In Intergang's attack on Metropolis, part of Blindspot's infiltration of the tower resulted in the corpse getting lost. I don't remember exactly which part but it occurred in the "Intergang's Attack" event at the end of turn 20
In Intergang's attack on Metropolis, part of Blindspot's infiltration of the tower resulted in the corpse getting lost. I don't remember exactly which part but it occurred in the "Intergang's Attack" event at the end of turn 20
If we're going to be giving the growth formula to animals to weaponize them*. It's probably going to be used for dogs. Though I'll admit combining it with Bone growth to bring back horse cavalry amuses me.
I'm not fond of the idea of weaponizing animals. Solving world hunger, sure. Expanding it into a super strength serum, great. Making giant dogs and turning them into killing machines? Not so much. Lex is a more subtle bad guy than that. If we want to make giant crazy lobsters to destroy atlanteans for Ra though that is fine with me.
I'm not fond of the idea of weaponizing animals. Solving world hunger, sure. Expanding it into a super strength serum, great. Making giant dogs and turning them into killing machines? Not so much. Lex is a more subtle bad guy than that. If we want to make giant crazy lobsters to destroy atlanteans for Ra though that is fine with me.
For the record I'm not saying we should make giant war dogs(as cool as that is). But I don't see military dogs going away anytime soon so eventually creating a bootleg version of Rex the wonder dog by using our various serums to make one stronger and bullet proof is a perfectly viable way to go. Military dogs aren't cheap so a way that'll help them survive the battlefield is something the government will definitely buy. If the military wants to weaponize other animals with the stuff we sell them that's their problem.
Yeah, hopefully bone growth will be at a point where we can put a less strong team on it next turn (if we have to at all). So crushing world hunger beneath our heel is a good next focus.
Okay, I just looked at the TvTropes page for this quest and while the main entry seems fine to me, I think the character and YMMV subpages could use some work.
Especially the character page, as it is missing a great many characters, with some profiles being missing and those that are there usually being entirely blank.
I made a few fixes but... it definitely needs work.
Pretty natural. Their not really made for quests, let alone quests with 30 actions adding details from turn 30 onwards. Just last turn we probably gained some rare trope for inadvertently introducing a young, middle aged, and elderly doctor all in the course of a few updates.
Also, I don't know if this is a thing, but a "Finding Waldo" trope feels appropriate for identifying the joker despite his efforts to go unnoticed for the second or third time?
Okay, I just looked at the TvTropes page for this quest and while the main entry seems fine to me, I think the character and YMMV subpages could use some work.
Especially the character page, as it is missing a great many characters, with some profiles being missing and those that are there usually being entirely blank.
I made a few fixes but... it definitely needs work.
So a potential little bit of context on the TvTropes page for this quest (which I'm happy I have), while I did not make it, nor did I directly contribute to it, some of it is heavily based off of some posts in the quest.
When I had more free time I wrote up a bunch of tropes that I thought were present in my work. I was going alphabetically and I wasn't careful with things. I don't know what exactly happened and I don't want to take credit for things unfairly, but I suspect that part of the reason why the "main" section has a ton of tropes in the A, B and C section, and some of the oddities like conversational entries and weird spelling mistakes come from those posts of mine.
So I got something up after a quick dig. First of all were you aware that this Quest has a TV Tropes page? I personally still find that amazing. As such I decided to try and go through a lot of listed tropes and see which ones are and aren't in the quest. Notably I didn't get past "AL" when doing it but I think this is a nice bunch of additions to add if you want and at the very least some of this stuff can be discussed as time goes on. I might do this again later on down the line
Also sorry for double posting but I figure people would appreciate having a status update on when the hero vote will be done. I'm already about 70% of the way through it. In hindsight, the ten mini-events might have been overkill for me. I have mostly wrapped that stuff up.
The remaining 30% for me to finish doing is to get the Helena stuff set up and to finish up the Raven and Cassandra special actions (this is the last turn for Raven special actions) and double checking everything one last time. Thank you all for your patience and understanding.
Also sorry for double posting but I figure people would appreciate having a status update on when the hero vote will be done. I'm already about 70% of the way through it. In hindsight, the ten mini-events might have been overkill for me. I have mostly wrapped that stuff up.
The remaining 30% for me to finish doing is to get the Helena stuff set up and to finish up the Raven and Cassandra special actions (this is the last turn for Raven special actions) and double checking everything one last time. Thank you all for your patience and understanding.
It is? I thought we had 4 turns worth of special action following our recruitment of her turn 29, which would make her last special action turn 33. We have been discussing things as of this was the case every turn since we got her.
It is? I thought we had 4 turns worth of special action following our recruitment of her turn 29, which would make her last special action turn 33. We have been discussing things as of this was the case every turn since we got her.
If you can show me something where I said that it would last till turn 33, I'm happy to accommodate and correct the other way. That being said, Raven's birthday indicates that she should turn 16 on turn 32, hence why I believe this is the last turn of her special actions.
I do remember saying that I'd potentially cheat a little on the whole Trigon portal thing and giving you a guaranteed safe period of until turn 33 but that's a distinct from this. If I screwed up though let me know and I'll correct as necessary.
If you can show me something where I said that it would last till turn 33, I'm happy to accommodate and correct the other way. That being said, Raven's birthday indicates that she should turn 16 on turn 32, hence why I believe this is the last turn of her special actions.
I do remember saying that I'd potentially cheat a little on the whole Trigon portal thing and giving you a guaranteed safe period of until turn 33 but that's a distinct from this. If I screwed up though let me kn hiow and I'll correct as necessary.
Well, I've searched through a little over 50 pages, found all the posts relating to you adding Raven to the character, birthday, and post-human information threadmarks, and have yet to reach anything about extending the time we have to address trigon issue to turn 33 or clarifying the number of Raven special actions one way or another despite the miss assumptions. I suppose I'll have to come up with a fix to somehow take teach raven Lexcorp propaganda in spite of the obstacles of not being able to use Helena or Lex.
Let's see what I'm working with... Okay, it's salvageable, barely so, but if we can collaborate, we can make it sort of work.
The main problem that of the heroes available, who can lead a team while Helena is occupied, and don't have a bad relationship with Raven, the lead character is Katherine Kane, who doesn't have many good coops. Essentially, the best I can do is put her and Pamela for +18 +16 -14, for a total of +20, with Mercy maybe includable depending on how Assist Helens works to raise the total to +33 +10.
This of course, leaves us needing a replacement for Pamela on the recruit Occultists action. Fortunately, Marie, who can be spared from less critical actions, can be assigned to this. Her diplomacy is 20, and her coop 1.8 is only 0.5 less than Pamela's. +35(Lex) +36(Marie×coop) +15(Paige×coop) gets us to +86.
Obviously it would be good if we can raise Marie's diplomacy some before the hero vote ends. I can get it too 22 myself which is enough to raise the total to +90. Getting it to 25 would be enough to raise the total to +95, which could be achieved with Alex Sol's help alone or a combination of Jonasquinn and Zale's help. Beyond the benefit to this turn, this would make it cheaper to raise Marie's diplomacy to where we want it, allowing us to assign the remaining points to her intrigue to raise it to 28. So, took another look, and we can swap Marie into Lucy's place in the Lucy +Rene team with minimal point loss, letting us keep Pamela for the Occultist team and put Lucy in charge of the propaganda special action for +18(Lucy) +15(Mercy) +13(Katherine) -14(Raven) for a total of +32 +10. We can still raise stats if we feel like it to give better odds on any of the teams I've mentioned, but we don't necessarily need to.
If we still want to Aim for a Marie with 30 diplomacy and 28 intrigue it's still an option.
Insomnia kicking in again. Blue Valley is in Nebraska, Metropolis is in southern Maryland and Jump City is somewhere along the California coast (it's generally used as a stand in for San Francisco which the Titans operated out of in the comics for a bit). IIRC Jump City is located between San...
forums.sufficientvelocity.com
king crimson didn't say that she is 15 exactly but everyone assumed that she was 15 exactly since we got her that turn and that we have 4 turns and no one corrected this and we all went with it.
@King crimson I know that you didn't say she was 15 exactly but could you please accommodate for that since the players have been assuming that they have 4 turns developing Raven instead of 3 for almost a year and a half of discussions and arguments and we just didn't know and the actions that were already voted in and we assumed that we will have another turn for a child action?
@King crimson I know that you didn't say she was 15 exactly but could you please accommodate for that since the players have been assuming that they have 4 turns developing Raven instead of 3 for almost a year and a half of discussions and arguments and we just didn't know and the actions that were already voted in and we assumed that we will have another turn for a child action?
That's fair enough. I'll accommodate just this once since it seems to be a reasonable mistake multiple people made and because the relevant information was on an informational page I think most people don't check.
That being said going forward I will not warn people in advance nor will I accommodate another mistake like this.
Then we'll probably manage if nothing important comes up or we don't need to follow up on the cult immediately. Both of those together might block it, but either not being the case should leave us able to scrape together a competent team most likely.
So a general heads up on where I'm at. Everything in the update but the Raven special actions are finished. I expect the update to land later today. Thank you all for your patience.
So for those of you who are morbidly curious, the winning vote ended up looking like this
[ ] Upgrade Alexandra's defenses
[ ] Have someone train in your metahuman training room
[ ] Fortify LexCorp's non-Metropolis holdings
[ ] Crush all criminals
[ ] Meet with Amy Winston
[ ] Form a new superhero team under LexCorp's aegis
[ ] Meet with the League of Shadows
[ ] Advertise and promote the Wonderland Races
[ ] Recruit more occultists
[ ] Reach out to the UK to deal with Black Banshee
[ ] Promote your new superheroes
[ ] Donate more to reconstruction efforts
[ ] Attempt to meet with Coldcast
[ ] Meet with Count Vertigo
[ ] Create a specialized lab
[ ] Continue to repair Metropolis
[ ] Continue creating Zeta Beam transmat stations
[ ] Rebuild the resources lost in Brainiac's invasion
[ ] Develop Bialya
[ ] Contribute more resources to the Wonderland races
[ ] Renovate LexCorp Tower
[ ] Expand Future Construction
[ ] Build a new LexCorp building in Rome
[ ] Donate to Bookworm
[ ] Market your new line of Zoom Pets
[ ] Locate Andre le Blanc
[ ] Investigate the European cult that has absorbed H.I.V.E. sects.
[ ] Reverse engineer Atlantean rifles
[ ] Reverse engineer needle pistols
[ ] Improve bone growth formula
[ ] Attempt to reverse engineer the life model decoy drones
[ ] Improve Lasers
[ ] Improve combat robots
[ ] [Comp] Further analyze Gingo fruit
[ ] Assist Helena in getting revenge against Mandragora
[ ] Double Down x3
Lots of DC 0 actions here, I might have to start being a little less liberal with them going forwards from here. You have at least 11 DC zero actions selected which shows that these actions are generally really liked. It's interesting to note.
I'll also note that there are a few things were I did some experimenting with here. First of all, I'm letting you retroactively swap out a single action from the list in exchange for an action to deal with the Joker, if you choose to not participate in any of the events involving him. The other big thing I'd like to say is that I experimented with a sort of bastardized "stack vote" for the Helena stuff. While it's not perfect I do think it's interesting and it'll help me refine stuff further for later on down the line. You can pick as many of the little sub-actions as you'd like for assisting with Helena's revenge that got at least one vote, provided that you pick all of the options above it with more votes. If you don't pick any I will pick solely based off of what I think would make for a good story and makes sense for the characters assigned. I did try indenting each of the sub-actions to make it a little clearer which ones take priority over the others.
Lastly before I get into things, I do want to tell people that they should not feel obligated to take all of the mini-events. These are not all do or die and some of them can resolve more easily if you just do nothing. Try to pick ones you want to get involved in (though you are locked into one already). In addition to all of this I want to note that I came up with less options for actions for each event then I normally do. This is because of the massive amount of events.
Turn 32 Hero Vote
Please select the heroes you would like to assign to an action. Remember that all votes in non-plan format will be rejected and that there is a 1 hour moratorium on voting. If a hero unit is not assigned to a task then they act independently of all the available actions. You can also attempt to assign Emily Rice, Herbert Winston, Lance Gardner, Jade Crock and/or Barbara Gordon to an action (although it isn't guaranteed they will do it). Please note that this turn Jade is unlikely to contribute to most actions as she'll be taking actions to develop the Wonderland Races. If you wish to use the nanites in your plan please indicate the hero that you would like to use them with (Lex Luthor, Carol Ferris or Felicity Smoak) in your plan. The actions on which the nanites can be used is is building a specialized lab (DC reduction by 1), building a new LexCorp building in Rome (reduces DC by 10), repair Metropolis (reduces the DC by 7), Rebuild the Resources lost in Brainiac's invasion ( DC reduction by 3), Renovate LexCorp tower (Adds 10 to the roll before calculation) and Continue creating Zeta Beam transmat stations (DC reduction by 1). The nanite swarm can only be used on a single action per turn. Also, if you want to use the pheromone spray please indicate on who and how in your plan. Jinx's Shadow can be assigned to certain Cassandra special actions for an additional bonus. Edward Wells and Rose Wilson will not be available to be assigned to any actions and any plan involving assigning them to one will be immediately discounted. Professor Turgo can be assigned to an action but he does not act like a normal hero unit, having a flat addition to actions as appropriate and no coop score interactions. Additionally, there is a subvote at the bottom of this entry that includes which actions you wish to encourage Talia al Ghul to take. While this does not guarantee what Talia will do it does strongly incentivize Talia to assist on one of the actions you put in the subvote. Additionally there is a subvote for if you want to make use of Leslie Willis' Slipping into a New Skin trait. In addition, if you would like to drop an action and replace it with one involving dealing with the Joker you can do so provided you choose not to do either of the mini-events involving the Joker. Lastly please indicate on which actions you would like to double down.
Martial
[ ] Upgrade Alexandra's defenses
DC 0 (the higher the roll the better the results)
[ ] Have someone train in your metahuman training room
DC 0 (requires a hero unit to be assigned to this action)
[ ] Fortify LexCorp's non-Metropolis holdings
DC 72
[ ] Crush all criminals
DC ???
Diplomacy
[ ] Meet with Amy Winston
DC 0 (the higher the roll the better the results on this action) (rewards are capped on this action)
[ ] Form a new superhero team under LexCorp's aegis
DC 0 (the higher the roll the better the result)
[ ] Meet with the League of Shadows
DC 14
[ ] Advertise and promote the Wonderland Races
DC 5
[ ] Recruit more occultists
DC 67
[ ] Reach out to the UK to deal with Black Banshee
DC 0 (the higher the roll the better the results)
[ ] Promote your new superheroes
DC 0 (the higher the roll the better the results)
[ ] Donate more to reconstruction efforts
DC 0 (the higher the roll the better the result)
[ ] Attempt to meet with Coldcast
DC 68
[ ] Meet with Count Vertigo
DC 10
Stewardship
[ ] Create a specialized lab
DC 34
[ ] Continue to repair Metropolis
DC 27 (The higher the roll the better the results)
[ ] Continue creating Zeta Beam transmat stations
DC 38
[ ] Rebuild the resources lost in Brainiac's invasion
DC 4 (rewards on this action are capped)
[ ] Develop Bialya
DC 11
[ ] Contribute more resources to the Wonderland races
DC 0 (the higher the roll the better the results)
[ ] Renovate LexCorp Tower
DC 0 (the higher the roll the more stuff you can add and change. Future Construction gives an automatic +10 to the roll. Production facilities give another automatic + 15)
[ ] Expand Future Construction
DC 47
[ ] Build a new LexCorp building in Rome
DC 17
[ ] Donate to Bookworm
DC 0 (the higher the roll the better the result)
[ ] Market your new line of Zoom Pets
DC 0 (the higher the roll the better the results)
Intrigue
[ ] Locate Andre le Blanc
DC 13
[ ] Investigate the European cult that has absorbed H.I.V.E. sects.
DC 54
Learning
[ ] Reverse engineer Atlantean rifles
DC 15 (rewards on this action are capped)
[ ] Reverse engineer needle pistols
DC 43
[ ] Improve bone growth formula
DC 87 (DC 27 if Helfern assigned)
[ ] Attempt to reverse engineer the life model decoy drones
DC 66
[ ] Improve Lasers
DC 23
[ ] Improve combat robots
DC 3
[ ] [Comp] Further analyze Gingo fruit
DC 26
Helena Revenge Assistance
[ ] Assist Helena in getting revenge against Mandragora
-[ ] Assist Helena by recruiting local aid (Diplomacy) (this option must be selected in order to select options with less votes) (14 votes)
DC 0 (the higher the roll the better the results)
-[ ] Assist Helena by helping her plan and execute a more discrete assassination attempt (Intrigue) (this option must be selected in order to select options with less votes) (12 votes)
DC ???
-[ ] Assist Helena by drawing attention elsewhere (Diplomacy) (this option must be selected in order to select options with less votes) (10 votes)
DC ???
-[ ] Assist Helena by providing her with better gear (Stewardship) (this option must be selected in order to select options with less votes) (5 votes)
DC 0 (the higher the roll the better the reward)
-[ ] Assist Helena by tapping L-phones (Intrigue) this option must be selected in order to select options with less votes) (4 votes)
DC ???
-[ ] Assist Helena by getting her in contact with Oswald Cobblepot (Diplomacy) (2 votes)
DC 5
Cassandra Unique actions subvote
One of these actions can be undertaken during this turn but it doesn't have to be taken. Most of these options require assigning Cassandra to the option. These actions do not have to be taken but they will provide Cassandra with improvements as she grows. In order for any of these actions to be taken a hero must be assigned to it. Please include the Cassandra unique option in your plan if you want to use it.
[ ] [Cass] Have Cassandra learn battle tactics and field command
DC 36 (Cassandra must be assigned to this option for it to be taken) (Martial) Cassandra is already a terrifying foe to fight one on one but a Luthor must also know how to lead. Educating her on the subject will make her more effective overall and teach her how to truly leverage her strengths in a fight
[ ] [Cass] Hire a martial arts instructor for Cassandra
DC 50 (Stewardship) (DC 44 if Jinx is assigned to this action) Cassandra Luthor is a martial arts prodigy. Hiring an instructor to teach her might be difficult due to how skilled Cassandra already is but could prove to be well worth it to get Cassandra to the next level and get a skilled fighter on your payroll.
[ ] [Cass] Hire an art tutor for the Cassandra
DC 10 (Stewardship) (DC 4 if Jinx is assigned to this action) Drawing could prove an excellent non-violent action for Cassandra and could serve as a viable alternate means for her to communicate with others. You aren't an artist yourself but you are sure you could hire someone to teach Cassandra the necessary skills (Can be overlapped and apply to both children)
[ ] [Cass] Desensitize Cassandra to death
DC 44 (Cassandra Luthor must be assigned to this option for it to be taken) (Intrigue) David Cain did not take the final step in teaching his daughter to become a weapon by teaching her how to deal with death. Death is a natural part of life and you have no intention of letting the child in your care be traumatized by something as meaningless as it. Finishing her training as an assassin and removing a weakness seems like a good idea to you but it must be handled carefully
[ ] [Cass] Educate Cassandra on science
DC 70 (Cassandra must be assigned to this option for it to be taken) (Learning) You have no intention of allowing Cassandra Luthor to remain ignorant as to science. While you don't expect her to be as smart as you as your daughter there are standards she must reach. Cassandra has grown by leaps and bounds and as such teaching her more could prove quite useful in the long term
[ ] [Cass] Have Cassandra learn to invent
DC 30 (Cassandra must be assigned to this option for it to be taken) (Learning) Cassandra has a basic grasp of the fundamentals of most things in science. Now all that is left is to teach her how to do these things in the real world in a practical setting.
[ ] [Cass] Educate Cassandra on chemistry
DC 45 (Cassandra must be assigned to this option for it to be taken) (Learning) With Cassandra's newfound breadth of knowledge you can now begin to teach her a variety of new subjects. Chemistry is admittedly not something truly necessary to run LexCorp but with Cassandra's grasp on mathematics you are confident she can pick it up and more knowledge is always useful
[ ] [Cass] Educate Cassandra on physics
DC 38 (Cassandra must be assigned to this option for it to be taken) (Learning) Physics can be argued to be the root of all sciences. Such a view is narrow minded and rather misses the point as physics is not solely preoccupied with a unified theory of everything but it does provide a practical basis for a lot. Educating Cassandra on this matter will provide her with a depth of knowledge and help prepare her to grasp the reigns of her future.
[ ] [Cass] Educate Cassandra on engineering
DC 29 (Cassandra must be assigned to this option for it to be taken) (Learning) Cassandra is by all means a brilliant individual. It wouldn't do for your daughter to not be talented in your own preferred fields. Educating her on engineering will enable her to more effectively live up to your legacy. Even if you don't truly believe she'll ever match up to you that is no reason not to encourage her to at least attempt to attain the same brilliance you have. After all even half of your knowledge would put Cassandra well above all but the most brilliant in the field.
[ ] [Cass] Educate Cassandra on computer science
DC 48 (Cassandra must be assigned to this option for it to be taken) (Learning) Computer science is an increasingly important emergent field. Learning to program and work with computers is quite likely to become a critical field in the future. As such it simply makes sense to have your heir learn about the subject
[ ] [Cass] Educate Cassandra on advanced mathematics
DC 103 (Cassandra must be assigned to this option for it to be taken) (Learning) Cassandra has struggled a touch with mathematics but her own memory has allowed her to progress through the subject at incredible speeds. Perhaps further fostering this might yield even more benefits as Cassandra continues to expand her education
[ ] [Cass] Teach Cassandra architecture
DC 29 (Cassandra must be assigned to this option for it to be taken) (Learning) Architecture is unlikely to ever become the central focus of Cassandra's life but it is something you have knowledge of and it is useful on occasion. Besides having the hobby of designing buildings is both one that is productive for your heir to have and one you can somewhat indulge.
[ ] [Cass] Teach Cassandra to draw
DC 26 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) A potentially useful skill and a creative outlet for your heir would be teaching her how to draw well and nurturing that talent
[ ] [Cass] Teach Cassandra more advanced anatomy and pathology
DC 62 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Cassandra has all the makings to become an absolutely brilliant surgeon or doctor if educated correctly. She has a brilliant mind, lightning fast reflexes and an analytic eye combined with an ability to remain steady under massive amounts of stress and pressure and an ability to remain unphased by any of the more unpleasant aspects of the work. Beyond the fact that teaching Cassandra advanced anatomy and pathology will help set her up for these careers and give her further options and a more diverse skillset, it could potentially enhance her capability to glean information from people both living and dead and use that to her own advantage. Cassandra has already made significant strides in improving her capabilities, further educating her could result in her being able to truly master this field
[ ] [Cass] Teach Cassandra botany
DC 38 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Botany isn't a critical field for Cassandra to know to be prepared for running LexCorp one day but she has shown an interest in what Pamela does for work before and so perhaps she may enjoy getting to learn about the subject. You'd hardly begrudge her the opportunity to further expand her minds horizons and push forward in subjects that interest her so long as it doesn't come at the cost of critical skills.
[ ] [Cass] Teach Cassandra basic toxicology
DC 40 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Without knowledge of chemistry Cassandra cannot get past the basics but an understanding of at least basic biology and mathematic should enable her to pick up the most rudimentary aspects of toxicology. Knowing how poisons work and by extension how to identify them and make use of them is a useful skill to have if you are going to engage in cloak and dagger games. It might be useful to teach Cassandra this skillset early so that she can expand it later on down the line
[ ] [Cass] Teach Cassandra basic medicine
DC 8 While medical training can be complicated at the very least some of it is easy enough to understand and enable someone to act in a critical situation. True Cassandra likely won't see much value in it for a while but it can lay the groundwork for further exploration and it's better to know it and not need to use it than to need to use it but not know it.
[ ] [Cass] Teach Cassandra zoology and ecology
DC 26 Cassandra's interest in animals has not gone unnoticed and with her understanding of basic biology she can now begin to truly explore that field. It's not critical information but you wouldn't discount it and a surprising amount of the information gleaned in learning these subjects can be incorporated into other disciplines later on.
[ ] [Cass] Teach Cassandra more about biology
DC 35 Cassandra has made her first steps into learning about biology. Further expanding her knowledge base on this subject and pushing her to excel could be the step you need to enable her to dominate this field as well. Biology will almost always be useful to know and a deeper dive into the subject will enable Cassandra to pick up chemistry and a wide variety of other fields even faster as time goes on.
[ ] [Cass] Teach Cassandra ballet
DC 22 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Ballet is an excellent way to help teach Cassandra coordination and would give her a positive social outlet and would allow her to refine her skillset. Teaching her how to go through the forms might be a bit tricky but you are sure she can handle it.
[ ] [Cass] Arrange for further interactions between Cassandra Luthor and Cassandra Sandsmark
DC 34 (Cassandra Luthor must be assigned to this option for it to be taken) (Diplomacy) Cassandra's previous attempts at interacting with her peers have enabled her to make a potential friend in Cassandra Sandsmark. Not only is Sandsmark's mother fairly well connected in the archeological field but the girl herself seems to have some kind of powers if Cassandra's intuition can be trusted. Perhaps this is a friendship worth further cultivating
[ ] [Cass] Arrange for further interaction between Cassandra and Antonia Moretti
DC 18 (Cassandra Luthor must be assigned to this option for it to be taken) (Diplomacy) Cassandra's attempts at socializing with her peers have also earned her an amicable relationship with Antonia Moretti, the daughter of a prominent senator from New Jersey. This too is a relationship that can be expanded upon and developed to further give Cassandra and edge later on in life through the friends she has made
[ ] [Cass] Have Cassandra begin attending school
DC 0 (The higher the roll the greater the success) (Jinx's Shadow can be assigned to this action adding +5 at the end of calculation) (Cassandra Luthor must be assigned to this option for it to be taken) (Diplomacy) While Cassandra doesn't need to attend school, doing so can further her development. You are confident that Cassandra has developed more than enough social skills to run rings around her peers but perhaps it is worth putting it to the test how she'd react when she has to deal with them constantly and without respite for several hours in the day as well as dealing with individuals who have authority over her but aren't yourself or directly working for you. If you really want to you can even use it as a test to see how well Cassandra copes with being unable to rely on her reputation as a Luthor or even as a way to potentially tie Barbara Gordon even tighter to LexCorp. The opportunities abound and the details will obviously have to be determined later on but if you want a safe testing space for Cassandra to really practice her social skills then having her attend school could work out quite nicely.
[ ] [Cass] Have Cassandra begin taking tours of Metropolis with a minder
DC 0 (The higher the roll the greater the success) (Jinx's Shadow can be assigned to this action adding +5 at the end of calculation) (Cassandra Luthor must be assigned to this option for it to be taken) (Diplomacy) One day Metropolis will belong to your heir. As such it might be best for Cassandra to get more first hand experience with the city and its people. Cassandra is aware of the city and its populace but due to her own relative isolation she doesn't truly know them. With her successfully interacting with her peers and learning how to act like she's much less than she really is, you feel confident enough about being capable of sending her out into Metropolis with a minder to ensure that she can get a better sense of what the city really is.
[ ] [Cass] Socialize Cassandra with adults
DC 13 (Cassandra Luthor must be assigned to this option for it to be taken) (Diplomacy) Children are beneath both you and your daughter. You intend for her to learn amongst adults how to behave and interact. While it will be more difficult for her it will get her to understand the position she is in and hopefully teach her to start thinking like a Luthor
[ ] [Cass] Debut Cassandra to the public
DC 0 (Cassandra Luthor must be assigned to this option for it to be taken) (Diplomacy) Debuting Cassandra Luthor to the public will allow you to take control of whatever narrative forms around her. It will keep her firmly in the spotlight and ensure she never gets to experience a "normal" childhood but if she can withstand the pressure she will grow stronger for it and her introduction to the world will be marked free of scandal. As Cassandra grows older it gets more and more likely that her debut will not be controlled by you and instead will occur due to someone else leaking information. Already someone sent photos of Cassandra to Catherine Grant. Ms. Grant did not publish the pictures and the employee who gave away this information was fired, but it's becoming increasingly clear that Cassandra will not be able to remain unknown to the public at large forever
[ ] Educate Cassandra about interrogation
DC 22 (Cassandra Luthor must be assigned to this option for it to be taken) (Intrigue) Cassandra was involved with interrogating captured members of Intergang. While she did succeed in her task it has become clear that Cassandra doesn't know how to properly interrogate others without resorting to violence. Teaching her the proper way to gather information would help make her a more well rounded heir
[ ] [Cass] Teach Cassandra to fly a plane
DC 44 (Cassandra Luthor must be assigned to this action for it to be taken) (Learning) Teaching your daughter some kind of talent might be useful in the short term and something like flying a plane would give her a highly versatile skill to use later on in life.
[ ] [Cass] Teach Cassandra to pilot a submarine
DC 48 (Cassandra must be assigned to this option for it to be taken) (Learning) Teaching Cassandra how to make use of a submarine will give her a practical skill in the future and enable her to entertain herself in a non-physical manner.
[ ] [Cass] Teach Cassandra about acting
DC 7 (Cassandra Luthor must be assigned to this action for it to be taken) (Learning) The fundamentals of acting is learning how to lie and present a false face to others. While it is reassuring that your heir could never betray you, leaving her unable to both gauge when others are lying and do so herself will leave her vulnerable to others seeking to exploit her which is not a weakness you intend to leave your heir with.
[ ] [Cass] Teach Cassandra more about chess
DC 18 (Cassandra must be assigned to this action for it to be taken) (Learning) Cassandra Luthor has proven to be quite a talented chess player in your games to teach her the weight of obligations. Perhaps there is the spark of a potential grandmaster in your daughter. Nurturing this talent could earn her more prestige in certain circles and it would help develop her strategic thinking.
[ ] [Cass] Teach Cassandra Leadership
DC 10 (Cassandra Luthor must be assigned to this action for it to be taken) (Learning) As your heir Cassandra will be expected to take up the reigns of LexCorp after you are someday gone. While you do not expect her too be able to match your prodigious talents at leadership, as you doubt anyone could do as well as you, you do still intend to ensure that Cassandra is more than capable of taking on a leadership role as is demanded of any member of the Luthor family.
[ ] [Cass] Learn to read a cat's body language
DC ??? (Cassandra must be assigned to this action for it to be taken) (Learning) Cassandra has spent a lot of time playing with Janus. As time passes she has grown better and better at reading Janus' body language. Perhaps given enough time she can apply her knowledge of body language to non-human creatures eventually concluding in her being able to read all animals body language. For now you'll stick to cats but this could be the first step to a very interesting development
[ ] [Cass] Teach Cassandra History
DC 35 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Cassandra for all of her talents knows little to no history that is not correlated to the existence of LexCorp or more modern events. It won't do to have an heir who doesn't know any history beyond her own. As such educating her about the world is imperative to getting her where she needs to be
[ ] [Cass] Teach Cassandra more about psychology and sociology
DC 88 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Cassandra has shown herself to be remarkably adept at understanding people. Giving her a greater framework for which she can apply what she knows to others would only make her that much more effective. Cassandra has already proven adept at picking up and making use of this knowledge and is eager and interested in learning how to "win at people" as she jokingly has put it.
[ ] [Cass] Teach Cassandra about politics
DC 30 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Politics are an inherent part of life once you get powerful enough. As such Cassandra must learn how to navigate the political arena if she truly is to succeed you.
[ ] [Cass] Teach Cassandra about business
DC 34 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) If Cassandra is to be your heir then she must inevitably at some point learn how to manage and run LexCorp. Without knowing the principles of how businesses work Cassandra likely won't be able to take on her role as the next leader of LexCorp. As such it might be best to teach her now while she is still young and malleable
[ ] [Cass] Have Cassandra shadow you at work
DC 0 (The higher the roll the better the result) (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Cassandra tends to learn best from being able to directly observe something and come to conclusions based off of what she is shown. Based off of that you might be best off teaching her how to run LexCorp by having her observe how you do it. It will likely slightly slow you down when you answer her questions but it might be worth it to ensure that Cassandra is properly able to take over when you are no longer running the company
[ ] [Cass] Have Cassandra attempt to run her own section of LexCorp
DC ??? (DC reduced by 44 if Jinx is assigned to this action) (Jinx's Shadow can assigned to this action adding a bonus of +5 to the end of calculation) (Cassandra Luthor must be assigned to this option for it to be taken) (Stewardship) Perhaps you might be best off if you teach Cassandra in a more sink or swim style. Having her learn to struggle with running some insignificant part of LexCorp you'll temporarily hand control of over to her might enable her to develop her own style of leadership and her ensuing struggle would likely teach her a lesson or two about the cutthroat nature of business
[ ] [Cass] Have Cassandra practice balancing budgets
DC 13 (DC 9 if Jinx is assigned to this action) (Jinx's Shadow can assigned to this action adding a bonus of +1 to the end of calculation) (Cassandra Luthor must be assigned to this option for it to be taken) (Stewardship) Cassandra naturally is going to some day take over LexCorp. Having her learn to appreciate money as well as how to manage it is an important task for you to develop. Having Cassandra balance budgets, whether by providing her with a stipend to spend acquiring things or through solving various worksheets, could help foster this in your heir
[ ] [Cass] Have Cassandra learn to play the stock market
DC 0 (The higher the roll the better the result) (Jinx's Shadow can assigned to this action adding a bonus of +4 to the end of calculation) (Cassandra Luthor must be assigned to this option for it to be taken) (Stewardship) Cassandra has shown an extraordinary amount of promise as your heir. As such it might be worthwhile to have Cassandra learn to play the stock market by investing some money in there herself. Admittedly this might be having Cassandra jump into the deep end but there is some value in having someone learn by doing and thus getting a practical appreciation for what does and doesn't work.
[ ] [Cass] Have Cassandra shadow Carol Ferris at work
DC 0 (The higher the roll the better the result) (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Cassandra does learn best by doing and as such it might prove to be best if Cassandra were to follow someone else to learn how they handle their business. A trip to California to observe how Carol Ferris runs her business for a month or so will hopefully help foster her development as a businesswoman and as someone capable of learning without your direct oversight all the while still being productive.
[ ] [Cass] Have Cassandra review LexCorp's financial reports
DC 19 (DC 13 if Jinx is assigned to this action) (Jinx's Shadow can assigned to this action adding a bonus of +5 to the end of calculation) (Cassandra Luthor must be assigned to this option for it to be taken) (Stewardship) Cassandra has the mathematical knowledge in order to write up financial reports and solve the various calculations contained within. The only question is whether or not she can parse through the language in order to figure things out correctly. Since she will have to do it herself later on, it might be best to have your heir practice reviewing these documents while you are still around to catch any mistakes she might make.
[ ] [Cass] Educate Cassandra about electromagnetism
DC 56 (Cassandra must be assigned to this option for it to be taken) (Learning) Electromagnetism is one of the fundamental forces of the universe and understanding its underlying principles will enable someone to grasp a massive amount of scientific information. Cassandra already has some grounding in the very basics so perhaps teaching her more will enable her to further excel in that field.
[ ] [Cass] Educate Cassandra about optics
DC 38 (Cassandra must be assigned to this option for it to be taken) (Learning) Optics is fundamentally all about light, and while it can lead to lasers and holograms, the vast majority of the applications of this branch of science are far more mundane. Still educating Cassandra on more than the basics could prove beneficial in the long run.
[ ] [Cass] Educate Cassandra about thermodynamics
DC 26 (Cassandra must be assigned to this option for it to be taken) (Learning) With the creation of the Cold Engine, LexCorp has essentially rewritten the book on thermodynamics. As such it might be best to ensure that your heir is solidly grounded in the subject. Giving her a leg up in how to build on your own work is only natural after all.
[ ] [Cass] Educate Cassandra about acoustics
DC 40 (Cassandra must be assigned to this option for it to be taken) (Learning) As the cell phone king, sound is a critical part of your enterprises. The science of sound is not central to anything at LexCorp but perhaps in educating Cassandra on the subject she can surprise you and begin to contribute more to the next L-Phone's design
[ ] [Cass] Educate Cassandra on weapons design
DC 10 (Cassandra must be assigned to this option for it to be taken) (Learning) LexCorp is firstly and foremostly a weapons company. Cassandra already knows how to build and work with weapons, now she's received enough of a scientific grounding that she can truly begin to design her own. Bringing her into the family business will prove beneficial to enabling her to take over from you and it might give her an outlet to exercise her ingenuity in.
[ ] [Cass] Teach Cassandra about space
DC 18 (Cassandra must be assigned to this option for it to be taken) (Learning) While Cassandra understands a lot of scientific principles and laws about the world she has little understanding of what lies in the greater universe. Teaching Cassandra about things like the solar system and black holes might serve to expand her horizons even if it isn't always applicable to daily life.
[ ] [Cass] Teach Cassandra in depth about projectile motion
DC 35 (Cassandra must be assigned to this option for it to be taken) (Learning) Cassandra has already gained a fairly practical understanding of projectile motion and a knack for applying it to real-world scenarios. Educating her on it in full can serve to make her even more adept at this branch of scientific knowledge
[ ] [Cass] Teach Cassandra how to fill out important paperwork
DC 3 (Cassandra must be assigned to this option for it to be taken) (Stewardship) While Cassandra is undoubtedly a brilliant girl, it might be best if you give her a solid groundwork in how to file patents and write scientific papers so that she can make use of her brilliance without being exploited by those who understand bureaucracy better than her.
[ ] [Cass] Have Cassandra spar against Silver Banshee
DC 18 (Cassandra and Siobhan must be assigned to this option for it to be taken) (Martial) Having a metahuman like Silver Banshee presents a unique opportunity for honing Cassandra's martial prowess. After all Siobhan's regeneration means she can survive what would normally be fatal blows, and her strength makes her even more able to challenge Cassandra without being a master martial artist. Both girls could likely learn something if pitted in a few spars against one another, even if it might lead to bad blood if it's allowed to get out of control. Still it's an opportunity to push Cassandra out of her comfort zone and encourage her to not let her skills in any one area stagnate.
[ ] [Cass] Have Cassandra experiment with the Sword of Beowulf
DC ??? (Cassandra must be assigned to this action for it to be taken) (Martial) Cassandra has proven capable of briefly picking up the Sword of Beowulf and now that she's older she has shown interest in making use of it. It would be quite a boon if your heir was able to make use of what is currently a very expensive desk ornament but when messing with magic there is always at least some degree of risk involved due to your lack of understanding. Still Cassandra is confident that she can handle it.
[ ] [Cass] Have Cassandra attempt to learn magic
DC ??? (Cassandra must be assigned to this action for it to be taken) (Learning) Magic is not something you personally understand. However what information you have gathered on the subject suggests that children are significantly better at learning magic than adults are. While Cassandra is on the cusp of becoming a young woman she still as of now qualifies as a child. With her close relationship with Jinx, there is a good chance that Cassandra might be able to glean something where you are unable to.
[ ] [Cass] Visit the Charles McNider school for metahuman youth
DC 10 (Cassandra must be assigned to this action for it to be taken) (Diplomacy) There's nothing stopping you from exerting your influence and enabling Cassandra to visit the Charles McNider school for metahuman youth. And you are confident that once Cassandra arrives on campus she could easily bend a few of the more susceptible students to her will and mold them into useful pawns and underlings. It might earn you some suspicion from the staff but it could prove well worth it in the long run.
[ ] [Cass] Allow Cassandra to acquire another pet
DC 0 (the higher the roll the better the results) (Cassandra must be assigned to this action for it to be taken) (Stewardship) Cassandra has a particular fondness for animals and with her access to her own income comes a desire to purchase another pet. Such a thing might engender some greater responsibility even if Cassandra has already proven capable of taking care of pets with Snowy and Janus. Still she has let them get fairly out of hand so it might be necessary to provide her with a pet that forces her to be a little more hands on with responsibility. Still despite all of this a pet is a good opportunity for several object lessons.
[ ] [Cass] Acquire a car for Cassandra's use
DC 0 (the higher the roll the better the result) (Stewardship) While Cassandra does not technically need a car right now, it would be useful for her to have in the future. Additionally, with Jinx reaching the age at which she can begin to drive, acquiring a car for Cassandra's use allows your daughter to have a covert way to reward Jinx for serving her loyally. Regardless of whether or not the car is purchased or produced you're confident that you can achieve a good number of things through the acquisition of a company car for Cassandra.
[ ] [Cass] Give Jinx a raise
DC 0 (the higher the roll the better the result) (Stewardship) Giving Jinx a raise is unlikely to be effective for much more than potentially binding her loyalty closer to Cassandra and really incentivizing her to succeed but at the same time those on their own are decently useful things to do.
[ ] [Cass] Have Jinx further optimize Cassandra's schedule
DC 50 (This action can only be taken if Jinx alone is assigned to this action) (failure on this action is auto-capped to bare failure) (Stewardship) Jinx is still somewhat new to her role as Cassandra's personal assistant but you are confident that with Jinx's zealotry for the role and her understanding of your daughter, she can eventually further optimize Cassandra's schedule. It's likely to be immensely difficult for Jinx at first but if this hill can be overcome, not only will it enable Jinx to become more effective in assisting Cassandra but it will also potentially allow Cassandra to more effectively and efficiently develop her own skills.
[ ] [Cass] Have Cassandra practice being Jinx's boss
DC 5 (Both Cassandra and Jinx must be assigned to this action in order for it to be taken) (the higher the roll the better the result) (Stewardship) There are likely to be some teething issues at first but having Cassandra learn and practice how to be in charge of a subordinate in an official business capacity is an important skill to develop. Having her practice with Jinx is a safe way for Cassandra to start getting her feet wet with this sort of work and at the same time it is likely to encourage loyalty from Jinx's end and get her more used to taking orders from Cassandra. If all goes well not only will Cassandra be able to function better as a boss but she and Jinx will be able to more effectively work together
[ ] [Cass] Allow Jinx to create and begin managing an online presence for Cassandra
DC 0 (Jinx must be assigned to this action for it to be taken) (Diplomacy) Jinx has experience with the use of Handshake and has a fair bit more experience in being an online presence than Cassandra does. While you don't wish to get this done prematurely, you can see the benefits in having Jinx begin managing public relations for Cassandra early and start to get Cassandra's name out there while Cassandra focuses on more important matters
[ ] [Cass] Hire an additional academic tutor for Cassandra
DC 56 (DC 35 if Jinx is assigned to this action) (Stewardship) With the state of the world right now, relying on Emily Rice to act as a tutor for Cassandra is plainly inefficient and unlikely to be as effective as it can be. While you have no major gripes with Ms. Rice's performance, you are confident that an additional academic tutor for Cassandra could help shore up those issues.
[ ] [Cass] Have Cassandra Luthor learn about the law
DC 63 (DC 57 is Jinx is assigned to this action, DC 33 if Lucy Lane is assigned to this action) (Jinx's shadow can be assigned to this action for +1) (Cassandra Luthor Must be assigned to this action to take it) (Learning) Cassandra has already proven to be fairly effective at learning the ins and outs of the law. As the heiress to a major company, it is always useful for Cassandra to learn as much as she possibly can in this regard so that she can more easily navigate in a cutthroat environment on how to make the law work for you.
[ ] [Cass] Have Cassandra subsidize and sponsor Jinx's education
DC 0 ( the higher the roll the better the results) (Stewardship) Jinx has proven herself to be an immensely useful connection for Cassandra. However despite all of this, Jinx remains fairly rough and untrained. LexCorp has educated her, but you have not gone above and beyond into molding her to be as useful a tool for Cassandra as possible. Having Cassandra openly subsidize and sponsor Jinx's further education might have the two grow closer and would enable Jinx to learn more skills then she could elsewhere
[ ] [Cass] Socialize Cassandra with peers her own age
DC 23 (Cassandra Luthor must be assigned to this action for it to be taken) (Diplomacy) While Cassandra has proven more than capable of interacting with other children her own age, it has become fairly clear that her own intelligence and maturity seems to somewhat work against her as it causes her to often disdain other children her own age. Having Cassandra practice at social interactions with children her age might further assist her in this matter and could potentially enable her to meet some useful individuals. You don't need Cassandra to like many peers her own age, you just need to ensure she can effectively interact with and make use of them.
[ ] [Cass] Have Cassandra practice non-violently gleaning information by confronting Barbara Gordon
DC ??? (Cassandra Luthor must be assigned to this action for it to be taken) (Intrigue) When she was younger, Cassandra had issues with interrogation where she resorted to violence and torture right out of the gate to get the information she wanted. By denying Cassandra the easy way out, you can observe what Cassandra's actual capabilities are when going up against Barbara Gordon, simultaneously seeing how adept Cassandra is at interactions with a nominal peer. You don't expect to glean too much information, though whatever you could get may end up being useful as instead this serves as a way to measure Cassandra's capabilities
[ ] [Cass] Have Cassandra make a request to meet with Kid Flash
DC ??? (Diplomacy) An unforeseen benefit of having a daughter is that you can occasionally make moves that otherwise aren't really viable. By having the request to meet with Kid Flash be posed as your daughters whims, you can disarm at least some suspicions regarding your intent as people would likely read it as you spoiling your daughter rather than conspiring to gain more information on the Flash's capabilities. It may end up proving worthwhile to attempt something like this.
[ ] [Cass] Have Cassandra practice running and managing various in-house services
DC 18 (Cassandra Luthor must be assigned to this action for it to be taken) (Stewardship) With Cassandra's discovery of the legal loophole that allows you to exert control over others by offering more in-house services it might be worthwhile to have Cassandra attempt to practice running and managing these organizations so that she can see her discovery all the way through and pick up some important skills along the way. Naturally there will be a lot of safety nets present but it might be a nice way to let her dip her toes into things.
[ ] [Cass] Have Cassandra meet with Bette Kane
DC 5 (Cassandra Luthor must be assigned to this action for it to be taken) (Diplomacy) While Cassandra does not have a conventional friendship with Bette Kane, Bette is interested in continuing to interact with and compete against Cassandra. Having Cassandra continue to cultivate their relationship and interact with Bette might prove beneficial. Who knows perhaps the currently one-sided rivalry may end up pushing Cassandra to truly excel in every way she can.
[ ] [Cass] Have Cassandra practice meditation
DC ??? (Cassandra Luthor must be assigned to this action for it to be taken) (Learning) While there's no immediate tangible benefits to meditation, the practice can install discipline. While Cassandra is quite well behaved, teaching her a little more patience and attempting to curb some of her youthful proclivities could prove quite beneficial. Who knows there may even be some other more esoteric benefits as well.
[ ] [Cass] Have Cassandra begin studying the necessary skills to become a surgeon
DC 54 (Cassandra Luthor must be assigned to this action for it to be taken) (Learning) Cassandra has all the makings of a good surgeon. Admittedly while her knowledge is not quite up to par where it would be ideal, she knows enough that she could begin learning the necessary skills to become a surgeon. Practicing and getting the hang of the necessary suite of skills to excel in the field could prove quite worthwhile
[ ] [Cass] Have Cassandra meet with Emmylou Brown
DC 12 (Cassandra must be assigned to this action for it to be taken) (Diplomacy) While Cassandra is unlikely to find much value in Emmylou as a person, having her meet and interact with the younger girl is something she'd be willing to do as it allows her to potentially get more leverage on Enoch Brown. While it's not the cleanest solution, this might serve as a good opportunity to teach Cassandra to cultivate good relations even if she doesn't see value in the individual in question in an immediate sense. Emmylou for her part is almost certainly going to end up thinking positively of Cassandra and a good dynamic might payoff far later down the line.
[ ] [Cass] Have Cassandra practice piloting an exosuit
DC 37 (Cassandra must be assigned to this action for it to be taken) (Martial) Cassandra is quite skilled in a wide variety of physical disciplines. Giving her some more familiarity with how to pilot and maneuver an exosuit might prove to be quite beneficial as it'll help push Cassandra's martial capabilities to the next degree.
Raven Unique actions subvote
One of these actions can be undertaken during this turn but it doesn't have to be taken. Most of these options require assigning Raven to the option. These actions do not have to be taken but they will provide Raven with improvements as she grows. In order for any of these actions to be taken a hero must be assigned to it. Please include the Raven unique action in your plan if you want to use it.
[ ] [Raven] Desensitize Raven to Death
DC 77 (DC 50 if Helena Bertinelli is assigned to this action) (Raven must be assigned to this action for it to be taken) (Intrigue) As of right now Raven is immensely squeamish and uncomfortable with death. Raven wants to be able to do everything she possibly can to stop Trigon but at the same time Raven is unlikely to be able to deal with foes that need to be put down permanently. Teaching her to overcome her own limits and thus become a more effective combatant might be something worth investing in
[ ] [Raven] Learn about economics
DC 3 (Raven must be assigned to this action for it to be taken) (Learning) Raven grew up in what was essentially an isolated commune with no connection to the outside world. As such she is woefully undereducated on what money is and how it works and almost all of the basic tenants needed to live in a modern society which uses currency. Making sure that she is more educated on this will make Raven less dependent on you but at the same time it is going to be a massive pain if Raven ends up as an adult who is incapable of paying her taxes because she was never taught how to do so.
[ ] [Raven] Learn about engineering
DC 16 (Raven must be assigned to this action for it to be taken) (Learning) Likewise Raven's relatively isolated upbringing has left her with little to no knowledge of how various aspects of engineering work. Educating her on this ought to end up making her a more well-rounded individual and while it's unlikely that Raven will ever end up an out and out engineer, she is capable of at least learning the basics
[ ] [Raven] Learn about physics
DC 21 (Raven must be assigned to this action for it to be taken) (Learning) Raven's knowledge of physics is actually rather sound at a base level though ultimately a little eclectic. While she understands the concepts of Newton's laws, she has no idea who Isaac Newton is. As such while concepts like gravity, magnetism and even the basics of circuits are all well within Raven's grasp, she largely is disconnected from the variable's used in most people's conceptions of physics and has odd holes in her knowledge, like a complete lack of knowledge on what atoms are. Educating Raven out to fill in the gaps in her knowledge and enable her to function more effectively in the modern day.
[ ] [Raven] Learn about chemistry
DC 4 (Raven must be assigned to this action for it to be taken) (Learning) On the other hand, Raven's knowledge of chemistry is downright atrocious. The entire field seems to be a complete mystery to Raven and as such while it's not necessary to educate her on this subject matter, doing so would enable Raven to have a much better grasp of this entire area of science.
[ ] [Raven] Learn about biology
DC 35 (Raven must be assigned to this action for it to be taken) (Learning) Because Raven's knowledge and understanding about various scientific fields remains wildly inconsistent and odd for anyone who grew up outside of Azarath, Raven actually has a relatively fantastic grasp of human anatomy. Even bizarre seemingly useless information like the proportional ratios of the four humors in an average healthy human body is something Raven has a grasp on. On the other hand while Raven is practically and expert in human anatomy and has a basic understanding of animal biology, she lacks any understanding of cells and their component parts and most of her knowledge on animals is largely derived from old books.
[ ] [Raven] Learn martial arts
DC 14 (Raven must be assigned to this action for it to be taken) (Learning) While Raven does know how to use her powers, she has received next to no training in martial arts. Correcting this oversight could very well enable Raven to be a lot more capable as a combatant
[ ] [Raven] Exercise intensely
DC 0 (the higher the roll the better he results) (Raven must be assigned to this action for it to be taken) (Martial) The fact of the matter is that while Raven is not particularly overweight or out of shape, she has done relatively little exercise over the course of her life. Having Raven start exercising might help her get more in shape which can have a wide variety of benefits. She now has mandatory exercise as part of her position in Lexcorp but properly whipping her into shape should speed things up.
[ ] [Raven] Learn to use weapons
DC 6 (Raven must be assigned to this action for it to be taken) (Martial) Raven has virtually no familiarity with how to use any sort of weapon and prior to leaving Azarath had never seen a gun before. Educating Raven on how to use weapons will help improve her combat capabilities, not only by letting her wield them but also by teaching her how to work around various kinds of weapons.
[ ] [Raven] Debut as a LexCorp sponsored superhero sidekick
DC 0 (the higher the roll the better the results) (Raven must be assigned to this action for it to be taken) (Diplomacy) Raven has a strong desire to go out and help people. As such the role of a superhero seems to naturally call to her. That being said you don't fully trust Raven to act on her own without supervision. Having Raven act as Ultraviolet's sidekick would allow you to build up Raven's loyalty to both LexCorp and Ultraviolet, allow you to channel Raven's desire to good in a productive manner that satisfies her and would potentially be a good PR move.
[ ] [Raven] Debut as a LexCorp sponsored superhero
DC 15 (Raven must be assigned to this action for it to be taken) (Diplomacy) While acting as a superhero does appeal to Raven and you do have the means to let her act on this desire, you have your reservations about allowing Raven to debut as a solo superhero. Even ignoring her age, allowing Raven to be her own hero under her own discretion would make Raven the most happy and satisfied she could be, but at the same time it would also leave you with less control over Raven and her behavior. Furthermore, the lack of supervision would mean that any mistakes on Raven's part are going to have more time to fester and get worse before you can fix them. That being said there is an appeal to this action and if you can pull it off it would be a big win for you as it would let you increase the roster of LexCorp superheroes and keep Raven invested in working with LexCorp.
[ ] [Raven] Continue practicing blending in with normal everyday people
DC 16 (Raven must be assigned to this action for it to be taken) (Intrigue) The fact of the matter is that right now as she is, Raven stands out immensely from the average everyday person on the street. Her preferred outfit involves wearing a cloak and a leotard, she lacks a lot of knowledge about the rest of the world and she holds some beliefs, like the fact that unicorns are real, which no doubt hold some basis from what she learned in Azarath, but would make a normal person think she's absolutely delusional. Letting Raven practice blending in with normal everyday people will help Raven adjust to modern life and enable her to be less obtrusive when out in public.
[ ] [Raven] Learn about Leylines
DC 21 (Raven must be assigned to this action for it to be taken) (Learning) Raven has an interest in learning about leylines particularly with Azarath's connection to one. As a genuinely talented magic user Raven is quite capable of studying and learning about leylines but there still is the fear that something might go wrong if she's left totally unsupervised.
[ ] [Raven] Practice using her powers
DC 0 (the higher the roll the better the results) (Raven must be assigned to this action for it to be taken) (Martial) Raven's powers allow her to do a wide variety of things. All that being said Raven still can push her abilities even further than she currently has. Giving Raven the space and time to practice using her powers might end up resulting in her ultimately improving her capabilities
[ ] [Raven] Acquire and collect books
DC 0 (the higher the roll the better the results) (Stewardship) Bizarrely enough despite her having grown up in an isolated magical commune, Raven is very well-versed in literature and enjoys reading books. Furthermore, Raven grew up being able to learn magic from spellbooks. Acquiring and collecting books for Raven to use not only will make Raven happier but it also might result in Raven learning to pick up a new skill.
[ ] [Raven] Learn about world history
DC 2 (Raven must be assigned to this action for it to be taken) (Learning) Raven grew up in an isolated magical commune. As such while she does somehow know the very broadest strokes of world history, she's woefully lacking in anything even remotely close to real depth in understanding and as such is woefully lacking in this subject. Educating Raven on history will likely result in her becoming more well-rounded and will allow her to more effectively navigate the modern world.
[ ] [Raven] Have Raven attend high school
DC 0 (the higher the roll the better the results) (Raven must be assigned to this action for it to be taken) (Diplomacy) Raven desires to some degree to be normal and you can see the benefits of letting her socialize with her peers in a relatively safe setting. It would be a time commitment on Raven's part but the benefits of letting her have hands on interactions with others in the real world and allow her to make her own friends are quite advantageous for you. There is the concern that significant emotional disturbance, something not entirely lacking in high school, might cause Raven's more demonic side to flare up but that's ultimately a very minor risk and this could prove well worth taking.
[ ] [Raven] Practice magical empathy
DC ??? (Raven must be assigned to this action for it to be taken) (Diplomacy) Raven has some experience with magical empathy but she's unsure of how best to use it and expand upon it. Letting her learn more about it could prove useful but as of right now the skill remains a near total unknown.
[ ] [Raven] Practice astral projection
DC 24 (Raven must be assigned to this action for it to be taken) (Intrigue) On the other hand, Raven does know a lot more about astral projection and even knows various methods to improve it. The ability to project herself a great distance away to interact with and affect objects while being relatively undetectable and untouchable to others is something you could greatly benefit from Raven getting better at. As such allowing Raven to have a safe quiet place to practice this skill could prove to pay dividends.
[ ] [Raven] Learn even more about magic
DC 48 (Raven must be assigned to this action for it to be taken) (Learning) Alternatively, you could allow Raven to more generally learn about magic. Raven has so far proven to be more versatile and adaptable than any other magic user you have met short of the Greek Goddess Circe herself. Considering the fact that Raven is confident she can learn much more about magic than she currently does, it stands to reason that Raven can grow massively more powerful. Allowing Raven to learn magic can result in you slowly but surely being able to plume the depths of magical abilities and potentially gain an underling with unmatched magical might. Raven has already made several strides to strengthen her knowledge, perhaps you can push things even further in a beneficial direction.
[ ] [Raven] Teach Raven LexCorp propaganda
DC 7 (Raven must be assigned to this action for it to be taken) (Intrigue) You have Raven in a unique position where for all of her cynicism and pessimism, she's still uniquely naive and holds an easily manipulatable romantic view of the world. As such it would be immensely easy to begin feeding Raven propaganda in order to get her marching to the beat of the LexCorp drums. It would need to be a delicate operation and Raven is likely to question and try to find countervailing opinions but with your degree of control you could succeed in this matter. It's a risk for sure but if it pays of securing Raven's loyalty and zealotry might be an incredible prize.
[ ] [Raven] Socialize Raven with peers her own age
DC 13 (Raven must be assigned to this action for it to be taken) (Diplomacy) Raven has already begun to learn how to blend in and pretend to be a normal person. Having Raven socialize with peers her own age will not only give her a chance to flex those skills in a practical setting but it also might make her happier and allow her to form connections outside of her mission to stop Trigon.
[ ] [Raven] Socialize Raven with peers about her age at LexCorp
DC ??? (Raven and one other hero unit must be assigned to this action for it to be taken) (DC varies depending on hero units assigned) (Diplomacy) Alternatively, you could attempt to exploit Raven's desire to conform and fit in by warping her perception of a "normal teenage girl". By having raven socialize primarily with the LexCorp peers you have chosen her to, you might be able to forcibly forge bonds between Raven and members of Cassandra's generation and tie Raven closer than ever to your company. You might even be able to alter her behavior if you're successful enough.
[ ] [Raven] Have Raven practice expressing herself through hobbies
DC 0 (the higher the roll the better the results) (Raven must be assigned to this action for it to be taken) (Diplomacy) Raven has not had much time to explore who she is and what she really wants out of life. Giving her the ability to more openly express herself might give her an outlet to unprocessed emotions that could help her in the long run and would ultimately make her happier and improve her quality of life.
[ ] [Raven] Have Raven examine the defenses against Trigon
DC 0 (autosuccess) (Raven must be assigned to this action for it to be taken) Until Tala comes back to you with more information on Trigon, Raven remains your expert on his intentions and capabilities. As such having her examine the defenses you've already set up might give you a solid assessment of how effective your current defenses are.
[ ] [Raven] Learn about human biology
DC 56 (Raven must be assigned to this action for it to be taken) (Learning) Raven has managed to learn the basics of healing and has gotten a fair bit more versatile in her use of magic because of it. That being said her capabilities are currently fairly severely bottlenecked by her lack of understanding on how humans work. While she's by no means clueless, a more in depth accounting of human biology would help to make her a more effective healer if push comes to shove.
[ ] [Raven] Learn more about warding
DC 33 (Raven must be assigned to this action for it to be taken) (Learning) While Raven has already picked up the basics of warding she could theoretically advance her skills in the discipline further. While you don't have all of the literature on the subject, you have enough that Raven ought to be able to improve by studying the work of others.
[ ] [Raven] Learn about enchantments
DC 56 (Raven must be assigned to this action for it to be taken) (Learning) While Raven doesn't have too much grounding in enchantments as of right now, you do have records of what Circe did as well as some more generic treatises on what enchantments can be done. You also have the Sword of Beowulf and the hellfire wands as a way for Raven to potentially observe an enchanted object. While it will not be easy to teach, you're fairly confident that Raven ought to be able to at least pick up something from how the magic works if given enough time to study it.
[ ] [Raven] Learn more about diabolism
DC ??? (Raven must be assigned to this action for it to be taken) (Learning) Admittedly Raven hates drawing upon the demonic aspect of her powers and she has been given at least some grounding in the subject of diabolism. That being said with your ownership of the book "Faustian" as a guide to a few of the more well-known denizens, you're confident that Raven could glean more on the subject, provided she's willing to push things further.
[ ] [Raven] Learn more languages
DC 10 (Raven must be assigned to this action for it to be taken) (Learning) With Tala's tutoring involving grounding in ancient Greek and Egyptian concepts, Raven has grown significantly more interested in learning languages. While translation technology does make things significantly easier, Raven is more interested in learning the language organically so as to more effectively understand subtleties that she might otherwise miss. While Raven has a knack for languages, already knowing how to speak a few, she could always learn more and thus potentially expand what magic she can learn.
[ ] [Raven] Study Thaumaturgy
DC ??? (Raven must be assigned to this action for it to be taken) (Learning) While Raven has been given a fair bit of grounding in thaumaturgy by Tala, it actually runs somewhat counter to what she knew of Azarath's traditions. As such Raven has grown interested in potentially exploring the subject. While it is very, very difficult to figure out, Raven is certain that she might be able to figure out some answers if she's allowed to do research on the matter.
[ ] [Raven] Have Raven get a learner's permit
DC 8 (Stewardship) Raven has expressed interest in being a "normal teenager" multiple times by now. As she is turning sixteen soon, you could indulge her and get her a learners permit. You're confident that Raven is capable of passing the intellectual parts of permit acquisition, although she definitely needs someone's help in navigating the bureaucracy. Aiding her in this acquisition will make her more capable of blending in with average everyday people and might make her feel more fond of LexCorp for providing her with these opportunities.
Events subvotes
Please select which of the following events you'd like to interfere with as well as how you'd like to interfere with them. You can select as many or as few of the options as you would like to from the list below so long as they are not mutually exclusive (don't vote to both participate and not participate in an event). Please also select as many heroes as you would like (although at least one hero must be chosen) from those that are listed as available next to the mini-event to participate, provided there are no additional qualifications. Keep in mind that any event with a "(N)" in its title is a nemesis mini-event and that these events will potentially affect the Nemesis gauge. The events available are as follows:
A Metropolis Welcome: (This mini-event is locked in and will be taken automatically) (Lex Luthor, Cassandra Luthor, Katherine Kane and Talia al Ghul will automatically are already assigned to this mini-event) With Bruce Wayne deciding to come visit Metropolis, naturally you've got to get a handle on him. While you wouldn't characterize the other man as a threat, he's by no means a non-entity and you'd rather get his measure as soon as possible. A private meeting between yourself and the other billionaire, with your daughter in the room to observe things will be a nice opportunity to get a better sense of who he is. Following that with a reunion between cousins and a police escort as Bruce Wayne moves about Metropolis and you'll be able to keep an eye on Bruce Wayne at all times. Add in Talia's discrete observations and you're confident that nothing he does will be able to get past your notice.
Clown Hunt: (cannot be taken if From Gotham with Hate is taken) (Available hero units are Carol Ferris, Edward Nygma, Elaine Marsh Morton, Siobhan McDougal, Beatriz Da Costa, Tora Olafsdotter, Eve Eden and Talia al Ghul) (Only three hero units can be assigned to this mini-event) The Joker, an infamous criminal from Gotham city with a reputation for brutality and insanity has announced over the air that he's coming to Metropolis because he "no longer feels appreciated by the people of Gotham". This also occurred shortly after you cut off his supply of modified gadgets from Krank Co. Toys following your purchase of the company. With the clown on his way to Metropolis there's no reason to not seize the initiative. Hunting down the Joker and neutralizing him might prove difficult but it could prove quite effective in preventing complications later on down the line.
From Gotham with Hate (N): (cannot be taken if Clown Hunt is taken) (Available hero units are Lex Luthor, Mercy Graves, Marie Louise Dahl, and Arthur Villain) Some unknown individual has been casing various figures of what's left of Metropolis's seedier side, looking for funds in exchange for the death of Superman. While you're uncertain as to the veracity of these rumors, this unknown figure could be worth looking into as a way to find a disposable ally to potentially dispose of Superman.
Wax and Wayne: (Available hero units are Lex Luthor, Cassandra Luthor, Mari McCabe, Lucy Lane, Leslie Willis and Talia al Ghul) (No more than three hero units can be selected for this action) With Bruce Wayne present in Metropolis, the man has decided to host a charity event of his own in order to try and get both publicity and potentially some off the books revenue. Bruce Wayne has sent out a good number of invitations. You've received some and you're also well aware that most of the Daily Planet staff has been invited to attend as well. While you're not sure of the viability of such a plan, the circumstances of this event are near ideal for a covert use of the Merlino mind control devices to exert influence on some of the guests.
What Makes a Hero (N): (Available hero units are Carol Ferris, Rebecca Carstairs, Raven and Beatriz da Costa) Supergirl has been spotted flying over Metropolis and stopping minor criminals and aiding citizens in small ways. Unfortunately part of Supergirl's increased public presence means that other entities are no doubt aware of what she is up to and can act upon it as well. If Superman were to make a move to try and reconcile with his cousin this is the space in which he would act. Similarly this is an opportunity for you to potentially observe what Supergirl's broader goals are.
Enchanted and Ensnared (N): (You can select any three hero units for this action besides Rose Wilson, Dr. Moon, Edward Wells and Fixit) When Superman begins behaving oddly, the world takes notice. Superman has been able to see through some illusions but something is causing him to randomly fly back and forth across Metropolis for practically a whole day on end, seemingly for no reason. You don't know what's going on but this is an opportunity for you to make a move against Superman.
See You in the Funny Papers (N): (Available hero units are Carol Ferris, Raven, Starfire, Beatriz Da Costa, Tora Olafsdotter and Eve Eden) Something unusual is occurring in Metropolis various fictional characters, primarily from newspaper strips, have begun wreaking havoc across Metropolis. While you can't exactly figure out how or why this has occurred, you are aware that something is afoot. You're unaware if this is magic, some kind of elaborate costumed criminal enterprise but it's something you want to get to the bottom of as soon as possible, especially since you're fairly solidly convinced that Superman will intervene in this as well.
Wolf in Ham's Clothing: (You can select any four hero units for this action besides Rose Wilson, Dr. Moon, Edward Wells and Fixit) While it might not seem important at first glance, an individual by the name of J. Wilbur Wolfingham has risen to some prominence within Metropolis. While you're fairly certain he's some kind of scam artist, the cons he's pulling seem to at least nominally be legal and as such he's been managing to exploit the desperate and the downtrodden of Metropolis. While he's no threat to you personally, Wolfingham's increased prominence has included him buying up properties where he can and he's only managed to get more powerful overtime. You've managed to hear of him relatively early on so it might be best for you to nip this issue in the bud before Superman gets involved. Alternatively you could try and use this to set a trap for Superman. It's liable to become a sticky situation, especially if you draw more attention to the issue before it is cleanly resolved.
Keep your Private Eyes Shut: (You can select any two hero units for this action besides Rose Wilson, Dr. Moon, Edward Wells and Fixit) Dan Turpin is an ally of Superman's whose mostly remained beneath notice. The former police officer turned private eye has been quiet for the most part. That being said you know he's not a fan of LexCorp or the current incarnation of Metropolis's police force so when the newly upgraded surveillance system pins him as investigating something around the Hobbs Bay borough, you're more than a little curious as to what exactly is going on. As such keeping an eye out for what exactly is going on might be worth it, especially if he's asking questions about LexCorp. Granted you don't want to implicate yourself in anything, especially if he's not after your company but it's all a risk calculation you need to make on whether or not it's worth it.
Thrown Against the Wall: (You can select any two hero units for this action besides Lex Luthor, Cassandra Luthor, Rose Wilson, Dr. Moon, Edward Wells and Fixit) Amanda Waller has come to Metropolis to pick up both Metallo and Dr. Michaels. While you don't believe there are any complications and Waller is likely to try and keep things discrete, with both Bruce Wayne and Superman present in Metropolis it might be best to keep an eye out on things and ensure there are no further complications.
Please note that event 1, A Metropolis Welcome, is already fully locked in and as such there is no voting on it
[ ] [Event 2] Participate in the Clown Hunt mini-event (Please select which hero units you would like to use) (This mini-event is mutually exclusive with From Gotham with Hate)
-[ ] [Action] Hunt down the Joker yourself
-[ ] [Action] Coordinate with the Metropolis police to hunt down the Joker
-[ ] [Action] Offer a massive bounty on the Joker's head
-[ ] [Action] Write-in
[ ] [Event 2] Don't participate in the Clown Hunt mini-event
[ ] [Event 3] Participate in the From Gotham with Hate mini-event (Please select which hero units you would like to use) (this mini-event is mutually exclusive with Clown Hunt)
-[ ] [Action] Attempt to meet in person with the unknown person looking for funding for the death of Superman
-[ ] [Action] Attempt to seed the criminal underworld with an offer for one hundred million dollars in exchange for definitive proof of the death of Superman
-[ ] [Action] Attempt to keep tabs on Superman and his investigation of the matter
-[ ] [Action] Prepare yourself for the unknown individual to attempt to enter LexCorp premises
-[ ] [Action] Write-in
[ ] [Event 3] Don't participate in the From Gotham with Hate mini-event
[ ] [Event 4] Participate in the Wax and Wayne mini-event (Please select which hero units you would like to use)
-[ ] [Action] Attend Bruce Wayne's charity event
-[ ] [Action] Attempt to spy upon Bruce Wayne's charity event
-[ ] [Action] Sabotage Bruce Wayne's charity event to cause it to fail
-[ ] [Action] Attempt to assassinate Bruce Wayne during the charity event
-[ ] [Action] Write-in
[ ] [Event 4] Don't participate in the Wax and Wayne mini-event
[ ] [Event 5] Participate in the What Makes a Hero mini-event (Please select which hero units you would like to use)
-[ ] [Action] Spy upon Superman and Supergirl
-[ ] [Action] Visibly appear and insert yourself into the conversation between the two in order to derail reconciliation
-[ ] [Action] Attempt to distract Superman from meeting with Supergirl
-[ ] [Action] Launch a surprise attack on Superman
-[ ] [Action]Write-in
[ ] [Event 5] Don't participate in the What Makes a Hero mini-event
[ ] [Event 6] Participate in the Enchanted and Ensnared mini-event (Please select which hero units you would like to use)
-[ ] [Action] Spy on Superman in an attempt to figure out what is going on with him
-[ ] [Action] Record Superman's odd behavior in an effort to have ammunition with which to tarnish his image
-[ ] [Action] Begin evacuating citizens from the area Superman is flying erratically in
-[ ] [Action] Launch an ambush attack on Superman
-[ ] [Action] Write-in
[ ] [Event 6] Don't participate in the Enchanted and Ensnared mini-event
[ ] [Event 7] Participate in the See You in the Funny Papers mini-event (Please select which hero units you would like to use)
-[ ] [Action] Battle the fictional characters brought to life and provide the police with back-up
-[ ] [Action] Attempt to negotiate with the fictional characters
-[ ] [Action] Spy on the fictional characters in an attempt to find out more about them
-[ ] [Action] Set an ambush for Superman
-[ ] [Action] Write-in
[ ] [Event 7] Don't participate in the See You in the Funny Papers mini-event
[ ] [Event 8] Participate in the Wolf in Ham's Clothing mini-event (Please select which hero units you would like to use)
-[ ] [Action] Attempt to covertly provide J. Wilbur Wolfingham with Kryptonite
-[ ] [Action] Attempt to meet in person and negotiate with J. Wilbur Wolfingham
-[ ] [Action] Attempt to assassinate J. Wilbur Wolfingham
-[ ] [Action] Observe J. Wilbur Wolfingham to see if Superman goes after him
-[ ] [Action] Write-in
[ ] [Event 8] Don't participate in the Wolf in Ham's Clothing mini-event
[ ] [Event 9] Participate in the Keep Your Private Eyes Shut mini-event (Please select which hero units you would like to use)
-[ ] [Action] Have Dan Turpin temporarily detained on false charges
-[ ] [Action] Break into Dan Turpin's office to figure out what he's up to
-[ ] [Action] Tail Dan Turpin to see what he's up to
-[ ] [Action] Tap any L-phones which are in Dan Turpin's vicinity
-[ ] [Action] Write-in
[ ] [Event 9] Don't participate in the Keep Your Private Eyes Shut mini-event
[ ] [Event 10] Participate in the Thrown Against the Wall mini-event (Please select which hero units you would like to use)
-[ ] [Action] Directly meet with Amanda Waller to make the transfer easier
-[ ] [Action] Cause a distraction to occur elsewhere in the city
-[ ] [Action] Attempt to shadow Amanda Waller
-[ ] [Action] Write-in
[ ] [Event 10] Don't participate in the Thrown Against the Wall mini-event
New Skin Subvote
Once per turn during the hero vote portion of the turn, Leslie Willis can make use of her "Step into a new skin" trait. This trait allows Leslie Willis to pose as another hero unit and appear to have different stats visible to all other units. If a unit becomes aware that Leslie is disguised as this person then the disguise is compromised and there is no hidden or misleading information. Leslie can make use of her actual stats but requires passing an intrigue check dependent on the other units to pass it. The degree of success by which Leslie passes or fails the check will determine whether she uses her own higher stats while remaining undetected, uses the disguises stats (if they are lower) while remaining undetected, using the disguise stats while rousing suspicion, or uses her actual stats and outs herself. If a disguise has higher stats than Leslie's actual stat, only Leslie's stat will be used and it'll just appear to unaware hero units that the roll was different if possible. Coop scores are generated after each first encounter with an unaware unit. Each disguise has its own "false stats" that others can see. Sample preexisting disguises will be provided in the spoiler box here
Portia Friendly
Martial: 12
Diplomacy: 4
Stewardship: 6
Intrigue: 14
Learning: 3
Appears to be a Metropolis Police Officer
People Aware of Disguise: Lex Luthor and Mercy Graves
Gia Jane
Martial: 17
Diplomacy: 2
Stewardship: 5
Intrigue: 8
Learning: 6
Appears to be an army officer
People Aware of Disguise: Lex Luthor and Mercy Graves
Mia O'Maya
Martial: 1
Diplomacy: 7
Stewardship: 8
Intrigue: 4
Learning: 6
Appears to be a young unremarkable woman
People Aware of Disguise: Lex Luthor and Mercy Graves
Gabriella Canard
Martial: 4
Diplomacy: 15
Stewardship: 6
Intrigue: 21
Learning: 2
Appears to be a reporter/journalist
People Aware of Disguise: Lex Luthor and Mercy Graves
Alexis Stuge
Martial: 4
Diplomacy: 4
Stewardship: 6
Intrigue: 4
Learning: 6
Appears to be a normal LexCorp worker
People Aware of Disguise: Lex Luthor and Mercy Graves
Sophia Sage
Martial: 1
Diplomacy: 7
Stewardship: 8
Intrigue: 3
Learning: 24
Appears to be a scientist/medical doctor
People Aware of Disguise: Lex Luthor and Mercy Graves
Regan Killton
Martial: 15
Diplomacy: 2
Stewardship: 5
Intrigue: 9
Learning: 1
Appears to be a criminal
People Aware of Disguise: Lex Luthor and Mercy Graves
Please pick your favorite option from the list below. If you are not using a template but are selecting a disguise, write-ins are necessary.
[ ] [Skin] Use a premade disguise template (please select which one you would like to use)
-[ ] [Skin] Keep false stats as is
-[ ] [Skin] Alter false stats (please write-in the alteration you would like to make
[ ] [Skin] Use a new disguise
-[ ] [Skin] Please write-in a basic description of the disguise and provide a stat line for it
[ ] [Skin] Don't have Leslie make use of a disguise persona
Recommendations for Talia subvote
As part of your plan, you may select as many actions as you would like to that are present elsewhere in your plan and place them as part of the list of actions you want to recommend Talia assist you on this turn. Recommendations are not a guarantee that Talia will take the action, but it will heavily impact the decision-making process as to which action Talia selects to assist on. Every action that you recommend Talia assist you on will be given equal impact beyond normal considerations. Additionally, Talia will become aware of any actions recommended to her, regardless of whether or not she would have been aware of them beforehand. Your vote for this subvote ought to be formatted similar to the example listed below (though you ought to put an X instead of an Ex. I'm just formatting that portion that way to insure that my example is not counted as a vote).
[Ex] [Talia] Example Action
[Ex] [Talia] Example Action 2
[Ex] [Talia] Example Cassandra Special Action
[Ex] [Talia] Example Supercomputer Special Action
Jobs and Positions at LexCorp
Lex Luthor: Head of LexCorp, CEO of LexCorp, CFO of LexCorp
Mercy Graves: Head of LexCorp Security, Lex Luthor's Personal Bodyguard, Lex Luthor's Personal Assistant
Cassandra Luthor: Holds no official title or position, is the LexCorp Heiress
Pamela Isley: Head of Botanical Research at LexCorp, Head of LexCorp's Green Initiative
Katherine Kane: Head of an elite squad of LexCorp security forces, LexCorp Law Enforcement Liason
Rebecca Carstairs: Head of Extranormal research, LexCorp Representative
Roxanne Sutton: Official Ferris Aerospace Test Pilot, LexCorp Representative
Carol Ferris: Head of Ferris Aerospace, LexCorp Sponsored Superhero (as Ultraviolet)
Mari McCabe: Head of McCabe Fashion
Karl Helfern: Head of Medical Research
Oswald Loomis: Head of television programming at Lightspeed Entertainment
Jinx: Cassandra Luthor's Personal Assistant
Carl Draper: Chief Architect, Head of the DIR
Felicity Smoak: Head of Computer Development
Marie Louise Dahl: Chief PR Representative, Head of Future Construction
Edward Nygma: Freelance Investigator and Acquisitions Expert
Rose Wilson: Assistant to the Head of LexCorp Security
Dr. Moon: LexCorp Medical Researcher
Lisa Snart: Lightyear Entertainment Actress, Human Relations consultant for LexCorp
Leonard Snart: LexCorp security force Captain
Samuel Scudder: LexCorp security force specialist
Mick Rory: LexCorp security force member
Lucy Lane: Lex Luthor's personal lawyer
Meena Dhawan: LexCorp Physics Researcher, Head of Research on Dhawan's Particle
Caitlin Snow: LexCorp Researcher
Louise Lincoln: LexCorp Researcher
Vivian D'Aramis: LexCorp Administrator
Constance D'Aramis: LexCorp Administrator
Robert Frost: LexCorp Administrator, member of the Japanese Government's metahuman oversight committee
Nathan Warbow: Head of Future Construction
Paige Monroe: Senior PR Manager
Lana Lang: Head of LL Fashions
Rene Carpenter: Company Psychologist
Elaine Marsh Morton: Security Consultant and Risk Assessment Specialist
Edward Wells: Serial Peacemaking Officer
Siobhan McDougall: LexCorp Worker and Security Contractor, Superheroic understudy
Helena Bertinelli: Chief officer of LexCorp Special Investigative Team
Rachel Roth: LexCorp extranormal activities consultant, is a LexCorp Ward
Fixit: LexCorp Special Contractor
Leslie Willis: LexCorp sponsored radio show host and media pundit
Cory Anders: Cassandra's part-time bodyguard, is a LexCorp ward
Beatriz Da Costa: LexCorp sponsored superhero (as Fire), Fashion Consultant
Tora Olafsdotter: LexCorp sponsored superhero (as Ice), Fashion Consultant
Eve Eden: LexCorp sponsored superhero (as Nightshade), Extranormal researcher
Arthur Villain: LexCorp Medical Researcher, LexCorp Medical Research Supervisor
Catherine Devereux: LexCorp Medical Researcher
Enoch Brown: LexCorp Zoological and Biological Researcher
Brittney Meld: DIR Member, LexCorp Accounting Analyst
Emily Rice: Full time scholastic tutor for Cassandra Luthor, Part time physics consultant
Herbert Winston: Private scholastic tutor
Barbara Gordon: LexCorp intern
Janus the two-headed lion cub: Mascot
Snowy the four-armed Japanese Macaque: Cassandra's pet
[ ] [Jobs] Keep titles and positions the same
[ ] [Jobs] Fire a unit
[ ] [Jobs] Change some titles and positions
[ ] [Jobs] Add an additional title or position to a unit
If you guys caught any mistakes I made please let me know.
In addition, because there's both a lot of stuff and because I experimented with things a bit, this post might be one of the more cluttered hero votes. I did try some things to make it a little more readable (mini-event titles are bolded, the pseudo-stack vote has indentation etc.). That being said if you have suggestions on ways I can improve readability I would appreciate hearing them as it's something I'm not quite satisfied with and I think there's currently some growing pains as I experiment and tinker a little bit more with the hero vote. Thank you all for your patience and understanding.
Those event actions where any hero units can be used could be a good opportunity for coop boosts if we pick two or three decently compatible characters.
Lots of DC 0 actions here, I might have to start being a little less liberal with them going forwards from here. You have at least 11 DC zero actions selected which shows that these actions are generally really liked. It's interesting to note.
Well it makes sense, they are low risk actions we can take without committing many(or any) hero units and we have a good number of actions we really want to succeed this turn and are planning to put teams on.
If you guys caught any mistakes I made please let me know.
In addition, because there's both a lot of stuff and because I experimented with things a bit, this post might be one of the more cluttered hero votes. I did try some things to make it a little more readable (mini-event titles are bolded, the pseudo-stack vote has indentation etc.). That being said if you have suggestions on ways I can improve readability I would appreciate hearing them as it's something I'm not quite satisfied with and I think there's currently some growing pains as I experiment and tinker a little bit more with the hero vote. Thank you all for your patience and understanding.
Putting some more of the sections in spoilers like you do with the action votes would be my main suggestion. It'd to save on scrolling and looking at text blocks.
See You in the Funny Papers (N): (Available hero units are Carol Ferris, Raven, Starfire, Beatriz Da Costa, Tora Olafsdotter and Eve Eden) Something unusual is occurring in Metropolis various fictional characters, primarily from newspaper strips, have begun wreaking havoc across Metropolis. While you can't exactly figure out how or why this has occurred, you are aware that something is afoot. You're unaware if this is magic, some kind of elaborate costumed criminal enterprise but it's something you want to get to the bottom of as soon as possible, especially since you're fairly solidly convinced that Superman will intervene in this as well.
I think this is more because there are a lot of actions in general people would like to take and are more liberal with voting for low DC ones than others. Also, there is less discussion for or against low DC actions, leading to it being more of a contest of which is more popular rather than which we agree is prudent to be taking.
This seems like a money issue. Get him to finish up his last few schemes and sell us his property for a decent cut and have Rene convince/brainwash him to take his business to another city.