...To be honest, I included it because it was something that Ciaran and the Abyss Council would consider. Even if it isn't 'diplomatically viable' as a CNS action, it might still be something we could do through the Abyss Watchers (which means it could be canon even if we never take the action).

Ultimately it boils down to @Dr. Snark's call about whether the Zygerrians are officially or unofficially affiliated with the CIS. Either way, I've been persuaded that their 'Empire' is pretty small potatoes at this point, and our efforts would be better served elsewhere -- even if 'elsewhere' just means a more generalized campaign against slavery in Republic space, especially against some of Palpatine's slave-trading allies in the Senex region (though some of those slaving pirate fleets -- Thassian, Merson, etc. -- might be targeted as well).


Unrelated question for @Dr. Snark: do you plan to introduce Honoghr (the Noghri homeworld with the bioweapon spill) next turn? I'm pulling together another 'Briefing' on Hutt Space, so if Honoghr becomes a thing next turn, I can tie it in.
i would like to kill the slaver scum
 
Could be worse. There could be a whole fleet of warships that are stranded in a certain part of the galaxy that we could just grab for ourselves.

But that is just silly. What are the odds of finding a completely abandoned and automatic fleet of ships that everyone conveniently seems to have forgotten existed in modern times? :rolleyes:

The problem with the Katana Fleet is it's not fully automated. It merely reduced the crew size from ~16,000 to "just" 2,200, bringing the total crew needed for the fleet to 220,000. That's tiny for most major factions, but is a bit beyond our capability. Not that we can't, but there's no way we could hide it all. We'd only really be able to shuffle around a handful without attracting attention. And using them to bolster the CNS is out as well, as having that much firepower cast them in too militant a light.

What we could do is slowly shuffle them all in small groups to Kiln and start staffing them with droids, then just hold them in wait for whenever we might need them.
 
Totally unrelated note: I got some questions for anyone familiar with the 'Valley of the Jedi'-related lore.
  • The 'Valley of the Jedi' was the site of the final climactic battle between the Jedi and the Sith -- specifically between the 'Army of Light' (comprised of Jedi Lords and led by Lord Hoth) and the 'Brotherhood of Darkness'.
  • Due to a thought bomb, both sides were basically eliminated, leaving only the 'Temple Jedi' on Coruscant and Darth Bane (he of the 'Rule of Two')
  • When the (very) few Army of Light survivors reported back to the Supreme Chancellor, Tarsus Valorum declared that he would mark the occasion (i.e., the death of Jedi Lords, who ruled much of the galaxy) by dismissing the rest of the Jedi Lords and reorganizing the Republic.
First question: considering this was called the 'Ruusan Reformation' in honor of the final battle... shouldn't it be common knowledge that the Valley of the Jedi would be located on a planet called 'Ruusan'?
  • The Jedi Order basically followed the Republic's lead. The 'Temple Jedi' decided that the Jedi Lords were misguided, shunned the survivors as embarrassments, and forbade Hoth's padawan from honoring the Battle of Ruusan with a monument. (...bastards)
  • Hoth's padawan Johun Othone built it anyway (go team!) The Temple Jedi do their best to pretend it didn't exist.
  • Per the wiki, some time (several centuries?) later, "shifting nebulae erased the hyperspace routes to Ruusan, leaving it inaccessible."
  • Several centuries after that, we work alongside Jerec (the Miralukan Jedi archaeologist) whose life mission is to discover the Valley of the Jedi, now considered a myth or legend.
Second question: considering the existence of Celebratus Archive -- not to mention, you know, the Jedi Archive itself -- doesn't this tell us that the Jedi Order deliberately erased any records of the Valley? Doesn't it also mean that they erased any record of Ruusan? Otherwise Jerec's search would have been "Hmm, I wonder... Yup, that's a thing, and Ruusan is right there."

EDIT: also, Jerec was taught by Jocasta Nu, who became the Chief Librarian of the Jedi Archives. Either she was willing to lie to her former Padawan, or there really are no records of Ruusan to be found...
  • More recently than that, at the very beginning of the war (in the first episodes of The Clone Wars TV show), General Grievous is using a hidden Separatist listening post as his base of operations. Per the wiki, 'Skytop Station' is located over Ruusan. Obviously this means those same 'shifting nebulae' once again permitted travel to the system. But...
Third question: did the CIS recognize the system as 'Ruusan'? Where was it established that Skytop Station is in the Ruusan system?
  • I rewatched the 'Duel of the Droids' episodes (that introduces and promptly destroys the station) to check, but there's no mention of the system name. On the one hand, it is a 'secret' listening post. On the other, there's no indication that Grievous or CIS command were the ones who actually made the discovery. And if an explorer happened to land on the planet... well, the system is inhabited, and those inhabitants certainly remember the name of the place.
Ruusan made its first appeared in Star Wars canon in "Duel of the Droids," the seventh episode of the canon animated television series Star Wars: The Clone Wars' first season,[3] which originally aired on November 14, 2008.[7] It was originally created for the Star Wars Legends video game Star Wars: Jedi Knight: Dark Forces II, where it played a prominent role as the location of the powerful Force nexus known as the Valley of the Jedi.[8] It was later revealed as the site of the final battle of the New Sith Wars,[9] which served as the catalyst for the Ruusan Reformation that reorganized the Galactic Republic.[10] Ruusan later appeared on the galaxy map included in the Star Wars: The Force Awakens Beginner Game,[5] which was released in August of 2016.[11]
  • According to the same 'Ruusan' article on the wiki, Count Dooku did recognize the planet by name. That's based on the Tarkin book (canon), Dooku tries to persuade the young admiral to join the CIS, and mentions Ruusan by name.
Fourth question: So... does that mean people remember Ruusan, but not in the context of the Ruusan Reformation? Or do they remember the Ruusan Reformation, but not in the context of the big battle that defeated the Sith army? Or do they remember Ruusan, the Reformation, and the Battle, but somehow fail to connect the dots that would tell them 'this is the site of the Valley of the Jedi'?
  • As it turns out, we just reactivated HK-47 -- a highly experienced assassin droid dating from the Old Republic, who was programmed to masquerade as a protocol droid. Which means, for his disguise to hold, HK-47 must has an encyclopedic knowledge of different peoples and languages.
Fifth question: does this mean HK-47 would know where to find Ruusan? After all, his memory wasn't erased by the Jedi.

Sixth question: how much does Ciaran know? She worked with Jerec and (iirc) knows of his search, she's at least heard of the Ruusan Reformation. Would she know enough to ask HK-47 the single question needed to solve the mystery?
 
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Would like to point out that, from a cursory look, the Valley of the Jedi has more cultural significance than material. Before we get too entrapped by the shiny, that is.
 
Seriously, has anyone who's made one of these automated ships actually managed to keep hold of it?
Also kinda-spoiler, but this mystery box was not in fact an automated ship.

What are the odds of finding a completely abandoned and automatic fleet of ships that everyone conveniently seems to have forgotten existed in modern times? :rolleyes:
I was about to reply "PM me your superweapons" but then I saw UbeOne's post...
Someone has to stumble across Katana Fleet first.
...which led me to start frantically googling. (Hot damn I want it.)

I also saw @Andres110's post, which seems to have vanished:
Andres110 said:
Or we could use that most convenient of plot devices to find the fleet: the Force.
...can I just point out that, if @Teron dice were any indication, the Force really is rooting for us to succeed? So, you know, in-character it's actually not that much of a stretch...:evil:

it's worth pointing out that the idea of a heavily automated super capital as a mobile base sounds amazing, but no one does it in modern times. presumably beaus it turns out having that little organic crew on a ship of that size actually makes you really vulnerable to crew losses. I mean there is a reason most of them seem to be mostly intact but have a dead crew.
Part of me agrees, but I'm not sure if that really applies to the two we've encountered. I mean, the Chu'unthor didn't have a dead crew so much as a fluke of the Force (The Dathomir Witches forcing it to land, then fighting off the Jedi rescue party that arrived in its wake), and the Arkanian Legacy is a whole sequence of crazy. Bioengineered space worms turn on their creator and vent the atmosphere, the wreck is in an entire asteroid field infested with the darn things, and the system is on the front lines of a war that'd rage for another half-century and decimate the entire galaxy?) In neither case was the automation to blame; frankly, if the Arkanian Legacy might have been saved if it were more automated, not less.

Also, we've already seen an in-universe justification for why automated ships are less popular at the moment -- the Katana Fleet gave everyone (at least, everyone in the Republic) a bad taste in their mouths about droid-operated vessels.
The problem with the Katana Fleet is it's not fully automated. It merely reduced the crew size from ~16,000 to "just" 2,200, bringing the total crew needed for the fleet to 220,000.
True, but something to remember about 'automated ships' is that hardly ever do you see automation applied to the weapons systems. For obvious reasons, sure, but that's the vast majority of crew that's required for the fleet to function. Only a small fraction would be required to make the thing fly where we want it to -- and, considering the slave circuits on the Katana Fleet, we'd only need to crew one in order to fly all of them where we want them to go. Once they're in orbit over Kiln, we can keep it in our back pocket and add crew (droid or being) to build up fleet strength as needed. As you say:
What we could do is slowly shuffle them all in small groups to Kiln and start staffing them with droids, then just hold them in wait for whenever we might need them.
Or we could park the Fleet over Taris, if we decide we can get away with doing things publicly. Or just gift the Fleet to the CNS, and find crew from the billions of people who inhabit friendly Neutral systems.


Would like to point out that, from a cursory look, the Valley of the Jedi has more cultural significance than material. Before we get too entrapped by the shiny, that is.
Of course. The Valley of the Jedi wasn't the 'automated shiny' I was thinking of. But it is the biggest Force nexus in the galaxy, and could lead to just as much personal growth for Ciaran as Malachor V was. Frankly, there are a lot of Force ghosts we could talk to, and the majority of them were Jedi Lords, which would be awesome.
 
Yes I know Asajj still doesn't have any Hero Actions but she's already been getting them in practice by going with Ciaran to Bimmel and Malachor! Next turn, I swear there will be something for her! Probably...
This sounds like you're not sure what you should give Asajj as a hero action, assuming you intend to give her one at all. In that case, I would like to suggest having her heal her lightsaber crystals. Red crystals are caused by Dark Side users dominating kyber crystals, making them "bleed" as a result. This "bleeding" is what makes them red. Red crystals can be healed. It is by healing an Inquisitor's crystals that Ahsoka got her white lightsabers. Healing and "making amends" with her lightsabers could be a logical next step in Asajj's journey.
 
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Wait, Publicola, how is this the first you've heard of the Katana Fleet.
Not sure. I skipped the comics and the X-Wing books, but I did read the Thrawn trilogy. And while it was almost a decade ago and I don't remember much of it besides Thrawn (and maybe a bit about Joruus being nuts. Also the Noghri. And ysalamiri), you'd really think a 200-strong automated dreadnaught fleet would be something I'd remember.

To be fair, most of my knowledge of the Star Wars EU comes from reading quests and fanfics, and doing research when there's something I'm not familiar with. Part of the reason I've been so willing to trawl Wookiepedia is because so much of it is new to me.

Red crystals are caused by Dark Side users dominating kyber crystals, making them "bleed" as a result.
Assuming we're going with the new canon, not the 'Legends' version where Sith use synth crystals.

I do like the idea of targeting Asajj's Hero actions at her personal journey, become more well-rounded as a person and as a Force User, though I'm not sure what tangible/mechanical benefits we'd get from her having a 'healed' lightsaber. Perhaps that could be a cosmetic reward we get for taking some other action?

Another possibility would be to send Asajj to some of the Force sects we know about, either the ones listed under 'Lore' or under 'Diplomacy' -- to make contact and learn their philosophies and techniques. That'd certainly help advance that part of the plot, and get past the bottleneck we've found ourselves in.

(Stray thought: could we send her to Dathomir to train with one of the non-Nightsister clans? Not the Singing Mountain Clan, given their 'no compromise with evil' bit, but one of the others? Or is that a terrible idea?)
 
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Which means, for his disguise to hold, HK-47 must has an encyclopedic knowledge of different peoples and languages.
I like to imagine he doesn't, and just has to frantically bullshit his way through intellectual conversation. Speaking alien languages like that guy who "speaks Spanish" by just adding an -o to the end of every word.
 
HK-47 abhors any droid function other than killing. Nevertheless, HK-47 understands the purpose of such functions. Ergo, before an assignment, HK-47 downloads whatever languages he thinks are necessary or useful for his mission, and does not waste memory space on anything else.

How's that sound as a stab at headcannon
 
I do like the idea of targeting Asajj's Hero actions at her personal journey, become more well-rounded as a person and as a Force User, though I'm not sure what tangible/mechanical benefits we'd get from her having a 'healed' lightsaber.
Lore/Martial bonus, obviously.

EDIT: Maybe even increased capacity to use Light Side powers.

Which I really hope we're not, because... I mean holy shit I don't even know where to begin with explaining how stupid that is.
How is it stupid? It fits more in regards to Sith ideology and what the Dark Side is about compared to the "make them in a special furnace" way. It also emphasises the "living" and Force-y nature of the crystals, giving further weight to the bond between a Jedi and their lightsaber by presenting a twisted version of that bond.
 
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Now, a bit of disclaimer here as I'm probably not the one to be unbiased when it comes to the Valley (or anything else involving Kyle Katarn), since my love of Star Wars began with original Dark Forces game even before I had seen the original movies.

Since there's a lot of confusion when it comes to when it comes to the interaction of EU and New lore, I typically look to the originator (here the Jedi Knight series) and go from there. So in my opinion, Ruusan and the Valley of the Jedi work like this when it comes to this quest:
  • Ruusan the planet and the Reformation: You could easily find this information by looking in a database and it's probably taught to padawans.
  • Johun Othone secretly builds a monument to the Army of Light on the location of the last battle. This is the Valley of the Jedi. It's existence known only to a select few.
  • Untold years pass, and the Valley is reclaimed by nature. To find it now, would take detailed scans of the planet and dedicated archeological teams.
  • During the same period as above, the mapped hyperspace routes to Ruusan are rendered hazardous and/or useless and the system becomes only of interest to the occasional smuggler or scout (or listening post in the CISs' case)
  • Jerec, in his studies under his master Jocasta Nu, finds minor references to the Valley. (Most likely it was probably a transcript of the Council denying Johun.) Intrigued, Jerec goes looking to confirm his theory that it exists and is not mere folklore. He still has his duties as a Jedi Archivist, but the Valley remains a personal pet project of his. This is where he meets Ciaran and then disappears into the Unknown Regions.
So, what it boils down to is that most people have no idea the Valley even exists, even Jedi Masters. it was constructed in secret (an additional caveat is that it could have been built anywhere; not only on Ruusan as realistically, memorials aren't always in the same location as what they are dedicated to.) and as Stealthy points out its existence is more important culturally than materially. The fact that it is a Force Nexus is completely unknown at this point. Sure, you can argue that with all those force users dying in one place a Force Nexus should be formed, but I think that is more due to the aspect of how they died (Thought Bomb) and the placing of a monument on the site made it into such a powerful Force Nexus. But again, that lore would be insanely difficult to find as I imagine the Jedi went to EXTREME lengths to destroy anything even tangentially related to the Thought Bomb ritual.

Now my headcannon is that while traipsing about the Unknown Regions looking for clues, Jerec managed to find out about the Thought Bomb and formulated his theory about the Valley being a Force Nexus. Only when he returned and was corrupted by the Dark Side of the Force and became Inquisitor did it become 'THE SEARCH FOR UNLIMITED POWER'. The only thing he needs is the location, as he's fully a Sith now and will not share the Valley with anyone. It is only until after the death of Sidious that he can freely go about finding the Valley. But then he'd have to take Ruusan apart to find it, which is a bit more attention than he wants with other Darksiders still around (not to mention the Rebels target him directly instead of say Dalaa or Zinsj). So he needs the location which at some point in all of this was accidently found by Morgan Katarn. Thus kicks off the Jedi Knight events, ending with the prophecy in the Poem of Ages being fulfilled by Kyle defeating Jerec and freeing the trapped spirits from the Thought Bomb.

Where does that leave us at the moment about the Valley? Well, it's the equivalent of a folk lore tale that even if true (I think most people who know about it treat believers like conspiracy theorists) is only of interest culturally. From our perspective, it's merely an old war/battlefield memorial if it even exists. Does that seem like something that Ciaran wants to spend time, money, and effort on? Especially now with everything else on her plate?
 
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Totally unrelated note: I got some questions for anyone familiar with the 'Valley of the Jedi'-related lore.
  • The 'Valley of the Jedi' was the site of the final climactic battle between the Jedi and the Sith -- specifically between the 'Army of Light' (comprised of Jedi Lords and led by Lord Hoth) and the 'Brotherhood of Darkness'.
  • Due to a thought bomb, both sides were basically eliminated, leaving only the 'Temple Jedi' on Coruscant and Darth Bane (he of the 'Rule of Two')
  • When the (very) few Army of Light survivors reported back to the Supreme Chancellor, Tarsus Valorum declared that he would mark the occasion (i.e., the death of Jedi Lords, who ruled much of the galaxy) by dismissing the rest of the Jedi Lords and reorganizing the Republic.
First question: considering this was called the 'Ruusan Reformation' in honor of the final battle... shouldn't it be common knowledge that the Valley of the Jedi would be located on a planet called 'Ruusan'?
  • The Jedi Order basically followed the Republic's lead. The 'Temple Jedi' decided that the Jedi Lords were misguided, shunned the survivors as embarrassments, and forbade Hoth's padawan from honoring the Battle of Ruusan with a monument. (...bastards)
  • Hoth's padawan Johun Othone built it anyway (go team!) The Temple Jedi do their best to pretend it didn't exist.
  • Per the wiki, some time (several centuries?) later, "shifting nebulae erased the hyperspace routes to Ruusan, leaving it inaccessible."
  • Several centuries after that, we work alongside Jerec (the Miralukan Jedi archaeologist) whose life mission is to discover the Valley of the Jedi, now considered a myth or legend.
I'd like to point out that the current Corellian Jedi sect was founded by a Jedi Lord. While the order existed prior to the lords, the New Sith Wars nearly wiped them out and they reorganized under one of them. When the Ruusan Reformation happened, the Corellian Jedi were still being lead by a Jedi Lord. The Jedi order calling them dissidents and heretics for not getting rid of him is what caused the current split. The dissidents and heretics was also for fighting in the first place. The main jedi order was horrible to it's own veterans, never mind other groups.


Apparently another group lead by a Jedi Lord at the time survived? Teepo something.
 
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Interlude - The Hunter Becomes The Hunted
M'Bardi

Had it been any other day, the planet of M'Bardi would have likely gone forgotten. It had no strategic value, no real unique resources, and no unique species to its name. The only thing of note on the planet was a large Republic prison beneath the planet's oceans, the prison itself housing a multitude of prisoners within its walls.

However, today the prison was beginning to undergo a riot; the prisoners had been released from their cells and overwhelmed the skeleton crew of the facility, using the opportunity to vent frustrations and settle old grudges.

But that wasn't why the Silencer was approaching the facility via an amphibious transport with a team of Agents armed to the teeth. In fact, they were headed there to deal with the leader of the riot: the feared Gen'Dai bounty hunter Durge. The monstrous hunter had become more and more aggressive in his attacks on clones and Mandalorian mercenaries alike, and Ciaran had made it clear that he would have to be stopped by any means necessary. His mere existence not only risked Jango Fett's life and the lives of anyone around him, but she believed that given the opportunity Durge could potentially interfere with the Watchers' joint operations with Skirata and his men as well.

As the transport got closer and closer to the prison, the Silencer quickly checked over his disintegrator rifle to make sure it was functional. Ciaran had used her connections with the Hutts to ensure that he and the team with him would be outfitted with the best rifles on the black market to help deal with Durge. They would be the only way to ensure that the Gen'Dai could even be killed to begin with given his high regeneration factor.

"Closing in on entrance point, prep for insertion," came the voice of the pilot over the intercoms as the Silencer and the Agent team moved towards the docking port. Their orders were simple: Kill Durge if possible, otherwise incapacitate him. Any prisoners killed in the process would be acceptable losses.

A low rumble echoed through the ship as it docked. "Opening hatch in three, two, one, mark."

The hatch opened to reveal a very surprised-looking prisoner who was promptly shot in the face by the Silencer before he quickly exited the ship, followed by the Agent team. Despite the yelling, shouting, and sirens blaring the team remained perfectly calm as one of them examined a datapad.

"Closet security center is that way," said one of the Agents, gesturing to his left. The Silencer nodded stoically in response. "Stay together; Durge can easily pick off lone targets."

The team quickly moved through the prison, shooting down anyone who tried to attack them and managing to avoid the most intense areas of fighting. However, when they reached the security room in question they noticed that the door had been unlocked but despite the riot it did not appear to be damaged. Before the team could properly react, the door suddenly opened to reveal what appeared to be a man in hooded Jedi robes calmly looking at them.

"Greetings," he said causally despite the fact that the men in front of him were leveling their rifles at him. "Do not worry, I understand that your presence here is a matter of discretion."

"You a Sentinel then?" one of the Agents asked as everyone barring the Silencer lowered their weapons.

"Indeed. And to prove it you should be receiving the cipher that proves it now." As one of the agents checked his communicator the Sentinel continued on nonplussed. "We expected that Ciaran would be interested in dealing with Durge given his hatred of Mandalorians and her support for the new Mandalore. Seeing as how Durge has also been killing clone troopers and Jedi we believe that his death would be beneficial to everyone's interests."

At this point the Agents had visibly relaxed and even the Silencer had lowered his rifle. "Why do you need our help?" the Silencer curtly asked.

"Durge is an extremely dangerous opponent more than capable of matching a Jedi in combat ability," the Sentinel coolly replied, "let alone a team of normal soldiers. If either one of our groups fought him individually, we would be less likely to succeed and take greater casualties in the process."

"Understood."

"That is good to hear, because we need to move now," said the Sentinel as he brushed past the Agent team who quickly fell in behind him. "The others are luring him to an area that will give us at least some advantage against him."

-------

The group ran through the halls of the prison, quickly arriving at what was once a mess hall of some form, but the riot had destroyed most of the furniture beyond recognition. However, the most worrying thing was that the room was eerily silent despite the riot raging around it...

"Where are they?" the Silencer asked as he scanned the room, seeing nothing. The Sentinel started to close his eyes in concentration before the group heard the sounds of someone running towards them followed by loud, metallic stomps that were equally as fast. As everyone drew their weapons, another Jedi burst into the room and quickly took a stance alongside the rest of the group, her breathing ragged.

"Where is-"

Before the male Sentinel could finish his sentence, a body came flying out of the doorway, skidding to a halt at his feet. The corpse in question was that of a younger-looking male in Jedi robes, his body covered in blood.

As the two Sentinels looked at it in horror, an unearthly laugh came from the hallway. In response, the Silencer and the Agents with him quickly leveled their rifles at the hallway that the body had been thrown out of, waiting for-

The Silencer was the only one able to react in time, pulling the trigger on his disintegration rifle as Durge came charging out, the deadly energy impacting him right in the chest. Undeterred, the Gen'Dai continued his charge, forcing the Silencer and the Agents with him to dodge out of the way. However one was too slow in his dodge and he was violently thrown against the wall by Durge, the impact killing him instantly.

Durge laughed again even as the Agents and the Silencer opened fire and the two Sentinels began attacking him, the monstrous bounty hunter savoring the thrill of battle. "I was hoping that I would get to kill more Jedi, but I think I'm going to enjoy killing Ciaran's lapdogs just as much!" he gleefully roared as he brutally slammed another Agent into the ground before continuing to tear through the Agents.

Despite his rampage, Durge was taking a noticeable amount of damage between the Sentinels getting in attacks where they could as well as the disintegrating fire from the Silencer and the Agents with him. His armor was beginning to crack, and as it did Durge began to go berserk, lashing out at everything around him. This gave the male Sentinel an opportunity to exploit Durge's state and he managed to cleanly slice off one of Durge's arms, which caused the Gen'Dai to roar in fury.

Quickly noting the opportunity, the Silencer quickly moved to flank Durge, managing to dodge past him as he tried to hit the Silencer with his intact arm. While Durge's other arm was starting to regenerate, the Silencer fired shot after shot into it, preventing it from regrowing and causing Durge to howl in a mixture of pain and fury.

The others were not idle during this time as the Agents focused their fire on Durge's chest and other arm, destroying the armor there and revealing the nerve structure beneath it. Unfortunately for them the lack of armor allowed Durge to extend his remaining arm across the room to swat aside some of the Agents and the female Sentinel. However the remaining Agents were undeterred as they continued to fire disintegration rounds into Durge, the shots now dealing considerable damage to the mad Gen'Dai.

Sensing an opportunity, the Silencer carefully aimed at Durge's head before firing off several bolts into it. The first disintegrated his helmet, revealing the feared bounty hunter's maddened face. The next few rounds obliterated it, leaving Durge headless and disoriented. He continued to flail around as the few remaining Agents and the Sentinel continued to damage him before his body suddenly went slack and toppled over, the muscles on his body ceasing to regenerate. The team wasted no time in taking advantage of the opportunity and ruthlessly fired their disintegrator rifles into his body, slowly erasing it until absolutely nothing remained.

Once their victory was assured, the remaining Agents collapsed in relief, and at the same time the male Sentinel helped his companion to her feet. He only briefly nodded to the Silencer as he silently left the room with her, and before long the mercenary and his team had dealt with the bodies and left, the sounds of the prison riot continuing to distantly echo around them.

Rewards: Durge confirmed dead, Silencer gains "Legend Killer" trait, +100 reward from anonymously collected bounties on Durge.

AN: FUCK YOU YOU GODDAMN GEN'DAI FOR GIVING ME SUCH MASSIVE WRITER'S BLOCK GOD DAMMIT

*breathes in* okay needed to get that out of my system sorry about that

as it turns out having jedi ninjas around helped a lot weirdly enough

Anyway, I knew Durge would have to die with an over 100 roll, buuuuuut I wanted to give the monster a chance to go out with style/rage (funnily enough doing enough damage to a Gen'Dai just causes them to shut down and enter a regenerative coma, convenient ain't it?). Hopefully I did good with that. Updates to sheets and everything won't be for a while because of reality, FYI.

Hopefully the next interlude will be up much faster since it involves more talking and I'm much more comfortable with talky things. We'll see though.
 
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the Silencer quickly checked over his disintegrator rifle to make sure it was functional. Ciaran had used her connections with the Hutts to ensure that he and the team with him would be outfitted with the best rifles on the black market to help deal with Durge.
"Ah, disruptors. Perfect for removing large, troublesome objects. Like Jabba, for instance."
 
Durge knew he worked for us to. He's deadly but not a intel guy, so if he knew it's probably common knowledge in bounty hunter circles.
 
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