- Location
- Space between realms
- Pronouns
- He
I would also add that NorseQuest is a very unusual cultivation fantasy story and, in my opinion, is a poor introduction to the genre. I think it's fairly accessible, but what it isn't is your typical xianxia so you probably should keep that in mind if you decide to give other stories a shot.
I would agree. There are some very xianxia stuff though.
The troupe of having an some old badass in your head giving you advice is a genre standard but it would usually be a more distant and ancient relative (or even just some random dude).
There are even 'tribulations' (random attacks by the Foe-men and bosses) sent by the 'heavens' or the enemy/Ymir in this case.
I would say hone and sharpen hold similarities to weapon intents in xianxia but the lower kiddie versions.
The use of Muna as inspirations and Dao is some of the best I've come across in how it can affect any aspect of a person while not being op.
This is very true. The cultural differences between Norse and Chinese society and several other things make it highly atypical of the genre.
Yeah, the fact we don't have sect, founding one is in fact explicitly something us the player are using as a solution to an in game issue. There is also the giving face and rigid heirarchies of the Chinese less present in Norse society.
This is more a wuxia really. It's also atypical in that the cultivation system is unknown, the cultivation system(s) as well.
I would disagree. While this does have some halmarks of the wuxia genre the fact that could be chalked up to how Norse Society opperates. There is also the 'Dao' in the form of Muna and far more in the way of overt 'mystical' and 'supernatural' elements that would seperate it from a wuxia.
Though the experimentation with the cultivation system we know exists but is known only by a few is very fun and novel element that set it out as unique.
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