<cracks knuckles> Let's do this.
"Can there be interesting stories told about its development?" (Kalee, Kiln, Taris especially, Tibannopolis, Ord Mantell, Muunilinst to a lesser extent)
"Is there something fascinating here that could potentially influence or be influenced by the greater narrative in interesting ways?" (Arkania, Lorrd, Mandalore, Castell, Cato Nemoidia)
"Are there canonical reasons for a planet to be specifically singled out for more unique interactions?" (Telos, Thyferra, Manaan, Cularin, Cormit, Mustafar sort of)
I've tried to keep these criteria in mind as I detail the unique upgrade options for each planet.
[] Pantolomin: tourist/resort world with luxury starshipwrights to invest in, and a massive entertainment-based space station that used to belong to a Tarisian corporation.
This one is fairly empty, but I picked for a base due to the immediate historical tie to Taris.
[] Rebuild Jervo's World: a derelict space station in orbit above Pantolomin, once owned by Lhosan Industries and used as the center of galactic swoop-bike racing and 'swoop dueling' sports. We've already resuscitated the swoop-bike industry,; this is our chance to establish a permanent center for the sport, and profit from it. (The nearby planet of Caprioril used to be the center for racing, but it recently suffered a massive terrorist attack with 20,000 fans and multiple high-level racers killed, so there's an opening if we want to take it).
-[] Hall of Champions: once we rebuild the station and revitalize the sport, turn the site in a galactic 'hall of fame', comparing the records set during the Old Republic with new records set by current champions.
[] Luxus Towers: the coral reefs at the poles were considered for inclusion in the official 'Wonders of the Galaxy' list. Set up an underwater skyscraper to offer the best view of the marine ecosystem.
[] Pantolomin Shipwright investments: this family-own shipwright builds custom luxury ships for sea and space. Offer to invest, expand their shipyard facilities, and recruit more shipwrights so they can sell such crafts to other waterworlds, such as Dac and Manaan.
-[] Luxus Shipwrights: invest in a line of submersible resort-vessels, that can travel the stars and deliver the occupants to any of the wonders of the galaxy, even the inaccessible sights far below a planet's surface. (OR wait until unlocked by Sienar action?)
If we allow base upgrades related to nearby planets:
[] House Paramexor expansion: this chapter of the Bounty Hunters Guild only tracks and targets known murderers with a price on their head. Paramexor membership is exclusive, and the guild provides numerous luxuries to its hunters, including custom-made Squire 'armorer droids', to supply and repair weapons, and guard the base of operations while the hunter is on a mission. (I see this as become comparable to House Benelex; this is the type of bounty hunters guild we want to support)
[] Mrlsst: homeworld of scholar/scientist specialist species, center for major under-funded university and scientific organizations to invest in
From the wiki:
Mrissi of
Mrisst, in the Fakir sector, should not be confused with the
Mrlssi of
Mrlsst, in the
Tapani sector, who were also a small, scholarly race of flightless birds
Personally, I'd be inclined to hand-wave the two planets as being the same, because it's kinda ridiculous. Still, either planet is interesting enough to deserve consideration.
[] Mrlsst Recruitment Center: they may be flightless, but the Mrlsst have a long and colorful history of academic excellence, valuing knowledge more than any material possession. We're doing a lot of cutting edge research, so I imagine they'd like to work with us.
[] Mrlsst Trade and Science Academy endowment: regarded as the best university outside the Core Worlds, responsible for some of the most advanced technique of the Imperial and New Republic era (including 'phantom cloaking' that does not rely on stygium or other rare materials).
[] Mrlsst Center for Linguistic Studies: has the most comprehensive collection of languages in the galaxy, with a record and translation of
every form of verbal communication in the galaxy. Its funding was just cut by the Republic to pay for the Clone Wars; private donors have stepped in, but they'd be very grateful for the help, and their data would give us an unbelievable advantage in designing better protocol droids or making contact with lesser-known species.
If we're hand-waving the two flightless bird-scholars as the same, we also have:
[] Spirepine Exports: Mrisst is known for 1000-meter tall trees, similar to the wroshyr trees of Kashyyyk. Hire a few Ithorians to cultivate them for export.
If we're allowed base upgrades related to other planets in Tapani Sector, then:
[] Pelagian Shipyard expansion: House Pelagia is one of the Jedi's strongest allies in the southern Colonies, and they're on the decline. Invest heavily in their shipyards, both to prop up their position against the Sith-aligned House Mecetti (and their pawns, the Mecrosa Order of assassins) and to gain access to Pelagian tech: for the shipyards are able to construct super-capital ships, nearly twice as long as Imperial-II Star Destroyers, bigger than any other ship found before the rise of the Empire.
[] Soterios Swoop-Biking: Soterios is one of the major sporting centers of the Colonies, and we run the biggest swoop-bike business empire in the galaxy. Encourage more sporting events, and include the planet in the Galactic Circuit races.
[] Procopian Embassy: Procopia is the capital of Tapani sector, and Estalle Island is the center of government. Real Estate is incredibly expensive, but an estate here gives us access to every noble house in the sector, and all kinds of political and economic opportunity.
[] Shey Tapani University endowment: the ancient (7000-year-old) university and academic center of Tapani sector, specializing in political education for aristocrats. There is no explicit confirmation in the sources, but my personal headcanon is that this university is also the center of the Jal Shey Force sect, that specializes in diplomacy, philosophy, and Force Imbuement....
[] Tapani Exchange: it's the financial center of Tapani sector, where stock in companies is bought and sold, and the fate of noble houses rises and falls. Get in on the action.
[] Alaphoe Luxus Resort: it's the most beautiful garden in the sector -- some say in the galaxy -- and it includes the legendary Hanging Gardens as its centerpiece. Build a Luxus Resort nearby, even if you have to build a seascape-island to find the space.
[] Fondor: an ecumenopolis specializing in ship-building (the Fondor Shipyards are some of the biggest in the galaxy) and engineering (Fondor Academy is responsible for most of the engineers who work for Techno Union and Kuat Drive Yards), this base could specialize in ship design and heavy industry.
Fondor is
also in the Tapani sector, so it's another option if you want to allow base upgrades to cover the whole area.
[] Fondor Shipyard expansion: Fondor has some of the largest shipyards in the galaxy, able to produce multiple capital ships at once, in almost continuous production. (It became a center of Imperial power, continuing even after Palpatine's death). Invest in the shipyards and draw them into our orbit.
[] Fondor Academy of Engineering and Design endowment: Fondor educates most of the engineers who work for Techno Union and Kuat Drive Yards -- in other words, the most competent designers and shipwrights and droidsmiths in the galaxy. Support the academy, and try to recruit the best and brightest for ourselves.
[] Factories: Fondor is a foundry world, lots of pollution and low-level crime, so it should be easy to build or finance different factories on the surface.
Alternately, you could let us plant a base on Procopia, the capital of Tapani Sector, and use that as the jumping-off point for expansion onto both Mrlsst and Fondor (and hopefully the rest of the sector). Frankly, now that I've re-read how much cool stuff there is in Tapani, that'd be my strong preference. Plus, you can justify it, since buying a base on Procopia would be
really expensive (400 credits at least) .
[] Nubia: they made R2-D2, as well as the cruiser Padme used as queen of Naboo. There are many corporations to invest in, the headquarters of the Intergalactic Gravball Federation, and a lot of other worthwhile planets in the same system and sector.
[] Nubian Design Collective investment: NDC is a worker-owned cooperative starshipwright and designer, best known for beautiful luxury vessels (they built the Naboo Royal Starship, and the luxury model is why it was so hard to replace the hyperdrive). Invest and draw them into our orbit.
[] Industrial Automaton investment: they build the R2-series astromech, the most popular droid in-universe and out-of-universe. They're also known for labor droids, protocol droids (specifically designed for use by insectoid races), and security droids -- pretty much anything for the civilian market.
[] PharmCorp investments: the largest corporation on the planet, PharmCorps dominates the pharmaceutical industry in the Core Worlds. Surprisingly, it's owned by a fairly young Hutt named Prall, though that fact has been kept from the general public. Perhaps Borvo could help us work out a deal
[] Intergalactic Gravball Federation investments: the center of the biggest sport in the galaxy is here. Perhaps our investments might persuade them to bring their business (and their many many fans) to Taris.
If we're allowing base upgrades from the other planets nearby:
[] Frozian Recruitment Center: 3-meter-tall furry humanoids with a tendency to mild depression, Frozians are known for their absolute honesty, which makes them ideal as civil servants.
[] Frozian Scouting Supplies investments: the sole producer of Frozian scout belts, known to improve the dexterity and agility of anyone who wears them. Let's give them money so they can produce enough for us to use.
[] Keral Firegem smuggling: beautiful gemstones that can serve as industrial energy source... that have the ability to utterly wreck a hyperdrive core. Their export is banned for a reason, but we're expert smugglers, and I can think of quite a few possibilities for such tech.
[] Rubat Crystal smuggling: Phemis is the sole source of rubat lightsabers crystals, that burn more powerfully than other crystals, and the Jedi have a legal monopoly on all crystals mined on the planet. Still, we have Svireni geologists in our corner, and the best smugglers in the galaxy. We can find a way.
(Incidentally, if we are allowed to write-in base upgrades from
nearby planets, there are a number of upgrades from the 'Five Brothers' sector that could be attached to Corellia...
@Dr. Snark, let me know).
[] Woostri: specialist-species tech researchers to recruit, massive research center to invest in/infiltrate, corporations and tourism centers to invest in.
This one seems pretty solid to me:
[] Woostoid Recruitment Center: the native population are innately analytical and gifted with technology. Put them to work on any number of technical projects and pursuits.
[] HoloScan Database investment: a single building, hundreds of stories tall, the length of
Europe. Thousands of kilometers of research stations and databases, covering just about every topic you care to name. No wonder the HoloScan Database is a Wonder of Galaxy. And all of that information could be ours, for a price. Pay for a membership, and go to town on the research.
[] Luxus Resort: the HoloScan Database is more than a research library; it's a tourist destination. Set up a resort so visitors can come to the Database in luxury.
[] Neuro-Saav investments: not quite a medical corporation, nor quite a pure technology corporation. Neuro-Saav specializes in any sort of technology that interfaces with organic senses. They produce scanners and binoculars, cybernetic implants, artificial organs, medical imaging and biotech, even military encyprtion. They recently founded BioTech Industries, which specializes in experimental full-integration cybernetics and the creation of cyborgs. Their tech is so cutting-edge, some of it been preemptively declared illegal in multiple systems and sectors.
[] Nimban -- the best bureaucrats in the galaxy just joined the CNS; maybe they'll let us set up a recruitment center on the planet. Also, Hoersch-Kessel Drive is headquartered here, and we'd love to buy it before it gets liquidated in bankruptcy court
[] Nimbanel Recruitment Center: the whole species specialize in problem-solving and analysis, and are galactically notorious for their insistence on proper paperwork. Needless to say, that makes them ideal bureaucrats. Hire them to streamline our organization and make everything more efficient (+5% bonus to income)
[] Puzzleflower Exporters: one of the reason Nimbanel are so good at analysis, is because one of their staple foods is the puzzleflower -- a high-calorie fruit whose petals must be 'unlocked' to access the edible part. Hire a few Ithorians to cultivate it for export -- this sounds like something that would sell very well as a childhood toy, especially if the fruit is sweet (and if not, we have the researchers who can genetically modify it to make it so).
[] Delban Faxicorp investments: this company also owns Serv-O-Droid, known for civilian droid models like the DUM-series pit droid and various labor droid models commonly seen in Hutt Space. Unfortunately, they're going bankrupt. Fortunately, we have a lot of money to bail them out, and a lot of factories to ramp up production.
[] Hoersch-Kessel Driveworks investment: this company was owned by the Trade Federation, and produced their fleet of
Lucrehulk freighters and battlecruisers. After Naboo, the company was sold, first to Duro, then to Nimban, where it has dwindled ever since. Luckily, we have plenty of money, and plenty of shipyards, and a need for a super-sized heavy freighter to transport goods (and droids) across the galaxy. Oh, and Hoersch-Kessel also owns the rights (or at least, the blueprints) to most of the major frigates and cruisers used by the Separatist navy.
[] Obroa-skai: no kidding, this is the academic center of the galaxy. Between the Celebratus Archive, a Jedi Academy dedicated to data analysis, the Obroan Institute for Archaeology, and Aurora Medical Facility (specializing in cutting-edge techniques, including memory implantation and anti-aging treatments), there are a lot of possibilities for expansion here.
[] Celebratus Archives: so PR-1 has been using a backdoor to the Archives for several years. Still, nothing beats direct access, especially when it's a Wonder of the Galaxy with the most comprehensive records of any library or archive anywhere (even the HoloScan Database).
[] Luxus Resorts: it's a Wonder of the Galaxy, which makes it a tourist destination. Set up a resort for intellectual tourism.
[] Obroan Institute for Archaeology endowment: they have a long history of working with archaeological sites. Set up funding and cooperative expeditions (Reward: default bonus, or increased odds of a critical success?)
[] Aurora Medical Facility: they sit on the cutting-edge of medical research, stuff that not even the Arkanians are working on, like memory implantation and anti-aging. Provide funding, and perhaps they'll let Karada work with them, and perhaps expand their facilities to Taris and Neutral Space.
[] Museum of Applied Photonics: they specialize in holographic technology, which might be useful for entertainment and other civilian products.
[] Byblos: like Fondor, an ecumenopolis with a large ship-building industry (the Byblos Drive Yards date from the Old Republic). Unlike Fondor, Byblos specializes in corporate governance: most of the megacorporations of the galaxy (like BlasTech, SoroSuub, and Sienar) own corporate towers on the planet
[] Byblos Academy of Medicine: one of the best medical schools in the galaxy, and Riphath's alma mater. Fund an endowment, to drive more of their graduates to work at Karada Corporation.
[] University of Byblos endowment: another premier university, with two million students and one-hundred thousand professors. They're known for their school of physics (hyperspace and gravitics), along with xenolinguistics and archaeology.
[] BlasTech investments: one of the premier weaponsmiths and arms dealers in the galaxy, responsible to supplying the GAR with its standard-issue blaster. Fund them and arrange for a ready buyer of our tibanna gas and other raw materials from CNS members.
[] Byblos Drive Yards investments: one of the largest civilian shipwrights in the galaxy, specializing in heavy-duty freighters, asteroid mining and construction ships. They're responsible for constructing most of the asteroid space stations in the galaxy...
[] Corporate Espionage: most megacorporations in the galaxy own skyscrapers or space-scrapers on the planet, as Byblos is known as a haven for corporate administration. Set up some surveillance.
[] Zeltros: the galaxy's best-known resort world and pleasure planet, inhabited by red-skinned empaths. Not a bad place to set up shop.
...Honestly, now that I look at it, there really isn't much here. We might set up a Zeltron Recruitment Center (empaths can be useful diplomats or spies), and there's plenty of opportunity for casinos/cantinas/Luxus Resorts, but that's about it. Oh, there also a few companies trying to synthesize Zeltron pheremones, to create love potions and perfumes and the like. Up to you.
[] Empress Teta: this ecumenopolis and capital of the Deep Core has a long history with the Force, a thriving black market, headquarters for the Hyperspace Navigators' Guild, Great Library of Cinnagar, and archaeological ruins of the Iron Citadel (palace complex rumored to contain an intact Basilisk droid...!
[] Salvage/Archaeology Teams: lots of history here, especially in the Iron Citadel.
[] Hyperspace Navigators Guild: they're somewhat defunct nowadays, but they have remarkably comprehensive records of the Deep Core and Unknown Regions, dating back multiple millennia. Offer funding in exchange for access.
[] Mining Guild: the planet is a major supplier of carbonite, which is useful for more than freezing future Han Solos. Provide funding in exchange for mining income.
[] Tradeport: Empress Teta lies on the sole hyperlane linking planets like Prakith and Byss to Coruscant and the rest of the galaxy. Set up a tradeport for fun and profit.
[] Great Library of Cinnagar: this museum contains the most comprehensive records of the Great Hyperspace War and the pre-Revan Old Republic to be found in the galaxy.
[] Smugglers Den: the planet has a thriving black market. Carve out a share for ourselves
[] Krath Enclave: recently, a group of young noblemen re-founded the Krath, a dark-side Force cult/sect with roots in the Old Republic. Offer to build them an enclave/academy, and exert our influence so they don't go full idiot!Sith like their forebears.
[] Koros Spaceworks investments: a shipwright with blueprints and working models of Old Republic shipbuilding technology. Invest so we get to take a peek of the paleotechnology!
<exhausted wheeze> Done! Let me know which ones are acceptable base purchases.