Forge of Destiny(Xianxia Quest)

Well, thats another benefit to Ganking Dharitri off the bat:

She really is a key facet to Lilings build as presented, by serving as a sustainability safety net and all around combat multiplier. By removing her from the equation observers can see what her core fighting style looks like, all we have to do is drag it out of her.

Combining Renxiangs Qi Card tech with Breath of Stygian Depths can definitely throw off Lilings armor techs as well. Same with dropping worms on her. Can she hit multiple targets with her dance, or just one?

Theres just a lot of stuff we can tease out when the safety net Dharitri represents is taken off the table.
She can murder the worms instantly with red thorn death flight (split thrown spear), we aalready know. So we either cancel out each other's moves or force her main action next turn depending on initiative order. Potentially useful as a stalling tactic or if we go second and she's already dispelled/debuffed to let the horror get a hit in but fairly useless beyond that.

Breath of Stygian depths is basically never getting deployed unless we get several rounds free, as it's not even instant. Its armour degradation is unlikely to hit meaningful levels in the scope of the engagement and the worm boost isn't worth a main action for something that will pop instantly next turn. AE is sadly underpowered for a green technique as the minions aren't even half decent late yellow combatant, and don't feel like they got accounted for in the dice revision Ling Qi had better dice in thunder dome 2. They're really only good for stacking multi-attacker penalties on already badly debuffed opponents.

Kill Dhatri is a great strategy, it's one everyone thinks would be useful, except Sun can deploy her under enough stealth that Ling Qi didn't notifications despite her high perception with it able to initiate cancer grapple on the same turn (so much for no instant stealth arts, that's a player only issue apparently). Plus Sun Liling has the option to just not bring her out to start sucking up qi until she's half finished carving out face in, in which case we're SOL.

Our ideal strategy for killing Dhatri relies on a few turns to buff ourselves to the point where we can hope to burst her down before Liling cleans our clock, in which we also have to survive Liling punching our face in.

Surviving is much easier if we retreat to buff ourselves, and force Liling to bear the huge costs of her buffing arts (the ones she can actually use without someone to use as a blood piñata, which is probably not that many). Without us fighting her to put qi in the air she can't regenerate that (mist also hard counters that and Dharti stealth grappling Zhengui, auto attacking everything in the area for the win) and her fighting style is heavily draining on qi (and possibly health with no blood piñata).

Edit: Actually I think what the thread most needs is to sit down with Meizhen IC and talk about the Sun's arts, get an idea of which wild assumptions are accurate so we can make a real plan.
 
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The plan relies on abusing the turn based system. If Ling Qi moves at least 20.1 meters away from Sun then Sun is forced to make another preception check. If we use a talisman this can happen too. But we just used a ton of red stones to do it. Does not seem worth it even before we add in that Sun will be buffing while moving towards us. If we are near her than that increases the chance of a slip up and Sun reveling a hidden tech. The plan I threw out tries it's best to get the spirit or Sun to reveal something. The escape talisman plan tries only to get sun to waste time moving towards is. It also wastes money.
I never said it was a good one in a vacuum.

The issue with your approach is that it requires that 1) Liling can not pass that perception check (and unsafe bet given prior knowledge and Dhartiri) and 2) That she can not close 20.1 meter distance if necessary.

Given that Liling managed to find a way to start closing the distance even after we used Fu Xiangs bolthole to gain ground on her, this also seems like a dangerous assumption to make.

We saw from Ji Rongs interlude that Liling took the fact that Ling Qi managed to escape very personally, and betting on her not having a good answer to that as our win condition just seems like a poor idea to me.
 
It seems to be relying on two assumptions:

1. Ling Qi would have to do damage to Dharitri faster than Sun Liling and Dharitri could do damage to Ling Qi.
2. Ling Qi would have to be able to hit Dharitri from turn 1, or at least target her with debuffs.

You could maybe substitute qi draining for damage, but I doubt Ling Qi can drain qi faster than she can dish out damage, even with her lackluster burst damage.

Maybe with Ossuary Horror, we can take an extra two or three hits, but that still doesn't seem to solve our damage output problem.
I've been looking at the Ossuary Horror using what we learned from the Ji Rong fight, and we'll be lucky if it can take two hits.

The Horror's got 5 armor(with TRF passive), 8 health boxes, and no qi blocking. DV, HRA, and HRU brings that to 7 armor, 10 health boxes, 2 perfect defense, 1 damage mitigation per round, and no qi blocking. Liling's a high-tier spear user, so she's going to ignore 7 armor completely. Ji Rong was putting out 4+ perfect damage, so we can't count on the layered damage blocking slowing her down. Not that it matters, since without qi blocking, any quality of damage is going straight to the health boxes. The question is whether Liling can do 13 damage in one round to a target with 24 base defence dice that she has 2 autos on. My rough calcs say she can if she feels like it.
 
She can murder the worms instantly with red thorn death flight (split thrown spear), we aalready know. So we either cancel out each other's moves or force her main action next turn depending on initiative order. Potentially useful as a stalling tactic or if we go second and she's already dispelled/debuffed to let the horror get a hit in but fairly useless beyond that.

Breath of Stygian depths is basically never getting deployed unless we get several rounds free, as it's not even instant. Its armour degradation is unlikely to hit meaningful levels in the scope of the engagement and the worm boost isn't worth a main action for something that will pop instantly next turn. AE is sadly underpowered for a green technique as the minions aren't even half decent late yellow combatant, and don't feel like they got accounted for in the dice revision Ling Qi had better dice in thunder dome 2. They're really only good for stacking multi-attacker penalties on already badly debuffed opponents.

Kill Dhatri is a great strategy, it's one everyone thinks would be useful, except Sun can deploy her under enough stealth that Ling Qi didn't notifications despite her high perception with it able to initiate cancer grapple on the same turn (so much for no instant stealth arts, that's a player only issue apparently). Plus Sun Liling has the option to just not bring her out to start sucking up qi until she's half finished carving out face in, in which case we're SOL.

Our ideal strategy for killing Dhatri relies on a few turns to buff ourselves to the point where we can hope to burst her down before Liling cleans our clock, in which we also have to survive Liling punching our face in.

Surviving is much easier if we retreat to buff ourselves, and force Liling to bear the huge costs of her buffing arts (the ones she can actually use without someone to use as a blood piñata, which is probably not that many). Without us fighting her to put qi in the air she can't regenerate that (mist also hard counters that and Dharti stealth grappling Zhengui, auto attacking everything in the area for the win) and her fighting style is heavily draining on qi (and possibly health with no blood piñata).
The problem with the latter half is that you ignore the likliehood that Liling can set up a counterambush, which given what we saw in Dark Dreams with the Jungle Trial, is a skill that anyone with a desire to not die horribly will pick up out of pure necessity if nothing else.

Dhartiri is an ambush predator, ergo giving her a chance to set up an ambush is a deadly mistake.

Arkeus had a good idea about having Zhengui focus on healbot spamming in the opening moments of the fight.

That will, by necessity, force Liling to deal with him on the offchance that it allows Ling Qi to ramp up to something more, or just nakes her appear foolish by wailing on Ling Qi somewhat ineffectually.

This puts Dhartiri on the board to eliminate Zhengui as a battlefield asset and leverage Dhartiris own abilities to overcome Ling Qis defenses more efficiently.

We have methods on hand to turn Lilings short sighted mindset against her. By dangling believable bait in front of her nose she will take it, if for no other reason than to hurt and humiliate Ling Qi.

I've been looking at the Ossuary Horror using what we learned from the Ji Rong fight, and we'll be lucky if it can take two hits.

The Horror's got 5 armor(with TRF passive), 8 health boxes, and no qi blocking. DV, HRA, and HRU brings that to 7 armor, 10 health boxes, 2 perfect defense, 1 damage mitigation per round, and no qi blocking. Liling's a high-tier spear user, so she's going to ignore 7 armor completely. Ji Rong was putting out 4+ perfect damage, so we can't count on the layered damage blocking slowing her down. Not that it matters, since without qi blocking, any quality of damage is going straight to the health boxes. The question is whether Liling can do 13 damage in one round to a target with 24 base defence dice that she has 2 autos on. My rough calcs say she can if she feels like it.
Im not sure why this is a thing.

Most plans involving the Horror are to throw it at Dhartiri, who has notably inferior offensive dice to Liling herself.
 
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I never said it was a good one in a vacuum.

The issue with your approach is that it requires that 1) Liling can not pass that perception check (and unsafe bet given prior knowledge and Dhartiri) and 2) That she can not close 20.1 meter distance if necessary.

Given that Liling managed to find a way to start closing the distance even after we used Fu Xiangs bolthole to gain ground on her, this also seems like a dangerous assumption to make.

We saw from Ji Rongs interlude that Liling took the fact that Ling Qi managed to escape very personally, and betting on her not having a good answer to that as our win condition just seems like a poor idea to me.

The idea is to abuse the turn based system and force as many perception checks as possible. Will it work? Most likely not. However it gives us more chances for Sun to flub a check.
 
The plan relies on abusing the turn based system. If Ling Qi moves at least 20.1 meters away from Sun then Sun is forced to make another preception check. If we use a talisman this can happen too. But we just used a ton of red stones to do it. Does not seem worth it even before we add in that Sun will be buffing while moving towards us. If we are near her than that increases the chance of a slip up and Sun reveling a hidden tech. The plan I threw out tries it's best to get the spirit or Sun to reveal something. The escape talisman plan tries only to get sun to waste time moving towards is. It also wastes money.
Hey, don't even worry about the perception tests. We're never going to tag Sun Liling with Diapason, so they won't trigger in the first place.

She can murder the worms instantly with red thorn death flight (split thrown spear), we aalready know. So we either cancel out each other's moves or force her main action next turn depending on initiative order. Potentially useful as a stalling tactic or if we go second and she's already dispelled/debuffed to let the horror get a hit in but fairly useless beyond that.

Breath of Stygian depths is basically never getting deployed unless we get several rounds free, as it's not even instant. Its armour degradation is unlikely to hit meaningful levels in the scope of the engagement and the worm boost isn't worth a main action for something that will pop instantly next turn. AE is sadly underpowered for a green technique as the minions aren't even half decent late yellow combatant, and don't feel like they got accounted for in the dice revision Ling Qi had better dice in thunder dome 2. They're really only good for stacking multi-attacker penalties on already badly debuffed opponents.

Kill Dhatri is a great strategy, it's one everyone thinks would be useful, except Sun can deploy her under enough stealth that Ling Qi didn't notifications despite her high perception with it able to initiate cancer grapple on the same turn (so much for no instant stealth arts, that's a player only issue apparently). Plus Sun Liling has the option to just not bring her out to start sucking up qi until she's half finished carving out face in, in which case we're SOL.

Our ideal strategy for killing Dhatri relies on a few turns to buff ourselves to the point where we can hope to burst her down before Liling cleans our clock, in which we also have to survive Liling punching our face in.

Surviving is much easier if we retreat to buff ourselves, and force Liling to bear the huge costs of her buffing arts (the ones she can actually use without someone to use as a blood piñata, which is probably not that many). Without us fighting her to put qi in the air she can't regenerate that (mist also hard counters that and Dharti stealth grappling Zhengui, auto attacking everything in the area for the win) and her fighting style is heavily draining on qi (and possibly health with no blood piñata).

Edit: Actually I think what the thread most needs is to sit down with Meizhen IC and talk about the Sun's arts, get an idea of which wild assumptions are accurate so we can make a real plan.
I agree with a lot of this, but Ling Qi actually has fairly bad perception. AM just isn't very impressive at perception, being primarily a spiritual defence art tailored for anti-illusions specifically. It's got the perception basics, but just the basics. The scraps we pick up from other arts haven't made us competitive versus peer stealth users, even those with stealth as a secondary focus. Perception is the single greatest qualitative inferiority that Ling Qi possesses compared to others at her power level. Which is unfortunate, what with us relying heavily on elements of misdirection.

Though Ling Qi's also weirdly slow these days for someone with 4 separate movement arts. Still, perception's the big weakness.

Edit: Seriously Ling Qi gets 21 speed from art passives (23 in low light/ 24 in darkness) alone, what the heck kind of arts are others running to keep up with that? I doubt most have more than 2 movement arts.
 
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The idea is to abuse the turn based system and force as many perception checks as possible. Will it work? Most likely not. However it gives us more chances for Sun to flub a check.
Okay, lets say that after ten turns of burning through qi as we cycle through buffs and potentially avoid getting murderblendered, Liling misses her perception check and we get a turn of free action.

With Liling in the middle of her own buff rotation, and her six arms fully deployed, how do you leverage that free turn into an actionable advantage?

Whats the next step(feel free to Banepost here if applicable)?
 
Hey, don't even worry about the perception tests. We're never going to tag Sun Liling with Diapason, so they won't trigger in the first place.

If one of our arts that we have stacked the most amount of dice in can't do anything than nothing we do will do anything. It's an idea that tries to do something to give us a chance by abusing the system.

Okay, lets say that after ten turns of burning through qi as we cycle through buffs and potentially avoid getting murderblendered, Liling misses her perception check and we get a turn of free action.

With Liling in the middle of her own buff rotation, and her six arms fully deployed, how do you leverage that free turn into an actionable advantage?

Whats the next step(feel free to Banepost here if applicable)?

Pop some qi replenishing pills and make even more distance. The idea is not to "win" it's to last long enough against Sun that she gets angry and reveals something that she was supposed to keep hidden.

May I ask what your plan is once Liling has her buffs up and her six arms?
 
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Can we stack our deepwood vitality with the horror one ?
Depends on what you mean by stacking.
Deepwood Vitality: oo
Cost 7 qi
Instant, response
The user channels their qi into the earth, spreading like a great tangle of roots to link with up to ten allies. On activation the user and each target are granted two temporary health boxes and a four die bonus to physical defense for three turns. On use the user may attempt to dispel an effect on themselves and each ally, with a five die bonus. Temporary health boxes receive damage first, and disappear upon being used. Temporary Health boxes do not stack
If you are talking about temporary health boxes, then those do not stack, as emphasized above.

As for the dice bonus to defense, it's possible. We know that AC can stack with itself, but that could be because AC was designed to do that and Pressure Crack doesn't actually give dice to the user. Deepwood Vitality does give dice to the user, which makes me think that the dice will just be replaced by the Horror, not stacked. However, I could be wrong.
 
If one of our arts that we have stacked the most amount of dice in can't do anything than nothing we do will do anything. It's an idea that tries to do something to give us a chance by abusing the system.
We totally can do something even when Diapson doesn't work.

We did it quite well against Ji Rong, and would have ended the fight on that Hoarfrost Caress use alone if he hadnt burned through his Domain Weapons one time restorative effect

A similar stunt on Dharitri should prove to be just as effective.
 
If one of our arts that we have stacked the most amount of dice in can't do anything than nothing we do will do anything. It's an idea that tries to do something to give us a chance by abusing the system.
If we can actually hit her with FVM, then we actually have a respectable chance of winning. That's just how Ling Qi's build is, uh, built. It's unlikely. Even if we could, we can be pretty sure she'll blow past any perception tests.

We totally can do something even when Diapson doesn't work.

We did it quite well against Ji Rong, and would have ended the fight on that Hoarfrost Caress use alone if he hadnt burned through his Domain Weapons one time restorative effect

A similar stunt on Dharitri should prove to be just as effective.
Both Liling and Dharitri have AoE options and given we've tipped that hand, I'm skeptical of being permitted the opportunity to boost ourselves via the worms, if that's what you're getting at. The worms need to actually make attacks, and if they get killed or rooted, things go up in smoke. They've definitely got the tools to invalidate the strategy.
 
We totally can do something even when Diapson doesn't work.

We did it quite well against Ji Rong, and would have ended the fight on that Hoarfrost Caress use alone if he hadnt burned through his Domain Weapons one time restorative effect

A similar stunt on Dharitri should prove to be just as effective.
We only struck as hard with Hoarfrost because that was the entire strategy's pay off point. If you want to pull of a similar stunt on Dharitri by summoning a bunch or worms and focus on building up to a singular point by using AC and such then build a plan like that. Just know that we will be in range of both Sun and her Dharitri and by moving forwards toward Dharitri we have a good chance of ending up like that poor boar in the first round.
 
Both Liling and Dharitri have AoE options and given we've tipped that hand, I'm skeptical of being permitted the opportunity to boost ourselves via the worms, if that's what you're getting at. The worms need to actually make attacks, and if they get killed or rooted, things go up in smoke. They've definitely got the tools to invalidate the strategy.
Nah, PC + the horror and Zhengui along with the six die bonus from Renxiangs dispel tech should be enough to reproduce the effect.

We only struck as hard with Hoarfrost because that was the entire strategy's pay off point. If you want to pull of a similar stunt on Dharitri by summoning a bunch or worms and focus on building up to a singular point by using AC and such then build a plan like that. Just know that we will be in range of both Sun and her Dharitri and by moving forwards toward Dharitri we have a good chance of ending up like that poor boar in the first round.
Well, yes.

But 1) We're going into that fight with our full defensive suite up and ready and 2) Zhengui will be benefitting from it.

I'm not anticipating a one-turn knockout, but keep in mind that tankiness and dodging matter a lot more when you're moving towards a concrete objective.

Basically.

Im saying that we can definitely take down Dhartiri first by getting our defenses up before Liling can finish ramping up enough to potentially OHKO us.

With similar levels of armor up along with TRFs entire buff suite running, Zhengui can too.

Its about speed. We pull that off and Liling has to shift her paradigm. Whether its reveal a tank tech to mitigate HC, a second spirit to keep Zhengui from healbotting, or a super move to crack through Ling Qis defenses in retaliation. All of these things are trump cards that are critical to know for Meizhen or Renxiang in the finals.
 
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Depends on what you mean by stacking.

If you are talking about temporary health boxes, then those do not stack, as emphasized above.

As for the dice bonus to defense, it's possible. We know that AC can stack with itself, but that could be because AC was designed to do that and Pressure Crack doesn't actually give dice to the user. Deepwood Vitality does give dice to the user, which makes me think that the dice will just be replaced by the Horror, not stacked. However, I could be wrong.

Okay then I have a plan.

Let's get the assumption out first. As someone pointed out on discord (@BungieONI I believe), Sun seems to have low initiative or to let people have their attack. This means that the horror has actually a chance of buffing us before the pain train arrive.

Second thing, Sun defense come in two part. Her armor and her overgrown weed whose name is still to be determined. The spirit regen her qi and her armor give her armor and perhaps additional hitboxes.

As such I would spend one turn setting up our defense and having the horror help here. This would ensure we could survive two/three turn.

On the second turn let's use CRX art on lilling herself. This has a chance of debuffing her but most importantly it give 6 dice to our next spiritual attack. We also set the spring end aria here.

This is very important because it give us a chance of winning the next round as we would get a total +10 dice difference.

That next round we set up FVM which now stand a chance of winning against Sun.

Afterward we use Cai qi card again, which now that she is debuffed to hell stand a decent chance of landing succesfully.

Afterward we use hoarfrost caress /alternated with Cai qi card to win against lilling.

The goal here is to remove from play Sun defense to be able to dps her out. FVM remive her spirit from play and Cai card remove her armor.

I won't say that my plan is not excedingly optimistic as it rely on both FVM landing, and dharithri being distracted by the horror and Zhengui for half a dozen turn. But it has the main advantage of providing a chance to win against Sun.

It is an high risk high reward plan, that rely on Sun not having access to some consumable removing status effects or a never shown before art. Which would be a good thing for our face in the first case and meizhen fight in the second.
 
Okay then I have a plan.

Let's get the assumption out first. As someone pointed out on discord (@BungieONI I believe), Sun seems to have low initiative or to let people have their attack. This means that the horror has actually a chance of buffing us before the pain train arrive.

Second thing, Sun defense come in two part. Her armor and her overgrown weed whose name is still to be determined. The spirit regen her qi and her armor give her armor and perhaps additional hitboxes.

As such I would spend one turn setting up our defense and having the horror help here. This would ensure we could survive two/three turn.

On the second turn let's use CRX art on lilling herself. This has a chance of debuffing her but most importantly it give 6 dice to our next spiritual attack. We also set the spring end aria here.

This is very important because it give us a chance of winning the next round as we would get a total +10 dice difference.

That next round we set up FVM which now stand a chance of winning against Sun.

Afterward we use Cai qi card again, which now that she is debuffed to hell stand a decent chance of landing succesfully.

Afterward we use hoarfrost caress /alternated with Cai qi card to win against lilling.

The goal here is to remove from play Sun defense to be able to dps her out. FVM remive her spirit from play and Cai card remove her armor.

I won't say that my plan is not excedingly optimistic as it rely on both FVM landing, and dharithri being distracted by the horror and Zhengui for half a dozen turn. But it has the main advantage of providing a chance to win against Sun.

It is an high risk high reward plan, that rely on Sun not having access to some consumable removing status effects or a never shown before art. Which would be a good thing for our face in the first case and meizhen fight in the second.
Im not wholly opposed to it, but what if she resists the dispel effect?

She'd be in melee range the whole time with the blood proc triggered and Dhartiris tracking bonuses still in play.
 
So, people are being silly and forgetting that we are supposed to be trying to make plans on how to deal with Meizhen now.

Now, we have some advantages against Meizhen, in the sense that we are not awful against Cui. TRF provide poison negation by default, and it's plausible that perfect defence doesn't protect against poison... but TRU does. When you add up TRD's damage mitigation and Zhengui's healing, we can reasonably expect to counter 3 points of poison per round without too much issue. Zhengui healing us also means he won't need to fight against Cui too much, and that's probably for the best, as he still has a crush.

Ling Qi also has pretty good Stamina (Stamina 5 + TRF 3 + Ashflower 2 = 10), and we might even get another point of Stamina before the fight as it is at 34/35 currently. This might actually help against some of the Meizhen and Cui poisons.

So issue is how to deal with all the counters. My instinct here is to buff up first (I like buffing up) as Meizhen's own attacks without the counters won't be too dangerous, and then use a lot of attacks that aren't made directly by us. She shouldn't be able to counter dissonance on turn 2+, nor should she be able to counter HC reverb, and so on. using EW+PC with worms won't do any damage to her, but it might bring our own attack dice high-ish enough to tag her with LW if Dissonance had been bringing down her defence. She... possibly has grapple immunity (urgh LW is so easily hard countered), but if she doesn't then the beauty of LW is she can't counter us.

Likewise, Elegy Qi drain probably can't be countered.

Anything I am missing?
 
Im not wholly opposed to it, but what if she resists the dispel effect?

Well, then we get into a dps fight with her and most likely lose that fight.

But if she resist the dispell effect (that start with+4 dices) with almost all our debuffs applied there is nothing we can do that would give us a chance in that fight, so eh.
 
Well, then we get into a dps fight with her and most likely lose that fight.

But if she resist the dispell effect (that start with+4 dices) with almost all our debuffs applied there is nothing we can do that would give us a chance in that fight, so eh.
Well, thats why I'm hoping we can hash out the best approach possible by going over the failstates of our desired approaches
 
Anything I am missing?

Her Shadow spirit will be constantly throwing out dispels on our mist and maybe our buffs too. Even though our dispel resist is pretty good, it'll have a lot of attempts over the course of the fight, making dragging out the fight not as effective as we might think, especially since our maximum Qi dropped a bit from binding Sixiang. I'm more partial to using the Cai tech on abyssal mantle, then trying to hammer her with SEA/HC, or maybe targeting Cui, who is her main source of damage outside of poisons and counters.
 
Her Shadow spirit will be constantly throwing out dispels on our mist and maybe our buffs too. Even though our dispel resist is pretty good, it'll have a lot of attempts over the course of the fight, making dragging out the fight not as effective as we might think, especially since our maximum Qi dropped a bit from binding Sixiang. I'm more partial to using the Cai tech on abyssal mantle, then trying to hammer her with SEA/HC, or maybe targeting Cui, who is her main source of damage outside of poisons and counters.
This is more genius than it might first appear. See, Ling Qi isn't using the dispel, the qi card is using the technique. This means that Meizhen's counters hit the card, and not us.
 
Well, thats why I'm hoping we can hash out the best approach possible by going over the failstates of our desired approaches

Fair enough. Well then, I would say let's fly. Dharithri has shown zero flying ability and Sun is going to need to use an art that keep flying beside us, which will cost her qi.

It even has the advantage of if she lose a clash she plumet to earth and thus remove herself from melee.
 
The most satisfying approach would be to fly up in the air and use TRU so that any attempts to knock us back down to the ground fail. Trees are well known for their mid-air mastery.

The trouble is it doesn't play well with teamwork.
 
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