Fair enough. I'll work that stuff in within reason.
Sweet, I appreciate the changes you made.

One other point: you should know that the Jedi in Almas Academy are much more permissive than the Coruscant Order. Specifically: they are known to accept adults for Force training (and don't always look closely at whether those adults have had previous training from other Force sects).

Their purpose on Almas is to study and protect the Sith fortress (though it is a big black blog of indestructible metal, so mostly they're 'protecting' it by keeping Sith cultists out) but it shouldn't be very difficult for our agents to 'infiltrate' the Academy. Just walk through the front door and ask to sign up. :D


Rewards: Phirk-alloyed armor now available for Walkers, "Shock Gauntlets" developed in highly limited quantities.
I was wondering about this, actually. Before the turn started, I asked about these 'material research' options:
Also, both of the above (and most/all of the ones already listed, including Phrik, Cortosis, Agrocite, Ionite, and Beskar) should have industrial as well as military applications. However, the 'Materials Research' action only lists a reward as 'Selected material analyzed for usage in weapons/armor'. Should industrial research be a separate action, or does it need to be a follow-up action, or can it be incorporated into the same 'Materials Research' actions?
Fine. Also yeah Materials research can be expanded. I'm not that picky about it.
Going by the results, it looks like industrial applications will need to wait for a follow-up action? I mean, phrik is rare and really expensive, but it's not so vanishingly rare that you can't make bigger items out of it. And apparently (per the wiki):
Phrik, while in its smelting stage, was highly malleable, and could be combined with a number of other ores, alloys, and compounds to imbue the phrik's properties with others.
So it should be possible to exploit this to expand the supply of phrik-like metals available to us. @random_npc and I covered phrik in the (canon) Anomalous Materials Report here:
ITEM 3: PHRIK

'Phrik' is perhaps the most promising type of Anomalous Material currently under study at this time. There is evidence that phrik (or an alloy quite like it) was used as armor and starship plating by the Fenelar race as early as four millennia ago, but Fenel was conquered by the Mandalorian Crusaders, their species driven to extinction and their technology faded to obscurity. The rediscovery of the phrik alloy occurred last year, in an isolated Weapons Research Facility run by the CIS out of the Fest system, lying between Neutral and Muun Space. Unfortunately for them, the facility's transmissions were intercepted by Kal Skirata's Omega Squad, who raided the base and seized the research and AM. Skirata's men have been sitting on it ever since, but now that we're cooperating, they've provided samples for us to examine.

Phrik is an artificial alloy with two main components. The first is phrikite, the rare ore found only on Anteevy and on the 'blood moon 'of Gromas XVI -- both in the northwest Mid Rim (in the Esuain and Perkell sectors respectively), both on the very border of Neutral Space. The second component is tydirium, another rare ore found in primarily on Fest -- which explains why the CIS research station was based there. In its pure form, the phrik alloy is astonishingly light and virtually indestructible, requiring a full order of magnitude more energy to damage or deform than even beskar. More notably, its damage-resistance seems to apply to all forms of energy equally -- kinetic, thermal, electromagnetic.

Most intriguing, however, is the alloy's unbelievable malleability: it can be alloyed with almost any other substance, and has demonstrated a tendency to assimilate properties of materials it is mixed with. One notable instance came during early experimentation, which a small sample of phrik alloy was melted and absorbed into samples of local bedrock. Preliminary scans showed no indication of the alloy, but when we tried to drill through the bedrock sample, our laboratory's high-performance drill assembly literally shattered after 1.6 seconds of attempted penetration. Potential applications of this AM beggar belief, and should enable some frankly ludicrous engineering projects.
I don't mind if the price-tag is really high, but I'd like to do some of the crazy sci-fi research we introduced in that report.

Reward: Genemods from Force-sensitive species gathered
I'm guessing we won't get to learn which Force-sensitive genemods we have available until next turn, then? (Any hints you're willing to drop?)

7 Watcher teams died to bring you this update.
...Wait, 70% of our Watchers died, despite having a 60% chance of survival/recovery? Yikes, I guess that is where all our bad luck went for the turn.


Mostly so I could keep track of them in my head, here are the interludes for the turn:
  • Foundry Mini Turn -- Thrawn examines the raid data, and HK-47 and Grievous gear up for Round #2
  • Feint, Parry, Riposte -- Asajj captures the Devastation, and Jerec helps us make contact with the Chiss
  • For the Republic -- the 501st gets subverted, thoroughly. Ahsoka may or may not be working for us now.
  • Justice For All -- the Silencer digs up dirt on Tarkin, and Ciaran uses that vulnerable point to 'shatter' the Jedi Reform laws
  • Planet of New Beginnings -- the Galactic Games comes to Taris, as does Mungo Baobab. Ciaran talks with Asajj and Padme
  • An End To Savagery -- rocks fall, Maul dies. Jango arranges for Ciaran and Obi-Wan to help deal with the renegade brothers.
  • Cheriss and Galvin's Excellent Extraction -- our living-crystal researcher recruits the crystal-specialist researcher. Fun times.
 
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I was wondering about this, actually. Before the turn started, I asked about these 'material research' options:
Going by the results, it looks like industrial applications will need to wait for a follow-up action? I mean, phrik is rare and really expensive, but it's not so vanishingly rare that you can't make bigger items out of it. And apparently (per the wiki):
So it should be possible to exploit this to expand the supply of phrik-like metals available to us. @random_npc and I covered phrik in the (canon) Anomalous Materials Report here:
I don't mind if the price-tag is really high, but I'd like to do some of the crazy sci-fi research we introduced in that report.

Hrmmmmmm...well you did get a regular success, so I might have to push that to another action.

Normally I'd be cool with expanding research to simliar-ish fields but that's a significant investment in both time and materials we're talking about here - you're basically creating a new industry out of thin air.

I'm guessing we won't get to learn which Force-sensitive genemods we have available until next turn, then? (Any hints you're willing to drop?)

Didn't you put together a list yourself at one point? It's uh...that one. The one with the things.

...Wait, 70% of our Watchers died, despite having a 60% chance of survival/recovery? Yikes, I guess that is where all our bad luck went for the turn.

...You deployed all 20 Watcher teams. 7 out of 20 died. That's a 35% casualty rate, which is within expectations. Come on man!
 
Mostly so I could keep track of them in my head, here are the interludes for the turn:
  • Foundry Mini Turn -- Thrawn examines the raid data, and HK-47 and Grievous gear up for Round #2
  • Feint, Parry, Riposte -- Asajj captures the Devastation, and Jerec helps us make contact with the Chiss
  • For the Republic -- the 501st gets subverted, thoroughly. Ahsoka may or may not be working for us now.
  • Justice For All -- the Silencer digs up dirt on Tarkin, and Ciaran uses that vulnerable point to 'shatter' the Jedi Reform laws
  • Planet of New Beginnings -- the Galactic Games comes to Taris, as does Mungo Baobab. Ciaran talks with Asajj and Padme
  • An End To Savagery -- rocks fall, Maul dies. Jango arranges for Ciaran and Obi-Wan to help deal with the renegade brothers.
  • Cheriss and Galvin's Excellent Extraction -- our living-crystal researcher recruits the crystal-specialist researcher. Fun times.
Thrawn likely provides some kind of analysis bonus despite not ever actually setting foot on the station. This is why you watch tape on your opponents before game day.
JFA...is the name of one of the titles in the Phoenix Wright series. Why do I get the feeling we're going to get our own Thrawn version of this iconic pose? Perhaps Ciaran acquires a new Force Ability centered around this?
End to Savagery...Jango arranges to ensure every Mandalorian named Ruth is barred from encountering Maul or Savage, so their experience is truly Ruth-less? Maul and Savage fight Obi-Wan in a twist on two classic bouts: Maul + Savage vs. Sidious (really? You thought discussion of Maul + Savage could happen without a link to that video?) AND Obi-Wan vs Lots Of Lightsabers (which won't happen because Grievous still has his soul)?
Cheriss and Galvin ... if that interlude doesn't include some variant of "Be Excellent To Each Other" and "Party On Dudes", I'll eat my hat.
 
Normally I'd be cool with expanding research like that but that's a significant investment in both time and materials - you're basically creating a new industry out of thin air.
...Yeah, that makes sense. :D Next turn it is.
Didn't you put together a list yourself at one point? It's uh...that one. The one with the things.
This one, you mean?
Yeeeessss. A lot of genemods just unlocked, potentially including:
  • Voss or H'Drachi: intuitive talent for Force Visions
  • Kel Dor: nature manipulation, including light-side Force lightning
  • Bosph or Gand: tracking, life detection, 'life web'
  • Epicanthix: genetic immunity to telepathy and mind-tricks
  • Tarasin: Force sense, increases sensitivity to Living Force
  • Stennes Shifters: intuitive talent for Force Drain
  • Bpfasshi or Massassi: intuitively attuned to the Dark Side
I'm looking forward to the 'flavor text' you attach to each, and whether they affect categories other than purely 'Lore'.
  • Voss: okay, Force Visions are a bit OP. Maybe a general +5 default bonus like Asajj?
  • Kel Dor: weather control and light-side Force lightning... Learning bonus?
  • Bosph/Gand (one or the other): tracking should probably be a Martial bonus
  • Epicanthix: immunity to mind tricks makes it easier to infiltrate, so Intrigue?
  • Tarasin: sensitivity to 'Living Force' in others... Diplomacy bonus?
  • Stennes Shifters: shapeshifting Force vampires... I'd be okay leaving this one off, but it might be a Martial bonus?
  • Bfasshi/Massassi: not sure how 'alignment' affects stat boosts, but the dark side might be useful for intimidation (Martial or Diplomacy?)

Finally:
...You deployed all 20 Watcher teams. 7 out of 20 died. That's a 35% casualty rate, which is within expectations. Come on man!
I'm pretty sure we only deployed 10 of the 20. Here's what was included in the winning Plan:
Watcher Support (20 teams available, 1 Point per assigned team):
[X] 2 teams assigned
-[X] Capture Devastation
[X] 3 teams assigned
-[X] Seeking A Lost Soul
[X] 2 teams assigned
-[X] Putting Down Monsters
[X] 3 teams assigned
-[X] Strike Palpatine's Inner Circle - Wilhuff Tarkin
35% of that should be either 3 or 4 deaths, not 7.
 
I'm pretty sure we only deployed 10 of the 20. Here's what was included in the winning Plan:

...huh. Wonder where I got the ten for the Jedi Laws came in. Weird.

Anyway, let's just call it 4 deaths in that case.

Cheriss and Galvin ... if that interlude doesn't include some variant of "Be Excellent To Each Other" and "Party On Dudes", I'll eat my hat.

To be fair if anyone were to use those lines it would be Galvin trying to act cool.
 
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I am very sad this is not the new character sheet image for Priam.

 
I am very sad this is not the new character sheet image for Priam.


That's what Priam thinks of himself these days. He's just too polite to act on it...that much.

(Honestly I do and always have loved that but I have to keep some semblance of professionalism for the front page)
 
Huh, I forgot about that game.
@Publicola
as I don't want to post on a thread that has had nearly 2 months of inactivity, and you did just reference your own game.. could you comment on the status of "Grey Paladin"?
 
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  • Voss: okay, Force Visions are a bit OP. Maybe a general +5 default bonus like Asajj?
  • Kel Dor: weather control and light-side Force lightning... Learning bonus?
  • Bosph/Gand (one or the other): tracking should probably be a Martial bonus
  • Epicanthix: immunity to mind tricks makes it easier to infiltrate, so Intrigue?
  • Tarasin: sensitivity to 'Living Force' in others... Diplomacy bonus?
  • Stennes Shifters: shapeshifting Force vampires... I'd be okay leaving this one off, but it might be a Martial bonus?
  • Bfasshi/Massassi: not sure how 'alignment' affects stat boosts, but the dark side might be useful for intimidation (Martial or Diplomacy?)

Okay, I can say right now that the Massassi aren't on the list. They're extinct. Ditto for the Shifters, because that's where the casualties would have come from.

Also it would be the Bosph, not the Gand. The Gand don't have species-wide Force sensitivity unless I'm misreading things.
 
Okay, I can say right now that the Massassi aren't on the list. They're extinct.
You know we just put a base on Yavin, right?

Behold, a stasis pod for hundreds/thousands of Massassi children.

Admittedly, they're still trapped, so it's fair to keep them off the list. OTOH, knowing our ridiculous luck, they'll probably be free in short order.



@Publicola
as I don't want to post on a thread that has had nearly 2 months of activity, and you did just reference your own game.. could you comment on the status of "Grey Paladin"?

The original reason the update was delayed, was so I could figure out a way to radically simplify the quest mechanics. That happened, but the revised mechanics are still pretty far from 'user friendly,' so I've been putting some more work into that.

There were also a host of minor technical issues that were a constant distraction from actually writing -- for instance, the 'Tiny MCE Quattro' editor on SV has a tendency to add one extra space at the start of every other paragraph whenever you open/close the BB Code editor. No idea why, but since I did a lot of manual editing, it was a recurring distraction. Minor stuff, but 'my kingdom for a horse' and all that.

At the very least, Gray Paladin is off the backburner. I carved out a fair bit of time last week to work on it, and my hope is to have an update either this week or next week.
 
I want to get our diplo and intrigue to 40 min before anything important happens consideiring they are one of our go to skills

We all know we'll end up personally involved in putting Palpy down like a rabid dog, so we should focus on combat, and lore stats as high as possible. Diplo, and intrigue should be a hard second for what happens after we take out Palpy, or maybe Stewardship. After all if we manage to end the war peacefully, expose and personally take out Palpy ending the Sith threat hopefully with a fight on live holonet. If we milk it right blaming the Sith for the slow build up of corruption of the last thousand years. We could very well have the majority of the Republic, CNS, and CIS begging us to become Empress. :D
 
Okay, I can say right now that the Massassi aren't on the list. They're extinct. Ditto for the Shifters, because that's where the casualties would have come from.

Also it would be the Bosph, not the Gand. The Gand don't have species-wide Force sensitivity unless I'm misreading things.
I wouldn't want Massassi anyway due to the fact their entire race was a result of Sith Sorcery and Alchemy.

Way too unstable and unethical to mod to someone.
 
Admittedly, they're still trapped, so it's fair to keep them off the list. OTOH, knowing our ridiculous luck, they'll probably be free in short order.
Does Ashoka still count as a child for force purposes? If not, this is probably one of those things the Jedi would be happy to help us out with, and they have plenty of force sensitive children.
 
You know I am looking forward to the omake of Ashoka being introduced to the rest of our organization, can you imagine her reaction to finding out the full scope of what we are doing or what we have access to?
 
I think she'll be most confused as to why people keep spelling her name wrong on all the official documents :V
 
Wait, we only want to induct her for anti-palpatine activities right?

I don't think she's morally flexible enough for the legitimately criminal side of things, or the 'I want to own and control the galaxy' aspect of things.
 
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