Forge of Destiny(Xianxia Quest)

[X] Ashen Shadow Art

I want both Ashen Shadow and Falling Stars, and I might even put in picking up Falling Stars this coming turn. Right now we don't have enough arts to do an 'art' week, which has actually made our training less effective a few times drug/stone wise. Both arts fill niches we need, and conveniently enough they fill them at different times. In the cave trials or Thunderdome I would have voted to slot Ash, on a mission on the mountain jobs or doing hunting I would vote for Stars.

So yeah, both are Beautiful.
Come on man, help us get the ability to shoot enervating arrows! To fire a storm of projectiles!

All Moon/Stars sites will also train Heaven. It's a natural fit.
 
Which, huh, might be what we are arguing about here, as FSA is both a long rang opener (when we are at long range) and finisher where we try to use it all at once when the enemy is weakened, while ASA is more of a "use it while you are also using FVM and directing a fight, not just in the last 4 rounds of the fight".

Basically, beside me thinking the art looks cool as fuck, I really think an art that can be used as part of our fighting style is more interesting than the opposite.

And I totally agree with this analysis. I love Ashen Shadow art, however, in the next couple weeks I would like an art that can initiate a fight (to get our bonuses for the first strike as well as disrupting their qi for whatever buffs they are trying to get going) while also having an art to finish them off once they are weakened by FVM and Ashen Shadow.

All in all, Ashen shadows is great, Falling Stars is great, and it is extremely difficult for me to chose between them. They both are awesome and cool, but at the moment I have been convinced that having an opening and closing art will help our fighting style more than having an art that dramatically helps FVM.
 
Eh, the thing with FVM at the moment is that once we have our debuffs up, we, uh, tend to spend a lot of time just randomly playing songs to keep the mist going without doing anything else. While it's qi-efficient, it would be nice to be able to actually counter-attack while keeping the music up.

Anyway, after thinking on it, I'd much rather

[X] Ashen Shadow Art

Although mainly because I think we can put together a posse to retake that site by the end of the month and if so, I'm greedy and want those 1/5 qi successes. Cai Renxiang, Gan Guangli, Meizhen, and Ling Qi would be a scary good team with tank, 2 dps, 1 controller, and we know CRX and Guangli would be interested in the Heaven aspect of the site. Meizhen - well, give all our share of the cores from the Rimefur pack? Plus, it's a good bonding / social opportunity for her with the CRX faction.
 
[] Falling Stars Art
Yang, Heaven/Wind
Arm x2
Physical
An archery art which wraps the users shots with the currents of the sky and infuses them with the wrathful light of the heavens. Pierces through defenses and disrupts enemy movement and Qi. 5 levels
Well now, this is very nearly a perfect fit for our tactical gaps here. We have training bonuses, it's super aggressive and it both ignores defenses(which is important because we don't invest a lot into attack, and dinks enemy mobility and Qi, which is a death sentence against SCS. It also fixes the Yin bias a bit, which is a nice bonus

Unfortunately it needs hands, but I suppose we could go with bells on...

[] Ice Wraith Art
Yin, Water/Wind
Arm/Spine
Physical
A melee art usable with any slashing melee weapon. Cuts through the defenses of foes like the biting chill of winter. Strengthens the users with the power of a winter storm, allowing them to absorb damage and slow and disrupt the effects of toxins and other negative physical effects on themselves. 5 levels
Tanky art, relatively. Straightforward punchisms.
[] Ashen Shadow Art
Yin, Fire/Wind
Arm/Lung
Physical/Spiritual
A melee art which converts the users qi into a trailing shadow of ash, the users strikes drain the heat from enemies struck, weakening and debilitating them. The ash can be used for choking, blinding gusts directed at foes. More complex Ash constructs available at higher levels. 6 levels
Direct Qi aura attacks, which is basically Fire FVM from what I can see. Redunant in one sense. Probably could stack though.
[] Rippling Lake Art
Yin, Water/lake
Arm/Heart
Spiritual
An offensive support art, buoying the spirits and granting tranquility to allies, while wearing away the defenses and will of foes, allowing the user to more easily slip their attacks through eroded defenses. 5 levels
Grinds further at enemies, same as the above. Does what we already do, but more better.

[X] Falling Stars Art

If we're going to go offensive art, it should go Starlight Breaker
 
For now.

Given that she's right on the line between spirit and human (literal 50/50 split) a inherent art like her foxfire is going to scale all the way to White.

There are a lot of things that suck about being Su Ling. Never having to worry about not being able to upgrade her core skillset for want of access to new arts is not one of those things.

You misunderstand me. I meant only that her illusions are, to my mind, the stronger and more useful part of her abilities at the moment. Her having more powerful fire in the far future when she's at a hypothetical (but nowhere near likely) White level is hardly relevant to whether she'd be able to take out one or more Rimefur Wolves with it in a month or so.
 
Eh, the thing with FVM at the moment is that once we have our debuffs up, we, uh, tend to spend a lot of time just randomly playing songs to keep the mist going without doing anything else. While it's qi-efficient, it would be nice to be able to actually counter-attack while keeping the music up.
Yeah, this is one of the big, big draws of Ashen Shadow for me. Our current FVM strategy just stalls out once we have everything up because we don't have anything to do. Ashen Shadow means instead of just standing there we'll be able to have active effects that we can start throwing at our enemies at that point.
 
For now.

Given that she's right on the line between spirit and human (literal 50/50 split) a inherent art like her foxfire is going to scale all the way to White.

There are a lot of things that suck about being Su Ling. Never having to worry about not being able to upgrade her core skillset for want of access to new arts is not one of those things.
I'm not sure about that. We know that spirits "cap" at a certain level without human help. So if the Fox Spirit race her mom is from cap at Cyan, I doubt Su Ling would have inherent arts up to White.
 
Its currently neck-and-neck.
Adhoc vote count started by PrimalShadow on Jun 19, 2017 at 11:53 AM, finished with 17559 posts and 72 votes.
 
For now.

Given that she's right on the line between spirit and human (literal 50/50 split) a inherent art like her foxfire is going to scale all the way to White.

There are a lot of things that suck about being Su Ling. Never having to worry about not being able to upgrade her core skillset for want of access to new arts is not one of those things.


Oh, agreed. I'm thinking we come back for ZB Mk II next week, pop some arm Meridians open and get Falling Stars after that.

@yrsillar
The winning vote had a clause to look for the next level of Zephyr's Breath. Was that not on the first floor or did it just not show because it didn't meet the Arm/X requirement?
not there
 
One thing to consider is if arts have synergy then there's also having opposing effects. Fire and Water don't get along most of the time. I don't think the synergy with FVM is as sure thing as some are confident of it being.
 
Come on man, help us get the ability to shoot enervating arrows! To fire a storm of projectiles!

All Moon/Stars sites will also train Heaven. It's a natural fit.

Eh, I'm pretty nuetural on the choice between them. If I thought we could grab the site this turn I would go for Stars, but I suspect we'll wait two or three turns, and our turtle will probably hatch this turn or the next. We know spirits give bonuses, and I expect decent fire bonuses.

Again, I'm seriously thinking about trying for Stars this turn anyways, so I'm not felling the trade off.

Eh, I guess that goes both ways. If we get Stars this turn I'll just push for Ash next.

Sure. I'm so agnostic on the issue I don't even care to debate it.

[X] Falling Stars Art
 
It's weird that we can only get a maximum of about 60 votes for plans but when it's an event vote or a single choice vote like arts or weapons we can get numbers in the 70s and above. Why's that?
 
One thing to consider is if arts have synergy then there's also having opposing effects. Fire and Water don't get along most of the time. I don't think the synergy with FVM is as sure thing as some are confident of it being.
It's ASH.

Ash and water do ugly, ugly things together.

And on another note, much as I'm arguing for Ashen Shadow, I don't really care which art wins as long as it's not Ice Wraith. I do NOT want a dedicated melee weapon art.

Now a Heart/Spine Ice art that swaps out the armor-peircing melee of Ice Wraith for AoE defense support? GIMME!
 
But yes. What it comes down to is that FSA covers a serious weakness in our build, while ASA is a splendid technique that nonetheless has a lot of overlap with an already good technique that we have. I'd love to get it as a secondary technique, but I don't feel it fits as a primary when we have FVM, not like FSA does qualify as.



Ah, but you see, the pills we got from Meizhen means that we can do two Art Cultivations and also have those count as Qi Increase Rolls ! Which also gives us a Spiritual Cultivation Roll with the Darkmoon Pills!

We only have one left though because @Arkeus used one this week in his plan.
 
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