Voting is now closed. I'm pretty sure I missed some questions so that's my bad there
Scheduled vote count started by Imperial Fister on Jul 27, 2023 at 9:12 PM, finished with 122 posts and 10 votes.

  • [X] Plan Let's Try Stoker State
    -[X] Before combat, de-assign Heated Shroud and assign Atgeir Counter-Stab
    -[X] Invest 2 Orthstirr in Hugr, 1 in Composure, 4 in Tactics, 3 in Scouting, 5 in Wildcraft (-16 Orthstirr)
    -[X] 31d6 Attack (22d6 tricks)
    -[X] 73d6 Defense (73d6 tricks)
    -[X] 0d6 Intercept
    -[X] Put 5 Orthstirr into 10 layers of Reinforce Shield before the combat begins (-5 Orthstirr) and Explosive-Reactive Armor (-9 Orthstirr) just in case
    -[X] Activate Stage 3 Stoker State (-9 Orthstirr), Slipstream (-8 Orthstirr), and take to the air with Ember-Wing-Cloak (-6 Orthstirr, all numbers below include the +1d6 from Skyfire)
    -[X] Put up a 75d6+9 (w/Hugareida) Orthstirr-Enhanced x5 Sword Guard (-15 Orthstirr) and activate an Atgeir Counter Stab (-16 Orthstirr) with a pool of 4d6 to attack those who attack us, using 13d6+5 (w/Hugareida) Sharpened x5 Basic Attacks to counterattack (-5 Orthstirr, -1d6 from pool each).
    -[X] Open up with a 18d6+5 (w/Hugareida) Orthstirr-Enhanced x14 Inertia-Arresting Throw (-20 Orthstirr) to catch the wolf trying to flank us and use another identical one (also -20 Orthstirr) to trap any other wolves who join in beyond the two we know about already (or to trap the flanking one again if it gets free), or to stop any from escaping.
    -[X] Make a total of three 24d6+5 Sharpenedx8 Lightning-Charged Stoking Strike attacks using 6 Stoker Dice, 3 Stoker Dice, and 0 Stoker Dice respectively (-15 Orthstirr each) to test out how those work and what different amounts of power into them do, following each of the three up with an instant follow-up Sharpened x4 (+8d6 on top of their free dice pool) Sword Strike (-12 Orthstirr each) and then proceed with nine 12d6+5 Sharpened x5 Lightning-Charged Basic Attacks (-6 Orthstirr each).
    -[X] Against any melee attacks use Contested Movement to defend against them, adding one use of Fight of Our Life if we need to do so before we've made our first two Stoking Strikes (or otherwise need to do so without having Stoker Dice) and adding any Stoker State dice we possess after we've made said first two Stoking Strikes (-3 Orthstirr, 8d6+5, plus either 7d6 from Fight Of Our Life or Stoker State dice) and counterattacking with Sharpened Lightning-Charged Skewer-Flick attacks (-6 Orthstirr) and if that fails to defend us use Focus Guard (-14 Orthstirr) or Sidestep (-2 Orthstirr) as appropriate to avoid harm.
    -[X] When not able to use Contested Movement or against ranged attacks use Sword Guard to defend against everything. In response to anything that gets through Sword Guard use Halting Vortex (-4 Orthstirr), and if something gets through that use up to five 75d6+9 Reinforcedx73 Sway defenses (-75 Orthstirr each).
    -[X] Stoke Frami if our Orthstirr drops below 100 (+202 Orthstirr)
    -[X] If targeted with an AoE too big to use Halting Vortex against, use Backstep combined with Ember-Wing Cloak to dodge (-15 Orthstirr total for both of them).
    -[X] Tactics – So the idea here is to put up a big defense (suitable for stopping three or four wolves adding their attacks together), trap one wolf, then move into melee and kill at least one other while the first one is trapped, and then finish off the remaining one or two. This plan also involves a lot of counterattacking with both Atgeir Counter Stab and Contested Movement as double-counterattacking is also a very solid tactic. We definitely move on to attacking other wolves after we finish off our three if that becomes a viable option, though we'll try not to actually kill-steal (ie: killing wolves attacking someone else is fine, killing wolves they are attacking is less so).
    [X] With the hunters, working to eliminate the wolves flushed out from dens
 
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Voting is now closed. I'm pretty sure I missed some questions so that's my bad there

No worries on my end. I think the only relevant one I asked was whether we could use other Tricks on Sword Strike attacks (ie: a Sword Strike Power Chop), and whether that increased the costs as usual for combining Tricks on the fly?

Which I'd still like to know the answer to but probably wouldn't have changed anything.
 
It is 100% on brand for Taylor to have a Flygia which seems kind of underwhelming and gives her weaving-themed powers, and by the end of the story, she has somehow managed to munchkin it so hard that it gives her the ability to fucking unwind and reweave the loom of fate itself.

Just inform anyone that attacks you that its their Fated Day today, and put you and your friend's Fated Days like 100 years in the future.
 
Voting is now closed. I'm pretty sure I missed some questions so that's my bad there
Some, probably because they were in the reaction comment:
...Yeah, that makes sense. Would other animals also need to be giant blooded to bear his weight? Or just some strenght enchanment would be enough in some cases.... Like bears, for example? :V
Because bigged animals with more muscles MIGHT work... but probably not as effectively.
And oh boy, water enemies...
Do they also get increased damage by fire attacks like we get from water attacks?
saw similar questions brought up, but no definitive answer
...oh.
Does this mean Abjor can sniff out elemental weaknesses as well?
Enemy Abjorn dimension sounds even scarier now....
About the wolves sense of smell being good.

And for the ants... do they fall under beast taming or farming... or it just depends on what you use them for?
 
Hunting the Hunters 2
[X] Plan Let's Try Stoker State
-[X] Before combat, de-assign Heated Shroud and assign Atgeir Counter-Stab
-[X] Invest 2 Orthstirr in Hugr, 1 in Composure, 4 in Tactics, 3 in Scouting, 5 in Wildcraft (-16 Orthstirr)
-[X] 31d6 Attack (22d6 tricks)
-[X] 73d6 Defense (73d6 tricks)
-[X] 0d6 Intercept
-[X] Put 5 Orthstirr into 10 layers of Reinforce Shield before the combat begins (-5 Orthstirr) and Explosive-Reactive Armor (-9 Orthstirr) just in case
-[X] Activate Stage 3 Stoker State (-9 Orthstirr), Slipstream (-8 Orthstirr), and take to the air with Ember-Wing-Cloak (-6 Orthstirr, all numbers below include the +1d6 from Skyfire)
-[X] Put up a 75d6+9 (w/Hugareida) Orthstirr-Enhanced x5 Sword Guard (-15 Orthstirr) and activate an Atgeir Counter Stab (-16 Orthstirr) with a pool of 4d6 to attack those who attack us, using 13d6+5 (w/Hugareida) Sharpened x5 Basic Attacks to counterattack (-5 Orthstirr, -1d6 from pool each).
-[X] Open up with a 18d6+5 (w/Hugareida) Orthstirr-Enhanced x14 Inertia-Arresting Throw (-20 Orthstirr) to catch the wolf trying to flank us and use another identical one (also -20 Orthstirr) to trap any other wolves who join in beyond the two we know about already (or to trap the flanking one again if it gets free), or to stop any from escaping.
-[X] Make a total of three 24d6+5 Sharpenedx8 Lightning-Charged Stoking Strike attacks using 6 Stoker Dice, 3 Stoker Dice, and 0 Stoker Dice respectively (-15 Orthstirr each) to test out how those work and what different amounts of power into them do, following each of the three up with an instant follow-up Sharpened x4 (+8d6 on top of their free dice pool) Sword Strike (-12 Orthstirr each) and then proceed with nine 12d6+5 Sharpened x5 Lightning-Charged Basic Attacks (-6 Orthstirr each).
-[X] Against any melee attacks use Contested Movement to defend against them, adding one use of Fight of Our Life if we need to do so before we've made our first two Stoking Strikes (or otherwise need to do so without having Stoker Dice) and adding any Stoker State dice we possess after we've made said first two Stoking Strikes (-3 Orthstirr, 8d6+5, plus either 7d6 from Fight Of Our Life _or_ Stoker State dice) and counterattacking with Sharpened Lightning-Charged Skewer-Flick attacks (-6 Orthstirr) and if that fails to defend us use Focus Guard (-14 Orthstirr) or Sidestep (-2 Orthstirr) as appropriate to avoid harm.
-[X] When not able to use Contested Movement or against ranged attacks use Sword Guard to defend against everything. In response to anything that gets through Sword Guard use Halting Vortex (-4 Orthstirr), and if something gets through that use up to five 75d6+9 Reinforcedx73 Sway defenses (-75 Orthstirr each).
-[X] Stoke Frami if our Orthstirr drops below 100 (+202 Orthstirr)
-[X] If targeted with an AoE too big to use Halting Vortex against, use Backstep combined with Ember-Wing Cloak to dodge (-15 Orthstirr total for both of them).
-[X] Tactics – So the idea here is to put up a big defense (suitable for stopping three or four wolves adding their attacks together), trap one wolf, then move into melee and kill at least one other while the first one is trapped, and then finish off the remaining one or two. This plan also involves a lot of counterattacking with both Atgeir Counter Stab and Contested Movement as double-counterattacking is also a very solid tactic. We definitely move on to attacking other wolves after we finish off our three if that becomes a viable option, though we'll try not to actually kill-steal (ie: killing wolves attacking someone else is fine, killing wolves they are attacking is less so).
0~0~0

The furnace of your soul fires up with blazing power as you rev your heart into gear. The steady, rumbling hum of a hungry flame pops and dances in your ears as your enemies' yellow eyes stay locked to yours.

Lightning crackles up and down Sagaseeker's blade as you gently lift up off the ground. Your flame-feathered wings drip wax-like fire as you float above the grass and fallen twigs. Floating around you are a pair of spectral weapons as you coat your armor in protective layers of orthstirr.

All around you, your allies prepare in similar ways. Nainn paints layers of orthstirr on his clothing as Vagn summons a quartet of ghostly wagon wheels to float by hip and shoulder. Heima's teeth click together as defensive bone-growths split skin as Nokkvi manifests a trio of spectral rowing oars to circle around him protectively. Skoll's body blurs at the edges as the swiftness of his already quick steps grows threefold.

By the time the last preparations are made, the first wolf breaks free of the inky darkness. Its legs are a pumping blur as it streaks across the grass-choked riverbed. Its fellows join it moments later as they naturally assume a spearhead-shaped charge—a deep-set, low-rumbling timbre accompanies their advance.

One of the wolves bearing down on you breaks off to the left, clearly aiming to circle around and attack you from the rear. You smirk as Standstill thickens in your off-hand. So it thinks to flank you, does it? Then allow you to correct this so egregious error!
(Trick Attack: 53+5=58 vs Wolf Defense: 66+6=72, Defender Wins!)
As the spinning folds of Standstill unfurl as they fly, one of the wolves yips a warning to your target wolf. Immediately after the call, your wolf drives its paws into the ground as droplets of water pool in its fur. As Standstill bears down on it, a sudden jet of water sends the wolf hurtling back and out of the way as Standstill wraps around the wolf-shaped water statue left in its place.
(Trick Attack: 66+5=71 vs Wolf Defense: 48+6=54, Attacker Wins!)
However, instead of being home free, its dodge merely took it from that Inertia-Arresting-Throw into the path of another. The water-wolf yelps as it finds its limbs immobilized in Standstill's folds.

Diving into motion, Sagaseeker crackles with lightning as your heart pounds ever-fiercer. Riding wings of flaming crimson, you send Sagaseeker whistling downwards as his ever-deadly edge bites deep into wolf-flesh.
(Sharpened Trick Attack: 111+5=116 vs Wolf Defense: N/A, Attacker Wins! 1(Base)+2(Sharpen)+1(Lightning)+1(Shapeshifting)+2(Stoker Strike)=7 Damage!)
Freed from its body, the wolf's head tumbles to the ground as Sagaseeker purrs his utter delight.

"My gratitude, mother-mine, for allowing my first conscious kill to be against something most deadly to you," his silky voice purrs contently in your ear as you round on the pair of wolves bearing down upon you.

The first races ahead of the second, which leaves you with just barely enough time to pick your feet off the ground. Its fangs run slick with sharpened water as it leaps into the air!
(Wolf Attack: 29+6=35 vs Sword Guard: 247+9=256, Defender Wins!)
Frankly, the precision and speed of your defending Sword Guard is vastly overkill for this wolf's attack. Still—your ghostly atgeir spins into action as it dives in with lethal intent—it's an attack that will be answered!
(Atgeir Counter-Stab: 35+5=40 vs Wolf Defense: 33+6=39, Attacker Wins! 1+2=3 Damage!)
As the sharpened atgeir specter cleaves meat and blood from bone and skin, cracks run across its blade. It doesn't get to so much as draw back before its orthstirr shatters to pieces—it seems you over-Sharpened it. Damn.

You scowl as the first wolf bites down on the blade in its mouth. It wrenches its head to the side and brings your Sword Guard with it. Taking advantage of the apparent opening, the second wolf's jaw snaps open as its throat bloats to triple-size.

With a neck like a frog, the wolf unleashes a barrage of water bolts from its gaping maw. But despite the scale of the attack, you remain unfazed.

Your boots touch the ground just as the first shots reach you. Crimson orthstirr flows from your body and Sagaseeker alike as you let the currents of motion guide you like a leaf drifting in the stream.
(Focus Guarded)
Your limbs are a whirlwind of motion as Sagaseeker blurs with calm, focused force. Every drop of incoming water that enters your reach meets its end on Sagaseeker's blade. He purrs at a strong tempo as he dashes death from the sky.

The very moment the barrage lets up, you drive a foot into the ground, pivot on the spot, and swing Sagaseeker up into the underside of the first wolf's jaw.
(Sharpened Trick Attack: 93+5=98 vs Wolf Defense: 46+6-1=51, Attacker Wins! 1(Base)+2(Sharpen)+1(Lightning)+1(Shapeshifting)+1(Stoker Strike)=6 Damage!)
Cleaving head from shoulders, you free your spectral sword just in time for it to leap into action. It bursts from one mouth into another as the third and final wolf lunges in with teeth of sharpened water.
(Not even going to roll for this one, lmao)
The ghostly Sword Guard stops the wolf in its tracks, leaving it wide open for your final Stoking Strike.
(Sharpened Trick Attack: 76+5=81 vs Wolf Defense: 16+6-1=21, Attacker Wins! 1(Base)+2(Sharpen)+1(Lightning)+1(Shapeshifting)=5 Damage!)
Sagaseeker carves into the wolf's skull and reduces its brain to mush. The wolf slumps to the ground as Sagaseeker frees himself from the wolf's head.

Glancing around the battlefield, it seems that was the final beast of this lot.

Wiping the sweat from your brow, you turn and meet Vagn's smile with one of your own.

"Fine fighting, Halla!" You clasp hands as your eyes drift across the killing ground. Your gaze lingers on the tracts left from Vagn riding a wheel around the field and on the decomposing corpses left from Nainn's rot, evidence enough of combat prowess.

You go to respond in like, only for a harried shout to rip across the Hading.

"Fenriskin!" That's Bisi's voice! But despite the voice's familiarity, the name it speaks turns your blood to ice. Fenriskin, the spawn of the Fen-Dweller himself.

Very rarely, a wolf will be born with the blood of Fenrir coursing through its veins. These wolves inevitably gain a cruel, wicked intelligence and an intense hunger for the heart's blood of man. They gather wolves around them like a Jarl does a hird, a twisted mockery of the rightful order of the world.

It was suspected that a Fenriskin led this pack here, but only now was it confirmed.

You swallow the dryness in your throat as you realize that you're the closest party. Your eyes snap wide as you realize what that means. You're closest, so you get first dibs on fighting it!

The only question is, do you challenge the beast yourself or do you do battle with its so-called hird?

[ ] (Unlocked: Bold) Challenge the Fenriskin to single combat!
-The hide and other valuable parts of such a powerful beast will fetch a high price in Wessex. You will also have complete ownership over the corpse. Not to mention the massive orthstirr gains and also the other uses of a powerful beast's corpse.
[ ] Fight the beast as part of a group
[ ] Fight the beast's guard, letting someone else/s handle that monster
(Locked: Bold and Bloodlust) What do you mean 'don't fight it or its wolves'? You're no coward!

0~0~0

Endurance: (13/13) | Frenzy: (5/5) (+5 to all Combat Rolls) | Armor Health: (17/17) (+4 to Defense) | (10/10) Defensive Layers, with 1 ERA layer mixed in.
Orthstirr: (342/604) | Odr: (17)
( ) Frami: 202 | ( ) Virthing: 201 | ( ) Saemd: 201
Sagaseeker has 49 orthstirr in his reservoir.
Your Armor has 13 orthstirr in its reservoir.
Shapeshifting is granting you (+1 Damage and +1 Attack-Speed)
Your combat pool is 104d6 and you have 6d6 Stoked Dice

0~0~0

AN: And here we go, folks. Do you have it in you?

No moratorium, short vote.
 
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So, Halla bagged a third of this pack? And we're deciding if we want to take a stab at 1v1ing the boss?

Does it qualify for Punching Up? Rather, do we have a rough eyeball of the strength expected of a Fenriskin in comparison to other Well Known Monsters?
 
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[ ] (Unlocked: Bold) Challenge the Fenriskin to single combat!
-The hide and other valuable parts of such a powerful beast will fetch a high price in Wessex. You will also have complete ownership over the corpse. Not to mention the massive orthstirr gains and also the other uses of a powerful beast's corpse.
Oooh, magic ingredients of a big, packleading monster wolf. Perfect snack for Halla and Sagaseeker.
 
[X] (Unlocked: Bold) Challenge the Fenriskin to single combat!

Currently going for this, because why wouldn't we call dibs if we can, but I'll change if someone gives a good reason to not do so
 
So, Halla bagged a third of this pack? And we're deciding if we want to take a stab at 1v1ing the boss?
Correct.
Does it qualify for Punching Up?
Won't know for sure until you see it
Rather, do we have a rough eyeball of the strength expected of a Fenriskin in comparison to other Well Known Monsters?
You've heard rumors of Fenriskin battling giants, but they're not exactly very common monsters in the first place so the rumors vary wildly. Skoll is looking like he wants to skedaddle after hearing that. Nainn looks resigned. Vagn looks eager. Nokkvi doesn't seem to care. You can't tell what Heima is thinking.
No worries on my end. I think the only relevant one I asked was whether we could use other Tricks on Sword Strike attacks (ie: a Sword Strike Power Chop), and whether that increased the costs as usual for combining Tricks on the fly?
I'll say that you can, but you can't do the instant slash thing with one of those tricks.
...Yeah, that makes sense. Would other animals also need to be giant blooded to bear his weight? Or just some strenght enchanment would be enough in some cases.... Like bears, for example? :V
Not necessarily giant's blooded animals, but you do need strong creatures to bear his weight
And oh boy, water enemies...
Do they also get increased damage by fire attacks like we get from water attacks?
Depends entirely on how it's done.
Does this mean Abjor can sniff out elemental weaknesses as well?
Amongst other things, yes
 
[X] (Unlocked: Bold) Challenge the Fenriskin to single combat!

Ooooh haven't had one of these trait options in a while
 
At least she's made a damn fine showing in public.

Anyway, our Odr supply looks to be good, so I'd be willing to risk throwing down with the Fenriskin, as long as we're going to be up to throwing everything at the table to take it down.

I don't think it's going to be a powerful Fenriskin at least, because we'd damn well know it if there's one that's been running around for a while.
 
Imperial, will our ghost weapons that have silly amounts of dice in them be in the next bit of the fight?
 
Imperial, will our ghost weapons that have silly amounts of dice in them be in the next bit of the fight?
Thanks for reminding me! Ghostly weapon defenses seem to be kind of OP, so I'm thinking on changing it so that they don't use combat dice. If you want to put silly amounts of dice in there, you need to give it silly amounts of orthstirr.
 
Ghostly weapon defenses seem to be kind of OP, so I'm thinking on changing it so that they don't use combat dice. If you want to put silly amounts of dice in there, you need to give it silly amounts of orthstirr.

As in, will the Sword Guard that we have currently be in the Fenrirskin fight, or will it need a re-cast
 
Yeah, can't forget that.

Join the fight, but be content with a share, we can't afford to risk any Endurance damage right now.

[X] Fight the beast as part of a group
 
[X] (Unlocked: Bold) Challenge the Fenriskin to single combat!

Might as well put Bold to work. Fighting a giant wolf sounds awesome.
 
[X] Fight the beast as part of a group

Weren't we told not to prick anyone's pride on this hunt? Monopolizing the boss loot would probably do that.
 
And also, I don't want to get in a tough fight when losing 1 Endurance risks an honestly pretty awesome babu not becoming formed.
 
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