@Publicola, by the way you gave my post a Funny rating, I get the feeling you think I was joking. Us becoming the Star Wars Illuminati is something I think we should really do. The only question is how we get there.
 
...I'm not going to lie...the dice were seriously tsundere for you this turn. Like...just see for yourself.

False Flag: Rolled 9 + (15+20+1) = 45
501st: Rolled 21 + (10+20+19) = 70
Northern Rim: Rolled 28 + (10+20) = 58
Senate Actions: Rolled 65 + (5+20+15+12) = 117 (Honestly narratively this will make sense...as bitter as I am over this...)
Claatuvac: Rolled 35 + (5+20) = 60
Chu'unthor: Rolled 17 + (10+20) = 47
Baobab: Rolled 35 + (10+20) = 65
Fry: Rolled 57 + (10+20) = 87 (Wow. I honestly feel a bit bad for you guys.)
Thyferra: Rolled 48 + (15+20+10+1) = 94
Techno Union: Rolled 58 + (15+20+1) = 94
Maul: Rolled 95 + (15+20+13) = 143 (Of course you would get an over 140 roll on this. Of fucking course.)
Jailbreak: Rolled 80 + (15+20) = 115 (So I hear you guys might have wanted to give Palpy the finger while still having deniability.)
Lehon Trip: Rolled 83 + (15+20) = 118 (Given this and the Foundry roll, maybe you guys also have Rakatan Dice?)
Lightsabers: Rolled 73 + (15+20) = 103
Ysalamiri: Rolled 18 + (20+20+13) = 71
Matukai Training: Rolled 92 + (15+20) = 127 (I believe the phrase "like a fish to water" fits here, holy shit...)
Personal Lightsaber: Rolled 74 + (15+20) = 109
Annoy Padme: Rolled 88 (We're going to have a lot of fun here.)
PR-1: Rolled 18 + (20+12+20) = 70 (I swear to god this poor droid. I want crits to land on him so he can be useful! Really!)
Foundry: Rolled 72 + (20+18+20+2) = 132 (But the dice seem to love HK. Also, fuck.)
Body Double: Rolled 91 + (15+21+20) = 147 (Mando Dice strike again! Someone tell Karen Traviss to stop hacking Rolz's RNG.)

I love how the first half of the rolls almost all suck, then the rest are all supercrits. Fucking tsundere dice I swear...

All of that craziness aside, choose one of the actions above for me to reroll like so:

[] Reroll This Action

Straightforward enough.
 
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If someone could copy the above and add the original DC, that would be most helpful for making our choice without having to go back and forth between this and the prior update.
 
!!!

Okay, reactions later, reroll votes now. There are three main ones I'm thinking of:

False Flag: Rolled 9 + (15+20+1) = 45
This was our lowest roll (and it was a 'Bare Success'). On the other hand, it was a success, and (per the discussion), I'm not sure we would want it to succeed too well. YMMV.
Chu'unthor: Rolled 17 + (10+20) = 47
Every time. Every darn time, every Chu'unthor roll has been mediocre at best. I'm really tempted to reroll this, just to see if we can pull out a crit
PR-1: Rolled 18 + (20+12+20) = 70 (I swear to god this poor droid. I want crits to land on him so he can be useful! Really!)
...But we'd have a 52% chance of a crit if we reroll PR-1, and we definitely want a better Stewardship hero...

Thoughts?
 
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So, no failure on any of these actions, but a few sensitive ones are really close to failing...

Out of the lowest ones in that list, which is the most vital for our operations?
 
[X] Reroll PR-1

A Stewardship Hero. We really really need one.
 
Right, almost forgot salvage rolls:

Coruscant: 12
Nar Shaddaa: 86 (+100 credits)
Taris: 1
Space: 65 (+50 credits)

Nothing too exciting here. Carry on.
 
PR-1 admittedly is a pretty damn good target for reroll. With a bonus of 52 after originally getting a base roll of 18, there's enormous chance for a much higher roll.

And quite frankly he kind of really needs it.
 
False Flag: Rolled 9 + (15+20+1) = 45
501st: Rolled 21 + (10+20+19) = 70
Northern Rim: Rolled 28 + (10+20) = 58
Claatuvac: Rolled 35 + (5+20) = 60
Chu'unthor: Rolled 17 + (10+20) = 47
Baobab: Rolled 35 + (10+20) = 65
Fry: Rolled 57 + (10+20) = 87 (Wow. I honestly feel a bit bad for you guys.)
Thyferra: Rolled 48 + (15+20+10+1) = 94
Techno Union: Rolled 58 + (15+20+1) = 94
PR-1: Rolled 18 + (20+12+20) = 70


[] False-Flag Piracy: Well, you do have all of these pirate fleets floating around, so why not justify CNS military expansion by staging a few raids in CNS space? Why, the CNS would have to strengthen their forces to protect against these terrible raids. Though you'll need to be careful lest you let said raids point back to you. Chance of Success: 60% Reward: Justification for increased military expansion in CNS space

[] Heroes With No Fear: Anakin Skywalker has become something of a galactic celebrity due to his remarkable conduct in the war. Yet for all the attention he gets, he is constantly supported by the equally heroic clone soldiers of the 501st. Contact Anakin to offer the Abyss Watchers' support for the boys of the 501st, possibly including intelligence, logistics, and definitely including medical care.... Chance of Success: 50% Cost: 100 Upkeep: 50 Reward: 501st treated as potential Anti-Palpatine asset. Inhibitor chips gradually removed from 501st. Slight upgrade to Force Bond between Anakin and Ciaran.

[] CNS Recruitment: There are a number of systems nearby that don't particularly lean one way or the other in the war; maybe you could persuade them to join the CNS instead? Chance of Success: 80% Reward: Recruitment drive in selected area for the CNS
-[] Northern Outer Rim: Barring a few systems such as Agamar and JanFathal, the majority of the Northern Rim has joined the CNS. Encourage these last few holdouts to join and effectively end the war in the Northern Rim for good, which will get both Republic and Separatist fleets away from your more valuable holdings...

[] Can I See Your Maps, Sir? (Free Action): One of the most notable aspects about Kashyyyk to the galactic community is the Claatuvac Guild, a group of navigators that have access to archives of hyperlanes kept secret from the rest of the galaxy. The value in that is self-explanatory; just explain that you need them for the Silver Cross and for nothing else. Thankfully Chewbacca will be making the case on your behalf so no major action on your part is needed. Chance of Success: 70% Reward: Claatuvac Guild maps accessed

[] Sienar Custom Vessel: Now that you've partnered with Sienar you can request customized ships from them for a price. You can either send them a plan of your own, or give their engineers a base concept and let them work out the details. Chance of Success: 90%

[] Contact the Baobab Merchant Fleet: The Baobab family of Manda has cultivated a reputation as some of the finest traders in the galaxy, with a well-regarded Merchant Marine Academy and a nigh-legendary Archive of artifacts discovered in their many trade journeys. Now that they've joined the CNS, arrange for their merchant fleet to connect the planets of Neutral Space and greatly bolster their economy. Chane of Success: 70% Cost: 150 Reward: CNS Investment penalty reduced, contact made, future collaboration possible

[] Buy Out Fry Industries: Talesan Fry is perhaps the best security specialist in the galaxy, but between his paranoia and his now shaky relations with the CIS and Republic after the fiasco with his codebreaker his company is not able to grow to its full potential. Buy out his company, resettle him on a nice, secure planet like Taris or possibly even Kalee and bring him into your fold. Chance of Success: 70% Reward: Fry Industries bought out and relocated to secure location

[] The Thyferra Dilemma: Out of the blue, the government of Thyferra has quietly sent word that they wish to join the CNS. Given that it's not only the source of bacta in the galaxy and is home to an entire CIS fleet...the problems are kind of obvious. Investigate the planet in more detail and figure out what they're playing at, and hopefully figure out a way to not turn this into a full-blown political and military crisis. Chance of Success: 50% Reward: Learn more about Thyferra's CNS application

[] "Helping" Old "Friends": Apparently the Techno Union has recently been in the market for cortosis, and is paying people to ship considerable amounts of them undetected. This sounds like it could be the beginnings of a new TU project...and given your relationship with them it also sounds like the chance to begin setting up a heist. Send some fake transports their way and see what information you can come back with. Chance of Success: 60% Cost: 100 Reward: Techno Union project discovered

[] PR-1 - Sair Upgrade Package: Hand over PR-1 to Cheriss and tell her to go nuts. If she can't get PR-1 up to par, then there's probably nothing else in the galaxy that can. (Uses Learning Bonuses, PR-1 must be assigned to this action if chosen) Chance of Success: 80% Cost: 100 Reward: PR-1 massively upgraded

All the non crits
 
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False Flag. We need to ensure it's all completely and totally deniable for us. And that means the higher we roll- even if it's a bit bloodier for the CNS is of paramount importance. A bare pass is the sort of shit that gives Dooku and Palpatine grounds to at least sling mud at Ciaran with this.

[X] Reroll False Flag

This has to be dramatic, scary, and a bit traumatic for the CNS so that we can get them clamoring to arm themselves. A bare pass doesn't do that. I get the appeal in claiming it's ideal to get a low roll here, but we need this to have impact to light a fire underneath the asses of the CNS.

And we need it to look independant, a lot of harm could be done if this raid get's blamed on the CIS and people believe it, as the CNS members reconsider staying with the Republic. Hell, the ideal scenario is we actually can incriminate the Republic in some manner.

Me thinks the Nekghouls aren't going to be all that amenable to us anytime soon.
 
Holy Force do I love our dice! They give us more than I can ask for!

[X] Reroll False Flag
I propose false flag:
a) Lowest of the low. It would be unlikely to actually roll worse.
b) Legitimately vital to militarize the CNS without suspition.
c) In character for Ciaran to focus on something this important.
d) A good enough roll may even fool the higher ups in the Republic and CIS.

edit:
Lightsabers: Rolled 73 + (15+20) = 103
This should be a 108.
 
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