A Blind Jump
The workday had ended. I left my office and went back home.
Well, as much as anywhere was home these days. I wasn't going back to the Ascendancy. Not with so much going on in the wider galaxy. This was a place to sleep near where I work, and that is enough.
I'd scheduled a sample of Kubaz cuisine to gain further insight into their culture, their antipathy with the Verpine, and thus the continued insistence of the Verpine for their displays to be in red or yellow, as these colors were irritating to Kubaz eyes. It was, thus, no surprise to see chocolate-covered ants in a transpariplast package. Satisfied that I'd learned something, I picked up my personal datapad and logged onto the Holonet. Specifically, the Holonet-connected version of Quadrant.
Welcome, TheMitthTheLegend,
Story (100% clear)
Vs Computer (Grandmaster difficulty)
Vs Player (Casual)
Vs Player (Arena Elite Ladder Rank 1)
Submit A Unit
Give Feedback
I checked my list of challengers. Having been at the top of the Arena Elite ladder for months meant I tended to not have them. When you can't be challenged outside of the top 100 and you've beaten each member of the top 100 several times, that happens. There seemed to be some pretty strong competition for the other four spots in the top 5, and around the top 100. The thing was, the combination of screen names and strategies each had an appropriate response. For example, when
LetMeKelpYou played, I picked up Mon Calamari battle tactics and responded accordingly. They valued life too much to be effective strategists. Sometimes you need to sacrifice a pawn, or a frigate, to win the greater game.
Kelp tended to hang out in the top 10 and occasionally developed new maneuvers which surprised me, but which I could then adapt to and use myself later.
Also making this my game of choice was the "submit a unit" feature, which allowed for any number of different variant units to exist. I had something akin to Riphath's
Equus speeder zipping around causing problems for enemy infantry on any planet that made sense; I developed some other units also. One of the units I developed that saw extensive use was a gravity-well-projecting frigate.
Kelp was an absolute devil to play on water worlds.
When I saw on my list of challengers a new screenname, I was surprised and pleased.
Someone new. Another opportunity to learn.
Peerless And Fearless had rocketed to the top of the leaderboard and was challenging me from the #99 spot.
The early game went fine. We both developed strong foundations. The one thing that seemed out of place was that
Fearless had placed a fairly strong emphasis on Tatooine. He seemed to be using it as a staging ground.
Our forces met properly in the space around Ambria. Neither of us had managed to touch down but we were both looking to. I wanted the planet. He wanted the planet.
The maneuver game went my way over Ambria and I was between his ships and Ambria. I only had a cruiser, a few frigates, and a gravity-well projector frigate on site, though. Most of my other cruisers were nearby but not immediately on hand. The only question was how much he wanted to commit.
I saw a yellow-painted starfighter leave one of the cruisers
Peerless and Fearless was commanding. There weren't any default units that used that sort of paint scheme, so this must be a custom.
Wings of fighters boiled out from my cruiser to screen it. This was going to be interesting--
My cruiser had sustained heavy damage to the bridge...no capships in range, fighter screen would have picked up a cloaked ship--
That one yellow fighter had somehow jumped past my wings of fighters and frigates and was tearing up my cruiser all on its own.
I began to respond as quickly as possible and saw the single yellow fighter shredding through the fighters I'd ordered to attack it.
TheMitthTheLegend: A hyperspace jump within the same star system?
Fascinating.
Peerless And Fearless: Done it once or twice myself. Difficult but doable with the Force. Nice for being able to go where people don't expect you.
Normally the calculations required for a stable hyperspace jump were too long to be practical in combat, but if you either planned it out ahead of time or had superlative ability, you could do it, at least in theory. I'd heard of a Jedi Master or two suggesting that they could do it with the Force, but I wasn't sure how much of that was shop talk and how much was statements of belief. Apparently my opponent had made it happen, which in conjunction with his Tatooine obsession, told me exactly who he was.
I set the gravity well generator frigate running and called in my other cruiser-led battlegroups.
Peerless and Fearless wanted a big fight, did he? Well, I'd give him one.
Two more battlegroups emerged from hyperspace in flanking positions against the enemy's cruiser and attacked.
His bright yellow fighter found the edge of the gravity well and fled along the same line his cruiser took.
Peerless And Fearless: Gravity well projectors to bring your own ships in out of hyperspace exactly where you want them. Brilliant!
TheMitthTheLegend: I aim to please. =)
Peerless And Fearless: And to kill, apparently. ^_^''
TheMitthTheLegend: Now that you've attacked, yes. How's the weather out there, Anakin?
Peerless And Fearless: Not your worry, Thrawn. Just tugging on a few loose ends to see how much of the weave I can unravel.
Peerless And Fearless: Got to head out for now. This was fun, we should do it again sometime.
The game saved its state and closed.
I began to compile my report of the game. Maybe one of the techs would be able to pull something from his Holonet Connection Protocol or ping time to figure out where Anakin was playing from.
Or maybe I'd just get a chance to harmlessly match wits against one of the strongest Jedi later. Just another reason to keep playing Quadrant Online, I guess.
A/N: Thrawn and Anakin are two of the only individuals to have used hyperspace jumps as a tactical tool. I thought it fitting that they both deployed their signature trick against each other.