A/N: Post or send me your write-in suggestions, and I'll add them to the list!
Publicola's Write-In Megalist: Turn 27 Actions
Martial
[] Foundry Assault Teams: "Your graduation exam will be a mission with a Foundry Assault Team. If you survive you pass. Oh and the droids there have been constantly adapting to our tactics.
Good luck." Sending your agents to reclaim the Foundry, one level at a time. Reward: Foundry reclaimed as an Abyss Watcher base, improved chance of promoting Guardians [Takes 2+ turns, locks action for 1 turn] OR turn this into a Hero action for HK-47 or one of our Martial heroes?
[] Skyguy's Backup: Anakin Skywalker is
always getting into trouble. Assign our agents to always help get him out of it. The more he relies on Ciaran and her organization, the more likely he'll view us fondly and maybe even join us down the road. (Basically: I'd like to follow up on our work with the 501st. Anyone got a more specific idea for this?)
[] Jedi Youngling Protection Ops: This protesting...does not sit well. Let's see if we can't help the Jedi move their children and nonessential personnel offsite until this is all sorted. Work with Yoda and the Jedi Council, to refurbish a disused Jedi Temple or Academy. Or build one of our own, location given out on a strict need-to-know basis, as a back-up for Temple residents in case of emergency....
Diplomacy
[] Negotiate for Thyferra (CNS): solve the darn thing!
-- Seriously, we need to brainstorm. Our 'successful' roll last turn gave us minimal info besides telling us that Palpatine wasn't involved, but we need to figure out a solution here. Dr. Snark seemingly vetoed my suggestion last turn for negotiating a peaceful transition of Thyferra to CNS control -- we give concessions to the CIS (make an open offer, then negotiate down) in exchange for limited access to bacta for civilian use. Anyone have any better ideas, because I'm pulling a blank?
[] If Angels Were To Govern Men: appealing to the Senate's better nature isn't going to work. But all politicians are susceptible to pressure from the general public, and Ciaran is the most popular philanthropist in the galaxy. Push for a measure to amend the Palpatine Tax (use friendly media to relabel it as such) to allow the 'contribution' of neutral systems to be paid in donations to Silver Cross, Refugee Relief Movement, or other charitable organizations.
Stewardship
[] Sienar Custom Vessels:
-[]
Chu'unthor: finish the repairs & retrofit, including stealth drive (FYI: the stygium mines of Aeten II are within Neutral Space, so we should have a supply that's not prohibitively expensive...)
-[] Hospital Base-Ship (find better name?): there are a
lot of species in the galaxy, and a lot of planets, and many of them have little access to health care. Ask Raith Sienar to design a hospital ship that can convert into an earth-side hospital
building. This would ensure that they'd be versatile enough to help with both space- and land-based battles, and allow you to offer medical care to impoverished native populations around the galaxy....
[] Medical Battlefleet: use the new Karada Shipyard over Taris to produce an armada of hospital ships -- light-frigate flagship(s), with the bulk of the fleet being lightly armed but well-defended and highly manueverable corvettes, able to intervene in the immediate aftermath of a battle to save lives (following the model of the
Sudden Restoration). Make sure each ship is outfitted with a neutralizer for clone inhibitor chips, and that the medical personnel is trained for dealing with clones. Reward: lives saved, good PR, improved relations with Kal Skirata, expanded network of clone deserters...)
[] Deepen Baobab Partnership: meet with this elusive Mungo Baobab, and maybe take a tour of the Baobab Archives... (follow up on last turn's Action)
[] Host the Galactic Games : thanks to our investments, Sports Development Programs, and arenas, Taris has reclaimed its swoop-bike heritage and is suitable for hosting the Galactic Games. Thanks to its location (in the heart of Neutral Space), it's also an ideal candidate for hosting such an event in the midst of an ongoing war. Seal the deal.
[] Organize
Galactic Swoop Racing Circuit: re-found racing circuit from days of the Old Republic, as symbol of Taris's revitalization. Rewards: PR, tourism income, meet celebrities, invite guests (annoy Padme), etc. Perhaps establish a separate 'Force-only Circuit' designed for Force-capable pilots? (Use that as a draw to invite & recruit minor Force sects from around the galaxy...).
Intrigue
[] Point Fry's Codebreaker at Shu Mai and the Commerce Guild leadership...
Lore:
[] Archaeological Expeditions:
-[] Cularin: seriously. There's a ridiculous amount of stuff to visit, including a 'maverick' Jedi Academy, lightsaber-resistant metal in the asteroids, multiple Force artifacts of terrifying power, a Force-sensitive species of bipedal chameleons... yeah.
-[] Endor: I have no idea how much of the TV show is 'canon' for this quest, but the sheer weirdness of
everything here might be worth our time...
-[] Kathol Outback: you've heard rumors about weird Force-wielding aliens who hate slavery and know how to teleport. Might be worth checking out...
[] Prepare the
Chu'unthor: once Raith Sienar refurbishes the praxeum-ship to his satisfaction, you'll be using it to make contact with Force sects from all over the galaxy. Make sure it's ready for
everything -- fully-kitted barracks, simulation rooms, lightsaber parts, training manuals, etc. (improved chance of recruiting and/or learning from Force sects once
Chu'unthor is active...)
Learning:
[] Cheaper Genemods: develop cheaper and less invasive methods for genemodding, so the tech is accessible to our lower-level soldiers (esp. Agents and Walkers), or even available for sale to the general public...
[] Near-Human Genemods: ask your Arkanian geneticists to expand the offerings of 'near Human' genemods that are on offer. Specifically:
- Icarii (
weird biology, humans that can survive dismemberment/decapitation)
- Ferrerreo (regenerative, gold-skinned humans)
- Epicanthix (genetic immunity to Jedi mind tricks & telepathy...)
- Omwati -- blue skin, feather head,
exceptionally intelligent though physically fragile
- Nothoiin -- gold skin, naturally gifted pilots
- Balosar -- antennapalps provide a degree of empathy & danger sense; their heavily polluted homeworld has also made them somewhat poison-resistant
- Trailian -- considered 'beautiful' and naturally Force-sensitive
- Sephi -- lavender skin and pointy ears, naturally long-lived, known for a natural affinity for droids & machinery
- Voss -- freaky compound eyes, best known for a natural disposition for highly accurate Force Visions
- Kiffar -- baseline humans with an odd genetic mutation, that 1 out of 100 Kiffar has a natural 'psychometry' ability
[] Vulture Droid Upgrade: ask Cheriss to design improvements to the 'vulture droid' starfighter, either to the physical chassis or to the software/programming. Thanks to mechu-daru, there's really no limit to the potential improvements, though she'll need to be careful to keep things mass-producible. Perhaps she could also ask Raith to offer his advice, or look over the schematics before they're finalized.
Personal:
[] Recruit Talesan Fry: he lives on Taris, so he clearly trusts us enough to move to a planet we own and operate. He knows something's rotten in the state of Denmark, so invite him into our confidence and make him part of the team... OR turn into Diplomacy Action? OR a Stewardship Action?
Hero Units:
Jango
[] help Kal Skirata set up clone sanctuaries, provide 'official cover' for now-civilian clones (...claim Mandalorian citizenship?) Recruit for Mandalorian Guardians or Abyss Watchers or 'security personnel' for new hospital ships...
HK-47
Cheriss
PR-1
Asajj
Grievous
[] Hire Kaori Batta: everyone knows where to find him. The self-acclaimed 'best big-game hunter in the galaxy' is a regular at Exovar's Emporium on Neftali. Suggest that Grievous challenge him to a competition...