Lex Sedet In Vertice: A Supervillain in the DCU CK2 quest

What sort of tone should I shoot for with this Quest?

  • Go as crack fueled as you can we want Ambush Bug, Snowflame and Duckseid

    Votes: 30 7.7%
  • Go for something silly but keep a little bit of reason

    Votes: 31 7.9%
  • Adam West Camp

    Votes: 27 6.9%
  • Balanced as all things should be

    Votes: 195 50.0%
  • Mostly serious but not self-involvedly so

    Votes: 73 18.7%
  • Dark and brooding but with light at the end of the tunnel

    Votes: 12 3.1%
  • We're evil and we don't want anyone to be happy

    Votes: 22 5.6%

  • Total voters
    390
  • Poll closed .
This will probably be the last apocrypha post in a while I just wanted to put my thoughts out there for a bit. Sorry for those hoping for new content I promise that you'll be getting something both tomorrow and the day after that, that is probably more appealing than the post above.
 
@King crimson

[Grunts]

Not being familiar with the work in question, I can only say that I think the overall tone of your analysis is an interesting thing, and would be curious to hear what you have to say about other works.
 
@King crimson

[Grunts]

Not being familiar with the work in question, I can only say that I think the overall tone of your analysis is an interesting thing, and would be curious to hear what you have to say about other works.
I'd like to think I covered why I think what I think even if I didn't make that many claims seeded in cited evidence. That said if you want to get an idea of what the comic is like there is the animated adaptation that has clips of it all over youtube.

I've got an old Word Document on symbolism in Worm that I wrote for a college essay if people want to read that and are interested. I don't want to just copy paste it because that transition would be hell but If I can figure out how to insert PDF's or word documents into a post, I'd happily put it up for those who are curious once I scrub the identifying factors off of it.

That being said I'm curious about why the tone of my analysis is interesting. I'd like a little elaboration if you don't mind so I can understand why you feel the way you do.
 
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An old essay on superhero semiotics in Worm
Sorry for constantly posting and then deleting stuff I was trying to upload the worm thing (I tried converting it to HTML and to a Google Doc and still didn't figure out how to upload it without revealing my real name. That said I managed to find an old copy of the essay that was easy to convert even if you are now missing the images and their accompanying text included in the original paper. If people really want I can threadmark this as well if they find it interesting. I just need to get a response that people do want to have this marked.

On Semiotics in Worm:

Doing the Wrong Things for the Right Reasons and Vice Versa

Things are often not what they seem. This is especially fitting in deconstructive works as they commonly use semiotics to mislead or breakdown character archetypes in order to better unspool the conventions of what they are deconstructing. Perhaps it is fitting then that John McCrae's (also known by the online alias Wilblow) seminal web-novel Worm has the use of semiotics and people's interpretations of these symbols as a major aspect of the setting that ties into the core narrative of the work. Worm is a deconstructionist story that takes many elements of the superhero setting and genre and uses them to mask the fact that the story is indeed about a dystopian society doing whatever it can to stave off its destruction and the disturbing consequences of what people will do when their backs are against the wall. Over the course of the novel the use of semiotics is deliberately invoked by nearly every character in some form or another in order to achieve their goals. The novel often paints the world in shades of black and gray and its central conceit on the semiotics of superheroes and villains is a nuanced warning on the dangers of these semiotics being relied on too much since there is more to other people than their symbols, others deliberately misuse symbols to obfuscate sinister intentions and there is more to the individual than the role they have chosen while ultimately conceding that a total abandonment of this paradigm is ultimately unfeasible and inhuman and that there is worth in the semiotics of the genre.

Worm was written over the course of two years by the author John McCrae and is about 1,680,000 words long. The story centers around a bullied teenager named Taylor Hebert who lives in a fictional alternate universe called Earth Bet which has a point of diversion from our own history with the arrival of superpowered people or "parahumans" in 1982. However, the arrival of parahumans has not made the world a better place. The first superhero and obvious Superman analogue Scion is an alien who doesn't comprehend human morality and as such treats getting cats out of trees and preventing the sinking of places like Kyushu and Newfoundland as equally important, giant monsters regularly wreck and destroy entire populations (this gets so bad that there is a two year waiting period for another city to get destroyed in the aftermath of a battle and that is considered relatively low damages) and superheroes are unable to properly recreate infrastructure to support people, the government is relatively impotent due to their inability to deal with a society where superpowers exist and the heroes are fighting a losing battle since they are outnumbered by the villains (this is a play on how in comics major heroes have an entire gallery of rogues dedicated to just fighting them). The setting of Worm takes traditional symbolic aspects of comic book narratives (Trauma induced superpowers, aliens with powers helping earthlings, crossover events, rogues galleries etc.) and uses them to mask the dystopic state this world is in. While the novel often disparages these elements it never abandons them and ultimately the same elements that were initially used to emphasize the darkness of the setting end up bringing about hope for the future. Likewise, the novels initial dismal portrayal of the semiotics of superheroes later gives way to hopeful optimism that in spite of all the bad that comes about because of them some good can come from these images and ideals.

Taylor Hebert the main character of the novel gains superpowers after a traumatic incident and sets out to become a superhero. However due to her lack of understanding of semiotics she quickly ends up unintentionally becomes a supervillain. Early in her career as the villain Skitter Taylor learns of the power of semiotics in conditioning how others respond to you. Later she begins to realize that despite its usefulness in communication the superhero symbolism the setting is drenched in is often used by others to fool people into thinking things that aren't true by both villains (her boss Coil for example) and heroes (the teenage vigilante Shadow Stalker) who properly understand the use of semiotics. Her view on semiotics is then further soured by realizing and interacting with individuals who have become utterly consumed by their need to match the symbolic role they were dealt. While she initially attempts to reject the use of semiotics and stick to merely using whatever works best this position is also heavily criticized. Towards the end of the series she encounters other individuals who entirely abandon the use of symbols as anything but a tool to get things done. However, whether their goals are noble or not the individuals who entirely abandon heroic or villainous symbolism are some of the coldest most inhuman and monstrous individuals in the entire setting. Those who choose to remove themselves entirely from the symbols used to identify them seem to reject a fundamental part of their humanity in the setting of Worm. Taylor ends her journey by casting of the idea of becoming a hero or a villain and ends up becoming just as monstrous and inhuman as those she fought against. However, at the end of the story she ends up regretting making those choices and reaffirms that despite all odds there is such a thing as heroes.

At the start of the story Taylor Hebert doesn't truly understand the symbolic interactions of superheroes. While Taylor is determined to become a superhero the costume she ends up wearing is distinctly villainous in appearance "The mask design featured dull yellow lenses, the only color on the black and gray costume as well as sections of armor designed to imitate a bug's mandibles" (McCrae, Gestation 1.3). This villainous appearance causes others to preemptively judge her. It causes a group of villains she encounters, the Undersiders, to assume that she is a villain like them which in turn makes the manner in which they interact with her far more open and personable as they feel that they can relate to her. When they meet again after Taylor's first night as a superhero they politely offer her money, ask her if she wants to join and when she initially is hesitant they don't push her to do something she doesn't want to. On the other hand the superhero she encounters at about the same time treats her with hostility and suspicion as he automatically distrusts her in part due to her costume design. This dislike is only further compounded when Armsmaster gets blamed for the complications that arose in the capture of a supervillain that occurred due to Skitter not promptly understanding the rules of engagement in the city. Because of his initial view of her is already villainous Armsmaster is prone to believing that Skitter is a manipulative villain with a scheme rather than a new naïve hero due to the symbolism she unintentionally wrapped herself in. This antagonistic relationship with official heroes accepted by the populace combined with her amicable relationship with the Undersiders leads Taylor to like the Undersiders far more than Armsmaster. Initially Taylor agrees to join the Undersiders by justifying it as working undercover. However, the more she gets involved in actions that are viewed as villainous (guilt tripping, not fighting fair, lying etc.) the more she is treated terribly by the heroes. It gets so bad that official heroes feel completely justified in treating her as a full-blown villain with them threatening things like ""What if I fucked up your taste buds, you little terrorist? You threaten the lives of innocents, I can go that far. I can do anything with your biology. Make everything you eat taste like bile. Or maybe I'll just make you fat. Morbidly, disgustingly fat." And ""Or I'd maybe give you a heart attack. Or cancer." (McCrae Agitation 3.11) due to her involvement with the Undersiders. The Undersiders instead treat Taylor to food, explain the unwritten rules of parahumans, and even buy her new clothes. In general they treat her politely and she becomes friends with them. This cycle of increased hostility from heroes and more kindness from the villains causes Taylor to switch sides. She abandons attempting to be a hero and instead chooses to commit whole heartedly to becoming a villain. And all of this stems from Taylors lack of understanding of the semiotics of her own costume. This is then compounded by one of the Undersiders, Tattletale (aka Lisa), who uses Taylors lack of knowledge to manipulate her into viewing things a set way. Tattletale equates the entire parahuman conflict to a high stakes game of cops and robbers where most of the participants aren't inherently evil even if they break the law. Taylor's lack of understanding what is real and what is merely symbolic allows Tattletale to present a convincing argument for this despite it not being true at all.

At the beginning of Worm Taylor's lack of understanding of semiotics is constantly causing her problems and setting her into conflict with others. Not only does not understanding the superhero symbolism cause miscommunication but it also allows others to effectively manipulate and warp your perceptions until the you no longer recognize things for what they are. This is especially potent for an isolated and ostracized individual like Taylor. The consistent bullying and lack of positive social interaction made her unable to properly understand the symbols others used to communicate and thus made her prone to making mistakes. Furthermore, others inability to see beyond the symbolism of her status only drive her further and further into becoming what they categorized her as. This extends to the world at large as how we perceive others often is incorrect and may end up influencing others to our own detriment.

This theme of symbols harming and misleading others is then further developed as Taylor commits to becoming a villain and becomes a major player in her home city of Brockton Bay. In this next chapter of her career Taylor learns that people often use the symbols of heroes and villains to mislead. Kaiser, the leader of a neo-Nazi gang, pretends to be an important member of the community who supplies jobs in his secret identity and holds a standard of honor despite being a gang leader when in reality he is actually an emotionally manipulative narcissist who cares little for the creed of white supremacy beyond it being a good way to gather easily manipulated followers. The Undersiders respond to this manipulation of symbols by outing Kaiser and all of his followers and destroying their secret identities. While this does cause Kaiser's gang to collapse it also throws the entire city into chaos and puts relative innocents like Kaiser's stepson in danger. Taylor shows no remorse at participating in this escalation until it is implied that a baby girl was kidnapped in order to threaten members of Kaiser's organization. This suggests that when symbolism is used to cover part of someone's true identity it hides a disturbing and violent part of their personality and the fallout of such revelations will harm everyone who is close to that false identity.

The next challenge in this vein is Shadow Stalker. Shadow Stalker is a hero who has a lot of the same sort of image as the classic "Cowl" superheroes like Batman. She is a broody violent loner who enjoys beating up criminals wears a dark costume and relies on stealth and ambushes in order to win fights. She is also very effective at capturing criminals which causes other heroes to tolerate her less than pleasant personality. This also causes other heroes as well as the government to build up Shadow Stalker's reputation as a hero. However, like with Kaiser all of this is a mask. In reality, Shadow Stalker is a sadistic bully who merely enjoys taking out her anger on what society deems as acceptable targets. She is unhinged and is directly responsible for the traumatic incident (getting stuffed in a locker filled with used tampons) that caused Taylor to gain powers. When Taylor finds out about this, she turns cynical towards the very idea of heroes. Upon discovering that Skitter and thus the Undersiders have learned about who she really is, Shadow Stalker attempts to preemptively murder them since they were already proven willing to out others. The Undersiders respond to this threat by destroying Shadow Stalker's life and career and hijack her body to steal documents from the Protectorate (the Justice League analogue for the series). This seems to indicate that in order to removal a false narrative built up through the use of semiotics one has to be willing to do extremely unpleasant and vile things. Reversing a false narrative that has already been built up requires an attack on those who have built up that narrative. Pain and torment must be inflicted in the open to prevent it from occurring behind closed doors.

The issue of the use of semiotics to lie and mislead others culminates with none other than the Undersiders secret boss Coil. Virtually everything about Coil is designed to mislead. His supervillain persona and costume are entirely disconnected from his actual powers and goals while his civilian persona hides all of his malicious intent behind the guise of a helpful authority figure. Coils whole power is that he can run to parallel timelines at once and pick whichever one he prefers. In other words, Coil often presents an image to people that they want to see while indulging in torture and murder in his other timeline. He pretends to be a reasonable authority figure who wants to improve the city but in reality, is a vicious control freak who relies on murder and coercion to achieve his goals. Coil also serves as a conclusion to Taylor's journey through this part of her career. He continuously throws out various attempts to appeal to others and then attempts to remove them when his façade is cracked. On top of that he is the first of these manipulators who Taylor is guilty of aiding and abetting. Some of Coil's worst acts, such as kidnapping and drugging a prepubescent precognitive are only possible due to Taylor's help. Furthermore he regularly interacts with and lies to the various authority figures of Brockton Bay. As such Coil demonstrates that enough manipulation of the narrative through the use of semiotics can make even the most well-intentioned of people complicit in a variety of horrific acts. However his ultimate end also demonstrates why attempting to constantly lie and present a false face doesn't work. Coil's downfall ultimately came about when everyone knew he was a liar. As such nobody could trust him and thus nobody would work with him. Similarly when a symbol is subverted or misused over and over again it loses its original meaning and becomes meaningless. Coil demonstrates that at the end of the day complete and constant subversion of symbols is virtually identical to being unable to understand the symbol, you can't properly communicate with anyone else and will end up isolated from greater understanding.

Towards the tail end of this part of her career Taylor encounters another archetypal problem with superheroes and semiotics. This time instead of not properly understanding how to see beyond the symbolism or deliberate misuse of the symbolism in order to fool others the issue is instead the envelopment of an individual by the symbolism they use to self-identify. This runs in direct parallel to Taylor as at this point in her career as a supervillain she often used the power of Skitter's reputation to act as a force onto itself.

The first character to examine is Panacea. Panacea starts off as a miracle healer who can more or less cure anything. She maintains a very black and white mindset and is determined to always do the right thing. However, her unbreakable unshakeable rules end up only ended up contributing to her self-loathing. Panacea ended up feeling heartless since "She couldn't bring herself to care anymore when she went to the hospitals to heal the injured and sick. It was a chore, something she made herself do because people wouldn't understand if she stopped. There were only so many people she could heal before she became desensitized to it." (McCrae Interlude 11h) and since her moral code told her that a good person needs to care about others she felt as though not caring inherently made her a bad person. This led to stress mounting higher and higher until the moment when she did break her moral code led to her doing something horrible which led to her life spiraling out of her control. Panacea's insistence on being a good healer and only a good healer led to her eventually snapping from the strain of being unable to live up to the symbolic representation of who she should be. This ultimately led to her burning out and choosing to imprison herself until she learned to better cope with who she is.

The flip side of this destructive inability to match an imposed symbolic image is Echidna. Echidna frankly looks like a horrific monster through no real fault of her own. Despite this Echidna (who was originally named Noelle) desperately just wants to be a normal girl. However, time and time again she fails to find any real solution for her problems. Eventually she gives up on attempting to maintain any sort of standards and chooses to just give into her monstrous urges. Unlike Panacea whose unhealthy fixation on what she symbolically should be was what led to her downfall, Echidna suffers from attempting to reject what she should be in order to better match what she symbolically is. Even before she gained powers Noelle often suffered from eating disorders and was constantly fixated on not looking good or normal enough. Gaining powers only magnified these issues. Noelle became Echidna when she chose to reject her humanity as she felt she no longer matched the symbolic qualifications to be one. Her constant perception of herself as bad led to her constantly magnifying these issues until they were blown utterly and entirely out of proportion. Echidna's rejection of her humanity leads to her demise as she is torn apart when she enters a trap that any rational thinking human would have been able to avoid due to her blind animalistic rage.

While both Panacea and Echidna are extremes when it comes to this behavior what we believe we are or should be due to preexisting symbols in our society often can have negative effects on us. Indeed, Taylor often suffers from both of these problems. As she transitions from working for Coil to being the new leader of the Undersiders Taylor often struggles with guilt due to the actions she is forced to commit (what she believes she is) and her desire to be more intimidating and dangerous in order to make sure her area is safe and runs smoothly (what she believes she should be). Ultimately at this point in the narrative Worm indicates that the implicit messages in what we should be as well as our tendency to castigate ourselves if we fail to meet them are unhealthy and will ultimately lead to a spiral of self-destruction.

This negative view of how the imagery and symbolism causes self-destruction to the various parahumans in the setting causes Taylor to abandon the concept of semiotics as nothing more than a tool. First she abandons her identity as Taylor Hebert when the heroes confront her at school then later she abandons her identity as Skitter in order to become the superhero Weaver in order to do more good. Then in the face of the impending apocalypse she once again abandons her identity in order to become Khepri and prevent the annihilation of humans. With each transition Taylor becomes less and less human and slowly loses bits of herself. This seeming inhumanity of those who completely reject all aspects of the semiotics of the genre beyond their use as just another tool to achieve their goals is highlighted in the final three opponents Taylor faces.

The first of these opponents is Cauldron. Cauldron is an interdimensional organization dedicated to preserving humanity from extinction. For the vast majority of the story the leadership of Cauldron is faceless and amorphous. They employ both some of the greatest heroes of the setting (Eidolon and Alexandria) and some of the most heinous villains (Siberian and Harbinger). They promptly use and discard any imagery or symbolism in order to better achieve their aims. The leadership of Cauldron when it finally is revealed they outright reject the traditional paradigm of hero/villain conflicts. Instead Contessa, the leader and founder of Cauldron, takes a rather Nietzschean view on the whole idea and views power as all that matters with morality being at best a side note. Cauldron deliberately sets up most of the conventions of the settings and enforces the rules only insofar as it promotes a greater amount of power for humanity. However, despite Cauldron's far reach they ultimately do not succeed in their endeavors. Much like Coil the discarding of the symbols of the superhero setting in favor of a Nietzschean mentality leaves every other hero and villain unable to trust them and work with them. By the end of the story virtually every member of Cauldron sans Contessa is dead and the people who did stop the apocalypse are all people who did not work with Cauldron. Cauldron is used to illustrate that despite all the pitfalls of the symbolism of heroism and villainy abandonment despite the many issues presented with them earlier in the story.

The next opponent who changes Worm's meta-narrative on the use of superhero semiotics is Jack Slash. Jack Slash is a warning against the abandonment of the superhero/supervillain imagery's diminishing returns on getting results. Jack Slash is a Joker analogue who relies on his understanding of how others think and perceive their roles versus others to achieve his goals. He repeatedly torments and tortures virtually every member of the cast by picking at the issues in the roles they have designated for themselves in order to mock the whole paradigm. Even his power outright tells him how best to fight other superheroes and villains. Jack Slash ultimately ends up bringing about the end of the world and is an utterly monstrous individual due to his knowledge of the roles and their symbolism in this paradigm being used and discarded in order to maximize how well he can bully others. In the end though he dies an ignominious, unimportant and rather pathetic death at the hands of a random officer of the law who isn't even named in the story. For all of his attempts to manipulate the paradigm entirely and rapidly shift identities in order to best get what he wants the one time he fails to achieve this he almost instantly fails in the worst way possible (from his perspective). Jack Slash's downfall is symbolic of how entirely rejecting the superhero paradigm and symbolism is kind of untenable. Laughing and jeering at how stupid everything in the genre is while tearing it down leads to no improvements and ultimately only binds the criticizer to the genre more tightly. When the problems in the genre and its symbolism is eventually overcome the critic becomes nothing more than an ultimately unimportant footnote in the history of some greater work.

The final opponent who affects the meta-narrative of Worm about the semiotics of the superhero genre is the first hero Scion. Scion is an inhuman alien who fails to truly understand humanity. He quite literally fulfills his role since he kept "waiting and hoping for the reward, the realization. When none had occurred, it had simply kept doing what it had been doing. Seeking out alternatives wasn't even in the realm of imagination, because imagination was something it lacked." (McCrae Interlude 26). Then after Jack Slash prompts Scion to realize how pointless it his he reacts in childish spite and tires to utterly wipe out everything bringing about the apocalypse known in the story as the Golden Morning. Scion is representative the overly literal and realistic. He follows conventions for the sake of following conventions and completely lacks imagination. When flaws in why the paradigm is the we it is he rejects it utterly as worthless. On a meta-level Scion's condemnation of the superhero paradigm is representative of critics castigating the worth of superhero semiotics for not conforming to reality.

In the end despite her initial rejection of the semiotics of the genre Taylor ultimately believes that they have worth despite not adhering to reality and challenges Scion. Taylor's response to Scion is on a meta-level a rebuttal that superhero semiotics despite all of the numerous problems outlined in the above paragraphs have no worth. Taylor becomes Khepri a being who no longer really qualifies as human who mind controls all parahumans into coordinating an assault on Scion. Using a bevy of parahuman powers Taylor shows Scion the image of the person he loved most which caused Scion to commit suicide upon realizing how utterly alone he is. After this Taylor loses her powers and returns to becoming a normal average person unknown to the parahuman community at large. On a meta-level Taylor's rebuttal to Scion's rejection of the semiotics of the genre shows that while individually the parts of superhero semiotics has problems, as a collective it is greater than what any one individual can conceive. It can inspire us, excite us, entertain us and cause us to feel love in ways which rote adherence to reality cannot. At the end of the day the semiotics of the genre while not particularly directly applicable to reality still hold merit in allowing us to overcome the limitations of our everyday life. Taylor ultimately ends her journey of Worm's meta-exploration of semiotics on this hopeful note. She states "I've dealt with worse. If it comes down to it, if this is all I have to worry about, I can maybe deal. I could maybe learn to be okay" (McCrae Interlude End).

Worm is a deeply cynical examination of the semiotics of superheroes and villains. Taylors journey throughout the web-novel parallels the meta-narrative of the exploration of these semiotics. At the beginning of the story Taylor begins completely naïve about the world of heroes and villains. However, as time goes on, she encounters many of the problems with the conventions of the genre. Heroes are quick to judge others as pure evil for committing evil actions, evil seems to benefit others far more than good and the focus on spectacle does little to help the people on the ground deal with their problems. All of this seems to stem from people's inability to see beyond the immediate aspects of the genre. As she continues further she encounters even more problems with these semiotics since people like Kaiser, Shadow Stalker and Coil use them to trick and mislead others into becoming complicit in things that aren't what they actually want. Uncovering these schemes is incredibly difficult and can often have unintended harmful side effects to everyone involved as it is difficult to overturn the conventions that are preestablished in everyone's mind. The semiotics of the genre also is problematic in that it governs people to act in ways which are unhealthy. Both Panacea and Echidna are harmed by the immense mental strain the role they are expected to fill (by others or themselves) causes them. They implode and their problems end up being directly correlated to the semiotics of superheroes. This would seem to suggest That these semiotics are ultimately harmful to society at large. As such, Taylor ends up rejecting these conventions as nothing more than a tool to be used to gain what you want. However the inhumanity of her final few opponents causes her to ultimately change her mind and believe that there is some value in these ideas. Cauldron demonstrates the inhumanity and inability to communicate abandoning this paradigm entirely can cause while Jack Slash demonstrates that critique and tearing things down constantly without building them back up is ultimately pointless fruitless and anathema to actual progress. Finally Scion serves as a culmination of everything that came before. He is representative of a complete and utter rejection of the semiotics of superheroes due to their perceived lack of worth because they don't match reality and individually can be quite dangerous or unhealthy. Taylor responds by showing Scion that as a whole the elements of the superhero genre can cause us to feel things that we wouldn't in our normal everyday life. The value of the semiotics of the superhero genre is not in its adherence to reality but rather in its ability to inspire us to overcome reality. As such the web novel ultimately concludes that while there is many flaws to the semiotics of superheroes they ultimately are worth keeping and do have merit.

Works Cited
Drunkfu. Worm Fanart, April 23, 2014, Gallery. Accessed March 11, 2019

Drunkfu. Shadow Stalker Worm Fanart, April 23, 2014, Gallery. Accessed March 11, 2019

McCrae John, Worm, Published November 2013,
Worm. Accessed March 11, 2019

Unknown, Echidna.Jpeg, https://vignette.wikia.nocookie.net...Echidna.jpg/revision/latest?cb=20160122233402. Jpeg

Tolkein J.R.R., On Fairy Stories, file:///C:/Users/yahel/AppData/Local/Packages/Microsoft.MicrosoftEdge_8wekyb3d8bbwe/TempState/Downloads/Tolkien_On_Fairy_Stories%20(1).pdf. Pdf file

Seger Linda, "Creating the Myth", Signs of Life in the USA, edited by Sonia Maasic and Jack Solomon, published by Bedford/St. Martins, 2015, pg.334-342.
 
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That being said I'm curious about why the tone of my analysis is interesting. I'd like a little elaboration if you don't mind so I can understand why you feel the way you do.
Mostly just that you do a pretty solid job of defining your terms, laying them out, and keeping it clear at all times what you're getting at and why. I don't know, it's a vague sensation that I'm having a hard time nailing down.
 
@King crimson *cough* Jack isn't dead, he just wishes he was. Ward has a more ironic and satisfying end for him.
I wrote this three years ago before Ward was finished. As such I couldn't talk about Ward. That being said I kind of don't consider the two a continuous series (I see Ward less as a sequel and more as a spin off since it doesn't actually continue the story of Work in any relevant character or thematic based way). I also haven't finished Ward due to how ungodly tedious it gets and how the idiot ball gets juggled by the entire cast and loads of characters are introduced only to continuously have absolutely no relevance.

Edit: also if we're going to get technical Gray Boy loops are functionally death+. A character getting caught in his time loop is effectively dead with extra torment before the loop ends and they die and it serves the same narrative function as death (removes the character from play).
 
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Warning: This contains a long talk about fascism, Nazism and briefly mentions rape. I don't believe I wrote anything that went too far but if you are uncomfortable with these topics you might want to not read this. I don't condone fascism or any of the things discussed in this post but I do think it should at least be talked about. All that being said if the conversation shifts to portrayal of fascism and the like I'm going to request that we stay somewhat within the sphere of comics.

The Infusion of Fascist Ideology into DC Comics Through The Dark Knight Returns
This might end up being a bit more rambly then most people are interested in hearing about but I do want to talk about this subject. I think this is relevant to talk about and that it needs to be addressed and examined. While I lay heavy criticism towards a comic, which is a critical darling, and complain about deleterious effects it's caused within the comics industry at large, I do not hate comics or even this comic in particular. Furthermore I do not think Frank Miller is a truly bad person. I think his influence in comics has been more negative than positive in the long run and he's written things that I would condemn as terrible but Frank Miller is probably not a fascist or a truly terrible human being even though some of the things he has written would paint him as such. I do think that their needs to be more discourse about what he has written since the comics community has neatly bifurcated his works into either "classics" or "hilarious trash with racist and sexist overtones". That being said you cannot ever truly separate the artist from their art and so Frank Miller will likely be tarnished by association in this post due to what he has written. You cannot write Holy Terror and not have that be brought in every time someone reexamines your work (for a rather extreme comparison it would be like omitting that Wernher von Braun was a Nazi).

All that being said I will not be examining all of Frank Miller's work, even though certain problematic elements like things that echo the cult of action and misogynistic overtones remain fairly consistent throughout all of his works. I will be focusing primarily on the Dark Knight Returns as a really problematic book since that is hailed as a classic and a masterpiece. While I have my issues with Batman Year One I do think it is the less problematic addition Miller has made to the Batman mythos and DC comics as a whole. While the really uncomfortable choices to make every female character defined by their relationship to a male figure (Barbara is Gordon's wife and that is her entire role and character, Sarah Essen is a coworker who has an affair with Gordon and Selina Kyle really got the shaft by being turned into a prostitute who becomes a criminal to get attention from people and is jealous of Batman) and having Gordon solve his issues with corrupt cops by finding them alone and beating them to near death are at times uncomfortable it isn't a story I find actively terrible or one that contains really nasty messages in hindsight (that said I will stand by the fact that Miller's belief that anacondas are venomous and that this poison would knock people out is incredibly stupid and immersion breaking since that's basic biology being failed twice over). No the really problematic book is The Dark Knight Returns.

The Dark Knight Returns is a book that, intentionally or not, advocates for fascism. The book does not spell it out explicitly but it is a reading that is incredibly easy to get. I'd almost consider it similar to the "Triumph of the Will", critical to examine but something you should be very aware of the context behind and the messages it attempts to propagate. People like to bandy about big terms like "fascist" all the time so I'm going to go and define my terms. Fascism is a form of far-right authoritarian ultranationalism characterized by dictatorial powers, forcible suppression of power and strict regimentation of society. Power, might and conformity of the nation are valued above all else in a fascist system. It's also not part of the definition but traditionally fascist regimes. German fascism also known as Nazism combines all these things with a really nasty racial ideology. This ideology primarily functions as follows. There are multiple "races" of human beings each distinct from the other. There are a limited number of resources on the planet for which all the races must compete and there is not enough for everyone to get what they want. If a race allows itself to be infected by others it will be corrupted and weakened so that the other races can siphon resources away from those they have infiltrated. Thus according to Nazism a race must be willing to destroy all other races in order to ensure that it's people have what they need. Nazism tends to proclaim the race of its proponents and advocates to be the master race in order to justify why it is their destiny to exterminate the others and wind up on top. Naturally in this system everyone who deviates from the model of what it means to be a member of the master race is an undesirable and as such must be exterminated (this umbrella covers but is not limited to LGBTQ+ people, the mentally ill, Blacks, Asians, Muslims and Jews). While some refining of the details is necessary for scholarly debate I do think this is sufficiently close and good enough so that I can demonstrate the really unfortunate similarities and messages The Dark Knight Returns has to a fascist ideology. Finally a disclaimer. This is not a good thing and not something you should be advocating for. I am not saying that this is the only way the Dark Knight Returns can be read, only that it is very easily read this way and the integration of it into the greater DNA of comics as a whole has caused some of these problematic elements to continuously creep into comics and thus enter into the culture a bit as well.

Firstly the plot of The Dark Knight Returns summarized. Without Batman being a hard man making hard choices because it makes him hard, Gotham goes to shit and crime rises even more. Batman learns that a new street gang called the Mutants has formed and he goes back to crime fighting after watching some Zorro. Batman then learns Harvey Dent has been behind crimes and stops his nefarious plan. It is revealed that the attempts at curing Harvey Dent only made things worse and turned him into a fully deranged monster. Both Two-Face and Batman agree that he can't be helped at all. Next Batman convinces Commissioner Gordon to release the leader of the Mutants out of police custody so Batman can beat him up and make his underlings watch. Batman proceeds to do so and then reforges the gang into "the Sons of Batman" a violent vigilante mob. Gordon stops being police Commissioner and a woman (Ellen Yindel) takes over. Suddenly Batman and the cops no longer get along. The Joker gets excited because he can see Batman again. The Joker murders a pretty obviously leftist psychologist who attempted to cure him and killed a media studio audience to get Batman's attention. The two then fight in a tunnel of love, Batman loses his temper and Joker commits suicide as a final "fuck you" to Batman. Shit happens and the government collapses. Batman then becomes the government using the aid of the Sons of Batman to take control of the city. The US government, portrayed by a Ronald Reagan who is utterly at the whims of rich outsiders (specifically Lex Luthor), cares about how it looks and due to its own incompetence Batman runs Gotham better than the government does literally anything else. The Government then decides that instead of shaping up the solution is to kill Batman and they send Superman to do so. Batman then beats up a weakened Superman to prove he could have killed him if he wanted to. Batman then fakes his death and takes his vigilante cult underground to prepare to continue to fight.

So lets start with the issues here. The first thing I'm going to talk about is the persistent and running theme that helping the mentally ill is pointless. Both the Joker and Two-Face are used to drive this point home and attempting to help them in any way shape or form only leads to innocent people dying. As such the Dark Knight Returns seems to advocate for letting the mentally ill die. Secondly the portrayal of the Joker is incredibly problematic here. Joker is pretty heavily coded to be gay or at least into Batman (He's not actually gay since he rapes a woman but that might have been Miller trying to make Joker more monstrous because he wanted to be dark and edgy. At the very least Joker almost exclusively refers to Batman as "Darling"). Joker is basically used as a stand-in to demonize people with no heterosexual feelings. After all he is the only character in the entire series to be depicted as anything other than obviously straight and he is the most monstrous. The implications are intensely uncomfortable. Thirdly both the left and the media are portrayed as complete nonsensical idiots who are complaining about nothing and actively make things worse for everyone involved when they interfere. All enemies or critics of Batman are portrayed as terrible as possible. Fourthly actual authority is undermined and viewed as incompetent when compared to Batman's leadership. Both the police once they stop listening to Batman, and the US Government are shown to be incompetent. The US Government gets it especially bad as they are portrayed as only caring about themselves and more interested in tearing down others rather than doing a good job themselves, all the while being secretly controlled by evil billionaires. Suffice to say the Dark Knight Returns makes a pretty solid case that you shouldn't listen to the government (if the government genuinely is like this) because the government doesn't actually do things competently and only cares about its own image. Batman is viewed as the only legitimate authority and his getting the leader of the Mutants out of police custody to beat him down and basically gain control of a small army is entirely derived from his physical power, his might and his willingness to take action. Batman seizes control of the city and repeatedly beats people to near death to prove he can and by the end of the story he has no interest in changing his behavior only now he is more explicitly leading an army.

So this leaves us with a comic that says you shouldn't bother to treat the mentally ill, non-heteronormative people are portrayed as absolute monsters, the only legitimate form of power is derived from the cult of action and a hard man making hard choices while leading an army of the disaffected, those who denounce him or oppose him are either monsters or both idiotic and incompetent and the US government is portrayed as an incompetent corrupted thing that only cares about its own image and which our hero should overthrow to lead his own order in governing things and making things better. In my opinion the Dark Knight Returns pretty heavily argues for a fascist system (admittedly one under Batman).

However this comic was not critically examined for a while and so a lot of the elements within it (The cult of personality around Batman as the ultimate authority on morality, Joker being gay for Batman, rampant misogyny, giving up the mentally ill as lost causes, government being incompetent stupid and evil, Batman being able to beat people up even though he shouldn't fight them and pointless grimdark for the sake of grimdark) got spliced into comics as a whole. I personally believe that a lot of the most toxic trends in comics can be traced back to this book and that over all it has shifted the entire DC Universe in a bad direction. Frank Miller's work has infected all of comics with a some nasty implications and undertones that are still here to this day (the mentally ill can't get better, LGBTQ+ characters tending to get poor recognition or be demonized, the Joker potentially being gay, bisexual and/or effeminate is used to make him seem more monstrous and creepy, fascist undertones in how heroes who don't follow the cult of action are useless, an uptick in heroes fighting to prove their might and more).

I don't quite have a solution for any of these things. I think that the only real solution to getting the community to be better about Miller's stuff is to make people aware that this so-called classic and the message it contains have intensely uncomfortable implications and that they shouldn't be carried into comics wholesale or without thought. Most of the impact of this book probably is harmless but since comics are an area in which both adults and kids are intersecting and involved, I do think comics need to abandon the era of Miller's conceptions of things and be more willing to move in a new direction. The only way things can change is if people are aware of what's going on.

Sorry for the long and likely uncomfortable rant on why Frank Miller's seminal work is bad and why its influence is bad but I have been thinking on issues and I think the discussion of this piece is interesting and relevant. I don't think the Dark Knight Returns should be banned or anything but I think we should start looking at it with more scrutiny and moving away from it as we move forward.

Honestly i think im just gonna bow out of this because its starting to look like you are more interested in pontificating about how every entertaiment is political and can have good and bad politics depending on what the politics are rather than running the quest and i think its starting to impact the quest.
 
Honestly i think im just gonna bow out of this because its starting to look like you are more interested in pontificating about how every entertaiment is political and can have good and bad politics depending on what the politics are rather than running the quest and i think its starting to impact the quest.

I really must ask what are you on about? Not running the quest? We just had a update a couple of days ago, shoukd be getting one tomorrow and before that King crimson has been turning out an update once or twice a week for the last several months.
 
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On the mentally ill not being treatable element in Batman, I think thats more of a problem with the genre's narrative needs. You need enemies for the hero to contest against, and to achieve this in the short span of time needed to engage a new enemy with the audience, you need them to do things in a larger-than-life manner, which has the issue that somebody doing things for unreasonable reasons is often considered some variation on mentally ill.
As an effective villain needs a 'brand' they must recur as a rogues gallery, which in turn means that whenever defeated, the hero must not kill them, and whatever treatment they get should not eliminate their ability to return to their original image.

So...to tldr it - Character growth and development of the rogues gallery is truncated for marketability purposes.

Batman is just particularly bad because its supervillains are insane and mainly go to mental asylum, where they must not only not be treated but must establish their ability to escape, whereas other series tend to send people to prison(including the mentally disturbed) instead, which is commonly accepted as being unlikely to be intended to make them a better person in any significant manner.

The rest is solidly on though.
 
Honestly i think im just gonna bow out of this because its starting to look like you are more interested in pontificating about how every entertaiment is political and can have good and bad politics depending on what the politics are rather than running the quest and i think its starting to impact the quest.
I wonder if you'd have a problem with King's commentary if it were criticizing a perceived infiltration of some other political viewpoint into a popular comic?

On the mentally ill not being treatable element in Batman, I think thats more of a problem with the genre's narrative needs. You need enemies for the hero to contest against, and to achieve this in the short span of time needed to engage a new enemy with the audience, you need them to do things in a larger-than-life manner, which has the issue that somebody doing things for unreasonable reasons is often considered some variation on mentally ill.
As an effective villain needs a 'brand' they must recur as a rogues gallery, which in turn means that whenever defeated, the hero must not kill them, and whatever treatment they get should not eliminate their ability to return to their original image.

So...to tldr it - Character growth and development of the rogues gallery is truncated for marketability purposes.
Yes, and that's a recurring element of lots of comics.

There are two catches.

One is in how this idea is presented. Most comics just have this as part of the tacit background: the villains keep breaking out of jail and nothing seems to fundamentally change them. It sounds like Miller escalated: he 'said the quiet part out loud,' so to speak, by overtly insisting that no, you can't reform mentally ill supervillains. And indeed, insisting not only is trying useless, it's actively going to get people killed. The thesis escalates from "supervillains keep breaking out of jail to be an exciting threat again" to "there's no reasoning with Those People, and they can't be cured; they're just... defective."

The other is the incorporation of other fascism-friendly themes in the work. Taking the "supervillain treadmill, there's no helping some people" idea and combining it with others. Such as the cult of action. Such as the idea that thinking or honoring restraints on one's power are a form of emasculation. Such as the idea that Real Heroes go out there and personally beat their enemies bloody to force them to submit. Such as the idea that existing government is inherently corrupt and run by traitors and that what you really need is rule by an unaccountable strongman and his paramilitary elite.

Any one of those ideas can sort of... accidentally leak into comics. But when you get all of them together, then you have something whose fascism-friendly whole is nastier than the sum of its parts.
 
Honestly i think im just gonna bow out of this because its starting to look like you are more interested in pontificating about how every entertaiment is political and can have good and bad politics depending on what the politics are rather than running the quest and i think its starting to impact the quest.
That's fine. If you want to leave then do so. I'm going to update later the actual quest but if talking about politics (of which I am not the be all end all and I don't think I made super controversial statements outside of maybe the analysis. Like I hope we can all agree that fascism and discrimination are bad and I had multiple disclaimers that I don't think the comic itself is bad per se just that the implicit messages and themes it had are problematic for the industry and community at large). If me making a single post about political statement in a comic that many venerate is enough to get you to leave then I don't think you'd manage to make it through the quest if Lex got elected president or something.
On the mentally ill not being treatable element in Batman, I think thats more of a problem with the genre's narrative needs. You need enemies for the hero to contest against, and to achieve this in the short span of time needed to engage a new enemy with the audience, you need them to do things in a larger-than-life manner, which has the issue that somebody doing things for unreasonable reasons is often considered some variation on mentally ill.
As an effective villain needs a 'brand' they must recur as a rogues gallery, which in turn means that whenever defeated, the hero must not kill them, and whatever treatment they get should not eliminate their ability to return to their original image.

So...to tldr it - Character growth and development of the rogues gallery is truncated for marketability purposes.

Batman is just particularly bad because its supervillains are insane and mainly go to mental asylum, where they must not only not be treated but must establish their ability to escape, whereas other series tend to send people to prison(including the mentally disturbed) instead, which is commonly accepted as being unlikely to be intended to make them a better person in any significant manner.

The rest is solidly on though.
You're not wrong on it being a genre problem as well. The problem with the Dark Knight returns is that unlike most comics, attempts to treat them only make them worse (Two-Face loses all positive morality and Joker uses it as a platform to kill more people). Furthermore it goes as far as to have Harvey state that he is unredeemable and Batman agrees with him.

I'd argue that in most comics Batman sending his rogues gallery to an asylum even if they don't seem to be getting much better is a twisted form of hope that you have to at least try and help others. Sure it's not likely to always go your way but even if people let you down over and over again you don't give up on them.

I think there is a distinction and how Miller's work has turned the dynamic distinctly more pessimistic although I can see why it might still be argued as a larger problem.
 
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From the sound of it, Miller took ideas that were already latent in comics, altered them through the lens of his own rather authoritarian leanings*, and then combined a lot more of them in one place than was normal. This had the effect of amplifying or exaggerating them in the industry at large, is that what you're saying, King?
________________________________

*(note that this is the same guy who wrote 300, for instance)
 
From the sound of it, Miller took ideas that were already latent in comics, altered them through the lens of his own rather authoritarian leanings*, and then combined a lot more of them in one place than was normal. This had the effect of amplifying or exaggerating them in the industry at large, is that what you're saying, King?
________________________________

*(note that this is the same guy who wrote 300, for instance)
I mean he also threw in some of his own things (the Joker being coded as romantically attracted to Batman starts here I believe and we got Miller's "Catwoman is actually a prostitute thing" as well) but yeah. I was more attempting to make the point that the influence of the Dark Knight returns has amplified or exaggerated the worst parts of the industry at large.

How he got to his positions and where he took some of his preexisting ideas from was less critical to my overall point but I do agree that with your conclusion on how the Dark Knight Returns turned out the way it did.
 
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I have to say I was ok with the way mental illness was depicted, some people are just untreatable and there are countless examples where psychologists made everything worse. I see it more as part of the bad news phenomenon, we usually only get the bad news but seldom the good. So for every irredeemable Joker there are ten others who Arkham actually helped and that got better, but because they got better they never showed up on Batman's radar and are uninteresting for the readers (who wants to read about a cured ex villain and his struggles to get his live together when there are the latest outrageous deeds of the Joker). I never saw the Joker as gay, Batman with his muscles, the deep voice etc. is the stereotype of masculinity, so I always thought the Joker calling him darling etc. is just as a way to provoke him. The only thing that bothered me was that Batman basically legitimized taking power by force as a response to a corrupt and inefficient ledership (or one that is just perceived as such), that is the main legitimation of every military coup ever (the evil corrupt president is unable to deal with the problems facing the country, we had to overthrow him).
 
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Turn 21 Results Part 1
Well I've gotten around to updating this and the results are as always a little odd. The dice kind of hated you this turn with seven roll lower than 10 and two 1's getting rolled. And yet somehow you only failed one action. It's arguable that good hero allocation is what got you through this but I do think this is an interesting warning that the dice rolls (which have traditionally worked out well for you) can turn on you when you least expect it. This time everything worked out well but next time it might not go so cleanly.

Sorry for taking so long to get this done. Between practice LSAT's, having to help my dad order a leg injury scooter, teaching my brother how to write better essays for college and some other stuff I've been pretty busy lately. That being said I have managed to deliver. I hope you all find this update as interesting as I have and enjoy what's to come a lot went down and I'm going to have to work on a bunch of stuff before getting to the next part but I think you all have plenty to be excited for even though the overall pace of the quest might slow down a bit. But yeah I hope you all enjoy this massive six thousand word update since it's likely that most results phases will be similarly huge for a good while now. I don't know if the longer length is a good thing or not but it's certainly something. Enjoy!

Turn 21 Results Part 1
Superman may be the face of the emergence of metahumans and more but it is you who will ultimately control the destiny of this era. It is by your hand that the future will be brought about and that crusading costumed cretin will be forgotten by the annals of history as naught but a bug your crushed on your path to greatness. Destiny is an interesting thing and while you have a lot of work ahead of you already numerous moves are being made in order to maximize your own success. The world has gotten so much smaller in recent times and soon it will be in the palm of your hand. While the obstacles to overcome are still there you are greater than all of them. You are Lex Luthor and you will not be denied.

[ ] Hire more LexCorp security forces
DC 10
Roll 50
Astounding success

In the end your recruitment efforts have managed to bear fruit. More people than ever are interested in gaining some measure of self-protection and by stating that LexCorp security officers get firearm training and access to LexCorp technology numerous people have been eager to sign up and join the cause. They aren't as well trained as the rest of your security forces, bringing the overall quality of the group down, but you are confident that with enough time you can get everything back up to the way it was before Intergang attacked if not even stronger.

Results: 550 LexCorp security forces recruited

[ ] Make a public statement about the attacks on Metropolis
DC 0
Roll 5 +16 (Marie diplomacy stat)= 21
Minor success

In the wake of all of the exploits of Superman and the other unusual individuals all coming to light Marie's public statements on the attacks on Metropolis have gone relatively unnoticed. LexCorp has managed to gain more sympathy from those who are interested in seeing what the company has to say but for the most part the public has not really reacted to things all that much. That being said having all of these statements could be useful at a later point

Results: Marie's public statement on behalf of LexCorp generally was ignored but did slightly increase public perception of it as a good and moral company amongst those most loyal and invested in it.

[ ] Give bonuses to employees
DC 0
Roll 6
Tiny success

The various individuals responsible for helping to accommodate the budget at LexCorp have figured out a way to more effectively distribute money across the board. This has led to all LexCorp employees across the board getting a pay raise of about five dollars or so. Since LexCorp employees are already fairly well paid, such a small impact didn't generate much goodwill on its own basis but it has caused workers to view the company as more "fair" when it comes to distributing unplanned excess

Results: Slight uptick in employee happiness and trust

[ ] Take a trip to Gotham
DC 0
Roll 88 + 35 (Lex Luthor diplomacy stat) + 16 (Vivian diplomacy stat time coop score with Lex rounded up) + 7 (Lex Luthor trait) + 68 (reroll bonus) + 35 (Lex Luthor diplomacy stat) + 16 (Vivian diplomacy stat time coop score with Lex rounded up) + 7 (Lex Luthor trait) + 3 (second reroll bonus) + 35 (Lex Luthor diplomacy stat) + 16 (Vivian diplomacy stat time coop score with Lex rounded up) + 7 (Lex Luthor trait)
Total 333
Incredibly Ineffable success

You had not expected things to go as smoothly as they had. Somehow, although you have your suspicion Ra's was somehow involved, the media caught wind that you'd be taking a trip to Gotham. Discussion of your impending arrival and what you'd be in town for following the attacks exploded into the conversation and everyone was focused on what you'd do next. Naturally many different factions and elements in Gotham as a whole began to send you offers and invitations to try and meet you to get your attention. You've already been given invitations to meet up or attend parties with Oswald Cobblepot, Selina Kyle, Lincoln March and Bruce Wayne. Talia has also contacted you and let you know that Ra's is immensely grateful for your help and that he'd be interested in meeting with you on neutral ground to speak about the changing state of the world. Talia herself has also appreciated your aid and will follow your lead on how you want to present things during the trip. Vivian has generally been impressed with how effectively this whole thing was arranged and has shown interest in meeting with the various pharmaceutical and medical companies in Gotham to see what they are doing. All in all it looks like this trip to Gotham is going to be an incredible opportunity for you.

Results: You've fulfilled the terms of your deal with Ra's excellently. You will be able to meet with Oswald Cobblepot, Bruce Wayne, Lincoln March and Selina Kyle at bare minimum. Talia's opinion of you has gone up. Ra's is interested in meeting with you again. Generally your trip to Gotham will be successful. A Trip to Gotham event

[ ] Meet with the police
DC 3
Roll 95 + 4 (Katherine Kane diplomacy stat) = 99
Immaculate success

Katherine Kane has managed to effectively meet and get along with the police force in Metropolis. She is generally well-liked there and hailed as a hero and has formed positive relationships with most of the organization. This has helped further cement in Katherine's mind that by working for LexCorp she is doing the right thing and helping people thus increasing her loyalty to the company and you personally. Furthermore in her talks with the police force, Katherine was told that the MPD is interested in forming a Special Crimes Unit to deal with Superman and other empowered abilities and as the foremost expert on the subject matter the head will have to work closely with you. As such anyone who you could recommend to be the head of this new group would be heavily in the running for the position.

Results: Relationships with the police improved. Katherine Kane and Lex Luthor's coop score goes up by 0.2, Katherine Kane has met with Russell Tenclouds, Scout Laughlin, Lupe Teresa Leocadio-Escudero, Lyle Beedler, Bill Henderson and Ryan Sovereign. All of the people Katherine has met have a very positive opinion of LexCorp. Head of the SCU subvote

[ ] Meet with Saied Kadesh
DC 30
Roll 32 + 19 (Oswald diplomacy stat) + 18 (Lucy diplomacy stat times coop score with Oswald rounded up) - 20 (Kobra interference)
Total 49
Minor success

Meeting with Saied Kadesh was a mess but Lucy and Oswald managed to succeed. In the end Kobra attacks in the region have made things far more complicated and a confrontation is likely to occur but the two managed to make it to Saied in time. Perfectly in time all things considered, considering that Saied has managed to discover the mythical "Tomb of Black Adam". All in all things are going your way.

Results: Managed to meet and speak with Saied Kadesh before Kobra succeeded in overrunning the region, learned the location of the Tomb of Black Adam. Tomb Raider subvote.

[ ] Meet with the Royal Flush
DC 0
Roll 55
Outstanding success

For all of their power the Royal Flush is nothing but a collection of traumatized children. It's easy to manipulate them and get to know them. You now have a much better grasp on their personalities and are likely to be liable to convert them to your side if given the chance to do so. The Royal Flush meanwhile have been given a fairly positive impression of LexCorp and are likely to be easy to sway over to work for you in some capacity. All in all having people meet them is productive for the long game involving them

Results: Royal Flush gains a more positive opinion of LexCorp. Recruitment paths for all but Ace are now open. Personal actions involving the Royal Flush Gang are now open. Distrust debuffs are now lost for all of them when trying to get them on an action

[ ] Teach your valuable employees (Pamela, by Robert, Stewardship and organizational management) DC 35
Roll 47 + 25 (Pamela diplomacy stat) + 7 (Frost diplomacy stat times coop score with Pamela rounded up)
Total 79
Massive success

Pamela was not a natural born leader. Her managerial skills were rather lacking and she was unable to plan effectively being prone to making more grand ineffectual gestures than effective commands. She tended to cover this weakness by relying on more powerful interpersonal skills. Now though under Mister Frost's tutelage she has gained the ability to properly act as a leader. Frost's style of leadership and management, viewing it as a simple calculation to maximize output towards expected results, appealed to Pamela's scientific understanding and she picked up the core tenants down to a science. Pamela also finds the concept of managing others as power over them to be very appealing and has grown to enjoy being in charge of others thanks to the high up positions you have granted her. As such her loyalty to you is at an all time high and her faith in following your commands is near unshakeable. While she is no longer still working at LexCorp full time, she will still contribute freely to the company and would happily and eagerly violate any and all laws if you told her to do so. Pamela is by no means a master of management but your second most loyal subordinate is now in a position where she can make very effective use as the head of the EPA when following your orders.

Results: Pamela Stewardship +10, Pamela and Lex's coop score +0.1, Pamela and Robert Frost's score +0.05

[ ] Rebuild Metropolis
DC 33
Roll 6 + 18 (Mari stewardship stat) + 21 (Constance stewardship stat times coop score with Mari rounded up)
Total 45
Minor success

The reconstruction of Metropolis is something that is going to take a lot of time and energy. Mari and Constance have effectively begun to direct the efforts of Future Construction in tackling this task but it's likely that fully rebuilding Metropolis will take a lot more time and effort

Results: Parts of Metropolis slightly rebuilt, 7 more times needed to fully rebuild the city

[ ] Expand Future Construction
DC 16
Roll 96
Amazing success

Future Construction has seen a massive boon in recent time due to the services of a construction company being needed now more than ever. As such you managed to effectively recruit another 1000 workers to the company. On top of all of this the company has had somewhat of a mixed organizational structure with new heads constantly coming in and out of the job and other people directing the company. Luckily in the recruitment drive to expand the company you have found two individuals, Nathan Warbow and Henri Claude Tibet, who could potentially serve as the head of the company going forward. As such the company looks to be stronger than ever going forward from here

Results: 1000 construction workers recruited, Head of Future Construction subvote

[ ] Replenish lost vehicles and drones
DC 0
Roll 76
Incredible success

Getting your stock of vehicles back up to what you had before Intergang's attack has been relatively easy, after all the LexCorp production lines have only gotten faster as time goes on. You have managed to gain back all you've lost and come out even stronger than you were before. Anyone else who dares to challenge you shall learn of the full might of the LexCorp war machine

Results: Gained 512 stealth vehicles, 334 armored vehicles, 1020 automated combat craft and 54 spy drones

[ ] Build a school for Metahuman youth
DC 60
Roll 52 + 23 (Leonard stewardship plus trait boost) + 16 (Samuel Scudder stewardship times coop score with Leonard rounded up) + 13 (Mick stewardship stat times coop score with Leonard rounded up) + 10 (Lisa Snart stewardship stat times coop score with Leonard rounded up) + 4 (reroll bonus) + 23 (Leonard stewardship plus trait boost) + 16 (Samuel Scudder stewardship times coop score with Leonard rounded up) + 13 (Mick stewardship stat times coop score with Leonard rounded up) + 10 (Lisa Snart stewardship stat times coop score with Leonard rounded up) + 45 (DOMA Contribution)
Total 225
Planetary success

Somehow Leonard and his team managed to finish the school massively ahead of schedule. Through their excellent team work, an understanding of how to exploit security and a good work ethic under Leonard the School for Metahuman Youth has been completed ahead of schedule. Director Prince has proven to be immensely grateful for your assistance and will schedule a meeting with you to help pick out the staff for the school before opening it in a few months. Furthermore while she is insistent on naming the school as a whole herself (with the current name being considered is the Charles McNider School for Gifted Youth), she has been willing to let you name the science building whatever you wish. The announcement of this schools existence as well as Director Prince's statements on metahuman youth combined with the acclaim and praise the facilities have gotten means that you are viewed as one of the leading experts on metahumans and your name is near inextricably linked to the DOMA's meaning you'll either succeed or fail together.

Results: School for Metahuman Youth constructed, reputation as leader in understanding metahumans gained, close association to the DOMA gained to the public consciousness, Name the Building subvote, School Policy subvote, School Staffing subvote. Director Prince has become even more grateful to Lex Luthor for carrying out his promises and helping her even when she was forced to accelerate timetables on him.

[ ] Build a new LexCorp building (Vlatava)
DC 10-3 = 7
Roll 26 + 14 (Carol Ferris stewardship stat)= 40
Significant success

Likewise construction efforts in Vlatava have proven quite successful. Terenverti is an old city with hundreds of tunnels and bunkers littering the country side but with Vertigo's commitment your building managed to secure land near the royal castle. The building was completed on time and Count Vertigo couldn't be happier as he continues to forcibly modernize his country and secure his power, believing that LexCorp will back his rule if it comes down to it. Carol has requested to be allowed on expanding her company however.

Results: Carol Ferris requests to work on something related to Ferris Aerospace. A new building in Vlatava is built. Count Vertigo is happier then ever about allying with you and has grown more confident

[ ] Check to see if the Cold Engine needs repairs
DC 135-35= 100
Roll 69 + 14 (Louise Lincoln stewardship stat) + 12 (Caitlin Snow stewardship stat times coop score with Louise Lincoln rounded up) + 10 (Caitlin Snow trait)
Total 105
Bare success

Louise and Caitlin just barely managed to figure out what was wrong with the Cold Engine. Somehow even after the initial repairs, parts were misaligned and the whole thing was going to eventually explode. The two of them managed to prevent the Cold Engine from exploding and killing hundreds of people in the building. That being said they didn't succeed in doing so without a significant commitment towards fixing the problem.

Results: Cold Engine prevented from exploding, Cold Costs subvote

[ ] Contribute resources to the analysis of superhuman powers
DC 0
Roll 8
Very Minor success

Due to all of the hubbub you haven't been able to contribute as much as you'd like to this field. Count Vertigo has matched what little you sent but has stated that unless you're going to give him more resources, you're probably best off keeping such small contributions to yourself in order to have it accumulate interest and become more resources.

Results: Research into the field of superhuman powers continues at about the same pace

[ ] Produce more children's television
DC 15
Roll 1
Significant failure

While attempting to come up with new seasons and shows several employees were revealed to be engaging in inappropriate behavior. They were swiftly and quietly fired from the company but Lightyear Entertainment has stalled out in producing any new television. Oswald is furious at this complication and demands to be put back in charge of things for a significant period of time, at least until he is able to feel confident that people won't act terribly as soon as he isn't in control.

Results: No tv programming produced, Oswald demands to be put back on producing television for at least two turns.

[ ] Get other countries to ban Superman
DC 10
Roll 32 + 16 (Mercy Graves intrigue stat) = 48
Significant success

Mercy is as ever an indispensable part of your operations. She alone could be trusted to carry out a task like this. Mercy's various contacts and subtle lobbying and backroom meetings have caused the international community to gain a fairly healthy suspicion of Superman. So far the alien has only been banned by five countries of note, Russia, China, Japan, Austria and Germany, with a few smaller countries like Vlatava, Markovia and Eswanti making similar statements. Your influence was not enough to get him banned by other countries entirely, most of Europe is willing to let the alien move freely through their borders but you have done enough to begin to damage his standing in the international community.

Results: Superman banned from several places in the world, most notably Russia China, Japan, Austria and Germany. Nemesis Gauge reduced by 10

[ ] Investigate the second Riddler
DC 55
Roll 45 + 21 (Nygma intrigue stat + trait boost) + 14 (Cerise intrigue stat time coop score with Nygma rounded up) + 26 (Carl intrigue stat times coop score with Nygma rounded up) + 10 (Roxy intrigue stat times coop score with Nygma) + 21 (Reroll bonus) + 21 (Nygma intrigue stat + trait boost) + 14 (Cerise intrigue stat time coop score with Nygma rounded up) + 26 (Carl intrigue stat times coop score with Nygma rounded up) + 10 (Roxy intrigue stat times coop score with Nygma) +20 (Cerise trait)
Total 228
Utterly Unmatched success

Nygma, a man on a mission to humiliate and defeat whoever took his nom de guerre, managed to dig up most of the details needed to figure out who the second Riddler was. With the help of Cerise's tracking spells the identity was confirmed and Carl and Roxy's relevant data only compounded the conclusion that Nygma had come to. The second Riddler was a British man known as Maurice Gorter, who had a falling out with Nygma years ago, back when they were coworkers. When Maurice heard news about Mockridge's encounter with the Riddler he was certain that soon Edward would be sent to prison. However when no news surfaced on Nygma's arrest Maurice came up with a scheme. He'd use Nygma's identity as "the Riddler" to make money and bait Nygma into making mistakes due to his ego and ultimately get caught and jailed. From this extrapolation Nygma has managed to deduce the identities of all of the men who worked with the second Riddler. Nygma then went on to anonymously post the second Riddler and all of his cronies identities on the internet anonymously. All of Gotham was in uproar as these criminals were caught without the help of Batman. Nygma for his part is satisfied to be able to take revenge.

Results: The second Riddler is revealed and promptly arrested, all of the second Riddler's men are revealed and arrested, the first Riddler's identity remains anonymous but it has been confirmed that taking his name will make him try to destroy you, Edward Nygma and Lex Luthor's coop score + 0.2, Edward Nygma's trait Clues to the Madness now gives +9 for tracking clues and +11 for leaving clues.

[ ] Learn more about engineering
DC 18
Roll 76 + 12 (Carla learning stat)= 88
Outstanding success

While there is no one member of your inner circle dedicated to engineering time and time again LexCorp manages to astound and amaze on that front. Carla has also shown a talent for engineering and you'd potentially consider hiring her full time if she can continue to deliver quality products. As always LexCorp proves that it has what it takes to stay at the cutting edge of technology.

Results: Learn about Engineering subvote

[ ] Learn more about computers
DC 36
Roll 86 + 18 (Felicity learning stat) + 56 (reroll bonus) + 18 (Felicity learning stat)
Total 178
Incredibly Impressive success

Similarly Felicity's talents with computers have not gone unnoticed or unremarked on. Felicity has continuously managed to keep driving LexCorp forward as computers become more and more integrated into daily life. She has more than earned her spot in the company and likely will continue to do so for a long time. All in all the products of her research have continued to pay dividends and will continue to do so.

Results: Learn about Computers subvote, DC on A.M.A.Z.O. Project dropped by 5, Felicity gets the trait Computer Comprehension which gives her +5 in learning when assigned to an action that involves computers

[ ] Improve wards
DC 19
Roll 99 + 19 (Rebecca learning stat) + 12 (Reroll bonus) + 19 (Rebecca learning stat)
Total 149
Absolutely Amazing success

Rebecca once again has managed to be immensely impressive with her improvements towards wards. The attacks by Intergang have prompted her to delve deeper than ever into her research and the improvements she has made on the wards she can already create are dramatic. It's safe to say that LexCorp may soon be safer than ever when it comes to magical threats

Results: Improve Wards subvote, Rebecca gains the trait, Toward Wards which grants her 5 additional martial when fighting in an area with wards.

[ ] Create the automobile of tomorrow
DC 18
Roll 3 + 25 (Meena learning stat)= 28
Bare success

Meena Dhawan's work on the over hand has been less exciting. While no less interesting than the other various projects Meena's attempts at creating the car of tomorrow met significant issues and while she has overcome them, the final design is nowhere near as perfect as you'd expected it to be. Using Kryptonite batteries Meena has managed to create a fully electric car that can have its battery fairly easily be recharged. The car runs on clean energy and is much better for the environment. However due to heating complications and fail-safes against potential explosions the car ended up being bulky and rather unpleasing aesthetically. It also would likely need to be sold at a high price unless you want to eat a significant loss of revenue when selling them. All that being said it is certainly something that you could sell to a very niche audience and further improvements could cause a breakthrough that would revolutionize the industry.

Results: Kryptonite powered electric car is bulky, ugly and expensive created. Options to either start selling this car or continue improving on its design are now available

[ ] Refine the Bone Growth formula upon the captured Intergang thugs
DC 46
Roll 56 + 18 (Karl Helfern learning stat) + 20 (Dr. Moon learning stat times coop score with Karl rounded up) + 5 (Karl trait)
Total 99
Incredible success

Karl and Dr. Moon end up being a horrifically effective team. There improvements to the formula are terrifying and would make the serum far more viable as a potential super serum. They didn't even kill all of their relevant test subjects yet in this round of testing so there is no knowing how far they could go.

Results: Improve Bone Growth Formula subvote, 8 captured Intergang members killed

[ ] [Cass] Teach Cassandra how to handle weaponry
DC 2
Roll 1 + 39 (Cassandra martial stat plus trait boost) + 24 (Rose martial stat times coop score with Cassandra rounded up) + 10 (Cassandra trait)
Total 74
Incredible success

Cassandra as always manages to prove a prodigy at virtually everything she attempts. While she does have an understanding of weaponry gained from the slight bits of teaching Talia and her birth father have given her, Under Rose she begins to truly excel. The older girl has taught your adoptive daughter how to make use of dozens of different models of gun, runging from sniper rifles, to machine guns and pistols, learning how to disassemble and reassemble them with ease and through that learning how to maximize the function of each weapon. Cassandra was trained in how to work with explosives, admittedly far less thoroughly then firearms but she now has some knowledge of how to use them. She has continued to refine her sword skills even further and has mastered dozens of other weapons to the point Rose couldn't hope to teach her. Cassandra has further refined her combat skills and even at her young age is likely one of the deadliest humans on the planet. As she grows older she is liable to only get more and more dangerous. You wouldn't have it any other way

Results: Cassandra martial +4, Cassandra learned to use firearms and explosives

[ ] [Jinx] Meet with Crock of Jade
DC 30
Roll 75 + 11 (Jinx diplomacy stat) + 2 (Jade contribution)
Total 88
Astounding success

Jinx was allowed to temporarily sneak away from her lessons to meet with a friend. You made sure to have a drone and a pair of your security forces tail her to ensure she doesn't get into any trouble. When she met up with her friend at the designated point she was surprised to learn that her friend was an older girl of mixed ethnicity. The teenager introduced herself as Jade Crock and spoke with Jinx for a while, mentioning that it was nice to meet people without her dad breathing down her neck and talked to Jinx about how she wanted to run away from her house. Jinx encouraged Jade to do so and let her know that running away from home had worked out well for her and that she could probably swing some LexCorp help if Jade wanted it. The girl solidified her plans and Jinx promptly came back and asked if she could have a friend stay at the tower for a while. Preliminary background checks on who Jade's father was revealed that he was likely the mercenary and assassin known as Sportsmaster and that he was rumored to be training his children after his last partner had gotten paralyzed from the waist down in a job gone bad. Agreeing to help Jade could earn you the enmity of a notable mercenary and assassin or if it was a trap you could be letting a dangerous element loose in the tower. Still though potentially gaining a deniable in-house assassin would be useful and entering into talks with Sportsmaster could lead to more. All in all this was a golden opportunity or a poisoned chalice. It was up to you to determine what it would be and how to respond to it.

Results: Disappearing Act subvote

[ ] [Flush] Take Ace to a butterfly house
Diplomacy, DC 10
Roll 56 - 14 (Jarret Parker contribution) + 0 (Ace contribution)= 42
Critical success

Dr. Parker was not eager to be working with children. The guilt the pheromones had inflicted upon him and the doubt he had in his abilities left him somewhat unsure of his capability to treat others within his specialties, much less those outside of it like children. As such Jarret vehemently argued against going on an outing with the latest batch of temporary wards. Still eventually he was worn down and the pay would be good so he and a few guards drove to a butterfly house to give Wanda a positive experience. Wanda was clearly a very sheltered child of some kind and she had some kind of abilities that were very clearly out of Jarret's paygrade to know about. The girl was quiet and didn't socialize much instead clinging to signs of physical comfort and presence. When they arrived at the butterfly house and Wanda was allowed to take off her headband she practically gasped looking at all the butterflies. She ran around the room chasing the colorful insects and even let out a few quiet laughs. Jarret indulged the child and as their time came to an end Wanda was actually grinning. It wasn't so bad doing something like this. Jarret was still going to turn in his resignation in the next few days but finishing his job at LexCorp like this wouldn't be so bad.

Results: Ace grows to like and trust Jarret Parker and is now relatively unafraid of LexCorp security forces. Ace also gains a fondness for butterflies as she is convinced her power can't hurt them.

[ ] [Flush] Teach a member of the Royal Flush to drive (King)
DC 10
Roll 59 + 7 (King contribution, learning stat minus distrust bonus)= 66
Massive success

Of all the Royal Flush members King AKA Ed Markham was the easiest to work with. Ed for all of his paranoia and distrust wanted to be a leader and a tactician to defend what he viewed as his group. Teaching him how to drive fell neatly under the sort of skills he'd appreciate having and he already at the very least respected those who had power and were good leaders. Ed quickly picked up the necessary skills and was a fast learner, managing to learn how to drive excellently. All in all this experience while not enough to make him trust LexCorp as a whole, did make him more willing to believe that the people at the top of the company were willing to treat the Royal Flush well

Results: King learns to drive very well and can drive like anyone else. King gains a positive view of those in charge of LexCorp and generally is well liked by those who have interacted with him.

[ ] [Flush] Teach a member of the Royal Flush to drive (Queen)
DC 13
Roll 14 + 4 (Queen contribution, learning stat minus distrust bonus)= 18
Bare success

Mona Taylor on the other hand is a far more temperamental individual. The self-proclaimed Queen showed little to no interest in learning things beyond what would excite or interest her. She repeatedly verbally sparred with and insulted anyone who tried to give her limits and even when learning to drive her arrogance caused her to dismiss any one else's concerns. Mona learned to drive only in the sense that she learned how to accelerate and how to turn and cared little beyond that. She grew to be a horrifically careless driver and showed zero compunction about crashing the car she was driving since her power would keep her safe. Mona technically learned enough about how to drive that she could get a license but if she did her complete disregard for the law and the safety of others would make her an immense danger to everyone else on the road. All in all it seems as though Mona was going to be a difficult person to teach.

Results: Queen learned to drive but cares nothing for safety and as such drives insanely recklessly counting on her powers to save her if things go wrong.

[ ] [Flush] Teach a member of the Royal Flush martial arts (Ten)
DC 34
Roll 22 + 25 (Ten martial contribution)= 47
Decent success

Ten AKA Thomas Dillon managed to pick up martial arts fairly decently. The teenager was always able to throw a powerful punch but via learning a bit more about how to throw a punch and how to fight his skills were improved. Not enough to make a massive difference but enough for Thomas to become convinced that he could one day be stronger than Superman if he put the effort in and trained to maximize his fighting potential. All in all he's rather grateful to LexCorp for letting him learn that he could be even more powerful than he initially thought.

Results: Ten grows to like LexCorp, Ten gains +2 martial

[ ] [Flush] Give the Royal Flush a basic education (Jack)
DC 6
Roll 71 - 10 (Jack contribution minus spite bonus)= 61
Critical success

Jack or Joseph Carney as he was now supposed to be called was by far the least well behaved of the Royal Flush. While Ten was amicable, Ace was compliant, King could be bargained with and Queen could be bribed, Joseph did his level best to make a nuisance out of himself to any figure of authority he came into contact with. As such when Joseph was being sat down to get an education he did his level best to make it as hard as possible for the instructors to get anything done, even going as far as to threaten to kill some of them. Still he eventually complied to get some instruction when armed guards showed up at the next meeting to ensure he didn't attack anyone. In the end while the learning was pretty boring stuff it was neat and useful to some extent. He could read and do addition before this point but picking up how to do multiplication and division and knowing states and capitals and some basic history was convenient. Plus all that science stuff while weird was useful to know. He was still convinced that dinosaurs weren't real but other stuff like states of matter and life cycles and such was good to know. Jack made sure that no one got comfortable with teaching him but he was grateful to learn it since by default it made him the new smartest person in the Royal Flush since even Ed didn't know all that much about how science said the world worked. Joseph figured that being the new smartest person in the group would get him some respect.

Results: Jack gained a very basic education, Jack learning +1, spite bonus reduced and Jack's opinion of LexCorp improves

[ ] [Jobs]
-[ ] Create a "Special Projects" team within LexCorp Security. Leonard Snart is supervisor. Initial team membership includes Mick Rory and Samuel Scudder.
-[ ] Katherine Kane is formally appointed as field commander of Serial Peacemaking

Leonard took his promotion awkwardly and with a good deal of annoyance. Sure it was a better paying position but he wasn't sure why he had gotten the job. Still he'd do his job though when push came to shove. Now that he was made responsible for Sam and Mick he'd have to start cracking down on Sam's shitty behavior and finally had the authority to get the moron to stop courting suicide by pissed off coworker. He'd also probably have some kind of pull to get Mick to get some help with his issues. The first thing Leonard was going to do was write an instruction manual for everyone under his command for how to behave cause if he got Sam he probably got all the other bad apples as well.

Katherine for her part took her promotion in Serial Peacemaking rather well and ended up celebrating her promotion privately with her girlfriend. She wasn't outwardly incredibly thrilled but she was confident that this was a chance for her to help lead people into making a difference and improving the world.
 
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Sorry for not responding to this for a while (I was working on the update)
I have to say I was ok with the way mental illness was depicted, some people are just untreatable and there are countless examples where psychologists made everything worse. I see it more as part of the bad news phenomenon, we usually only get the bad news but seldom the good. So for every irredeemable Joker there are ten others who Arkham actually helped and that got better, but because they got better they never showed up on Batman's radar and are uninteresting for the readers (who wants to read about a cured ex villain and his struggles to get his live together when there are the latest outrageous deeds of the Joker).
This is a fine interpretation to take. I think the mental illness stuff is only a problem when combined with everything else the Dark Knight Returns puts to paper. The arguably greater problem that's been carried on then is that comics took the grimdark of this comic and applied it at the most literal level. I'm not really a fan of perpetual endless hell on earth Gotham or Arkham (I don't think they should be sunny and bright but I generally think comics go way to far towards dark and hopeless with how it is depicted in modern comics. I like some variety in the stories being told in Gotham and for that you need to be able to have more tones then just non-stop darkness or it gets either boring or unintentionally comedic) and I think it is a kind of bad trend admittedly more narratively then societally at least in isolation. The problem is that these things are not in isolation so they mingle to create more problematic issues.
I never saw the Joker as gay, Batman with his muscles, the deep voice etc. is the stereotype of masculinity, so I always thought the Joker calling him darling etc. is just as a way to provoke him.
Again this is a fine interpretation to take. The problem is that the relationship between Batman and the Joker is a "Homophobic nightmare" according to Frank Miller in his interview with Christopher Sharrett in 1991. He then goes on to claim "Batman isn't gay. His sexual urges are so drastically sublimated into crime fighting there is no room left for any other emotional activity". Comics have taken this and ran with it and have continuously kept coding Joker in the same or similar ways to make him creepier (Grant Morrison in Arkham Asylum: A Serious House on a Serious Earth, a book I actually do really like makes the Joker a crossdresser to make him seem more creepy and other for example). The problem with the Joker is that the creator intentionally tried to code him as gay and then everyone ran with this idea for a while until it became an unfortunate inclusion to the character (the Joker is usually only coded as gay when it makes him look more monstrous or messed up and the rest of the time he's portrayed as a straight guy).

It's not wrong to think that the Joker isn't gay in the Dark Knight Returns but Frank Miller was pretty clearly trying to make him seem as though he was gay. If you believe in death of the author that's fine but the industry doesn't and so Frank Miller's take is what got absorbed into the industry.
The only thing that bothered me was that Batman basically legitimized taking power by force as a response to a corrupt and inefficient ledership (or one that is just perceived as such), that is the main legitimation of every military coup ever (the evil corrupt president is unable to deal with the problems facing the country, we had to overthrow him).
This is something I'll whole-heartedly agree with and I think this is the most troubling thing comics have taken into the greater overall sphere of influence. I think that by having this lynchpin be in place first, all the other unspoken connotations become so much worse and more disturbing since they're all contextualized in the understanding that Batman's actions are those of legitimate authority who gains power through violence and force. Batman beating up a gay version of the Joker on its own is fine and can mean a bunch of things. Batman whose justification for doing what he does echoes fascist ideology, who represents a sort of hyper masculinity praised in those systems, beating up on a gay Joker is way more problematic and narrows down what can reasonably be interpreted from it.

All of that being said your interpretation isn't wrong and is just as legitimate as my own, I just figured I'd provide further justification for why I believe what I do about it.
 
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we need to fix Jarret Parker
I think this is actually a result of his disastrously low morale, which is specifically our doing as a side effect of us hitting him with mind control chemicals after the whole thing with Dr. Helfern.

[ ] Make a public statement about the attacks on Metropolis
DC 0
Roll 5 +15 (Marie diplomacy stat)= 20
Minor success

In the wake of all of the exploits of Superman and the other unusual individuals all coming to light Marie's public statements on the attacks on Metropolis have gone relatively unnoticed. LexCorp has managed to gain more sympathy from those who are interested in seeing what the company has to say but for the most part the public has not really reacted to things all that much. That being said having all of these statements could be useful at a later point

Results: Marie's public statement on behalf of LexCorp generally was ignored but did slightly increase public perception of it as a good and moral company amongst those most loyal and invested in it.

[ ] Give bonuses to employees
DC 0
Roll 6
Tiny success

The various individuals responsible for helping to accommodate the budget at LexCorp have figured out a way to more effectively distribute money across the board. This has led to all LexCorp employees across the board getting a pay raise of about five dollars or so. Since LexCorp employees are already fairly well paid, such a small impact didn't generate much goodwill on its own basis but it has caused workers to view the company as more "fair" when it comes to distributing unplanned excess

Results: Slight uptick in employee happiness and trust
OK, so these are 'meh' results, but nothing bad happened. We may want to take these actions and ones like them more often, to offset ongoing erosion of our PR standing and to ensure our employees are loyal.

[ ] Take a trip to Gotham
DC 0
Roll 88 + 35 (Lex Luthor diplomacy stat) + 16 (Vivian diplomacy stat time coop score with Lex rounded up) + 7 (Lex Luthor trait) + 68 (reroll bonus) + 35 (Lex Luthor diplomacy stat) + 16 (Vivian diplomacy stat time coop score with Lex rounded up) + 7 (Lex Luthor trait) + 3 (second reroll bonus) + 35 (Lex Luthor diplomacy stat) + 16 (Vivian diplomacy stat time coop score with Lex rounded up) + 7 (Lex Luthor trait)
Total 333
Incredibly Ineffable success

You had not expected things to go as smoothly as they had. Somehow, although you have your suspicion Ra's was somehow involved, the media caught wind that you'd be taking a trip to Gotham. Discussion of your impending arrival and what you'd be in town for following the attacks exploded into the conversation and everyone was focused on what you'd do next. Naturally many different factions and elements in Gotham as a whole began to send you offers and invitations to try and meet you to get your attention. You've already been given invitations to meet up or attend parties with Oswald Cobblepot, Selina Kyle, Lincoln March and Bruce Wayne. Talia has also contacted you and let you know that Ra's is immensely grateful for your help and that he'd be interested in meeting with you on neutral ground to speak about the changing state of the world. Talia herself has also appreciated your aid and will follow your lead on how you want to present things during the trip. Vivian has generally been impressed with how effectively this whole thing was arranged and has shown interest in meeting with the various pharmaceutical and medical companies in Gotham to see what they are doing. All in all it looks like this trip to Gotham is going to be an incredible opportunity for you.

Results: You've fulfilled the terms of your deal with Ra's excellently. You will be able to meet with Oswald Cobblepot, Bruce Wayne, Lincoln March and Selina Kyle at bare minimum. Talia's opinion of you has gone up. Ra's is interested in meeting with you again. Generally your trip to Gotham will be successful. A Trip to Gotham event
[grins]

Excellent.

[ ] Meet with the police
DC 3
Roll 95 + 4 (Katherine Kane diplomacy stat) = 99
Immaculate success

Katherine Kane has managed to effectively meet and get along with the police force in Metropolis. She is generally well-liked there and hailed as a hero and has formed positive relationships with most of the organization. This has helped further cement in Katherine's mind that by working for LexCorp she is doing the right thing and helping people thus increasing her loyalty to the company and you personally. Furthermore in her talks with the police force, Katherine was told that the MPD is interested in forming a Special Crimes Unit to deal with Superman and other empowered abilities and as the foremost expert on the subject matter the head will have to work closely with you. As such anyone who you could recommend to be the head of this new group would be heavily in the running for the position.

Results: Relationships with the police improved. Katherine Kane and Lex Luthor's coop score goes up by 0.2, Katherine Kane has met with Russell Tenclouds, Scout Laughlin, Lupe Teresa Leocadio-Escudero, Lyle Beedler, Bill Henderson and Ryan Sovereign. All of the people Katherine has met have a very positive opinion of LexCorp. Head of the SCU subvote
Excellent. This is the kind of result I'd hoped for.

[ ] Meet with Saied Kadesh
DC 30
Roll 32 + 19 (Oswald diplomacy stat) + 18 (Lucy diplomacy stat times coop score with Oswald rounded up) - 20 (Kobra interference)
Total 49
Minor success

Meeting with Saied Kadesh was a mess but Lucy and Oswald managed to succeed. In the end Kobra attacks in the region have made things far more complicated and a confrontation is likely to occur but the two managed to make it to Saied in time. Perfectly in time all things considered, considering that Saied has managed to discover the mythical "Tomb of Black Adam". All in all things are going your way.

Results: Managed to meet and speak with Saied Kadesh before Kobra succeeded in overrunning the region, learned the location of the Tomb of Black Adam. Tomb Raider subvote.
Hm. Next turn we'd better repeat the action with a stronger group that has more Martial to keep them from messing us up in a more fatal way. I've seriously considered the idea of Lex attending in person.

[ ] Teach your valuable employees (Pamela, by Robert, Stewardship and organizational management) DC 35
Roll 47 + 25 (Pamela diplomacy stat) + 7 (Frost diplomacy stat times coop score with Pamela rounded up)
Total 79
Massive success

Pamela was not a natural born leader. Her managerial skills were rather lacking and she was unable to plan effectively being prone to making more grand ineffectual gestures than effective commands. She tended to cover this weakness by relying on more powerful interpersonal skills. Now though under Mister Frost's tutelage she has gained the ability to properly act as a leader. Frost's style of leadership and management, viewing it as a simple calculation to maximize output towards expected results, appealed to Pamela's scientific understanding and she picked up the core tenants down to a science. Pamela also finds the concept of managing others as power over them to be very appealing and has grown to enjoy being in charge of others thanks to the high up positions you have granted her. As such her loyalty to you is at an all time high and her faith in following your commands is near unshakeable. While she is no longer still working at LexCorp full time, she will still contribute freely to the company and would happily and eagerly violate any and all laws if you told her to do so. Pamela is by no means a master of management but your second most loyal subordinate is now in a position where she can make very effective use as the head of the EPA when following your orders.

Results: Pamela Stewardship +10, Pamela and Lex's coop score +0.1, Pamela and Robert Frost's score +0.05
[grunts]

We should start taking that 'teach' action more often to round out weaknesses in our hero units. We just made Dr. Isley into a Stewardship heroine on the same general level as Carol Ferris, and we didn't even roll that well (though it helped that Dr. Isley was already a Diplomacy monster).

Also, this means that Dr. Isley is going to be at least competent as the head of the EPA. Over and above her utility to us, this means she'll hopefully be able to avoid embarrassing herself or getting into a position where the administration feels compelled to pressure her into resigning. Which would likely do bad things to her mentality.

[ ] Rebuild Metropolis
DC 33
Roll 6 + 18 (Mari stewardship stat) + 21 (Constance stewardship stat times coop score with Mari rounded up)
Total 45
Minor success

The reconstruction of Metropolis is something that is going to take a lot of time and energy. Mari and Constance have effectively begun to direct the efforts of Future Construction in tackling this task but it's likely that fully rebuilding Metropolis will take a lot more time and effort

Results: Parts of Metropolis slightly rebuilt, 7 more times needed to fully rebuild the city
[grunts]

OK, that's gonna take work.

Also, we DO totally owe the city repairs to the Raymond Spruance Memorial Bridge.

[ ] Expand Future Construction
DC 16
Roll 96
Amazing success

Future Construction has seen a massive boon in recent time due to the services of a construction company being needed now more than ever. As such you managed to effectively recruit another 1000 workers to the company. On top of all of this the company has had somewhat of a mixed organizational structure with new heads constantly coming in and out of the job and other people directing the company. Luckily in the recruitment drive to expand the company you have found two individuals, Nathan Warbow and Henri Claude Tibet, who could potentially serve as the head of the company going forward. As such the company looks to be stronger than ever going forward from here

Results: 1000 construction workers recruited, Head of Future Construction subvote
Excellent! We managed to get two actions in one!

Our options include a guy who may or may not be Clark Kent's next door neighbor, and this relatively boring guy.

Though if Warbow gets a promotion to run a major construction corporation, he may well move out of whatever apartment or condo he now lives in next door to Clark Kent.

[ ] Build a school for Metahuman youth
DC 60
Roll 52 + 23 (Leonard stewardship plus trait boost) + 16 (Samuel Scudder stewardship times coop score with Leonard rounded up) + 13 (Mick stewardship stat times coop score with Leonard rounded up) + 10 (Lisa Snart stewardship stat times coop score with Leonard rounded up) + 4 (reroll bonus) + 23 (Leonard stewardship plus trait boost) + 16 (Samuel Scudder stewardship times coop score with Leonard rounded up) + 13 (Mick stewardship stat times coop score with Leonard rounded up) + 10 (Lisa Snart stewardship stat times coop score with Leonard rounded up) + 45 (DOMA Contribution)
Total 225
Planetary success

Somehow Leonard and his team managed to finish the school massively ahead of schedule. Through their excellent team work, an understanding of how to exploit security and a good work ethic under Leonard the School for Metahuman Youth has been completed ahead of schedule. Director Prince has proven to be immensely grateful for your assistance and will schedule a meeting with you to help pick out the staff for the school before opening it in a few months. Furthermore while she is insistent on naming the school as a whole herself (with the current name being considered is the Charles McNider School for Gifted Youth), she has been willing to let you name the science building whatever you wish. The announcement of this schools existence as well as Director Prince's statements on metahuman youth combined with the acclaim and praise the facilities have gotten means that you are viewed as one of the leading experts on metahumans and your name is near inextricably linked to the DOMA's meaning you'll either succeed or fail together.

Results: School for Metahuman Youth constructed, reputation as leader in understanding metahumans gained, close association to the DOMA gained to the public consciousness, Name the Building subvote, School Policy subvote, School Staffing subvote. Director Prince has become even more grateful to Lex Luthor for carrying out his promises and helping her even when she was forced to accelerate timetables on him.
The DOMA contribution was a nice surprise, but the exploding crit is certainly welcome.

I'm going to throw "Liselle Sloane building" into the mix. A bit more subtle than naming it after ourselves.

[ ] Build a new LexCorp building (Vlatava)
DC 10-3 = 7
Roll 26 + 14 (Carol Ferris stewardship stat)= 40
Significant success

Likewise construction efforts in Vlatava have proven quite successful. Terenverti is an old city with hundreds of tunnels and bunkers littering the country side but with Vertigo's commitment your building managed to secure land near the royal castle. The building was completed on time and Count Vertigo couldn't be happier as he continues to forcibly modernize his country and secure his power, believing that LexCorp will back his rule if it comes down to it. Carol has requested to be allowed on expanding her company however.

Results: Carol Ferris requests to work on something related to Ferris Aerospace. A new building in Vlatava is built. Count Vertigo is happier then ever about allying with you and has grown more confident
The good news about those Vlatavan bunkers is that they're more like pillboxes and they're not that well designed. If you hook them up to a heavy bulldozer and pull, they pop right out of the ground and you can just roll them away like a giant concrete oil drum :p

@King crimson , where'd that -3 bonus come from?

And yeah, we can definitely do a Ferris Aerospace expansion. Maybe two or three such actions next turn; we want to get into space and we want to get a lock on the civil and military aviation with kryptonite-powered electric jet and propeller engines (yes that is doable)

[ ] Check to see if the Cold Engine needs repairs
DC 135-35= 100
Roll 69 + 14 (Louise Lincoln stewardship stat) + 12 (Caitlin Snow stewardship stat times coop score with Louise Lincoln rounded up) + 10 (Caitlin Snow trait)
Total 105
Bare success

Louise and Caitlin just barely managed to figure out what was wrong with the Cold Engine. Somehow even after the initial repairs, parts were misaligned and the whole thing was going to eventually explode. The two of them managed to prevent the Cold Engine from exploding and killing hundreds of people in the building. That being said they didn't succeed in doing so without a significant commitment towards fixing the problem.

Results: Cold Engine prevented from exploding, Cold Costs subvote
We really, REALLY need to build a cryogenics lab to get this thing out of the building! o_O

[ ] Contribute resources to the analysis of superhuman powers
DC 0
Roll 8
Very Minor success

Due to all of the hubbub you haven't been able to contribute as much as you'd like to this field. Count Vertigo has matched what little you sent but has stated that unless you're going to give him more resources, you're probably best off keeping such small contributions to yourself in order to have it accumulate interest and become more resources.

Results: Research into the field of superhuman powers continues at about the same pace
Maybe we should put a Stewardship hero on it next time.

[ ] Produce more children's television
DC 15
Roll 1
Significant failure

While attempting to come up with new seasons and shows several employees were revealed to be engaging in inappropriate behavior. They were swiftly and quietly fired from the company but Lightyear Entertainment has stalled out in producing any new television. Oswald is furious at this complication and demands to be put back in charge of things for a significant period of time, at least until he is able to feel confident that people won't act terribly as soon as he isn't in control.

Results: No tv programming produced, Oswald demands to be put back on producing television for at least two turns.
AAACK! That is fair.

[ ] Get other countries to ban Superman
DC 10
Roll 32 + 16 (Mercy Graves intrigue stat) = 48
Significant success

Mercy is as ever an indispensable part of your operations. She alone could be trusted to carry out a task like this. Mercy's various contacts and subtle lobbying and backroom meetings have caused the international community to gain a fairly healthy suspicion of Superman. So far the alien has only been banned by five countries of note, Russia, China, Japan, Austria and Germany, with a few smaller countries like Vlatava, Markovia and Eswanti making similar statements. Your influence was not enough to get him banned by other countries entirely, most of Europe is willing to let the alien move freely through their borders but you have done enough to begin to damage his standing in the international community.

Results: Superman banned from several places in the world, most notably Russia China, Japan, Austria and Germany. Nemesis Gauge reduced by 10
I am deeply surprised that we managed to influence the Russians and the Chinese. I am unsurprised that Markovia banned him given that they pretty much ban everyone else, indiscriminately, anyway. Also, who the fuck is Eswanti? Is that the real life Kingdom Formerly Known As Swaziland?

[ ] Investigate the second Riddler
DC 55
Roll 45 + 21 (Nygma intrigue stat + trait boost) + 14 (Cerise intrigue stat time coop score with Nygma rounded up) + 26 (Carl intrigue stat times coop score with Nygma rounded up) + 10 (Roxy intrigue stat times coop score with Nygma) + 21 (Reroll bonus) + 21 (Nygma intrigue stat + trait boost) + 14 (Cerise intrigue stat time coop score with Nygma rounded up) + 26 (Carl intrigue stat times coop score with Nygma rounded up) + 10 (Roxy intrigue stat times coop score with Nygma) +20 (Cerise trait)
Total 228
Utterly Unmatched success

Nygma, a man on a mission to humiliate and defeat whoever took his nom de guerre, managed to dig up most of the details needed to figure out who the second Riddler was. With the help of Cerise's tracking spells the identity was confirmed and Carl and Roxy's relevant data only compounded the conclusion that Nygma had come to. The second Riddler was a British man known as Maurice Gorter, who had a falling out with Nygma years ago, back when they were coworkers. When Maurice heard news about Mockridge's encounter with the Riddler he was certain that soon Edward would be sent to prison. However when no news surfaced on Nygma's arrest Maurice came up with a scheme. He'd use Nygma's identity as "the Riddler" to make money and bait Nygma into making mistakes due to his ego and ultimately get caught and jailed. From this extrapolation Nygma has managed to deduce the identities of all of the men who worked with the second Riddler. Nygma then went on to anonymously post the second Riddler and all of his cronies identities on the internet anonymously. All of Gotham was in uproar as these criminals were caught without the help of Batman. Nygma for his part is satisfied to be able to take revenge.

Results: The second Riddler is revealed and promptly arrested, all of the second Riddler's men are revealed and arrested, the first Riddler's identity remains anonymous but it has been confirmed that taking his name will make him try to destroy you, Edward Nygma and Lex Luthor's coop score + 0.2, Edward Nygma's trait Clues to the Madness now gives +9 for tracking clues and +11 for leaving clues.
Excellent.

[ ] Learn more about engineering
DC 18
Roll 76 + 12 (Carla learning stat)= 78
Outstanding success

While there is no one member of your inner circle dedicated to engineering time and time again LexCorp manages to astound and amaze on that front. Carla has also shown a talent for engineering and you'd potentially consider hiring her full time if she can continue to deliver quality products. As always LexCorp proves that it has what it takes to stay at the cutting edge of technology.

Results: Learn about Engineering subvote
OK good, a solid medium result... uh,

@King crimson , was that a typo? Because 76 plus 12 is 88, not 78.

[ ] Learn more about computers
DC 36
Roll 86 + 18 (Felicity learning stat) + 56 (reroll bonus) + 18 (Felicity learning stat)
Total 178
Incredibly Impressive success

Similarly Felicity's talents with computers have not gone unnoticed or unremarked on. Felicity has continuously managed to keep driving LexCorp forward as computers become more and more integrated into daily life. She has more than earned her spot in the company and likely will continue to do so for a long time. All in all the products of her research have continued to pay dividends and will continue to do so.

Results: Learn about Computers subvote, DC on A.M.A.Z.O. Project dropped by 5, Felicity gets the trait Computer Comprehension which gives her +5 in learning when assigned to an action that involves computers
OK this is definitely good, the trait will really help since "computer-related learning actions" are a big part of what we have her do, along with "computer-related stewardship actions."

We should be looking at this with an eye to synergy with improving phones (more miniaturization and processing power) and improving supercomputers. One significant area of overlap is in machine learning algorithms, which are useful BOTH for coming up with sophisticated apps AND for making your supercomputer disturbingly smart.

[ ] Improve wards
DC 19
Roll 99 + 19 (Rebecca learning stat) + 12 (Reroll bonus) + 19 (Rebecca learning stat)
Total 149
Absolutely Amazing success

Rebecca once again has managed to be immensely impressive with her improvements towards wards. The attacks by Intergang have prompted her to delve deeper than ever into her research and the improvements she has made on the wards she can already create are dramatic. It's safe to say that LexCorp may soon be safer than ever when it comes to magical threats

Results: Improve Wards subvote, Rebecca gains the trait, Toward Wards which grants her 5 additional martial when fighting in an area with wards.
Very useful.

[ ] Create the automobile of tomorrow
DC 18
Roll 3 + 25 (Meena learning stat)= 28
Bare success

Meena Dhawan's work on the over hand has been less exciting. While no less interesting than the other various projects Meena's attempts at creating the car of tomorrow met significant issues and while she has overcome them, the final design is nowhere near as perfect as you'd expected it to be. Using Kryptonite batteries Meena has managed to create a fully electric car that can have its battery fairly easily be recharged. The car runs on clean energy and is much better for the environment. However due to heating complications and fail-safes against potential explosions the car ended up being bulky and rather unpleasing aesthetically. It also would likely need to be sold at a high price unless you want to eat a significant loss of revenue when selling them. All that being said it is certainly something that you could sell to a very niche audience and further improvements could cause a breakthrough that would revolutionize the industry.

Results: Kryptonite powered electric car is bulky, ugly and expensive created. Options to either start selling this car or continue improving on its design are now available
Hm. We just have no luck with this, but we've made very real progress!

We can call this model the Tesla, and have our real model be superior to this.

[ ] Refine the Bone Growth formula upon the captured Intergang thugs
DC 46
Roll 56 + 18 (Karl Helfern learning stat) + 20 (Dr. Moon learning stat times coop score with Karl rounded up) + 5 (Karl trait)
Total 99
Incredible success

Karl and Dr. Moon end up being a horrifically effective team. There improvements to the formula are terrifying and would make the serum far more viable as a potential super serum. They didn't even kill all of their relevant test subjects yet in this round of testing so there is no knowing how far they could go.

Results: Improve Bone Growth Formula subvote, 8 captured Intergang members killed
That could get interesting.

[ ] [Cass] Teach Cassandra how to handle weaponry
DC 2
Roll 1 + 39 (Cassandra martial stat plus trait boost) + 24 (Rose martial stat times coop score with Cassandra rounded up) + 10 (Cassandra trait)
Total 74
Incredible success

Cassandra as always manages to prove a prodigy at virtually everything she attempts. While she does have an understanding of weaponry gained from the slight bits of teaching Talia and her birth father have given her, Under Rose she begins to truly excel. The older girl has taught your adoptive daughter how to make use of dozens of different models of gun, runging from sniper rifles, to machine guns and pistols, learning how to disassemble and reassemble them with ease and through that learning how to maximize the function of each weapon. Cassandra was trained in how to work with explosives, admittedly far less thoroughly then firearms but she now has some knowledge of how to use them. She has continued to refine her sword skills even further and has mastered dozens of other weapons to the point Rose couldn't hope to teach her. Cassandra has further refined her combat skills and even at her young age is likely one of the deadliest humans on the planet. As she grows older she is liable to only get more and more dangerous. You wouldn't have it any other way

Results: Cassandra martial +4, Cassandra learned to use firearms and explosives
Oof. Natural 1. On the other hand, there was no way this wouldn't go well assuming Cassandra didn't accidentally shoot herself in the foot or something, so yay? I'm just glad this isn't the kind of quest with special crit success/failures on natural 100s and 1s, because then, well, Cassandra accidentally shooting herself in the foot or something.

[ ] [Jinx] Meet with Crock of Jade
DC 30
Roll 75 + 11 (Jinx diplomacy stat) + 2 (Jade contribution)
Total 88
Astounding success

Jinx was allowed to temporarily sneak away from her lessons to meet with a friend. You made sure to have a drone and a pair of your security forces tail her to ensure she doesn't get into any trouble. When she met up with her friend at the designated point she was surprised to learn that her friend was an older girl of mixed ethnicity. The teenager introduced herself as Jade Crock and spoke with Jinx for a while, mentioning that it was nice to meet people without her dad breathing down her neck and talked to Jinx about how she wanted to run away from her house. Jinx encouraged Jade to do so and let her know that running away from home had worked out well for her and that she could probably swing some LexCorp help if Jade wanted it. The girl solidified her plans and Jinx promptly came back and asked if she could have a friend stay at the tower for a while. Preliminary background checks on who Jade's father was revealed that he was likely the mercenary and assassin known as Sportsmaster and that he was rumored to be training his children after his last partner had gotten paralyzed from the waist down in a job gone bad. Agreeing to help Jade could earn you the enmity of a notable mercenary and assassin or if it was a trap you could be letting a dangerous element loose in the tower. Still though potentially gaining a deniable in-house assassin would be useful and entering into talks with Sportsmaster could lead to more. All in all this was a golden opportunity or a poisoned chalice. It was up to you to determine what it would be and how to respond to it.

Results: Disappearing Act subvote
Hm. Yeah, this is a tricky one. Help the kid run away and, well, Sportsmaster isn't as dangerous to piss off as, say, Lady Shiva, but it's still not great.

[ ] [Flush] Take Ace to a butterfly house
Diplomacy, DC 10
Roll 56 - 14 (Jarret Parker contribution) + 0 (Ace contribution)= 42
Critical success

Dr. Parker was not eager to be working with children. The guilt the pheromones had inflicted upon him and the doubt he had in his abilities left him somewhat unsure of his capability to treat others within his specialties, much less those outside of it like children. As such Jarret vehemently argued against going on an outing with the latest batch of temporary wards. Still eventually he was worn down and the pay would be good so he and a few guards drove to a butterfly house to give Wanda a positive experience. Wanda was clearly a very sheltered child of some kind and she had some kind of abilities that were very clearly out of Jarret's paygrade to know about. The girl was quiet and didn't socialize much instead clinging to signs of physical comfort and presence. When they arrived at the butterfly house and Wanda was allowed to take off her headband she practically gasped looking at all the butterflies. She ran around the room chasing the colorful insects and even let out a few quiet laughs. Jarret indulged the child and as their time came to an end Wanda was actually grinning. It wasn't so bad doing something like this. Jarret was still going to turn in his resignation in the next few days but finishing his job at LexCorp like this wouldn't be so bad.

Results: Ace grows to like and trust Jarret Parker and is now relatively unafraid of LexCorp security forces. Ace also gains a fondness for butterflies as she is convinced her power can't hurt them.
...OK, it's a pity that Parker anti-contributed, and I wasn't expecting that, but I'm very glad it worked anyway.

[ ] [Flush] Teach a member of the Royal Flush to drive (Queen)
DC 13
Roll 14 + 4 (Queen contribution, learning stat minus distrust bonus)= 18
Bare success

Mona Taylor on the other hand is a far more temperamental individual. The self-proclaimed Queen showed little to no interest in learning things beyond what would excite or interest her. She repeatedly verbally sparred with and insulted anyone who tried to give her limits and even when learning to drive her arrogance caused her to dismiss any one else's concerns. Mona learned to drive only in the sense that she learned how to accelerate and how to turn and cared little beyond that. She grew to be a horrifically careless driver and showed zero compunction about crashing the car she was driving since her power would keep her safe. Mona technically learned enough about how to drive that she could get a license but if she did her complete disregard for the law and the safety of others would make her an immense danger to everyone else on the road. All in all it seems as though Mona was going to be a difficult person to teach.

Results: Queen learned to drive but cares nothing for safety and as such drives insanely recklessly counting on her powers to save her if things go wrong.
It bears reflection that this is specifically us rolling poorly.

Also, come to think of it, Queen could totally just levitate her own car OVER anything she was about to crash into, to avoid a collision.

He was still convinced that dinosaurs weren't real...
Just wait until we do some mad science and recreate one for some reason. :p

[ ] [Jobs]
-[ ] Create a "Special Projects" team within LexCorp Security. Leonard Snart is supervisor. Initial team membership includes Mick Rory and Samuel Scudder.
-[ ] Katherine Kane is formally appointed as field commander of Serial Peacemaking

Leonard took his promotion awkwardly and with a good deal of annoyance. Sure it was a better paying position but he wasn't sure why he had gotten the job. Still he'd do his job though when push came to shove. Now that he was made responsible for Sam and Mick he'd have to start cracking down on Sam's shitty behavior and finally had the authority to get the moron to stop courting suicide by pissed off coworker. He'd also probably have some kind of pull to get Mick to get some help with his issues. The first thing Leonard was going to do was write an instruction manual for everyone under his command for how to behave cause if he got Sam he probably got all the other bad apples as well.
See, this is why he's in charge. He deals with shit.
 
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Well the turn went pretty well for the most part, I'm annoyed by the amount of Bare and Tiny Successes, especially since in some cases it feels more like a failure than a success like the Cold Engine one since we're probably going to lose some of our progress on it as a result, and I, not really sure what qualifies as a Bare Success since the number kind of seems to be all over the place

@King rims on could you explain that?
AAACK! That is fair.
Thankfully we can probably afford to let Oswald do this for a little bit
We can call this model the Tesla, and have our real model be superior to this.
I am actively against releasing this version of the car, if we want to make Kryptonite powered cars the future we need to release them to as big an acclaim as possible, not a slow treacle as we improve an expensive, impractical car over time

I really think we should take an action next turn to improve our car and do whatever we can to make it as successful as possible
Hm. Yeah, this is a tricky one. Help the kid run away and, well, Sportsmaster isn't as dangerous to piss off as, say, Lady Shiva, but it's still not great.
I would say we should, Jade always runs away anyway and more often than not Sportsmater doesn't give a shit since he sees it as her taking his lessons to heart
 
@King crimson , where'd that -3 bonus come from?
Carol has a trait called Better Building Buildings which triggered
I am deeply surprised that we managed to influence the Russians and the Chinese.
You didn't. The Russians already have plenty of reason to ban Superman on their own (the American government claimed Superman as a citizen of the nation as another implicit counter to the Rocket Red program and whatever else Russia might be hiding. As such Russia doesn't appreciate being threatened and told them to keep Superman out of their country). China also has their own reasons to ban foreign American powered individuals from their country and as such did so. The fact that they knew Lex Luthor would appreciate the action was a bonus to something they were already going to do.
Also, who the fuck is Eswanti? Is that the real life Kingdom Formerly Known As Swaziland?
Yes. I wanted a small non-European nation to be on the list of hypothetical tiny countries that banned Superman from their borders in order to signify that there are a few smaller nations that are also trying to keep Superman out. Eswanti AKA Swaziland was chosen because it's a country that fits those criteria and I don't think I'm ever going to use for anything else
@King crimson , was that a typo? Because 76 plus 12 is 88, not 78.
Yes
Well the turn went pretty well for the most part, I'm annoyed by the amount of Bare and Tiny Successes, especially since in some cases it feels more like a failure than a success like the Cold Engine one since we're probably going to lose some of our progress on it as a result, and I, not really sure what qualifies as a Bare Success since the number kind of seems to be all over the place

@King rims on could you explain that?
Bare successes tend to be when you only past the DC by 15 and less and are you technically achieving the goal but it coming at a decently high cost. Tiny successes are bare success in situations in which you can do nothing.

If I'm speaking about the Cold Engine and you're genuinely concerned I can give spoilers as to what the subvote is about. That being said I'll let you know now no progress will be lost on its completion
The subvote is to pick between the following choices. Either no one dies but both Caitlin and Louise are unavailable to be assigned to actions for up to two turns or Louise dies and you get Caitlin Snow as Killer Frost, meaning she becomes a much better hero unit, while being ready to use next turn
 
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