Forge of Destiny(Xianxia Quest)

So the only difference in physical between Haitei and Moonless Night is the use of the Starlight Elixir?

How many points is it expected to give?
Without doing the full math (forgive me for that, please), the Starlight Elixir provides ~24 extra successes. At the moment Haitei is anticipated to be ~6 successes short of the mid-silver line.
 
[X] Plan A Moonless Night is Full of Stars

I get people don't want to use resources less than optimally, but ultimately that's the concession we'll have to make to use most at all. Of the three drugs that give singular bonus cultivation rolls, only two are physical, and the other of the two gives bonuses to meridians, which have a soft cap and thus the Highsun pill warrants preservation for more optimal use. It also synergizes for more overflow with our likely use of the Sable Light pill.

My point is, since getting to mid-Silver is crucial for safety on missions and more effective resource use in following weeks, using the Starlight Elixir is prudent.
 
Last edited:
Han Jian's smile strained a bit, but surprisingly, it was Fan Yu who answered from nearby where he had sat down to meditate. "Don't play the fool," he said sourly, giving her an unfriendly look. "At your rate of growth…" He clenched his fists. "You will end up with an imperial writ."
I'd actually thought it was Han Jian saying that the first time I read it. It did seem out of character...
Li Suyin and I managed to unlock the formation puzzles on them, they all have some pretty good elixirs and pills hidden inside.
That'll show'em Suyin isn't a complete flake!

"MIss Ling?" A male voice, sounding slightly out of breath called from to her right. She blinked in surprise, glancing to her side, where a rather plain faced boy of middling height was approaching nervously to stand in front of them, a letter clasped in his hand. No, there was no way, Gu Xiulan had said, but she…
Did she really think that it was going to be some sort of written love confession? Or maybe a formal proposal? o_O
 
And I like it quite a bit! I would much rather open a spine meridian than an arm meridian and doing the double mission has a boldness and large anticipated return that appeals to me. It also has the Meizhen training social action, which I consider a very good move. But I don't think that one can win, and mid-silver is vital in my view, so Moonless Night it is unless Horizons starts picking up a lot of votes (or people willing to change).

Also, any reason you're not giving Li Suyin our last foundation pill like Moonless Night is? Planning to sell it later, or something else?

I don't want to further complicate the vote basically. Well that, and I think she's ahead of Su Ling, and think it's good if they keep close/support each other, so I would probably give it to Su Ling. But Su Ling is proud, so giving it to her has to be in a context where it's payment.
 
Plan Horizon also gets us to mid-silver, and it gives Suyin more concrete aid.
I dig your plan, but I don't like what you did with the big 50 stone Job.

That is liable to get either of the girls serious injured or even killed if we go for the prize, and either way, Ling Qi would be doing the heavy lifting.

I'd rather invite Meizhen or, in an interesting twist, Han Fang or Guangli.
 
Inserted tally
Adhoc vote count started by Grigori on Jun 9, 2017 at 8:20 PM, finished with 14728 posts and 41 votes.

  • [X] Plan Haitei
    - [X] Resources - Bear Marrow Elixir, 3 Red Stones, Channel Cleansing Pill
    - [X] Train by hunting with Han Jian and his group
    -- [X] Physical
    - [X] Train at the vent with Suyin and Su Ling
    -- [X] Arm Meridian
    -- [X] Spend some time with Su Ling, perhaps you can learn a little bit of hunting tactics and harvesting from her
    - [X] Take a Job
    -- [X] Moonfill
    - [X] Work on getting the egg to hatch
    - [X] Cultivate on your own
    -- [X] EPC
    - [X] Ask Han Jian to give you a little instruction about the politics of your situation. He seems like a more unbiased source
    - [X] Accept Cai Renxiang's invitation to tea
    - [X] Have a girls day out with Bai Meizhen and Gu Xiulan
    [X] Plan Haitei
    [X] Plan A Moonless Night is Full of Stars
    -[X] Resources
    --[X] 3 Red Spirit Stones, Bear Marrow Elixer, Starlight Elixir
    - [X] Train by hunting with Han Jian and his group
    -- [X] Physical
    - [X] Train at the vent with Suyin and Su Ling
    --[X] Spiritual
    --[X] Li Suyin is doing better, coax her out into studying, and talk to her about her plans. Give her your last Qi Foundation Pill.
    - [X] Take a Job
    -- [X] Moonfill
    - [X] Work on getting the egg to hatch
    - [X] Cultivate on your own
    -- [X] EPC
    - [X] Ask Han Jian to give you a little instruction about the politics of your situation. He seems like a more unbiased source
    - [X] Accept Cai Renxiang's invitation to tea
    --[X] Bring up the idea of training together with Meizhen. You are strong enough now, right?
    [X] Plan A Moonless Night is Full of Stars
    [X] Plan Expanding Horizons
    -[X] Three Red Stones, Bear Marrow Elixir, Channel Clearing Elixir, White Hart Elixir, Steady Growth Pill, Starlight Elixir
    -[X] Major Actions
    - [X] Train by hunting with Han Jian and his group
    -- [X] Physical
    - [X] Train at the vent with Suyin and Su Ling
    ---[X] Meridian (Spine)
    ---[X] Ask them if they want to do an investigation mission together. Split three ways instead of two it will be sixteen sect point for Suyin and Ling Qi, and eighteen for Su Ling for her greater hunting experience.
    - [X] Work on getting the egg to hatch
    - [X] Take a Job
    -- [X] Moonfill
    ---[X] Investigate Disappearances
    -[X] Minor Actions
    --[X] Bring up the idea of training together with Meizhen. You are strong enough now, right?
    - [X] Ask Han Jian to give you a little instruction about the politics of your situation. He seems like a more unbiased source
    - [X] Accept Cai Renxiang's invitation to tea
    [X] Plan Expanding Horizons
    [X] Plan Steady Progress
    -[X] Use 3 red stones, Bear Marrow Elixir, Channel Cleansing Pill (costs 9 red stones total)
    - [X] Take a Job
    --[X] Moonfill Mission
    - [X] Train by hunting with Han Jian and his group
    -- [X] Physical
    - [X] Train at the vent with Suyin and Su Ling
    -- [X] Arm Meridian
    --[X] Li Suyin is doing better, coax her out into studying, and talk to her about her plans
    - [X] Cultivate on your own
    --[X] Eight Phase Ceremony
    - [X] Work on getting the egg to hatch
    -- [X] Spend some time with Su Ling, perhaps you can learn a little bit of hunting tactics and harvesting from her
    - [X] Ask Han Jian to give you a little instruction about the politics of your situation. He seems like a more unbiased source
    - [X] Accept Cai Renxiang's invitation to tea
    [X] Plan Steady Progress
    [X] Fill Me With Your Moon Juice
    -[X] Items: 3 Red Stones, Bear Marrow Elixir, Clear Channel Pill
    - [X] Train by hunting with Han Jian and his group
    -- [X] Physical
    - [X] Train at the vent with Suyin and Su Ling
    --[X] Spiritual
    --[X] Offer the two of them the chance to train Argent Mirror
    - [X] Take a Job
    -- [X] Moonfill
    - [X] Cultivate on your own
    --[X]Meridian arm
    --[X] Eight Phase Ceremony
    -- [X] Spend some time with Su Ling, perhaps you can learn a little bit of hunting tactics and harvesting from her
    -[X] Ask Su Ling about how to make use of beast cores, and the value of those you have
    - [X] Accept Cai Renxiang's invitation to tea
 
So the only difference in physical between Haitei and Moonless Night is the use of the Starlight Elixir?

How many points is it expected to give?
Without doing the full math (forgive me for that, please), the Starlight Elixir provides ~24 extra successes. At the moment Haitei is anticipated to be ~6 successes short of the mid-silver line.
Because the Moonless plan doesn't take any other physical boosters (for whatever reason), the only difference is that it rolls an extra physical cultivation at 36 dice, which comes to 20 successes on average.
 
I dig your plan, but I don't like what you did with the big 50 stone Job.

That is liable to get either of the girls serious injured or even killed if we go for the prize, and either way, Ling Qi would be doing the heavy lifting.

I'd rather invite Meizhen or, in an interesting twist, Han Fang or Guangli.

Hmm. Not particularly interested in Guangli. If Meizhen does it, it would be as a favor to us as that's not her show. But... if I switch to Han Fang would you support it?
 
Because the Moonless plan doesn't take any other physical boosters (for whatever reason), the only difference is that it rolls an extra physical cultivation at 36 dice, which comes to 20 successes on average.
I'm pretty sure it's more than that, so I did the math for the physical bonus roll.

Talent 6, Argent Soul 7, YSS 5, RSS 5, Pills 6 (Bear Marrow 3+Starlight Elixir bonus 3), Vent 8 = 37 dice * 5/9 success rate + 2 autosuccesses = 22.56 successes.

Have I missed anything here?

In any case, for a plan comparison the important part is that Haitei is still <10 successes short and the Starlight Elixir more than makes that up.
 
Last edited:
@Shadell - I'd be willing to switch to your plan form Plan Haitei, for a total two vote swing, if you add a Steady Growth Pill. There is no reason not to do it - we've got THREE physical rolls, and two of them roll over 1/3 of their successes to qi.
 
I'm pretty sure it's more than that, so I did the math for the physical bonus roll.

Talent 6, Argent Soul 7, YSS 5, RSS 5, Pills 7 (Bear Marrow 4+Starlight Elixir bonus 3), Vent 8 = 38 dice * 5/9 success rate + 2 autosuccesses = 23.11 successes.
Ah. I had missed the autosuccesses or the +1 from AS5 relative to AS4. That said, Bear Marrow gives +3, not +4 - so you are going to be at 22.55 successes.
 
We can't effectively communicate with Han Fang, so embarking on a dangerous mission with him would be foolhardy in the extreme.

I would very much prefer to take Suyin and Su Ling. I'm pretty sure the mission was written with Su Ling and us in mind - we were talking about hunting missions and taking her with. Suyin needs a little seasoning. She wants it, in fact, and the protective attitude we have towards her is in fact insulting.

But she's been wifu'd. Several people want to get to know Han Fang, and he's a reliable support and works well in a team. I don't think it would be a disaster, I just think it's stealing an opportunity to give Suyin what she wants and frankly needs at this point in time.
 
I'm still waiting for the negaverse salt from other groups looking in on ling qi

"Who is this girl!!!"

"Waif her now!"

"She has a giant fire turtle and a huge polearm , wut o_O:V"
 
So the only difference in physical between Haitei and Moonless Night is the use of the Starlight Elixir?

How many points is it expected to give?

Haitei - Arm meridian; Meizhen + Gu minor; Su Ling hunting minor

Moonless Night - Spiritual cultivation; Meizhen training minor; Suyin minor
- Starlight Elixir (Physical)

Essentially, Moonless Night wants Mid-Silver this week, but pushes off the Arm Art for at least another week (unless there's some very strange maneuvering elsewhere).

For Haitei, my view is we don't need Mid-Silver this week at the cost of a Starlight Elixir - esp. since that +5 combat art bonus is being applied to nothing else. It also means there's something to do with Han Jian next week on hunting, which should continue to train the necessary skills. My view would be

Week 18
Train with Han Jian - Physical
Spine or Arm Meridian (depending on whether we want Arm-Spine or Arm-Arm)
-- Suyin minor social
Archive Search
Cultivate EPC
[Sect Job or Turtle or Spiritual]
[Sect Job or Turtle or Spiritual] x2 -- presuming we don't have 4 total minors we want

If we're doing Archive searching, I definitely want to do it Week 18 because Week 19 is when Ji Rong wakes up. I also want to have some sort of arm art just in case he does come after us. I don't want to be anywhere near the common areas when Ji Rong wakes up, furious and looking to lash out because as I previously mentioned, my view is, barring us making ourselves a target of opportunity (by, say, going to the Archive in his face), it's likely he'll go after Huang Da.

In that vein, I want to do a heavy cultivation week on Week 19. Tentatively, my thought would be

Week 19
Snowy Pill, Darkmoon Pill, Channel Cleansing Pill, Qi Expansion Pill, 1x YS, 2x RS
Spine Meridian
Heart Meridian
? Meridian
EPC
SCS
Qi
 
Last edited:
Last edited:
Essentially, Moonless Night wants Mid-Silver this week, but pushes off the Arm Art for at least another week (unless there's some very strange maneuvering elsewhere).
Eh. Arm art can be acquired next turn, if desired; we'd just train an Arm Meridian as one action and go to the archive, get an art, and then train a XYZ Meridian as a second action, where XYZ is whatever we choose the second meridian for the art to be (probably Arm or Spine).

The only actions we are really committed to next week are EPC and the Egg action and maybe a mission, so it is doable; just somewhat more difficult. No guarantee that it gets done, mind you - just that it is doable in the first place.
 
I would very much prefer to take Suyin and Su Ling. I'm pretty sure the mission was written with Su Ling and us in mind - we were talking about hunting missions and taking her with. Suyin needs a little seasoning. She wants it, in fact, and the protective attitude we have towards her is in fact insulting.
Just not take Suyin then. My problem is how you divided the rewards, mostly, and the justification behind it.

Anyway, I believe one of the key edges Ling Qi possesses, which allowed her to leap so far and so fast, is her huge Qi capacity. She is essentially at the peak levels of a cultivator a full level above would have.

Sable Light is magical like that. And that's around what our strategy should be built off.

This is Sable Light:
1 Sable Light Pills: Grants five bonus dice toward opening meridians and learning Yin aspect arts. All successes in such efforts trigger a roll to increase the user's qi pool as well, retaining the pills die bonus.
+5 dice to Meridians and Yin arts and Qi rolls.

What do we have that can help with those?
Meridians said:
Channel Cleansing Pill: Adds three dice to meridian clearing attempts. 2 Red Spirit Stones
3 Highsun Pills: Adds five dice to the cultivation of all Meridians.Triggers a bonus physical cultivation roll with a bonus of three.
Not much, but that's +8 dice to meridian rolls, and the bonus Physical roll (at +3) means double-effect elixirs have a much better cost x benefit ratio.


For arts:
Arts said:
3 Clear Wind Pill: Adds three dice to the cultivation of wind element arts.

Gushing Spring Pill: Adds three dice to cultivation of water element arts. 2 Red Spirit Stones

White Hart Elixir: Adds three dice to physical cultivation and wind element art cultivation. 6 Red Spirit Stones

Flowing Rivers Pill: Adds three dice to spiritual cultivation and water art cultivation. 6 Red Spirit Stones

2 Snowy Peak Pills: Adds five dice to all art cultivation rolls. Triggers one qi increase roll per art, up to two.

2 Starlight Elixir: Adds 5 dice to the cultivation of combat arts. In addition use of the pill triggers a single bonus physical cultivation roll, which receives a 3 die bonus.
Special effects underlined.

Of course, Snowy Peak Pill means we will absolutely take, out of the maximum 6 major actions we can take, 2 for Arts. SCS and FVM would do just nice, but a new Spine-Arm, or ZB upgrade, would do just fine.

I suppose there should be generic 6 stone pills for all elements, which only differentiate in the bonus to physical and spiritual.

Lets assume we will cultivate one Water and one Wind art, for argument's sake. Each would have +3 from basic pill, +3 from the double effect pill, +5 from Snowy Peak and +5 from Starlight Elixir. That's +16 dice, on top of Sable's.

But you'd also +3 to Physical, +3 to Spiritual, a bonus Physical (with a +3) roll and two bonus Qi rolls.

And finally, for Qi:
Qi said:
3 Qi Expansion Pill: Adds three dice to Qi increase attempts.

3 Darkmoon Pills: Adds five dice to the cultivation of Qi. Triggers a bonus Spiritual cultivation roll with a bonus of three.



Bear Marrow Elixir: Adds three dice to physical cultivation. One third of successes are added to Qi Increase. 4 Red Spirit Stones



Steady Growth Pill: Adds four dice to physical, spiritual and qi cultivation. 8 Spirit stones
+12 to Qi rolls (such a shame Qi Foundation doesn't work anymore).

From this, we have the ever handy Bear Marrow adding a third of Physical successes to Qi, we have a bonus Spiritual roll (with +3), and we have +4 to all Spiritual and Physical rolls.

So, in total, by taking (Sable Light Pill, Channel Cleansing Pill, Highsun Pill, Clear Wind Pill (and its variations), White Heart Elixir, Flowing River Pill, Snowy Peak Pill, Starlight Elixir, Qi Expansion Pill, Darkmoon Pill, Bear Marrow Elixir and Steady Growth Pill), we'd have:
->Two bonus Physical rolls at +10, a third of each of those two Physical rolls added as Qi sux, from Highsun and Starlight;
->One bonus Spiritual roll at +10, from Darkmoon;
->Two bonus Qi rolls at +17 from Snowy Peak;
->Six bonus Qi rolls at +17 from Sable Light (assuming six Meridians or Yin arts actions);
->+21 to Yin type arts of our choice, provided they are of common elements. Possibly more if multiple element arts combo basic pills.
-> +13 to open Meridians

We need at least two Arts to level, and the rest is more or less free, provided we bill the necessary basic pills.

With our current arts, we'd need to be at Mid Yellow Soul to take a FVM action, and hope SCS is able to be leveled by then. Conviniently, we'd be able to use three red stones and two yellow ones in the attempt. That's +20 dice from Pills, right?

On Auto-Sux and Cultivation Art alone, I'm counting 32 sux and 52 dice to Qi from eight rolls and AS5, plus 16 sux from Breathrough bonus, 14 dice to Physical from two rolls, plus 4 sux from Breakthrough bonus, 7 dice to Spiritual from one roll, plus 2 sux from Breakthrough bonus, and finally 2 sux to each meridian from Breakthrough bonus.

Did I math that right? Lots of bonuses, small screen.

We need ~478 sux for our targeted amount of 40 Qi before breaking through. That's over 10% of the way there, and now is the time one realizes we will need to pump a lot of spiritual ironto get there. Still, those breakthrough bonuses are worth it.

So, let's see, the basic rolls are Talent 6 + RSS 5 + YSS 15 + AS5 7 + Vent 8 = 41 dice.

Bottom line, I think, is that we throw 41 Base + 2 Auto Sux + 10 Meds on Spiritual, 82 Base + 4 Auto Sux + 20 Meds on Physical (become 34 + 1 sux on Qi, already accounted for next), 498 + 49 sux on Qi. Not counting Meridian or Art overflow.

Call it 325 sux total on Qi, and we are 68% through with what's likely the hardest Green/Bronze challenge.
 
Last edited:
Hmm, was it this quest that disallow using omake points to level a skill/attribute?

Wits and Unarmed are at 2 more points to level up.
 
Hmm, was it this quest that disallow using omake points to level a skill/attribute?

Wits and Unarmed are at 2 more points to level up.
If we use it extensively during the turn, Yrsillar usually allows for an upgrade.

Otherwise, just add till it's one or two points from leveling, normal actions tend to add that much to most of our attributes and skills.
 
Hmm, was it this quest that disallow using omake points to level a skill/attribute?
Generally, I've always asked Yrsillar if it is ok to bump up a skill to the next dot with an omake bonus. Depending on how much we have been focusing on it, he will allow it. Right now I believe only formations has been locked for the moment.
 
From this, we have the ever handy Bear Marrow adding a third of Physical successes to Qi, we have a bonus Spiritual roll (with +3), and we have +4 to all Spiritual and Physical rolls.

So, in total, by taking (Sable Light Pill, Channel Cleansing Pill, Highsun Pill, Clear Wind Pill (and its variations), White Heart Elixir, Flowing River Pill, Snowy Peak Pill, Starlight Elixir, Qi Expansion Pill, Darkmoon Pill, Bear Marrow Elixir and Steady Growth Pill), we'd have:
->Two bonus Physical rolls at +10, a third of each of those two Physical rolls added as Qi sux, from Highsun and Starlight;
->One bonus Spiritual roll at +10, from Darkmoon;
->Two bonus Qi rolls at +17 from Snowy Peak;
->Six bonus Qi rolls at +17 from Sable Light (assuming six Meridians or Yin arts actions);
->+21 to Yin type arts of our choice, provided they are of common elements. Possibly more if multiple element arts combo basic pills.
-> +13 to open Meridians

We need at least two Arts to level, and the rest is more or less free, provided we bill the necessary basic pills.

With our current arts, we'd need to be at Mid Yellow Soul to take a FVM action, and hope SCS is able to be leveled by then. Conviniently, we'd be able to use three red stones and two yellow ones in the attempt. That's +20 dice from Pills, right?

On Auto-Sux alone, I'm counting 32 sux and 52 dice to Qi from eight rolls and AS5, plus 16 sux from Breathrough bonus, 4 sux and 14 dice to Physical from two rolls, plus 14 sux from Breakthrough bonus, 2 sux and 7 dice to Spiritual from one roll, plus 2 sux from Breakthrough bonus, and finally 2 sux to each meridian from Breakthrough bonus.

Did I math that right? Lots of bonuses, small screen.

I guess my question here is whether or not it sets up tensions between what actions we want to take. Like, there's lots of bonuses to opening meridians, so we want to open as many as possible. There's lots of bonuses to arts, so we'd want to train as many as possible. There's large bonuses to Qi increase attempts, so we might want to do that as well, and then there's physical and spiritual cultivation...

What would be the best use of actions here? I'd assume we'd be trading in the minors for a major, so would it be 2 Arts + 4 Meridians? 3 Arts + 3 Meridians? 2 + 3 + 1 Qi increase?
 
Back
Top