...Uh...yeah, probably. I doubt it'd be that hard to set up a training room near an output port and order a team to "survive" as it starts pumping out droids with stun weapons.

Hell, that sounds exactly like the kind of idea Xruk would suggest for training purposes.

Send the chumps who think they're hot shit into the Survival course. Course is this big huge internal bay filled with sightblockers, cover, and numerous entry points. Give the idiots sixty seconds to prepare.

Pull the lever.

It starts off easy, so easy at first. Just canon fodder and maybe a few droids that can take a hit or two before going down.

Then it gets harder. More and more canon fodder arrive each wave, and those rare droids that can take more than one hit start becoming common. Suddenly new droid types pop up, short crawlers that scuttle along the floor, big heavy mechs that can take a serious pounding. Things are getting rough, but they're still holding on.

Then the dial gets cranked to eleven. The droids have shields now, and the waves are so massive they actually have to change out there blaster power packs. The horde seems nigh on limitless, and as the last cover is destroyed and the survivors prepare to die fighting, a massive ion pulse strikes the room.

The droids all die. The foundry shuts off. The survivors are curled up in agony from the massive ion discharge.

Xruk walks back in, and is no longer completely disappointed.
 
...*Sigh* It's Macross you're thinking of. I'm not mad at you, I just get reflexively bitter towards Harmony Gold whenever I hear the name "Robotech."

Anyway. I don't know what you're thinking of using Shatterpoint for, but I'll be nice and point out that there are already transforming fighters in the form of the Vulture Droids - they're just nowhere near as flashy as Variable Fighters.

(Actually I think we had something along the lines of this conversation a while back...)
While variable fighters would be nice, I was actually thinking more along of how they used the various destroid classes on the initial trip back to earth during the Zentradi war. I am hitting a bit of a jam as most of the cap ship grade weaponry does not have sizes (aside from the heaviest versions). Because if we can mount a light turbolaser on a droid tank or walker chassis then there are some things I want to try out.

Oh and does the foundry produce munitions like proton torpedoes and concussion missiles?

Edit- Never mind I found what I was looking for the Tank Droid.
 
Last edited:
No. Unfortunately the Foundry only really delivers finished products - individual parts for things are buried away in inaccessible assembly lines.

@Dr. Snark Couldn't the modules just be set as the finished product? I mean if you can just create a droid chassis that hollowed out to make armor, setting modules as end products doesn't seem to be too much of a leap.
 
...*Sigh* It's Macross you're thinking of. I'm not mad at you, I just get reflexively bitter towards Harmony Gold whenever I hear the name "Robotech."

...T.T

I feel your pain. I feel it all too much, the darned bastards. We haven't had any of the neat looking games translated because of them, in addition to screwing the macross folks out of a larger fanbase.

The closest we've gotten to a macross game that isn't shite is robotech - battlecry.
 
Can we make vulture droids with the Foundry? They are much smaller than AT-STs.

Also, I am of the opinion that we should set the Foundry to creating a Droid army now and then leaving the droids shut down on Lordran. Build the same safeguards into them as the Foundry itself. That way, if we need to push the button, we have an army ready to go rather than having to wait for it.
 
revolutionizing light walkers is a good idea i mean the AT-ST was surprisingly deadly and quick despite it's shape and armor using destroids as a base for such a thing is something i'd agree too and then there is the Valkyries pretty dam flexible which makes them nightmares in the hands of the experienced think about all the stuff the average soldier is able to do in trying to avoid being shot then apply that to what the Valkyries robot modes agility.
 
Iron Man suits for everyone?
Knight Rider speeders?
Equus for all (or just the elites)?
Hmmmm.
 
"can the Foundry actually build things that have unique properties because of the materials in them?" Ugggghhhhh.

I'd just say the star forge's special ability is matter transmutation ('cuz it can draw from all the energy and mass in a star to do so) and that the Foundry requires feeding with the elements required by its products.

Fas, the Foundry has always been overpowered. It was created by the galaxies greatest empire and the third most technologically advanced species. It is a super-weapon that has never actually been used to its full capacity.

Yeah, but Star Wars has a great many super weapons and they cover a broad spectrum of power.

Keeping it as an industrial base will be useful, but we can't just spam units without giving the game away and losing our best edge, so its no game-changer on the subtle side of war.

I've said this before, but I think this is by far the most powerful way to use this.

Can you imagine how many base upgrades we could crank out each turn if we used the Foundry to produce things that reduced the cost of those expansions?

fasquardon
 
... we do have some quite adaptable droids, and a hero character specialized in droids. I think the only thing stopping us from using smart droids is the combination of 'unlimited production' + 'smart droids' == 'end of biological life' if something goes wrong ...
Now I'm imagining they're all like C-3PO. All neurotic and scared to do anything.

Everyone always does "AI decides to kill all humans due to programming error" No one ever does "Programmers worked to well on morality and educating them so now all they do is debate philosophy."
 
Now I'm imagining they're all like C-3PO. All neurotic and scared to do anything.

Everyone always does "AI decides to kill all humans due to programming error" No one ever does "Programmers worked to well on morality and educating them so now all they do is debate philosophy."

The perfect balance was the Tachikoma. Perfectly fine endlessly debating philosophy, while simultaneously completely happy slaughtering the enemy.

Good thing they all loved the major, or we might have had problems on our hand.
 
I'd just say the star forge's special ability is matter transmutation ('cuz it can draw from all the energy and mass in a star to do so) and that the Foundry requires feeding with the elements required by its products.



Yeah, but Star Wars has a great many super weapons and they cover a broad spectrum of power.



I've said this before, but I think this is by far the most powerful way to use this.

Can you imagine how many base upgrades we could crank out each turn if we used the Foundry to produce things that reduced the cost of those expansions?

fasquardon

Could be balanced by having to move the foundry to a nearby "empty system," limiting the base upgrade discounts to one particular place, with incentives for out of the way places to reduce the risk of it being found (as opposed to trying to park it near a city-planet like Taris or Coruscant).

Using it to build up Kiln as our personal planet makes sense, due to extra resources there not really raising any questions (people would be asking instead about the planet itself).
 
-The Foundry can build snubfighters, however since it wasn't designed to build anything flight-worthy aside from resource-gathering drones in the first place the most you're gonna be able to do is prototype something by hijacking one of the drone construction zones. (Leave it to Cheriss)

You said a good argument might convince you, so I'm giving it a shot. :)

Why isn't the Foundry capable of producing snubFighters? As long as those snubfighters are also droids and in line with your size requirements, the station, given its versatility, should be quite capable of producing those designs. As far as I know, there isn't anything particularly special about Starfighter engines, and repulsorlifts should also be within the station's capability.

Edit: It still might restrict hyperdrives to it's mining drones though. I think a software lockout on hyperdrives makes more sense than a hardware restriction on a station explicitly designed to build every kind of Droid design ever.
 
Last edited:
Now I'm imagining they're all like C-3PO. All neurotic and scared to do anything.

Everyone always does "AI decides to kill all humans due to programming error" No one ever does "Programmers worked to well on morality and educating them so now all they do is debate philosophy."
The perfect balance was the Tachikoma. Perfectly fine endlessly debating philosophy, while simultaneously completely happy slaughtering the enemy.

Good thing they all loved the major, or we might have had problems on our hand.
A more original approach would be that they are extremely human-like, so they end up becoming slackers, who procrastinate with passion while viewing holovids and surfing the holonet.
 
The perfect balance was the Tachikoma. Perfectly fine endlessly debating philosophy, while simultaneously completely happy slaughtering the enemy.

Good thing they all loved the major, or we might have had problems on our hand.

For an idea of what would happen if they weren't loyal and balanced, see the Machine Network in Nier Automata!

You said a good argument might convince you, so I'm giving it a shot. :)

Why isn't the Foundry capable of producing snubFighters? As long as those snubfighters are also droids and in line with your size requirements, the station, given its versatility, should be quite capable of producing those designs. As far as I know, there isn't anything particularly special about Starfighter engines, and repulsorlifts should also be within the station's capability.

Truth be told with enough time, effort, and jailbreaking you probably could, but if you're trying to do that you're probably in Hitting The Big Red Button territory.
 
Truth be told with enough time, effort, and jailbreaking you probably could, but if you're trying to do that you're probably in Hitting The Big Red Button territory.

It was kind of covered in your chapter but I see the problem with the Foundry being that it's just too useful.

If you start using it, then the question when any new problem arises is just 'why don't we just use the Foundry'.

It's a zero-effort solution to almost every problem. It would always be the easiest answer to every question.

I don't think the part of Ciaran that's into the (old) Sith philosophy would approve of an approach that would lead to such...stagnancy.
 
Truth be told with enough time, effort, and jailbreaking you probably could, but if you're trying to do that you're probably in Hitting The Big Red Button territory.
Thanks for explaining. Is my idea of assembling the army and locking it behind BRB (big red button) protocols viable?

Also, can the foundry produce vehicles which are not droids? I am thinking of somerhsom in the vein of the TF Droid army, with tanks, apcs, artillery etc. It is why I asked about snubfighters: I wanted some king of air superiority or planetary defense fighter.

Finally, I assume that the Foundry is capable of producing war materiel besides droids, because otherwise you wouldn't be able to supply your magnificent Droid army. Is this assumption correct?
 
What is the minimum size you can tell the Foundry droids to be? Because then you could make the various sizes of armour in a 100 bulk or whatever.
 
Back
Top