Oh, boohoo, your dead so too bad, too sad, deal with it!

And Son has interest in Ciara, so am I the only one who's paranoid about the Mother...
Don't think the Mother is here (I really fucking hope she isn't here)
Good not the only one, but Mother is the only THING that can force Father, Daughter and Son to work as a real family, and that's after she become some Universe level threat.
 
I still haven't started on the next 'Briefing', but I've been expanding my previous omakes to give more details on especially important planets. For instance, since we just got a base on Dantooine, here's my latest survey-update for Dantooine:

Raioballo sector
- Dantooine: homeworld of Dantari race (primitive humanoids), kinrath (burrowing spider), and laigrek species (massive predatory insect); site of Jedi AgriCorps outpost [NB: abandoned?] and Garang Spaceport; location of Narro Sienar's death (father of Raith Sienar, killed by Xi Char in 38 BBY)
- Khoonda Plains: site of Crystal Caves (rich in kathracite, relacite, danite, mephite ('Adegan), rubat, bondar, and Ultima-Pearl lightsaber crystals); site of Rakatan Ruins (dark-side Force nexus) [NB: temple constructed c. 30,000 BBY, site of 'Star Map' to 'Star Forge' superweapon on Rakata Prime, home of 'Overseer' (still-active Rakatan guardian droid)]
- Fields of Banir: site of Ancient Grove [NB: used for sparring & meditation], abandoned Jedi Enclave (ruins since 3956 BBY, still-unexplored sublevels infested with laigreks) [NB: site of ancient fully-automated cloning facility discovered by terrorist Zeta Mangus c. 30 BBY and rediscovered by Darth Vader c. 2 ABY), droid bay (location of many GE3-series protocol droids), Jedi Archive (location of many Force artifacts from Ossus and Phateem, including 'Codex of Tython' original Jedi holocron with Old Republic tech)]
- Ferionic Nebula: dust cloud in Dantooine system, site of 'Second Star' asteroid, headquarters of 'Velocity Mercenaries' gang
- Gorvera Space: asteroid field in Dantooine system, headquarters of Aii'tkian Archaeologists and O.S.S. Junk Guild
- Wall of Dantooine: massive asteroid field in Dantooine system, rich in obsidian, mostly unexploited by miners
So yeah, that Jedi Enclave is ridiculous. The whole site was reduced to rubble way back when (orbital bombardment, Darth Malak, same old), and the upper levels were destroyed and/or scavenged bare. The sublevels, though, are still intact, mostly because they're infested with a particularly nasty man-sized insect that were beyond the skill of the native folk to deal with. Get past those, and you find a fully automated cloning facility that our Arkanian friends would love to get their hands on, as well as a droid bay filled with GE3-series protocol droids -- which apparently have mechanical issues with overheating, but are significantly more versatile than just about any protocol droid currently on the market. Finally, there's also a mostly intact Jedi Archive with a cache of Force artifacts from Ossus and Phateem, including the Codex of Tython!

Also of note: did anyone realize there's a still-active Rakatan guardian-droid hanging around in the Rakatan Temple ruins?



Separately, I also decided to go back and expand the entry for Yavin. Yeah, it got a bit intense. Here's the new entry:
- Yavin Prime: gas giant, homeworld of 'floater' species (gasbag herbivores) and 'hunter-floaters' (predators), sole source of ludicrously valuable 'corusca gems', headquarters of Damarind Corporation (jewels), site of Damarind Fishing Station and independent 'corusca fishing' trawlers, [NB: location of abandoned Suvam Tan cargo pod (contains five big corusca gems)]
- Yavin IV: jungle moon of Yavin Prime, planetary Force nexus; adopted homeworld of Massassi (extinct, pureblood Sith offshoot, Force-sensitive slave-warriors) and Critokian (tall spiders) races; homeworld of woolamander (semi-sentient blue primates), crystal snake (translucent), and Sith wyrm (exogorth mutated by Sith alchemy) species; rich in grenade fungi (explosive) and massassi trees (200 m. tall); location of Prisma storms ('Wonder of the Galaxy', rainbow lightning) [NB: and location of abandoned Suvam Tan cargo pod (contains Exar Kun Battle Suit, dark-side armor with cortosis alloy)]
- Ersham Ridge: site of Great Massassi Temple (massive hand-built ziggurat), former capitol of Naga Sadow (Sith Lord c. 5000 BBY), [NB: home of Malgrath (Massassi warrior in suspended animation), site of Grand Audience Chamber (throneroom) and Isolation Chambers (stasis pods and Massassi Archive)], site of Massassi Arena [NB: and Tomb of Naga Sadow]
- Isle of Kun: volcanic island, [NB: site of Tomb of Exar Kun, studded with corusca gems), location of Force ghost of Exar Kun (Dark Jedi c. 4000 BBY)]
- Massassi Ruins: site of Temple Atun, Temple of Fire (sacrificial alter), and Temple of Sacrifice [NB: location of Revan's Mask and lightsaber], location of 'Great Hyperspace War Bas-Relief' frieze and 'Sith Chalice' relic (discovered by Wolhanian Expedition, 22 BBY)
- Taurin Delta: lush river valley, site of the Temple of the Blueleaf Cluster (ancient Massassi temple), [NB: location of 'mysterious blue energy crystal']
- Val'Arnos Jungle: site of Palace of the Woolamander (ancient Massassi temple), [NB: location of 'Golden Globe' dark-side prison (dimensional oubliette, full of captive Massassi children), home of Ikrit (Kushiban Jedi Master, guards 'Golden Globe', meditative trance since 378 BBY)]
- Yavin VIII: tundra moon of Yavin Prime, homeworld of Melodie race (mermaids), home of Esla ('Keeper of Legends'), [NB: location of Massassi Engravings (directions for release 'Golden Globe' prisoners) and abandoned Suvam Tan cargo pod (contains antique blaster, in pristine condition)]
- Yavin XIII: desert moon of Yavin Prime, homeworld of Gerb (rabbit, underground farmers) and Slith (venomous snakes nomads) races, [NB: location of abandoned Suvam Tan cargo pod (contains Sith holocron)]
- Yavin XXII: airless moon of Yavin Prime, site of 'Yavin Station' wreck (trade post) [NB: former home of Suvam Tan (Rodian genius inventor & treasure hunter, died c. 3900 BBY), location of Suvam Tan Lightsaber (custom-made, very powerful, resists cortosis), 'Heart of the Guardian' (ancient lightsaber crystal, bronze hue, boost Force speed for dueling, subject to Sith & Jedi prophecies), 'Mantle of the Force' (ancient lightsaber crystal, cyan hue, boost Force abilities in conjunction with other crystals), and Yavin Station databanks (contains cargo pod locations)]
So... that's a thing. For reference: corusca gems are so rare and valuable, that a single one can be bartered for ownership of an entire city block on Coruscant. One of those lost Suvam Tan cargo pods contains five corusca gems, each one bigger than any gem found in the last several centuries. Plus there's a custom-made (non Jedi!) lightsaber that can penetrate cortosis armor, a suit made of cortosis armor, two unique lightsaber crystals that boost Force abilities, and...

<drumroll please>

...the Mask and lightsaber of Darth Revan. Yeah, per the Old Republic MMORPG, Revan had his mask & lightsaber when he was brought back and died (for the last time) on Yavin. In all likelihood, they're still there...

Yeah, I'm thinking we may want to send our archaeology teams to visit Yavin IV next.
 
So, how many city blocks are there on Coruscant? Because I want to buy the whole thing.
It might actually be within our means to buy the majority of Coruscant. The reason for that is that the majority of Coruscant is controlled by gangs, mutants, rogue droids, are entirely abandoned, or are falling apart. It would be a great investment to officially buy all those properties on the cheap and then do those gang consolidation actions combined with sending in Grievous to conquer in our name.
 
I still haven't started on the next 'Briefing', but I've been expanding my previous omakes to give more details on especially important planets. For instance, since we just got a base on Dantooine, here's my latest survey-update for Dantooine:


So yeah, that Jedi Enclave is ridiculous. The whole site was reduced to rubble way back when (orbital bombardment, Darth Malak, same old), and the upper levels were destroyed and/or scavenged bare. The sublevels, though, are still intact, mostly because they're infested with a particularly nasty man-sized insect that were beyond the skill of the native folk to deal with. Get past those, and you find a fully automated cloning facility that our Arkanian friends would love to get their hands on, as well as a droid bay filled with GE3-series protocol droids -- which apparently have mechanical issues with overheating, but are significantly more versatile than just about any protocol droid currently on the market. Finally, there's also a mostly intact Jedi Archive with a cache of Force artifacts from Ossus and Phateem, including the Codex of Tython!

Also of note: did anyone realize there's a still-active Rakatan guardian-droid hanging around in the Rakatan Temple ruins?



Separately, I also decided to go back and expand the entry for Yavin. Yeah, it got a bit intense. Here's the new entry:

So... that's a thing. For reference: corusca gems are so rare and valuable, that a single one can be bartered for ownership of an entire city block on Coruscant. One of those lost Suvam Tan cargo pods contains five corusca gems, each one bigger than any gem found in the last several centuries. Plus there's a custom-made (non Jedi!) lightsaber that can penetrate cortosis armor, a suit made of cortosis armor, two unique lightsaber crystals that boost Force abilities, and...

<drumroll please>

...the Mask and lightsaber of Darth Revan. Yeah, per the Old Republic MMORPG, Revan had his mask & lightsaber when he was brought back and died (for the last time) on Yavin. In all likelihood, they're still there...

Yeah, I'm thinking we may want to send our archaeology teams to visit Yavin IV next.
Sigh... Ever more dilution of awesome things. Yavin IV was interesting and special moon, now it's one boring moon with the rest...

I suppose these are symptoms of Lucas squeezing every cent he could off the franchise instead of respecting it.
 
Commenting blindly on this, but on the potential commentary on this...
So, why does the Son wants to kill us? I mean, we are technically invited as well, right? Since the Force actually pushing us to be there as well.
And this...
There's two Sources of infinite force power somewhere on their home planet, one attuned to the Light Side and one attuned to the Dark Side: The Font of Power and The Pool of Knowledge. You can only use one of them because using both turns you into The Mother. Guess which one The Son and The Daughter each used.
My hedge is, on arbitary recalled collection on the Father/Mother and Son/Daughter...

-

Son: Either wants to kill us like Edge, or worst case (if we're 'cool Dark'.) Waifu or corrupt us, hard. Might be worse/better on the other reactions...

Daughter: Probably more inclined to kill us due to Wild Card status (Dark VS Light must continue!), but she might end up having minor ire/groaning over how 'balanced' or orderly we are in contrast to every other 'villian', say...

Father: ... Honestly, if we play our cards right, I'd be more worried on the Father falling in love with Ciaran, or at least being under the blues on what his actual 'wife' used to be like... Which might either lead to Ciaran, becoming the Anakin back-up plan, or...

In b4 dating/marriage proposal's with a Force being of Balance, and awkward 'The Wife' title being treated with "Step Mom" hilarity of cosmic shenanigan's... And either forging/making a different sort of 'legacy'/power that's I'd dub something along the lines of say... "The Script of Reason/Wisdom." :p

But worst case scenario, if Father wants Anakin to take over his role, say... He miiight just ship Ciaran with Anakin, and all will turn into awkward force family gods divinity dating shenanigans.


But the family commentary cannot continue, without yes... Mother.


Mother: ... Honestly, depending on what spectrum/angle we are with balancing. She might end up becoming Yandere for Ciaran, possibly. Or possibly be the greatest temptress that might see 'Ciaran' as an ideal enough host to possess/be 'one' with. Or possibly with envy, if we're say; able to 'tame' or at least handle Light/Daughter and Dark/Son like she used to, and without her powers/abilities or immortality...

Either that, or alternatively, if she's that desperate, might instead try and 'boost' Ciaran in some way, or depending on how far we go up the mystery trip, may end up seeing us as either a 'rival', or at worst start view of Ciaran as a 'Reincarnation', and force shenanigans might open up a link to possession anyway, even if say; slumbering.

Either way, fracture wise... Probably best to try and avoid her interests, if at all possible. Least she ends up taking a Roa like approach to Ciaran, or worse view her with envy.

-

One last thing...

Depending on how things go. There's a chance that FAIK, Ciaran (or possibly Anakin, depending on how the mystery trip goes.) Might even encounter a sighting, or worse be in possession of the "Dagger of Mortis..."

And though me imagining Ciaran being something like SHIKI with that dagger, like the badass ancient 'proto lightsaber' it is, is cool... I'd frankly say, better be more worried on being at points end of such a dagger here, or possibly envy/nostalgia by Daughter/Son before being possibly being confused as a possible 'Mother', or a 'reincarnated' Servant/Mother, 'say'...



Now, to see what other commentary is around, or in b4 'Father' ends up seeing us with a severe case of the blues, if we're 'kinda' like what the Servant/Mother used to be, in some respects...
 
The Mother wouldn't like us in any way shape or form.. she wants to annihilate all life in the galaxy. Luckily, we also don't need to worry about her trying to possess us since she can only affect people in the Maw unless Centerpoint Station is destroyed and the Son/Daughter both get killed as well. It's literally impossible for her to do anything outside the Maw unless those things happen. Unless we're stupid enough to go gallivanting into the Maw, we're fine.

Also, there's no way the Son/Daughter or Father will think we're a reincarnated Mother.. she can't die, and she's trapped in the Maw by the Son+Daughter. They'd know if she got out. Plus, she can't "reincarnate" anyway..
 
The Mother wouldn't like us in any way shape or form.. she wants to annihilate all life in the galaxy. Luckily, we also don't need to worry about her trying to possess us since she can only affect people in the Maw unless Centerpoint Station is destroyed and the Son/Daughter both get killed as well. It's literally impossible for her to do anything outside the Maw unless those things happen. Unless we're stupid enough to go gallivanting into the Maw, we're fine.

Also, there's no way the Son/Daughter or Father will think we're a reincarnated Mother.. she can't die, and she's trapped in the Maw by the Son+Daughter. They'd know if she got out. Plus, she can't "reincarnate" anyway..
If that lore is true, probably enough to not worry on possible "Reincarnation" clauses... Though I'd not peg the likely difference/similarities on being what Mother USED to be like, as the Servant...

Which might lead to interests regardless... Or more likely hedge bet of envy/wanting by Mother itself...

But really, at a glance of the wiki. 'generally' speaking, Mother just wants her family again... Even if she has to throw a cosmic tantrum/fury in order to make that happen. Or hey, create wounds in the force to MAKE her children/family again...

-

Now, for extended commentary, on pure quotings...

And not, touching the Traya solution of "Stab powers, until they can be family without powers." :p

And with slightly less commentary/speculation on "Is she Mother reborn? Or some future new wife/lady from out of nowhere?"
I know what we should do.

Let us take the Father, Son and Daughter out for some drinks and clubbing. We know/own some places that would be perfect for that. Oh and let us take the Jedi along to see that we are doing nothing to out there with Padma to chaperone the whole thing.

Perfect plan, nothing can go wrong.:lol:lol
Family: ... Mother?

Either being sealed in the Maw in paranoia, where the universe will eventually be attacked by a Mother possessed Ciaran, full Roa overdrive...

Or maybe, somewhere among the maw... Mother, glaring at Ciaran, with Hatred/Envy, and wanting our essense/soul so bad, even if it might have to try possession by guessed/willed upon 'Reincarnation' clause.

... And less said on possible 'if booze worked', and a crime light night with hooker's and blow...

To be frank, a more serious reaction to a crack action working spectaculary well... Would be Han Solo suddenly becoming as Force Sensitive as Ciaran, say... And a bunch of other rogues as well, trying to hide away from the hangover...
Good not the only one, but Mother is the only THING that can force Father, Daughter and Son to work as a real family, and that's after she become some Universe level threat.
... And if Ciaran somehow does the same/similar thing in diplomacy, WITHOUT things devolving to 'seal her away', or cosmic horror story in the brew...

I'd say, short term, it might VALIDATE our 'view/big picture' of balance, which could be worth a game changing trait, and further grating by Plaigus....

And longer term... See possible commentary on Mother of all envy being aimed/viewed at Ciaran. Which might end with either death, omnom Yandere, or Roa hijack... :V
I'm just getting the mental image of a plurality of ancient Force users looking down on Mortis' current situation and saying, "Yeah, nah. That shit is fucked. What can we do to help?" Lo and behold, there's someone who works wonders as a spanner in the works called "Lady Ciaran." So all of these force users gather up their power and allow her through just to see if she does something useful because it's not like the situation can get more messed up, right?
... In before we accidentally end up hooked in possible dating with an old force spirit, or his possible inheritance plot to keep the other Ones/children in line...

EDIT:

But one last thing...

Stat wise, unless we get Sage lucky, I highly doubt Ciaran is in anyway, fit to deal with Son/Daughter shenanigans directly, and would likely be much saner instead either bailing Anakin and a few others away from their hunting/interests, or get to Father for a talk ASAP on the weird dream logic. (Or at least, before Maws happen, or other tides of disaster happen...)

Either way, this is the Crit result. The likely hailstorm that makes one wonder, "Did we just got FAR to lucky this time?" That it becomes almost a curse...
 
I was considering- isn't one of our 'major' techs regarding our own Force Users the refinement of Force conductive materials? I know we discussed prosthetics, but couldn't this lead to allowing Force Users to wear more armor without impeding their capacity to draw on the force? Or is the whole issue simply the inaccurate drivel that even quality armor heavily impairs someone's agility?

Combine that with cortosis alloying our Agent armor and we'd have a distinct advantage in a lot of confrontations with Sith or Jedi, and god forbid we make Ciaran a phrik suit of armor.
 
I was considering- isn't one of our 'major' techs regarding our own Force Users the refinement of Force conductive materials? I know we discussed prosthetics, but couldn't this lead to allowing Force Users to wear more armor without impeding their capacity to draw on the force? Or is the whole issue simply the inaccurate drivel that even quality armor heavily impairs someone's agility?

Combine that with cortosis alloying our Agent armor and we'd have a distinct advantage in a lot of confrontations with Sith or Jedi, and god forbid we make Ciaran a phrik suit of armor.
..... a suit of armor that INCREASES a force user's power you say???
 
Ohh, nice, but why stope there? Whose up for getting minor to major implants or nanobots that allow none Force users to use Force?
 
..... a suit of armor that INCREASES a force user's power you say???
Or at the very least wouldn't get in the way of it. I for one am generally in favor of force fueled power armor as a matter of principle.

And I wonder if we can actually channel some force techniques into the armor. Can you imagine channeling the physical buffs the Matukai use into something like a suit of Beskar? We could possibly get the only Force sect capable of tanking light saber hits for a given value, and when combined with heavy man portable weaponry and blazing chain techniques allow our Agents serve as stupidly lethal shock troops.

Now we just need to use our connections with Skirata to get them Commando/Mando training and we could have some of the killiest force adepts in the setting, even if their capabilities with the force are relatively mediocre compared to Jedi or Sith.
 
Or at the very least wouldn't get in the way of it. I for one am generally in favor of force fueled power armor as a matter of principle.

And I wonder if we can actually channel some force techniques into the armor. Can you imagine channeling the physical buffs the Matukai use into something like a suit of Beskar? We could possibly get the only Force sect capable of tanking light saber hits for a given value, and when combined with heavy man portable weaponry and blazing chain techniques allow our Agents serve as stupidly lethal shock troops.

Now we just need to use our connections with Skirata to get them Commando/Mando training and we could have some of the killiest force adepts in the setting, even if their capabilities with the force are relatively mediocre compared to Jedi or Sith.
i know what i voting for next wound. force power armor. i love it so much.
 
Hello everyone, long time-reader here, first-time poster.

Gotta say I love this story. I have been considering starting a Star Wars quest myself over at Spacebattles (my usual hunting grounds), and if I do, this would be the level of quality, interactivity, and reader participation I would aspire to. It is simply awesome, and I couldn't find anything to suggest as an improvement - except for MOAR posts!!!


Suggestions for Ciara:

1) Look into whether force concealment could be expanded in a bubble or on specific weapons to deny opponents' force senses in a fight. Palpatine dying to a blaster shot he could not see coming would be ironic and awesome. Plus, it was how several assassinations in the latter expanded universe were carried out.

2) Force Infusion is an excellent power both for offence and defense. A guy once duelled Exar Kun with a walking stick using it, and ancient Sith Sorcerers could render the items they forged nigh indestructible. Why reach for rare and expensive materials to make armor when even mere wood could be made to deflect lightsabers? As for future uses, remember that the Vong use specially bioengineered power glands that extend similar fields over their armor and weapons to confer a measure of resistance (if less than what the old Sith Sorcerers were capable of)

3) Research miniaturized fission and fusion explosives. Seriously, a pre-spaceflight planet could come up with man-portable devices with kiloton outputs and the best the Galaxy has now is thermal detonators with 20-meter radius? Such technology could be used to assassinate Force-Users with a single droid, especially if the device is set up to explode via remote control by an agent under Force Concealment.
Also, a single droid or missile capable of blasting apart a small freighter or corvette should be useful against the Vong a few decades in the future.

4) Research dangerous weapons against lightsaber-wielding opponents. Shotgun-like slugthrowers exist but they have ammunition issues and can easily be stopped with telekinesis. But what about a multi-barrelled blaster? A cluster of long, thin blasters that could either fire sequentially or all at once would be dangerous. With an individual ROF of 3/second or so, you could have a heavy handheld weapon firing 30 times per second without overheating or moving parts. And when firing a dozen bolts at one target, no lightsaber could parry them. (because the cluster would be wider than the saber's blade)

5) The AG-2G quad laser cannon is the most effective light weapon emplacement. Compact enough to be mounted on personal vehicles - it is less than 3 meters long - it is also powerful enough to destroy light starfighters in a single shot, and fires four shots per second. With its barrels quad-linked, it can also fire shots that cannot all be deflected by lightsabers or a single Vong dovin basal, which should prove useful in the future.

6) Oracle is a Lucrehulk-class ship with enormous potential but really undergunned because it was originally designed as a converted trader. It has an order of magnitude greater volume and power output than an Imperial Star Destroyer, but comparatively lighter punch. Suggestions for improving it;
a) Put an AG-2G quad laser every 20 meter square of the outer ring hull for 60% of the surface, one per Millennium-Falcon-sized area. The standard of 162 point-defense batteries is pathetic for a vessel that size. This suggestion should up the number to 20.000, and proof it against fighter, missile, bomb, and kinetic projectile attacks.
b) The outer edge of the ring where its diameter is the largest should be covered half in octuple barbette turbolaser turrets (same as the heaviest mounts in Imperial-II SD), and half in V-150 Planetary Defenders, one per 100 meters or so. With a circumference of 9+ kilometers, the Oracle would thus have 45 of each. Because they would be in its circumference, the Oracle could bring half of those heavy weapons to bear in any direction without turning, and all of them at once above or below it, something no other capital ship could do. (reminder; a single hit from a V-150 planetary defender can disable a star destroyer)
c) A typical star destroyer has two ISD-72x deflector shield generator/sensor domes. Given their relatively tiny size, a good idea is to have at least a hundred of them. The Oracle couldn't power more than 20 (with its original design power output), but redundancy is good in case attackers manage to destroy them with close-in impacts. In addition, having more shield domes than you can power at once means that if the active ones begin being overwhelmed by sustained attack, you divert power to backups while they cool down. The enemy would be really annoyed at having to bring your shields down five times in a row... assuming that such cycling doesn't take long enough for the first generators to cool down, at which point you could cycle them indefinitely.
d) Assuming you want to have fighter/dropship hangars, first develop a heavy fighter/dropship with shields, missiles, and point defense. Then, the inner surface of the ring is suitable for fighter deployment. Secondly, please do away with the horribly wasteful, horribly vulnerable fighter hangars that came with the original design. Small craft should all be in their own 20 meter wide, 20 meter deep, 10 meter tall landing slot. Considering the size of the Oracle's inner ring, it should fit 10.000 such individual slots, more than enough for any use.
e) Assuming you want to have missile capacity instead of fighter/dropship pads, first design a good missile. Something like a vulture droid filled with a 100-lb fusion or hypermatter bomb instead of armament or robot legs is the right size and capacity. Replacing the landing pads mentioned in #d with missile bays, each bay should fit 400 missiles, able to launch them one every few seconds.
f) You might want to replace the standard core sphere with a bigger one. It's only about 650 meters wide while the inner ring could easily fit one with twice the diameter. That also means 4x the inner surface for MORE GUNS, and 8x the volume for reactors, meaning MORE POWER. Those two reasons alone should suffice. You could always use the spare core sphere as an independent starship. It could haul 66 million cubic meters of stuff according to its base specs.
g) Beskar or Cortosis armor. For the whole ship if you could manage the expense.
h) Kyber focusing crystals for the weapons. Those are the same crystals giving such power to lightsabers, except you'll need larger specimens for the ship's guns. NOTE: superlasers use kyber crystals. Suggesting that every one of the proposed 80.000+ total blasters on the Oracle have a kyber crystal is not coincidental.




If we're going to have a capital ship, let's make it one who can defeat an entire fleet.
 
Last edited:
6) Oracle is a Lucrehulk-class ship with enormous potential but really undergunned because it was originally designed as a converted trader. It has an order of magnitude greater volume and power output than an Imperial Star Destroyer, but comparatively lighter punch. Suggestions for improving it;
a) Put an AG-2G quad laser every 20 meter square of the outer ring hull for 60% of the surface, one per Millennium-Falcon-sized area. The standard of 162 point-defense batteries is pathetic for a vessel that size. This suggestion should up the number to 20.000, and proof it against fighter, missile, bomb, and kinetic projectile attacks.
b) The outer edge of the ring where its diameter is the largest should be covered half in octuple barbette turbolaser turrets (same as the heaviest mounts in Imperial-II SD), and half in V-150 Planetary Defenders, one per 100 meters or so. With a circumference of 9+ kilometers, the Oracle would thus have 45 of each. Because they would be in its circumference, the Oracle could bring half of those heavy weapons to bear in any direction without turning, and all of them at once above or below it, something no other capital ship could do. (reminder; a single hit from a V-150 planetary defender can disable a star destroyer)
c) A typical star destroyer has two ISD-72x deflector shield generator/sensor domes. Given their relatively tiny size, a good idea is to have at least a hundred of them. The Oracle couldn't power more than 20 (with its original design power output), but redundancy is good in case attackers manage to destroy them with close-in impacts. In addition, having more shield domes than you can power at once means that if the active ones begin being overwhelmed by sustained attack, you divert power to backups while they cool down. The enemy would be really annoyed at having to bring your shields down five times in a row... assuming that such cycling doesn't take long enough for the first generators to cool down, at which point you could cycle them indefinitely.
d) Assuming you want to have fighter/dropship hangars, first develop a heavy fighter/dropship with shields, missiles, and point defense. Then, the inner surface of the ring is suitable for fighter deployment. Secondly, please do away with the horribly wasteful, horribly vulnerable fighter hangars that came with the original design. Small craft should all be in their own 20 meter wide, 20 meter deep, 10 meter tall landing slot. Considering the size of the Oracle's inner ring, it should fit 10.000 such individual slots, more than enough for any use.
e) Assuming you want to have missile capacity instead of fighter/dropship pads, first design a good missile. Something like a vulture droid filled with a 100-lb fusion or hypermatter bomb instead of armament or robot legs is the right size and capacity. Replacing the landing pads mentioned in #d with missile bays, each bay should fit 400 missiles, able to launch them one every few seconds.
f) You might want to replace the standard core sphere with a bigger one. It's only about 650 meters wide while the inner ring could easily fit one with twice the diameter. That also means 4x the inner surface for MORE GUNS, and 8x the volume for reactors, meaning MORE POWER. Those two reasons alone should suffice. You could always use the spare core sphere as an independent starship. It could haul 66 million cubic meters of stuff according to its base specs.
g) Beskar or Cortosis armor. For the whole ship if you could manage the expense.
h) Kyber focusing crystals for the weapons. Those are the same crystals giving such power to lightsabers, except you'll need larger specimens for the ship's guns. NOTE: superlasers use kyber crystals. Suggesting that every one of the proposed 80.000+ total blasters on the Oracle have a kyber crystal is not coincidental.
Ignoring the absurd cost of all of this, it still seems...vaguely unreasonable? The issues I see are 1. V-150's are planetary based, and massive. I don't think we could reasonably fit one, let alone 45, without basically rebuilding the ship. Still, throwing a crapton of smaller ion cannons on there isn't a bad idea. 2. I don't think you can layer shield domes like that, otherwise... why isn't the Empire doing it? CIS Lucrehulk-refits already have absurd shield strength (multiple Venators to kill one Lucrehulk), so as long as we're somewhere around that level we'll be okay. 3. Even if you make the core ship bigger and nothing but a giant hypermatter reactor I don't see how all of these guns and shields are being powered. Assuming we can actually produce the power, the cabling requirements would be absurd.

My objections basically boil down to "there must be a reason ships do not look like/have this already, besides simple cost-effectiveness". Also there are probably better ways to refit a ship than "Grab all the best guns from wherever and slap as many of them on our ship as we can".

Other than that, rings of point defense and heavy turbolasers and better fighter-launching systems all sound good. Not 20,000 quadlasers on one ship good, but we could have a few more. Not a chance of getting enough kyber crystals for the guns or beskar for armor- that stuff is absurdly hard to get and frankly we have better things to be spending money on.
 
Last edited:
We have an option to tell the galaxy's most crazy innovative engineer to have at it with a big budget. That more or less takes care of everything.
 
Anyways, in the interest of further expanding discussion on applications of our existing/hypothetical material sciences- is there any reason a blaster can't be made with the Force like a Lightsaber? As another personal extension of the wielder and a better channel for the force itself? Normally, I'd be skeptical, but the Blazing Chains do make up the foundation of our Agents' teachings and saber and pistol seems to be the near ubiquitous combination. Personally, I'm fond of establishing the blaster as an integral part of our order alongside the lightsaber, and it seems like genuinely new ground we could explore.

I mean, we know Kyber crystals can be used in blasters, who's to say with the right mindset other lightsaber crystals can't be utilized in blaster crafting if we use lightsaber construction methodology? If anyone can pull this off, it's the organization with force conductive materials and a skilled Mecha-Daru researcher.

The other big question is; can Agrocite be used to amplify the emitter in a lightsaber like it could a blaster? And if we could, what benefits would that entail beyond the obvious cutting power? Apparently the Mosciive of Simocadia used it to power cutting torches so it doesn't seem that far fetched.

If people haven't caught on, I'm trying to consider ways our wealth, science, and general focus on materialism for a Force Sect to counteract some of the advantages Sith and Jedi have on us.
 
Last edited:
My objections basically boil down to "there must be a reason ships do not look like/have this already, besides simple cost-effectiveness".
There really isn't. Look at real-life supercarriers. Only 4 point-defense batteries for a ship that could fit dozens. Much fewer reactors than could fit (4 kilotons of reactor for a 100-kiloton ship). Only 20 counter-missiles when it could carry hundreds. Military ships are built by the lowest bidder, with the lowest possible expense given their mission.

I don't see how all of these guns and shields are being powered
a) The Oracle is hundreds of thousands of times larger than the millennium falcon. Powering ten thousand times the Falcon's point-defense would be a nonissue.
b) The Oracle is 10x the size of an Imperial Star Destroyer. ISDs have 8 heavy gun emplacements each, so 90 for the Oracle isn't a stretch. Assuming it has comparable generator size.

V-150's are planetary based, and massive
Not that massive. The installation was less than 50 meters across - the same size as the octuple turbolaser turrets on ISDs. The largest part was the kilometer-long, 4-meter-thick cable linking the power generator to the ion cannon. For some reason, possibly interference by the cannon itself, the power generator couldn't be close to it. As the Oracle is over 3 kilometers wide, that isn't a problem. Though we are going to need lots and lots of cable.
 
Back
Top