Lex Sedet In Vertice: A Supervillain in the DCU CK2 quest

What sort of tone should I shoot for with this Quest?

  • Go as crack fueled as you can we want Ambush Bug, Snowflame and Duckseid

    Votes: 30 7.7%
  • Go for something silly but keep a little bit of reason

    Votes: 31 7.9%
  • Adam West Camp

    Votes: 27 6.9%
  • Balanced as all things should be

    Votes: 195 50.0%
  • Mostly serious but not self-involvedly so

    Votes: 73 18.7%
  • Dark and brooding but with light at the end of the tunnel

    Votes: 12 3.1%
  • We're evil and we don't want anyone to be happy

    Votes: 22 5.6%

  • Total voters
    390
  • Poll closed .
The Metropolitan Clan, Ch. 28

July 26th, 1864
HQ, Army of the Potomac


You are Hiram Grant, whom all men call Ulysses.

Honestly, you're not sure this scheme of Burnside's will work. It sounds like a brilliant gambit, but brilliant gambits so often fail. Mine warfare can be powerful, in a siege, but can go horribly wrong in so many ways. The Turks tried it at Vienna, two hundred years ago, and made only a modest impression. The Allies tried it at Sevastopol, ten years ago, and achieved only little.

Your instincts, usually though not always trustworthy, give you good and bad feelings about the plan at the same time.

At least the digging operation and the training have been a way to keep some of the men occupied.

You look over the map stretched out across a trestle table outside your tent one more time, then look up as a glint of light off a brass buckle catches your eye. It's General Meade.


George Meade is a good man- your right hand, for this year of bloody warfare. He's as precious to you as Billy Sherman has been, though he has an angry, choleric mood to contrast with Sherman's melancholy and nervous fits. You thought highly of him after reading of the victory at Gettysburg. Higher still, after the day you came to his headquarters, when he calmly offered to step aside and let you pick the right man to run the Army of the Potomac without trouble from him. It's humbling, the integrity that must have taken. You decided to keep him on the job.

He looks thoughtful, and a bit grim, obviously having thought over whatever is on his mind carefully. You straighten up, turning away from the map.

"Hello, George. What's on your mind?"

"The assault. And the election coming up." He paused, as if collecting his thoughts. "We only have the one division of colored troops. if we put them in front for the attack, and it should prove a failure, what will they say? They'll say, not without cause, that we shoved these people ahead to get killed because we didn't care anything about them." He shakes his head. "But they won't say that if we send in a more experienced unit of white troops, who've faced a few battles before, instead." [1]

You think about that, long and hard, stroking your beard idly for a moment. George gives you a bit of time.

"You have a point. You want Burnside to send in a different division for the first wave?"

"I do."

"Go ahead." You trust Meade's instincts.



July 27, 1864
IX Corps Headquarters


You are Ambrose Burnside, an unlucky man with his share of regrets.

You've lost battles. Important battles. More than one of them. You told them you weren't fit to command an army of a hundred thousand. You refused those laurels twice, like Caesar, and at last only took the job to keep it from Hooker, who couldn't do it either. You warned them you couldn't fill Little Mac's shoes properly. And you were right. And they blamed you.

You've had to cope with the realization that your ex-fiancée, whose cry of "No, sirree Bob!" at the altar has humiliated you in your nightmares for many years, was a spy for the Confederates. Also engaged to the Confederates. Several of them. At least you caught her.

You invented a fine new carbine, that solved very real problems with breech-loading firearms, and got a huge military contract just before the war broke out… then another man bribed the War Department to drop the contract.

And your factory burned down.

And your campaign for the House of Representatives fell apart.

Besides which, now everyone thinks of your carbine as third-best. No one talks about the Burnside carbine. Spencer Spencer Spencer, they say.

You are famous, but mainly for your facial hair, the ease of your smile, and how you always remember everyone's name.

Sometimes you wonder why it always seems to go so wrong. You mean well, you truly do. You're reasonable. Modest, if you do say so yourself- aware of your limitations. You never stab your comrades in the back, the way some generals do. And you always do your best. But things just… don't work out.

You uncomfortably rub the scar left on your neck by an Apache arrow, from the time your cavalry unit was passing through Las Vegas in the '50s.

You've spent much of the war in charge of IX Corps. You were promoted to command of the Army of the Potomac from it, and you were demoted from the army back to it. You are hard pressed against the Rebels on the front lines. The enemy is close at hand, their activities are dangerous, and they've gotten all the more aggressive since Ferrero's division rejoined you. The presence of black soldiers on the front lines of the war seems to enrage the Confederate army.

With the aid of your man Pleasants, and those same black troops, you had a plan to pay the rebels back for everything they've done to humiliate you… but now the plan is having to change. You've called your division commanders, told them of the change. The colored division will be held back for the second wave. One of your other divisions will make the first attack.

"Any of you care to volunteer?" You glance at Potter, Ledlie, and Wilcox.

No reply.

"Well then, we'll draw straws!" You beam. A fair solution!



Metropolitan Library
Reading Room
199X


General Ledlie proved a very poor choice for the attack. He had risen to command of his division only a month ago, and the promotion had been a serious mistake. Whereas General Grant's alcoholism occasionally caused him to drink during quiet periods of his military campaigns, the overall commander of Union forces never allowed himself to become inebriated when battle loomed. By contrast, Ledlie's attraction to the bottle was a stronger and less controllable matter. He had consumed large amounts of alcohol during the Battle of the North Anna. Burnside had mistaken his drunken recklessness had been mistaken for fighting spirit and determination, though. He was promoted to fill the role of General Stevenson, a division commander who had recently been killed in battle.

Ledlie had been a disappointment at the recent Battle of Cold Harbor, remaining in the trenches and seeking cover from Confederate fire while his men rushed forward and exposed themselves to terrible danger on one of the bloodiest days in American military history. Burnside had either overlooked this, or never became aware of it in the first place. Ledlie's men did not have high faith in his willingness to lead, or even accompany, them in battle.

To make matters still worse, while the U.S. Colored Troops commanded by Ferrero had been training for weeks to exploit the unique conditions that the explosion of Pleasants' bomb would create, Ledlie did not bother to provide his men with any detailed plan of action. Nor did he coordinate with Ferrero, nor ask Ferrero how he had planned to handle the situation. Ferrero and the black soldiers had prepared special bridging equipment to cross trenches; Ledlie would have none.

Excerpt, Metropolis at War, by Simon Sejret



[1] This is taken from Grant's testimony before a Congressional committee.
 
Last edited:
Right now Polkolistan is being supported by the U.S., is it not? So showing the same "patriotic attitude" LexCorp has shown at the Santa Prisca situation would be prudent.
I mean, who knows? The problem with Avruskin is the man's readiness for mass casualties and using weapons of mass destruction for extreme provocations to achieve his goals.
Perhaps if the U.S. and LexCorp supports him for an easy victory right now, he'll be less willing to rely on those WMDs.
On the other hand, if LexCorp supports him, and Avruskin STILL goes for the doomsday-lite plan, this may become the first part of the Superman vs Luthor conflict, as Clark will see Luthor complicit in backing foreign powers for personal reasons with disregard for potential dangers (especially if he's something like the Morrison's Action Comics, or Golden Age "hero of the people" Superman, fighting against capitalist crooks)
 
Just some thoughts on a potential plan for next turn with potential people to assign.

Martial: It seems we really should make it harder to attack LexCorp Tower, and we have a nice combo of people who can really hit hard with Mick and Leonard. Also want to continue the development of Exosuits since it seems that it will be what we will be issuing our own security and forces once we develop them well enough.

[ ] Fortify LexCorp tower (Mick Rory + Leonard Snart: 16 +14 + 11.9= 41.9)
DC 35 While your security system has effortlessly stopped the assassination attempt the fact still remains that assassins managed to get into your tower.With the hidden weapons systems you have recently discovered how to make you can further improve the security of the building while decreasing the obtrusiveness of your current defenses. Furthermore with your newly created construction company it is easier than ever to build up defenses. With your new forcefield technology improving its defences should be child's play

[ ] Improve flight unit and exosuit integration (Rose Wilson: 18= 18 +10?)
DC 24 While you have gotten a working combination of the flight unit and exo-suit there are still a lot of flaws with the current design. Improving upon it further would lead to you having a better model of exo-suit and preventing possible fatalities

[ ] Integrate hidden weapons system into exosuits
DC 5 Your exosuits lack an immediate offensive potential. The hidden weapons system you've developed will help cover this oversight while still keeping the armors friendly looking to the casual observer.


Diplomacy: I want to get Lucy Lane (who should be pretty good at Diplomacy and at Stewardship- maybe learning). Was thinking of using Pamela and Marie Louise Dahl on her so that Lucy gets a view of what type of persons she will deal with. As for DOMA, Roxanne seems to be our go to gal for working with other organizations. And, she will probably be involved in a lot of DOMA missions if it turns out we do get an alliance.

[ ] Recruit Lucy Lane as a personal lawyer (Pamela Isley: 25)
DC 33 Right now Lucy works for a form that is in the employ of LexCorp not Lex Luthor. The distinction is rather pedantic but if you want to get her under your thumb it's best to have her working for you personally. Lucy has recently been reassured of your benevolence and as such is easier than ever to fully sway to your side.

[ ] Call the DOMA (Roxanne Sutton: 15)
DC 26 While the organization is still fledgling and is only starting to develop you could certainly discuss policy with Agent Prince. Figuring out how the DOMA is going to be shaped can only benefit you in the long run.

[ ] Consult with the DOMA
DC 12 The DOMA is certainly quite busy right now. While they are still just starting up you are sure that they have some interesting data for you to observe. Solving these puzzles not only will help you foster a good relationship with them but it may also give you access to more secrets.


Stewardship: Oswald and Mari are givens, since they asked for it. Producing Computers is for us to actually get involved in the industry- as is trying to make a search engine. This turn should be about LexCorp increasing money and also starting to strengthen its real power: information and intelligence.

[ ] Begin producing children's television (Oswald Loomis: 14. +10 to End of Roll Involving Television)
DC 15 Under Oswald's supervision Lightyear entertainment can end up becoming a household name through quality programming for children. You fully intend to capitalize on your strengths. Oswald has already proven capable at this element

[ ] Develop and sell high fashion clothing (Mari Mccabe: 16. -15 to DC for High Fashion)
DC 28 High fashion clothing is mostly sold towards the wealthy and is stylish and frankly rather expensive. Committing to this area of fashion design will likely earn McCabe Fashion a degree of clout and status although you will make less money than what you would if you sold clothing everyone could afford. This is likely what Mari intended to do when she decided to pay you back by starting a fashion company

[ ] Begin producing computers
DC 7 With your new smaller and lightweight computer design you will be able to potentially corner yourself a part of the computer market. However if you sit on this advancement too long you are sure others will fill in the gap and attempt to lock you out of the market. As such the production of this is important to get done as soon as possible if you want to secure your own area in the market.

[ ] Develop a search engine (Felicity Smoak + Carol Ferris: 22 + 14 + 4.2= 40.2)
DC 66 (46 if Felicity is assigned) The success of Buggle makes launching your own search engine incredibly tempting. You are sure that with the right incentives you can easily surpass your rivals in this department even with their headstart


Intrigue: Maybe will put Marie Louis Dahl in Hiding the Sword of Beowulf. The surveillance satellite is something we've been sorely missing (we can get the death laser next turn.) The satellites might have a lower DC now that we have completed the space facilities. Next turn, we will want to work on building an intelligence network.

[ ] Hide the Sword of Beowulf
DC 7 The current hiding place for the Sword of Beowulf is incredibly underwhelming right now. With a little more dedication you are sure you can find a better hiding spot for an artifact like this.

[ ] Build surveillance satellites (Katherine Kane + Carl Draper + Mercy Graves: 18+17+16-5.1 -4.8= 41.1 + 10)
DC 54 Spy satellites are not a new concept. However with your recent uptick in security they seem like a wise investment on your part. Having your own spy satellites not linked to the government seems like an ideal after all the law hasn't really had to deal with a private citizen using this technology to monitor others so legally you are in the clear


Learning: So, psychology is a must. Look at our employees, and how many of them are insane, have mental issues that make them liabilities, or just plain have questionable loyalty. A real knoweldge of pyschology might help us deal with all these issues. As to biology, Dr. Moon and Karl need to improve that if we want them to actually perfect the bone growth serum, it might help with the Ivo situation, and Dr. Moon might actually make strides to body modifications. I put Cerise in Wards since wards have already proven their worth...and I was not sure if I wanted Cerise or Roxanne to teach Jinx magic. Perhaps we should flip Roxanne and Cerise.

[ ] Learn about psychology (Lex Luthor + Cassandra Luthor: 36 +17 -1 +17 -1= 67 +5)
DC 56 While not a hard science like what you normally prefer psychology is still very useful for you to learn. Learning psychology will allow you to pick apart how others think and thus twist them to your own ends.

[ ] Learn about more biology (Karl Helfern + Dr. Moon: 17 + 18 + 1.7= 36.7)
DC 54 Learning about biology would give you a greater understanding of how life works the secrets of our genome and so much more. You will be able to build a better human cure diseases and improve the frailties of flesh.

[ ] Improve wards (Cerise: 14?)
DC 19 Wards are an essential part of defending against magic. While your warding capabilities are stronger learning more about it can only further increase your defensive capabilities


[ ] Some Action to Contact the Brain


[ ] [Jinx] Teach Jinx magic (Jinx + Rebecca)
DC ??? (DC 13 if Rebecca is assigned, DC 10 if Cerise is assigned) (Learning) (Jinx must be assigned to this action) Rebecca is a more mature and powerful magic user than Jinx. Perhaps Jinx could learn a thing or two from Rebecca. More powerful people indebted to you seems like it can only be beneficial

[ ] [Cass] Hire an art tutor for the Cassandra (Marie Louise Dahl)
DC 10 (Stewardship) Drawing could prove an excellent non-violent action for Cassandra and could serve as a viable alternate means for her to communicate with others while she still doesn't understand language. You aren't an artist yourself but you are sure you could hire someone to teach Cassandra the necessary skills (Can be overlapped and apply to both children)

To take turn after next:
[ ] Purchase more S.T.A.R. labs stock
DC 58 You already have control of S.T.A.R. labs but you lack the majority to push through all decisions on your own. Buying more stock can quickly solve that problem for you and make the company yours in all but name.
 
Guys I would like to remind you all of the invisible assasin that tried to get in lex corp we need to find him and stop him asap also how about we wipe out all the other people who tried to kill us rather than letting them live like silver monkey and murmur.
 
Martial: It seems we really should make it harder to attack LexCorp Tower, and we have a nice combo of people who can really hit hard with Mick and Leonard. Also want to continue the development of Exosuits since it seems that it will be what we will be issuing our own security and forces once we develop them well enough.

[ ] Fortify LexCorp tower (Mick Rory + Leonard Snart: 16 +14 + 11.9= 41.9)
DC 35 While your security system has effortlessly stopped the assassination attempt the fact still remains that assassins managed to get into your tower.With the hidden weapons systems you have recently discovered how to make you can further improve the security of the building while decreasing the obtrusiveness of your current defenses. Furthermore with your newly created construction company it is easier than ever to build up defenses. With your new forcefield technology improving its defences should be child's play
Putting Carl Draper on this task, with his +45 bonus to fortifying things, seems like a far more productive choice. Mick and Leonard working together can usefully do a lot of other things as well as Carl could do alone, but Carl alone can do significantly better on this one thing than both of them combined.

[ ] Improve flight unit and exosuit integration (Rose Wilson: 18= 18 +10?)
DC 24 While you have gotten a working combination of the flight unit and exo-suit there are still a lot of flaws with the current design. Improving upon it further would lead to you having a better model of exo-suit and preventing possible fatalities
This is not a bad idea at all. I support it myself.

[ ] Integrate hidden weapons system into exosuits
DC 5 Your exosuits lack an immediate offensive potential. The hidden weapons system you've developed will help cover this oversight while still keeping the armors friendly looking to the casual observer.
The reason this action is so low-DC is that it doesn't upgrade the exosuit prototype's weaponry, it just hides the weaponry. It isn't a very significant upgrade if we're building overtly military tech.

@King crimson , I'm not mistaken about this, am I?

Because frankly it's not a very productive use of our time, then, unless we roll high and get spillover benefits of some kind. I'd rather work on other things related to exosuits, such as actually getting a production model out there.

Diplomacy: I want to get Lucy Lane (who should be pretty good at Diplomacy and at Stewardship- maybe learning). Was thinking of using Pamela and Marie Louise Dahl on her so that Lucy gets a view of what type of persons she will deal with. As for DOMA, Roxanne seems to be our go to gal for working with other organizations. And, she will probably be involved in a lot of DOMA missions if it turns out we do get an alliance.

[ ] Recruit Lucy Lane as a personal lawyer (Pamela Isley: 25)
DC 33 Right now Lucy works for a form that is in the employ of LexCorp not Lex Luthor. The distinction is rather pedantic but if you want to get her under your thumb it's best to have her working for you personally. Lucy has recently been reassured of your benevolence and as such is easier than ever to fully sway to your side.
This is not such a bad idea. I was hoping to use Dr. Isley for a Learning action on this coming turn, but I have no clear idea of who to use in her place, and she'd certainly be a strong candidate.

[ ] Call the DOMA (Roxanne Sutton: 15)
DC 26 While the organization is still fledgling and is only starting to develop you could certainly discuss policy with Agent Prince. Figuring out how the DOMA is going to be shaped can only benefit you in the long run.

[ ] Consult with the DOMA
DC 12 The DOMA is certainly quite busy right now. While they are still just starting up you are sure that they have some interesting data for you to observe. Solving these puzzles not only will help you foster a good relationship with them but it may also give you access to more secrets.
I think it might be more helpful to donate to the DOMA, but this is not a bad idea.

Stewardship: Oswald and Mari are givens, since they asked for it. Producing Computers is for us to actually get involved in the industry- as is trying to make a search engine. This turn should be about LexCorp increasing money and also starting to strengthen its real power: information and intelligence.

[ ] Begin producing children's television (Oswald Loomis: 14. +10 to End of Roll Involving Television)
DC 15 Under Oswald's supervision Lightyear entertainment can end up becoming a household name through quality programming for children. You fully intend to capitalize on your strengths. Oswald has already proven capable at this element

[ ] Develop and sell high fashion clothing (Mari Mccabe: 16. -15 to DC for High Fashion)
DC 28 High fashion clothing is mostly sold towards the wealthy and is stylish and frankly rather expensive. Committing to this area of fashion design will likely earn McCabe Fashion a degree of clout and status although you will make less money than what you would if you sold clothing everyone could afford. This is likely what Mari intended to do when she decided to pay you back by starting a fashion company

[ ] Begin producing computers
DC 7 With your new smaller and lightweight computer design you will be able to potentially corner yourself a part of the computer market. However if you sit on this advancement too long you are sure others will fill in the gap and attempt to lock you out of the market. As such the production of this is important to get done as soon as possible if you want to secure your own area in the market.
We already rolled an amazing success on "Begin producing computers" this turn. We should be doing something else. I suggest starting a new HQ tower in another city, or production of holograms, this turn.

[ ] Develop a search engine (Felicity Smoak + Carol Ferris: 22 + 14 + 4.2= 40.2)
DC 66 (46 if Felicity is assigned) The success of Buggle makes launching your own search engine incredibly tempting. You are sure that with the right incentives you can easily surpass your rivals in this department even with their headstart
I'm supportive of this, but I think I might prefer to start an online storefront (Amazon) or social media app (Facebook) instead. Pushing a search engine means we'll be competing directly with Kord Communications' Buggle, which means that to defeat them we'll need to outperform whatever Ted Kord has done. That's going to be unlikely unless we roll an exploding crit, or put heavier talent on the job (e.g. Lex and his +31 Stewardship leading a collaboration).

By contrast, if we roll out a social media platform, there is no competition. We'll be expanding into a vacuum, and one we are very well equipped to enter already thanks to the widespread penetration of the L-Phone 3 and its apps, and our strong success as an ISP and communications company. Besides, the DC is lower.

Intrigue: Maybe will put Marie Louis Dahl in Hiding the Sword of Beowulf. The surveillance satellite is something we've been sorely missing (we can get the death laser next turn.) The satellites might have a lower DC now that we have completed the space facilities. Next turn, we will want to work on building an intelligence network.

[ ] Hide the Sword of Beowulf
DC 7 The current hiding place for the Sword of Beowulf is incredibly underwhelming right now. With a little more dedication you are sure you can find a better hiding spot for an artifact like this.

[ ] Build surveillance satellites (Katherine Kane + Carl Draper + Mercy Graves: 18+17+16-5.1 -4.8= 41.1 + 10)
DC 54 Spy satellites are not a new concept. However with your recent uptick in security they seem like a wise investment on your part. Having your own spy satellites not linked to the government seems like an ideal after all the law hasn't really had to deal with a private citizen using this technology to monitor others so legally you are in the clear
Personally I think we should just have "hide the sword" be a heroless action. No one specifically seems to be looking for it, Nygma did at least a vaguely competent job of covering his tracks partially, and even if someone figures out we have it, they'd have to have the magical equivalent of a detector to realize where we have it, even if it's in plain sight. LexCorp HQ isn't the kind of building intruders can easily just wander around looking for a sword, after all, and the Sword of Beowulf isn't obviously magical at a glance if you don't know what it is.

So as long as the action doesn't fail miserably we should be fine. A 30 or 40 on the die roll would be fine.

Yes, I know that didn't work out so well last time, but that was because we got unlucky, not because it's inherently a bad idea. For that matter, we could have someone like Lisa hide the sword (while not telling her why it's valuable, except that it's stolen).

The spy satellites are not a bad idea at all. I may want a different specific hero lineup but I'm not opposed to the action itself.

Learning: So, psychology is a must. Look at our employees, and how many of them are insane, have mental issues that make them liabilities, or just plain have questionable loyalty. A real knoweldge of pyschology might help us deal with all these issues. As to biology, Dr. Moon and Karl need to improve that if we want them to actually perfect the bone growth serum, it might help with the Ivo situation, and Dr. Moon might actually make strides to body modifications. I put Cerise in Wards since wards have already proven their worth...and I was not sure if I wanted Cerise or Roxanne to teach Jinx magic. Perhaps we should flip Roxanne and Cerise.
Ivo's too close to death for any realistic search for a cure to save him. Either we (help him to) find a way to upload him, or he dies.

Moon+Karl on "biology in general" is not a bad idea, but I think Moon might get bored, and Moon does evil shit when he's bored. I'd rather put them on our autopsy of Whisper A'Daire; an alien autopsy should keep his attention for a while. We can put Moon on more normal research when we have a secret lab for him where he can do his evil shit without immediately attracting attention.

I don't think Lex on psychology is nearly as critical as you think. Granted, several of our hero units are crazy, but just researching a round or two of psychology isn't going to be enough to fix some of them (e.g. Nygma), and most of the crazy is manageable. I still want to do it, but it's not one of those "critical" actions where failure is a disaster or we really need a booming success. I'd prefer to leave it to later, or to more ordinary hero units, and have Lex focus on something else.

Also... when you say 'Roxanne' do you mean 'Rebecca?' Roxy isn't a magician. Having Rebecca teach Jinx magic isn't a bad idea, but the two may clash because of their low co-op score. Cerise, by contrast, is a magician and has better co-op with Jinx and is probably an immortal super-sorceress hiding some of her talent to avoid outing herself... but we can't be sure if she has some weird agenda that may involve Jinx, so there's a sort of weird X-factor involved in choosing her for the option, even though normally she'd be the clear better choice. Rebecca, meanwhile, has great Learning and is a good choice for just about any magical research project, or for providing magical assistance to a normal research project such as Operation Teach Cassandra How To Language last turn.

[ ] [Cass] Hire an art tutor for the Cassandra (Marie Louise Dahl)
DC 10 (Stewardship) Drawing could prove an excellent non-violent action for Cassandra and could serve as a viable alternate means for her to communicate with others while she still doesn't understand language. You aren't an artist yourself but you are sure you could hire someone to teach Cassandra the necessary skills (Can be overlapped and apply to both children)
This is not a bad idea but I might want to try something different. Note that Dahl's Stewardship is, uh, not great and that low-scoring results on a tutor roll tend to go badly. I think we might actually be better off switching Dr. Rice to tutor Cassandra in math and science for a while and then hiring a new tutor for Jinx, now that we fully understand that Jinx's inclinations point in a different direction than we'd thought.

Guys I would like to remind you all of the invisible assasin that tried to get in lex corp we need to find him and stop him asap
I support this decision, but finding an invisible man is, by definition, likely to be very difficult. Trusting to our defenses may be a better choice in the short term.

On the other hand, he's probably the same guy who killed Mayor Sackett, and we should probably investigate Sackett's death too.

@King crimson , am I confused, or was there supposed to be an option for doing that during the last turn's action vote?

also how about we wipe out all the other people who tried to kill us rather than letting them live like silver monkey and murmur.
I do not support this decision.

Firstly, going on killing sprees where we try to kill lots of people who are not direct immediate threats tends to have unforeseen consequences, as we saw with Tobias Whale. Silver Monkey and Murmur have left us alone for a long period of time- roughly 3-4 years, now. There is absolutely no sign that they show any interest in attacking us again. There is no sign that they even bear us any personal ill will; they both attacked us because they were ordered to by Ra's al Ghul, who was himself ordering the assassination attempts because he thought we were trying to start a war against him.

If we do anything to Silver Monkey or Murmur, it should be because we stand to profit from doing so. For example, locating them for Ra's al Ghul and handing them over to him as a gesture of good will, since he's presumably still looking for them.

[Though if Ra's al Ghul really cared about finding them, he'd probably have already done so, since he has a horde of spies and assassins at his disposal. He may not care very much and it may not be worth the effort]

Making it a major personal agenda item to target every person who, as a former foot soldier or junior officer of the enemy's forces, attacked us... That is the kind of lust for disproportionate vengeance that can easily result in a lot of wasted time and energy, and a lot of bad consequences. Beware the example of the dwarves from Warhammer Fantasy, a species who are so grimly determined to avenge their past grudges that they keep losing more men and more treasure in the ensuing fights, which causes them to develop more grudges, and so on until they run out of strength and implode.
 
Last edited:
@Simon_Jester

Thanks for the feedback.

I am curious who you'd want on the spy satellite mission. I took the individuals who are, in their description, noted as being involved with counter-espionage or secrets while still having fairly high cooperation scores.

As to your thoughts on psychology learning, I disagree because, with a high enough roll, we are not talking about regular psychology: we are talking about super-psychology. One or two insane people can be handled, but it seems like a larger and larger percent of our key players are insane, going to be insane, or potentially disloyal. Getting super-psychology before we have to create a united front when Superman comes out is critical. Else, all the good will LexCorp has built could be lost as it comes out that a pyromaniac burned something down, Lisa Snart steals from us, Dr. Moon does human test subjects, Karl goes off the deep end and kills people, and other such craziness. That is not taking into account that we don't have the loyalty of Cerise, Lisa Snart, Leonard Snart, Edward Nygma, and Mick Rory. When lots of our plans involve keeping secrets, loyalty is a must.

Ignoring it or attempts to learn how to instill loyalty (through psychological manipulation) is just asking for huge problems.

Edit: Also, I think we should stop with HQ building until we get them up to LexCorp Tower security levels. Might have to be a big project, but physical and information security are important and our rapid expansion has possibly left us vulnerable in those areas.
 
Last edited:
I don't think we can get Nygma loyalty to be honest his likes to do things his way but for him (granted Nygma problems might cause a problem but he is more controlled then a lot of people who are loyal Pam for one), Leonard and Lisa as long as we pay them well it should be fine. The real worry is Mick, Cerise and Moon, Karl is in a bad place so add him.
 
Last edited:
Putting Carl Draper on this task, with his +45 bonus to fortifying things, seems like a far more productive choice. Mick and Leonard working together can usefully do a lot of other things as well as Carl could do alone, but Carl alone can do significantly better on this one thing than both of them combined.
I'd rather have Carl do Fortify Metropolis since it has a current DC of 22. Just in case InterGang break out the Giant Robots. Then again they may be released on Santa Prisca or Zambesi.
 
@Simon_Jester

Thanks for the feedback.

I am curious who you'd want on the spy satellite mission. I took the individuals who are, in their description, noted as being involved with counter-espionage or secrets while still having fairly high cooperation scores.
It was mostly speculative. I don't know precisely who I'd want to assign, and I might change my mind depending on a lot of things.

But to take an example: spy satellites work mainly based on cameras. I might want to use Sam Scudder, 'Mirror Master,' because he has high Intrigue, gets along with some other good Intrigue characters, and has a bonus that sometimes randomly gives him a huge bonus to a mirror/camera action.

(@King crimson , could a spy satellite action gain from Scudder's trait?)

Dahl and Scudder have a very good co-op score. Scudder+Dahl could be highly effective as a basis for the spy satellite action; IC this would probably be represented by Scudder helping work on the design of the satellites' cameras, while Dahl does public relations work to make the satellites look innocent and helpful. We'd probably want to bring on a third person in addition to Scudder and Dahl, though; their combined bonus is +18+(1.35*15) = +39, which isn't good enough.

Adding Lisa to the mix would give us +(1.5*13) for another +20 on the die roll, and +59 is starting to look pretty good... except Marie and Lisa hate each other and that would probably bite us in the ass. Not good.

Adding Leonard would give us +(1.3*10) = +13, totalling 'only' +52 on the die roll. We could also still throw in Mercy, for another (0.7*16)+10 = +22 on the die roll, cumulatively +72, with a very good chance of a (single-stage) exploding crit and near certainty of success.

As to your thoughts on psychology learning, I disagree because, with a high enough roll, we are not talking about regular psychology: we are talking about super-psychology. One or two insane people can be handled, but it seems like a larger and larger percent of our key players are insane, going to be insane, or potentially disloyal. Getting super-psychology before we have to create a united front when Superman comes out is critical. Else, all the good will LexCorp has built could be lost as it comes out that a pyromaniac burned something down, Lisa Snart steals from us, Dr. Moon does human test subjects, Karl goes off the deep end and kills people, and other such craziness. That is not taking into account that we don't have the loyalty of Cerise, Lisa Snart, Leonard Snart, Edward Nygma, and Mick Rory. When lots of our plans involve keeping secrets, loyalty is a must.

Ignoring it or attempts to learn how to instill loyalty (through psychological manipulation) is just asking for huge problems.
OK, I see what you're saying. I'd still like to do the Red Tornado data project with Lex this turn (for AI and robotics spinoffs, A.M.A.Z.O. difficulty reductions, and the hopes of finding a way to create a controllable robot capable of fighting Superman). But I'm happy to go on a psychology research mission with Lex next turn. Lex+Cass+Pamela might actually be overpowered (combined bonuses of +100 or more) for that; I'd want to check.

I'd rather have Carl do Fortify Metropolis since it has a current DC of 22. Just in case InterGang break out the Giant Robots. Then again they may be released on Santa Prisca or Zambesi.
I'd honestly rather have us focus on fortifying the tower so that we can resist a direct attack and use our heavy weapons to whittle Intergang's mechanical beasts menacing robots down more directly. Fortify the city next turn.

Because fortifying the city does us little good against a lone assassin, especially one whose invisibility lets him bypass checkpoints and many security systems. But fortifying the tower itself may help a lot, especially since we specifically know we're preparing for an invisible man.
 
[ ] Research botany
DC 50 (DC 10 if Pamela Isley assigned) Dr. Isley has an in-depth knowledge of plant life and has given numerous suggestions as to how they can be used to create products that will make LexCorp money. Looking into this field may net you numerous bonuses
Maybe we should have Pamela + Lex + Cassandra on this. We can bypass Pamela's overindulgence on pampering Cassandra with Lex there, Cassandra can actually learn about botany & we can lower the DCs of all our other plant actions. 3 birds 1 stone.
 
I don't think we can get Nygma loyalty to be honest his likes to do things his way but for him (granted Nygma problems might cause a problem but he is more controlled then a lot of people who are loyal Pam for one), Leonard and Lisa as long as we pay them well it should be fine. The real worry is Mick, Cerise and Moon, Karl is in a bad place so add him.
Hmm.

I think we kind of HAVE Nygma's loyalty, it's just that he's an asshole with a compulsion to leave clues. Learning how to manipulate him better may actually help a lot.

Mick's psychiatric problem is pyromania. I don't think that's... really a problem for us, as long as we give him opportunities to work with fire, which we were planning to do anyway? We may want special quarters for him that include a designated burn pit or something so he can experiment safely. It's like, many mental health problems that would be huge issues for a normal person aren't a problem for us because we have vast resources and can throw money at problems like "this guy feels compulsions to set his bedding on fire."

Cerise is (we have good reason to think) an ancient sorceress, so she's probably going to be hard to manipulate. Honestly I'd settle for learning what she wants out of her decision to seek work with us, and collaboratively helping her get it- probably that wouldn't be beyond our reach, and she'd be a very powerful ally if she weren't holding back. That is, of course, predicated on the assumption that she's actually Circe, but if she's not then her identity is even more confusing and we have even MORE reason to want to figure out what the fuck she wants.

Maybe we should have Pamela + Lex + Cassandra on this. We can bypass Pamela's overindulgence on pampering Cassandra with Lex there, Cassandra can actually learn about botany & we can lower the DCs of all our other plant actions. 3 birds 1 stone.
Not a bad idea, but since it doesn't address any specific immediate problem, I'd rather prioritize things like "Red Tornado" (pointed at the A.M.A.Z.O. issue) or "study psychology" (deal with our loony employee problem) or a Stewardship action like "Become Facebook" or whatever.
 
LexCorp Jump City is Different from LexCorp Metropolis, Right?
LexCorp Jump City is Different from LexCorp Metropolis, Right?

"No! He did not!" Felicity Smoak asked, knowing the answer even as she asked the question.

"Swear to god: Hal just climbed out of the crashed plane with the crew slapping at his behind to get the fire out. And he turns to me and says "now you can't deny I have a hot ass"," Carol Ferris finished her story by taking a sip of her wine.

Felicity laughed with Carol. At least once a month, Felicity or Carol would make the trip to the other's city to have a "LexCorp Ladies" dinner with all the senior management of LexCorp invited. Most of the time, such as this night, it was just Felicity and Carol since Roxanne liked to do her own thing, Mercy was often doing whatever the right hand person of Lex Luthor did, and Katherine and Pamela tried to spend their off nights together.

"God, the ego," Felicity shook her head.

"Thing is: he does have a hot ass- which makes sense since he is such an ass. I don't miss that, though: flying by the seat of our pants and hoping against hope that THIS crash won't crush my company. LexCorp, at least, has given me the resources to run a normal company."

At that last sentence, Felicity rose an eyebrow.

"Really? A normal company?"

"Yeah- just a normal company with, granted, a few odd projects here and there."

Felicity shook her head," Normal? Well, that may be how things in Jump City LexCorp work but...not what I've noticed in LexCorp tower."

"Now you've got to dish."

"Well, it's not that things are bad. Just...it's like a mix of a mad scientist's dreamhouse and a daycare. So, for instance, I was working in my office the other day on the ISP updates. You know, after launch stuff."

"Don't I know it. Let me tell you about the combat drones' prioritization of rabbits- because they were programmed to act like hawks."

"Yeah. Things like that. So, there I was typing up a storm, when I heard a shuffle above me in the ventilation shaft. And who did I see but the boss' mute daughter in the ventilation shafts looking down at me with a wide smile. And, here is the thing, she could speak! With a stutter, but still she could speak. And guess what her first words to me were?"

"I'm stalking you?"

"Creepy- but, no. She F-bombed me in the cheeriest voice you could imagine. She came to apologize an hour later when it turns out that another kid who is the ward of the company (and how does that work?) played a prank by telling her it was a way of saying hello. So many questions that one incident brings forth. How did Cassandra learn to speak, why did she think it was a normal thing to spy on me while in the vents, and what was she doing in the vents?"

"Well, kids can be weird. Though, I get the daycare thing."

"It's not just that. You know we have an actual two-headed Lion cub wandering Lex's level, right?"

"Yeah, Janus. I get that he's a bit of a mascot."

"Oh, yeah. Super-cute. We even named the durable glass that the new LexPhones are made of LionGlass after him. But, anyways, I was walking around to give Lex a report when I ran into him...wearing glasses on his right head."

Carol frowned at that. She liked animals, "Well, that was just mean. Putting glasses on him."

"Yeah, but I'm not sure that anyone actually put the glasses on him. He turned his right head to me, and meowed. And then he scampered away when I heard, and I swear this is true, the screeches of a monkey down the hall."

"That's odd."

"Oh, yeah. And never mind the fact that we have ladies who wear moon crystals on them walking in the R&D halls. It's just...not what I imagined one of the fastest growing companies in the world to be like."

"Well, that's not how I run my branch. But...it sounds like you don't mind."

"Oh, it's interesting. Just...really, really weird. Like, the entire company has a " I'm going to find out that magic really exists and that there is a secret world that I'm as-of-yet unaware of" sort of vibe."

"Ha! That would so be Lex."
 
Last edited:
It was mostly speculative. I don't know precisely who I'd want to assign, and I might change my mind depending on a lot of things.

But to take an example: spy satellites work mainly based on cameras. I might want to use Sam Scudder, 'Mirror Master,' because he has high Intrigue, gets along with some other good Intrigue characters, and has a bonus that sometimes randomly gives him a huge bonus to a mirror/camera action.

I agree, the bonus would be helpful. I was just avoiding putting in people who Lex doesn't have great loyalty with into a program for his secret spy satellites. Similarly, next turn when I hope we go with building an information network, I would hope we go with people who have loyalty to Lex.
 
Ok. Turn 20 is when Superman shows up so we should go on a major hiring spree on that turn right?

[ ] Invest in small businesses
DC ??? (dependent on city you choose to invest in. Small businesses can only be invested in cities with a LexCorp building). While LexCorp is gigantic and monolithic as a company perhaps you might want to start investing in local businesses as well. After all if you make LexCorp into a part of the community your company will be even further entrenched in the city.
We seriously need more Stewardship heroes. It's not just Superman we have to worry about, it's these guys who will talk to Lois Lane & Clark Kent.
 
Last edited:
I agree, the bonus would be helpful. I was just avoiding putting in people who Lex doesn't have great loyalty with into a program for his secret spy satellites. Similarly, next turn when I hope we go with building an information network, I would hope we go with people who have loyalty to Lex.
The problem is that:

1) That pretty sharply limits our options for who we can have working on important projects. And there are a lot of important projects. And sometimes it means we have to use people in areas where they are kind of medium-competent (Carl working on an Intrigue project when he could be working on fortifications) instead of fucking outstanding (Carl working on fortifications).

2) Measuring character loyalty by character co-op score isn't necessarily a good metric. Roxy has very high co-op with Lex, higher than anyone other than Mercy, Pamela, and Cassandra... but is not necessarily super-loyal. Conversely, Carl Draper has mediocre co-op with Lex, but I strongly suspect he would never betray us as long as we don't screw him over (note that we've hired him to kidnap people for us, and he did it).

3) Unless we're using co-op scores (see (2)), we don't have a good single metric. Artificially categorizing people by loyal/disloyal isn't necessarily a good idea. You have to ask yourself, not "can I trust this person," but "what can I trust them to do?"

For instance, I'm pretty sure we could trust Lisa Snart to help us dispose of the dead bodies of victims of our experimentation,. She's kind of amoral in the conventional sense. She's got criminal experiences. And she'd view it as a good way to gain the trust of a boss who can make her rich. But we couldn't trust Lisa Snart to manage a half-billion dollar subsidiary company for us, because the temptation to embezzle a small fraction of that money would be irresistible.

Conversely, I'm pretty sure we could trust Felicity Smoak to manage that half-billion dollar subsidiary company. But I would hesitate pretty strongly before asking her to help us dispose of the dead bodies of victims of our experimental research.

...

The people I'd consider most risky as prospective spy satellite people would be those who are most likely to have an independent agenda or loyalties outside the company (Cerise Orielle, or Noi Kamarov if he was still working for us), and those most likely to have a strong reluctance to break the law or go against the interests of the US government (Carol Ferris, Felicity Smoak possibly if I read her rightly).

Someone like Scudder isn't likely to be a problem, because he has no major external loyalties and isn't going to hesitate to do something ambiguously legal like "design military-grade cameras for civilian-owned private spy satellite networks."

Ok. Turn 20 is when Superman shows up so we should go on a major hiring spree on that turn right?
We don't know if it'll be exactly Turn 20; if some big disaster blows up in Metropolis it might be Turn 18 or 19, and if everything is quiet in Metropolis then for all we know it might be longer.

Also, why would that be an obvious time to hire a ton of people?

We seriously need more Stewardship heroes. It's not just Superman we have to worry about, it's these guys who will talk to Lois Lane & Clark Kent.
I do not understand how these two sentences are related to each other.

Also, options that focus on preventing our employees from being talkative to outsiders tend to be Diplomacy or Intrigue, not Stewardship.
 
Last edited:
Honestly I'd settle for learning what she wants out of her decision to seek work with us, and collaboratively helping her get it- probably that wouldn't be beyond our reach, and she'd be a very powerful ally if she weren't holding back.
So, what, call her into our office, gently remind her that the employee handbook prohibits tutoring LexCorp-affiliated children in the dark arts without the express written consent of a parent or guardian, then ask if there's any ancient sorceress business we can help with?
 
So, what, call her into our office, gently remind her that the employee handbook prohibits tutoring LexCorp-affiliated children in the dark arts without the express written consent of a parent or guardian...
The entire issue under discussion is that we're seriously discussing directly asking Cerise to do exactly that. Because frankly, Cerise will probably do a better job of tutoring Jinx in the dark arts than Rebecca, and it's got to be one or the other, and soonish.

Teaching magic is a Learning action. Jinx's co-op scores with Rebecca and Cerise are 0.25 and 1.3, respectively. Rebecca and Cerise have Learning 14 and 19 respectively (we suspect Circe-as-Cerise is nerfing her performance). Jinx has Learning 8. Rebecca and Cerise have a co-op score of 0.8.

So the possible pairings for the "Teach Jinx Magic" action are:

Rebecca+Jinx: 19+(0.25*8) = +21 vs DC 13
Cerise+Jinx: 14+(1.3*8) = +25 vs DC 10
Rebecca+Cerise+Jinx: 19+(0.8*14)+(0.25*8) = +33 vs DC 10

So Rebecca alone beats the DC by 8 points. Cerise alone beats it by 15 points. Both of them put together beat the DC by 23 points.

Depending on whether we want the 'Cadillac' option on Jinx's magical education (better to have her make lots of gains now while it's still easy), we may want to assign both... but we're kind of nerfing our outcome if we rely entirely on Rebecca, whereas relying entirely on Cerise works rather better thanks to the improved co-op and DC reduction more than offsetting her lower Learning.

...

If we weren't worried about Cerise being the mythological Circe, this would be a slam dunk.

Buuuuut there are very few obvious reasons why the mythological Circe would have bothered to show the slightest interest in our company in the first place, and "knows about Jinx, wants to swipe her out from under us" is one of the few I can think of.

Hence the problem, you see.

...Then ask if there's any ancient sorceress business we can help with?
Yeah, that's the problem. OOC we have strong reason to suspect her of being Circe, but IC we may not even know Circe exists in-universe as opposed to being a fictional character from the Odyssey,* even though we know that Greek mythology in general is real.

So without her giving us IC cause for suspicion, and without us getting good results from an IC background check (which may be quite difficult and is definitely a fishing expedition), we're kind of stuck.
____________

*(And associated Odyssey fanfic; Odysseus/Circe shipping was a popular subgenre for at least 2500 years).
 
Yeah, that's the problem. OOC we have strong reason to suspect her of being Circe, but IC we may not even know Circe exists in-universe as opposed to being a fictional character from the Odyssey,* even though we know that Greek mythology in general is real.

So without her giving us IC cause for suspicion, and without us getting good results from an IC background check (which may be quite difficult and is definitely a fishing expedition), we're kind of stuck.
I think that's getting too stuck on the specifics. She's a mysterious magic lady with her own agenda, and while we've been doing some magic stuff it probably isn't that impressive to her secret cabal or whatever. The idea of her wanting to Palpatine our magic kid doesn't require that she be Circe.
 
Yeah, that's the problem. OOC we have strong reason to suspect her of being Circe, but IC we may not even know Circe exists in-universe as opposed to being a fictional character from the Odyssey,* even though we know that Greek mythology in general is real.
What about having Rebecca + Roxy do the Learn about Mythology option?
 
I think that's getting too stuck on the specifics. She's a mysterious magic lady with her own agenda, and while we've been doing some magic stuff it probably isn't that impressive to her secret cabal or whatever. The idea of her wanting to Palpatine our magic kid doesn't require that she be Circe.
We have separate (circumstantial) reasons for thinking she's specifically Circe. Namely:

1) Her name being pretty close phonetically to Circe. Though it's also, more or less, French for "Cherry Gold," so I don't know what to make of that.

2) Her knowledge of fairly powerful specialist magic above and beyond the medium-tier magical talent she's demonstrated overall (note her tracking spell trait), and her familiarity with ancient schools of magic.

3) Her aversion to, specifically, pork- note Circe's canonical fondness for turning men into pigs.

4) Her ability to, spontaneously and without preparation, deliver a period-appropriate supervillain rant from the perspective of the mythological Circe, when circumstances call on her to do so as a TV actress.

All of this is, again, circumstantial evidence. But if this evidence weren't in place, we wouldn't be suspecting her of being Circe at all- we'd just be suspecting her of being a powerful modern practitioner who has reasons to hide her identity. The thing is, Circe is a whole 'nother order of power and competence when compared to most modern practitioners, even powerful ones. This is why I suspect her of actually having stats in the '20s, for example, and of concealing them. "Hiding her power level," so to speak.

Now, the issue of her potentially wanting to abscond with our magic kid would exist if she were a powerful secretive modern practitioner, to be sure. But I'd be a bit less worried about her ability to do it in the first place, if I didn't think she were secretly a Greek demigoddess of legendary magical skill.

Then again, if she is the mythological Circe, she could probably run off with Jinx whenever she likes, given that Jinx likes her better than she likes most of the company's own employees. So that's a point in favor of trusting her on this; why bother locking the barn door when everyone in a twenty mile radius has already had a chance to steal your horse?

What about having Rebecca + Roxy do the Learn about Mythology option?
I mean, Roxanne has a good co-op with Rebecca, but only Learning 6, so we'd get 6*1.3 = +8 on the die roll from Roxanne Sutton's involvement. I'm pretty sure we can find something more useful for Roxanne to do than act as Rebecca's research assistant; they'd have fun together but Roxanne would be bored by the nature of the work itself.
 
I mean, Roxanne has a good co-op with Rebecca, but only Learning 6, so we'd get 6*1.3 = +8 on the die roll from Roxanne Sutton's involvement. I'm pretty sure we can find something more useful for Roxanne to do than act as Rebecca's research assistant; they'd have fun together but Roxanne would be bored by the nature of the work itself.
I mean, Roxy already went out eating with Circe.

If we put her learning about mythology for 1 turn and in another action task with Rebecca + Circe (if Circe uses that hidden Siren trait to get people to trust her i assume she has), Roxy's Traitor Baiter Trait will kick in and she will be able to put 2 & 2 together right?
 
The Metropolitan Clan Ch. 29
The Metropolitan Clan, Ch. 29

Petersburg, Virginia
Rear-Line Trenches,
3:40 a.m., July 30, 1864


John Henry- John Henry Irons, newly of the 10th U.S. Colored Infantry Regiment, shifted a bit in his dugout. The weight of the pack didn't bother him to speak of, but a buckle was digging into his shoulder. He hadn't expected war to be an exercise in boredom shot through with bits and pieces of terror, but he reckoned that was how it was after all. And this? This was terror.

He'd been stronger than the common run of men for years, now. Most boys filled out and reached a man's strength and weight, he'd just kept on getting stronger. He hadn't bothered to question it, and usually hid most of that raw might to avoid trouble. Being as strong as an ox- not just as a figure of speech, but really as strong as an ox, maybe stronger, might sound good, but it could get a man in trouble if he didn't use his head. It never paid to let a man with a whip let you know everything you could do; either he'd work you half to death getting it, or he'd be afraid.

On the other hand, when he'd finally realized that Mr. Luthor wasn't lying, and that they really were manumitting slaves who exerted themselves on the railroad crews… well, he'd stopped holding back. [1] The pay was good for freedmen. He might even go back to work for the M&O again when the war was over. He… might. The ability to even think about that question, to be captain of his fate, was something he was still getting used to.

Which was why he was here, in the dark, waiting for orders from Colonel Wild- a white man, but an abolitionist at least- about what to do now that they'd been ordered out of the assault every man of them had hoped would break good old Marse Robert's army once and for all.

He was strong and he was tough, maybe tougher than any ordinary man. But his muscles wouldn't stop a bullet; he was sure of that after the quarry explosion in '61. He was scared. But he was here for a reason, and that would have to do.
From down the line, he heard a quiet voice, and a quiet answer.

"What time is it, suh?"

"...Almost four," said the officer, squinting at a pocketwatch in the light of a small candle they'd kept lit in a recess in the trench wall.

The bomb had been supposed to go off between half past three and a quarter to four.

John Henry frowned. Next to him, Israel grunted in the darkness, with only faint hints that dawn might come in a few hours' time. Then his friend spoke. "Where's the Reb-smashing kaboom? There was supposed to be a Reb-smashing kaboom."

Had something gone wrong? They waited tensely, quietly, not wanting to risk somehow giving things away. Maybe Colonel Pleasants' men were having trouble with the fuse. You couldn't drive steel for tunnel-diggers without learning how tricky a fuse could be. They waited. Minutes crept long in the summer night. The horizon behind them was turning blue. It couldn't be more than half an hour to sunrise. The sun that would reveal the attacking men to Confederates with rifles, be they white, black, or green.

Then, half a mile distant or nearly so, ruddy light flamed into being, like the sun rising in the west, in the direction of the Confederate lines. Men looking over the trenches in the dim light of the crescent moon could suddenly be seen clearly, their eyes wide. They tumbled backwards-

Thunder roared. Pleasants must have buried tons of gunpowder under the enemy trenches. A stretch of Rebel line, a hundred yards long if it was an inch, was swathed in flame-shot, volcanic chaos. Light and dark and dust and smoke danced. The echoes vibrated across the landscape. A few tiny bits- of stone or wood or metal or even flesh and bone for all John Henry knew- pattered across the ground near where he stood.

And nothing happened. And nothing happened. Nothing went on happening for such a long time. What could be going on? He could hear sounds, cries, but nothing like the sound of men in front of him attacking or defending a post.

Israel whispered to him, "Do you think Ledlie and his white boys are all asleep?"

"I don't think anyone could have slept through that."

Could they?



The lack of preparation cost Ledlie's division dearly. They did not emerge from their trenches until ten minutes after the explosion, by which point dawn had nearly arrived. This bought the Confederates time to recover from the tremendous stunning effect of the explosion, which had instantly killed nearly three hundred men in a single blow.

Whereas the colored troops had been trained to move around the crater, Ledlie's troops saw it as an enormous rifle-pit and began clambering down the sides to hold it against a counterattack. This was a disastrous mistake. Once inside the steep-sided crater, the Union soldiers would find it hard to climb back out again- they were trapped in an enormous pit. And within minutes after the delayed Union attack reached the crater itself, Confederate reinforcements under Brigadier General Mahone were rushing up to the new hole in their lines from all directions, shelling the troops trapped inside and bombarding them with bullets and shrapnel.

Trapped and exposed, Ledlie's division began suffering terrible losses, while Ledlie himself cowered in a bunker far behind Union lines, drinking liquor. Burnside ordered Ferrero to lead the colored troops into battle to rescue the situation, but their training was no longer of use in context. They had trained to attack in darkness, facing Confederates who would be dazed and immobilized by the gigantic explosion mere minutes before. But by the time they arrived, the sun was up, the explosion was an hour or more in the past, and the Confederates had had ample time to form new lines of resistance to stop any Union attacks from slipping through the gap created by the blast.

It was a frightful slaughter. The colored troops fought bravely, as did the survivors of Ledlie's division, managing to at least push back the Rebels with hand-to-hand fighting- but the effort could not be sustained. Gradually, the Confederates fought their way back to their original battle-lines, recovering all their lost ground except the crater itself. Thousands of Union men were wounded, captured by the Confederates, or both. Despite the hundreds of deaths caused by the explosion, the battle ended with Grant's army having taken over twice as many casualties as Lee's.

It was a horrific example of the limitations of pre-industrial siege warfare techniques, in the face of industrial age firepower and tactics. Grant wrote to the War Department, "It was the saddest affair I have witnessed in this war. Such an opportunity for carrying fortifications I have never seen and do not expect again to have."

Excerpt, Metropolis at War, by Simon Sejret



City Point, Virginia
August 20, 1864
HQ, Army of the Potomac


You are Hiram Grant, called Ulysses by all men. You've settled into a stable headquarters at a manor in this town at the confluence of the James and Appomattox Rivers, eight miles from Petersburg.

You do not rest quietly here. The failure of what the newspapers are calling the Battle of the Crater has left you with few options for ending the siege in victory any time soon. Lee's army is well entrenched, and though you have whittled down his numbers, he still has enough men to be formidable on the defensive. Your efforts to cut the railroads into the city have met with mixed success, and the defenses are so strong that no assault seems capable of triumphing.

At least the news from afair is mostly good. Billy Sherman has the Rebels on the run around Atlanta. You'd expected Joe Johnston's Army of the Tennessee to give him a long, cagey, bloody fight- much like the one Lee's given you. But Jeff Davis must have gotten impatient, and replaced Johnston with the fiery Texan, John Bell Hood. That was a mistake, you think to yourself with a tinge of professional satisfaction that someone else's fight has gone right, thanks in part to your efforts.

You and Billy had worked hard to strengthen the Army of the Tennessee's supply line. That included cartridges for Luthor gun batteries. And Hood, for all his experience at Gettysburg, apparently hadn't taken that threat seriously- from what Meade says, probably because the guns he'd faced at Little Round Top had run out of ammunition, and it had been Chamberlain's bayonets that finally pushed Hood back.

Your friend is too canny to create an opening big enough for an attack to go through easily, and too canny not to make good use of his Luthor guns- as you've tried to do against Lee. And Hood's too bullheaded to stop trying to make an attack work. He's thrown one assault after another against Sherman's army, and they've all ended badly. By the time Billy made it to Atlanta, the rebel forces were so chewed up that they could barely hold the siege lines. He captured the city within a couple of weeks, telegraphing Washington on the ninth that "Atlanta is ours, and fairly won."

That was the same day a rebel saboteur set off a bomb in your ammunition stockpiles, killing hundreds and doing millions of dollars of damage to the wharves of your supply depot.

You take joy in Sherman's success, and wish you could boast of a similar feat of arms. But with the disaster at the Crater, there will be no quick or easy victory. And chewing away at the Confederate lines, one slow assault at a time, soaking the landscape in blood as fall turns to winter and winter to spring, is an idea you like not at all. Pounding on them with siege mortars and huge Dahlgren guns seems to make only limited impressions on their lines.

There may be a way, though. Maybe.

The president sent a letter about this new brainchild of Leland Luthor's in person. You, again, find yourself uncertain. President Lincoln is easily impressed by contraptions, sometimes. On the other hand, Luthor's endless repeaters are the real thing, though they'd be a lot more useful if they didn't jam so often. And it was his ironclad that saved the Navy at Hampton Roads.

Luthor boasts that he's found a way to break the siege of Petersburg, but that his prototypes won't be ready to deliver until some time in September or October.

For the sake of your men, you hope he's right.


[1] Notably, LS&S's decision was motivated by the realization that slavery was going to be abolished in the next 2-3 years in Maryland anyway. The company had a lot of slaves, and always had; Lucius and Leland decided that incentivizing them by 'paying' them 'credit' towards their manumission, even if it meant a loss on the company's theoretical balance sheets, would be more productive than trying to hold onto slaves who could run away at any time in an increasingly abolitionist Union that was actively fighting the pro-slavery CSA. The decision was not, to put it mildly, made out of the kindness of the Luthors' hearts..
 
Last edited:
Back
Top