
Could Ignition be used to add some heat back into the metal (or speed up lighting the furnace)?
If you didn't care about burning the metal, sure. (take it from me, it's way more of a problem then you'd expect).
Can smithing add muna based effects to the smithed item?
Need to have a grade-a smith, but yes.
Can rune rock and rock grenade be combined for even more effectiveness?
I like where your head is at.
Does the material need to be strong enough to reasonable explode, or does it only need to carry the runes which do the explosive damage?
The runes are what makes the explosion.
(with the latter, part of Stigrs arrows could be rune painted)
Not how runes work and that's all I'll say towards that end.
 
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Need to have a grade-a smith, but yes.
Like someone that earned a smith-kenning lastname such as 'Iskearauta'?
I like where your head is at.

The runes are what makes the explosion.

Not how runes work and that's all I'll say towards that end.
Note to self:
Once we have explosive runes, make an explosive-runes-arrow and find out why it doesn't work. Remember to keep standstill based protecting to deal with 'unprotected experiments with explosives are really stupid' issues that may come up.
If we figure out Ignition based mobility and can rune-ify it, we might be able to increase arrow and thrown-spear range.
(Project: Xianxia rocket propelled grenade)




Like Ignition Knee Groin Trick?
I feel bad for your future enemies (but not that bad)
If we can figure out re-usable 'firelance' runes and make suitable knee armor with those resources...
 
You're not so much combining as you are modifying and altering.
Ah, yeah, that does make what I wanted impossible with it.
Guess we just gotta chain the moves for combos the usual way.
Makes you wonder though, what happens when you know and practiced a combo so we'll it's second nature to you.
This has infinite scaling, by the way. Mastering HHC allows you to modify it further, like, for example, 'Fiery-Hefty-Halter-Chop'. Why you'd ever want something like that is a bit beyond me, though.
Yeah, easier (and cheaper, probably) to just have a "X coat" hugreida trick active while using the normal chop trick
Ignition is difficult to control in a careful manner. The non-combat fire-hugareida is called Campfire and it's a teddy bear.
Campfire wants to help you, Ignition wants to 'go, go, go, go, go!', and Wildfire wants to C O N S U M E.
...we need that.
And we can probably get it on the raid, while looking at the starts with Abjorn, after a battle...
The runes are what makes the explosion.
Good to know...
Not how runes work and that's all I'll say towards that end.
Oh?
Does this mean, the explosion happen when the rune breaks? That gives me ideas...

Should I or should I not make a plan with explosive spheres...
 
Ignition is difficult to control in a careful manner. The non-combat fire-hugareida is called Campfire and it's a teddy bear.
Campfire wants to help you, Ignition wants to 'go, go, go, go, go!', and Wildfire wants to C O N S U M E.
So basically Ignition tries to ignite all of the fuel at once if it can, until it either runs out of things to ignite or power.

Great for explosions, but turns campfire into a very intense but brief flame.

Useful if you're trying to work metal out in the wild I suppose.
 
The "or pottery" bit is interesting.
It implies that there is a version that involves pottery.

The Explosive Charm we have is pottery, IIRC. So that seems the default form for those, or at least the version of those we have access to.

I'm less certain making a stamp would work for mass production, though...I think the stamp might risk exploding.
 
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The Explosive Charm we have is pottery, IIRC. So that seems the default form for those, or at least the version of those we have access to.

I'm less certain making a stamp would work for mass production, though...I think the stamp might risk exploding.
Until we figure out how to do the stamp correctly, since the pottery isn't instantly exploding.
Also, if we can put standstill into runes that could prevent premature explosions perfectly.
 
Guys, really?
I know magic is huge, but don't overthink it.
Just use two stamps with the first half of the fire rune on one and the second on the other.
Perhaps make a slider or something to keep the clay coins in the right position.

What I am more curious though, is what we can put the runes onto...

Just carving/painting it should work... But take the meat keeping stick.
Can the explosive rune be carved onto a stick or the steep curve of the surface makes the rune unusable?

Could we make the meat keeping rune small enough for piercings? And does the size of the rune affects the effect?

I love runes.
Edit: typos
 
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Guys, really?
I know magic is huge, but don't overthink it.
Just use two stamps with the first half of the fire rune on one and the second on the other.
Perhaps make a slider or something to keep the clay coins in the right position.

That seems workable, yeah. I wonder what the market would be for selling those? We don't necessarily want to only make those as our whole profession...but 'magic item crafter' seems like it probably has higher profit margins than 'farmer', and having arbitrarily high amounts of money is always good.
 
Ignition + Standstill = Bursts of speed and sudden stops (-whiplash)
With this combo we could start and stop messing up and disrupting the tempo of a fight
 
@Imperial Fister I notice two minor character sheet issues, specifically, we should have a combat pool of 35 (1 base + 5 Hamr +3 Glima +4 Chop +3 Bash, +3 Pierce, +4 Dodge +4 Defend, +2 Throw +6 Equipment), and (sadly) we actually need 4 Successes rather than 1 to raise Composure (as we just hit level two with no successes to spare last turn).

Relatedly, the number of successes to raise our Fylgja is correct on the character sheet (at 16 successes), but wrong on the last couple of turn posts (where it's listed as 8).
 
@Imperial Fister I notice two minor character sheet issues, specifically, we should have a combat pool of 35 (1 base + 5 Hamr +3 Glima +4 Chop +3 Bash, +3 Pierce, +4 Dodge +4 Defend, +2 Throw +6 Equipment), and (sadly) we actually need 4 Successes rather than 1 to raise Composure (as we just hit level two with no successes to spare last turn).

Relatedly, the number of successes to raise our Fylgja is correct on the character sheet (at 16 successes), but wrong on the last couple of turn posts (where it's listed as 8).
Thank you, have a reward dice.

I'll update the master copy and then, when next turn rolls around, it'll be fixed with the update. Actually, no wait, it's just a couple of changes lmao. I saw a lot of numbers.
 
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Finally had my break, doing this on phone is hell.
Same plan, just 2 dice gose to the research of the sphere.

[X] Discard the Poem

[X] Plan Exploding things, small and big
-[X] (Fire in the Sky) Alright, you've got the art skills, go see Aki to progress
-[X] (Poetry) Try to realize an Inspiration (Write in one of your Inspirations)
--[X] The Draugr
-[X] (Personal) Spend time with...(Write in)
--[X] Sten
--[X] Ask about receiving training (in smithing, combat, whatever he's willing to teach)
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] (Research) Try to figure out how magical items work
---[X] Explosive Sphere 2d6
--[X] Train attack hugareida that charges thrown objects with explosive force 2d6 (1d6)
--[X] Train hugareida mobility trick using Ignite 6d6 (3d6)
--[X] Train a direct attack hugareida with Ignite that enhances our melee attacks (setting things we hit with a weapon on fire or making them explode) 4d6 (2d6)
-[X] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
--[X] Train Leaping-Cleave Trick 1d6
--[X] Ask about what tricks he would recommend for: defense, dodging, movement (mention the after images we seen by both the slagson and the draugr), and throwing. Preferably cheap ones.
-[X] (Training) Hamr (30 successes to rank up)
--[X] Train Glima 1d6
--[X] Train Throw 1d6
-[X] (Training) Hugr (31 successes to rank up)
--[X] Train Artcraft 1d6
--[X] Train Management 1d6
--[X] Train Scouting 1d6
--[X] Train Strategy 1d6
--[X] Train Wordplay 1d6
--[X] Train Weaponcraft 1d6
-[X] (Orthstirr Usage)
--[X] 5 Hamr
---[X] 3 Chop, 3 Defend, 3 Dodge, 2 Glima, (11 total)
--[X] 6 Hugr
---[X] 3/4 Artcraft, 3 Composure, 2 Scouting, 3 Silver-Tongue, 3 Tactics, 3/4 Wordplay (17/19 Total, depending on if Artcraft and Wordplay increase)
--[X] 4 Fylgja
--[X] 3/1 free for tricks (depending on if Artcraft and Wordplay go up)
 
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And does the size of the rune affects the effect?
No, only the wording. The wording is very important, some might even say that it is the most important part.

Also the material its carved on, that can also have an affect on the strength of the inscription. The more 'permanent' and 'unalterable' a material is, the stronger the rune will be.
the steep curve of the surface makes the rune unusable?
It does not. You can really screw around with the shape of runes. Heck, code runes were a thing. Hiding letters inside other letters, amongst other techniques.
Is putting hugareida into a rune a thing that we can do?
Sort of? Like, with the right wording you could replicate anything. All it requires is understanding enough to describe it.

To be clear, I'm not doing the wording for you. That's up to you lot.
 
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No, only the wording. The wording is very important, some might even say that it is the most important part.

Also the material its carved on, that can also have an affect on the strength of the inscription. The more 'permanent' and 'unalterable' a material is, the stronger the rune will be.

It does not. You can really screw around with the shape of runes. Heck, code runes were a thing. Hiding letters inside other letters, amongst other techniques.

Sort of? Like, with the right wording you could replicate anything. All it requires is understanding enough to describe it.

To be clear, I'm not doing the wording for you. That's up to you lot.
Guess I found a reason to support worldpay....

So, the material will be fun. Carving is always a way but metal working has all sorts of interesting possibility to it...

Good. GOOD. *steeples hands*
Code runes?
Hehehe. *rubs hands together*

Oh, the many philosophical and scholarly hooks!

...fuck. Gotta do research...
 
[X] Discard the Poem

[X] Plan Exploding things, small and big
-[X] (Fire in the Sky) Alright, you've got the art skills, go see Aki to progress
-[X] (Poetry) Try to realize an Inspiration (Write in one of your Inspirations)
--[X] The Draugr
-[X] (Personal) Spend time with...(Write in)
--[X] Sten
--[X] Ask about receiving training (in smithing, combat, whatever he's willing to teach)
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] (Research) Try to figure out how magical items work
---[X] Explosive Sphere 2d6
--[X] Train attack hugareida that charges thrown objects with explosive force 2d6 (1d6)
--[X] Train hugareida mobility trick using Ignite 6d6 (3d6)
--[X] Train a direct attack hugareida with Ignite that enhances our melee attacks (setting things we hit with a weapon on fire or making them explode) 4d6 (2d6)
-[X] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
--[X] Train Leaping-Cleave Trick 1d6
--[X] Ask about what tricks he would recommend for: defense, dodging, movement (mention the after images we seen by both the slagson and the draugr), and throwing. Preferably cheap ones.
-[X] (Training) Hamr (30 successes to rank up)
--[X] Train Glima 1d6
--[X] Train Throw 1d6
-[X] (Training) Hugr (31 successes to rank up)
--[X] Train Artcraft 1d6
--[X] Train Management 1d6
--[X] Train Scouting 1d6
--[X] Train Strategy 1d6
--[X] Train Wordplay 1d6
--[X] Train Weaponcraft 1d6
-[X] (Orthstirr Usage)
--[X] 5 Hamr
---[X] 3 Chop, 3 Defend, 3 Dodge, 2 Glima, (11 total)
--[X] 6 Hugr
---[X] 3/4 Artcraft, 3 Composure, 2 Scouting, 3 Silver-Tongue, 3 Tactics, 3/4 Wordplay (17/19 Total, depending on if Artcraft and Wordplay increase)
--[X] 4 Fylgja
--[X] 3/1 free for tricks (depending on if Artcraft and Wordplay go up)
 
We're fire resistant so we'll actually probably be fine-ish, especially if we use Reinforce Shield as ablative armor (which we should definitely do while experimenting).
i mean we'd be fine even without that, i dont think we'd be given a bomb capable of one shotting someone who is our equal so easily and thus it cant one shot us as well. (plus most DMs Ive played with wont punish you for playing around and experimenting with their magic items too severely since that is why your given them in the first place)
 
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