Alectai
Speaks Words of Wisdom... On occasion
I think that's honestly the trick behind the Three Fundamental Truths. They're not limiters, they're an instruction manual of what we're supposed to do
The First Fundamental Truth: "Power Requires Sacrifice"
This one's pretty obvious, but the sheer scope of it is far beyond it. You're always paying something for Power, but some Sacrifices are more valuable than others. Sacrifices of time, energy, and money are sacrifices too. But you can always burn your life to accomplish something of utmost importance, if that's what you need. It means that there's no such thing as an Easy Path to Power--and if you think you've found one, chances are someone's trying to take you for a ride.
The Second Fundamental Truth: "All Men Die"
Nothing lasts forever, even Gods will eventually wither and fade when their time comes, and the weight of their deeds catches up to them. But this is also a promise, that no living being is beyond your reach. That there's no such thing as a being that cannot be slain, and if they're trying to convince you of their invincibility, they're trying to take you for a ride.
The Third Fundamental Truth: "Memory Is Forever"
You can never bury a secret so far and so deep that it'll never be found again. Hallr himself is the greatest example of this. Even though he lost many of his memories, they're not entirely beyond recovery--and more importantly, The Enemy tried to cut him off, and yet he managed to pull a Sacrifice that insured what he knew would never be lost so long as his line existed. If someone tries to tell you that what you need to know is lost to time, they're trying to take you for a ride.
The Three Fundamental Truths? They're not threats, they're promises. A guidepost for how to avoid the Enemy's machinations.
Yeah, at the end of the day, what we need to do is figure out if we can store woven Virthing and Saemd in our soul, and that this doesn't lock us out from regenerating our Aspects once we've turned them into their own, self-sustaining thing.
If we can draw that line between Woven Virthing and Saemd, and our Aspects, then we might manage to turn that from a sacrifice of ourselves into a sacrifice of time and energy, which is vastly more affordable.
The First Fundamental Truth: "Power Requires Sacrifice"
This one's pretty obvious, but the sheer scope of it is far beyond it. You're always paying something for Power, but some Sacrifices are more valuable than others. Sacrifices of time, energy, and money are sacrifices too. But you can always burn your life to accomplish something of utmost importance, if that's what you need. It means that there's no such thing as an Easy Path to Power--and if you think you've found one, chances are someone's trying to take you for a ride.
The Second Fundamental Truth: "All Men Die"
Nothing lasts forever, even Gods will eventually wither and fade when their time comes, and the weight of their deeds catches up to them. But this is also a promise, that no living being is beyond your reach. That there's no such thing as a being that cannot be slain, and if they're trying to convince you of their invincibility, they're trying to take you for a ride.
The Third Fundamental Truth: "Memory Is Forever"
You can never bury a secret so far and so deep that it'll never be found again. Hallr himself is the greatest example of this. Even though he lost many of his memories, they're not entirely beyond recovery--and more importantly, The Enemy tried to cut him off, and yet he managed to pull a Sacrifice that insured what he knew would never be lost so long as his line existed. If someone tries to tell you that what you need to know is lost to time, they're trying to take you for a ride.
The Three Fundamental Truths? They're not threats, they're promises. A guidepost for how to avoid the Enemy's machinations.
I'm definitely down with giving it a try. Playing around with the odr we already have (maybe trying to use it to nurture our new spirit plant...virthing and saemd might also be worth experimenting with for that) is also acceptable, I think. It's trying to get more odr that needs to wait until after we give birth.
Yeah, at the end of the day, what we need to do is figure out if we can store woven Virthing and Saemd in our soul, and that this doesn't lock us out from regenerating our Aspects once we've turned them into their own, self-sustaining thing.
If we can draw that line between Woven Virthing and Saemd, and our Aspects, then we might manage to turn that from a sacrifice of ourselves into a sacrifice of time and energy, which is vastly more affordable.
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