Is this the actual word? 40k led me to believe it was archaeotechnology.
Paleotechnologist
:D


A few more responses:
Hm...the farming and ecology things are a bit counterproductive. The Gem Diving Station and the rest are fine (plus the idea of creating a tourism/mining station is legitimately an interesting concept), but don't forget that the Yavin IV base is largely meant to explore Sith Temples and hopefully not get too many people killed in the process - meaning it's best if people don't ask too many questions about it or the area of the moon it's at. That being said, exporting literal grenade fruit does sound hilarious so I'll try and see how I can work that one in.
If it helps, the 'Lost City of the Jedi' (non-canon for this quest, but the center of the terraforming station) is on a different continent than the Massassi Temples, so the Ithorians would be cultivating far away from the archaeological digs.


Archaeological teams are okay, but the rest have too high of a risk of breaching OPSEC. Don't forget that the Chu'unthor is for all intents and purposes a stolen Jedi vessel.
Makes sense. Any chance we could add a Karada research facility to the Chu'unthor -- we run the company, so we'd be able to only bring those on board who have clearance.


I think investing in mandalmotors might actually be a cool base upgrade, actually. Some orbital defenses would also be a good idea.
Agreed; @Dr. Snark, I'll add this to my list, would you be willing to approve it for this turn?

Also, the Doomsday Bunker is a great base upgrade for Kiln.
I'll add this as well.

[] Sienar Custom Vessel:
-[] Miniaturized interdictor vessel, smaller and easier to construct than those used by the republic.
I want confirmation from Dr. Snark that this is feasible, but I really like this idea.


[] Reinforce planetary defense fleets: with the covert support of KDY, they shouldn't have any reason to refuse the CNS licensing the design for the Nebulon-B Frigate and producing it as an anti-pirate measure. Distributing a few-or a lot-should blunt pirate attacks further and provide ships to be drawn into the CNS navy in the event of war.
Hmm, we already have a few 'strengthen the CNS' and 'anti-piracy' Martial actions, so I'm not sure this is necessary. OTOH, if it's just "help CNS systems build or buy frigates for the planetary defense fleets", then that might be worth a separate action.

I'll be adding most of @Habstab's list to my own, if only for future reference. Nicely done, btw.

However, for the 'Guardian Barracks', the point of that base upgrade is to expand the Guardian Corps -- it's recruitment and housing for what is effectively an arm of the CNS military. If we're looking for 'extra protection' in a more casual sense, that would probably be our Aegis Security upgrades. Up to Dr. Snark, but that's how I differentiate them.

-[] CNS officer training: Besides Thrawn, Grievous, and a few others the CNS military is sorely lacking in competent officers. Why not start up our own training programs in Fort Garnik? That we'd also be training officers for the Abyss Watchers as well would only be a bonus.
Pretty sure we already have a CNS Military Academy on Kalee, which is providing us with a default bonus. Plus, Ord Mantell and the Fort Garnik facility is intended to be a supply center for our front lines when/if the war arrives. We shouldn't plant a military academy there; that'd be like building a second West Point in the Green Zone of Baghdad during the US occupation there. Keep the military training behind the lines. That said, we can build a Command & Control center on the base to coordinate the theater of war, but that's already listed as an option.
 
I want confirmation from Dr. Snark that this is feasible, but I really like this idea.

Yeah, interdictor are just really useful for all sorts of things. I think there is a Leia or Monday Mothma quote out there that basically says "if they built a thousand more interdictors we would have lost."

Hmm, we already have a few 'strengthen the CNS' and 'anti-piracy' Martial actions, so I'm not sure this is necessary. OTOH, if it's just "help CNS systems build or buy frigates for the planetary defense fleets", then that might be worth a separate action.

The only things I saw on the last turn list were Becoming a pirate queen, which is bad optics and recruiting a bunch of specialists. Except for the Militia option. We may have a chain of command, but the CNS navy is kind of ambiguous in how strong it is. I imagine we have a few frigates, maybe even cruisers who defected with the stems they were stationed in, but no combat capitals besides oracle and Invisible hand.

We have most of the industry in the galaxy, we need to leverage it as much as possible so we cannot be run over by republic capitals.

Also, is the Invisible Hand a base? Can we upgrade it with a supporting fleet? Nebulon-Bs are only 8.5 mil each!

Another base upgrade for Kuat would be to license various designs u der the table, maybe even Venators or Victory's.
 
The fact that people are in CNS doesn't mean they are against Palpatine. They don't want war, but they need someone to actually fight Separatists.

The CNS is our puppet. If we want their senators to vote a certain way we can make it so. The trouble is that representation in the Senate is heavily skewered towards the Core so coloring the map purple does surprisingly little in terms of controlling the Senate.
 
Here's a few more Martial action suggestion:

[] Nimbus commandos: While the Commando Droid may be useful in many situations the CIS sought to make an organic commando group that could rival the Republic's Clone Commandos. While their effectiveness may be debatable, they were equipped with Repulsorlift Skates.

[] Making Inroads In The Republic Military:
-[] The Eighteenth Army: Also known as the Night Hammer Command, this army is not only made up of Clone Troopers but also members of the ORSF and, before recent events, was under the control of our old friend Wilhuff Tarkin. And the ORSF has also been called speciesist since it primarily is made up of humans. We could always kick Tarkin while he's down and while removing the chips from the Eighteenth Army we could also recruit more non-humaniods into the ORSF.
-[] 44th Division: Also know as Rostu's Renegades, the 44th is made up of a mix of Clones and soldiers from many different species. It is under the command of Nick Rostu, anon-Jedi force sensitive.

And that's all I have for now unless Cularin is still part of the Republic. I don't know if it is.
 
So question, can someone point me to the Event with the crazy jedi and his superstorm, I forgot where it was?
 
[] Nimbus commandos: While the Commando Droid may be useful in many situations the CIS sought to make an organic commando group that could rival the Republic's Clone Commandos. While their effectiveness may be debatable, they were equipped with Repulsorlift Skates.
It's not clear to me... what exactly is this action supposed to do? Are we forming our own commando squads, equipping our normal militia with repulsor-skates, or targeting the CIS Nimbus squads for black-ops?

So question, can someone point me to the Event with the crazy jedi and his superstorm, I forgot where it was?
I think you mean the Battle of Lianna. Here's the post where I first brought it up:
Per the wiki, "Master Vookto used his powers of elemental summoning to cleanse the planet with twin pillars of water and fire." According to the sidebar info, the casualties from the battle include
 
Random thought but any chance of us finding/going to Ossus in the future? a 5000 year old Jedi master might help a bit and he's probably tired of being a tree.
 
It's not clear to me... what exactly is this action supposed to do? Are we forming our own commando squads, equipping our normal militia with repulsor-skates, or targeting the CIS Nimbus squads for black-ops?

Sorry about that. Anywho, I meant we could try to turn them into an asset against Palpatine. While they're probably not as good as the Republic Clone Commandos they would still be a good thing to have on our side. But, that's just me.
 
How so? The 501st is a GAR military unit, serving under Yularen with Jedi command from Anakin (absent for the moment, though presumably returning) and Ahsoka. Is it possible to recruit Ahsoka -- 'read her in' on the details that the Abyss Council is privy to -- without causing/forcing her to withdraw from the 501st? We already have the 501st as an 'asset', so she can continue serving with them, without worrying about the inhibitor chips and without worry that she may be surrounded by enemies. She wouldn't be as free to pursue any project that catches her eye, but we could still use her help for various Martial and Intrigue tasks.

I think you're overestimating the state of the 501st at this point - they're effectively isolated from the rest of the Republic military for reasons most of the unit doesn't quite understand yet, their official commanding officer has gone missing on the heels of a massive tragedy, their other major commanding officer was nearly executed on false charges...it's not a fun day for the 501st.

More importantly though Ahsoka knows enough about the Palpatine thing as it is - and if you asked she'd say with absolute confidence that she'd rather stay with the troops at a time like this.

TL,DR version: phrik can be alloyed with all kinds of other metals, losing the insane resilience of pure phrik, but retaining enough of its durability to enable all kinds of crazy projects. Phrik armor is nice, but I'd love to turn our Research heroes onto industrial applications.

Just to be clear, these projects would probably be one-offs or highly experimental. You could invest time into that, but there's only so much that can be done.

As above: there are plenty of non-military applications for our Materials Research. Hiridiu for instance is capable of massively boosting any communication signal in its vicinity. Studying and replicating the effect should enable all kinds of crazy projects, such as a galaxy-spanning HoloNet alternative that doesn't require holonet nodes in each system.... Hibridium does weird things with dimensional fields -- the military application is for perfect invisibility/intangibility, but there are plenty of non-military uses as well. Same with cortosis -- there was an entire omake (a canon one) describing some of the research avenues based on defensive uses (anti-lightsaber 'chaff') or industrial uses (heat sinks).

Right, that stuff is fine, just wanted to make things clear.

As for the rest of the bases...I looked at the trees and honestly I'm still going to have to shoot them down. Aside from "invest in stuff" and "do stuff for tourism" it doesn't really seem like any of those bases would have an identity that makes them unique.

I will however say that you can attach Five Brothers stuff to the Corellia base. That does make sense given the sheer proximity (in the literal, political, and economic senses) of those planets.

Foundry Action:
[] The Endless Horde: Xruk payed attention to the results of the Foundry assaults. The men were injured, the droids damaged, equipment lost... And it was still the single greatest combat experience many of them have had so far. Now, with a bit of tinkering and some adjustments to a section of the Foundry, Xruk has finally aquired Proper training instruments. Ignore the idiots screaming in the background, they lack Proper Training.

Will probably be a Foundry/Kiln upgrade once the station is moved there.

[] Reinforce planetary defense fleets: with the covert support of KDY, they shouldn't have any reason to refuse the CNS licensing the design for the Nebulon-B Frigate and producing it as an anti-pirate measure. Distributing a few-or a lot-should blunt pirate attacks further and provide ships to be drawn into the CNS navy in the event of war.

Basically, further strengthening the CNS while justifying preparation for palpatine's inevitable strike. @Dr. Snark, is this okay? Or could it be a more general action, maybe get some Carracks, Z-95s, etc.

I think this would fall under strengthening the military in general, which is already an action. Don't get me wrong, it's a good idea, but it's just a bit too specific.

-[] 327th Star Corps:
-[] Special Operations Brigade: Oh my, a small army of elite Spec Ops troopers under the command of a few Jedi, completely independent from the Senate, Chancellor, and Jedi Council. Why, it would such a shame if all the elite clones there lost the chips, wouldn't it? It even has Delta squad, Omega squad, and the The Muunilinst 10 under its command.

327th is fine. I'm not sure about the entirety of the SpecOps Brigade due to both size and increased scrutiny, but I will point out that it's leader (Arligan Zey) is a known pragmatist among Jedi, has repeatedly turned a blind eye to the actions of members like Kal and Etain, is almost assuredly assisting the deserter network in some fashion, and is loyal to the Order but more than willing to call out the Council on it's BS.

I'm just saying that there's a muuuuch better target of opportunity there, and far less risky one at that... (One that's so fitting I'm fully prepared to basically give you information on that one for free)

[] Sienar Custom Vessel:
-[] Dedicated starfighter carriers: Starfighters are a VERY important part of space combat, yet, we currently don't have a dedicared starfighter carrier. Let's change that. We can also convert it into a "transport carrier" allowing us to launch additional transports to either drop off troops or for use in our Silver Cross orginization.
-[] Next Gen Troop Transport: While the Republic LAAT may be pretty useful, it does have its drawbacks, like the fact that neither of the sides the troops exit from have shields, allowing enemies to pick off troops as soon as the doors open. Why not create our own version of the LAAT which doesn't have this problem?

Hmm...I'll rework the text on the latter one (because if Raith loves anything it's getting to do his own thing with projects) but aside from that these are pretty legit.

[] Hunting partners: You've heard a lot of good things about Jar Jar from Grievous, most of which are probably exagerated. Still, you could be nice and let Grevoius take Jar Jar on another hunting trip. Could be combined with "One Last Ride".

Would probably tie into One Last Ride, for the sake of maximum comedy.

[] Gungan Embassy: Grievous managed to convince Boss Nass that it would be a good idea to build a embassy on Kaleesh.
+Might boost "One Last Ride". Or at least have Jar Jar participate in it.

I don't know what the practical effect of this will be, but this is too hilarious for me not to include.

[] Gungan/Naboo hybrid city: The Gungas and the Naboo have never been the best of friends, but building a bombad city combining the architect of the Naboo and Gungans, and building it next to the water, would help the Naboo and Gungans to slowly become more accepting of each other's presence.

Interesting...I'll have to think of a snappier name for it but this is a legit cool idea. Sure.

[] Guardian Barracks: While very, very few Neimoidians would ever consider joining the Guardians, they would appreciate the extra protection that having a small group of Guardians on planet would bring.

Denied - having a Guardian presence on a major Separatist world cause some serious political issues.

-[] CNS officer training: Besides Thrawn, Grievous, and a few others the CNS military is sorely lacking in competent officers. Why not start up our own training programs in Fort Garnik? That we'd also be training officers for the Abyss Watchers as well would only be a bonus.

Legit.

[] Guardian Barracks: We can't build a large amount of defences on Tibannopolis, but we can send a few Gaurdians to watch over it.

Legit.

@Dr. Snark, I have a question. What are your estimates on fleet sies for this game? Because there are some ludicrous numbers tucked away in the wiki. Stuff like 3-4 CIS cruisers being equivalent to a Victory, and then turning around and saying it would take thousands to defeat a Mandator-II star dreadnaught (which is only 8x the size). And apparently they were just able to throw literal thousands of frigates into the battle of Coruscant.

And then there is the note about the corporate sector authority just buying 520 Victory-IIs from the Empire...

What are your thoughts? I tend to assume much smaller numbers, but I am interested in hearing your take on it.

Also, could I get a ruling about using the Foundry for a trickle of production? Like, one group per turn per level of whatever that level is producing, with the rest going in the bunker. Is that okay?

I just try not to think about numbers too hard because if there's two things that don't go together very well, it's Star Wars and statistics. As for the trickle of production, see the whole "slippery slope" issue that's been raised. ("Well, we could divert just a couple more lines to active production...")

[] Nimbus commandos: While the Commando Droid may be useful in many situations the CIS sought to make an organic commando group that could rival the Republic's Clone Commandos. While their effectiveness may be debatable, they were equipped with Repulsorlift Skates.

[] Making Inroads In The Republic Military:
-[] The Eighteenth Army: Also known as the Night Hammer Command, this army is not only made up of Clone Troopers but also members of the ORSF and, before recent events, was under the control of our old friend Wilhuff Tarkin. And the ORSF has also been called speciesist since it primarily is made up of humans. We could always kick Tarkin while he's down and while removing the chips from the Eighteenth Army we could also recruit more non-humaniods into the ORSF.
-[] 44th Division: Also know as Rostu's Renegades, the 44th is made up of a mix of Clones and soldiers from many different species. It is under the command of Nick Rostu, anon-Jedi force sensitive.

Directly recruiting the Nimbus Commandos is right out, but I could swing Dooku handing over a few sets of Repulsorlift Skates if Ciaran asked. I mean, what could she do with something like that? ("Hey Cheriss, I have literal hover boots - why are you drooling wait what is your drool even made of")

The 18th Army is a bit too big (for reference, the 412th would be a part of that) for a subtle subversion op. As for the 44th, ehh...they're kind of...there? And who is this Rostu-

Wait. He's from the same planet as Mace "BMF" Windu!? The planet that's apparently what happens when the Mongols reenact the Vietnam War IN SPACE? ...Yeah okay, I think I can make the 44th work then.
 
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Some Kiln base upgrades:
[] Nebulon-B production slips: now that Kiln has orbital industry, it is time to make use of it. License the design from Kuat and get to work. +1 Frigate group/turn
[] Bulk Freighter Production slips: Now that the Foundry is fully in our hands, we need a way to transport the army it will be producing should it become necessary. In the meantime, bulk freight is all the more profitable with a war on. +1 Freighter/turn, +25 Trade income/freighter
[] AAT Production Lines: You never know when a tank might come in handy. +1 AAT group/turn
[] MTT Production Lines: it has problems, but some APC is better than no APC. +1 MTT group/turn
[] Vulture Droid Space Production: More fighters never hurts. +1 Vulture Droid group/turn
[] Hyena Bomber Space Production: The CIS never had enough Hyenas. Let's not make the same mistake. +1 Hyena Group/turn

And some for Taris:
[] Nebulon-B Hospital ship production: Build some hospital ships and donate them to the Silver Cross. Relatively cheap, easily modded back to combat-worthy, and best of all: tax deductible! +1 Hospital Frigate group/turn, silver cross income, reduction in income penalty?
[] Nebulon-B Production Slips: Build and sell frigates to member worlds of the CNS. The dangers of piracy have been thoroughly demonstrated. Sell some frigates to build up system defense fleets against this threat, make money while doing it, and strengthen the CNS fleet in the event of war. (CNS further hardened against piracy, trade income, more ships in CNS fleet in case of war)
[] Headhunter Production Lines: the Z-95 Headhunter may be about to become obsolete, but it is still one of the best starfighters in the galaxy. Sell some to your member systems along with the Frigates. (CNS protected against pirates, trade income, better fleet in the event of war)

@Dr. Snark are these okay? I picked Nebulon-Bs because they are iconic, useful and comparatively cheap. The only problem is that it doesn't canonically exist until a few months after the end of the Clone Wars. But given how vastly different this quest is from canon, and our special relationship with kdy, I think it is reasonable for us to get it. Maybe with fewer battlefronts, the Republic is pushing a raiding doctrine to disrupt CIS supply lines?

Also, @Publicola, I am now even more excited about snapping up Hoersch-Kessel this turn. We don't just get the Lucrehulk, but also the Munificent Star Frigate and the Recusant Light Destroyer! Finally, we can start producing a real navy of our own!

Edit:
Also, Dr. Snark, can I get a ruling on asking Raith for Interdictors and getting at least a trickle of immediately usable production out of the Foundry?
 
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Random thought but any chance of us finding/going to Ossus in the future? a 5000 year old Jedi master might help a bit and he's probably tired of being a tree.
To be honest, there are a lot of good options for our archaeology action, but I admit that Ossus is near the top of my list. Ood Bnar would make a great ally, sure, but there's also the fact that we could ally with the Ysanna -- who are the only Force Users in the galaxy (besides Qui-Gon, who's still working on it) who know the 'Force ghost' technique. They've also mastered telekinesis, and are about as good at guiding physical bullets from slugthrowers as Blazing Chain is at guiding energy shots from blasters.

As for the rest of the bases...I looked at the trees and honestly I'm still going to have to shoot them down. Aside from "invest in stuff" and "do stuff for tourism" it doesn't really seem like any of those bases would have an identity that makes them unique.
:(

That said, I'm pretty sure at least Procopia and Empress Teta would have a distinct identity.

Procopia: capital of Tapani Sector, which is known for aristocratic 'Noble Houses' competing against each other for domination over the sector, both economically and politically. One of the 'provinces' has strong ties to the Jedi; a different province has ties to the Sith (Dooku, at least) and hosts an order of dark-side Force-wielding assassins; a third province hosts an order of light-side Force-sensitive diplomats who make magic items. That's in addition to the scholars of Mrlsst and the engineers of Fondor.

Empress Teta: a city-planet in the Deep Core, long past its Golden Age some thousands of years before, mired in corruption (black market and dark-side cults) and pollution (heavy industry), but still holding onto the memory of past glory and accomplishments and seeking some sign of hope and progress. And did I mention that the planet is home to quite a few treasure-hunters and archaeologists searching for the long-lost Iron Citadel, reported to contain the lightsaber of Ulic Qel-Droma and an intact Basilisk war droid from the Mandalorian Crusades?

Any chance either of those could make an appearance?


I think you're overestimating the state of the 501st at this point - they're effectively isolated from the rest of the Republic military for reasons most of the unit doesn't quite understand yet, their official commanding officer has gone missing on the heels of a massive tragedy, their other major commanding officer was nearly executed on false charges...it's not a fun day for the 501st.
...Yeah, that's fair. Let's keep Vader's Fist intact.


I will however say that you can attach Five Brothers stuff to the Corellia base. That does make sense given the sheer proximity (in the literal, political, and economic senses) of those planets.
Sweet! One upgrade tree, coming up!


Rewards: Positive relations opened with Corellian Jedi Order, implications that they may be hiding something...
@Dr. Snark: I was reviewing the last turn, and noticed this. Just out of curiosity, will there be any follow-up to this -- either as an action (unlocking a visit to Ruusan...) or as a base upgrade?
 
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seeing a lot of base upgrade stuff coming passed ?
have we finally got too the point where we go hog wild and build insane amount of stuff all over the place?

if that is what we are doing i am all for that plan?
 
oh fuck, I'm way over my head for the current discussion am I?

I honestly started skipping all the base upgrades after Kaleesh base I think? They all started blending together and they didn't seem to make any difference.

Also, another option:

Martial

[] 40 to 1. Silencer, Grievous, Asajj, etc are all greatest warriors of the Galaxy. Too bad they have never fought together. Create and test some tactics for our Heroes fighting against a single enemy cough Pal-cough-patin cough.

I remember taking part in some roleplaying action - with swords&shields and in forests, that kind of thing. And it was hard to fight with more than 4 to 1 advantage and not stab your ally accidentally, so I think that's a good thing to plan ahead.
 
I'm not sure about the entirety of the SpecOps Brigade due to both size and increased scrutiny, but I will point out that it's leader (Arligan Zey) is a known pragmatist among Jedi, has repeatedly turned a blind eye to the actions of members like Kal and Etain, is almost assuredly assisting the deserter network in some fashion, and is loyal to the Order but more than willing to call out the Council on it's BS.

I'm just saying that there's a muuuuch better target of opportunity there, and far less risky one at that... (One that's so fitting I'm fully prepared to basically give you information on that one for free)

Would subverting Arligan Zey count as a "making in roads in the Republic" action, or a completely separate action?

I don't know what the practical effect of this will be, but this is too hilarious for me not

We can build a relationship between the Gungan and the Kaleesh. And it could also slightly affect the Onw Last Ride action.

Denied - having a Guardian presence on a major Separatist world cause some serious political issues.

Oh, I forgot that Nemodia wasn't part of the CNS. Woops.
Directly recruiting the Nimbus Commandos is right out, but I could swing Dooku handing over a few sets of Repulsorlift Skates if Ciaran asked. I mean, what could she do with something like that? ("Hey Cheriss, I have literal hover boots - why are you drooling wait what is your drool even made of")

I was thinking that we could upgrade their equipment and weapons, increasing their chances of survivng. And then we could ask Dooku if he could let us borrow a unit or two to use against Palpatine.

The 18th Army is a bit too big (for reference, the 412th would be a part of that) for a subtle subversion op.

Would it be acceptable if we only try to just subvert the ORSF?
 
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@Publicola, question for you. Did we ever get Mintooine? I definitely want to get the designs from the Providence-class from the Free Dac Engineering Corps if we can.
I listed the sector as joining the CNS -- we can hand-wave it as the Quarrens agreeing to a cease-fire once the Mon Calamari agree to sit out the Clone Wars and back down from their rah-rah support of Palpatine's Republic.

That said, I'm pretty sure getting those designs would require making contact with the Free Dac Engineering Corps, presumably as a Stewardship action. OTOH, we can already get the Recusant-class light destroyers by buying out Hoersch-Kessel; we'd only need FDEC if we want the blueprints to the Providence-class carrier/destroyer (like the Malevolent).


@Dr. Snark, I've added the 'Five Brothers' base upgrades to Corellia:
NEW (Five Brothers)
[] System Defenses: useful for anti-piracy operations... and in case of invasion
[] Rubicund Eye: an observatory located below the galactic plane, this space station is fairly defunct, and rumored to be home to smugglers and pirates. Why wouldn't we clean it out, clean it up, and use it for ourselves?
-[] Tradeport
-[] Research Station
[] Drall Recruiting Office: Drall are small burrowing sentients who are absurdly meticulous record-keepers. We might hire them to keep our accounts (or audit our Muun accountants). We might hire a few others to join our archaeology teams, to keep meticulous records of what we find (and compare our discoveries to past records of what we should expect to find at a given site). Or we could hire a few trustworthy ones to keep track of our activities and maintain records for posterity about the great deeds of Lady Ciaran.
[] Kas'as Chen'ru Den Excavation: the legendary Selonian warren that was buried intact after a supporting wall collapsed several millennia. It was one of the greatest Selonian cities, and is suspected to contain all manner of Old Republic tech and artifacts.


I assume we can't use our Corellia base for different systems in the Corellian sector (the 'Five Brothers' all belong the same system). Let me know if that's not the case, because the sector includes Nubia and several other interesting planets.


EDIT:
[] 40 to 1. Silencer, Grievous, Asajj, etc are all greatest warriors of the Galaxy. Too bad they have never fought together. Create and test some tactics for our Heroes fighting against a single enemy cough Pal-cough-patin cough.
I really like this, and hope Dr. Snark approves it. Nice one!
 
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honestly i am way too lost in what everyone is trying to say and Snark's responses that i have no clue what we can vote on
 
honestly i am way too lost in what everyone is trying to say and Snark's responses that i have no clue what we can vote on
We aren't voting, just discussing options for next turn.
I listed the sector as joining the CNS -- we can hand-wave it as the Quarrens agreeing to a cease-fire once the Mon Calamari agree to sit out the Clone Wars and back down from their rah-rah support of Palpatine's Republic.

That said, I'm pretty sure getting those designs would require making contact with the Free Dac Engineering Corps, presumably as a Stewardship action. OTOH, we can already get the Recusant-class light destroyers by buying out Hoersch-Kessel; we'd only need FDEC if we want the blueprints to the Providence-class carrier/destroyer (like the Malevolent).
Point. And we already have a Providence-class in the Invisible Hand, so it probably wont be that hard to figure out how to build more. In fact, we could probably make that a Learning action.
[] Figure out the blueprints: You have the Invisible Hand, but you are going to need more if the war lands on your doorstep. Figure out how to do it.
 
[] Nebulon-B production slips: now that Kiln has orbital industry, it is time to make use of it. License the design from Kuat and get to work. +1 Frigate group/turn
[] Bulk Freighter Production slips: Now that the Foundry is fully in our hands, we need a way to transport the army it will be producing should it become necessary. In the meantime, bulk freight is all the more profitable with a war on. +1 Freighter/turn, +25 Trade income/freighter
[] AAT Production Lines: You never know when a tank might come in handy. +1 AAT group/turn
[] MTT Production Lines: it has problems, but some APC is better than no APC. +1 MTT group/turn
[] Vulture Droid Space Production: More fighters never hurts. +1 Vulture Droid group/turn
[] Hyena Bomber Space Production: The CIS never had enough Hyenas. Let's not make the same mistake. +1 Hyena Group/turn

I think AATs are already a thing, but if they aren't well I literally have zero reason for them not to be. Aside from that these are fine, though the increased production for things will fall under Industrial Expansion as discussed previously.

[] Nebulon-B Hospital ship production: Build some hospital ships and donate them to the Silver Cross. Relatively cheap, easily modded back to combat-worthy, and best of all: tax deductible! +1 Hospital Frigate group/turn, silver cross income, reduction in income penalty?
[] Nebulon-B Production Slips: Build and sell frigates to member worlds of the CNS. The dangers of piracy have been thoroughly demonstrated. Sell some frigates to build up system defense fleets against this threat, make money while doing it, and strengthen the CNS fleet in the event of war. (CNS further hardened against piracy, trade income, more ships in CNS fleet in case of war)
[] Headhunter Production Lines: the Z-95 Headhunter may be about to become obsolete, but it is still one of the best starfighters in the galaxy. Sell some to your member systems along with the Frigates. (CNS protected against pirates, trade income, better fleet in the event of war)

Headhunters are already being covered with the Incom-owned shipyards in orbit, don't worry. Aside from that I think I'll merge the Nebulons into one single upgrade ("those guns are purely for defense purposes I swear") but I honestly do have a soft spot for those ships so sure, that sounds doable.

Also, Dr. Snark, can I get a ruling on asking Raith for Interdictors and getting at least a trickle of immediately usable production out of the Foundry?

Depends, what exactly are you looking for? Something that exists or a brand new design? They almost certainly wouldn't be built at the Foundry but there is the shipyard over Kiln.

Procopia: capital of Tapani Sector, which is known for aristocratic 'Noble Houses' competing against each other for domination over the sector, both economically and politically. One of the 'provinces' has strong ties to the Jedi; a different province has ties to the Sith (Dooku, at least) and hosts an order of dark-side Force-wielding assassins; a third province hosts an order of light-side Force-sensitive diplomats who make magic items. That's in addition to the scholars of Mrlsst and the engineers of Fondor.

Empress Teta: a city-planet in the Deep Core, long past its Golden Age some thousands of years before, mired in corruption (black market and dark-side cults) and pollution (heavy industry), but still holding onto the memory of past glory and accomplishments and seeking some sign of hope and progress. And did I mention that the planet is home to quite a few treasure-hunters and archaeologists searching for the long-lost Iron Citadel, reported to contain the lightsaber of Ulic Qel-Droma and an intact Basilisk war droid from the Mandalorian Crusades?

Hmm...alright, I'll relent on those two, mainly because I'm legit sold on the concept of Procopoia and how that could pan out and Empress Teta sounds like it could have a decent story to tell.

oh fuck, I'm way over my head for the current discussion am I?

Not really, no. This kind of thing is exactly why I get this out of the way before we get into the turn proper, so the proper discussion can happen when the turn rolls around.

[] 40 to 1. Silencer, Grievous, Asajj, etc are all greatest warriors of the Galaxy. Too bad they have never fought together. Create and test some tactics for our Heroes fighting against a single enemy cough Pal-cough-patin cough.

...Yes.

Would subverting Arligan Zey count as a "making in roads in the Republic" action, or a completely separate action?

I'll have to consider it. I think it's gonna be Diplo but that's a bit weird since Zey is an intel guy...We'll see.

Would it be acceptable if we only try to just subvert the ORSF?

Sadly no - the Tarkins are just too entrenched in its command structure. And being an arrogant asshole is a damn near genetic trait in the Tarkin line.

I was thinking that we could upgrade their equipment and weapons, increasing their chances of survivng. And then we could ask Dooku if he could let us borrow a unit or two to use against Palpatine.

Those guys were the Separatists' answer to the clone commandos. They can handle themselves, though again I'm sure Cheriss would love to take a crack at those repulsor boots.

@Dr. Snark, I've added the 'Five Brothers' base upgrades to Corellia:

Mostly fine, though Corellia does not need help defending itself. Unlike the rest of the systems where that was needed, Corellia is a Capital-C Core World and is being guarded by Garm's Militia. The system can take care of itself.

We aren't voting, just discussing options for next turn.

Point. And we already have a Providence-class in the Invisible Hand, so it probably wont be that hard to figure out how to build more. In fact, we could probably make that a Learning action.
[] Figure out the blueprints: You have the Invisible Hand, but you are going to need more if the war lands on your doorstep. Figure out how to do it.

At this point that does not need an action. You could literally ask Dooku to look the other way while a couple of "Republic slicers" somehow manage to breach some systems - but there's no harm done, the Republic already knows how the Providences tick anyway, so really it's not that big a deal, right...?
 
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At this point that does not need an action. You could literally ask Dooku to look the other way while a couple of "Republic slicers" somehow manage to breach some systems - but there's no harm done, the Republic already knows how the Providences tick anyway, so really it's not that big a deal, right...?

In that case, can we start a production line in Kiln? How many ships would we be able to get from that? And what other CIS designs can we get access to like that? And would Sair Frames apply to ships that are piloted by droid brains? The Recusant-class in particular had a really shitty one.

Depends, what exactly are you looking for? Something that exists or a brand new design? They almost certainly wouldn't be built at the Foundry but there is the shipyard over Kiln.

For the interdictor, almost certainly a new design. What I am really looking for is an upgrade on the Detainer-Class, so basically an Immobilizer?
For the Foundry, I was wonder if we could get a small trickle of the droids we would be storing in the BRB bunker to be actively useful instead. Like, maybe just get one more group per turn of each type of droid we are producing there? It isn't that big a deal.

I think AATs are already a thing, but if they aren't well I literally have zero reason for them not to be. Aside from that these are fine, though the increased production for things will fall under Industrial Expansion as discussed previously.

There isn't a factory for AATs listed on the front page, although we do have 3 on our list of assets. I put the upgrades as getting us groups of vehicles because the scale has expanded so much beyond the scale that a single vehicle is effective on. Can we do the same for the C-9979 landers? Or the Decimators?
 
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Empress Teta: a city-planet in the Deep Core, long past its Golden Age some thousands of years before, mired in corruption (black market and dark-side cults)
You see, I read this and all I can think of is Ciaran going to the place with two credits and a stick of gum and being declared god-empress after a week tops.:V
 
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