Lights... Camera... ACTION!!: A Hollywood Quest

IMPORTANT ANNOUNCEMENT
Hi Magoose here one of the guys helping Duke.

So we have some bad news.

The quest has been canceled as duke does not want to write it anymore.

I'm going to ask if I can take over for it, because I like this quest, and it would be a shame to kill it
TBF, Mags, you have been doing a lot of the heavylifting for the quest, so this will be in good hands. :)

To be clear to everyone, this is just me burning out on imagination of the quest, since my muse has been hitting me over the head a lot with so many different ideas that I just can't find myself too interested in this.

I'll still hang out here, though, since this still does have a sepcial place in my heart.

I'd like to thank you all for making this a wonderful experience while it lasted.

I'd also like to thank @Magoose, @Fluffy_serpent, and @Martin Noctis for doing so much to help prepare and write this quest. I couldn't have done it without you all. :D

I'll see you all around.

With so many regards, Duke William Of.
 
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@Kaiser Chris... that was beautiful! It was everything we could have hoped for Kung Fu Kid, and the fact that we managed to get such a legend of Hong Kong acting for Li is beyond what I had thought!

All credit for the cast save for Greg Daniels goes to @McLuvin who provided some very excellent cast choices. When looking up Shih Kien, it really seemed like the perfect alternate Miyagi that can give a really powerful presence and be an excellent mentor. Looking forward to what the sequel will cook up down the line.

Massive thanks to McLuvin for brainstorming the movies and the plot in detail, a really excellent alternate take to Karate Kid and a great tribute to Bruce Lee.


Remington Steele - Season 1
Created By: Robert Butler
Starring: Stephanie Zimbalist (Laura Holt), Pierce Brosnan (Remingston Steele), James Read (Murphy Michaels), Janet DeMay (Bernice Foxe), Blake Clark (Fred) and Beverly Garland (Abigail Holt).
Studio: LucasTV
Distribution: LucasTV
Original Release: August 1982 - February 1983


Quality: D100 + 250 => 326
Audience: D100 + 250 => 259
Critics: D100 + 250 => 301

You were not a big fan of romcoms, that was just a fact that you had to live with in your life because you just didn't see romance as a funny thing. Passionate, yes. Entertaining, most certainly.

But never something to be seen as a laughing matter for the sake of laughs.

Maybe that was why the show didn't click with you, and many others. The cast was great, yes, they nailed everything that was needed, and the stories and mysteries were arguably more impressive then the interplay. showing the heart and soul of the show being more a mystery then that of a rom com. They just couldn't make the things clash and mesh together. Maybe that was why after the first episode, the viewership dropped off.

Yet you still couldn't see why the critics were so damn happy with it. They called it an interesting inversion of Sherlock Holmes. Which you considered fair.

And they praised the mysteries of the show as better than the romantic or tension scenes that were there... and the con artistry at play was wonderful, and it was funny. without the romantic scenes that interrupted the flow of the narrative, you thought the show would have been better.

But it was a fun show, for what it was.

Really happy that our TV channel debut worked out so well. So to give my thoughts, Remington Steele obviously seems to be the weakest link of LucasTV, though thanks to bonuses and a decent quality, is above most other shows on the air. I guess audiences just didn't click due to lack of interest in chemistry or everything else was a relatively fresh and novel concept. I guess first show on the chopping block potentially, but considering its OTL success we should let it cook.


The New Scooby-Doo Adventures
Created By: William Hannah and Joseph Barbera
Starring: Don Messick (Scooby Doo), Casey Kasem (Shaggy Rogers), Frank Welker (Fred Jones), Heather north (Daphne Blake), Marla Frumkin (Velma Dinkley) and Mark Hamill ("Ghost").
Studio: Hannah-Barbera Studios
Distribution: LucasTV
Original Release: August 1982 - February 1983


Quality: D100 + 300 => 358
Audience: D100 + 250 => 349
Critics: D100 + 250 => 344
When you first bought Hanna Barbara, and got them to work on the New Scooby Doo show, you were honestly thinking you were going to make a mistake. They wanted to do more than just make low budget tv shows and copy themselves.

You didn't want them to be pigeon holed into what they were. But it took some convincing, and needing to finish the cartoons still in production, and there was a want by much of the staff to just... continue working on it. They wanted to make something more than just what they had done before.

And thus this new Season of Scooby Doo was made, and everything you had thought you knew about that dog was far more... rewarded by your own wishes.

The season still followed the Mystery Gang as they solved crimes and mysteries, but there was something that was even scarier than that. An overarching mystery. And it glued you to the seat of your chair with Mary, Joseph and Sarah, as they cheered, screamed and watched with you.

The talk of the dinner table was less about other things, and the children wanting to solve who was the "Ghost" that was stalking them, and why there were connections between most of the mysteries that they solved?

It was wonderful that Mary seemed to take everything seriously, and acted like a detective, without even realizing that Sarah and Joseph were doing a better job than she was at solving the mysteries. because they went for the simple answers that made sense with the evidence, rather than wild speculation.

Something that made Mary frustrated.

And the ending, as the Ghost was revealed... you had to call Mark and ask him how he managed to keep that little bit a secret from everyone.

The Audiences loved the show, calling it a wonderful return to form, and Scooby Doo began being seen as a truly wonderful modern detective and who don it stories for the ages.

The Critics seemed to view it the same way, calling it the surest Emmy award to be given, since you were on MASH.

Their words, not your own.

But above all else, Hanna Barbara had the confidence, that even if everything else failed... Scooby doo would keep them relevant for the rest of time.

Man, Hanna-Barbera really put their A game and best effort into this one. I think this series if it existed today would probably be a contender for the best Scooby-Doo show alongside Mystery Incorporated. My guess is that this is the first Scooby series that contains some strong serial elements and the reveal of there being an actual supernatural thing is probably equal in weight to Zombie Island. Would also be neat if every one of the gang has some sort of arc and I can see little character stuff like Daphne wanting to stand up for herself, Shaggy facing his fears and stuff like that. Looks great, would love to explore what happened fully in an omake.


GI Joe: Rise of Cobra
Written By: Larry Hama and Mavis Kingsley
Starring: Mark Hamill (Goose), Ed Gilbert (Hawk), Ted Harrison (Duke), B.J. Ward (Scarlett), Libby Aubrey (Cover Girl), None (Snake Eyes), Arthur Burghardt (Stalker, Destro), Cris Latta (Gung-Ho, Breaker, Steeler, Cobra Commander), Buster Jones (Doc, Zap), Pat Fraley (Ace), Frank Welker (Wild Bill, Flash, Short-Fuze), Peter Cullen (Airborne), Michael Bell (Clutch, Major Bludd), Jerry Orback (Grand Slam), Robert O. Smith (Grunt), Will Ryan (Rock'n Roll), Rob Paulsen (Snow Job, Tripwire), Michael Yama (Torpedo), Morgan Lofting (Baroness) and Keone Young (Storm Shadow).
Studio: DreamWorks Studios
Distribution: LucasTV
Original Release: August 1982 - September 1982


Quality: D100 + 300 => 393
Audience: D100 + 300 => 345
Critics: D100 + 300 => 373
Yet it was GI Joe that really made them realize that they could do more then before, now that they were no longer pigeon holed by budgets and need to make money.

A Joint Dreamworks project, that saw many of Sunrise's fight coreographers coming on to help out, lead by the brilliant Noboru Ishiguro who was giddy with glee that he was finally able to work on a military anime to showcase his love and talents. It was truly a brilliant fusion of anime's aesthetics and flow with down right painterly craft that showed beauty in every frame..

And the none stop action of what was expected for young kids to like. Every frame is a painting yes, but that didn't mean that awesome explosions, fights and battles could not be seen to keep you entertained. The battles were some of the best showcases of animation on TV and Noboru really went all out for the set pieces, delivering Gundam-esque engagements between GI Joe and Cobra.

That was GI Joe's whole purpose. to give entertainment, to show that America could fight the Evil cobra and win, perhaps not every time, and not without people getting hurt, but they would get hit, get back up, and get hit again.

Perhaps Hanna-Barbera's most mature show, while it was born to sell the comics and toys, the story transcended and became something greater. A story of a young soldier becoming his best self, a band of brothers and sisters in arms in service for liberty and decency, the tragedy of conflict and the enduring perseverance in the battle for good. It was often compared to a more grounded Gundam for kids, though it tells a great story on its own.

GI Joe didn't quite strike an accord with general audiences like its other Hanna-Barbera cousins, but it did reach its target audience and then some. GI Joe was another strong hit with children, where every kid had their own Joe to root for and connect to, not to mention the deviously enjoyable scenes with the Cobra villains, the likes of Cobra Commander and Baroness being instant icons. It was a favorite for young boys and even some girls in a sort of inverse of Miraculous Ladybug's popularity. GI Joe surprisingly had some decent success overseas despite being such a patriotic show. Good showings in the UK, Japan and Romania, the latter of whom enjoyed the sort of righteous campaign waged by the Joes against Cobra as a sort of comfort for past struggles.

Then of course there was high enjoyment among America's veterans as while GI Joe was obviously not a truly accurate representation of military service, it captured a lot of the same spirit of being part of the armed forces thanks to Larry Hama's influences, and you got lots of happy letters from members of the O'Reilly Foundation happy for the recognition.

Honestly you were just happy that GI Joe managed to reach the finish line with its story and action scenes as the FCC nearly raised a fuss were it not for Mike's influence who managed to get it approved with a PG rating.

Surprisingly it was the critics who came to the rescue and prevented any controversy thanks to high widespread praise, calling it, "A wonderful opera between good and evil." Not sure if it's quite on the same level as Star Wars, but you can see the similarities and you look forward to a proper season next year.

Great to see GI Joe debut so strong with such an iconic OVA, and all based off of the Rise of Cobra movie OTL no less. I guess Goose is considered an A-lister Joe alongside the likes of Duke, Scarlett and Snake-Eyes and we did a pretty good job in balancing tones and giving the series a more epic weight. Comics and toys are probably selling like crazy, so that's a nice bonus.

The Nguyens
Created By: Daniel Nguyen
Starring: Lorenzon Music (Doung "Doug" Nguyen), Diane Pershing (Anh Nguyen), Katie Leigh (Amanda Nguyen), Scott Menville (Bruce Nguyen), Lennie Weinrib (Mitchell Nguyen) and June Foray (Grandma Linh Nguyen)
Studio: Hannah-Barbera Studios
Distribution: LucasTV
Original Release: August 1982 - March 1983


Quality: D100 + 250 => 337
Audience: D100 + 250 => 343
Critics: D100 + 250 => 316
Taking a strong turn from the scary mysteries of Scooby-Doo and GI Joe's action packed adventure was Hanna-Barbera's return to form of animated sitcoms in "The Nguyens". A series created from the mind of Daniel Nguyen, a Hanna-Barbera veteran who joined and stayed during the 70s doldrums, it was sort of a personal story of Daniel's to share experiences from his family and many of his relatives and other Vietnamese immigrants in their journey to becoming Americans, while also using it as a sort of satire and introspection of modern American life.

It's a heck of a departure from Hanna-Barbera's usual wacky and colorful library, and your really thankful that Hanna and Barbera were willing to take such a leap of faith. The end result is a hillarious and heartwarming show that despite its ethnic subject, has strong universal appeal and with brilliantly written stories and memorable characters, would make the Nguyens into an icon equal to the great Flintstones and Jetsons of before.

What was most eye catching about The Nguyens on a first watch was how it was unabashedly a show for adult audiences, going for a more mature style of storytelling that Flinstones tried and lost over the years that lacked the sanitization of 70's cartoons while focusing its humor on witty dialogue, character dynamics and satirical storytelling. However, it never went to a place that was too edgy or crass, making it still appealing for general audiences and able to keep a TV-14 rating due to a lack of swears or graphic imagery.

This type of style was previously attempted by Hanna-Barbera with "Wait Til Your Father Gets Home" from 1972-1974. However, Nguyens managed to run where its predecessor stumbled by abandoning the cynicism and mean spirit it copied from All in the Family, and instead focusing on heart and wholesomeness of the family dynamics, where the Nguyens despite their clashing personalities and struggles, are still a very likable family who love each other deeply, that you want to see them succeed and grow.

Each one of the main cast is a great and iconic character in their own right who are a crucial part of every episode and absolutely shine in their focus episodes. Everyone has their favorites and can identify themselves with one of the family, and their fun and engaging personalities combined with their fantastical realist setting and hillarious jokes make for great stories. Honestly, the Nguyens was probably your favorite of the animated lineup just for how relatable it is. Watching the Nguyens family dynamics and their journey in running the restaraunt couldn't help but generate a lot of warm and fuzzy flashbacks to your childhood, and your parents and siblings also have similar attitudes.

No episode of the Nguyens is boring and the season does a great job at a balancing act of satire, relatable storytelling and wacky adventures. One episode could be dealing with everyday problems in a comedic light like dating, Christmas shopping or school drama. The next could be something hillariously unexpected like a driving test turning into a high speed chase when the driving instructor is a bank robber. There's something for everyone to enjoy.

You're also proud of how far Hanna-Barbera has come under the Lucasfilms banner. In contrast to their other shows, there were no anime veterans or Dreamworks masters involved in the production, but Hanna-Barbera managed to move past the limited animation crunch despite Nguyens being a slice of life, making for detailed and colorful episodes thanks to generous budgets and the aritsts being given a chance to let loose. Hanna-Barbera also managed something genius on their own that Dreamworks was quick to adopt, inventing the "Digital Ink and Print" technique of scanning drawings into computers and coloring with software, a process helped by Gavin's innovations at Apple.

The Nguyens managed to do pretty well for itself on primetime. While not the most popular LucasTV show, it's nielsen ratings were still pretty high with over twenty million viewers reguarly, stuff other networks would kill for. Critics gave it some mildly positive reviews, a strong universal reception being prevented due to some being uncomfortable with the more mature direction. Thankfully, these would be overridden by the overwhelmingly high popularity among general audiences.

The Nguyens was hailed as one of the best animated shows and a high point for a new direction in Hanna-Barbera. People fell heavily in love with the characters and households were filled with laughter at the time slot. Most importantly, high praise was given towards the show's format, breaking the usual fare of vanilla upper middle class families to focus on blue collar immigrants and their adjustment to America. Lots of immigrants identified heavily with the Nguyens, and Asian-Americans were happy to have such positive representation, Vietnamese Americans who came as part of the Boat Wave that Lighthouse aided could also look to the Nguyens as an inspiration of what they can be.

Happy to see another show of mine do so strong as well. I always envisioned The Nguyens as early Simpsons mixed with Bobs Burgers in a Vietnamese Bahn Mi. Seems to have similar quality to both shows and with high quality and audience reception, is probably monumental in animation and probably an icon on the same level as the Flintstones. Look forward to making more series.

Mafia
Hosted By: Bert Convy
Studio: LucasTV
Distribution: LucasTV
Original Release: August 1982 - April 1983


Quality: D100 + 250 => 342
Audience: D100 + 250 => 342
Critics: D100 + 250 => 304
The first of LucasTV's game shows, Mafia was a very delightfullly unorthodox competition where instead of trivia teasers or physical competitions, contestants would compete in a extreme challenge of game theory and intrigue, simulating a town under threat by the mafia with the townspeople needing to root out the mafia each round before they all fall victim to their sinister schemes.

Generally groups were divided into three categories. Strangers, friends and family, or celebrity contestants competing for charity, the latter of which mostly composed of Lucasfilms alumni. Brandon's been trying to push for you to compete as part of a themed episode like American Graffiti or Star Wars, and you'd love to take him on his offer as every episode was a hillarious and thrilling cat and mouse game with the contestants delving into a social civil war to claim victory.

The Mafia game was honestly a perfect competition for large groups as it really pit everyone against each other and pushed everyone to their mental limits to try and "survive" with the Mafia doing everything in their power to hide their evil and the townspeople trying to keep the peace and prevent them falling from infighting. Really fascinating game of mental gymnastics and with the simple format, it meant that everyone had an equal opportunity to win with the deciding factor being strategy and charisma. The fact that each group had multiple rounds per episode and what was once a trusted townsmen could be a mafia in the next round added for even more drama due to the shifting roles and lingering tensions from the previous sessions.

Admittedly perhaps emotions could get a bit too high for some groups, which was a point of contention for many critics as some claimed it was too mean spirited and conflict baiting in comparison to other game shows, but most of the time it was just engaging and harmless hillarity, helped by the losers walking away with some small cash prize and the multiple rounds meaning everyone had a high chance of winning the main prizes at least once.

Overall, Mafia was a comical, tense and exciting game that provided equal high laughs with genuine nerves and thrills when a really good group that was committed to their dynamics and the roleplay was there. Already it's compared as a peer to some of the best game shows on the air like Wheel of Fortune, Price is Right and Newlywed Game. It's one of the fan favorites of LucasTV and across the nation, Mafia has become heavily popularized as a favorite party game with many people adding their own house rules and variations to the mix. Heck, Lucasarts seems to be making a video game like it although apparently the developers never watched Mafia before starting.

Great show and you look forward to greenlighting more game shows in the future.


Lawyer's Dozen - Season 3
Created By: William Wolcott
Studio: LucasTV
Distribution: LucasTV
Original Release: August 1982 - February 1983


Quality: D100 + 300 => 349
Audience: D100 + 300 => 379
Critics: D100 + 300 => 400
You have to admit, you were more than a bit concerned at the longevity of Lawyer's Dozen and it was discussed with Brandon and Mike that it might be an easy drop if push came to shove. However, Season 3 proved to be the best one yet and show that Lawyer's Dozen was more than just a one trick pony.

Knowing that he had to make a big impression for the transition to LucasTV, showrunner William Wolcott opted to make the season more experimental than the traditional format. Three notable episodes of note is a Supreme Court arc where three episodes focused on a debate between a centrist court over a controversial anti-crime law some feel is authoritarian, giving a great debate about the Constitution and modern liberties. The second is a rather humorous switch to a high school mock trial competition as students face against each other in a mock criminal case for scholarships. The last is a courtroom case that is all but stated to be in a TV police procedural, with heavyily exaggerated drama and shenanigans of what was a case of fiction meets reality and how cop shows played straight would be a mess.

Overall really interesting stuff that stretches the premise to its complete limits and how creative you can get with a singular boxed concept. Lawyer's Dozen despite moving to a cable network, had its highest view count yet and audiences agreed it was the best season.

What completely shocked you was how Lawyer's Dozen sweeped the Emmys in all of its eligible categories, winning Outstanding Limited or Anthology Series in all its forms. Lawyer's Dozen was universally believed by critics with as high praise as possible, hailed as the benchmark of courtroom dramas for which there will likely be no peers. Now Lawyer's Dozen was no longer a gimmick, it was true prestige television.

Love how in a manner of speaking, we got America addicted to Among Us 40 years early. Can definitely see Mafia lasting at least the rest of the decade and will make for some iconic game show TV. Lawyer's Dozen also continues to go strong and has real potential to last til modern day.



The New Adventures of Jonny Quest
Created By: Doug Wildey
Starring: Scott Menville (Jonny Quest), Don Messick (Dr. Benton Quest, Bandit), Rob Paulsen (Hadji), Granville Van Dusen (Race Bannon), Jeffrey Tambor (Hardrock) and Vic Perrin (Dr. Zin).
Studio: Hannah-Barbera Studios
Distribution: LucasTV
Original Release: August 1982 - November 1982

Quality: D100 + 300 => 373
Audience: D100 + 300 => 374
Critics: D100 + 300 => 336
You were going to be incredibly honest. You didn't expect much from Johnny Quest. That was to say, when Hanna Barbara was trying to recapture the magic of an old spy show from the 60's... you really didn't think much of it.

Spy fiction, besides James Bond, was dead and nothing was ever going to take the place of the king of all spies, and his tuxedo and Walter. The potential for it was like in GI Joe where they faced as real soldiers or agents, against a fictional adversary.

Plus Johnny Quest had a problem that was going to destroy you in every way. A problem that, as someone who invested heavily in Animation, would understand greatly.

Animation that was cheap, not fluid, and frankly... boring to watch. Mary thought so too when the reruns were airing on Saturday, in preparation for the next week's airing of the new episode, was the original Johnny Quest Adventures.

And it was terrible. It made you want to call both Hanna and Barbara, men whom you had grown to respect in the years as always wanting to do more...

And well make them see what they had done.

But then again, you were being far too harsh on both men, they didn't have the infinite resources that were at your disposal.

Yet on the first episode watch party at Lucasfilms, which became a sort of tradition for everyone to get paid to watch the show's first episodes, there was something that everyone agreed to. Johnny Quest was a true adventure serial in the best possible way. A Self-contained story that didn't need to be anything more than what it wanted to be. Yet it was even more.

Every character from Johnny himself to his father, to Rick O'Bannon and Hadji Singh were in many ways, rebuilt from the ground up, given small, but noticeable character arcs that took them away from the bland, and some would argue offensive characters that they were in the 60's into more nuanced and exciting arcs.

Singhs' own development was a personal stand out, with his vaguely defined mystical powers ebbing and flowing with how connected he towards his own past he was, and his own love for the quest family who had taken him in.

It was a wonderfully beautiful way as it culminated in his meeting with the parents who abandoned him, wanting to use his gifts for nefarious purposes, where his powers were at their strongest knowing his family was, but he was emotionally distraught, taking all the lessons he learned from Rick, Dr. Quest and Johnny to heart.

And allowed him to save the day.

It was heartfelt, and emotional, and character-driven stories that made the show far more than the serials of old. The audience loved it. it was they who discovered that the adventures that one had... was only as great as those that had it with.

Though the critics complained, as they always do, about pacing, plotting, and the episodic nature of the whole thing. Calling it a waste of time, meant for children who liked cartoons, or for... as it was now becoming a fashion in the critics as of late. "Lovers of animation, of the lowest quality."

Assholes.

Looks like Johnny Quest is no longer a niche cult classic and is instead a true powerhouse of Hanna-Barbera. We got really lucky to make the show right after Indiana Jones had a super performance and it sounds like a pretty cool globetrotting story with lots of heartwarming stuff, would be perfect in modern day.

Also Overmind, I think Race's daughter Jessie Bannon should be part of the cast like in the 90s show.


Liberty's Crystal Skeleton - Season 1
Created By: Rick Berman
Starring: Michael Dorn (Joseph St. Croix), Kit Cattrall (Elizabeth Colleton), Alan Autry (Jose Sanchez), Henry Darrow (Old Blackjack), David Hart (Sam Whitby), Ricardo Montalban (Hipolito Walters), Reginald VelJohnson (Samuel Jefferson), Craig Pomeroy (Clayton), Gordon Tootoosis (Raphael Redcorn) and Alan Thicke (Samuel Knox).
Studio: LucasTV
Distribution: LucasTV
Original Release: August 1982 - February 1983


Quality: D100 + 300 => 323
Audience: D100 + 300 => 359
Critics: D100 + 300 => 322
When it came to Liberty's Crystal Skeleton you admit you were taking a big gamble. It was one of the first of its kind if you discounted those episodes in the Twilight Zone or Star Trek where the main characters made a choice to change the past or went to an alternate universe. The kind of episodes where the possibilities and "What ifs?" certainly enraptured the mind as to how it was possible that such a world could have come about, and certainly the show made sure to ask and answer the question right out of the gate when it came to this post-apocalyptic world and the place of humanity in it.

It was a fun idea, one that explored just how resilient and how much the human will could take in a moment of weakness. It certainly made sure to showcase the triumph of the American Spirit at the very least, showing how in the end we could endure everything it could be thrown at us and not only survive but thrive. yet it could also show the dark side of humanity with the survival of the dark ideas of racism and slavery, and how despite how much we may want to see as civilized we still could so easily turn to them once more in the darkest of moments.

It's not a perfect allegory however as, like the critics are wont to say, most the story takes place inside the reconstituted United States of America, and its set in a period of further reconstruction and recovery, making much of the conflict be one between the extremists and the rational ones. You have to admit to there being little challenge beyond the conspiracy to throw the entire country under the bus, though both you and the audience were enthralled as Detective St. Croix and his band of allies travelled through the still wild Louisiana state, fought against bandits and pirates, traversed through Texas and dealt with the politics as he tried to find who was an ally and who was an enemy.

You had to hand it to the special effects group once more as while the location shots were gorgeous, it was nothing when compared to what they managed to add in order to make it more realistic; small and old debris on the roads showing how there was still signs of the fighting done months if not years before, old and modified looking barges that really pulled the steampunk look, the varied mix of different cultures the closer they got to the border areas, as well as the colorful dialects that had added that small touch to the scenes.

The audience loved it, seeing it as a fun escapade, and a fascinating look into a world that "might have been", an amazing adventurous world where technology split into a new path, where the world shrunk yet also made itself grander in a way. A land to once more rediscover and tame once more, with new customs, relationships and traditions born from the ashes of the old world.

They were enraptured with the world itself from what you were able to understand. For sure, the mystery and plot of the entire season was a nice story they could get behind, but it all was also used as a vehicle to better explore what had become of the United States after the collapse, what the new rebuilt society looked like and what had they rediscovered or replaced when compared to current history.

Rick Berman, the creator and overall showrunner for the season, was clearly new to this type of storytelling, but he still made it work with what he had and what was available at the time. For that he should be lauded as his imagination truly shook what you though you knew this world would become. In the last interview you had with him, he told you he plans to be more ambitious in the future, trying to go back instead of forwards in, making this kind of show into an anthology to better showcase different periods in this new world's history.

You can only wish him luck, and you hope you can see more of what he will do here.

Shame that the show had such mediocre nat scores, definitely lucked out on the bonuses, but at the very least it's still a success and we probably made our first major alternate history story on television and are helping to push the genre to mainstream. Really cool stuff and I can only imagine how amazing it would be as an 80s viewer to watch the cool steampunk stuff.


Luke Cage - Season 1
Showrunner: Aaron Spelling
Starring: Michael Clarke Duncan (Luke Cage), Pam Grier (Misty Knight), Danny Glover (Henry "Pop" Hunter), Jay Hammer (Rafael "Rafe" Scarfe), Eddie Murphy (Cornell "Cottonmouth" Stokes), Roxie Roker (Mariah Dillard-Stokes), Erik Estrada (Hernan "Shades" Alvarez), Kevin Hooks (Darius "Comanche" Jones), Mike Evans (George Goodwin), Ron Glass (Marcus Ridley), Philip Michael Thomas (Alex Wesley) And Richard Pryor (Turk Barrett).
Studio: LucasTV
Distribution: LucasTV
Original Release: August 1982 - October 1982


Quality: D100 + 300 => 371
Audience: D100 + 300 => 399
Critics: D100 + 300 => 350
The trend for amazing shows continued and was expanded when it came to the adaptation of Marvel's properties. Now, this was nothing new as Universal had made sure to adapt The Incredible Hulk as a TV series (which ironically enough ended just some months back) but it sure baffled the minds of everyone at Marvel when instead of going for a more mainstream and popular character like Spider-Man, you'd instead decided to go for the less well known and somewhat controversial character of Luke Cage, aka Power man, as the titular character that would launch the entire "MTU" (Marvel Television Universe).

Stan Lee loved the idea of course, both of using a less known character and of connecting the shows together like he'd once done with Marvel's own continuity.

For viewers it was the first time seeing the character beyond the comics, where he was first created as a result of the "Blaxploitation" genre, and it would have been really easy to put him back in that role. Yet Aaron Spelling saw something more in the character. He saw what could very well be a subversion and deconstruction of the genre, as Luke Cage moved from the ideas of an insulated community where they could not trust the government, where pimps and criminals were glorified, and turned it around by showing how such practices were actually hurting the community more than doing good as previously presented.

For Luke Cage is presented not as a happy go lucky anti-authoritarian figure, but as a more serious and soul-searching man who is trying to do good for the people. For all that there is injustice in Harlem, it's quickly shown that the cause of it are the very criminals and drug dealers that benefit from said injustice. The police is not spared from criticism, but neither are they shown to be the tools of oppression, but a force trying to do the best they can as they are hamstrung by both criminals and government alike.

It was a nuanced approach to the many issues that plagued the black community, and they loved it for it. LucasTV was soon becoming a staple for black families who wanted to watch the saga of Luke Cage, which once more has garnered their praise for what they see as finally a studio that is willing to not present them as the same stereotypes that have plagued the industry for decades now. The character itself has begun a metamorphosis on comics as well, with the show's popularity and new fans influencing the kind of stories and look that they want to read...much to the chagrin of the old fans of course.

At least they still kept their catchphrase...though you're sure "Sweet Christmas" sounds very different when said by Michael Clarke Duncan, who has now become an entire symbol in and of itself, receiving calls for appearances in other shows if only as a guest star, and finally began his acting career beyond being a Voice Actor. His along with Pam Grier, one of the symbols of Blaxploitation now acting as Misty Knight, a by the book's policewoman, has reinvigorated her career once more as shown that she can do more than simple roles in the aforementioned genre.

But beyond that, it was a hit for all lovers of Marvel comics. Sure, they would have probably preferred that other character could have been used, but they can't deny that Luke Cage and the more grounded storytelling blend together in a way that both Spider-Man and Dr. Strange never could have (and you don't even want to mention the previous Captain America films...just what were they thinking?!).

And a final surprise for things to come occur when in the final episode there was the appearance of none other than Matt Murdock, Daredevil himself, hinting at a future show and a connectivity between them that will go beyond the one-episode crossovers between other shows from before. Marvel sales are gaining steam once more after a bit of a slump after the release of the Wonder Woman movie, fans of the comics now having their own new form of media to compete and compare.

Hot damn, with that Nat 99 it seems like Luke Cage has instantly catapulted himself to become a Marvel A-lister alongside the likes of Spider-Man and the Fantastic Four, especially with Michael Clark Duncan as the lead and a similar quality to the OTL Netflix series. I foresee Luke Cage having lots of future crossovers and while not being a regular of the Avengers, probably shares some of the spotlight for big event comics. We hit a nice homerun with the debut of our Marvel TV series and Marvel is probably content that with this and GI Joe we're giving them plenty of love. Look forward to more Marvel stuff.


Cupid - Season 3
Created By: Donald P. Bellisario
Starring: John De Lancie (Trevor Hale), Candice Bergen (Dr. Claire Allen), Howard Rollins (Champ Terrace) and Denise Crosby (Callista Brown/"Psyche")
Studio: LucasTV
Distribution: LucasTV
Original Release: August 1982 - February 1983


Quality: D100 + 300 => 372
Audience: D100 + 300 => 392
Critics: D100 + 300 => 373
Then it came down to Cupid, the show that so far had gripped the entire nation as to whether Trevor Hall was a Greek god sent to Earth or just another madman with high social intelligence. The first season to debut in Lucasfilm had to be great enough to justify the viewers and fans to change subscriptions, and the showrunner made sure to provide, this time around taking a more hands on approach and creating what could be one of the best serialized stories of all time; The Psyche Arc.

The story would follow Trevor as he meets with Callista Brown (Denise Crosby) as a mysterious woman whom he met when bringing another couple together, but one that approached him directly, seeming to know him, and revealing herself as the goddess Psyche, his wife, and while Trevor is skeptic at first, the fact that she knows so much about what should be their shared past together works with Trevor's memories that he starts to believe it's true. During the entire storyline the question remains as to whether this is true proof that Trevor is Cupid since it seems that other gods due exist, or if she is just another mental case like Trevor.

The mystery is enhanced by an amazing performance brought forth by Crosby who can truly bring a vibe that matched perfectly with De Lancie's more carefree persona. There are moments where they seem to match perfectly, but others where they seem to only be at each other's throats, yet it never seems to deviate from the idea of them as a couple trying to reconnect. All the while, Candice is trying to see if this would be a breakthrough for Trevor or if it would hurt him even more if he goes through with this relationship.

A bit sad was the departure of Rollins from the show, wishing to try different roles and feeling he was not bringing that much to the show. His last performance "The Final Bow" was an entire episode centered on him where he finally managed to get the role of his dreams after an entire consequence of events where it was Trevor of all people, who had caused most of his problems in the first place, who gave him the courage and the final push needed to go for his dreams, giving a final look at Chicago before leaving.

There is still a final season in the horizon, and the final episode of this one has only reignited the flames from the fans as they wait with bared breath as to what will be the final result, when at the end it was revealed that "Psyche" was just an actress who was being manipulated by a rival of Dr. Bergen into playing a role despite her already fragile mental state. Leaving Trevor crushed and with a darker, more distrustful outlook on life.

Overall, the Psyche arc was an amazing success, with watchers pushing Cupid to new heights and it becoming one of the beloved TV shows that would be talked about when talked about the 80s. The mystery as to whether Trevor was Cupid or not becoming one of the most talked and argued about between fans, with discussion never dying and research continuing well into the future.

Now let's see how they can top it next season.

Cupid seems to be coming along nicely and we got our best season yet. A nice staple of LucasTV and it'll be good to see the conclusion.


The Gentleman's Club - Season 1
Created by: Leslie Stevens
Starring: John Calvin (Grant Hawkins), Michael Winslow (Jacob Pratt), Michelle Scarabelli (Simone Chalamet), Jeff MacKay (Malcolm O'Grady), Chow Yun-fat (Kong Zhuo) and Graeme Blundell (Darwin "Crossbones" Little).
Studio: LucasTV
Distribution: LucasTV
Original Release: August 1982 - March 1983


Quality: D100 + 250 => 343
Audience: D100 + 250 => 263
Critics: D100 + 250 => 271
At the run of the century, the beginning of a new era, the British Empire is in more danger than before with the rise of technological development and the acts of enemies both within and without. Knowing that the Empire's invincibility lays on both its military might as well as the perception of strength, a secret organization funded by His Majesty's Government off the books is funded, using both celebrated war heroes, eclectic scientists, and the very criminals it's trying to chase, all in order to maintain stability and rule of law to the land where the sun never sets.

They are The Gentleman's Club...saving the world, before tea time.

That is how they basically sold you the idea for this type of show, which to be honest does sound really cool when put into theory. The main issue was putting it into practice which, to be fair, they did an excellent job with the story, acting, setting and special effects. once more, your hat goes off to your wizards who managed to create a smorgasbord of locations that managed to make every adventure look unique and special to the group as they dealt with all kinds of criminals of the era, from the jungles in the colonies of Africa, to the colony of Hong Kong, to spy adventures in the heart of the German II Reich. There was always something to see in The Belle Époque, the period of time before World War I. The optimism of the era, the naivete of war and the idea of superiority of the British Empire is right there to be seen.

And yet it does not seem to be vibing much with the audience. Oh there are viewers aright, but not enough to consider seeing it break into the top 30 of the Nielsen ratings. On the one hand you want to blame the fact that you have so many great shows that clearly this one slipped through the cracks, on the other you want to blame the critics once more as they started spewing once more their unfair criticisms about the show promoting imperialism and prejudice just because they are being more than faithful to the attitudes of the era and the thinking of superiority of the Empire. Heck, if anything they are characters that grow as their interactions with both natives and enemies have them reconsider many of their previous stances, and showing the cracks in the system that they had so proudly lauded at the beginning of the season.

It still has enough of an identity and presence to justify a second season. The fans of the show have sent letters in advance and asked to please not end what is clearly a fun and interesting romp through a historical period that has so far been relegated and forgotten. You're inclined to agree, as you do enjoy watching it, hopefully it can gain a greater audience to justify a third as well.

OOF. Sad that it got such low nat rolls on reception when it had such a high quality, but I guess Gentleman's Club had to strike a sort of middle ground of not being too alternate history or fantastical like Liberty and Indiana Jones, and the cast doesn't have too many instant audience grabbers like other shows. Well hopefully they can bounce back next season.


Family Ties - Season 1
Created by: Gary David Goldberg
Starring: Michael Gross (Steven Keaton), Meredith Baxter (Elyse Donnelly Keaton), Michael J. Fox (Alex P. Keaton), Justine Bateman (Mallory Keaton), Tina Yothers (Jennifer Keaton) and Marc Price (Irwin "Skippy" Handelmann).
Studio: LucasTV
Distribution: LucasTV
Original Release: September 1982 - April 1983


Quality: D100 + 300 => 359
Audience: D100 + 300 => 383
Critics: D100 + 300 => 324
If there could be a story that could better encapsulate the general zeitgeist of the entire decade, you think this one would be it. When you'd first heard about Gary David Goldberg and his quest to make this show a reality you'd felt intrigued at first, and incredulous afterwards when you saw it; it was an amazing and funny concept that was being rejected by any and all of the other stations including Paramount at the time!

When further confirmed that it was mostly due to the seemingly political nature of the show you could only facepalm at the sheer ignorance of whoever had been in charge when reviewing the script, as while it was true that it used the currently political divide going on, it made sure to portray it in a way that also emphasized the bonds of family and the understanding that no matter the political disagreements, you could still care and love them.

And that's even without the amazing comedy and smart dialogue that the entire show displayed from beginning to end. This was one of the few shows (or better yet, your only one) where you used a live studio audience, and you were proud in knowing that there was no need to use any kind of "Applause" or "Laugh" signs, not even the canned laugh you've heard some studios are making use of nowadays. Every laugh, every reaction, it was all because of the show's own quality.

Not that the rest of the cast lags behind though; Michael Gross does a terrific job when playing a former hippie now turned father, and trying to give wisdom when his children are going through different paths that he did. He's clearly a bit out of his element, but the love for his children, and his understanding persona, help in many of their interactions. Meredith Baxter, an award nominee, needs no introduction thanks to her previous role in Family, her chemistry with Gross is undeniable on screen, and the banter with the children nothing but hilarious.

As for the two girls, both Justine Bateman and Tina Yothers can't be a more study in contrast if they tried; one a newcomer on her first project, and the latter a child actor since the age of three. From what you've heard they get along famously, just as the entire cast does, with barely any drama at all, and the production going as smoothly as it can be.

And you did not even mention how Marc Price managed to become a regular halfway through the season! "Skippy" Handelmann truly wormed into the audience's hearts, and they are certainly not going to hear any complaints from you.

You have to give credit where credit its due though, for all that the actors have managed to bring their characters to life, it's Michael J. Fox who stole the show and became a sensation overnight by making the role his own. He can be such a materialistic, greedy young man with the face of an angel, embodying the worst excesses of capitalism you can think of, but he can do so with a charming smile, and a lovable scamp persona that draws you in. Not to mention how during the series there are the small signs that show how he's not so deep into it so as to disregard his family altogether.

Though...did they have to add how much he clearly admires you and wants to be like you?! it's just embarrassing, and Carrie could not stop teasing you the first time you saw it happen on screen! It makes sense what with you being a Republican, but please kid dial it back a little, if only for your sake!

The lessons are beautiful in and of themselves as well. Just everyday things that children and teens have to go through; your first job, your first love, whether one should date or not, lessons about loyalty and nerves when being in front of the camera...it all goes together with some more serious situations like the parents being arrested rather than the children, or learning the dangers of embezzling, or how to deal with disappointment and the treatment of one's family. During the entire series, there was not a single moment when you were bored, or any other when you did not walk away feeling that there had been a lesson learned.

You're just sure, this is one of the shows that many will think of when they think of this decade, and perhaps beyond if it's lucky. Gary already tells you that he has plans for the series to last longer if the interest is there, and you don't think anyone can ever get tired of it.

Although the critics once more seemed to miss the mark as to what the show was about and its message, the audience seemed to love it, ranking it among one of the best shows that's come out of LucasTV (you really need to find a better name for your channel), reaching the top 30s of the Nielsen rating if not the top 10 just yet, though you're sure that it's just a matter of time.

Seems like Family Ties did just as good if not better than OTL. IT complements really well with the Nguyens in showing different aspects of an American family, different styles and approaches but still having the same heart. I can almost imagine the jokes and episode subplots of Alex trying to copy Bruce somehow or being so devoted and it makes for hillarious stuff. I hope before the show ends we have at least one episode where we guest star as ourselves, that would be lots of fun.

Good news is that since Family Ties is a LucasTV show, it should be easy to have a healthy schedule for Back to the Future so Michael doesn't have to work 24 hours and be sleep deprived during the movie.


Atomic Betty - Season 1
Created by: William Hannah and Joseph Barbera
Starring: B.J. Ward (Betty Barrett/Atomic Betty), Robin Williams (Sparky), Dan Gilvezan (X-5), Adrian Truss (Admiral DeGill), Colin Fox (Maximus I.Q.), Christopher Collins (Atomic Roger), Jack Angel (The Chameleon), Bob Holt (Infantor), Kath Soucie (Pontifidora the Conquistadora), Tony Pope (Atomic Dodger), John Stocker (Hopper the Chopper), Pat Carroll (Iciclia), Nancy Cartwright (Nuclea), Buster Jones (Greenbeard), Corey Burton (Dr. Cerebral), Alan Oppenheimer (Max Sr.) and Rodger Bumpass (M'Lord Orus).
Studio: LucasTV
Distribution: LucasTV
Original Release: August 1982 - February 1983


Quality: D100 + 300 => 388
Audience: D100 + 300 => 386
Critics: D100 + 300 => 342
When you'd heard how William Hannah and Joseph Barbera were once more collaborating to create an original cartoon, something that they hoped to break the mold they'd found themselves stuck in, you had no idea what the result would be, yet you never once thought that it would be so radically different as what was eventually shown.

Atomic Betty; the adventures of a regular girl who also served as part of a galactic police force, along with his alien and robot sidekick, while also dealing with the vicissitudes of life as she attended school; crushes, bullies, friends and parties...it went through all the gamut of what should be a normal child's life, if said child also went on to fight what is clearly a loving homage to Ming the Merciless from Flash Gordon.

It was something that you honestly had faith in. The concept and the ideas around it were fun, and the very fact that Mary wanted to see it, despite it airing at 10 (an odd schedule for cartoon) gave you hope that this was something that would truly connect with children and beyond. Mary, for all of her intelligence, was still someone who knew and could discern if it was good or bad, though you would be taking away her "Kermit Box" if she tried anything more beyond just staying up late.

...or perhaps try and cut the cable or something. Better to not think about the potential problems that that would cause.

Going back to the series though, Atomic Betty was a delightful idea once both William and Joseph got to talk about it once they were ready to have it released. From what they told you, it came to them as they were thinking on doing something closer to "Atom Ant", but instead it ballooned when they decided to add aliens and all kind of wacky antagonists to face against. With the greater degree of freedom and economic stability that they now possessed, they felt that they did not have to just ground themselves to their current "factory made" formulas they'd sunk into.

This would be the first of many other shows that would break away from their previous works. Sure, they would still have Scooby-doo and Johnny Quest to go along with it, but this one was going to be their flagship for their future animation lineup, to show they were far more than what they were in the '60s and '70s.

And you were glad for it. Animation was always something that had fascinated you beyond movies and acting. To see how low it had fallen had been one of the reasons why you had decided to push for the formation of DreamWorks, and now with Hannah-Barbera at your side, you were ready to let them lead the way in a new era, where they could explore the universe and show all who prayed for something beyond the Jetsons to be done.

Also, you don't know how the heck Robin managed to hide his involvement in the show, but darn it, you were happy about it. His talent shone through in every scene, becoming a game as to when he had ad-libbed or when he was following the script.

Mary usually won it.

It was also the simplest show in the end, with the least complex writing, focusing more on the moral teachings that a child could learn, as well as the adventures that could be found in space. But just because it was less nuanced than your other shows, it did not take away from the fun and entertainment that you could have when watching it. The gamut of enemies had their idiosyncrasies that just made you laugh out loud, the punny names and the variety of aliens surely were the products of vivid imagination that were finally let loose among the animators, who as you found out, had a weekly contest where they submitted a villain, the winner getting to have their creation take center stage in one of the episodes.

You still don't know who put someone like "Pontifidora the Conquistadora", but darn it, Mary loved that episode!

And yet... its release was quiet.

That was the oddest thing. This was the show that William and Joseph were hedging their bets on for something new and original, to herald a future age of cartoons were they could let loose.

Just what happened...?

Well, it did not take that long to find out about it. For the bane of your existence had once more decided to give you the worst kind of presents.

Critics.

This time complaining how, with such masterful creations such as Gundam or Macross, could LucasTV give to the lowest denominator once more with a cartoon that was clearly both intellectually and culturally inferior, allowing the relics of the past to continue on with their low-grade attempts at entertainment.

You nearly saw red, and had it not been for the presence of your little ones as you played with them then you might had replied with something you'd regretted. How can they miss the point when it was staring at them right in the form of their faces? Not all shows had to be complex or nuanced to entertain, not everything had to be made dark, for enjoyment in a more lighthearted show can always be appreciated.

And you were proven right, as little by little, as word of mouth spread between the children during school and recess, there was an uptake in the Nielsen ratings, showing Atomic Betty and her adventures slowly but surely becoming a favorite of households, parents appreciative that their children could still take pleasure in stories that did not have a more mature bent.

It was just as William Hannah and Joseph Barbera had been hoping for; confirmation and affirmation of their new path to take. New plans and ideas were already churning in their minds, as well as their animators that had cut their teeth in this work, and were now ready to spread out with their own projects for future animations.

Yet you were not aware of said things, as in the end, when the show ended on that first day, you found that Mary had enjoyed it... and so did you.

Nice to see Atomic Betty be so popular, and with that it seems that Hanna-Barbera has regained its grove and is now a potent force in animation. Even though it's an OTL show made by a different studio, I could easily see William and Joseph coming up with a show like this to take advantage of the Star Wars and Sci-Fi craze and it works well. Also pretty adorable how Mary is such a big fan of the show already, makes sense considering I can easily see her inserting herself into Betty and her adventures.

Overall, solid showing, looking forward to future domination in television.

Also everyone, I am going to do Zeta Gundam soon. Sorry for not posting already, just got a lot of stuff and didn't have any power for half a week thanks to Hurricane Beryl.

Alright then, just like I did with Luke Cage, I've decided to write up a second season for Liberty's Crystal Skeleton. However, like I mentioned in sidestory, I'm going to make this show more lithe people during said periods. At the same time, we can see what happens to the historical counterparts as well, since I particularly would love to see what happened to Theodore Roosevelt during this period of time.

Thus, I give you:

TV Pitch:
Liberty's Crystal Skeleton - Season Two


GENRE: Adventure/Mystery/Alternate History

SUBGENRE: Steampunk/Science Fiction

FORMAT: TV Show (2nd Season)

Set Up: The World was destroyed when in 1878 a heavy meteor shower, known as "the Fall", impacted with catastrophic force across much of the Northern Hemisphere, creating a massive dust cloud that blotted out the sun. This in turn caused the collapse of Industrialized civilization all around the planet, which was unable to survive without the ability to raise crops in winter-like conditions. This season, we go back at the very beginning, when the meteor shower first hit the world, and what were the actions taken by then President Rutherford B. Hayes, as well as the actions of common citizens, the military, as well as seeing the attempts at surviving the new world that is coming.

Showrunner: Rick Berman
Composer: Fred Karlin

Season Length: 22 Episodes.
Episode Length: 55 Minutes.

The story takes place in 1878, the year when "The Fall" occurs, as meteors hit the Earth and begin a catastrophic reaction as a massive dust cloud blots the sun, causing a small ice age that brings the near collapse of the world. During the season, we follow four main characters as they try to survive the coming collapse, as well as the leaders of the government who wish to save as many as they can, as well as the factions who see opportunity in the destruction of the Union. Each of the stories will intersect and influence each other, eventually leading to a final climax.

The season will end with the 2nd American Civil War starting, leaving a cliffhanger to further explore if the ratings are favorable.
Samuel Forrest: A former slave from South Carolina, now a freedman and sharecropper after the rise of the "Redeemer" movement took over. With the soldiers leaving, he can see the way the wind is blowing, preparing himself for a trip to the North...until the meteors hit and the shit starting hitting the fan. With the climate condition getting worse and food getting scarce (along with the breakdown of social order) he begins a trip towards the South, barely escaping South Carolina as Governor Hampton declares Secession once more, beginning the 2nd American Civil War.

Played By: Denzel Washington
Alternate: Ernie Hudson

Hiram Stokes: A former private of the Confederate army. Demoted many times due to disorderly conduct and drunkenness, he is one of the most ardent supporters of the "Redeemer" movement, and one of the most virulent hater of blacks and the North in the state. He shows the perspective of those who tend to keep to the old myth of "The Lost Cause" willing to fight and die when the situation is reversed, blaming everything that's happening in the North due to "Divine Providence" and all the current issues in the state of Carolina as the work of the black folk, whom he supports sending back into slavery.

Played By: William Atherton
Alternate: Frank Gorshin

Rose Colleton: A Planter's widow in the State of Louisiana. Rose lost her husband to the North, leaving her to manage his property in the meantime by ingratiating herself to the Union forces, and afterwards to the Redeemer movement. Her only objective is the survival of her property and inheritance for her son, Tom. As such, she dances a thin line in between those who support the idea of once more seceding from the government, and those who want to remain loyal during the catastrophe of "The Fall". Her actions influencing the opening of the borders for the northern refugees, as well as convincing Beauregard to take action against the secessionist hordes.

Played By: JoBeth Williams
Alternate: Lesley Ann Warren

Todd: A street urchin from the state of Virginia. He is an orphan who tries to survive in the new dark world. Through a series of misadventures,, he ends up joining a caravan of refugees moving towards the south, learning other tricks of the trade, and helping the one in charge, former General James Longstreet, when he is selected as his errand boy. Todd has a superficial opinion of dislike towards the north, but on his travels he learns to think for himself rather than repeating what he's told, seeing the good and bad in situations, and growing up as a person when they arrive in Louisiana.

Played By: Danny Lloyd
Alternate: Ricky Schroder
President Rutherford B. Hayes: The 19th president of the United States, and the leader in charge during the crisis. The mishandling of it rests mostly on his reputation as a corrupt politician, as well as the previous handling of the Railroad strike in 1877. Though he tries to put down a fire, two more burst and cause the further disintegration of the country. He managed to rally enough support and strength from both Ulysses Grant and William T. Sherman to organize an evacuation towards the south, leading troops to restore order in those areas that had fallen into chaos and instability.

Played By: John Vernon
Alternate: Gregory Peck

Robert Smalls: A former slave who became a Congressman and Major General of the South Carolina Militia after the Civil War. Just recently deposed from his seat due to the Gerrymandering of the districts in his area, as well as the "Redeemer" governments attempt at disenfranchising African Americans. During the Fall, Robert sees the slow disintegration of the unity and order, meeting with people of like mind, and like he did before, leading people down to the South by taking over many ships in order to sail them out of the state. His actions once more saved many ships that would have gone to the Secessionists had their plan succeeded.

Played By: Moses Gunn
Alternate: Ossie Davis

Ulysses S. Grant: The 18th president of the United States. Grant left office with a feeling of joy at finally leaving public office and with hopes to return to Galena and leave a peaceful life. His attempts succeeded at first, but The Fall however put an end to it with the anarchy sweeping the area and the nation. As the highest-ranking officer in the area (as well as the most experienced one) he took leadership during the breakdown of order and famine that followed, helping President hayes in organizing the migration to the south, and with restoring order to the areas that had devolved into anarchy.

Played By: William Windom
Alternate: Richard Harris

Wade Hampton III: The newly instated governor of South Carolina and a former general of the Confederate Army during the Civil War. Previously one of the largest slaveholders in the state, and afterwards he allied with White Supremacists groups in order to get the power and votes needed to "Redeem" the government, after which he enacted several laws that disenfranchised the black population. During and after The Fall, with the support of the white supremacists' groups, and the breakdown of authority from the government, he once more seceded from the U.S., beginning the 2nd American Civil War.

Played By: Don Murray
Alternate: Peter O'Toole

Benjamin Tillman: A white supremacist from South Carolina in charge of the "Red Shirts" a paramilitary group that both supports Wade Hampton, and terrorizes his enemies, mostly republicans and the black population in Charleston. Tillman has ambitions of one day being in higher office, but for now he bides his time and aids in whatever Hampton plans to do, by harassing his enemies like Robert Smalls or Samuel Forrest, with the latter becoming his archnemesis due to the many times they have crossed paths and has managed to evade his attempts at retaliation.

Played By: Richard Crenna
Alternate: Brian Cox

Jesse James: An outlaw that had once been well known for his schemes; he had seemingly retired just before the fall. During and afterwards, he became an outlaw once more, soon evolving into a Warlord as he took more territory and men, soon creating the "Kingdom of James" as he enacted his own justice and laws. He eventually came to blows with the survivor caravan led by James Longstreet, both sides coming to blows and fighting, leading to his eventual death and destruction of his bandit kingdom. It shows a sign of things to come as the country enters into a near anarchy period.

Played By: Robert Urich
Alternate: James Woods
Peggy Williams: A black woman living in Louisiana, she soon becomes one of the many groups harassed by the more secessionist inclined population, while also serving as a spy for the authorities, due to her being able to hear and go where others can't.

James Longstreet: Former general of the Confederate army living in Virginia. Once the famine and cold begins spreading, he organizes the migration through the south towards warmer areas, eventually reaching Louisiana just in time to prevent it from falling.

P.G.T. Beauregard: Former general of the Confederate army living in Virginia. A Creole, he has been trying to keep the peace both before, during, and after the Fall, eventually leading troops to defend the population against secessionists.

William Tecumseh Sherman: General in Chief of the United States Army. Due to the overall confusion and anarchy, as well as the demilitarization when Hayes took office, his army group is small and supplies minimal, he however rallies under Grant to reach the south of the country.

A.N.: I can only hope that this season manages to catch the imagination of the viewers more than the previous one, as it will take us back to just where it all began, and shows us what were the decisions taken, and what were the causes of much of what happened in the previous season. I'm open to suggestion for more characters from which we can see the story as well.

Good stuff, though I have to wonder. Are we never going to do a true sequel to the events of season one and we are going to commit to a anthology set within the world of Crystal Skeleton? If we're moving forward, it'll definitely be cool to see Robert Smalls be given a badass Alternatehistory role.

Nature Abhors a Vacuum

Edward Neumeier was a man who could never stay still when it came to his passions. After graduating from the school of Motion Picture and Television at UCLA he went immediately to work on the TV Series Taxi, and after making sure said series was on the right track he moved right on to become a script reader for the Story Analyst's Union, working for both Paramount and Columbia before and after the latter went private and began its new Superhero movies, and the former's Star Trek films and new TV service gave them more options than before.

It was a time of change and Edward loved it! There was little he loved more than writing and reviewing new scripts, though at the same time he understood he could do more with it if he could get the opportunity to understand more than just the theory behind a safe desk. Which is why, whenever there was a chance, he would try and offer his services to any and all film crew that needed an extra set of hands, making sure to soak up all the knowledge about the production he could find, little by little becoming a more experienced member that in time would be known, as word of mouth spread about his skills.

Need someone in sets? Neumeier can do it.

Need another technician for lights? Neumeier can do in a pinch.

Need a ghost writer for a script? Ask Neumeier, he'll do it cheaper.

All small things which soon became greater as he built his reputation within the industry, forming connections that he made sure to leverage for better jobs and more opportunities down the line. At first glance one would think that what he was doing was the equivalent of a bee buzzing in place with no direction where to go, but he would liken himself to an Ant working for the Winter, for he was not doing the work out of some need to keep busy, or to pay the rent. Oh no, Neumeier had a goal in mind, an objective for everything he did, a hill to climb you might even call it.

He needed an in for Lucasfilm's, and it needed to be a spectacular one.

For ever since the premiere of Star Wars, the collapse of Warner and the birth of the New Studio system in Hollywood, he'd seen what many others had been trying to ignore or, as Universal foolishly did, try to oppose or suppress; This was a new age of films, one of creativity and vision, one where despite how much people might say, in the end the audience would no longer just accept whatever slop the studios would deign to give them. Just look at Star Trek and their recent rebirth, it had shown the hunger thar many still had for well-developed stories that respected the audience's intelligence, rather than just talk down to them.

There was a reason why he'd refused to work for Universal after all. They might have the money, and would make enough movies, but aside from Kubrick they still lacked the creativity to further expand. Thus, his current efforts to learn and expand his knowledge, trying to finally find just what he needed to finally find that creative outlook, that original idea that would help him break through and make it a reality.

His big break however came when he was least expecting it, when he was actually called in to work for Alan Ladd in his new company, highly recommended actually as a man who could fit in any role necessary, and one that could thus be put to work in their newest production of Philip K. Dick's book adaptation, creatively titled Blade Runner.

And the movie changed his life. Not in the way that it moved his goal or made him reconsider his path, but in just how exactly he would accomplish it. The entire premise of the movie, the look and the filming process, put in him the idea of a dystopian future, one which involved robots looking like humans that would police the street, where people would have no choice due to the chaos and near anarchy the world had turned into.

It finally put him in the right track as to how to establish said world...but it did even more, since thanks to his work, Alan was kind enough to give him glowing recommendations for future projects, involving both his company and Lucasfilm's whenever they needed someone with a particular set of talents.

And it was a connection he was certain he could use when the time came for him to present his final pitch. It had been two years of ghost writing and climbing the ladder in different movies and TV Shows that ranged from the inspired (Star Trek Phase II, Small Giant, Clash of the Titans) to the mediocre (Frankly, nearly everything Universal tried to put that wasn't Napoleon).

His final draft could still use some work, but nothing that could not be polished during production and principal photography. His mind already had the actors and directors firmly in place, the world had been fleshed out as much as possible with the resources at hand, and all that it required now, was a studio willing to take on the challenge.

What better than the studio that he'd been aiming at for all these years. For who better than Lucasfilm's to bring Robocop to the world.

A.N.: In OTL, George Neumeier, the writer for Robocop, was greatly impressed by Star Wars and Blade Runner, the latter he worked in since Warner was producing it in the back lot where he was working at with Universal. This time around, with Warner down for the count, an entire new age of filming thanks to Lucasfilm's becoming an actual studio, and new innovative ideas coming left and right, I figure the Neumeier would have leaped at the idea of expanding and making his ideas come true faster as well.

Nice to see Robocop join the family. We really are dominating Cyberpunk.

Any Port in a Storm

Ken Williams was not what one would call a typical businessman. For starters, his company was not one that wholly belonged to him, but one started with his wife, Roberta, just a few years back. Ken had been an IBM programmer, while Roberta had been working as a computer operator in LA, but both of them knew that they wanted a better place to live than the city for their children, and in order to fulfill their dreams of living in a place near the woods. As such, they'd moved to Simi Valley, and began their own computer business.

On-Line Systems is what they called it and while he had been of the opinion that they could use the company to create business software for the TRS-80 and the Apple II...well, Roberta' had a different idea, one born from her many years creating stories and fairy tales for both herself and her family. If there was anything that Roberta had in spades was an amazing skill ins storytelling and fiction, which she claimed could be of use by adding his technical knowledge to make something wholly unique.

A computer game with graphics.

Well, more like a Text Adventure game with graphics, but the overall difference was irrelevant. She had been so passionate back then that he could do nothing but agree. Besides, he had always been fascinated with the idea of pushing and innovating what a computer could do, and Mystery House, the result of their efforts, presented just the perfect challenge for the both of them; Roberta had to draw the pictures using her Apple II and a Versawriter. And since no programs existed to read the Versawriter image, Ken had to write one, eventually compressing nearly seventy images onto a disk.

But it had all been worth it in the end when they saw the results, and the overall reception to their own little creation; over ten thousand copies sold, and this with only the two of them working together. It was a clear sign of what was to come as their own company began expansion. The Wizard and the Princess came out on that very year, and following his own philosophy, it improved and innovated by adding color and dithering to it.

Many new games followed after it, each with more ambition and greater storytelling to it, all thanks to Roberta's fertile imagination; Mission Asteroid, Crossfire, Cranston Manor, and Luna Leepers among many others, some with the help of other programmers, some without. But the jewel of their collection, the one that had been their baby most of all, had been Time Zone, a hugely packed game in six double sided floppy disks, with over 1500 areas to explore and 39 scenarios to solve. It had pushed both of their skills to the limit and forced them to get creative on more than one occasion to truly make it work.

But they did, and the results were above and beyond what they had expected; a company whose net worth was in the tens of millions, investors looking for a piece of the pie, and they'd even managed to make the move to Coarsegold, a smaller area where they could have a sense of peace away from the city while still working on their new company.

In a way, to better represent this shift they'd also changed their company name to Sierra On-Line, believing that this was their true beginning, a new period where they could grow into even more impressive achievements than what they had at the moment. Wit their games being sold to both computers and the Atari systems, while being courted by the other companies with consoles, it really seemed that the sky was the limit.

But, to paraphrase the Bible, and Ken should have remembered, Pride comes before the fall...



To think it's only been three years...

Such were the thoughts on one Ken Williams as he sat behind his desk in his company's office. His office, for however long that may be. His company, as it disintegrated under his very feet. God, had it really been only three years? He could hardly believe it when he looked back when it all began, back when the future seemed, if not completely bright, then at the very least somewhat cloudy, but with the biggest storm already far and away from the Crash of 77'. The videogame industry had suffered then, but it had also bounced back, become stronger than before, and many, including him afterwards, had believed it to then that it would become just like many others before it, an institution of American life, something that would always remain there.

Perhaps that was the issue, for they had not seen it possible for the entire industry to go down as it had gone back then. Or perhaps they'd thought that there would have been signs of what was going to happen. Prices going down, investors pulling out, any news or messages from other companies as well that perhaps would have hinted at what was going on. But, it was like a coordinated attack when it all was broken down; in the span of a week, the American videogame and computer game industry collapsed like a house of cards; blown away in the wind like they had never existed.

For Sierra On-Line it was a disaster made flesh; most of their upcoming games had to be scrapped, much of their work force laid off, and even make a deal with Robert Garriot rather than try any legal battle over the distribution rights for his newest Ultima II game. At the very least it meant he was still willing to use their services in the future (if there was one) but it also meant less of an earning for them, which was what he had been hoping to hash out with him.

The fact that the current situation made it near impossible for him to go on his own was also a factor in the settlement, you're sure. It would be suicide for Robert to cut off ties with one of the few companies that would still work with videogames.

Many of their programmers were also leaving, and he couldn't blame them. They'd clearly seen the writing on the wall and knew that the end was coming. Rather than sink with the ship, it would be much better to take a lifeboat and try to get the few works that remained available at the big computer companies that no longer had a stake in the videogame market. From what Ken had heard, even big ones like Activision or Atari were barely keeping things afloat, much less smaller and middle ones that'd had to close their doors near immediately.

Oddly enough, their company was one of the "lucky" ones, being able to stand the test of time for as long as they had. Which in turn, meant that they were dying slowly by a thousand cuts rather than quickly by a bullet. They had not enough money for an upcoming project, investors no longer wanted to put in the money for what was clearly a "dying fad", and they would be lucky if they would be able to last the year, let alone the month.

It had nearly crushed Roberta to hear it said so starkly. They'd been in this together, but this had been much more closer to her than to Ken. The passion she brought to every project was infectious, and the delight she had in creating the scenarios always put a smile on his face whenever they could work together. She probably blamed herself for having put all the eggs into one basket, yet Ken could never blame her for it, as he had been complicit in every decision as well. For better or worse, they were in this together.



It was a day like another in the following weeks. More employees to lay off, more visits to possible investors to get rejected, new plans to be made to try and survive by perhaps changing from developing games to offering services like he'd once suggested back years ago. Perhaps it would not be something as big as they had before, but they would manage it somehow, they always did when they were together.

Such was this day when they had to meet with a previous customer and tell them how they'd unfortunately not be able to continue with the project with the current funds they had. It was a pity as this had been one that Roberta had been really into, going so far as to design the entire adaptation on paper before the entire Crash happened. The worst part though...

"I understand. If you like we can try and postpone the release a bit until after The Dark Crystal is released".

...was how Jim Henson was being so reasonable and patient.

"But, if you'll forgive me for mentioning this, are you really in a position to complete the game at all?"

There was the main issue. For all that Henson was being the soul of cordiality, he was also a businessman that would still expect results, even if he would try to keep to more humanitarian principles.

As such, you could only reply in kind.

"In practical terms, all signs show it difficult. But, we are committed to finishing at least this one in order to make ends meet." What you did not mention was how you'd had to mortgage your home to even make that possible, or how that was even to keep the small amount of programmers who still remained with you.

"I see. Well, I am willing to continue this path. Though if I may suggest something? A partnership with Lucasfilm's would perhaps help you in that regard."

"Lucasfilm's?" Roberta asked "Aren't they in movies? They use computer animation, but is that enough for games?"

Henson looked a bit startled before comprehension entered his eyes.

"Right, it's not something that many pay attention nowadays. I spoke with Bruce the other day..." And wasn't that something, being on a first name basis with one of the most well-known actors and entrepreneurs in America "...and he did mention he was still going forward with their own videogame company. Both he and George feel there's future for the industry."

Just like that, saying it like it was just a simple talk between friends, he gave information that the business part of Ken quickly interpreted and gave him a lifeline at the same time. A company well known in the both the film side, the animation side, and the technology area for its quality of entertainment and for never delivering what could be called a shoddy product. Computer programming was something completely different, but for that, they also had an alliance with Apple, a direct line that they could well tap in for their games when it came to development.

But above all, was their brand, which while only nearing ten years had already managed to become synonymous with excellence and reliability. Whatever they were planning to make and bring, it was going to have that full strength for consumers to at least give them the benefit of the doubt.

And a company just starting would need games and programmers for said games.

Giving a quick look at Roberta, she clearly had the same idea as him. Aside from her desire to work on quality and excellent storytelling, she was always smart in finding opportunities when they presented themselves.

Turning back to Henson, he asked what could very well turn the tide for them.

"That's good to know. Did they mention anything else?"

"Well, I think they were going to call it 'LucasArts'..."

A.N: Ken and Roberta Williams were just some of the pioneers for videogames from the 80s, who made sure to emphasize both innovation and good storytelling as essential for their projects. With a harsher crash in a period before they expanded, I see this nearly bringing them to bankrupt. I also added Robert Garriot's continued association with Sierra since, with the situation as it is for the American Videogame Market, I don't see either of them so willing to go to court and instead reach a better settlement that keeps their relationship rather than the former founding his own company. It's just not practical for either side to cut bridges.

That was some really good stuff. Do feel sad we kind of ruined their lives thanks to Magoose Dice, but at least there is some redemption with a Dark Crystal videogame and partnership with LucasArts.

I guess following this, it would be good next turn or sometime soon to dedicate an initiative sponsoring third party developrs to make games for the Playstation or whatever our console is. Helps to keep a lot of really good and talented people employed and beefs up our video game inventory.
 
Also everyone, I am going to do Zeta Gundam soon. Sorry for not posting already, just got a lot of stuff and didn't have any power for half a week thanks to Hurricane Beryl.
Stayed safe I hope?
Nice to see Robocop join the family. We really are dominating Cyberpunk.
Sci-Fi in general tbh. We've got Gundam, Star Wars, Macross, Pacific Rim, Real Steel, Robocop, Transformers, Legend of the Galactic Heroes, Cyberpunk, Astro Boy: Pluto, Dune... that's just off the top of my head. We're fucking stacked.
 
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Hey I just realized one of my old nostalgia favourites is a Lucasarts game


Anyone here remember thrillville? Thing is a freaking cult classic in my eyes. The mini games are all top class and all that in a theme park creation simulator is awesome.

I'd love to see it get more love than it did irl.

Anyon else remember this game?



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It's honestly probably not gonna change much. There have been sympathetic portrayals of vampires and Dracula since forever, including very successful ones. At most, it might start a trend for a while before becoming just another one of many sources of inspiration for other vampire media.


Yes but those sources didn't make the country of origin embrace him as a historical hero and have such a major impact on their culture.
 
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Yes but those sources didn't make the country of origin embrace him as a historical hero and have such a major impact on their culture.
First off, he always was. He's literally the most famous Romanian in history. It's just that he's being adopted and elevated more explicitly. Second, that affects Romania and Romanian media, not the rest of the world. There is no special reason for media anywhere else to take so strongly from this film in particular as opposed to other sources of inspiration.
 
First off, he always was. He's literally the most famous Romanian in history. It's just that he's being adopted and elevated more explicitly. Second, that affects Romania and Romanian media, not the rest of the world. There is no special reason for media anywhere else to take so strongly from this film in particular as opposed to other sources of inspiration.
Fair buff though would also like to mention while he is famous he was also incredibly INFAMOUS irl.

Fame does not always equal love or pride
 
Fair buff though would also like to mention while he is famous he was also incredibly INFAMOUS irl.

Fame does not always equal love or pride
Moot point. That distinction between Dracula and the real Vlad Tepes already exists in real life due to ignorance(I'm sure most people if you asked them wouldn't know about Targoviste or anything else in Vlad's life), but it still doesn't change anything from what I've said. If anything, this just means that Romania are gonna play apologetics for Vlad and the rest of the world will just march on as OTL.
 
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So what's everyone's thoughts on making the Force Unleashed canon I'm thinking TV show more the Movie, but I'm happy to hear other's thougts on the matter
I'm fine with Rahm Kota and some of the other characters and locations being made canon and having a bigger role in the expanded universe but I think we can do better for the founding of the rebellion.

A game with similar mechanics would be fun though.
 
The Final Opponent
The Final Opponent

Shotaro Ishinomori was hard at work at his own office. Like many other Mangaka's (or at least the successful ones) he always felt more comfortable working at his own home than at any other office. A blessing really, since to work in this industry (as demonstrated by his own "Sensei", Osamu Tezuka) you had to be willing to put in the hours, sacrifice sleep and meals, and work till the bones in your hands hurt...and even then it might not be enough. Few were the ones that managed to stand above the rest, and Ishinomori could be counted among their ranks.

"No...no, no, No! it's not right!" He screamed as he grabbed the latest panel he'd been working on and threw it to the side, accompanying the many other scratches and raw illustrations that gave proof to the many hours and attempts that had been rejected so far. Ishinomori took a deep breath as he calmed down and relaxed, seeing the pile growing, and feeling the dissatisfaction within rise within himself. Once more, another failure. Once more, another day, another week, another year where no matter how much he tried, he could just...not figure it out!

Why?! Just...what is missing!?!

Standing and walking through his home once more, Shotaro saw many mementos from past times; photos, signatures, even some posters of those of his previous creations from which he had been lauded. Many people had shown him great respect and honor for his previous creations; Kamen Rider had even gone on to become one of the most well-known of them, to the point that they were making Live Action adaptation on TV.

Such had also been the fate of another work of his, one that included a group of youngsters who could transform and gain powers, composed of around 4 boys and a girl, the public soon came to love them, and their adaptation had a near greater number of followers, calling the genre Super Sentai and renovating it as soon as the story finished.

He'd seen some of them and found them interesting, yet if he had to be honest, it did not occupy much of his thoughts as despite being the one who created it, at best it had been a side project of his, something to keep him busy and distracted while he tried to bring an end to his longest franchise, and the one that had been the most vexing to conclude.

For Shotaro Ishinomori, the creator of Cyborg 009, had found himself caught in a corner when it came to its creation, and one he could not find a single way out.

He could still remember when it all began, when he first started working under the Father of Manga himself. Osamu Tezuka at the time had been like a living titan who had blazed the trail where others like him could only follow. Hardworking, passionate, always innovating on what to work in and with different and interesting topics to better express in the pages.

He had made sure to learn everything he could from him, but most of all making sure to understand the themes he imbued in his works. Without them, he was sure that there could have never been anything more than simple doodles than everyone would ignore. And for Shotaro, there had only been one theme that he could fully embrace and better portray in his works; that of peace and the fight against anything that might threaten it. That's why his work on Cyborg 009 had been so full of his own passion and ideology when he made it.

A group of young people captured and experimented on from different areas of the world, then forced to become living weapons for the Black Ghost Organization, whose main goal was to incite war in order to profit from the selling of weapons to both sides. It was, in essence, his own criticism against the growing military industrial complex, who he saw as nothing but ore warmongers that would profit from the misery and destruction that war would bring if it ever broke out.

Like many in his country, including his own Sensei, he'd been scarred by the horrific results of the brutal imperialism of his land, and the then destruction that came in return from the many strikes from "B-San" as their lands were razed from above. Not many had been able to overcome it, and not many had been able to just abandon old hatreds. As for himself, he sometimes wondered if he had; he'd been able to rebuild a live for himself, he'd been able to become successful, he'd been able to even called "The King of Manga", with only Osamu Tezuka being above as "The God of Manga", a moniker he himself had given him.

But sometimes, the scars from the past never left, and if anything they just reminded him all too often of what he would wish to never have to live through again.

Shaking his head, he tried banishing the thoughts away, focusing on the issue at hand. He was considering going back to his office and trying once more when the sudden ring at his door broke him from such thoughts. It was odd, he did not have many visitors, and usually his editor would come visit him at the beginning of the week rather than on a Saturday.

Opening the door, he found himself looking at a man whom he was certain he'd seen before, even if he could not fully remember him at the moment.

"Can I help you?"

The man gave a greeting nod as he introduced himself.

"Ishinomori-Sensei. My name is Yoshiyuki Tomino, and I've come with a proposal for your work".



After introduction, a rather lively meeting on the side of Tomino, and promise to at least check the work he'd been given before agreeing to anything, Shotaro Ishinomori said goodbye to the man who had actually revolutionized without knowing the genre of anime, had worked with his mentor before when remaking one of his most celebrated works, and was now apparently trying to do the same with Shotaro's own.

He found himself feeling an oddly mix of flattered and somewhat irritated.

The Cyborg 009 series had been his main work through nearly two decades, and in that amount of time, they had fought against all kind of enemies, not only against the Black Ghost Organization, but also against ever increasing technological creations, and even some that might be called spirits and monsters as well.

But the question that remained was, when you had your heroes fight and beat every single enemy out there, when there were no more physical challenge for them to overcome, what was left to face?

They'd asked him that question once, and his reply held as much truth then as it did now; If he was to end the series, the only final being for them to face would be a god.

He just never realized how difficult this made it. For how do you write a story where your main opponent is a god without giving offence to any kind of religion, let alone your own? He'd worked himself to the bone making and discarding drafts, trying to find a way that could in any way make it work, and to his credit he had made some progress. So far, he'd had some idea about a "Light World" and "Dark World" both using the concept of Yin and Yang to better symbolize the need for both, but also why they fight each other. He'd also thought on making this story happen a long time in the future, with the team disbanded and with peace in the land so as to give it a blank slate when the team was needed again.

But the overall plot, the entire structure was still missing, and it was driving him up a wall.

He'd been considering taking another small Hiatus to clear his head, perhaps work on something else for a while to get a fresh perspective, when Tomino had arrived with the script for what he called a theatrical release for Cyborg 009. He called it was wholly original from what it had come before; new animation, new concepts, and another look at the franchise which could renovate it in the eyes of everyone.

And as much as he'd have liked to refuse...after reading it, he could not. Nor could he stop the tears that came out of his eyes at the ending he'd so wanted to write, and was now in front of him without him needing to.

This...this is what had been missing. What he'd thought lost a long time ago in those broken-down streets after the war had destroyed everything. What he never recovered during his many years reconstructing his life and livelihood.

Faith and humbleness.

His previous drafts had a god as the enemy, and on him was cast all the blame and anger, all that was wrong and wicked, trying to reconcile the darkness of everything that had been seen in the world. For what kind of God or being could allow such things to happen.

Yet the script showed him another path, one that he'd never thought...or he'd never wanted to think; it was not God, but humanity who was the one responsible. It was not God who was the bad guy, but humanity who would bring about the darkness to come.

And the script made sure to properly set it up. The team disbanded for years, tension escalating, acts of terrorism destroying and killing so many, strange happenings that hint at a higher power being behind it all, the team reuniting and discovering the truth about who is truly attacking humanity, the different betrayals and setbacks only for a desperate gamble to try and win the day...

But through it all, there is the knowledge in the background, that for all that god is acting, this was something that humanity brought for themselves.

And Joe...He accepts it. He accepts that they deserve their punishment...yet he doesn't condemn the being, nor humanity, but pleads for those who are still innocent and good...pleads for another chance for humanity.

And in benevolence, it is granted.

It was...it was something else. An ending he could have never thought to envision for the series. An ending that, in a way, worked and respected his initial themes of pacifism, but also took it in a different direction, exploring the world he'd created long after the end of their missions, and giving them a satisfying conclusion while also implying their continuing adventures in a brave new world.

It was the perfect ending, and he did not even need to write it.

Wiping away his eyes, and with a much lighter heart than previously expected, Shotaro Ishinomori saved the number he'd been given. It was the weekend after all, and Sunrise would open once more on Monday. He'd make sure to give them a call to have the project greenlighted.

But in the meantime...Well, he had free time, and while he would no longer be focusing on Cyborg 009, that only meant that he could give it to his more interesting ideas, those he'd once thought would take him longer than expected to finish.

He was still the King of Manga after all.

He'd better make sure to prove he still retained the title.

A.N.: Well, I figured that since Tomino liked the works of Tezuka, he would have most likely also have read (and enjoyed) the ones of his student who went on to create the Cyborg 009, Kamen Rider and Super Sentai Franchises. Not to mention how Sunrise was one of those who worked on the anime adaptations of the first one the most, and the results is offering the chance to end the saga just as Shotaro Shinomori had always wanted; with the team facing God, though perhaps not as he expected.
 
Also Overmind, I think Race's daughter Jessie Bannon should be part of the cast like in the 90s show.
Well, I looked at the series as it was in the 80s, and the revival there did not have Jessie Bannon. Are we sure that she's in the show?
Also everyone, I am going to do Zeta Gundam soon. Sorry for not posting already, just got a lot of stuff and didn't have any power for half a week thanks to Hurricane Beryl.
Darn. Take your time man.
Good stuff, though I have to wonder. Are we never going to do a true sequel to the events of season one and we are going to commit to a anthology set within the world of Crystal Skeleton? If we're moving forward, it'll definitely be cool to see Robert Smalls be given a badass Alternatehistory role.
I think a sequel is possible, but i do like the idea of the show eing an Anthology one, where we can explore the different periods of this alternate history. I think the audience would be very curious about what exactly happpened and how it was that the nation became what it was shown in Season 1, so I think we can give it to them.
Nice to see Robocop join the family. We really are dominating Cyberpunk.
There is a reason why I want to have Richard Stanley as a director. His movies may seem underrated, but they show clear talent in there, which we can properly nurture for future films. He's also into horror and Lovecraft, so we have our director for those kind of films right there.
That was some really good stuff. Do feel sad we kind of ruined their lives thanks to Magoose Dice, but at least there is some redemption with a Dark Crystal videogame and partnership with LucasArts.
As magoose mentioned, we will have to contact them in order to make it come true, so next turn I hope we can network with them and welcome them to the Lucasfilm/LucasArts family.
I guess following this, it would be good next turn or sometime soon to dedicate an initiative sponsoring third party developrs to make games for the Playstation or whatever our console is. Helps to keep a lot of really good and talented people employed and beefs up our video game inventory.
I've been thinking we can call our first console the Genesis, with later ones being called the Playstation since we are still very ealy in the 80s.
 
-[X]What does George Think: George, what do you think about other people working on your baby? DC: 30 Rolled:D100 => 44

You and George were eating burgers at that in-and-out place he liked so much and you were finally confident enough to ask him. "George, do you want other people to work on Star Wars?"

George was eating his burger. "THAEWA" He then swallowed. "Why? I got my story to tell and I do let other people work on it."

"I'm talking about other people working on it, books, and comics and stuff." You asked. "You know when it's all done."

That made George pause. "If you had asked me two years ago, I would have said no."

That surprised you. "What changed? Was it the merch?"

"No… Bruce, I'm not Mike." He said.

"Alright, then what changed?" You asked.

"Conan." He said. "I read one of Jordan's books and stories that he wrote for the Howard estate and it was awesome. And honestly, it just gave me faith that I can still make sure they follow the rules I give them."

"So you're not going to stop them."

He paused. "Well I have… rules, I'm still coming up with them, but, I hope to."

You nodded then went back to your burgers.

Reward: George is open to it. And he's preparing his rules.
---------------------------------------------------------

Does this mean that Star Wars: Battle of the Koral Moons is now being produced? Because Bruce did say to Mike that not only was he going to seek clarification on if others could make movies, but that he'd push for the movie to be made, and we did pass it.

-[X]New Friends: Robin wants to make you and Chris more involved and friendly, besides the working relationship you two have… so… He's… good God Robin what the hell is this! DC:40 Rolled: D100 => 32

Christoper Reeves… and you were not amused at Robin's antics. "Robin, this is not going to be fun."

"It's a charity for the kids." Robin said. "Besides, I kinda already promised."

Damn you Robin, you beautiful man. But you also like to get a heads up for this. You sighed. "Tell me at least you have the costumes?"

"Got them from Alan this morning, so get the spandex on." He said.

Chris, for his part, laughed at it as he looked at the pure joy Robin was doing for this. "Well, you know Robin, he's always got the best ideas but the worst way for the people he worked with."

You smiled as you finished putting it on, and Chris stood tall, though he seemed less confident than he normally was. "Crap, did the cape get on right? Usually, I have help with this!"

You saw the cape was on the wrong way. "It's on the wrong way." You said.

"Darn it." He said as he struggled to move it. "How come it's so easy for you to get into costume."

A moment with Carrie came to mind, and you smiled. "Practice."

And then you both smiled… and both of you were ready. "Well, how do you want to do this?"

"What we should do, is inspire like always." You said.

"After all, you're Superman."

Chris then laughed. "And you're Batman." It was kind, and it was great.

And at the end of it, you and Chris would yell at Robin… but also become friends.

Reward: so there are always superfiends. And Chris and you understand, far more, that Superman and Batman are inspiring, and that is what you would do.

That's pretty cool. Include Bruce's friendship with Linda Carter, and the Trinity is something that's in real life too which is awesome. Nice to see us vibing with Chris, Mary is certainly going to be very happy at this development so Superman can come to the house more and she can play Supergirl with him.

-[X]Having a Fun Time with Carrie: You and Carrie are going to go to the beach for a day at the beach... so that means that you and Carrie will have to explain why you are going without the kids. DC: ??? Rolled:D100 => 13

"And we are without the kids for a reason?" You asked as you parked the car.

"Besides the simple fact that they might get overwhelmed by the other people and we are… well."

"Carrie, are you trying to use your fame and fortune to get whatever you want?" You asked, a smile on your face.

"No." She was lying and it was wonderful. "Well, maybe a little. I want to just sit on the sun, and have fun."

Then you saw the crowd look at the both of you. And some of the women began whispering at each other to gather their courage. "Oh no."

"Good luck Bruce." She said as she took her surfboard off the car and ran towards the water.

Oh, it was on. You took off after her. "Get back here Carrie, you are going to suffer the fan experience just as much as I do today!"

"Nope!" She said as she still was outrunning you with a freaking surfboard under her arms.

HOW!

The view from behind was a nice one, but you preferred to be next to her and stare at her smile.
------------------------

As the night fell and the weirdness you both sat on your towels and were just having a wonderful time resting next to each other. "You left me to deal with the fans."

"I did." She smiled as she rested her head on your shoulder. "What are you doing about it?"

A smile rose on your face. "I should be taking you and that board home and preventing you from leaving for a while."

"Oh my most daring and cruel husband, you deprive a woman of her freedom?!" she was trying not to laugh at that. "Am I to be a slave in your household until my torture is up."

"Until I see fit that you have been suitably punished for this misbehavior."

Then you both laughed and she hugged you. "I love you." She said.

"I know."

D'AWWW!!! The fluff between Bruce and Carrie is always great and this was top tier. We had them just be pure parents for a while so it's nice to see the love and romance is still strong.

No need to make the kids suffer the romance you two have, they aren't old enough yet to understand. Though you suspected that Mary might be suspicious at what you were doing, getting another nursery ready."

Looking forward to the upcoming pregnancy confirmation action and breaking the news to the kids. I guess this means that Joseph and Sarah have their own room now. Are they together with twin beds or separately?

-[X] Take a week long family vacation to New York to visit your parents. See the big sights, show the Goslings where you grew up, and have some nice family time with your parents as they've taken so many trips to LA and the least they deserve is a hometown visit. Rolled:D100 => 95

Dad was sitting at the bar, smiling as he slowly set down the camera. "Sorry bout the mess, but New York cut the power a month ago for some maintenance."

That made you shake your head. "And you didn't go someplace else to call?"

"You were busy," he said as the kids began waddling over to him. Mary though with a little hesitation. "Hey there!"

Mom came out from the kitchen. "Gave everyone the day off and full pay so we could just enjoy this."

You smiled at that as Carrie took your arm and examined the Whale.

It has changed since you sent over your memorabilia. Some costumes from MASH, your license plate from Graffiti, that George gave to you as a gift. And lots of posters for your movies.

And above it all, was a fun portrait, signed by you, of you at the premiere of Star Wars, with every one of the Cast members of Star Wars. The pride and joy of it, signed by every single cast member. The only one in existence, you made sure of it.

"So let's try the Famous Whale Burger." You said to your kids as they began to take a seat, and Dad began to regale stories of his past.

And the rest of the week was full of playing tourists so the kids could see the city you grew up in.

Thankfully, you were able to go to Shakespeare in the Park and it was a wonderful experience.

Reward: You have a nice vacation.

This was some nice fluff, and glad it got a nat high roll and we were able to overturn whatever mess happened last turn. Joseph and Sarah must have been very happy to be the hosts for a change and show their grandkids the bar and home. Probably great memories all around.

Why was Mary hesitant though? I thought Joseph became her favorite grandparent by this point, or is she just overwhelmed with the big city?

What are the reactions in Japan at another of their companies being bought by the same American company?

Sega Japan at that point was a subsidiary of the American owned Sega who was owned by Gulf and Western. So it's not so much we bought a Japanese company and more incorporated the Japanese assets of an American company. Not like Sega was a household name at that point or anywhere close to the cultural pillar they were in the 90s.
 
Alternative suggestion? Start with Playstation and use Genesis afterwards along with it because "Playstation Genesis" sounds fucking awesome.
I kinda want to use Genesis at the beginning to highlight how this is the beginning for the LucasArts consoles, and from there create the Playstation. And yeah, "Playstation Genesis" sounds awesome, but I can see that as the name for a single console rather than a continuation.
 
Could be an america/japanese conspiracy to smash us down. Not just Animation or Film but also stuff like music as well.

Sony, Fox. They afraid of us outdoing them.
 
So to change the subject to something a bit lighter.

How much do you think everyone is going to enjoy the Justice League behind the scenes of the actors getting in shape.
 
Limitation of Harm
This is my third Horror Movie pitch, my fourth horror pitch overall, and my most experimental, messed up, controversial and honestly just dark one yet. I'm not even sure this would be allowed to be filmed in the 80's. But it is a critique of cults of personality. Journalism, Media and the ethics of reporters and news

Here are my other pitches for horror flicks

Let me know what you think.

Limitation of Harm

Note: The movie takes the form of a fake documentary, being presented as a in depth journalistic endeavour in the 'trenches', similar to the documentary Lucasfilm created about the Romanian Revolution.



Failing news reporter, John Cooke, is still reeling after his reputation was destroyed after being forced to return his Reporting Prize three years ago when it was discovered he had falsified a documentary about a young child who died from a heroin addiction, the child actually being an actor and the story being false.

After hearing about a string of murders and a potential serial killer stalking New York, he convinces his friend and cameraman, Richard Lazarus, to help him make a documentary and investigative piece detailing how and why serial killers do what they do. John quickly becomes obsessed with the specific serial killer stalking New York however, who has been dubbed, the 'The Nurse' as the police think it's a woman due to the usage of poison in early kills, and targeting elderly, isolated, senior women who could be easily overpowered by such a person.

Richard is called by John to meet him very suddenly one day, there he finds John talking to a man called Joseph Kirk, the man seems very charming and affable, but becomes enraged when Richard tried to call him 'Joe'. John takes him aside and says that Joseph may be 'The Nurse', much to Richard's disbelief.

Returning to talking to Joseph, John interviews him, and both he and Richard continue to find him charming, witty and intelligent, however Joseph blatantly admits to being 'The Nurse' though he gets enraged when called that, and demands to be called 'The Aficionado'. He offers to show John and Richard how he disposes of bodies. Richard asks John to call the police, but John convinces him Joseph is likely not a serial killer, and instead a crazy looking for attention, and that this experience will be great for their documentary as it will show the mass hysteria and psychological impact on civilians in New York while 'The Nurse' stalks the streets. Richard believes John is lying and actually thinks Joseph is The Nurse, but allows himself to be lulled in by the possibility he isn't.

The next night the two meet Joseph just outside of New York, where he shows the two the body of an old woman wrapped in a blanket, Richard becomes terrified, but John convinces him trying to call the police immediately would get them both killed. They instead listen to Joseph as he explains his methodology of getting rid of bodies, the kinds of weights that need to be used and that the bodies need to be stabbed to release the trapped air. His almost professionally detached, yet enthusiastic and casual explanations, briefly lull the men into a sense of normality. When Richard questions how the police keep finding the bodies if Joseph is so skilled at disposing of them, Joseph again becomes agitated and threatening, but states they've only found a fraction of them. He quickly changes the subject to John's career, stroking his ego. The two watch the killer dispose of the body, recording it.

Afterwards John convinces Richard what they have done is a good thing. That now they have video evidence of Joseph disposing of a body, Richard points out he never admitted to killing the old woman on tape. John uses this to convince Richard to continue with the documentary, stating they can get a confession and become heroes as well as famous.

They once again interview Joseph, following him around in a day of his life at an art gallery, he impresses the two men with his intelligence and charisma once more, mentioning in passing that he is an artist himself, when Richard questions if he's sold anything yet, Joseph gets agitated and changes topics, meanwhile John finds himself increasingly charmed by Joseph.

Joseph offers to show the two some of his 'Night Work' in a few days time. John convinces Richard they can stop Joseph in the middle of any attempt to murder his next victim and be both heroes and get famous. The two men accompany Joseph, who uses them and the explanation of making a documentary on the isolation of the senior community in America to gain access to an elderly ladies home under the excuse they will interview her. Joseph becomes increasing cruel and hostile to the elderly woman while interviewing her, eventually starting to lay hands on and hurt her. She makes excuses and goes to the bathroom to escape. Joseph states he is going to get a snack, Richard demands they call the police while John notes they haven't got any evidence yet. Joseph returns to the room and returns to his charming self, putting the two men at ease, before he abruptly starts to loot the elderly ladies home of valuables like cutlery and jewellery, when questioned what he is doing, he announces the elderly woman is dead in the bathroom. Richard and John go and find her neck broken and head beaten in on the floor.

Richard again tries to convince John to go to the police, but John again used excuses that there isn't enough evidence on tape, as they didn't actually see Joseph kill or attempt to kill the elderly woman. Joseph meanwhile offers to do another interview at a local wine club.

The next night Joseph sits down and is interviewed by John regarding his motivations, but Joseph deflects with excuses and complaints about the state of New York, from the wave of immigrants, to the abandonment of family values, to the organised crime history, using each as an example of why life in the city is worthless, and what he does is hence meaningless, all while avoiding a direct confession. Richard questions if he started killing because of money, noting he is wearing a stolen ring from the old ladies apartment and he took her valuables, and that before tonight he hadn't paid for anything himself, Richard also notes that his art gallery, where they met before going to the wine club, was nearly empty, same as when they first went there. Joseph deflects, while denigrating Richard as merely a follower and helper, while praising John's intelligence and commitment and scorning the fact his prize was taken, questioning the morality of taking it for him lying in his documentary when news reports lie and omit evidence all the time.

Joseph then repeats his reasons for killing, this time however he claims it is patriotic, getting rid of the elderly who take up so much space, his tone changing from nihilistic to angry after being annoyed, he incorrectly quotes the Poem Dulce eh Decorum Est, by Wilfred Owen, which he takes as a praise of dying for patriotic reasons, instead of the rebuke it actually is.

Afterwards Richard is verbally put down by a happy and encouraged John, who uses similar terminology as Joseph. Neither realise Joseph slipped and admitted to being a serial killer when he claimed he was killing for patriotic reasons.

They once again meet Joseph, this time however, he is deeply agitated, John shows sympathy and tries to comfort him. Joseph it turns out is greatly angered by the police's continued insistence that he is 'The Nurse' and a woman, stating that a woman would not have been able to crush that elderly woman's skull. Instead of an interview he takes them on an impromptu hunt, where he stalks a young man, planning to kill him, but becomes too afraid, claiming the man has no elegance or refinement and would be a waste to kill, saying he kills for the purpose of beauty, once again changing his reasons.

Richard questions this, and asks John if maybe Joseph targets old ladies because he can easily overpower and then rob them. Joseph hears this and changes tactics, he very impulsively, abruptly and violently stalks and kills a young prostitute all on camera, horrifying his two followers. He however quickly returns to his charming self and convinces John to help him pose the body for a more cinematic shot. John excuses himself to Richard by saying they will call the police afterwards.

However, after separating from Joseph, John again refuses to call the police or allow Richard too, stating that they need to know the truth of why Joseph kills to prevent others like him from being made, Richard states this is an excuse, but John, acting suddenly violent and aggressive like Joseph, intimidates him into staying silent.

The next meeting sees Joseph take the two out to a fancy restaurant, where Richard deduces that Joseph has killed more young women from his jewellery and the fact he is spending a lot of money where before he did not. He convinces John to ask Joseph how many he has killed since they last saw him, and Joseph replies five, noting the police have now given him a new designation and mistaken him for an entirely new Serial Killer, 'The Hammer Hand Killer' due to his habit of breaking open his victims skulls. Joseph is still annoyed as, though the police now recognise him as a male killer, they do not recognise his 'earlier work' and the name is 'too thuggish'.

John manages to convince Joseph to allow them to visit his home. There they find his elderly mother. Joseph's mother it turns out, is unaware of what her son is doing, Joseph didn't know his father, and Richard discovers that Joseph hasn't sold a single painting, or made any profit at his art gallery, and the home is in his grandmothers name. Further Joseph is extremely meek and skittish around his mother, instead of his usual charming and confident self, further investigation finds that Joseph's mother used to viciously beat him. Richard tries to convince John they now have his motive, Joseph started his career as a serial killer killing proxies for his mother and to obtain financial independence from her. John refuses this, enamoured by Joseph and seeing him as too charming, confident and intelligent for such a simple and brutal motive.

In their next meeting Joseph is dressed even better and admits to killing more young women, however, he is deeply angry and agitated by the police's failure to give him an appropriate name, even after he left a request for them to call him 'The Aficionado' in the blood of a wealthy socialite he deceived, raped, and murdered. In a rage he stalks a police officer, and attacks them after using John and Richard as bait to lead him into an alleyway. Despite attacking the cop from behind with a knife, Joseph is overpowered and restrained, however John distracts the police officer 'accidentally' and Joseph manages to kill him.

Dressing in the officers clothes, Joseph leads them towards a poor neighbourhood, while John excuses Josephs actions on account of the fact the police officer would've possibly killed Joseph if John hadn't distracted him. Once there, Joseph uses the uniform he's wearing to earn some small amount of trust, before giving the cops gun, with a note stating 'from the Aficionado' wrapped around the barrel, to two kids, convincing them it is a toy. He watches from afar as one kid shoots the other by mistake. John excuses the act as Joseph not doing it himself, and blames the parents for being too poor and lazy to look after their kids, echoing some of Joseph's rants from earlier.

The next meeting sees Richard and John follow Joseph while still filming him as he uses the police uniform to gain access to the house of a young couple, he kills the man from behind and then proceeds to murder the woman on camera in front of Richard and John. He has done this because there is a copycat who has begun 'stealing his work' out in New York, enraging him and making him want to show up the 'coward who only targets women and children'. Richard, finally breaking, rants at Joseph.

He points out Joseph is basically unemployed, lives off his mother and his victims money, cloaks his failures as a human being and a person under the facade of false intelligence (recounting every time Joseph said something to sound smart but actually showed his ignorance) and charm and is in fact a racist, misogynistic, egomaniacal serial killer, out to kill old ladies first because he was too scared to kill his mother, then young women because he had been called out as a coward, now he kills men only from behind to impress his audience. Joseph attacks Richard, but Richard beats him and begins to strangle Joseph, John pulls him off and hits him and Richard flees while Joseph gives chase.

In a stroke of bad luck and coincidence, Richard, still holding the camera, runs across a crime scene in the alley outside. It is the copycat, who, in a panic, draws a gun and shoots Richard dead, John, seeing Richards dead body, becomes enraged and attacks the copycat while Joseph hides until John has taken the man's gun, the two kill the copycat, but Joseph forbids John from mourning Nathan. John takes the camera to continue the documentary.

The next meeting is simply between John and Joseph. Joseph gets John drunk, and manipulates him into airing his grievances against the dead Richard. John reveals Richard and John both competed for the affection of the same woman, Maria Fernandez. Getting John drunk and egging on his rage, Joseph convinced John that Maria only chose Richard because his award had been rescinded, and she was a gold digger and a liar. Joseph convinces John to go to Richard's house with him and kill Maria.

When they arrive they find Maria mourning Richard, looked after by her sister, John acts erratic and angry, but the sober Joseph manages to sweet talk their way in while continuing to film. He then urges John to kill them both. John proceeds to do so, before passing out in their blood.

John wakes up the next morning still being filmed by Joseph, who has set up the camera on the other side of the room. Initially supportive he eases John's worries and horror at what he has done and convinces John to admit he liked it. He then abruptly shifts, and points to the camera, noting he has it all on tape and will blackmail John unless he pays for Joseph's expensive lifestyle. Realising it was all a lie and Richard was always right, John overpowers and murders Joseph, who begs for his life before he is killed and his final words are asking 'who will take care of my mother?'

John looks down at the corpse of Joseph, and then announces he will, he strips the body and wears Joseph's clothes, before leaving the room, the camera still recording, showing Joseph, Maria and her sister, all naked and dead, laying together on the floor.






Alright this one is dark as hell, let me know what you think, criticisms for the next horror pitch I write etc. Just some feedback to know if I've gone too far or if this level of dark in horror pitches is alright.
 
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My Name Is Earl
I'm surprised that no one's made this a pitch yet, but to be entirely fair, this is a fairly underrated TV show and one that I personally have grown to love over time. So here, I present to you:


My Name Is Earl



GENRE: Comedy


SUBGENRE: Slice of Life/Redemption


FORMAT: TV Show


Set Up: Set in the small, quirky town of Camden County (assumed to be somewhere in the Southwestern United States), "My Name Is Earl" follows the misadventures of Earl Hickey, a lovable, small-time crook who decides to turn his life around after winning $100,000 in the lottery and promptly losing the ticket. Inspired by learning about karma, Earl makes a list of all the bad things he's ever done and sets out to make amends for each one, believing that by fixing his past mistakes, good things will start happening to him. Alongside his dim-witted brother Randy and a colorful cast of characters, Earl embarks on a series of hilarious and heartwarming quests to right his wrongs.
Earl Hickey: A former petty thief with a carefree attitude, Earl decides to turn over a new leaf after losing his lottery winnings. Armed with his list, he sets out to correct his past mistakes in the hopes of improving his karma and ultimately his life. Earl's main arc follows him realizing that material rewards are far outweighed by the good he does helping people.
Played By: John Ritter
Alternate: Fred Ward

Randy Hickey: Earl's loyal but not-so-bright younger brother. Randy supports Earl's quest to improve his karma, and becomes a unique character in his own right instead of just being comic relief simply because of his simpleness. Randy eventually develops a relationship to and gets married to Catalina Aruca(-Hickey).
Played By: Gary Burghoff
Alternate: John Candy

Joy Turner: Earl's brash and bold former prostitute ex-wife, who often complicates his attempts at making amends. Joy is loud, unapologetic, and always looking out for herself, but deep down she cares about Earl and Randy. She gradually becomes a somewhat softer individual throughout the series, and develops a close friendship with Earl.
Played By: Bette Midler
Alternate: Goldie Hawn

Darnell "Crabman" Turner: Joy's new husband, a laid-back, easygoing guy with a mysterious past. Darnell often provides sage advice and beer to Earl and Randy, helping them in their quest for redemption.
Played By: Mike Evans
Alternate: Damon Evans
(Ironically they aren't related IRL)

Catalina Aruca: The beautiful and kind-hearted maid at the motel where Earl and Randy live. Catalina becomes a friend and confidant to the brothers (even later marrying Randy, both because of her citizenship status and because they gradually fall in love), offering support and occasionally helping with their list.
Played By: Maria Conchita Alonso

Dodge Hickey: Dodge is Earl and Joy's oldest son, a boy of about 7, Joy was six months pregnant with him when she and Earl got married the day after they met. His first name is because of the fact his birth father drove a Ford, and his middle name is Chaz, named after Earl's childhood hero, astronaut Chaz Dalton. Dodge is a rambunctious but kind boy who looks up to his father.
Played By: TBD

Earl Hickey, Jr.: The mixed race child of Joy and an unknown father (initially believed to be Darnell), Earl Jr. was named after Earl because Earl believed the child to be his, only for him to be confused by the mixed race parentage. Earl is quieter than his older brother Dodge, but still playful and witty.
Played By: TBD

Kenny James: The first person Earl tries to make amends with, who he bullied in school for being gay. Kenny's life changes for the better after Earl's intervention, and he becomes a recurring character and friend.
Played By: Harvey Fierstein

Patty: A former prostitute and girlfriend of Earl's with a tough exterior but a heart of gold. Patty was Earl's ex, whom he cheated on with Joy. He seeks to make amends with her and she eventually becomes close with the other girls of the group.
Played By: Geena Davis

Donny Jones: Donny was a friend of Earl's and a former criminal who had been wrongly convicted of attempted robbery, with Earl having used both Donny's shirt and car in the robbery. During his prison sentence of two years, he began reading the Bible and found Jesus. Earl makes amends with both Donny and his mother, specifically helping his mother to quit smoking to help her live longer for Donny.
Played By: Jay Hammer

Josh Martin: The last man Earl ever wronged, stealing his ten dollars which he then used to buy the lottery ticket with. Ironically Josh was also planning on buying that ticket, but was unable to. Earl tries to give the money back but Josh has a string of bad luck that later causes him to return the money.
Played By: Bruce O'Brian (if possible)

Carl and Kay Hickey: Earl and Randy's parents, who are incredibly disappointed in both of their sons, their father Carl especially. Carl attempted to run for Mayor in order to move the local airport away from his house, but failed due to Earl's shenanigans. Earl tries to make it up to his father, and gradually does so over the course of the series.
Played By: Estelle Getty and Monte Markham

Ralph Mariano: A fellow petty crook, former friend and occasional antagonist to Earl, whose schemes often lead to more trouble for everyone involved. Ralph was wronged by Earl because he slept with Ralph's sister, which leads to Ralph trying to kill Earl throughout the series. He fails every time in a humorous way.
Played By: Danny DeVito

Didi and Jake: Didi is a one-legged girl from whom Earl stole a car after telling her he loved her. She owns the Yummy's Donut Shop and has a fast one-armed, no-legged boyfriend named Jake who also now works at the shop, whom she met while hopping after Earl's winning lottery ticket as it blew in the wind. In order to make amends with Didi, Earl has to physically walk one-legged for a whole day, in order to know what it's like for her to live.
Played By: TBD (I cannot for the life of me find disabled actors for these roles, if anyone has any good ideas, please let me know!)

Willie the One-Eyed Mailman: Willie is a one-eyed mailman who lost his eye due in part to both Joy and Earl's carelessness during an argument. Earl amends his relationship with Willie by buying him a glass eye, which he later is seen using as a marble in games.
Played By: Joseph O'Brian (again, if possible)

More to come...
 
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I'm surprised that no one's made this a pitch yet, but to be entirely fair, this is a fairly underrated TV show and one that I personally have grown to love over time. So here, I present to you:
I agree. I had this on my list for a while, but always felt other pitches had priority.

Hopefully we can make this into a show this decade.
 
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