I would also add that NorseQuest is a very unusual cultivation fantasy story and, in my opinion, is a poor introduction to the genre. I think it's fairly accessible, but what it isn't is your typical xianxia so you probably should keep that in mind if you decide to give other stories a shot.

I would agree. There are some very xianxia stuff though.
The troupe of having an some old badass in your head giving you advice is a genre standard but it would usually be a more distant and ancient relative (or even just some random dude).
There are even 'tribulations' (random attacks by the Foe-men and bosses) sent by the 'heavens' or the enemy/Ymir in this case.
I would say hone and sharpen hold similarities to weapon intents in xianxia but the lower kiddie versions.
The use of Muna as inspirations and Dao is some of the best I've come across in how it can affect any aspect of a person while not being op.

This is very true. The cultural differences between Norse and Chinese society and several other things make it highly atypical of the genre.

Yeah, the fact we don't have sect, founding one is in fact explicitly something us the player are using as a solution to an in game issue. There is also the giving face and rigid heirarchies of the Chinese less present in Norse society.

This is more a wuxia really. It's also atypical in that the cultivation system is unknown, the cultivation system(s) as well.

I would disagree. While this does have some halmarks of the wuxia genre the fact that could be chalked up to how Norse Society opperates. There is also the 'Dao' in the form of Muna and far more in the way of overt 'mystical' and 'supernatural' elements that would seperate it from a wuxia.

Though the experimentation with the cultivation system we know exists but is known only by a few is very fun and novel element that set it out as unique.
 
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I love Norse mythology, i love Xianxia stories. Seeing this quest was great.

I am still a bit disappointed we didn't try to fight the Wolf-Jarl in single combat. It would have been hard, but it would have been worth it.

Well, my bad luck for missing the vote.
Next update would have been us dying along with our unborn child. So happily that vote didn't win.

I missed the vote but I would have voted against.

As usual my sleep schedule means that I miss out on many of the important votes.
 
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That is begin really pessimistic. I think if we tried hard enough we could have beaten him.

We probably would have been injured badly, and our Orthstirr would have been depleted. But we would have won.
No, we would have died. It's such a farcically lopsided battle it would have been a joke to even let us plan out how we died.
 
Kinda gutted that we went for the risk-averse option here rather than GLORIOUS SINGLE COMBAT.

I'm fairly sure that the miscarriage mechanic already been removed after a previous discussion, which makes this more perplexing. (Why the hell are we hunting at all if 1 Endurance damage is so dangerous?) If it hasn't, then this vote IMO is a good illustration of how it tends to push outcomes towards less narratively interesting and exciting options. Disappointing, but c'est la vie.

Anyway, onwards and upwards, and welcome to the newcomers to the Quest, very exciting to see some new blood!

I would also add that NorseQuest is a very unusual cultivation fantasy story and, in my opinion, is a poor introduction to the genre. I think it's fairly accessible, but what it isn't is your typical xianxia so you probably should keep that in mind if you decide to give other stories a shot.

This reminds me of how my introduction to the Xianxia genre was reading a summary of Beware of Chicken somewhere, and how for several months afterwards I honestly believed that all cultivation stories were heavily centred around farming. 😅
 
The troupe of having an some old badass in your head giving you advice is a genre standard but it would usually be a more distant and ancient relative (or even just some random dude).
That old badass is also usually super knowledgeable and will tell you all the secret ways to turbopowerup etc.

Meanwhile, Blackhand has.. amnesia.
 
Out of curiosity, what made you folks click on the quest for the first time?

It had been on our shortlist for PotM for about two months after I spotted it in the first page of the Quests subforum and skimmed it for quality. Then one day when I was walking my dog Barney and we were taking a break, I ended up reading it on my phone and got hooked. The rest, as they say, is history.

So it's all Barney's fault!

1690640520535.jpeg

(Pictured above: Plotting his next move and carefully considering if the photographer has any cheese...)
 
Out of curiosity, what made you folks click on the quest for the first time?
"Huh, Norse themed quest? Lets look. Ooh, mystique exploration. Will involve battle, but it passes the sniff test of not looking battle obsessed."
"Long have I waited," the Fenriskin's voice is disturbingly human—a voice perfectly suited to tricking households out into the open, "long have I fed from the scraps thrown to me from the feasting table, but now it is time for me to feast. He calls me Moonless Night and I am why you fear the setting sun."
Mani remains uneaten and Hati will remain hungry tonight!

God, if we get a Sun Muna out of this, that'll be so god damn cool.

That one would be worth setting up to be Inherited. Sun in particular feels to be very high tier.
Yeah, though i'm more fond of the idea of a moon muna, ursurped from the big doggo.
Moonlit night.
It would go so well with Abjorns shadow power.
Thematically sun is anti shadow, a light banishing darkness. Hallas new powerthematics would be opposed to Abjorns, weakening.
But moon? That is a light in the darkness of night.
Making herself brighter (strengthening her fire symbolism) and the surrounding darker (strengthening Abjorns shadow power, could also be gread for symbolism if he gets a "Shadebear" kenning or something like that (*cough* Halla does poetry and could influence how the general Zeitgeist sees Abjorn *cough*)).
Abjorn being around Halla, Halla being Abjorns light, (if we ignore the exception of the Mutton incident) would fit their relationship really well, too.

Kinda gutted that we went for the risk-averse option here rather than GLORIOUS SINGLE COMBAT.

I'm fairly sure that the miscarriage mechanic already been removed after a previous discussion, which makes this more perplexing. (Why the hell are we hunting at all if 1 Endurance damage is so dangerous?) If it hasn't, then this vote IMO is a good illustration of how it tends to push outcome towards less narratively interesting and exciting options. Disappointing, but c'est la vie.

Anyway, onwards and upwards, and welcome to the newcomers to the Quest, very exciting to see some new blood!
"less narratively interesting and exciting" options? For some maybe.
And the risk needn't be linear. (First endurance damage having equal risk to the second or third)
Why did we go hunting if 1 Endurance damage is dangerous? Because we made assumptions about the risk and deemed it worth it. As opposed to this fight where we made assumptions and decided it isn't worth the risk.

And uh, THIS is the assesment Halla makes after any fear effect being broken, while having a team with her with multiple people stronger than her:
Death is a very real possibility here, but if you have to die then you'd like to at least gouge his eyes out before you go.

I'd guess this we'll win if we play it right and the dicenornir don't decide to screw us over.
Soloing? I assume we'd have been killed without a miracle. Halla might have turned it into both ending by sticking Sagaseeker into Moonlessnights throath while being chewed on, though. Could have made an interesting Saga beat.
 
So it's all Barney's fault!

View attachment 4943

(Pictured above: Plotting his next move and carefully considering if the photographer has any cheese...)

What good boi. So floofy!

Also helping out on this hunt was for social reasons and economic reasons (selling wolf fur)
In addition we're not the strongest person in our hunting group, we're just the one with Odr. Going in alone would have been fine but going in as a group just means we don't get distracted or waste Orth from having to clean out the fodder wolves.

Edit: If we kill that wolf, we're definately gonna turn it into a item right?
 
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Edit: If we kill that wolf, we're definately gonna turn it into a item right?
Depends on the magic charges it has for us.
I def want one for Halla to eat.
And one each for Sagaseeker and Shadeclaw (Realized items can consume materials to gain strenght!) would be great, though ... Getting 3 charges may already be pushing it.
 
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If we kill that wolf, we're definately gonna turn it into a item right?

Its a group kill, so it will be split between the various people according to who isn't permadead, and did the most work. We are prolly getting a part for the Unending Time in the Sun counterspell and the other effort we put in, but there may only be like 2-4 parts and more than that many people still alive at the end of the fight. Then there may be negotiations over who gets parts and what ones those are.

If we had picked Solo it, and somehow pulled off a kill on it, we would have had full rights to the whole corpse and whatever we wanted to do with it. We would just have been flirting with death and almost guaranteeing the dead of Shadowbjorn. UTinS -> Contested Movement -> 3foldSparkBomb -> Boulderbomb -> 3foldIAT -> FTB would have been our only hope in killing it I feel, and thats got at least 2 round breaks in it with the UTinS & Boulderbomb where he can switch to Kill It Dead mode. We would prolly have scraped a mutual kill and then been rolling to see if we True Died.
 
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Well there's 6 people, gonna be real tough to divvy out parts. Getting 1 charge would be lucky enough.
 
It had been on our shortlist for PotM for about two months after I spotted it in the first page of the Quests subforum and skimmed it for quality. Then one day when I was walking my dog Barney and we were taking a break, I ended up reading it on my phone and got hooked. The rest, as they say, is history.

So it's all Barney's fault!

View attachment 4943

(Pictured above: Plotting his next move and carefully considering if the photographer has any cheese...)

He is so cute!

Well there's 6 people, gonna be real tough to divvy out parts. Getting 1 charge would be lucky enough.

I think whoever lands the killing blow will surely get at least 1 charge.
 
[X] Plan Rising Sun

10/10 Catchy Name

Excited to see player reactions if he swallows our sunball, that will be an epic moment.

"less narratively interesting and exciting" options? For some maybe.
And the risk needn't be linear. (First endurance damage having equal risk to the second or third)
Why did we go hunting if 1 Endurance damage is dangerous? Because we made assumptions about the risk and deemed it worth it. As opposed to this fight where we made assumptions and decided it isn't worth the risk.

And uh, THIS is the assesment Halla makes after any fear effect being broken, while having a team with her with multiple people stronger than her:

We didn't know this before the vote, and my dissatisfaction is more with how a mechanic I thought had been removed from the quest still had a significant impact on a voting decision. The miscarriage mechanic should definitely be removed FWIW; not least because there's fair chance we're still taking Endurance damage this fight. It's hard to say how it adds to challenge or fun.

Obviously people have different risk tolerances and stuff they like to do, and you're right that that's a matter of taste. I don't want to get hung up on a boring argument about personal preference, so let's move on and enjoy the fight.

What good boi. So floofy!

notorious criminal on the Most Wanted list in fourteen countries for shoe kidnapping and cushion theft
 
Why 24 lesser wolves anyway? Why not.. 27?

I wonder if Fenriskin need to deal with The Enemy like us?
Nainn Rotting probably means reduced loot rolls for everybody
He will probably be focused down first since unlike a Norseman Moonless Night can't casually regen bodyparts.
 
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When your military commander and Jarl who are both way stronger than you speak of something in hushed tones and fear, take heed!
 
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