This quest might have (comparitivly) weaker powerlevel (so-far) but has covered a far longer period of time and I personally like that. Not knocking on Path or Threads but the timescale made it unique amongst all other Xianxia quests.
 
I don't think we can fold defenses at all.

That would certainly make sense, given the limitation on no non-basic defenses while using a Folded attack.

This quest might have (comparitivly) weaker powerlevel (so-far) but has covered a far longer period of time and I personally like that. Not knocking on Path or Threads but the timescale made it unique amongst all other Xianxia quests.

Yeah, I like the turn length and how fast they go, especially for a generational Quest. We actually get to see Halla grow up and hopefully her kids do so as well. And talking about stuff that happens a couple of years in her future is not, like, a couple of real-world years away.

Though I'm not sure I agree on the power level thing, at least not entirely...Kong Zhi of Path Unending doesn't seem more powerful than Halla does to me, differences in world and system aside, and Ling Qi is definitely somewhat higher powered, but not vastly so.
 
That would certainly make sense, given the limitation on no non-basic defenses while using a Folded attack.



Yeah, I like the turn length and how fast they go, especially for a generational Quest. We actually get to see Halla grow up and hopefully her kids do so as well. And talking about stuff that happens a couple of years in her future is not, like, a couple of real-world years away.

Though I'm not sure I agree on the power level thing, at least not entirely...Kong Zhi of Path Unending doesn't seem more powerful than Halla does to me, differences in world and system aside, and Ling Qi is definitely somewhat higher powered, but not vastly so.
The power levels of the main characters seem fairly similar for now, but the power levels of the worlds of the other two are a lot higher. I think Cai Shenhua could stomp Blackhand pretty easily for example.
 
That would certainly make sense, given the limitation on no non-basic defenses while using a Folded attack.



Yeah, I like the turn length and how fast they go, especially for a generational Quest. We actually get to see Halla grow up and hopefully her kids do so as well. And talking about stuff that happens a couple of years in her future is not, like, a couple of real-world years away.

Though I'm not sure I agree on the power level thing, at least not entirely...Kong Zhi of Path Unending doesn't seem more powerful than Halla does to me, differences in world and system aside, and Ling Qi is definitely somewhat higher powered, but not vastly so.

I meant in what we've heard/seen. The higher end of power in those two seems to be higher than in here. The protagonists and their peers seem compareable combat-wise (barring Kong Zhi but he's a production based character anyway)
 
The power levels of the main characters seem fairly similar for now, but the power levels of the worlds of the other two are a lot higher. I think Cai Shenhua could stomp Blackhand pretty easily for example.

I'm not sure I entirely buy that. I agree Cai Shenhua could readily stomp Blackhand...but could she stomp Odin or Thor? We've met both of those people after all, so they're relevant to power level considerations. Blackhand was definitely not a 9th Realm Cultivator in the Norse system when he died, so he's not the peak of what the world can do by any means. Impressive, yes, but not the peak of possible power.

I guess it's arguable that the people at that power level in the world of Norsequest are less active.
 
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If there was a "duo it with just Hottie Hubby" option I'd be all over it, but failing that:
[X] Fight the beast as part of a group
 
Blackhand I think was probably no more than peak Fifth Realm I think, he was massively stronger than Steelfathers to the point where he wouldn't have been worried about the entire coterie attacking him if he was ready for a fight, but not so strong that he could just faceroll them even when relatively tapped for resources and specced for crafting, which you'd expect from the actual peak lunatics. He was still in the realm of what the Enemy could beat with trickery and expendable assets, rather than have to break open what's probably one of its Ultimate Solutions to stop him. More importantly, by all indications, Blackhand just wasn't much of a threat to him in the first place until he started to work on the Weapon, given how he had relatively little support in his path (Even less than us apparently!) and still got as far as he did. And it fits, because Blackhand was honestly kind of a misanthropic dickwad in life who just murderhoboed across the realm like he was the memetic Dragonborn while pissing off almost everyone he met to the point of near bloodfeuds apparently. As strong as he was, he wasn't threatening the Enemy's foundation until presumably he started on the Weapon.

First Realm really is just "Normal Norseman but you get to the operating levels and access to the perks that other people only get later in their life at a relatively young age" apparently, very little of what it offers is something that's out of reach. I don't think there's a clear power level differential appearing until Third or Fourth Realm.

Knowing the Norse obsession with such things, I'd bet that the real bullshit starts kicking in after Realm 3 though. Three realms of Three totaling Nine for the Realms. With probably a gigantic jump in strength (As well as a commensurate Tribulation that can't be avoided) at every transition between them. (Just like how a bunch of Foundation Establishment fighters might be able to threaten a Core Formation expert if they're on the ball, but no amount of Core Formation cultivators could hope to beat a single Nascent Soul without some Serious Protagonist Level Bullshit leveling the field)
 
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Out of curiosity, what made you folks click on the quest for the first time?
I've clicked every Norse quest and non-Oriental-themed-xianxia since running across Casualfarmer's Einherjar (see SFW thread on QQ) years ago, hoping for something half as awesome. This is a solid nine-tenths as awesome and trending gradually but steadily upwards, and it's basically made my year.
 
Blackhand I think was probably no more than peak Fifth Realm I think, he was massively stronger than Steelfathers to the point where he wouldn't have been worried about the entire coterie attacking him if he was ready for a fight, but not so strong that he could just faceroll them even when relatively tapped for resources and specced for crafting, which you'd expect from the actual peak lunatics.

I could see Blackhand at 6th Realm or so (though likely no higher) if the Steelfathers who came for him were 3rd or higher. I agree with you that every 3 Realms is gonna be a big boost of power for the Norse, though I'm not sure what form that takes, but being a Steelfather is likewise a boost and they are also likely Odr Cultivators, so they could probably fight up a bit vs. a weakened and unprepared foe.
 
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Hunting the Hunters 3
[X] Fight the beast as part of a group
0~0~0

You burst through the underbrush to find yourself in a bloodsoaked clearing.

The moment you cross the threshold, twenty-four uniform howls announce your group's arrival. Six armed warriors enter the clearing but, as your heart starts to hammer to the beat of the howls, you can't help but wonder if there will still be six by the time this is done.

After all, that's a Gods-damned throne of bones. Not just normal bones, but tooth-carved bones. Intricate, delicate designs cover every inch of that fell chair—a record of lives taken, of hearts devoured by its dread master. The stench of death clings to it, choking out hope's light with the shroud of the dead and dying.

Weaklings never have badass shit like that. They don't get to have them, in fact.

With fur the color of empty night and eyes like the fullest moon, the Fenriskin smirks as you meet his gaze. He rises to his feet—each paw easily dwarfing a dinner plate—and adds his voice to the choir, but the howl isn't the only thing leaving his lips. An inky black—a black so dark that you struggle to comprehend let alone describe—seeps from his mouth and into the sky.

Within moments, the tide of shadows swallows the sun and everything everything else in the afternoon sky. In its place sits the vaguest outline of a circular moon.

The howling fades away as the Fenriskin brings his head back down, those eyes locking with yours once again. Even if you wanted to, you couldn't look away—it's as if the world were shining a light on him and him alone. The corners of his mouth pull back into a sharp-toothed, impossibly-wide smile.

"Long have I waited," the Fenriskin's voice is disturbingly human—a voice perfectly suited to tricking households out into the open, "long have I fed from the scraps thrown to me from the feasting table, but now it is time for me to feast. He calls me Moonless Night and I am why you fear the setting sun."

0~0~0
(Tactics: 6x4, 5x2, 4x1, 3x2, 2x3, 1x1)11+5=16 Successes

The wolves form a ring around you, the group, and Moonless Night—there will be no escape this day, er, 'night'. Honestly, you're not entirely sure what in all the realms you stumbled into here, but the night ritual thingy is making it really difficult to reach out with your senses. Seems to have some kind of sense-dampening effect—fucking great.

Regardless, if there's one thing that Moonless Night stinks of—besides death—it's arrogance. He won't take you or your group seriously, not at first.

It is extremely difficult to read him—in fact, you're fairly certain the little you can read is because he's so arrogant that he thinks it doesn't matter anyways. And maybe he's right.

'No the fuck he isn't!' Blackhand growls his defiance to the heavens, his wrath fueling your heart's hammer, 'Send this mangy mutt running with his tail between his legs! How fucking dare he use that fucking name.'

You know what? Fuck fearing this mutt. If he kills you, then so what? Either you get the fuck back up again, or you enter Valhalla and recieve a legend's welcome. And even if it is your Fated Day, then so fucking what? There's no avoiding it! Might as well go down fighting a terrible foe, least then you'll get to be avenged. Rather that then dying of sickness or by drowning.

He's planning on throwing out a couple half-hearted swipes and maybe also some kind of magical attack—he clearly doesn't think much of you.

Death is a very real possibility here, but if you have to die then you'd like to at least gouge his eyes out before you go.

Endurance: (13/13) | Frenzy: (5/5) (+5 to all Combat Rolls) | Armor Health: (17/17) (+4 to Defense) | (10/10) Defensive Layers, with 1 ERA layer mixed in.
Orthstirr: (342/604) | Odr: (17)
( ) Frami: 202 | ( ) Virthing: 201 | ( ) Saemd: 201
Sagaseeker has 49 orthstirr in his reservoir.
Your Armor has 13 orthstirr in its reservoir.
Shapeshifting is granting you (+1 Damage and +1 Attack-Speed)
Your combat pool is 104d6 and you have 6d6 Stoked Dice

Punching Up is Available

What do you do?
[ ] (Plan Name)
-[ ] (Dice) Attack
-[ ] (Dice) Defense
-[ ] (Dice) Intercept
-[ ] (Dice) (Trick) (Orthstirr)
-[ ] Tactics Write in

0~0~0

AN: You're not in the tutorial anymore, so it's probably a good idea you decided against soloing him, eh?

No moratorium.

Good luck
 
Fucking Hell

Bullet fucking dodged guys

So, who else is in the first responder group? I'm thinking this might be a good time to whip out Light of the Sun though to at least try to contest his control of the battlespace. Remember that it's Unlucky to be out of the sun after all, and he already admitted he does his nonsense at night.

Can we Odr Boost Seidr Spells? And if so, what's the limit? He's definitely using some Emotional Fuckery though, given how Halla was starting to quail until Blackhand intervened, and we know he's a good line of defense against emotional attacks that aren't based on hot emotions.
 
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God damn it, its a fucking Chuunibyou.

'No the fuck he isn't!' Blackhand growls his defiance to the heavens, his wrath fueling your heart's hammer, 'Send this mangy mutt running with his tail between his legs! How fucking dare he use that fucking name.'
story time Hallr?

You know what? Fuck fearing this mutt. If he kills you, then so what? Either you get the fuck back up again, or you enter Valhalla and recieve a legend's welcome. And even if it is your Fated Day, then so fucking what? There's no avoiding it! Might as well go down fighting a terrible foe, least then you'll get to be avenged. Rather that then dying of sickness or by drowning.
Was it some fear effect Hallr dispelled or just standard encouragement?

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"Long have I waited," the Fenriskin's voice is disturbingly human—a voice perfectly suited to tricking households out into the open, "long have I fed from the scraps thrown to me from the feasting table, but now it is time for me to feast. He calls me Moonless Night and I am why you fear the setting sun."
Can the Fenriskin communicate with Fenris like we can with old one eye?
 
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Fucking Hell

Bullet fucking dodged guys

Definitely.

So, who else is in the first responder group? I'm thinking this might be a good time to whip out Light of the Sun though.

It's not selected in our Capacity, unfortunately.

And this is the group we're with:

Upper Top
-Nainn Rotting (Second-Grade Berserk) - Rot Hugareida and Kenning to go with it, Spear, Sword, No Armor - Headman's Hird, No personality description.

Top
-Heima Smiles (Second-Grade Berserk) - Sword and Shield - Kyrsvikingar, described as creepy and probably sociopathic. Does not have cheeks.

Lower Top
-Vagn Wheel-Drifter (First-Grade Berserk) - Spear - New in Agder (he's a Geat), jovial and friendly, hit on Halla but politely and took no for an answer, looking for some excitement.
-Nokkvi Good-Oars - Giant Blooded, Axe and Sax - Boat and rowing obsessed, friends with Eric, maybe a member of the Kyrsvikingar?
-Skoll the Hasty - Spear, Axe, Sax, and Shield - No known affiliation, ogled Halla immediately and gives off bad vibes.
-Halla Skyfire (Second-Grade Berserk) - More Hugareida Than You, Atgeir and two Saxes - No actual affiliation, friendly but clearly Very Married.
 
Your hunting team

Seidr is already powered by odr, so yes.

As for limits, it depends entirely on the spell in question.



Also, he's arrogant enough to give you a little bit of prep-time, enough to swap one or two things around with capacity

Yeah, Do it.

This is the biggest play we can make right now, to contest his control of the battlespace. A sufficiently Odr Enhanced Light of the Sun is the single biggest contribution we can make here.
 
He's probably got Frenzy out the wazoo, so I propose that we take his moment of arrogance and charge up an FTB.

Throwing a huge pile of Orthstirr into a Sword Guard among other defenses and trying for FTB is a pretty valid strategy for this turn, yeah.

AHHHHHGHHHHGHGHGHGHGGHGHG

FRAHHHHGHGHGHGGHGH

Yeah, I'm not wildly thrilled either. Down side of having too many things for our Capacity...the niche stuff gets left out.

Also, he's arrogant enough to give you a little bit of prep-time, enough to swap one or two things around with capacity
Yeah, Do it.

This is the biggest play we can make right now, to contest his control of the battlespace. A sufficiently Odr Enhanced Light of the Sun is the single biggest contribution we can make here.

Oh, 100%. We want to do that very badly. That does actually also combine pretty well with going full defense and trying for FTB, since it'd make us a target and inclined to go full defense anyway. That's my current thought for what we do this turn.
 
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