Oh, also,

  • Order 65: "In the event of either (i) a majority in the Senate declaring the Supreme Commander (Chancellor) to be unfit to issue orders, or (ii) the Security Council declaring him or her to be unfit to issue orders, and an authenticated order being received by the GAR, commanders shall be authorized to detain the Supreme Commander, with lethal force if necessary, and command of the GAR shall fall to the acting Chancellor until a successor is appointed or alternative authority identified as outlined in Section 6 (iv)."
There's also Order 5

  • Order 5: "In the event of the Supreme Commander (Chancellor) being declared unfit to issue orders, as defined in Section 6 (ii), the Chief of the Defense Staff shall assume GAR command and form a strategic cell of senior officers (see page 1173, para 4) until a successor is appointed or alternative authority identified."
If we can subvert the Chief of the Defense Staff, we can take over the republic.

He's def a Palp Croney, but we're fucking Ciaran, and he's one man.
A friendly reminder about these. Some intrigue actions to get the Chief of Defense replaced with someone we've got under our thumb should be considered in the very near future.
 
A friendly reminder about these. Some intrigue actions to get the Chief of Defense replaced with someone we've got under our thumb should be considered in the very near future.

Order 65 takes too long to authorise and there's no way Palpatine won't hear about it and just declare Order 66 as a Show of Force. As for the Chief of Defense, in comparing lines of succession to ours, it's likely part of the Excutive Branch... which means that Palpatine gets to pick who gets the position.
 
Turn 28 Results (Pt. 1)
[X] Foundry Raid Night II: While Grievous' assault was successful beyond all expectations, there are still more decks to take over before you can secure the Foundry. Time for Round Two then. (Starts Foundry Assault mini-turn)
-[X] Grievous
-[X] HK-47

You're expecting great things from Grievous and HK given the last push. (To be continued in mini-turn)

[X] Capture Devastation: Now that you know that the Separatists have a full-on planet-killer there's only one logical thing to do - steal it. Well okay, it would have been a stupid idea if it weren't for Thrawn's idea to hand over the ship to the Chiss Ascendancy as a very, very large "gift" to help foster relations with them. All you have to do is steal a one-of-a-kind planet-killing starship that is no doubt swarming with droid security forces and is likely being guarded by a significant Separatist fleet. How hard could it be? Chance of Success: 40% Reward: Devastation stolen, potential to forge alliance with Chiss Ascendancy
-[X] Asajj Ventress
-[X] 2 Watcher Teams

Rolled 7, Rerolled to 53 + 10 + 20 + 23 + 2 = 105 (Over 100 Success)

Asajj is already gone, though Thrawn's reassured you that she has a proper understanding about making sure the Devastation is preferably captured rather than destroyed. Still, you're planning on setting aside what little extra time you have this quarter to make sure things go well. (To be continued in Feint, Parry, Riposte)

[X] Heroes of the Clone Wars: With Ahsoka having joined the 501st full time and the fact that Admiral Yularen would be a viable target for subversion, now seems like the best possible time to get them and the 501st fully on board with your plan to kill Palpatine. Chance of Success: 70% Reward: Ashoka, Yularan, and 501st fully subverted

Rolled: 96 + 10 + 20 = 126 (Super Critical Success)

You have the best chance of subverting the 501st due to your connections with them, so it's time to get serious about subverting the Republic military. (To be continued in For the Republic)

[X] Between the Light and Dark: While you have a number of Force users on your staff right now it might be worth looking into getting into contact with other Force using groups in the galaxy that aren't necessarily aligned to the Jedi or Sith and see if you can gain something from contacting them. Chance of Success: 70% Reward: Contact with chosen organization established
-[X] Corellian Jedi Order: Probably the second largest order of Force users in the galaxy, the Corellian Jedi are a separate group from the main Order that are fiercely protective of their homeworld. Given that you aren't exactly that popular with the main Order these days they might be worth getting in contact with.

Rolled: 29 + 5 + 20 = 51 (Success)

Sure enough, you're getting on much better with the Corellian Order already. After seeing a rare public appearance from one of their members - one Lord Cerulian - on a show being broadcast in the aftermath of the Temple Massacre, you now had a name to at least open negotiations with. And you did - and thankfully it was quite easy to get into contact with him with the help of a good word from Bel Iblis to get in the front door.

You were not expecting copious amounts of tea to be involved. Or the flirting - yes you noticed, mostly because you'd seen/heard of Silas using many of the same techniques with women. He was...quite the character to be sure, though you could tell that he was a lot wiser than he was letting on with the time. If nothing else you were sure to voice your respect for helping inform the greater galaxy about some of the history behind the mainline Order - it's nice to know that there are at least some other people in the galaxy who know their history. You even mentioned that you were (legitimately) surprised he even knew the name "Atris" to cite, but he blew it off by commenting that "it's hardly that difficult to look up some old archival records." Right...

At any rate you also managed to speak with a number of other Corellian Jedi and they seemed...well they were still a little suspicious of you, but it was more based in "why is this woman here now of all times" than "she might be a Sith or something" so you'll take what you can get. Still, relations with the Corellian Order are definitely trending positive.

...There was one other interesting detail from your visit. While you were able to look through the majority of their records when you asked (more out of curiosity than anything else), there were a number of conspicuous absences around the time of the New Sith Wars - and more importantly when you asked about them you were very quickly stonewalled by the archivists. That was...interesting...

Rewards: Positive relations opened with Corellian Jedi Order, implications that they may be hiding something...

[X] Seeking A Lost Soul: Admittedly you don't know much about Quinlan Vos, but since Dooku's marked him as a target of interest he's now worth looking into more thoroughly than other Jedi. You really have no reason to kill him (yet) so why not try and get someone to meet with him, feel him out, maybe even get him to focus his efforts elsewhere? Chance of Success: 50% Reward: Quinlan Vos located and dossier compiled, potential for further communication
-[X] Silas Cata
-[X] 3 Watcher Teams

Rolled: 29 + 5 + 20 + 14 + 3 = 71 (Success)

You still can't believe that Silas' plan to suss out Vos was literally to invite him to a couple of drinks and seeing what happened. Or more importantly, that it actually worked.

From what he was able to gather, Quinlan Vos was the type of person who didn't seem to care about what others thought of him that much and had a habit for going his own way. He also noted his intuition and that he seemed to have a much better idea of Silas' game than would be initially expected - but according to him it wasn't too out of the ordinary. Still, outwardly it seemed like it would be an easy sell to get him on your side -

Then the reports from the Watcher teams came in. And they painted a very different picture of the man.

With some assistance from Dooku they helped piece together what Vos did while working for him - and to be honest if you didn't know better you would have called him a Sith. He had been involved in a number of assassinations and black ops, and from what Dooku volunteered he was obsessed with finding Dooku's Sith master - Sidious. AKA Supreme Chancellor Palpatine. The problem was that apparently Vos actively disbelieved that Palpatine was the Sith in question during an operation when Dooku had told him that the Sith Lord was right in front of him, opting to assassinate another Senator who was literally just standing next to Palpatine at the time. (Dooku did want the Senator in question dead anyway, but the point stood.)

More importantly than that though the Watchers' dossier indicated that Vos was not stable by any stretch of the imagination, presumably due to his aforementioned obsession - and Dooku confirmed that he merely had to utter the words "second Sith" and that was all it would take for Vos to kill a target without question.

Wonderful. Another Force-user who badly needs therapy and wouldn't be inclined to listen to you - and who would just try to kill you if he thinks you're being too Sith-like. Which is not implausible given that he would be in regular contact with the Order. You've got your work cut out for you, evidently...

Reward: Dossier on Quinlan Vos compiled

[X] To Bind The Jedi (CNS): The fact of the matter is that the Jedi Order has almost completely lost the trust of the general public after the Temple Massacre, and even now the Senate is debating just how the Order is going to be restricted to ensure that something like that can't happen again - and more importantly, threaten Republic interests. Even lessening the severity of some of the Senate's ideas is going to be a massive uphill battle, but it would be worth fighting against if only to keep Palpatine from getting more control over the Jedi before Order 66. The good news is that it's basically guaranteed that Satine and many other CNS members won't stay quiet about this. Chance of Success: 30% Cost: 250 Reward: Severity of new laws reduced
-[X] Personal Attention

Rolled: 55 + 10 + 20 + 44 = 129 (Super Critical Success)

The odds are against you, but then again the odds have always been against you whenever Palpatine is involved. That being said, you do have quite the card to play in this debate... (To be continued in Justice For All)

[X] Sienar Custom Vessel: Now that you've partnered with Sienar you can request customized ships from them for a price. You can either send them a plan of your own, or give their engineers a base concept and let them work out the details. Chance of Success: 90%
-[X] "Diplomatic" Ships: The CNS could stand to have more official diplomatic vessels to help them get to negotiations faster. The fact that they would be heavily armed, armored, fast, and contain a shroud to negate tractor beams is because sometimes negotiations can get...aggressive. Cost: 150 Reward: "Diplomatic" Cruiser designed/produced

Rolled: 55 + 10 + 20 = 85 (Success)

You're not going to lie, you're very happy with what Raith came up with.

Dubbed the Signatory-class diplomatic cruiser, the vessel was a sleek design that was vaguely patterned after the C-3 passenger liner, but a closer inspection would indicate that the design was far more angular and there were conspicuously less viewports. Less noticeable was the military-grade armor lining the ship's hull and the incredibly powerful engine block at the rear of the ship. The shroud itself was not even visible from the outside, with a retractable plate covering the device until it would be needed. The weapons - various laser batteries and a few missile launchers - were also hidden beneath plates in a manner that Raith assured you was most assuredly legal. Probably. Although it would be good if any builders didn't ask too many questions.

From the outside it was a stylish ship built for diplomatic endeavors - barring the various weapons of course.

Anyone piloting the ship would realize just how dangerous it could be in a combat situation.

It's perfect.

Rewards: Signatory-class "Diplomatic Cruiser" designed and produced, +5 bonus to diplomatic actions

[X] Bring The Games To Taris: Taris is a neutral ecumenopolis that is a symbol of rebirth and now home to a number of sporting arenas. If ever there was a planet to host the Galactic Games at a time like now, Taris would be it. All you need is enough marketing and bribery and you're off to the races as it were. Chance of Success: 60% Cost: 200 Reward: Galactic Games brought to Taris

Rolled: 64 + 10 + 20 = 94 (Critical Success)

Well that seems to have gone well. It took some doing (and some bribery) but the Galactic Games will now be held on Taris. It's going to be quite the spectacle, and sports fans from across the galaxy are already starting to congregate on Taris. (To be continued in Planet of New Beginnings)

[X] Scion of the Baobabs: You're not going to lie; you can tell that Mungo Baobab, heir to the Baobab Merchant Fleet, is going to be going places. A bright, intelligent, and charismatic young man like him would be a considerable benefit to your financial efforts...er...your legitimate financial efforts. ...Hopefully he'll stay still long enough for you to meet with him again. Chance of Success: 60% Reward: Mungo Baobab formally brought on as a "financial consultant"
-[X] Talesan Fry

Rolled: 71 + 10 + 20 + 12 = 113 (Super Critical Success)

Fry seemed okay with getting in touch with Mungo, though hopefully he'll be able to track him down at least. (To be continued in Planet of New Beginnings)

[X] Putting Down Monsters: You've tolerated their existences up to this point, but with Maul and Savage gearing up for an attack on Mandalore it's clear that they have to go. Do whatever it takes to take these psychopaths off the board and prevent them from interfering any longer. Chance of Success: 40% Reward: Maul and Savage terminated
-[X] Jango Fett
-[X] 2 Watcher Teams

Rolled 82 + 20 + 20 + 13 + 2 = 137 (Extreme Critical Success)

To be honest, Jango's plan for dealing with Maul and Savage is nothing short of ruthless. (To be continued in An End To Savagery)

[X] Strike Palpatine's Inner Circle: It's time to go on the offensive. Chance of Success: 40% Cost: 150 Reward: Targeted member/group discredited/neutralized/etc
-[X] Wilhuff Tarkin: He's got considerable political power despite his station, he's already made his stances clear, and Thrawn has quite the bone to pick with him. It might just be enough to point out how badly he screwed up the Temple bombing investigation to get him out of the way.
-[X] The Silencer
-[X] 3 Watcher Teams

Rolled: 71 + 20 + 20 + 12 + 3 = 126 (Super Critical Success)

The Silencer has delivered. And just in time for the legal battle of the century. (To be continued in Justice For All)

[X] Mote of Stardust: Cheriss has found the guy for your research division. Not a guy, as she pointed out repeatedly in her report, the guy. Galen Erso, one of the galaxy's most highly respected geniuses is currently stuck on Courscant in a dead-end job, and according to some cursory investigating he's being treated like dirt by his superiors. He's in a prime position to be recruited...if it weren't for the fact that you know better, and also that it seems like there's a lot of people just "randomly" sticking around his home. Extracting one of the galaxy's finest minds from Coruscant itself while he's under active surveillance would be unquestionably difficult, but the prize of Erso could be well worth it. Chance of Success: 50% Reward: Galen Erso extracted from Coruscant
-[X] Cheriss Sair

Rolled 2, Rerolled to 10 + 20 + 20 + 6 = 56 (Bare Success)

You ended up losing track of Cheriss during the chaos of this quarter (apparently she went off on a "personal trip"), but she's probably fine. Hopefully. (To be continued in Cheriss and Galvin's Excellent Extraction)

[X] Archaeological Expeditions: There are very famous sites in the galaxy that are dying for someone to lead expeditions to...and potentially locate Force-related artifacts. Chance of Success: 70% (80% on planets with a *) Cost: 50 Reward: Expedition to chosen location launched
-[X] Cularin*: A system that recently joined the CNS, not only is it home to a Sith fortress but it also dropped out of existence for a decade. Poke it and see what comes out of it.

Rolled: 7 + 15 + 20 = 42 (Success)

What is with this system.

Never mind that it literally dropped out of existence for a decade. Never mind that it was home to a Sith Fortress. Instead you could focus on the little things, like the planet covered in floating cities - and also is reportedly home to a literal floating fortress designed by a Dark Jedi to take over the planet. Or maybe the droid manufacturing planet that was literally run entirely by droids. Or maybe that Cularin itself is home to the Tarsin species who were both Force-sensitve and incredibly intelligent besides!?

This system is weird. It doesn't have Yavin IV-levels of ruins and artifacts there, but there's definitely more to this system than meets the eye. You would have liked to have done some more in-depth research on the Sith Fortress in the system but there's one tiny problem: the aforementioned Jedi academy. The moment your "research teams" tried to approach the Sith fortress they were promptly blocked off by a group of Jedi affiliated with the academy who were actively restricting access to it. Annoying. If you're going to get into the secrets of that fortress, you're going to need to find a way to get around the local Jedi presence.

Still. There's plenty to find here, though similarly to Yavin there's only so much a broad investigation will do.

Rewards: Cularin identified as system of high interest, determined that Jedi interference must be negated for further "research" on the fortress to be done

[X] A "Blind" Explorer (Archaeology): After five years of no contact, you've finally managed to reunite with Jerec in the middle of his expedition into the Unknown Regions. While it would be difficult to maintain contact with him, he's mentioned that he'd be more than willing to renew the old agreement the two of you had given the chance, and it would be nice to better understand the mysteries of the Unknown Regions. What he needs from you is the ability to analyze data from his expeditions that he can't do on his own within the cramped quarters of his shuttle. Chance of Success: 60% Cost: 100 Reward: Renewed association with Jerec, information on Unknown Regions

Rolled: 61 + 15 + 20 = 96 (Critical Success)

You'd set up something now, but you'd like to see how the Devastation business plays out before you end up doing more work than you need to. (To be continued in Feint, Parry, Riposte)

[X] Force-Sensitive Genemods: The Arkanians aren't even entirely sure it would work, but given that the Miraluka mod went over well they've floated the idea of getting more genemods from species that are Force-sensitive by nature in the hopes that something would happen when a subject is genemodded. Naturally even getting some of the mods would be incredibly expensive so you'd need to help fund the project. Chance of Success: 50% Cost: 300 Reward: Genemods from Force-sensitive species gathered

Rolled: 40 + 25 + 20 = 85 (Success)

It took considerable time, effort, and according to your Arkanian contacts there may or may not have been some casualties involved when it came to some of the more...unwilling donors, but the Arkanians managed to pull through and put together a set of genemods specifically from species that are naturally Force-sensitive.

You were once again assured that there was absolutely zero guarantee of anything happening with the Force due to how unpredictable it is by nature, but if a subject was willing the mods were available.

Reward: Genemods from Force-sensitive species gathered

[X] Personal Shield Technology: It's saddening, but personal shields have become more and more difficult to find and produce in spite of their prevalence in the past. That being said creating an in-house model would mean that you would have a very powerful tool of your own to use, and you have quite a bit of data on them between HK-47's records and the data recovered from the Arkanian Legacy. And for that matter Var Zheen has floated some ideas based on the energy shields of the Gungans... Chance of Success: 80% Cost: 150 Reward: Personal Shields (re-)developed [Finishes This Turn]

Var Zheen was happy to report that the personal shields are working as intended and now able to be mass produced with fairly minimum costs. That on its own was good news, but that was before Zheen showed off a pair of designs that he had been working on in the meantime that he had based off of the shields of the Gungans. The first was a mobile heavy shield that could be deployed from a user's arm, projecting what was effectively a riot shield in front of them. The other was a similar design, but instead of being strapped to someone's arm it could be deployed anywhere on the battlefield to immediately project cover for any military force.

All in all you're quite happy with the results.

Rewards: Personal Shields (re-)developed, additional shield variants based on Gungan tech created

[X] Materials Research: There are quite a few odd materials and minerals in the galaxy that you might be able to work with to produce unique weapons and gear for your troops if you looked into them enough. Chance of Success: 70% Cost: 50 Reward: Selected material analyzed for usage in weapons/armor
-[X] Phirk: A malleable metal that is surprisingly extremely durable despite being very light. It's also incredibly expensive for those reasons but you can deal with that after the research is done.

Rolled: 16 + 15 + 20 = 51 (Success)

According to your research teams, phirk is quite the impressive material and lives up to the advertising. Lightweight, but still capable of taking a few hits - and not to mention apparently capable of conducing electricity quite effectively. While the material has been integrated into a pair of new shocksticks for HK, making armor out of them...well there's good news and bad news. The good news is naturally that it would be incredibly useful, but the bad news is that it would be nigh on impossible to mass-produce phirk armor for the troops. That being said it would be more practical to alloy it over more vulnerable body parts like the chest and joints, but it's going to be limited to your most elite troops like your Walkers - and no one else.

There was another idea your people had that was much more...interesting. Combining the durability of phirk with its conductivity to electricity, your research team came up with what they've nicknamed "shock gauntlets" - effectively electrified armored gloves. That people could punch other people with. To shock their opponents while punching them at the same time. The fact that Abysswalker Piebald specifically requested a pair is probably fine...probably...

Rewards: Phirk-alloyed armor now available for Walkers, "Shock Gauntlets" developed in highly limited quantities.

[X] Physical Training: At this point you're on par with your stronger associates, but you know that you have to keep improving. Chance of Success: 70%
-[X] Form III (Soresu) Training: While Form II has proven to be a useful tool at times, you would certainly appreciate the chance to expand your abilities in lightsaber combat just in case. And wouldn't you know it, you happen to know one of the best users of Form III in the galaxy-one Obi-Wan Kenobi. Annoy him enough like you did Dooku and you might have the chance to pick up some pointers from him. Reward: Martial Increase, Form III training (Finishes this turn)

Well...this is going to be a much more interesting final lesson than Obi-Wan probably expected... (To be continued in An End To Savagery)

[X] The Conversation No One Wants To Have: You have to talk to Asajj about Dooku sooner rather than later...as much as you may not want to. Chance of Success: ??? Reward: ???

Rolled 74 + 5 + 20 + 44 = 143 (Extreme Critical Success)

...This is not going to be pleasant, is it? Though since Asajj already left on the Devastation mission it'll have to wait... (To be continued in Planet of New Beginnings)

[X] Annoy Padme (Free Action, no bonuses): It's tradition. Chance of Success: Yes. Reward: Entertainment

Rolled: 26

Blurrrrghhhh... (To be continued in Planet of New Beginnings)

[X] Under The Knife: With the facilities of the Arkanian Legacy at their disposal, the Arkanians can easily genemod anyone you want to go through the process. Chance of Success: 70% Cost: 100 Reward: Selected Hero Unit genemodded
-[X] Choose 1 Hero Unit:
--[X] Jango: A bit suspicious of the Arkanians but he acknowledges the benefits of the mods.
-[X] Choose 1 Genemod:
--[X] Balosar: A species that has incredible intuition, allowing them to read emotions or detect incoming threats. (Diplomacy, Intrigue)

Rolled: 10 + 25 + 20 = 55 (Success)

Nothing out of the ordinary happened with Jango's surgery, and he came back looking normal - though his stares seemed to be more intense than normal after he came back according to various people who talked to him. He's mentioned that everything felt...more in focus for lack of a better way of putting it. People became easier to read. Sounds that would normally fade into the background became more audible. Things like that.

He's going to need his new sense of intuition to be sure.

Reward: Jango modded with Balosar genemod

[X] PR-1 - From The Ground Up: "The 3P0 frame just isn't going to cut it anymore," is what Cheriss told you after you brought up how she didn't physically modify him any further to suit your needs. She's told you in no small words that if he's going to be able to fulfill the functionality you really need right now, he's going to need an android body, which would provide greater familiarity for diplomacy and enhanced mobility for combat. (Uses Learning Bonuses, PR-1 must be assigned to this action if chosen) Chance of Success: 60% Cost: 200 Reward: PR-1 transferred to android frame, ???

Rolled: 84 + 20 + 20 + 12 = 136 (Extreme Critical Success)

"Cheriss!" you shouted as you walked into her lab. "You'd better not have left yet, I need to make sure-" You trailed off as you saw what appeared to be a young man - probably in his mid-teens at most - with short white hair, dressed in a black overcoat, and blindfolded for some reason standing in the middle of the room. And making things stranger was that he had no Force presence -

"Lady Ciaran. Unfortunately Chief Engineer Sair had to leave on 'personal matters' but you can be rest assured-"

"Waitwaitwait. Y-you are PR-1, right?"

"Yes. Chief Eng-"

"Why do you look like a teenage boy now?"

"I don't understand-"

"And why are you wearing a blindfold?"

"Apparently to represent 'solidarity' with you according to Chief Eng-"

You slowly facepalm as the new PR-1 continues his explanation. "I don't...you know what. Fine. Fine. This is fine." After recovering you give your newly redesigned android a once over, taking in just how human he looked. "Well...alright, to be fair Cheriss did succeed at making you look organic at a glance and your speech doesn't have any trace of static from a faulty voice box. What else did she do?"

"My combat aptitude has gone up by 500%. I should be able to eliminate any assassin short of a Force-user or particularly dangerous life form such as Durge. My processing power is now greater than ever, allowing me to not only complete any calculations far faster than before, but it will also allow me to effectively infiltrate systems should the need arise. I have been installed with numerous infiltration and subversion programs for that purpose as well. Finally there is this."

As he said that what appeared to be a box with a pair of small claw-arms floated up next to him.

"Chief Engineer Sair has begun distributing the Pod Units (name pending) to our various holdings across the galaxy, allowing me to view the state of them with minimal delay. The Pod Units (name pending) are equipped with holorecorders and projectors, allowing me to either send messages myself or facilitate private communications within the Abyss Watchers. I...believe that is all," he said uncertainly.

"What does that mean?" you asked with worry actively creeping into your voice.

"There were some 'experimental features' that Chief Engineer Sair wished to test but did not have the time. Currently I have no knowledge of them."

"...Fantastic. So...I'll give the new design a pass, though I am going to have some questions for our Chief Engineer when she gets back."

"That's great! Er..." PR-1 quickly settled back into attention after his excited outburst. "I'm happy to know that you've approved of the remodel."

"Cheriss, you'd better not have made him into your and Galvin's surrogate kid or something..." You blink as something comes to you. "Right, I'm going to be honest...calling you PR-1 from now on would feel...weird. And would raise questions given your new look." You think to yourself for a moment. "I know I mentioned calling you 'Priam' a couple of times but...I think the name works for you. That fine with you?"

"That's...acceptable."

"...You kept the Deception Routines, didn't you."

"No ma'am."

Rewards: PR-1 remodeled to "Sair Android" body, boosting all of his base stats. "Combat Upgrade" trait replaced with "Advanced Combat Programming" trait. PR-1 gains "Pod Network" and "Infiltration Programs" traits

[X] Thrawn - Understanding A Warrior's Heart: While he doesn't like admitting it, Thrawn has been baffled at the results of Greivous' assault on the Foundry. He's requested some time to analyze the results of the battle in earnest and determine exactly where he went wrong in his estimations - and potentially bettering them in the future. (Uses Martial Bonuses, Thrawn must be assigned to this action if chosen) Chance of Success 60% Reward: Foundry assault data analyzed by Thrawn, ???

Rolled: 5 + 10 + 20 + 38 = 73 (Success)

Once he completed his recordings for the Devastation attack and his other project, Thrawn requested solitude while he looked over the data from the raid. (To be continued in Foundry Raid mini-turn)

4 Watcher teams died to bring you this update.

AN: You people mentioned that PR-1 should have a hive mind droid network of some kind so he can keep a better eye on things. Wouldn't you know it, the Pods from Automata fit that description perfectly!

Ahem. Anyway, as with these sorts of things the Fun StuffTM​ is going to be happening in the interludes. Stay tuned~

And give me some time to update the front page - especially PR-1/Priam's folder.
 
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Ciaran, addressing the 501st: The Republic's being controlled by two sinister, shadowy conspiracies. You can keep being played like a fiddle by both or you can join mine.

Not in so many words, obviously, but that's probably a decent summary of the situation.
 
I know there's actions here, but most of this is in interludes and I can't wait!!!

Also Dragontrapper chose the stat boost I believe :)
 
Right so immediate gains...

Various types of shield for our troops, which should increase their durability to a very impressive degree, new armour though I'm not sure I'm comfortable about using it especially against a sith. Eh its probably insulated. Shock gauntlets which should add extra shock value to things and contact with the greenies.

Oh and more ships :)
 
Looks like we have returned to provoking a bunch of interludes through ridiculous sucesses adding together into weird storylines. I'm mostly interested in thrawns judicial exploits. Let's see how palpatine takes the news...

edit: no idea why i wrote thrawn there. derp
 
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Reserving for stat tracking

Ciaran- 42
Asajj-41
Thrawn-41
HK-47-40
Grevious-39
Jango-39
Silencer-37
PR-1-24
Cheriss-19
Mungo-17
Silas-16
Fry-7
Galen-N/A

Thrawn-34
Ciaran- 34
Silas-28
Jango-26
PR-1-26
Mungo-21
Asajj-19
Cheriss-15
Galen-14
Grevious-14
HK-47-14
Fry-11
Silencer-9

PR-1-30
Mungo-30
Fry-25
Ciaran- 24
Thrawn-21
Silas-18
Grevious-17
Galen-16
HK-47-15
Cheriss-14
Jango-13
Asajj-12
Silencer-8

Ciaran- 39
Jango-31
Asajj-29
HK-47-28
Silencer-28
Thrawn-26
Silas-24
PR-1-24
Fry-24
Grevious-22
Mungo-17
Cheriss-12
Galen-8

Ciaran- 46
Asajj-45
Cheriss-26
HK-47-17
Jango-13
Silas-12
Thrawn-12
PR-1-12
Fry-11
Mungo-11
Galen-10
Grevious-10
Silencer-9

Galen-36
Cheriss-30
Fry-28
Thrawn-25
Ciaran- 23
HK-47-20
PR-1-18
Mungo-17
Grevious-15
Silas-14
Jango-13
Asajj-12
Silencer-8

To be add-
Traits from interludes/mini turn

Interludes-
Foundery Mini Turn-HK-47, Grevious; Thrawn- Mind of a Soldier +3 Martial, decreased penalty from strategist
Feint, Parry, Riposte- Asajj- No bonuses
For the Republic- No character bonuses
Justice For All- Ciaran, Silencer- Registered GAR Trooper +3 Intrigue
Planet of New Beginnings- Fry +3 Intrigue, Asajj & Ciaran +10 when assigned to same action and 70% chance to learn force ability the other has, Mungo Baobab added
An End To Savagery- Jango-Cuy'val Dar +2 Martial, Intrigue, +4 Lore Ciaran- Soresu Adept +3 Martial
Cheriss and Galvin's Excellent Extraction- Cheriss- Galen added as Hero unit


Other Gains-
Jango- Balosar Genemod: +2 Diplo, +2 Intrigue
PR-1- From The Ground Up: Sair Android(base stats) +4 Marial, +4 Dip, +4 Stwd, +4 Int, +4 lore, +4 lrn, Advanced Combat Programming +6 Martial(trait upgrade), Pod Network +2 Dip, +2 Stwd, +2 Lrn, Infiltration Programs +6 Int
Ciaran- Poster Art Reward: +3 Martial, +3 Intrigue Lightsaber Reward +2 Lore, +2 Learning

Notes-
Asajj is gaining +6 Martial from rival trait (caps at +6)

Planet of New Beginnings is last interlude we are waiting on
 
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Looks like we have returned to provoking a bunch of interludes through ridiculous sucesses adding together into weird storylines. I'm mostly interested in thrawns judicial exploits. Let's see how palpatine takes the news...

edit. no idea why i wrote thrawn there. derp
mmm though that does remind me I want to see thrawn in ace attorney attire :)

we need something to increase our dipo and intrigue stats again.
Intrigue just got a boost or will be :)
 
I want to get our diplo and intrigue to 40 min before anything important happens consideiring they are one of our go to skills
 
And now, reactions! To the ones we have results for, anyway.

[X] Between the Light and Dark: While you have a number of Force users on your staff right now it might be worth looking into getting into contact with other Force using groups in the galaxy that aren't necessarily aligned to the Jedi or Sith and see if you can gain something from contacting them. Chance of Success: 70% Reward: Contact with chosen organization established
-[X] Corellian Jedi Order: Probably the second largest order of Force users in the galaxy, the Corellian Jedi are a separate group from the main Order that are fiercely protective of their homeworld. Given that you aren't exactly that popular with the main Order these days they might be worth getting in contact with.
I smell an Intrigue action. As if we didn't have enough to do as is.

[X] Seeking A Lost Soul: Admittedly you don't know much about Quinlan Vos, but since Dooku's marked him as a target of interest he's now worth looking into more thoroughly than other Jedi. You really have no reason to kill him (yet) so why not try and get someone to meet with him, feel him out, maybe even get him to focus his efforts elsewhere? Chance of Success: 50% Reward: Quinlan Vos located and dossier compiled, potential for further communication
And this is probably another Intrigue action. Or maybe it's Diplomacy, either way, we need more actions for these.

[X] Sienar Custom Vessel: Now that you've partnered with Sienar you can request customized ships from them for a price. You can either send them a plan of your own, or give their engineers a base concept and let them work out the details. Chance of Success: 90%
-[X] "Diplomatic" Ships: The CNS could stand to have more official diplomatic vessels to help them get to negotiations faster. The fact that they would be heavily armed, armored, fast, and contain a shroud to negate tractor beams is because sometimes negotiations can get...aggressive. Cost: 150 Reward: "Diplomatic" Cruiser designed/produced
I really wish we'd gotten another Diplomacy action from this . . .

[X] Archaeological Expeditions: There are very famous sites in the galaxy that are dying for someone to lead expeditions to...and potentially locate Force-related artifacts. Chance of Success: 70% (80% on planets with a *) Cost: 50 Reward: Expedition to chosen location launched
-[X] Cularin*: A system that recently joined the CNS, not only is it home to a Sith fortress but it also dropped out of existence for a decade. Poke it and see what comes out of it.
I'm betting we're gonna be buying a base here next turn.

[X] Force-Sensitive Genemods: The Arkanians aren't even entirely sure it would work, but given that the Miraluka mod went over well they've floated the idea of getting more genemods from species that are Force-sensitive by nature in the hopes that something would happen when a subject is genemodded. Naturally even getting some of the mods would be incredibly expensive so you'd need to help fund the project. Chance of Success: 50% Cost: 300 Reward: Genemods from Force-sensitive species gathered
Anyone else wanna try genemodding the Silencer to be Force-Sensitive?

[X] Personal Shield Technology: It's saddening, but personal shields have become more and more difficult to find and produce in spite of their prevalence in the past. That being said creating an in-house model would mean that you would have a very powerful tool of your own to use, and you have quite a bit of data on them between HK-47's records and the data recovered from the Arkanian Legacy. And for that matter Var Zheen has floated some ideas based on the energy shields of the Gungans... Chance of Success: 80% Cost: 150 Reward: Personal Shields (re-)developed [Finishes This Turn]
Nice, nice. That's better than I was expecting.

[X] Materials Research: There are quite a few odd materials and minerals in the galaxy that you might be able to work with to produce unique weapons and gear for your troops if you looked into them enough. Chance of Success: 70% Cost: 50 Reward: Selected material analyzed for usage in weapons/armor
-[X] Phirk: A malleable metal that is surprisingly extremely durable despite being very light. It's also incredibly expensive for those reasons but you can deal with that after the research is done.
Yeah, there was no way Snark was letting us have Mass Produced Phirk Everything, no matter how much money we have.

X] Under The Knife: With the facilities of the Arkanian Legacy at their disposal, the Arkanians can easily genemod anyone you want to go through the process. Chance of Success: 70% Cost: 100 Reward: Selected Hero Unit genemodded
-[X] Choose 1 Hero Unit:
--[X] Jango: A bit suspicious of the Arkanians but he acknowledges the benefits of the mods.
-[X] Choose 1 Genemod:
--[X] Balosar: A species that has incredible intuition, allowing them to read emotions or detect incoming threats. (Diplomacy, Intrigue)
As much as I would have preferred to give him a Chiss mod, I can't deny that I like the fluff for this.

[X] PR-1 - From The Ground Up: "The 3P0 frame just isn't going to cut it anymore," is what Cheriss told you after you brought up how she didn't physically modify him any further to suit your needs. She's told you in no small words that if he's going to be able to fulfill the functionality you really need right now, he's going to need an android body, which would provide greater familiarity for diplomacy and enhanced mobility for combat. (Uses Learning Bonuses, PR-1 must be assigned to this action if chosen) Chance of Success: 60% Cost: 200 Reward: PR-1 transferred to android frame, ???
Oh, this is gonna be good.
 
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