TBF, Mags, you have been doing a lot of the heavylifting for the quest, so this will be in good hands.
To be clear to everyone, this is just me burning out on imagination of the quest, since my muse has been hitting me over the head a lot with so many different ideas that I just can't find myself too interested in this.
I'll still hang out here, though, since this still does have a sepcial place in my heart.
I'd like to thank you all for making this a wonderful experience while it lasted.
I'd also like to thank @Magoose, @Fluffy_serpent, and @Martin Noctis for doing so much to help prepare and write this quest. I couldn't have done it without you all.
I disagree. I feel that the Spider-Verse was a good gimmick for a storyline, yet the way it has expanded and grown has become more fo a detriment for the entire Spider-Man series. Mainly because now there is too much emphasis on it, as well as the status of Spider-Man; instead of him being just another kid that got bitten, it's like he is the lynchpin keeping the multiverse together, and it was obviously inevitable that he would become Spider-Man no matter what.
It robs the choice from Peter, and it becomes a determined fate instead.
Plus, the CLone Saga has yet to be made here, and since we have a blueprint into how it became what it is, that means we can avoid the pitfalls and make it something that flows smoother.
alright fair enough but we need to actually make sure it's on point from start to finish, if anything it should play out like a mystery thriller with splashes of identity crisis on Peter's part and maybe Ben could have some form of imposter syndrome but for superheros, if we nail we could use it as blue print for introducing new characters if we decide to let some of the older characters take a break.
Well on one side it saw a rise on Spiderman comics' sales at a time comic sales were on the downward, on the other well quoting TV Tropes
Broken Base: Arguably the entire Saga, except you'll find very few people who thought the whole thing was good, and nowadays most agree that it had some good ideas, but they could have been done better.
That's why I suggested in my idea that during the fight against Osborn, he will mention that he altered the tests to better destroy Peter's life. Now, at this point, osborn would be both stronger and crazy, both growing as time goes on, so what he says could be interpreted as one of the crazy things he says, but it could also be the truth.
At the end, both Peter and Ben woudl just dedide to leave it as it is, not trying to dig any further since it did not matter in the end. That way we can leave it so thatwhichever interpretation fans want to take it's true. Plus, we finally give Peter the ending he deserves; a peaceful, happy life with a family that loves him, and that he loves in return.
As for Ben, he gets to have his own adventures, and to make new connections with the hero community. Becoming a legacy character without having to bloat the entire franchise with ore and more Spider people.
At the end, both Peter and Ben woudl just dedide to leave it as it is, not trying to dig any further since it did not matter in the end. That way we can leave it so thatwhichever interpretation fans want to take it's true. Plus, we finally give Peter the ending he deserves; a peaceful, happy life with a family that loves him, and that he loves in return.
I feel like realistically, that Marvel might not take such a bold lunge and even though Peter is getting an objectively happy ending here, that fans would still get pissed about Peter being replaced by Ben. I feel like a decent compromise would be to have Peter work for the Baxter Foundation, letting him finally pursue his dreams of being a scientist and he can still go home everyday and see Mary Jane and May. Peter could be a regular in the Fantastic Four and play off the other characters, be a mentor figure for Franklin, and he can be a formal part of the Fantastic Four as a reserve member as Spider-Man so that when the crisis events and big crossovers happen, Peter is part of the action while Ben still takes care of New York.
It's the best of both worlds for Peter that gives editorial time to really test which direction the fans are content to go with Peter in the long run and how Spider-Man shapes out to be as a title, while making sure that if Peter goes full retirement that the fans will welcome it instead of it feeling like it's forced upon them, and by that time we'll grow to like Ben. In the meantime, Peter can do Fantastic Four and Avengers stuff while Ben is grounded and stays with pure Spider-Man problems sort of like how they have Peter and Miles dividing responsibilities.
We could run the two Spider-Man titles as Amazing Spider-man and Scarlet Spider to test which way people lean toward, or if we stick with peter as the main Spider we can have Ben move to Chicago
Videogame Pitch
Speedrunners Game Developer: LucasArts Entertainment System: Sega Genesis Genre: Racing, Sidescrolling, Platforming
Premise: Players select from a number of colorful characters and race each other running a selected racecourse using grappling hooks, items and the environment to keep ahead of their opponents. The screen follows whoever is in the lead and once a players character is off the screen they've lost the race. After the first player is eliminated (or a set time has passed) the screen will start to shrink hampering visibility and further increasing urgency. The last surviving player is the winner of the round, the screen resets and the players begin racing again from a nearby spawn point. The first to three victories wins the game.
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Just a game I enjoyed watching youtubers play a while back. I figured it'd be a fun addition to our roster. Not much else to say really.
So along the lines of earlier discussions of Lucasland, I think if we dive fully into theme parks that we'll probably do some international stuff to cater to our global audience. The first nation would obviously be Japan, and considering there's a decent chance we'll avert or heavily contain the Lost Decade, that means it can be super profitable. It would be unlikely for us to build Japan before Lucasland's completion, so we'd likely be looking at a park in the late 90s at the very earliest. But what if we had an existing theme park?
Behold, Nara Dreamland. Basically it's a knock off Disneyland, because it was meant to be Japanese Disneyland. Born out of a deal between a Japanese tycoon and Walt, only for Walt to back out due to licensing conflict. So it went ahead, just with no Disney branding unfortunately and generic Japanese stuff. Still, pretty decent for its time.
I was thinking either we could buy the park or work as a partner and license them to use Lucasfilms properties. That would be a major boost to help the park survive and we can use Nara Dreamland as a sandbox to explore park ideas.
So along the lines of earlier discussions of Lucasland, I think if we dive fully into theme parks that we'll probably do some international stuff to cater to our global audience. The first nation would obviously be Japan, and considering there's a decent chance we'll avert or heavily contain the Lost Decade, that means it can be super profitable. It would be unlikely for us to build Japan before Lucasland's completion, so we'd likely be looking at a park in the late 90s at the very earliest. But what if we had an existing theme park?
Well, one of the ways we can help soften the impact of the lost decade is perhaps making it so that Japan's economy and companies are not that tied down to the government and allow for some proper competition, which I think it might be some of the platforms that the New Japan Party is running on.
Behold, Nara Dreamland. Basically it's a knock off Disneyland, because it was meant to be Japanese Disneyland. Born out of a deal between a Japanese tycoon and Walt, only for Walt to back out due to licensing conflict. So it went ahead, just with no Disney branding unfortunately and generic Japanese stuff. Still, pretty decent for its time.
I was thinking either we could buy the park or work as a partner and license them to use Lucasfilms properties. That would be a major boost to help the park survive and we can use Nara Dreamland as a sandbox to explore park ideas.
Huh, should have realized that it would be Disney who would try to start things and back out at the last moment. I like the idea of Nara Dreamland. Shame that it closed up because of Tokyo Disneyland, but yeah, you're right. THis could serve as our first testing ground and branch off, and that it would allow for direct competition with Disney might make for some fun drama later down the line.
Heck, we could have our Segaa Characters make their way through the park like the Disney Mascots. One thing we should really do is try and make an entire section like the Treasure Planet movie or the Spelljammers TTRPG. From what I understand there is quite the love in Japan for those.
We could perhaps make a deal with Daiei to make an entire Kaiju section, with rides involving Gamera or the different Kaijus that will be introduced later on. or make a deal with Nintendo to have their characters appear, and perhaps fight with our own.
Man, the possibilities are endless here. And this is without using our Hannah-Barbera Properties, or even DreamWorks films!
So along the lines of earlier discussions of Lucasland, I think if we dive fully into theme parks that we'll probably do some international stuff to cater to our global audience. The first nation would obviously be Japan, and considering there's a decent chance we'll avert or heavily contain the Lost Decade, that means it can be super profitable.
I don't think it's possible to avert or heavily mitigate the lost decades as the assest bubble and Japans banks utter lack of care for credit controle led to them giving horrible loans for horrible useless lots combined with a reckless attitude of thinking that collapse can never happen kind of dooms any hope of stopping this crisis. It kind of like thinking that the effects of a singular foreign company can prevend the 2008 financial crises. Much bigger market and social forces were at play.
What can happen is that the LDP old guard might lose their position as de facto leadership and lead to reformers rulling and implementing new reforms that will actually help Japan grow instead of stagnate.
That's why I suggested in my idea that during the fight against Osborn, he will mention that he altered the tests to better destroy Peter's life. Now, at this point, osborn would be both stronger and crazy, both growing as time goes on, so what he says could be interpreted as one of the crazy things he says, but it could also be the truth.
I am of the opionion of leaving Norman dead, his ressurection opened a Pandora Box that couldn't be closed when it came to villains' deads, also about the fans they are going to get pissed no matter how much we try to avoid it if we are making Ben the new Spidey I say we just do it and then let the fans accept it when they see we aren't backtraking despite how many angry letters they send
So along the lines of earlier discussions of Lucasland, I think if we dive fully into theme parks that we'll probably do some international stuff to cater to our global audience. The first nation would obviously be Japan, and considering there's a decent chance we'll avert or heavily contain the Lost Decade, that means it can be super profitable. It would be unlikely for us to build Japan before Lucasland's completion, so we'd likely be looking at a park in the late 90s at the very earliest. But what if we had an existing theme park?
Behold, Nara Dreamland. Basically it's a knock off Disneyland, because it was meant to be Japanese Disneyland. Born out of a deal between a Japanese tycoon and Walt, only for Walt to back out due to licensing conflict. So it went ahead, just with no Disney branding unfortunately and generic Japanese stuff. Still, pretty decent for its time.
I was thinking either we could buy the park or work as a partner and license them to use Lucasfilms properties. That would be a major boost to help the park survive and we can use Nara Dreamland as a sandbox to explore park ideas.
We could honestly do a Star Wars Tour. Guests get to do a full tour across the Star Wars Galaxy. Visit different planets and famous locales.
Begin with a visit to the local watering hole on Tatooine, maybe find a pair of droids there perchance.
Run through the corridors of an Imperial Star Destroyer, get to see famous hangouts like the holding cells or the trash disposal.
Proceed to the destination via the Millenium Falcon and arrive in style on a hidden Rebel base. And, finally, get invited to a posh award ceremony.
We can fill up the whole experience with live actors, animatronics, and a face to face encounter with ILM's unique brand of visual and auditory sorcery!
And then, the final and most important stop. The Gift Shop!
We could honestly do a Star Wars Tour. Guests get to do a full tour across the Star Wars Galaxy. Visit different planets and famous locales.
Begin with a visit to the local watering hole on Tatooine, maybe find a pair of droids there perchance.
Run through the corridors of an Imperial Star Destroyer, get to see famous hangouts like the holding cells or the trash disposal.
Proceed to the destination via the Millenium Falcon and arrive in style on a hidden Rebel base. And, finally, get invited to a posh award ceremony.
We can fill up the whole experience with live actors, animatronics, and a face to face encounter with ILM's unique brand of visual and auditory sorcery!
And then, the final and most important stop. The Gift Shop!
"Hi..uh, Mr. Lucas. This is David Fox, from Lucasarts San Francisco."
"Oh hey David, didn't you used to work for Pixar?" George asked, on the phone at Skywalker Ranch."
While Bruce liked to hop around the various Lucasfilms offices in Los Angeles, George preferred to lead the company through broad strategic leadership from Skywalker Ranch, a place where he could work in a low stress environment, have constant access to Wally and Amanda who usually played together in a nearby room or on ranch grounds, and Marcia would be just down the road in her editing studio.
While most within the company saw Michael Eisner or Bruce as the De Facto leading executives due to their constant daily presence and involvement in the major productions, George was just as involved as the other two to justify having his name be the title of the company. It was just easy to miss him when George opted for a more subtle and quiet command, focusing on the more technical components of the company in ILM, THX, Pixar and most recently Polaroid.
"Yes sir, I was one of the founders but switched over to Lucasarts, I actually directed Rescue on Fractalus."
"Oh really? My son Wally loves that game, it's probably his favorite video game so far." It wasn't hard for Wally to fall in love with the title, it being his first ever video game experience and being so close to Star Wars, it was destined to capture the boy's heart and imagination.
"Oh that's great to hear sir, really kind of you. Anyways, that's sort of why I called you right now sir." David said a bit uncertainly, probably completely unfamiliar with the expectations of how to converse with the laid back George.
In the moment, George kind of regretted not getting involved in Lucasarts, despite their founding studio being just less than an hour away in Emeryville along with Pixar and the other technical regional offices. He did find video games to be a respectable medium of entertainment and part of his goals in founding Pixar was to eventually have the group create video games. However, Bruce with his love and passion for the medium had separated Lucasarts and made it part of his personal domain along with Dreamworks and LucasTV, and then Bruce went out and really invested into it with the purchase of Sega and Lucasart's elevation into first party studio for console games. As such, George kind of just stepped back and let that be Bruce's project, and so far it was suceeeding.
Maybe he should take Wally and Amanda on a tour of Lucasarts sometime? They both seemed to love and bond over the Genesis.
"So, I'm unsure if Mr. O'Brian shared this, but recently for Sega, they've been making deals with third party developers. Studios who produce video games for the Genesis, kind of like how TV studios produce stuff for the networks."
"Uhuh." George said simply. He was well aware of the concepts and development, but he understood that David was just being nice so didn't take offense or correct him.
"Recently, Sega was approached by a Japanese company called Jaleco who wanted to promote a game called Exerion. It's a fixed ship shooter game, kind of like Galaga but in-atmosphere. Talks between Sega and Jaleco occured, and Jaleco noticed there were some similarities to Rescue on Fractalus, though thankfully no plagiarism on their side. So they wanted to then rework the game to take place in the same universe as Rescue on Fractalus, a sort of sequel with the same planet and enemies."
"Okay, sounds interesting. So what's the problem?" George asked.
"Well sir, I'm not really sure who has final approval on this. Lucasarts so far has a flat organization structure where we don't have a strict hierarchy to make executive decisions on licensing and rights like this. Additionally, there's disagreements between us and Sega on who has the authority to enter into talks like this in regards to publishing with Sega claiming to have superiority in publishing affairs. I would have brought this up with Mr. O'Brian, but he's currently in Europe." George winced at the reminder of the nightmare that was the ongoing Conan production from Bruce's last call, it sounded worse and worse.
"So I figured, well, you probably have the final say sir." David explained with a sigh.
Hmm. Perhaps there was something to Mike's insistence on consolidation and a leadership overhaul for the video game branches.
"Well, you're the director. Do you have any problem with the creative direction of this game or how it relates to Fractalus?" George asked.
"Uh, I'm fine with it. Probably going to have to coordinate with the Japan branch to provide some oversight, but I never really envisioned Fractalus to have sequels in the first place so this is kinda neat." David said.
"Well, so long as you approve then it's fine by me. You can talk over leadership in the talks with Jaleco and any supervision, just make sure their game turns out decent before it goes on the Genesis." George said.
"Thank you sir."
Third Party Video Game Pitch: Exerion Game Developer: Jaleco Platform: Sega Genesis Genre: Flight Combat Simulator
Premise: A parallel story of sorts to Rescue on Fractalus, taking place within the same setting, Exerion is a game that focuses on traditional dogfighting instead of the search and rescue of Rescue on Fractalus. Exerion focuses on the player as a pilot of the Exerion-class starfighter-bomber for the Terran Federation. The Exerion features the usage of a laser canon for primary and unlimited fire, a missile for lock on attacks, and plasma bombs to be dropped on ground targets.
Similar to Rescue on Fractalus, there are 24 levels but progression and achievement is based on the amount of kills reached or certain objectives achieved in the level. Enemies are the same as Rescue on Fractalus, though there are a few new types of Jaggi classes of fighters, ground emplacements and gunships. If your ship is shot down, you must guard the area for two minutes to allow for a Valkyrie class shuttle to rescue the pilot, thus restoring your lost life. Combat can take place either between first or third person perspectives.
A/N: So my first third party pitch, and funnily enough I managed to tie it into our existing games. When looking at the contemporary games, I noticed that Jaleco's Exerion featured gameplay and setting very similar to Rescue on Fractalus, so I decided to retool that into becoming a part of the series as Jaleco would want some stability with synergy to a popular Sega title.
Alright, first of all, I'd like to thank @Kaiser Chris for his amazing Pitch of a Fantastic Four Videogame, since that Pitch inspired me to finally give a try for this one. The idea came to me when thinking back Spider-Man: The Animated Series and their version of the Beyonder and the Secret Wars (which I still think as the better adaptation). Frankly, I think that the entire Secret Wars would have gone better if it had been heroes trying to defeat the villains who had already been established on an innocent planet.
From there, I thought back on how Dr. Doom managed to take the Beyonder's Powers if only for a while, so I thought "What if he'd succeeded?". From there, the entire plan came to mind, about a hero who had to make things right once more after Dr. Doom's victory, and have a final facedown with Marvel's greatest threat on Earth. I think that this can be something fun to play, though it might need to be done after the even for it to work.
Set Up: Based on the characters created by Marvel, the game follows the recent event with a small twist; When Dr. Doom absorbs the Beyonder's powers, the latter is not able to escape, instead he uses the small amount of power he can to protect the Selected player from Doom's remaking Battleworld into whatever he desires. Now, thrust into this brave new world, the selected player must now face against Dr. Doom and his new minions.
Game Developer: LucasArts Entertainment Platform: Console Director: Yuji Naka Genre: Beat' em Up, Superhero, Platforming
Spider-Man: He can jump higher and move faster than other characters, but he does not have much defense. He can use webbing to paralyze his enemies, though not for long, and the cartridges are limited. If there is a building in the background he can stick to it and climb, though there is a 10 second time limit, which will then need time to recharge before trying again.
Hawkeye: He is a long-distance fighter with his bow and arrows, though he can also fight in close range. He has unlimited regular arrows, and two limited special type of arrows; Electric type which deals constant damage for five seconds, and an explosive one, which is an AOE type of attack, mostly for crowds and bunched together enemies, both which will need to restock with the icons that will appear through the game.
Captain America: He is the perfect combination of speed and brawn, along with the ability to throw his shield as a long-range attack and use it as a defensive measure as well. He can also double jump in order to reach higher places, or in case he accidentally falls. He can also
Cyclops: Tends to be more on the defense and endurance side, though he is not as quick. His power is long range, and can be used as much as one likes. Though the damage is low, it can stun the enemy, giving a chance for a respite. He can also release an AOE attack, removing he visor and striking at every enemy on the screen. Afterwards, there is a refill period before it can be used again.
The Wasp: She has the weakest defense, but greater agility. She can also attack from long range with her stingers, and can miniaturize for as long as she wants. She cannot attack in said form save for her stingers however, and said stingers deal extremely little damage when she is small. She cannot be hit while being small though.
Colossus: He is unlocked when one plays as Cyclops and finishes an entire run of the game. Colossus is extremely though and strong, but very slow and stiff. He can use his special attack three times, the "Fastball Special" where he can grab any enemy and throw him out of the screen. When it comes to bosses, it only throws them to edge and deals a lot of damage.
She-Hulk: She is unlocked when playing as The Wasp and finishing and entire run of the game. She-Hulk is fast and strong, having a regular defense while keeping her agility, though energy and long-range attacks tend to damage her more. Her special attack has her jump high and smash the ground, defeating all enemies in the way.
The Human Torch: He is unlocked when all heroes have been used and all their routes have been done. The Human Torch can use flames to attack long range, as well as turn his entire by into flames that can be used to float, though only for short periods. His special attack is "Super Nova" which unleashes a powerful strike that encompasses the entire screen. It is capable of defeating nearly anything, though it takes a lot of his health to do so as well.
Level 1 - The Wastelands. Boss: The Absorbing Man. Sub-Boss: Titania.
- The Slaver Pit: The first stage, a slave auction where the player needs to rescue around 10 hostages without any of them dying.
- The Mines: A platforming level as the player has to go through the mines of the area, moving through different areas and platforms, as well as evading all types of enemies.
- The Races: A racing level where the player has to evade and move one of the motorized vehicles through the desert wasteland as he is attacked by different enemies in their own vehicles. There is a final confrontation with the Sub-Boss, Titania, kin her own futuristic, Frankenstein tank.
- The Big Top: A casino where the player must face different henchman with long range and short-range weapons, moving upwards until reaching the top, where the final confrontation against Creel takes place.
Cutscene I: As the player defeats the Absorbing Man, the Big Top casino begins breaking down and falling due to the damage form the fight, and shoddy construction as well. Though the player tries to escape, he is too wounded and eventually passes out. During the moments of lucidity, we see that the player has been captured among others, and is being sent to be sold as a slave at the Sorceress High Queendom.
Level 2 - The Sorceress Realm. Boss: Amora The Enchantress. Sub-Boss: The Lizard
- The Sorcerer's Tower: A labyrinth type of stage where the player has to face against magic wielding enemies as he also tries to find the right door to exit the place.
- The Bazaar: A level that has several market stands and different enemies to face, as well as carriages that serve as obstacles and sudden weapons as the player has to move through it as fast as possible (there is a time limit).
- The Hanging Gardens: A platforming area where the player has to jump from different hanging areas, in between ponds, and face against the Lizard in a giant hanging platform that sways during the fight, making sure not to fall.
- The Grand Palace: The location of the ruler; Amora the Enchantress. She fights using magic from long range and floating above. The player has to bring her down to strike at her before she flies off again. She uses different spells, from fire to ice, to lightning, etc. Each with their own effects.
Cutscene II: As the player defeats Amora, the enchantments and magic holding the entire realm together begins breaking down. He is aided by Dr. Curt Connors, who reverted back from the Lizard, who guides him to one of the magical teleporters, helping him escape in the nick of time, though the doctor remains behind as there is no time for him to get out. The player now finds himself at the outskirts of a purely mechanical city, with robots moving to and fro.
Level 3 - The Machine Empire. Boss: Ultron. Sub-Boss: Molecule Man
- The Outer Factory: The Player has to find the keys that will allow him entry into the labs, each of them have been hidden behind platform puzzles that the player must solve.
- The Labs: The player enters the labs where he is confronted by the Sub-Boss; Molecule Man. The fight is in different stages, in different rooms, with each one having Molecule Man display a new ability and attack.
- The Inner Factory: The manufactory where all Ultron drones are created, the player has to fight his way through it on a timer before it runs out, and the entire compliment of Ultron Drones overwhelm him. Finding the way out might be difficult though.
- The Central Node: The final confrontation with Ultron. The player must fight his way upwards into the control node where the final fight is against Ultron on a small platform. Ultron can fly and attack, the platform can be destroyed little by little, and the player must defeat Ultron before there is nothing on which he can stand.
Cutscene III: After defeating Ultron, the player uses the databanks to find out more information about what is going, and the ultimate fate of the Beyonder, as well as the location for Dr. Doom's lair. Once he has the information, he sees as a futuristic fleet appears from a quantum portal, revealing Kang the Conqueror, ready to take the fight to him.
Level 4 - Quantum Marches. Boss: Kang The Conqueror. Sub-Boss: Kang the Conqueror (From the Past)
- The Ruins: With the Machine Empire left without its leader, the remaining programs and robots are malfunctioning as they face the troops of Kang the Conqueror. The player needs to skirt the battles between them, fight when necessary, and reach one of their floating craft to reach the vessels.
- Dogfight; The player controls the floating craft as it goes into the Main Ship of the Fleet; The Conqueror's Pride. This is a horizontal sidescroller which moves fast as the player avoids obstacles, attacks and enemies as they try to take him down. The player can use the weapons to strike back.
- The Conqueror's Pride - Part I: The player reaches the Conqueror's Pride, where he faces against one of Kang The Conqueror's versions of the past in order to face the real deal. Before that, the player has to move through different platforming areas.
- The Conqueror's Pride - Part II: The player reaches the final confrontation with Kang the Conqueror. The latter not only can regenerate if left unchecked, but can use weaponry inside the area that comes out of the ship, and summon minions to keep the player occupied as well.
Cutscene IV: The player defeats Kang the Conqueror, and hears from him how Dr. Doom is more vulnerable at the moment. The Conqueror ahs discovered that the Beyonder is still fighting inside of Doom, and thus the latter cannot use all of the godlike abilities of the former yet. Hearing this, the player takes control of the Conqueror's Pride, and puts it in course for Doom's base: New Latveria.
Level 5 - New Latveria. Boss: Dr. Doom. Sub-Boss I: Dr. Octopus. Sub-Boss II: Ulysses Klaw
- Above the Skies: taking the Conqueror's Pride, the player uses the ship to move towards Dr. Doom's castle. The player has to avoid the different attacks from the ships against it, while also destroy all airborne fighters. In the end, the player crashes the ship against the castle, entering New Latveria.
- Octopia: The player fights through the inner courtyards and defenses of New Latveria, facing against all kinds of robots before facing the first Sub-Boss: Dr. Octopus. There is a time limit that begins in this stage, and carries over till the last stage when the player confronts Dr. Doom.
- The Klaws: The player has to fight through the inner castle of Doomstadt as he tries to get to Dr. Doom. On the way he is delayed by Ulysses Klaw and his mercenary team "The Klaws" composed of modified Doombots.
- Doomstadt: The final confrontation against Dr. Doom. It has three stages. 1st Stage, facing against a regular sized doom with all his technological abilities and powers. Once defeated, the Beyonder nearly breaks out, leading to the next stage. 2nd Stage: The castle float to the sky and begins breaking down as Dr. Doom floats in the air. Parts of the castle break down as the player needs to platform while trying to strike at Dr. Doom. Once the latter's health bar has gone down, the Beyonder tries to escape once more, and the final stage begins. The entire castle breaks down save for some small platforms that last only for seconds before they disappear and new ones appear. Dr. Doom grows to greater size, and has more defenses and attacks.
Final Cutscene: The player defeats Dr. Doom, freeing the Beyonder who proclaims him as the winner of the contest. The Player than asks for everything to go back to how it was before the Beyonder summoned them to the other planet. Once done, the final cutscene will depend on which character was selected, and will be tailored according said character.
A.N.: I put in Yuji Naka since I felt that with his talent in platforming, he could make this game excel at it. I could only think of three characters that could be unlocked during the game, but I'm willing to hear suggestions if they fit into it. Not sure if the game will be able to fit into the Genesis, but if not then I think that it can debut for later on the line for the next console. I'd still prefer the Genesis though.
I forgot to share this when I first found it, but I recently found it again, so I thought I'd share it. As someone said in the comments of the video, I think it'd work extremely well with some kind of Spider-Noir project. View: https://youtu.be/kzZut5sMGSw?si=X7px-eTQVUBk0QgH