A/N: Here's part 2, with base-related write-ins. As before, suggestions are very welcome!

Publicola's Write-In Megalist: Turn 27 Base Upgrades​


Base Purchase:

[] Bespin -- there's an abandoned platform-city called 'Tibannopolis', that was designed as a sister-city for 'Cloud City' but which was abandoned some time ago. Recover it and turn it into an Abyss Watcher base.

[] Cularin -- either buy/recover an orbital platform city over the gas giant Genarius in the system (there's an abandoned fortress-orbital called the Conkesta, built for a recently-defeated local Dark Jedi, that has been floating away on a known trajectory ever since -- recover it!) Or, just buy a facility in one of the platform-cities over the jungle surface of Cularin itself.

[] Manda -- now that the Baobab family is on friendly terms with us, they might be willing to let us buy some space on their homeworld for closer cooperation and collaboration.




Coruscant Base:

[] Corusca Intelligencer: buy a 'paper', HoloNet News, or other media org, or buy space in the Column Commons or Calocour Heights districts to launch our own, and start building a propaganda machine to rival Palpatine's

[] Black Sun Territory: Grievous basically eradicated the Black Sun syndicate, but smaller local gangs have been scavenging the pieces and acquiring some of their old territory. Take over the district so it can't be used against us (OR use as flavor text for the first 'Underworld Takeover' upgrade...)

[] Undercity Healthcare: there are over 5000 'layers' to the city of Coruscant. Surely a few of those would appreciate better access to healthcare? Expand Karada's outreach to the lower-levels of the capital.

[] Emergency Exits: the Jedi Temple is a massive monument to the history and legacy of the Order. Given that the Republic is currently under the control of a Sith Lord, it might be wise to secure a few boltholes, or build some emergency evacuation tunnels around the Temple. Just in case.


Kaleesh Outpost:
[] Benelex Expansion: you've already invested in expanding Benelex House (good-guy bounty hunters that target kidnappers and murderers) to Kashyyyk, to hire the Wookies to secure their region of space. Expand Benelex to Kalee and hire the native warriors to do the same around Muun Space.


Oracle (Lucrehulk):
N/A


Mandalorian Mansion:
[] Pilot Academy: Mandalorians are famed as some of the best warriors in the galaxy. They do not have the same reputation as the best pilots in the galaxy. Train our own agents and guardians, and offer some of that training (and recruitment) to others...


Lordran, Kiln:
[] Baktoid Vehicle factories -- you have access to the blueprints, so why not build them on your private factory world where everything is cheap?
-[] Single-Trooper Aerial Platform: drastically increase speed & mobility of battle droid squads
-[] Armored Assault Tanks: drastically increase the armor and firepower of battle droid squads
-[] Multi-Troop Transport: battle droid squads may be securely stored until needed (removes cap on production?)
-[] Platoon Attack Craft: battle droid squads may be quickly deployed in battle as needed (and stored as needed)
-[] Vulture-class droid starfighter: cheap autonomous starfighters used for space combat (may require reprogramming to be useful...)
-[] C-9979 Landing Craft: spacebound transports for MTTs and AATs

[] Shipping center: send battle droids & vehicles offworld for use


La'Sombra (Asteroid Base):
N/A


Nar Shaddaa Property:
[] Karada Medcenters: the Smuggler's Moon is one of the poorest, dirtiest, most diseased locations in the entire galaxy. Surely there's demand for a full-time medcenter to help the poor huddled masses?

[] Versuch Labs: Shady, yes. Useful, most definitely. Expand your underworld 'research center/healthclinics' to the Smuggler's Moon. Its location should ensure a steady stream of patients in such desperate medical & financial straits, that it'll have no lack of (well-compensated) volunteers for medical trials or experimentation. Pair it with an 'official' Karada branch to maximize positive PR, for Lady Ciaran's charity for the poorest members of society.

[] Boltholes: Zez Kai-Ell learned that the currents of 'life' flowing through Nar Shadda was quite effective cover when he was hiding from Darth Nihilus. Perhaps we could invest in a few boltholes around the Smuggler's Moon, and offer them to our friends and allies. Reward: improved relations with Skirata, improved clone deserter network, fallback for Jedi...?

[] Serv-O-Droid Expansion: the legendary civilian droid manufacturer from Nimban is facing a steadily diminishing profit margin, and seems to be in danger of bankruptcy. Help them expand to Nar Shaddaa to streamline their production line with cheap labor, in exchange for a small ownership share.


Castell Facility:
N/A


Muunilist Mansion:
[] Muun Auditors: incorporate a new financial business, as professional auditors of everything, and offer your services (or rather, that of renowned Muun bankers) to the galaxy at large. Independent auditing is very big business, especially given the complexity of galaxy-level tax laws. And if it also gives us inside information on a wide array of governments and businesses around the Republic, all the better.


Vectivus' Home:
N/A


Kashyyyk Facility:

[] CEC Expansion: Invite the Corellian Engineering Corporation to expand their facilities to the planet, and hire Wookie labor for their mechanical expertise and physical labor. Cost: 50 Reward: +25 investment income

[] Serv-O-Droid Expansion: the legendary civilian droid manufacturer from Nimban is facing a steadily diminishing profit margin, and seems to be in danger of bankruptcy. Help them expand to Kashyyyk to streamline their production line with Wookie labor, in exchange for a small ownership share. The labor droids and personal service droids will certainly be appreciated by other planets in CNS space. Reward: investment income, slightly increased CNS recruitment rate


Taris Property:

[] Sports Development, Pt. 2: fund youth sports league, 'farm teams', minor leagues for various sports, sponsor a Taris sports franchise

[] Orbital Drydocks: provide a friendly drydock (supply station, repair bay, minor shipyard) for ships traversing Neutral Space... for a fee. (+ investment income)

[] Mercy Medcenter, Pt. 2: now that Karada has a foothold on Taris, start turning it into a fall-back headquarters in case Coruscant falls to Palpatine. Drastically expand your medical programs on Taris (possible Reward: free reroll per turn for lowest Learning/medical roll?)

[] Planetary Shield: in case of orbital bombardment or Sith-related shenanigans, why not buy a big 'NOPE' button?

[] Bureau of Ships and Services: offer to help the BoSS relocated to Taris, since the rest of the galaxy is still plagued by war. Wouldn't want anything to happen to all of those ship records...

[] Beautification: even after the war winds down and the influx of refugees slows to a halt, Taris will still deal with a constant flow of immigrants, seeking new opportunities, new freedoms, and the most beautiful ecumenopolis in the galaxy. (...I love the idea behind this -- hattip to @Andres110 -- but I have no idea what the rewards might be...)

[] Svivreni Mines: invest in a Svivreni mineralogy/mining company to expand its operations to the Taris undercity, and revitalize the ancient mining industry that first powered Tarisian economic growth.

[] Black Market: you know how we basically control all legitimate trade to and from Taris? Well, some people don't like paying taxes, so even with Taris's phenomenal prosperity, there's still a small but growing black market. Step in and take that over as well.

[] Ojoster Intelligencer: set up a newspaper/HoloNet feed/media company, and start taking control of media in the Northern Outer Rim.

[] Aegis Security Expansion: Fry Industries may provide electronic security, but that does little for physical security. Fortunately, we own a security company with its own training compound. Expand it to a facility on Taris, and offer bodyguard and escort services for the rich and famous.



Naboo Mansion:
N/A


Cato Neimoidia Mansion
N/A


Dantooine Facility
[] Space Curling Arena: there are quite a few notable asteroid fields in the space around Dantooine. Why not use them to popularize our new sport?


Ord Mantell Compound
N/A


Corellia Property
[] Defense Grid -- possibly pair this with a 'Aegis Security Expansion' upgrade, to provide income? Maybe "Cost: 75 Income: 25"?

[] Dedicated Salvage Teams: Corellia has a long and rich history, so there's plenty to be discovered, especially in The Pit -- a dedicated junkyard/archaeological dig site. Set up a salvage team.

[] Large-scale wiretaps:

[] Luxus Resort: the 'Gold Beaches' of Tyrena are already a tourist trap, while Doaba Guerfel is known for its wild preserves and mountain resorts. Find a good location and set up a vacation resort.

[] Corellian Recruitment Center: Corellia boasts of some of the best pilots in the galaxy. Hire a few for the Abyss Watcher, as pilots for our fleet or smugglers for our gang. The CNS Militia might want to get in on the action as well.

[] Fund Garm Bel Iblis's militia: whatever Corellia's official neutrality, Senator Garm Bel Iblis has formed a sort of private fleet to look after the space around Corellia since the Republic has declined to do so. Fund his fleet, and incorporate it into the CNS joint forces structure.

[] Corellian Merchants Guild investments: one of the largest trading companies in the southern Core, the CMG is well worth the investment, if only for the access to its prestigious Guildhouses around the galaxy

[] Treasure Ship Row: a massive open-air bazaar that's almost comparable to that of Coruscant. Set up shop, and offer space to sellers from other CNS worlds to advertise the wonders of the Outer Rim in general and Neutral systems in particular.

[] Karada Medcenter: you already have an existing relationship with Coronet Medcenter, one of the leading research hospitals in the galaxy. Now that you're on the same planet, that collaboration can really take off. Coronet does best with high-status (rich) clients, so target the poorer members of society for medical treatment.

[] Corellian Engineering Corporation: CEC is the best civilian starship manufacturer in the galaxy, known for their emphasis on easy repair and modular systems. Offer to help them out, however you can.

[] Nerfworks: the CEC runs an experimental starship think-tank in one of the orbital shipyards, colloquially called 'Nerfworks'. Their recent specialty has been in constructing mostly autonomous droid-starships. Invest in the think-tank, to unlock cooperative research with Cheriss!




A/N: my original plan was to focus on the list of upgrades for Corellia, with one or two for our other bases since I'd already listed so many in previous turns. Except... it's a big galaxy, so there's plenty of other ideas I had. No idea how many of these should count as valid, (that's up to @Dr. Snark) but hopefully this list will spark a few ideas that might work even better.
 
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Miscellaneous items:
Ord Mantell Compound:
[] Defense Grid: Thankfully the defense grid here is still active. It pays to be able to move into a proper criminal compund...
@Dr. Snark, don't forget to include 'Defense Grid' in the front-page list of 'Planetary Assets' for Ord Mantell.

Oh Force this is going to be one of those turns when we want to do everything, but can't.
You mean like last turn? And the turn before that? And the turn before that?

This is not a new state of existence for us. :p

Don't we have Dantooine? IIRC.
Kinda. The Jedi Enclave on Dantooine was destroyed with orbital bombardment, then infested with incredibly deadly creatures called Laigreks. We have scavenger & archaeological teams working to explore and excavate the thing, but they won't be done with their work for a long time (if ever). While we could rebuild the Enclave (or build a separate one of the planet), I'd say it'd be better to find somewhere else.

Plus, if we bring Dantooine to the Jedi Council's attention, they'd probably want a share of the artifacts we're discovering by that dig.

There are plenty of other disused temples around. We should be able to find one or several that would serve our purposes. (Given that we'll be exploring Yavin this turn, I'd tempted to just refurbish the various sites around Yavin and call it good... :D
 
[] Undercity Healthcare: there are over 5000 'layers' to the city of Coruscant. Surely a few of those would appreciate better access to healthcare? Expand Karada's outreach to the lower-levels of the capital.
[] Karada Medcenters: the Smuggler's Moon is one of the poorest, dirtiest, most diseased locations in the entire galaxy. Surely there's demand for a full-time medcenter to help the poor huddled masses?
Why would we do this? We won't make money servicing people that poor, the security needed to fend off criminals means it'll cost more to set up, and reputation-wise it would be a drop in the bucket.

[] Versuch Labs: Shady, yes. Useful, most definitely. Expand your underworld 'research center/healthclinics' to the Smuggler's Moon. Its location should ensure a steady stream of patients in such desperate medical & financial straits, that it'll have no lack of (well-compensated) volunteers for medical trials or experimentation. Pair it with an 'official' Karada branch to maximize positive PR, for Lady Ciaran's charity for the poorest members of society.
Doing shady experiments on people and shining a spotlight on the place where we do those shady experiments is not a good idea.

[] Treasure Ship Row: a massive open-air bazaar that's almost comparable to that of Coruscant. Set up shop, and offer space to sellers from other CNS worlds to advertise the wonders of the Outer Rim in general and Neutral systems in particular.
So Coruscant has its own massive open air bazaar? An option where we do this on Coruscant should be available and also give more profit due to Coruscant's starting location bonus.
 
how about some options to increase the chance to get some more abyss watchers? we only have two of them, and i kinda want more. also, i would love for the chance to train those two to the next level.
 
Why would we do this? We won't make money servicing people that poor, the security needed to fend off criminals means it'll cost more to set up, and reputation-wise it would be a drop in the bucket.
Actually, good point: we shouldn't run our undercity clinics through Karada, when turning them into Silver Cross charities would be far more profitable. Between the paltry subsidies from Palpatine, the Wookie maps, and our outstanding PR campaign, we get a 60% bonus to all Silver Cross income.

Even in real life, charity can be a surprisingly (appallingly) lucrative business.

how about some options to increase the chance to get some more abyss watchers? we only have two of them, and i kinda want more.
Well, we do have a Personal 'training' action to increase the chance of gaining new Abyss Walkers. The problem, at least so far, is that we still haven't encountered anything to use them for -- they've had no mechanical impact on this quest. So I'm not sure if people will be all that interested in spending actions to increase their ranks.

also, i would love for the chance to train those two to the next level.
My impression is that they are the next level -- that they've 'maxed out' the full Force training we have to offer, and that whenever we learn a new technique, they're the first to catch up and learn it as well. I don't think Dr. Snark plans on any 'Tier 4' agents, though, unless that is referring to our Hero Units...
 
watch this closely - many echoes are about to converge
Oh this is going to be so much worse than a bombing, isn't it?


edit: Wait, shit. This is it. This is the endgame. Whip up a riot, fake or force a jedi overreaction, broadcast hundreds of "innocent" people dead at jedi hands all over the galaxy and you know what you have? A galactic population that will goddamn cheer for the initiation of Order 66.
 
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Oh this is going to be so much worse than a bombing, isn't it?


edit: Wait, shit. This is it. This is the endgame. Whip up a riot, fake or force a jedi overreaction, broadcast hundreds of "innocent" people dead at jedi hands all over the galaxy and you know what you have? A galactic population that will goddamn cheer for the initiation of Order 66.

You might be on to something there. Because I'm pretty sure Bariss Offee's bombing has been butterflied away with all the changes we've caused. And even if it happens as canon, it wouldn't quite be the "perfect storm" on the horizon. There's either something else at work, or a whole lot more then the Temple bombing.
 
Personally, my preferred method of 'dealing' with Thyferra is to steal the methods of Bacta production... then spread it everywhere. If they still want to be a part of the CNS when their monopoly on Bacta has been smashed (and the market they want to sell to is already, at least partially, filled) then we may need to do something else. But seriously, fuck those guys. Let's destroy their monopoly if we can.
 
Personally, my preferred method of 'dealing' with Thyferra is to steal the methods of Bacta production... then spread it everywhere. If they still want to be a part of the CNS when their monopoly on Bacta has been smashed (and the market they want to sell to is already, at least partially, filled) then we may need to do something else. But seriously, fuck those guys. Let's destroy their monopoly if we can.

Medicine shouldn't be hoarded. It should be shared.

It's only the right thing to do after all.
 
Republic Navy Facing Sudden Setbacks: For reasons currently unknown the Republic Navy has been suffering from a number of deadly ambushes that have left many ships dead. No conclusive evidence has been uncovered as to what Separatist vessel has been capable of doing such damage in a short amount of time.
A mystery ship has been attacking the Republic Navy -- anyone have any ideas?
I think The Malevolent. I bet Admiral Trench leads them, might be his style...

watch this closely - many echoes are about to converge
Ohhh, This'bad
When echoes converge 1 light pull/push can have enormous consequences .... Let's make sure they're beneficial, not negatives

Kal Skirata: Skirata's deserter network is still going strong, and our nano-droids have ensured that any troopers that have joined him do not have the biochips implanted within them. Between them, the Null ARCs, and the potential assistance of Miss Tur-Mukan they are a strong asset in our favor. I am somewhat uncertain as to Ovolot's usefulness in the long term, but I cannot deny that her ability to produce an antigen to FG36 is well worth it.
well we could try and secure the help of
The Kaminoan Jedi - Kina Ha [Legends]
cause she's actually sane AND has normal emotions.

that is quite rude
i've been nothing but helpful on Mortis and since and this is the thanks I get
.... Honoured to finally meet you m'lady
 
My friend there's nothing too crazy Ciaran won't do. I mean this isn't out of character for Dooku, he once invited Master Yoda round to see if he could convince him to stop the Jedi Order fighting for the Republic, while Yoda tried to, in a polite and civil manner, convince Dooku to surrender himself. I can remember much, but I do recall that Dooku got a vision of what would happen if Yoda turned to the Dark Side, he was apparently scarier than Sidious.
huh, weird thought, but has this come to pass yet? I mean, invite both Cirian and yoda to dinner. have them arrive at the same time, and drop hints and information to both of them, while also trying to convince them join him. Win-Win situation for him. success and more power, fail and more distrust is sown between two of his foes.
 
huh, weird thought, but has this come to pass yet? I mean, invite both Cirian and yoda to dinner. have them arrive at the same time, and drop hints and information to both of them, while also trying to convince them join him. Win-Win situation for him. success and more power, fail and more distrust is sown between two of his foes.

Well the timeframe sort of fits as The Clone Wars is stated to be raging for almost two years, but unfortunately Dooku is smart enough to not invite the Grandmaster into his home and meets Yoda on Vjun, under the guise of arranging a ceasefire because 'things have gotten far out of hand.' Plus Ventress was still with Dooku at the time.

Oh and the book does contain the best Yoda snark:

Yoda: Secret, shall I tell you? Grand Master of Jedi Order am I. Won this job in a raffle, I did, think you? "How did you know, how did you know, Master Yoda?" Master Yoda knows these things. His job it is.
 
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You know .01% is one in ten thousand chance right?

Yeah, but by 1000 attempts you've still had enough chances that you should have injured him at least once, allowing one of the several hundred others to succeed.

Or you're that incompetent that you'll never succeed anyway at which point why are you sending assassins after them anyway unless it's some weird kind of flirting?
 
I'd rather prepare the groundwork, then get the job done the first time around.
 
Phlut Design Systems seems like a good option for bases. Its fairly cheap, gives a semi decent return on investment, and unlocks a ton of new droid designs.
 
Only solution to Thyferra is if they withdraw their application. No other way to do it. Everything else leads somewhere bad.
...Yeah, that's a good point. On the other hand, we already have several systems who wanted to join the CNS, but were not able to apply officially due to political reasons. Could we persuade Thyferra to downgrade their membership to 'under-the-table support'?

Specifically, I was thinking we might try a carrot-and-stick approach.

The stick is obvious: as @Stealthy suggests, we can make the membership requirements so onerous they would decide to revoke their application, or use back-alley intimidation to 'encourage' them to find another path.

The carrot should also be obvious. Thyferra wants access to the galactic marketplace; they want to be able to sell to the Republic, not just to the CIS. We happen to run one of the largest smuggling operations in the galaxy, and have access to the big players in the criminal underworld who might do the same. So: we promise to help smuggle bacta supplies off Thyferra, for our mutual profit.

They get most of the benefits of CNS membership (access to a market, albeit a black market) without the political complications of actually joining us.

The trick would be, to ensure that whoever offers the carrot, is a different 'party' than the one offering the stick. So: it's the CNS representative who makes the membership requirements onerous, Duchess Satine who runs the anti-Thyferran PR campaign, we pin the back-alley intimidation on the Separatists, and offer our own Abyss Watcher fleet to help with the smuggling. Or something like that.

Ideally, this arrangement would give us access to bacta shipments or to the planet Thyferra itself, so that in a future turn we'd have an easier time of stealing that bacta formula and learning to produce it ourselves...
 
Hmmmm. Another hypothetical angle is to convince the Separatists to let Thyferra sell Bacta freely to the CNS and CNS alone. That alleviates the CIS concerns about it damaging their side of the war while allowing Thyferra to actually join the CNS. Of course, that then opens up a "Okay we secured this planet but don't actually need/want anything here except to deny enemy assets, join CNS and promise to not do anything to help the other side" precedent, though the increased taxes for the Republic could throw a wrench into those plans.

Can we get an analysis of the political fall out of seceding from the Republic, on a "Until the War is over and then we'll do reintegration talks" and permanent basises?
 
Hmmmm. Another hypothetical angle is to convince the Separatists to let Thyferra sell Bacta freely to the CNS and CNS alone. That alleviates the CIS concerns about it damaging their side of the war while allowing Thyferra to actually join the CNS. Of course, that then opens up a "Okay we secured this planet but don't actually need/want anything here except to deny enemy assets, join CNS and promise to not do anything to help the other side" precedent, though the increased taxes for the Republic could throw a wrench into those plans.

Can we get an analysis of the political fall out of seceding from the Republic, on a "Until the War is over and then we'll do reintegration talks" and permanent basises?
and then the rebublic attacks us for not giving them the bacta, and if we do give it to them the seps attack us, and if we HOURDE IT THEY BOTH ATTACK US.
edit: another thing, the fuckers WANT to sell it to everyone cause they want that money. we cant keep them and force them to not sell, they would split in a second.
 
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and then the rebublic attacks us for not giving them the bacta, and if we do give it to them the seps attack us, and if we HOURDE IT THEY BOTH ATTACK US.
edit: another thing, the fuckers WANT to sell it to everyone cause they want that money. we cant keep them and force them to not sell, they would split in a second.

If the Republic attacked us it'd be political suicide (probably). They currently have access to basically no market due to CIS not using Bacta much at all, so CNS alone as a market would be a vast improvement over their current situation.

Ideally, the Republic could solve this problen for us and just retake the planet, but they likely aren't able to do that in time to prevent our political issues.

Could we negotiate with CIS for the planet? What would be their selling price?
 
I'm bringing up my idea again for dealing with the Thyferra Crisis:

Well I did have an idea... we could bring in the help of a faction that wants to preserve the status quo. I was thinking of a joint Hutt-Watcher operation to blackmail and/or buy out the boards of both megacorps into convincing them to drop their request, since it isn't public there won't be any backlash.

As to why the Hutts might help... well a hostile takeover of the bacta cartel going to generate a lot of credits and if the CNS gets invaded they loose a lot of credits.

You might be on to something there. Because I'm pretty sure Bariss Offee's bombing has been butterflied away with all the changes we've caused. And even if it happens as canon, it wouldn't quite be the "perfect storm" on the horizon. There's either something else at work, or a whole lot more then the Temple bombing.

Wait. Even if we butterflied Barris, the bombing would still happen, considering the people who did it only needed Barris for the nano-droids. They just need someone able to get them.

Besides there is one other Jedi who might make a more dangerous opponent in this situation. One Jedi who would actively plan to frame someone else, rather than the spontaneous panicked method that Barris used. Who would do it, not out of protest for the war, but because they want to get the attention of the Sith.

I am talking about Jedi Master Pong Krell.
 
If the Republic attacked us it'd be political suicide (probably). They currently have access to basically no market due to CIS not using Bacta much at all, so CNS alone as a market would be a vast improvement over their current situation.

Ideally, the Republic could solve this problen for us and just retake the planet, but they likely aren't able to do that in time to prevent our political issues.

Could we negotiate with CIS for the planet? What would be their selling price?
no, cause this is palps wanting a exuse to invade us and he already has like 100 plans to make us the villian.
 
Commenting on actions/bases since there's been no new ones yet. If its not here it's because the action in question was already going to be a thing.

[] Skyguy's Backup: Anakin Skywalker is always getting into trouble. Assign our agents to always help get him out of it. The more he relies on Ciaran and her organization, the more likely he'll view us fondly and maybe even join us down the road. (Basically: I'd like to follow up on our work with the 501st. Anyone got a more specific idea for this?)

[] Jedi Youngling Protection Ops: This protesting...does not sit well. Let's see if we can't help the Jedi move their children and nonessential personnel offsite until this is all sorted. Work with Yoda and the Jedi Council, to refurbish a disused Jedi Temple or Academy. Or build one of our own, location given out on a strict need-to-know basis, as a back-up for Temple residents in case of emergency....

First one...dunno about that. It's not really specific enough and I already have other plans (which probably isn't that much of a shock all things considered.).
Second one - after thinking about it I'm cool with making it an action. It'll probably fall under Diplomacy but I think I can finagle that into being a CNS action; it'd be semi-public and would be (officially) overseen by people who aren't Ciaran to reassure them.

[] If Angels Were To Govern Men: appealing to the Senate's better nature isn't going to work. But all politicians are susceptible to pressure from the general public, and Ciaran is the most popular philanthropist in the galaxy. Push for a measure to amend the Palpatine Tax (use friendly media to relabel it as such) to allow the 'contribution' of neutral systems to be paid in donations to Silver Cross, Refugee Relief Movement, or other charitable organizations.

Seems legit.

[] Sienar Custom Vessels:
-[] Hospital Base-Ship (find better name?): there are a lot of species in the galaxy, and a lot of planets, and many of them have little access to health care. Ask Raith Sienar to design a hospital ship that can convert into an earth-side hospital building. This would ensure that they'd be versatile enough to help with both space- and land-based battles, and allow you to offer medical care to impoverished native populations around the galaxy....

Mobile hospitals eh...I think this could work, sure. The Republic has similar stations after all.

[] Medical Battlefleet: use the new Karada Shipyard over Taris to produce an armada of hospital ships -- light-frigate flagship(s), with the bulk of the fleet being lightly armed but well-defended and highly manueverable corvettes, able to intervene in the immediate aftermath of a battle to save lives (following the model of the Sudden Restoration). Make sure each ship is outfitted with a neutralizer for clone inhibitor chips, and that the medical personnel is trained for dealing with clones. Reward: lives saved, good PR, improved relations with Kal Skirata, expanded network of clone deserters...)

[] Deepen Baobab Partnership: meet with this elusive Mungo Baobab, and maybe take a tour of the Baobab Archives... (follow up on last turn's Action)

[] Host the Galactic Games : thanks to our investments, Sports Development Programs, and arenas, Taris has reclaimed its swoop-bike heritage and is suitable for hosting the Galactic Games. Thanks to its location (in the heart of Neutral Space), it's also an ideal candidate for hosting such an event in the midst of an ongoing war. Seal the deal.

[] Organize Galactic Swoop Racing Circuit: re-found racing circuit from days of the Old Republic, as symbol of Taris's revitalization. Rewards: PR, tourism income, meet celebrities, invite guests (annoy Padme), etc. Perhaps establish a separate 'Force-only Circuit' designed for Force-capable pilots? (Use that as a draw to invite & recruit minor Force sects from around the galaxy...).

These are all legit, though I might change the rewards around for them.

[] Archaeological Expeditions:
-[] Cularin: seriously. There's a ridiculous amount of stuff to visit, including a 'maverick' Jedi Academy, lightsaber-resistant metal in the asteroids, multiple Force artifacts of terrifying power, a Force-sensitive species of bipedal chameleons... yeah.
-[] Endor: I have no idea how much of the TV show is 'canon' for this quest, but the sheer weirdness of everything here might be worth our time...
-[] Kathol Outback: you've heard rumors about weird Force-wielding aliens who hate slavery and know how to teleport. Might be worth checking out...

[] Prepare the Chu'unthor: once Raith Sienar refurbishes the praxeum-ship to his satisfaction, you'll be using it to make contact with Force sects from all over the galaxy. Make sure it's ready for everything -- fully-kitted barracks, simulation rooms, lightsaber parts, training manuals, etc. (improved chance of recruiting and/or learning from Force sects once Chu'unthor is active...)

Cularin: Would you say that there's enough evidence to justify sending looting archaeology teams to the area? If so then I'm game.
Endor: Not sure this falls under "archaeology" per se...
Kathol: Eh, got enough evidence to send something there. Legit.

Chu'unthor: Not really sure what the point of this would be since I feel like this would be covered under the second stage repairs.

[] Cheaper Genemods: develop cheaper and less invasive methods for genemodding, so the tech is accessible to our lower-level soldiers (esp. Agents and Walkers), or even available for sale to the general public...

[] Near-Human Genemods: ask your Arkanian geneticists to expand the offerings of 'near Human' genemods that are on offer. Specifically:
- Icarii (weird biology, humans that can survive dismemberment/decapitation)
- Ferrerreo (regenerative, gold-skinned humans)
- Epicanthix (genetic immunity to Jedi mind tricks & telepathy...)
- Omwati -- blue skin, feather head, exceptionally intelligent though physically fragile
- Nothoiin -- gold skin, naturally gifted pilots
- Balosar -- antennapalps provide a degree of empathy & danger sense; their heavily polluted homeworld has also made them somewhat poison-resistant
- Trailian -- considered 'beautiful' and naturally Force-sensitive
- Sephi -- lavender skin and pointy ears, naturally long-lived, known for a natural affinity for droids & machinery
- Voss -- freaky compound eyes, best known for a natural disposition for highly accurate Force Visions
- Kiffar -- baseline humans with an odd genetic mutation, that 1 out of 100 Kiffar has a natural 'psychometry' ability

[] Vulture Droid Upgrade: ask Cheriss to design improvements to the 'vulture droid' starfighter, either to the physical chassis or to the software/programming. Thanks to mechu-daru, there's really no limit to the potential improvements, though she'll need to be careful to keep things mass-producible. Perhaps she could also ask Raith to offer his advice, or look over the schematics before they're finalized.

Cheap Genemods or something along those lines were already going to be a thing.
Dunno about expanding selection of Near-Human mods, if only because it'd be a total pain to keep track of.
Vulture Droids would probably fall under the Sair Frame action.

[] Recruit Talesan Fry: he lives on Taris, so he clearly trusts us enough to move to a planet we own and operate. He knows something's rotten in the state of Denmark, so invite him into our confidence and make him part of the team... OR turn into Diplomacy Action? OR a Stewardship Action?

Hm...maybe Stewardship. Have to think about this.

[] help Kal Skirata set up clone sanctuaries, provide 'official cover' for now-civilian clones (...claim Mandalorian citizenship?) Recruit for Mandalorian Guardians or Abyss Watchers or 'security personnel' for new hospital ships...

I feel like this is already covered by the Deserter Networks action that's already been done.

[] Hire Kaori Batta: everyone knows where to find him. The self-acclaimed 'best big-game hunter in the galaxy' is a regular at Exovar's Emporium on Neftali. Suggest that Grievous challenge him to a competition...

I'm going to be a jerk and say no, and unfortunately I can't tell you why specifically because (minor) spoilers. But you can probably figure it out given what's already available.


[] Bespin -- there's an abandoned platform-city called 'Tibannopolis', that was designed as a sister-city for 'Cloud City' but which was abandoned some time ago. Recover it and turn it into an Abyss Watcher base.

[] Cularin -- either buy/recover an orbital platform city over the gas giant Genarius in the system (there's an abandoned fortress-orbital called the Conkesta, built for a recently-defeated local Dark Jedi, that has been floating away on a known trajectory ever since -- recover it!) Or, just buy a facility in one of the platform-cities over the jungle surface of Cularin itself.

[] Manda -- now that the Baobab family is on friendly terms with us, they might be willing to let us buy some space on their homeworld for closer cooperation and collaboration.

Hmm...Tibannopolis sounds interesting and Bespin is in CNS space...sure. Make it a not-Cloud City if you want.
Cularin sounds legit too.
Manda would also be fine.

[] Corusca Intelligencer: buy a 'paper', HoloNet News, or other media org, or buy space in the Column Commons or Calocour Heights districts to launch our own, and start building a propaganda machine to rival Palpatine's

[] Black Sun Territory: Grievous basically eradicated the Black Sun syndicate, but smaller local gangs have been scavenging the pieces and acquiring some of their old territory. Take over the district so it can't be used against us (OR use as flavor text for the first 'Underworld Takeover' upgrade...)

[] Undercity Healthcare: there are over 5000 'layers' to the city of Coruscant. Surely a few of those would appreciate better access to healthcare? Expand Karada's outreach to the lower-levels of the capital.

[] Emergency Exits: the Jedi Temple is a massive monument to the history and legacy of the Order. Given that the Republic is currently under the control of a Sith Lord, it might be wise to secure a few boltholes, or build some emergency evacuation tunnels around the Temple. Just in case.

Black Sun would be flavor, Emergency Exits would probably fall under the temporary evacuation action mentioned earlier. Aside from that, these are legit.

[] Benelex Expansion: you've already invested in expanding Benelex House (good-guy bounty hunters that target kidnappers and murderers) to Kashyyyk, to hire the Wookies to secure their region of space. Expand Benelex to Kalee and hire the native warriors to do the same around Muun Space.

Legit.

[] Pilot Academy: Mandalorians are famed as some of the best warriors in the galaxy. They do not have the same reputation as the best pilots in the galaxy. Train our own agents and guardians, and offer some of that training (and recruitment) to others...

I'll re-flavor this as having Corellian ties. Aside from that, legit.

[] Baktoid Vehicle factories -- you have access to the blueprints, so why not build them on your private factory world where everything is cheap?
-[] Single-Trooper Aerial Platform: drastically increase speed & mobility of battle droid squads
-[] Armored Assault Tanks: drastically increase the armor and firepower of battle droid squads
-[] Multi-Troop Transport: battle droid squads may be securely stored until needed (removes cap on production?)
-[] Platoon Attack Craft: battle droid squads may be quickly deployed in battle as needed (and stored as needed)
-[] Vulture-class droid starfighter: cheap autonomous starfighters used for space combat (may require reprogramming to be useful...)
-[] C-9979 Landing Craft: spacebound transports for MTTs and AATs

[] Shipping center: send battle droids & vehicles offworld for use

Hmm...okay I got this. These are legit but they aren't going to be in Core Space unlike the rest of the lines on Cato Nemodia. Something to consider.

I still dunno about the landing craft because that's a bit bigger than the rest of the items here...though given Kiln already has shipyards in orbit I can see a slipway being built for them. That makes much more sense.

[] Karada Medcenters: the Smuggler's Moon is one of the poorest, dirtiest, most diseased locations in the entire galaxy. Surely there's demand for a full-time medcenter to help the poor huddled masses?

[] Versuch Labs: Shady, yes. Useful, most definitely. Expand your underworld 'research center/healthclinics' to the Smuggler's Moon. Its location should ensure a steady stream of patients in such desperate medical & financial straits, that it'll have no lack of (well-compensated) volunteers for medical trials or experimentation. Pair it with an 'official' Karada branch to maximize positive PR, for Lady Ciaran's charity for the poorest members of society.

[] Boltholes: Zez Kai-Ell learned that the currents of 'life' flowing through Nar Shadda was quite effective cover when he was hiding from Darth Nihilus. Perhaps we could invest in a few boltholes around the Smuggler's Moon, and offer them to our friends and allies. Reward: improved relations with Skirata, improved clone deserter network, fallback for Jedi...?

[] Serv-O-Droid Expansion: the legendary civilian droid manufacturer from Nimban is facing a steadily diminishing profit margin, and seems to be in danger of bankruptcy. Help them expand to Nar Shaddaa to streamline their production line with cheap labor, in exchange for a small ownership share.

These are legit.

[] Muun Auditors: incorporate a new financial business, as professional auditors of everything, and offer your services (or rather, that of renowned Muun bankers) to the galaxy at large. Independent auditing is very big business, especially given the complexity of galaxy-level tax laws. And if it also gives us inside information on a wide array of governments and businesses around the Republic, all the better.

Legit.

[] CEC Expansion: Invite the Corellian Engineering Corporation to expand their facilities to the planet, and hire Wookie labor for their mechanical expertise and physical labor. Cost: 50 Reward: +25 investment income

[] Serv-O-Droid Expansion: the legendary civilian droid manufacturer from Nimban is facing a steadily diminishing profit margin, and seems to be in danger of bankruptcy. Help them expand to Kashyyyk to streamline their production line with Wookie labor, in exchange for a small ownership share. The labor droids and personal service droids will certainly be appreciated by other planets in CNS space. Reward: investment income, slightly increased CNS recruitment rate

Legit, though I'll have to think about the recruitment rate increase for the latter.

[] Sports Development, Pt. 2: fund youth sports league, 'farm teams', minor leagues for various sports, sponsor a Taris sports franchise

[] Orbital Drydocks: provide a friendly drydock (supply station, repair bay, minor shipyard) for ships traversing Neutral Space... for a fee. (+ investment income)

[] Mercy Medcenter, Pt. 2: now that Karada has a foothold on Taris, start turning it into a fall-back headquarters in case Coruscant falls to Palpatine. Drastically expand your medical programs on Taris (possible Reward: free reroll per turn for lowest Learning/medical roll?)

[] Planetary Shield: in case of orbital bombardment or Sith-related shenanigans, why not buy a big 'NOPE' button?

[] Bureau of Ships and Services: offer to help the BoSS relocated to Taris, since the rest of the galaxy is still plagued by war. Wouldn't want anything to happen to all of those ship records...

[] Beautification: even after the war winds down and the influx of refugees slows to a halt, Taris will still deal with a constant flow of immigrants, seeking new opportunities, new freedoms, and the most beautiful ecumenopolis in the galaxy. (...I love the idea behind this -- hattip to @Andres110 -- but I have no idea what the rewards might be...)

[] Svivreni Mines: invest in a Svivreni mineralogy/mining company to expand its operations to the Taris undercity, and revitalize the ancient mining industry that first powered Tarisian economic growth.

[] Black Market: you know how we basically control all legitimate trade to and from Taris? Well, some people don't like paying taxes, so even with Taris's phenomenal prosperity, there's still a small but growing black market. Step in and take that over as well.

[] Ojoster Intelligencer: set up a newspaper/HoloNet feed/media company, and start taking control of media in the Northern Outer Rim.

[] Aegis Security Expansion: Fry Industries may provide electronic security, but that does little for physical security. Fortunately, we own a security company with its own training compound. Expand it to a facility on Taris, and offer bodyguard and escort services for the rich and famous.

Don't think further sports development would be worth it and is probably covered under the initial upgrade. As for Beautification...hmm...let's call that a "vanity" option more than anything else. Aside from that, legit.

[] Space Curling Arena: there are quite a few notable asteroid fields in the space around Dantooine. Why not use them to popularize our new sport?

Sure why not.

[] Defense Grid -- possibly pair this with a 'Aegis Security Expansion' upgrade, to provide income? Maybe "Cost: 75 Income: 25"?

[] Dedicated Salvage Teams: Corellia has a long and rich history, so there's plenty to be discovered, especially in The Pit -- a dedicated junkyard/archaeological dig site. Set up a salvage team.

[] Luxus Resort: the 'Gold Beaches' of Tyrena are already a tourist trap, while Doaba Guerfel is known for its wild preserves and mountain resorts. Find a good location and set up a vacation resort.

[] Corellian Recruitment Center: Corellia boasts of some of the best pilots in the galaxy. Hire a few for the Abyss Watcher, as pilots for our fleet or smugglers for our gang. The CNS Militia might want to get in on the action as well.

[] Fund Garm Bel Iblis's militia: whatever Corellia's official neutrality, Senator Garm Bel Iblis has formed a sort of private fleet to look after the space around Corellia since the Republic has declined to do so. Fund his fleet, and incorporate it into the CNS joint forces structure.

[] Corellian Merchants Guild investments: one of the largest trading companies in the southern Core, the CMG is well worth the investment, if only for the access to its prestigious Guildhouses around the galaxy

[] Treasure Ship Row: a massive open-air bazaar that's almost comparable to that of Coruscant. Set up shop, and offer space to sellers from other CNS worlds to advertise the wonders of the Outer Rim in general and Neutral systems in particular.

[] Karada Medcenter: you already have an existing relationship with Coronet Medcenter, one of the leading research hospitals in the galaxy. Now that you're on the same planet, that collaboration can really take off. Coronet does best with high-status (rich) clients, so target the poorer members of society for medical treatment.

[] Corellian Engineering Corporation: CEC is the best civilian starship manufacturer in the galaxy, known for their emphasis on easy repair and modular systems. Offer to help them out, however you can.

[] Nerfworks: the CEC runs an experimental starship think-tank in one of the orbital shipyards, colloquially called 'Nerfworks'. Their recent specialty has been in constructing mostly autonomous droid-starships. Invest in the think-tank, to unlock cooperative research with Cheriss!

These are fine, and I like the idea of folding Aegis together with Defense Grid.
 
@Dr. Snark, I talked to Publicola about the medcentres and he agrees that they don't make sense. The patients are too poor for us to make a profit off of and start up expenses would be increased to make them criminal-proof. It would make more sense if they were part of charities we could profit off of instead of straight up Karada hospitals.
 
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