Okay, tentative plan:
[X] Plan Rising Sun
-[X] Swap capacity from Fireside Barrage to Unending Time In The Sun and activate Punching Up (-35 Orthstirr)
-[X] Stoke Frami, Virthing, and Saemd (+604 Orthstirr)
-[X] 64d6 Attack (64d6 tricks)
-[X] 92d6 Defense (92d6 tricks)
-[X] 0d6 Intercept
-[X] If we have time while swapping Capacity and before the fight begins put another 5 Orthstirr into another 10 layers of Reinforce Shield (for 20 total, -5 Orthstirr)
-[X] Activate Slipstream (-8 Orthstirr) and Ember-Wing Cloak (-6 Orthstirr, all attacks and defenses have the Skyfire bonus)
-[X] Put up two 200d6+9 (w/Hugareida) Sword Guards adding 2 Odr to each (-209 Orthstirr each, so -418 total, -4 Odr total).
-[X] Activate Unending Time In The Sun with 9 Odr added (-72 Orthstirr, -9 Odr) immediately to try and break the ongoing night effect
-[X] Make a 71d6+5 Orthstirr-Enhancedx7 3Fold IAT from our Fast using Puncture at the Fenriskin to trap it (-27 Orthstirr), followed by a 71d6+5 (w/Hugareida) Sharpened x38 Lightning-Charged Flashfire Cleave Attack w/Puncture (-53 Orthstirr)
-[X] Against the first melee attack against us, use Contested Movement, adding our remaining Stoker Dice and all three uses of Fight of Our Life (-3 Orthstirr, total of 35d6+5) and using the 3Fold Sparkbomb from our Fast w/Puncturex3 as our counterattack (-27 Orthstirr), even before using Sword Guard. If that doesn't work, use Sidestep (-2 Orthstirr) or Focus Guard (-14 Orthstirr) as appropriate and available, and rely on our Reinforce Shield to cancel it if that doesn't work.
-[X] By default use Sword Guard #1 to defend against everything, not using Sword Guard #2 on any attack that Sword Guard #1 is used on (it only kicks in on the next attack after Sword Guard #1 is broken). In response to anything that gets through Sword Guard use Halting Vortex (-4 Orthstirr), Sidestep (-2 Orthstirr), Backstep (-6 Orthstirr), or Focus Guard (-14 Orthstirr) as appropriate, and if something gets through that use up to two 100d6+9 Reinforcedx53 Hefty-Halter Chop defenses (-56 Orthstirr each).
-[X] Tactics – So, the plan here is to break the spell immediately after setting up some big defenses. The rest of the plan is a solid offensive plan to do some actual damage with a Bomb Boulder and a Flashfire Cleave, but to be honest breaking the spell is probably a round-break.
-[X] When we activate UTitS say something like "Then behold the Rising Sun and remember why your kind fears it."
The Odr on UTitS is listed as "?" because the amount put in will just be 'enough to break the spell' after I spent a Reward Die to know that. I'll edit it in as appropriate for that.
I told you bro
Finales are for the end, not the start.
I mean, one round fights exist, so the first round
can be the end. But I suppose in that case maybe a Finale isn't warranted.
EDIT: Added Contested Movement. Added 9 Odr after confirmation. Replaced Bomb Boulder with IAT. Added some additional Reinforce Shield if we have time.