Ventress is 100% the last person to send on that mission. We do not have enough of a bond with Anakin to have Ventress' survival and employment with us go over as well as we would want given how... adversarial their relationship is. In time? Yes, but Anakin is delicate and now is not the time to say "Oh hey, remember how Ciaran's technically a Sith? Here's another Sith you used to fight a lot that she has under her employ".

Grievous is an odd pick but it works. He's a talented general in his own right and is more than talented enough to provide support, including dropping down on the battlefield a bit if need be (to personally deliver the relevant supplies and information, of course). Also he's smart enough to realize how important we consider Anakin and this mission to be and that it is a serious compliment to entrust this to him. Then tack on the ability to measure up the Clone Army's elite and show off how much better he is, and well, I think he'll be satisfied even if this isn't a "take the Kaleesh and annihilate some shit" mission.
 
Grievous is an odd pick but it works. He's a talented general in his own right and is more than talented enough to provide support, including dropping down on the battlefield a bit if need be (to personally deliver the relevant supplies and information, of course). Also he's smart enough to realize how important we consider Anakin and this mission to be and that it is a serious compliment to entrust this to him. Then tack on the ability to measure up the Clone Army's elite and show off how much better he is, and well, I think he'll be satisfied even if this isn't a "take the Kaleesh and annihilate some shit" mission.
Grievous' number 1 priority is gaining glory for himself. This makes him feel that we appreciate him, but as far as I can tell it doesn't get him any glory.
 
Grievous' number 1 priority is gaining glory for himself. This makes him feel that we appreciate him, but as far as I can tell it doesn't get him any glory.
Besides a chance to either train, or kick Anakin in the head.

Besides he does have other no 1 priorities, prosperity for his people and the Abyss Watchers.

Personal glory seems to be no 3 really.
 
Grievous is an odd pick but it works. He's a talented general in his own right and is more than talented enough to provide support, including dropping down on the battlefield a bit if need be (to personally deliver the relevant supplies and information, of course). Also he's smart enough to realize how important we consider Anakin and this mission to be and that it is a serious compliment to entrust this to him. Then tack on the ability to measure up the Clone Army's elite and show off how much better he is, and well, I think he'll be satisfied even if this isn't a "take the Kaleesh and annihilate some shit" mission.

I've got the beginnings of an omake brewing in my head. Do we know how Grievous kits himself out these days?
 
I've got the beginnings of an omake brewing in my head. Do we know how Grievous kits himself out these days?

He's still fond of his loadout from the Kaleesh-Huk War: a customized Outland rifle (which is a "slugthrower" a.k.a. it uses actual bullets), and a pair of Lig blades stylized after the late Ronderu's, though these days he also has a blaster pistol or two on hand just in case he needs to quick draw. Armor-wise he'd probably have a more personalized variant of the Watcher teams' armor.

Relatedly, I'll be nice and point out that Grievous would be a perfectly viable choice for the action in question.
 
@Dr. Snark, what happened to the idea of giving Vectivus a cybernetic body? Are there more prerequisites we need to complete before we unlock the action?
 
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you want too give a force ghost (or whatever he is) a cybernetic body? how would that work
We've invented Force-sensitive cybernetics. As to how it would work, well, Cheriss is preeminently suited for this kind of work, having invented said cybernetics and being a shard, and we also have Vectivus in case Sith magic/alchemy is required.

EDIT: Also we have a lot of credits, and a sufficient amount of credits will solve every problem.
 
cyber for force sensitive (as is) living being
because 'normal'cyber apparently somehow messes with the force somehow

but going from not messing up force sensitive`s too, hey lets stick this force ghost /?? into a body?
ya a lot of sith magic, not really looking forward too all the power needed for that
that is not going too be a fun day for anyone

but hey cool idea however
would likely be stupidly hard too do
 
@Dr. Snark, there are two things I would like to say.

First of all, Underworld Takeover should give us credits. We're taking over gangs and territories, which, yeah, would increase our guardian/seeker recruitment rates, but it should give us more than that. Theft, protection, smuggling, spice, mugging, and many other criminal activities are what these criminal groups undertake in, and they all make a lot of money, hence why so many of them do those things. In taking over the gangs, their profits should become our profits.

tl;dr: Underworld Takeover should give us credits. Crime should, as it did in the beginning of the quest, be profitable.

Second, I'd like to complain that of the main kinds of personnel resources we have (guardians, seekers, watchers, and agents), all of them are practically useless bar one (watchers, which give us bonuses to rolls). In the past, guardians and seekers used to have a defined role - to die when we rolled badly. Nowadays we never roll badly so they don't really do anything. On a similar note, agents don't really seem to do much of anything.

I've thought of a few ways this problem can be solved.

1. Essentially make them like watchers in that they provide optional bonuses to roll but risk losing them, except they're limited to their areas of expertise. (Guardians - Martial, Seekers - Intrigue, Agents - Lore.) I find this solution to be unsatisfactory, to be honest, but at least it lets us use them and gives us a reason to recruit them.
2. Give us actions which specifically make use out of them. To use our Guardians, as an example, we can have them conquer miscellaneous planets no one cares about and thus give us additional revenue streams, but fighting the local forces will obviously deplete their numbers. I personally like this option.
3. Let us use them as a substitute for credits on certain actions. Our Guardians, for example, can remove the cost of the Black Ops Martial action or the Underworld Takeover base upgrade in exchange for a die roll to see how many Guardians we lose (modified by skill level, Guardian upgrades, etc.) I like this option as well.

Our Agents, due to being what they are, can do both Guardian and Seeker actions and with a bonus thanks to the Force. (The bonus, naturally, increases the more we upgrade them with gear (lightsabers, for example) and techniques.)

tl;dr: Make Guardians, Seekers, and Agents not almost entirely functionally useless.
 
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So, seeing as this quest seems to be using a custom blend of both Disney and Legends canon does that mean anyone else can use Shatterpoints apart from Ciaran?
And what of Fracture Manipulation, is that wholly unique to the PC?
 
Because I'm just that much of a nerd, I decided to use math to figure out where our last 3 Watchers should go.

These are the only actions that have less than 100% chances of success.
False-Flag: 60% + 15 (default) + 20 (omakes) = 95% odds, with 35% chance of crit
Ciaran's Fist: 50% + 10 (default) + 20 (omakes) + 19 (Grievous) = 99% odds, with 49% chance of crit
...
Wookie Maps: 70% + 5 (default) + 20 (omakes) = 95% odds, with 25% chance of crit
...
Thyferra: 50% + 15 (default) + 20 (omakes) + 10 (The Silencer) = 95% odds, with 45% chance of crit
Cortosis Droids: 60% + 15 (default) + 20 (omakes) = 95% odds, with 35% chance of crit
Maul Trackers: 50% + 15 (default) + 20 (omakes) + 13 (Asajj Ventress) = 98% odds, with 48% chance of crit
Coruscant Mad Scientist: 60% + 15 (default) + 20 (omakes) = 95% odds, with 35% chance of crit

Option 1: stick all three on a single action (e.g. "False Flag").
Probability calculation: .98*.99*.95*.95*.98*.95*.95 = 77.44% chance of all actions succeeding​


Option 2: spread them out over three actions, one Watcher apiece.
Probability calculation: .96*.99*.95*.96*.96*.98*.95 = 77.47% chance of all actions succeeding​


Option 3: use them to guarantee success of two actions ("Ciaran's Fist" and "Maul Trackers")
Probability calculations: .95*1.00*.95*.95*.95*1.00*.95 = 77.38% chance of all actions succeeding​


...Dang.

This was an absurd exercise to begin with, but I really hoped there'd be a bigger mathematical difference than three hundredths of a percent.
 
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Option 3: use them to guarantee success of two actions ("Ciaran's Fist" and "Maul Trackers")
Probability calculations: .95*1.00*.95*.95*.95*1.00*.95 = 77.38% chance of all actions succeeding​

Maul Trackers definitely.

And oh yeah, I haven't voted yet. I guess I'll choose plan bandwagon.

[X] Plan Whack-a-Mole
 
*sees Publicola's math calculations*

Where the hell do you find the time to do HALF of the work you do in this quest? Not to mention those LONG as hell posts...?

[X] Plan Whack-a-Mole
 
Where the hell do you find the time to do HALF of the work you do in this quest? Not to mention those LONG as hell posts...?
That last one probably took 3 minutes, just grabbing numbers and using the google calculator. My typing speed is pretty stellar, so even the long posts don't take as long to write as they look. As for everything else... well, I'm a teacher, so I got most of the research done during break weeks, and then this week was the start of my summer vacation (@Dr. Snark had exceptionally good timing).
 
@Publicola, I just remembered about GTA V and how profitable heists were. Do you know of anything we can steal that would be worth HUGE amounts of money (as in, enough to warrant an action)? Is having our Seekers regularly doing heists a possible Intrigue or Base Upgrade action?
 
(Omake) Nothing Left To Lose (Canon)
Nothing Left To Lose

We were shipping out on another job for the Abyss Watchers. Who was we? A handful of Grievous' Kalee guard and, well, me. I'm a bit easier to explain, and frankly, easier on the eyes. I'm a medic. I'm quite possibly one of the best battlefield medics in the Watchers.

Sure, for a lot of people, battlefield medicine generally means slapping a bacta patch over a blaster burn and having the wounded party call it a day, but sometimes you don't have the luxury of that option.

Sometimes you're out of bacta, like that mess with Thyferra. I really hope we get that worked out soon, because I like that particular miracle of science. It means my job is fewer boring blaster burns and a lot more of the interesting stuff.

Sometimes the patient's allergic to bacta. I knew a guy like that in another unit. Kept having to get cybernetics until he was more machine than man. Got him really depressed. I haven't heard from him in years. Maybe he decided to cash in his chips. Or maybe the battlefield cashed him in.

Once in a while, though, you get something interesting. Neuronic whips tended to make a patient more likely to go into shock, and Tehk'la blades had this nasty tendency to rip and tear through flesh rather than slicing a nice clean cut that would be more easily treated. I'm not here to do easy.

That's why I get called the second most important man in Grievous' unit, behind the man himself. It's why I'm not armed to the teeth like the rest of Grievous' guard. or Grievous. Seriously, you'd think a couple blasters and those big karking blades would be enough, but the man insisted on using a slugthrower rifle too. Some honor-and-glory rot about how taking a life should have an impact on you.

The contrast between us is rather stark. Grievous is over 2 meters tall. I'm a touch over 1.7. He's armed to the teeth. I carry a blaster pistol and a fire blade. Why the fire blade? Imagine, if you will, a light-knife, except designed as a tool rather than a weapon of war. Much more suited to the slicing of bagels than bodies, and just as good at cutting out stubborn locks or not-so-stubborn sections of wall. Grievous puts big huge gashes and holes and burns into the enemy. I...close gashes and holes and treat burns in friendlies.

When I first met Grievous, I was sure he was gonna punch my ticket. "This is ridiculous! How is this little person going to do anything but prevent me from achieving my proper glory? Bah, I should do away with you myself!" he scoffed, pulling those massive blades and pointing them at me. In response, I pivoted away from him and came back holding up the fire blade, doing my level best to show as little fear as possible. Grievous laughed to the rest of his guard and turned away, gesturing for me to follow with them. One of them told me a couple hours later that I'd somehow stumbled into exactly the right move, that there was an old Kalee saying about this. Something to the tune of "When you draw a sword on one who draws a knife and they do not flee, take caution." I'm sure it's more poetic in the native Kalee, but I'm a medic not a poet.

So, now that you know a little about me, and a little about my line of work, and who I work with...I can tell you about our latest job. We're meeting up with the 501st and Anakin Skywalker, to provide "intelligence, logistics, and medical support" to the 501st. I all but leaped out of my seat when I heard the news. Finally, I'd get to treat a species other than Kalee! Then I realized. They were clones. The 501st were clones. Which meant that rather than getting a bunch of different species with different body types, and so on...I'd be getting to treat...one. Two if one of the Kalee got sloppy.

Attached to that message was an eyes-only message to me straight from Spymaster Terrek, about the inhibitor chips, their function, and how I was going to be part of the Abyss Watchers' first move on the inhibitor chips in the active clone army and not just deserters.

"Riphath Althean," I heard from Spymaster Terrek. There was a cut in the recording there, like he was confirming that was actually my name. Look, when your parents name you "Remedy" in Durese and "Healing" in Arkanian, you know you have a limited number of things you can do with your life. Fortunately for me, 'combat medic in a shadow organization that pays absurdly well' is one of them. I'm making the last payment on my med school bills this week after a year of working for the Watchers. Look, you gotta find some way to pay those debts.

"You've been issued with some 'doctored' saline. It's got nanodroids in it, designed to disassemble the inhibitor chips in the brains of the clone troopers into harmless byproducts which are then excreted. Skirata's notes on the subject were quite clear. No negative effects in the immediate term or the long term. Given that they're clones, this should work on all of them more or less the same way. You should be able to find a way to make it work. I want results."

Well, kriff. That made my job a lot more interesting.

I was asleep as we passed the wrecks of some CIS cruisers in orbit over the planet. We apparently did an overflight of the enemy's positions, but I was in the refresher at the time. I figured tomorrow I'd be elbow deep in my fifth emergency and by week's end I'd be lucky to have enough time to change clothes and clean up maybe once. The battlefield doesn't care when you last slept, ate, or used the 'fresher. It only cares about whether you are ready immediately. If you are, there's a chance to save a life, sometimes your own. If you're not? Well, that chance could pass you by while you're catching forty winks on your way to the big long sleep of death.

We touched down with a bunch of supplies for the 501st and Grievous set his crew to moving them. He turned to where I was when he first gave that order, but I wasn't there. Look, for all my skiving off before the job starts, when the time comes I'm ready to roll. I was already establishing a forward aid station and liasing with the clone medics. They loaded the clone medical template to the datapad I ran my diagnostics through and I provided them with large amounts of that saline. "Look, you guys will get plenty of chances to go through your own supplies. Use ours. If you're establishing a line, flush it with my saline. You find a guy with dehydration, load him up with my saline."

"The hell are you, trying to load up my boys with this fierfek?" Well, here we go. The chief medic had a bit of a problem with my saline.

I simply pointed to my shoulder patch. The Abyss Watchers one. "I'm from the Abyss Watchers and I'm here to help. Ask General Skywalker how much he trusts Ciaran."

The medic seethed and went to ask Skywalker. I didn't hear the conversation; Skywalker must have been in another room at the time, but apparently whatever he'd said was something to the tune of "I trust her with my life and my future, anyone she sends, treat them like they're coming from me personally." I got a degree of deference from the chief medic then that I'd never experienced in an aid station before. I mean, I knew Ciaran and Skywalker had a thing, but I was under the impression that the whispers about her relationship with Padme and Anakin were just that; rumors people threw around because they were bored or wanted a fantasy or something.

Well, it was around that time that the counteroffensive happened. I have never met a man so happy to come under enemy fire as Grievous. Something about his whole glory nonsense.

Over the comm channel, I heard Grievous say that he would take down more of the enemy than Skywalker. Skywalker said that wasn't a fair challenge, he wasn't a Jedi and didn't have the Force. "That's right, Jedi. No lightsaber, no Force, no clone army. Oh, and something else I don't have." A shot rang out from across the base. "Anything to lose!"

The casualties came flowing in then, and I ended up presiding over the aid station, a position I wasn't entirely familiar with but ended up handling well enough, I figured. We saw Rex, Fives, Echo, some of the Kalee...it was a brutal counteroffensive. I was lucky I didn't have to see it. I saw enough of it in the wounds from blasters and blades to know I was glad I was at the aid station and not in the actual combat. We ended up seeing something on the order of a thousand troopers over the next week and nearly ran out of the special saline.

Finally, the counteroffensive withdrew. I don't know who won the competition between Grievous and Skywalker...which probably means Skywalker did, because there would be no end to Grievous' boasting if he had won. We left our supplies, did another overflight and informed Skywalker of the enemy's positions again. At least, I think we did. I rather direly needed the 'fresher around then, mostly because my uniform was starting to stick to me. It's a tough job, but someone's gotta keep all these crazy Kalee alive.

--Clone Wars log of Combat Medic Riphath Althean, entry for date 15 years 10 months and 8 days after the Great ReSynchronization

"Are you pulling my leg, Ciaran? Seriously? This isn't some joke? Somebody hiding their identity under a fake name? What kind of parents name their kid 'Remedy' 'Healing' and then expect him to do anything BUT be a frelling doctor? Oh, kark, the mic is still on, I'm gonna have to--"

--Deleted records from the office of Gulan Terrek.

A/N: So this was fun. Always fun to write from a grunt's viewpoint.
 
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@Publicola, I just remembered about GTA V and how profitable heists were. Do you know of anything we can steal that would be worth HUGE amounts of money (as in, enough to warrant an action)? Is having our Seekers regularly doing heists a possible Intrigue or Base Upgrade action?

I think the sort of people who do heists basically pay the Abyss Watchers to do their thing.

Actually what position do the AW take in crime? I've got the impression it's like some sort of over syndicate for crime (except on Coruscant?) that exists above street or even planetary level crime.

Or has it just straight up become the Illuminati with sufficient leverage and influence that it can move criminal elements as well as if it directly controlled them.

Like, IIRC Ciaran basically bought and keeps on retainer a significant portion of interplanetary scum, at least the ones that weren't part of Black Sun and therefore weren't slaughtered by Grievous.
I suppose there's also Silas' rampage to consider as well, criminal elements have been routinely obliterated during the AWs rise and reign.
 
The Abyss Watchers are basically the Black Sun but not. Like, Anyone who's a part of the Galactic Underworld has got to know that the AW has a ridiculous reach for a group that doesn't actually DO anything (that they know about). I expect for the vast majority, we're the thing of rumor and legends. An AW story is mostly 'A guy I once knew' load that no one believes. The you get to the level where you're experienced or connected enough to matter, like the Hutts. Then suddenly this group of mysterious background players becomes much, much more dangerous.
 
So, seeing as this quest seems to be using a custom blend of both Disney and Legends canon does that mean anyone else can use Shatterpoints apart from Ciaran?
And what of Fracture Manipulation, is that wholly unique to the PC?

As an FYI the only other known user of Shatterpoint during this period is Mace "BMF" Windu. Fracture Manipulation is a totally original power that was made to both justify the narrative and because it's really really cool to write out.

That last one probably took 3 minutes, just grabbing numbers and using the google calculator. My typing speed is pretty stellar, so even the long posts don't take as long to write as they look. As for everything else... well, I'm a teacher, so I got most of the research done during break weeks, and then this week was the start of my summer vacation (@Dr. Snark had exceptionally good timing).

...Not going to lie...you being a teacher explains so very very much about a lot of things. I'm just saying.

Anyway, since there's a massive bandwagon in play and there's been virtually no opposition to it, I'm calling it for Plan Whack-A-Mole.

So, heading off to do rolls. Plz don't troll me dice...
 
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