Hey Halla,

Is there 'Orthsirr' in your soulscape, or anything analogous to it? The same way there's Orthsirr everywhere about.

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Can we get Aki's character sheet without sparring with him?
 
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Hmmm. I'm now suddenly really interested in the worldbuilding question of how nice our farm is.

Finding information on the size of Viking Era Farms is difficult but the one estimate I found was '50-200 acres' which suggests that our original 120 acres before we doubled it was more typical of a standard farm (which sounds right, and would mean they have Resources Quality 1-5, since taxes are based on amount of land and equals Resource Quality). They also suggest that 10-20 people is typical on a farm. So let's take that as a given. Let's also assume that our own 'Food' and 'Goods' ratings on our land are also slightly above average (Steinarr did pick out part of our land after all, and he'd be the guy to do that with an eye for good land)...those ratings also kind of need to scale with Quality level on Resources or the system stops making much sense (ie: breaking one big farm up should not result in greater food production for the new smaller farms).

So, we'll assume 15 people and land with a Resources Quality 4 (Goods 4, Food 4, Silver 3), and a Livestock quality much like ours but maybe a bit more food focused so Livestock Quality 4 (Goods 4, Food 5, Silver 4). We'll then assume that some in the family makes or buys a Pot for +4 Food per turn (this is commercially available if pricey). Their Food Income is now 17 per turn, their consumption is 15 per turn during Summer and 19 per turn during Winter. They'd make it through just fine, but with no real surplus, and a famine like this would hit them down to only 13 per turn food gain during Summer, and only 9 during Winter. To make it through they'd need to have developed a surplus somehow and stored it. Youch. That's rough. Farmwork Tricks like the ones Steinarr taught us definitely help (one person having both at Refined ups the Farm Surplus to 6 per year in the above example), but don't solve the problem if you don't have the stored Food right now when the famine hits.

But that does look about right to me. For smaller farms, anyway. Ones much bigger than ours probably count as multiple farms mechanically for several reasons, and split their numbers accordingly, so that's a fairly standard situation for people to be dealing with.

So, if all that is true, our farm is pretty nice and slightly oversized for its number of inhabitants, but not vastly so...our surplus comes from our Pot being amazing as much as anything. We might also want to up the Food number on our Livestock soon-ish...I think it could stand to be higher and it's the one number we can just fix with silver alone. Well, we can also buy land, I suppose. Which we likely should if we expect our numbers to grow, which I hope they do.
 
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(For the rest of the summer, your land will only provide half as much food. It will produce no food during the winter)
Well, Steinarr is still good, he just needs to put his back into the work if he wants to give others food too....
Wow good thing you guys cracked an alternative food source in time huh
The Dice are cooking, thats for sure....
The Hading is alive. She generally likes humans, but she's not just going to sit back and let you clear cut large swathes of her forest.
Oho.... Perhaps we can make deals with her too?

[X] Plan: Bonnie and Clydesdale
 
Well, Steinarr's Farm also got majorly depopulated lately when we moved out.

Eh. If we assume his farm has better stats than ours (we know it's about half again the size of ours) he has, like, Resource Quality 9 (Goods 10, Food 10, Silver 8) and Livestock probably more like ours, call it Livestock Quality 5 (Goods 4, Food 5, Silver 4). That's 54 Work Dice to keep up with, and probably 6 more for Buildings or thereabouts (more if he wants to store things or support a workshop...the latter would be Sten's baby, but possible).

So he needs 60 Work Dice to get the most out of his farm. Now, assume Sten provides at least 8, and he gets another 10 from Items. Randi definitely also helps, we'll say for another 6 at least (she's a thrall, but an experienced one) and Minna likely does at least as much for another 6. So he's only need 30 dice personally to get the most out of things. Do I think Steinarr provides 30 Work Dice? Probably not quite that much, no (though if Greenthumb gives Work Dice like Forgefire gives crafting, he might come close). Does he provide at least 15-ish? I'd bet anything you like he does, yeah. So he's down 15 dice from that ideal at most, probably less (I'd guess more like 10 dice down...less if Greenthumb helps directly). If he's skimping on anything, I suspect it's on Goods, not Food or Silver, and that's all not counting his Tricks.

So yeah, I'll bet he has a wildly high amount of surplus Food per turn most turns and will be just fine. He may or may not be able to help out others depending as much on how much he has stored as anything, but he's gonna be fine.
 
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I actually meant depopulated in the positive sense, there's basically no mouths to feed in his farm.

Although doesn't Sten have his own farm?

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Steinarr probably has Farming/Labor both at 10+
 
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I actually meant depopulated in the positive sense, there's basically no mouths to feed in his farm.

Not quite. There's Randi, Sten, Minna, and 5 kids.

Although doesn't Sten have his own farm?

Nope. Sten and Minna and their kids are still living with him (and Sten inherits the place when he dies, I'm sure).

Steinarr probably has Farming/Labor both at 10+

I mean, I'd bet on at least 8+, but probably not higher than 10 on either, and likely no higher than 5 or so on Management.
 
I mean, we get to talk about and find our information about berserks and how they work. That sounds super interesting to me in terms of worldbuilding, and might result in all sorts of interesting things.
And IF had fun with our talking to Stigs brother under the influence of Frenzy (all the subtle shifting to be better at fighting If one suddenly broke out), strategic boardgames under the influence of Frenzy could get equally cool.
 
Did we bring sandwiches to share with Audrikr, like we planned for with Stigulf? Or rather Blackhand planned for, but well.
 
I have to wonder how weird do the people of the valley think Halla is? Since she always seems to be doing something like inexplicably becoming a beserk or having a capacity of 36. Not to mention her experiments with stuff.

Edit: We should learn the bone setting spell to round out our healing spells.
 
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We should learn the bone setting spell to round out our healing spells.

Its on the list of stuff to train up, at worst we'll have it in a year at 1 training dice a turn. If you want it earlier, advocate for that to deadman/alectai in the next full turn plan vote. Or make your own plan for people to vote on when we get there.
 
I have to wonder how weird do the people of the valley think Halla is? Since she always seems to be doing something like inexplicably becoming a beserk or having a capacity of 36. Not to mention her experiments with stuff.

To be fair, I don't think anyone in the Vallry would know about any of the experiments she did. And her becoming a Berserk could easily be explained by her going to a Shapecrafter - the people in the Valley should have no reason to assume otherwise. Nor would anyone know of her capacity, either.
 
I have to wonder how weird do the people of the valley think Halla is? Since she always seems to be doing something like inexplicably becoming a beserk or having a capacity of 36. Not to mention her experiments with stuff.

Edit: We should learn the bone setting spell to round out our healing spells.
Hmm

Halla being a smith isn't generally well known, she mostly makes stuff for herself, and her brother is a smith, so people are likely to assume he made her stuff.
Halla being a Berserk is probably not well known, since Frenzy isn't obvious except to other people who have Frenzy.
Halla being a warrior is somewhat unusual but not amazingly so, shieldmaidens exist.
Halla learning Seidr is abnormal, though not so much for a woman, though becoming a full fledged Seeress would be a notably large step forward there.

Nobody knows of Halla's weird experiments where she quenches things in her own blood to see what happens and stuff like that. She's probably most well known for her part in the Drysalt and Horra saga.
 
Halla getting strong in the background with barely anyone knowing her full extent is setting up for the classic "Have Eyes That Can't See Mt. Tai" moment.

Though hilariously enough she'd also hit by that herself due to her own pride of wanting to take down the Enemy so RIP.
 
Halla getting strong in the background with barely anyone knowing her full extent is setting up for the classic "Have Eyes That Can't See Mt. Tai" moment.

Though hilariously enough she'd also hit by that herself due to her own pride of wanting to take down the Enemy so RIP.
People getting turbostrong in the background is sort of the base assumption for NorseQuest. Especially for Norsemen, who can turbo powerlevel very fast when they're not impeded by stuff like being bodily dead.

imagine, 4 years down the road, it's Kolla of all people who bodies us with her newly developed never before seen Seerstyle Martial Art

or even Aki challenging us to a spar to demonstrate his newly developed 'Blindsight style'

could totally happen
 
Indeed so.

But Halla is also the Mt. Tai flavor of specializing into completely different things that isn't just a fight hooligan.

So she's the equivalent of a fight hooligan that specced into the completely unrelated Pill Refiner/Blacksmith/Formations Master professions that xianxia protagonists keep doing ad infinitum.
 
I have to wonder how weird do the people of the valley think Halla is? Since she always seems to be doing something like inexplicably becoming a beserk or having a capacity of 36. Not to mention her experiments with stuff.

As others note, none of this is well known. Also, while her Capacity being high can be inferred, the Owl Fylgja explains that well enough...she defintely visibly goes over the 11-12 Capacity she'd have by default in fights...but she doesn't generally go over the 22-24 Owl alone would grant her in a visible manner.

Edit: We should learn the bone setting spell to round out our healing spells.

We start training it next turn, but I sadly think we have other stuff we want in terms of our three Seeress Topics.

People getting turbostrong in the background is sort of the base assumption for NorseQuest. Especially for Norsemen, who can turbo powerlevel very fast when they're not impeded by stuff like being bodily dead.

This can happen to some degree, but it's really supercharged by Odr. We're thus very unlikely to be overtaken in power level by anyone not using Odr who starts out less powerful...someone can keep up with us without Odr to some degree if they have a more focused build (like Abjorn) but surpass us from behind? Less likely. Infusion is a hell of a thing.
 
People getting turbostrong in the background is sort of the base assumption for NorseQuest. Especially for Norsemen, who can turbo powerlevel very fast when they're not impeded by stuff like being bodily dead.

imagine, 4 years down the road, it's Kolla of all people who bodies us with her newly developed never before seen Seerstyle Martial Art

or even Aki challenging us to a spar to demonstrate his newly developed 'Blindsight style'

could totally happen
Would be very fitting to get blindsided by Aki.
...
A trick that makes an enemy temporarily share one of your traits could be really interesting for Aki. He is used to being blind and develops ways to deal with it, but an enemy could be caught unaware.
 
"I've been asking around if anyone knows of any shapecrafters in the area, but nobody was able to give me straight answers. Not even the Jarl of Jurgdby could look me in the eye." You can't look away from those eyes of cold steel, no matter how much the desire grips at your heart. "Will you be any different?"
So I was looking back.. did Steinarr, uh. Did he lump a bunch of Nid onto Jarl Erikaer the Corpsemaker when he asked him about Horra? That would have pissed him off enough for him to come and crash our wedding and take the High Seat from Steinarr, wouldn't it?
 
So I was looking back.. did Steinarr, uh. Did he lump a bunch of Nid onto Jarl Erikaer the Corpsemaker when he asked him about Horra? That would have pissed him off enough for him to come and crash our wedding and take the High Seat from Steinarr, wouldn't it?

Nah, the timing's wrong. We got married too quickly after the incident he would've been asking about (like, literally the next turn after the nisse). So he asked at the wedding at the earliest (ie: the Jarl showed up there before any such questions were asked), and given Steinarr's general feelings about family and Halla he probably didn't discuss it at the wedding, which means it was even later than that. That was a petty power play by the Jarl just as we thought.
 
That said, it certainly should be up to him when and if he wants to go back, and going somewhere else is also plausible. I think it's fairly likely we don't need to deal with the famine two years in a row and can head to Vestfold without issue anyway, but we'll see.

I mean, having Gabriel right there vouching for us seems like it'd solve most of those complications at least inasmuch as it would let us engage in trade.
True, but just doing the bare minimum would leave a fair bit of proverbial money on the table in all likelihood.
That said, it certainly should be up to him when and if he wants to go back, and going somewhere else is also plausible. I think it's fairly likely we don't need to deal with the famine two years in a row and can head to Vestfold without issue anyway, but we'll see.
I was actually suggesting the trade mission instead of sacrificing Odr, not as a complementary solution to it. It's quite a bit more work, but 15 Odr is a substantial sum, and having a surplus we don't have to sacrifice Odr for should be useful if hungry friends come a calling. It also would be a pretty decent way to launder our Odr food. People unexpectedly having food during a famine is kinda suspicious.
And we don't speak the language there.
We were able to communicate with that local Knight, so I think we'll be able to get by. Worst case scenario, we bring a translator.
 
We were able to communicate with that local Knight, so I think we'll be able to get by. Worst case scenario, we bring a translator.
The Knight had The Gift of Tongues, a common Christian ability.

(Possibly because the Christian/Feudal culture doesn't have some crazy emphasis on language like the Norse one.)
 
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