It was kind of covered in your chapter but I see the problem with the Foundry being that it's just too useful.

If you start using it, then the question when any new problem arises is just 'why don't we just use the Foundry'.

It's a zero-effort solution to almost every problem. It would always be the easiest answer to every question.

I don't think the part of Ciaran that's into the (old) Sith philosophy would approve of an approach that would lead to such...stagnancy.

Mhm. I'm not saying that mass production is impossible for obvious reasons, but a lot of the questions asked would basically mean "okay, why would we ever stop using the Foundry to solve all of our problems?"

Not to mention that a lot of the "problems" you guys have been bringing up are very easily solvable without the station between the amount of contacts you have, resources you have access to, and the sheer amount of capital you have available. You really don't need the Foundry. It just makes things much more convenient, and as has been said before the convenience of the Foundry is what makes it so dangerous.

Thanks for explaining. Is my idea of assembling the army and locking it behind BRB (big red button) protocols viable?

Also, can the foundry produce vehicles which are not droids? I am thinking of somerhsom in the vein of the TF Droid army, with tanks, apcs, artillery etc. It is why I asked about snubfighters: I wanted some king of air superiority or planetary defense fighter.

Finally, I assume that the Foundry is capable of producing war materiel besides droids, because otherwise you wouldn't be able to supply your magnificent Droid army. Is this assumption correct?

You can have a larger force on Lordran, the only catch right now is that there's not enough storage to handle an army of that size. Right now the storage facilities there are expanded at a fairly stable pace as new droid units are built, but stashing away an army of that size is going to take a lot more effort.

Aside from that, I'm going to say that you can build this stuff, but again that sounds like it would fall under the BRB protocols.
 
Mhm. I'm not saying that mass production is impossible for obvious reasons, but a lot of the questions asked would basically mean "okay, why would we ever stop using the Foundry to solve all of our problems?"

Not to mention that a lot of the "problems" you guys have been bringing up are very easily solvable without the station between the amount of contacts you have, resources you have access to, and the sheer amount of capital you have available. You really don't need the Foundry. It just makes things much more convenient, and as has been said before the convenience of the Foundry is what makes it so dangerous.



You can have a larger force on Lordran, the only catch right now is that there's not enough storage to handle an army of that size. Right now the storage facilities there are expanded at a fairly stable pace as new droid units are built, but stashing away an army of that size is going to take a lot more effort.

Aside from that, I'm going to say that you can build this stuff, but again that sounds like it would fall under the BRB protocols.
Sure. I just want to make sure that if we need an army, we have an army then instead of months/years from then.

Does the survival room work as a base upgrade to improve promotion chances for our troops?
 
Sure. I just want to make sure that if we need an army, we have an army then instead of months/years from then.

Does the survival room work as a base upgrade to improve promotion chances for our troops?

I'll have to figure out how that would work. I mean there's no reason for that not to be a thing, but I need to figure out how to properly set that up in gameplay terms.
 
how about buying a few dead worlds and just create a literal box structure filled with nothing but droid sized racks to stack foundry droids and another for shuttles to mass deliver the droids when they are activated?
 
Abyss Watchers: I'm The Boss


Ciaran

(Yeah, yeah, alright.)
Maybe you've heard about me.
All in the news today.

I'm kind of legendary in the most secretive way.
I have a secret fortress.
I've got fancy laser swords.
I've got a bone to pick with all generic Sith Lords.

Open a dictionary.
Turn it to mastermind.
You'll see a picture of me with my other friends in line.

I'll rob your planet and I, won't even look behind.
I may not be kind.
(You know why.)

All

I'm the boss. I'm the boss.
I'm very, very sorry for your loss.
I'm the boss. I'm the boss.
And just in case I didn't get my point across.
I'm the boss.

Grievous

Of a whole 'nother jungle.
Ain't no treasure inside.
Ain't nobody ganna come and find me.
I've got mad warrior pride.
If you wanna step in my kingdom.
I've got a real nice surprise.
Ain't nobody see me coming
Even if you got special eyes!

Thrawn

Even if they get the run up on me.
I got tricks, and traps, and bait.
If you got big plans for later.
Better tell that you'll be late.
I've got a personal private army.
Trained under a sadistic Gand.
And Droids and Mandos.
You'll play right into my hand.

Ciaran

Why must I sit here, and explain how we're going to take control?
Everybody around me, gets thrown to the ground.

All

Cuz we don't mess around.

All

I'm the boss. I'm the boss.
I'm very, very sorry for your loss.
I'm the boss. I'm the boss.
And just in case I didn't get my point across.

I'm the boss. I'm the boss.
I'm very, very, sorry for your loss.
I'm the boss. I'm the boss.
And just in case I didn't get my point across.

Ventress

Will somebody shut up that racket?
If there's trouble your bout' to attract it.
Sith Exile, my moves are so practiced.
Move like a phantom as I smash this.
Brought your best? It's tragic.
When I slice through, like I'm magic.
(If there is a target, I'll damn well catch it.)
(If it's useful, I'll damn well snatch it.)

Grievous

Do you know how this goes?
Behold here, the skulls of my foes.
Why you think I'm called a Hero?
Reduced, Huk, pop, to, Zero.

Thrawn

Mitth'raw'nuruodo, don't even need a rank.
When I engineer plans that you cannot outflank.
Ships flee when they see me on the mic check.
Won't get far as I control parsec.

Ciaran

Hey people, I'm Ciara.
The second coming of Kreia.
Take my hand, let's see what we start.
I might just flip your heart.

All

Ain't never easy, being sleazy, but we get by.

Ventress

I'm in my element, when I make a Jedi cry.

Ciaran

If you ever try to cross me, there'll be hell to pay.

All

So stay out of our way.

Ventress

(You know what? Don't, cuz)

All

I'm the boss. I'm the boss.
I'm ver, very sorry for your loss.
I'm the boss. I'm the boss.
And just in case I didn't get my point across.

I'm the boss. I'm the boss.
I'm very, very sorry for your loss.
I'm the boss. I'm the boss.
And just in case I didn't get my point across.

I'm the boss. I'm the boss.
I'm very, very sorry for your loss.
I'm the boss. I'm the boss.
And just in case I didn't get my point across.
I'm the boss.
 
Last edited:
I'll have to figure out how that would work. I mean there's no reason for that not to be a thing, but I need to figure out how to properly set that up in gameplay terms.
Prime the factory, as it were. Set it up to top off its resource storage and the storage of its mining system. Pre-prepare plans to gather more resources, piloting out where to mine first and how to get the resources back to it the quickest. Pre-Wimbledon as many bulk parts for the future droids and fill up the parts storage, the capacity for everything but the final assembly done. Make sure the plans fore all the planes droids are up to date. Have freighters on standby to ship the droids off to combat.
 
Can we build a couple of division of combat droid and then put them on standby so that IF we actually have to push the BIG RED BUTTON, we'll already have troops ready to roll out immediately ?
 
... we do have some quite adaptable droids, and a hero character specialized in droids. I think the only thing stopping us from using smart droids is the combination of 'unlimited production' + 'smart droids' == 'end of biological life' if something goes wrong ...

It's worth noting that there's no "AI rebellion" in Star Wars. All the droid "rebellions" are caused by either malfunction or sabotage.

Droids appear to like what they do and generally want to do more of what they're made for.

Truth be told with enough time, effort, and jailbreaking you probably could, but if you're trying to do that you're probably in Hitting The Big Red Button territory.

Or maybe the Foundry is like a real factory. A car factory could probably make boats if you really wanted, but it would be rather less effective at it than a boat factory was.

And since the Foundry can produce industrial droids, there's no real benefit to having it build ships since it can build the stuff tools need to build the ships so much more effectively it's better to use it to do that.

fasquardon
 
I kind of want there to be a scene where a lone agent of the abyss watchers is cornered in a warehouse and an army of mercs coming in and then they get ambushed our warehouse droids.
 
One thing I forgot to point out: If people have write-ins for things, now's the time to start posting them. I understand that the Foundry has sidetracked people but honestly it's kind of disconcerting to not have to process 50-something write-ins.

God, what's happened to me...

Also, acknowledging omakes.


I shudder to think of Thrawn ever getting into RTSs. Hm...don't think I can make this canon, mainly because Ahch-To doesn't have wi-fi, and Anakin's ship's reception isn't that good. Still have the +10 though.

Abyss Watchers: I'm The Boss

This is so good - though the best source of amusement for me was imagining everyone's responses.

Ciaran - Thinks it's actually pretty funny
Asajj - What
Thrawn - Slight head tilt in confusion
Grievous - Is surprisingly more into it than you'd expect

Anyway, +10 for that, definitely.
 
I shudder to think of Thrawn ever getting into RTSs. Hm...don't think I can make this canon, mainly because Ahch-To doesn't have wi-fi, and Anakin's ship's reception isn't that good. Still have the +10 though.
Easy enough to have it take place when Anakin's on Tatooine or Bespin or something. Anakin's location is never actually given. =P
 
Publicola's Write-In Megalist: Turn 29 Actions


Martial
[] Integrate the Nova Corps: the Ailon Nova Corps is a billion-man mercenary army, and their homeworld just joined Neutral Space. Perhaps they'd be willing to adopt the mantle of the Mandalorian Guardians, or at least offer cross-training and coordinated logistics to drastically increase our effectiveness. Integrating the Nova Corps into the CNS seems like an important task anyway. (Hat-tip to @spiritualatheist, suggested here)

[] Reinforce Neutral PDFs: the Council of Neutral Systems itself does not have the political cover to militarize and expand its fleet. However, individual systems need no reason to expand their Planetary Defense Forces, purchasing vessels for their local fleets. And when or if war does come, those ships can be 'nationalized' for the defense of the whole CNS. (Per @spiritual atheist)

[] Making Inroads In The Republic Military (per @Habstab)
-[] 327th Star Corps: these elite clone troopers fight alongside Aayla Secura
-[] Special Operations Brigade: Oh my, a small army of elite Spec Ops troopers under the command of a few Jedi, completely independent from the Senate, Chancellor, and Jedi Council. Why, it would such a shame if all the elite clones there lost the chips, wouldn't it? It even has Delta squad, Omega squad, and the The Muunilinst 10 under its command.
-[] The Eighteenth Army: Also known as the Night Hammer Command, this army is not only made up of Clone Troopers but also members of the ORSF and, before recent events, was under the control of our old friend Wilhuff Tarkin. And the ORSF has also been called speciesist since it primarily is made up of humans. We could always kick Tarkin while he's down and while removing the chips from the Eighteenth Army we could also recruit more non-humaniods into the ORSF.
-[] 44th Division: Also know as Rostu's Renegades, the 44th is made up of a mix of Clones and soldiers from many different species. It is under the command of Nick Rostu, anon-Jedi force sensitive.


Diplomacy

[] The Fulcrum -- we saved her bacon during the Temple bombing, we subverted the 501st; can we turn Ahsoka into a Hero Unit?
[] Therapy no Jutsu: now we know exactly how messed up Quinlan Vos is, it's time to recruit/fix him

[] Reach out to (reform) the Tython Jedi -- with the schism in the Jedi Order, now's our chance to have a direct say in what the new Jedi turn out to be... (this is based on my 'Invite Friendly Force-Sects to Tython' write-in from last turn, which was approved but wasn't listed as an option)

[] CNS Recruitment (CNS):
-[] Hutt Space: the Hutts are ruthless amoral gangsters who own most of the galactic east. However, they're on fairly good terms with the CNS, and have officially declared their neutrality in the Clone Wars. Perhaps Ciaran can persuade them to tie themselves more closely with the CNS? Never mind.

[] Between the Light and Dark (or a 'Research Alternative Force School' Lore action)
-[] Order of Shasa: a defense-oriented sect native to Manaan, the Order of Shasa specialize in telepathy and telekinesis
-[] Shapers of Kro Var: firebenders, waterbenders, earthbenders, airbenders -- they don't do much else, but elemental manipulation seems pretty powerful


Stewardship

[] Sienar Custom Vessel:
-[] Salvage Ship: a dedicated scout/salvage ship, able to scan and identify usable materials from a battlefield or junkyard, and retrieve them, either directly or through droids.
-[] Scout Drones: hyperdrive-capable mass-producible scout/probe droids, that we can assign to discover & develop new hyperlanes and explore new planets
-[] Interdictor Corvettes: miniaturized ships with interdiction fields, that can effectively control the battlefield and drag enemy ships out of hyperspace. Per @spiritualatheist
-[] Dedicated starfighter carriers: Starfighters are a VERY important part of space combat, yet, we currently don't have a dedicared starfighter carrier. Let's change that. We can also convert it into a "transport carrier" allowing us to launch additional transports to either drop off troops or for use in our Silver Cross orginization. Per @Habstab
-[] Next Gen Troop Transport: While the Republic LAAT may be pretty useful, it does have its drawbacks, like the fact that neither of the sides the troops exit from have shields, allowing enemies to pick off troops as soon as the doors open. Why not create our own version of the LAAT which doesn't have this problem? Per @Habstab


Intrigue

[] Bothan Hero: per @Habstab's suggestion last turn, and @Dr. Snark's joke quite a while before, can we turn Gulan Terrek into a Hero Unit?

[] Autonomous Hunter-Seekers: Between our default bonuses and 'improved odds', we have a number of Intrigue actions that are guaranteed success (for instance, the 'Legacy of Damask' has 115% chance of success, even before we apply omake bonuses)? Can we assign those to some of our lower-level Seekers -- one action per turn, taking a penalty to the baseline odds of success -- so we can get them out of the way without requiring Ciaran's direct involvement?


Lore

[] Invite Friendly Force-Sects to Tython -- with the low-level schism in the Jedi Order, perhaps we can influence the Tython sect to be more receptive to non-Jedi Force sects?

[] Research Alternative Force Schools
-[] Altisian Jedi: we have surveillance on their enclave, so we know they specialize in 'transfer essence' and psychometry techniques. Sounds useful for a Force sect that specializes in investigation! (OR should this be an 'Integrate Techniques' action?)

[] Archaeological Expedition:
-[] Chandrila: seek out the Tomb of the Third Barsen'thor, the great Warden of the Jedi Order during the years of the Cold War
-[] Belvasis: investigate rumors of Plettwell (a colony/enclave run by a Jedi botanist) and survey the ruins of Belsavis Prison


Learning

[] Reverse-engineer bacta (use smuggling supply to grow our own...)

[] Phrik Industries: per here and here, set up the facilities and supply chain to mass produce phrik or phrik-based alloys, and start to use it for more than armor plating (there are a lot of promising industrial applications that we might use it for). The price tag can (and should) be really high, but there's more than enough in-universe justification for some of the crazy sci-fi research we've proposed.


Personal
[] Physical Training
-[] Form IV - Ataru: Ahsoka Tano specializes in the aggressive and acrobatic fourth form of lightsaber combat. Perhaps she can train us? (Takes 2 Turns)
-[] Form VI - Jar'Kai: Ahsoka Tano is one of the few Jedi trained to wield two lightsabers in combat. Based on the moderate sixth form, Niman, it is a potent and fearsome tool in combat. (Takes 2 Turns)

[] Custom Lava Blaster: we have a lava crystal from Dantooine. We know Blazing Chain. Our Abyss Agents have customized 'kyber blasters' for their own use. Build a Force-friendly ranged weapon that boosts our Force connection, and causes splash damage on the target.


Hero Units
[] Under The Knife (Genemods)
-[] Voss: they specialize in precognition and Force Visions. (Lore, ???)
-[] Kel Dor: weather control and light-side Force lightning (Lore, Learning)
-[] Bosph: they develop their innate talent for Force-tracking (Lore, Intrigue)
-[] Epicanthix: genetic immunity from mind-tricks (default bonus when acting against a Force user?)
-[] Tarasin: strong sensitivity to the Living Force in others (Lore, Diplomacy)
-[] Bfasshi: attuned to the dark side (Lore, Martial)


PR-1 (Priam):

Silas Cata:

The Silencer

Cheriss Sair:

Thrawn:

Grievous:

Asajj Ventress:

[] Journeys of an Exile: there are relatively few Force sects listed here -- should we expand the sub-options to include any of the Sects listed under 'Diplomacy' and 'Lore'?


HK-47

Jango Fett:

EDIT
[] Mandalor-ize the Nova Corps: the Ailon Nova Corps is a billion-man mercenary army, and their homeworld just joined Neutral Space. Perhaps they'd be willing to adopt the mantle of the Mandalorian Guardians, or at least offer cross-training and coordinated logistics to drastically increase their effectiveness. Integrating the Nova Corps into the CNS seems like an important task anyway. (Hat-tip to @spiritualatheist, suggested here)

Talesan Fry:

Mungo Baobab

[] There and Back Again: send Bilbo Baobab on an adventure. I'm sure he'll appreciate it (sub-options include any of the non-dark-side archaeology sites listed)
[] Mergers and Acquisitions: we have the funds for it, but have lacked the time to invest in (and/or take over) any of the ship-building corporations we've had our eye on. Perhaps the heir of the Baobab family can assist us with such business dealings (suboptions include SubPro, Hoersch-Kessel, others listed under 'Stewardship')


Galen Erso
[] Study Lightsaber Crystals: the question of how and why lightsaber crystals function is a mystery to galactic science. Fortunately, Galen Erso is the leading expert on crystallography, and we have a bunch of crystals for him to examine, plus a bunch of Force Users who can help out. Perhaps we might learn how to synthesize 'living' crystals that are not dark-side aligned or colored red...

[] Materials Research: Assign Galen to analyze specific 'anomalous materials' for use in military and potential industrial applications (suboptions include any of the crystals listed under 'Learning').
 
Last edited:
This is something I was hoping to get done earlier in the quest:

Stewardship: [] Purchase MandalMotors and expand.
 
Back
Top