Forge of Destiny(Xianxia Quest)

Given that our opponent is a facepuncher, getting even 38 m off the ground would almost certainly take us out of reach. That is more than 10 stories, and would allow us to set up without having to fear melee interrupts.
Ehh, I don't believe that 38 meters would put us out of range. If she has something like Booming Leap she could just keep leaping at us and smacking us.

Alternatively, we have multiple abilities that exceed 50m in distance, I would not be surprised if Chu Song had a couple for interacting with opponents that were keeping their distance.
 
[X] Plan Untethered
-[X] Fly directly upwards while preparing FVM, denying Chu Song the ability to interrupt you. Then, once we have established Traveler's End, use Springs End Aria, dive down, and let Zhengui out to join the fight. Chu Song will find the battle much more difficult while under the full weight of our debuff techniques.

Much better worded than mine, and it can result in paratrooper zhengui which make me happy.
 
Ehh, I don't believe that 38 meters would put us out of range. If she has something like Booming Leap she could just keep leaping at us and smacking us.

Alternatively, we have multiple abilities that exceed 50m in distance, I would not be surprised if Chu Song had a couple for interacting with opponents that were keeping their distance.
Yep, 38m seems a bit low.

Though note that the problem we are trying to avoid is an interrupt ability, not merely an attack. Melee-attack are much more likely to have that property than ranged attacks, or so I would think.

Also, booming leap explicitly doesn't prevent fall damage...
 
Ehh, I don't believe that 38 meters would put us out of range. If she has something like Booming Leap she could just keep leaping at us and smacking us.

Alternatively, we have multiple abilities that exceed 50m in distance, I would not be surprised if Chu Song had a couple for interacting with opponents that were keeping their distance.
Then we keep going up? I mean, she might have ranged arts, sure, but almost definitely are not a focus of her build, and it seems highly unlikely that she has a ranged interrupt as a facepuncher, since she has pretty crap access to arts.
 
[X] Plan Untethered
-[X] Fly directly upwards while preparing FVM, denying Chu Song the ability to interrupt you. Then, once we have established Traveler's End, use Springs End Aria, dive down, and let Zhengui out to join the fight. Chu Song will find the battle much more difficult while under the full weight of our debuff techniques.

I'm a little worried about Chu Song having some kind of response, but since we know flight is rare at this level that probably just means dealing with potshots?
 
[X] Plan Untethered
-[X] Fly directly upwards while preparing FVM, denying Chu Song the ability to interrupt you. Then, once we have established Traveler's End, use Springs End Aria, dive down, and let Zhengui out to join the fight. Chu Song will find the battle much more difficult while under the full weight of our debuff techniques.

I'm a little worried about Chu Song having some kind of response, but since we know flight is rare at this level that probably just means dealing with potshots?
And given that flight is rare, it is unlikely for someone with restricted access to arts to be able to do it.
 
[X] Plan Untethered
-[X] Fly directly upwards while preparing FVM, denying Chu Song the ability to interrupt you. Then, once we have established Traveler's End, use Springs End Aria, dive down, and let Zhengui out to join the fight. Chu Song will find the battle much more difficult while under the full weight of our debuff techniques.


Simple and looks good.
 
[X] Plan Untethered
-[X] Fly directly upwards while preparing FVM, denying Chu Song the ability to interrupt you. Then, once we have established Traveler's End, use Springs End Aria, dive down, and let Zhengui out to join the fight. Chu Song will find the battle much more difficult while under the full weight of our debuff techniques.

I don't really think anything else needs to be said. This is an opener Chu Song is unlikely to have a counter against, and following on from that fighting should be pretty standard.

Also, Zhengui finally gets his time to shine.
 
. . . This seems kinda silly, but sure. Flying is not common at our level but we should keep in mind that others know we have that ability. We only really need it for a few moments to establish FVM and Traveler's End.

[X] Plan Untethered
-[X] Fly directly upwards while preparing FVM, denying Chu Song the ability to interrupt you. Then, once we have established Traveler's End, use Springs End Aria, dive down, and let Zhengui out to join the fight. Chu Song will find the battle much more difficult while under the full weight of our debuff techniques.
 
Except... Stealth isn't doing nothing.

It's disengaging and forcing her to spend her own actions tracking us down or cede the initative to us, which we can then flip to set up the full FVM suite unopposed if she decides to concede.

I just don't get why this is in doubt? Especially since we know the number one weakness of Music cultivators are when they're getting set up, which is exactly the period she can use to close with us. (I have little doubt a dedicated Wind/Thunder facepuncher can threaten a target around a hundred yards away, and she only needs to interrupt us on the second round where she actually definitely reaches us and we have to start the FVM cycle fresh, if she has some ability to stop us from playing for even a moment)

Yeah, if she can interrupt the stealth attempt, that doesn't work--but that's a problem no matter what, because FVM getting interupted is a hell of a lot worse than just not being able to teleport into a shadow and vanish, because it means we've wasted a turn doing set up that we need to start from scratch.
FVM being interrupted is better than stealth attempt being interrupted, as we would have higher defences when she interrupts FVM and unless she uses a dispel (which we are good against) it will continue playing for 4 turns.

Stealth being interrupted means being dunked on with our defences down, and it means having used more qi to create that stealth too (12 vs 0).

Having Ling qi's own actions being forced to maintain stealth is no better than Chu Song being forced to chase her, and if she catches us her prize is better than our prize for distancing her, as we don't really win anything from that.
Are you kidding? Liling wrecked our Melody, we didn't have time to play it after the first round because she was in our face until we ran away and broke contact.

Meizhen just dispels our melody directly because she's overpowered too, and that's how she responds to it.
... Sun Liling managed to blow away FVM once (which is impossible now), but the second time couldn't dispel our Melody, and lost the fight against Meizhen once she had knocked us out because of it. She stabbed us in the chest, and it didn't work. Sun Liling is a very good example of someone overpoweringly stronger than us not being able to do anything about it.
Three out of four our stealth beat Liling's perception with and without outside assistance. If it weren't for Fu Xiang Dhartri would have known where we went, but seeing as how at that point we had gotten to Snow Mom's we would have been safe. So it's safe to say our stealth is good I feel, even with Liling using her blood tracking arts. We can assume Chu Song doesn't have that level of tracking, because she didn't grow up in a hell jungle where keeping track of your prey was so important.
In honest speak, this means that we lost 3 stealth clashes out of 5 with no assistance with us having really lucky rolls. That's not saying our stealth is good, sadly. Stealth has to be won each turn, and if it isn't won then she can get back to us while double running and we need to spend our main action re establishing it so we can't double run ourself.

Losing a stealth clash once means a high chance of getting a Chu Song in our face and when our defences are down. Not only that, but:
Yes, don't take the old dice as representative.
All the dice have been reworked since then, be it combat or perception or stealth. Here is current Ling Qi's perception and Stealth:
Perception Wits 5 + Composure 5 + Passives 13 (AM 5, AE 5, EPC 3) + Buff 4 (discerning Gaze) = 27 dice.
Stealth: >Low Light: Dex 7 + Stealth 6 + Speciality 1 + Passives 0 + Equip 4 (Robe 4) + Buff 2 (EPC 2) + Buff 5 (OWS) 3 autos (SCS)= 25 dice + 3 autos.

So, current Ling Qi, who couldn't track Shen Hu at all in the last fight and had to rely on him taking off his stealth, has fairly good chance of catching a Ling Qi with OwS on (27 dice vs 32.5 dice equivalent). For the record, in the last fight against Shen Hu, Shen Hu caught us with his spiritual offence of 29-35 +1 auto multiple times, when we had 47-55 dice for defence (so a bigger gap).

For each time Shen Hu caught us with his art, it's the equivalent, dice wise, of Chu Song being in melee with us when we have our defences down.
No, but every keep away action we succeed at, we get a little further, and once we get to the point where we can get set up without her punching us in the throat or otherwise stopping us from setting up to Traveller's End, we can actually get our territory together and come down on her like the wrath of god.

The whole point of my plan is to deny her the chance to get in our way, rather than assume that she doesn't as an axiom.
This is not how it works. Every time we fail, she is catching up. We can't double turn the turn we put stealth in, while she can. Stealth has to be checked every turns. We are expending a lot of ressources to re-establish stealth, and she is not expending those ressources to catch up.

It doesn't deny her anything because we'll fight her anyway in your plan, except that unless we take a pill we'll be weakened and she'll be stronger. And that's if your plan goes perfectly.
Shen Hu couldn't break our mist because we already had traveller's end up. Our mist was fully expressed, fully buffed. It is much easier for someone within striking distance of us, to just stop us fully expressing our mist before we can get it all out.

Sixiang can stop spiritual taunts sure. But we apparently need like, 3 rounds before we can fully express our mist into a self sustaining fog of doom. If Chu Song hits us before that, we have to start the melody all over again.
It's harder for someone to stop us playing than it is for someone to stop us stealthing. It doesn't matter if someone stops us playing, while if someone stops us in stealth while our defences are down, it matters.

The repercussions are not equal, here. Ling Qi won her fight against Heizui by literally forcing him to dispel her mist. It's good for us.

[X] Plan Untethered

[x] Set up and Stick in
 
[X] Alectai

Edit: did anyone do an indepth analysis of our opponent and what she can do? Link?

While we fought her before, she fought us too. She must have something to no sell our mist like shen tunneling
 
Last edited:
Untethered is...

Huh, it's perfectly fine, I'm a little concerned about her just cribbing from Argent Storm and Charging us in mid air, but for her to stay there would be expensive.

That's a simple, good plan.

I agree, it's solid. Maybe a little boring, but I don't see this failing at least.

[X] Plan Untethered
[X] Once More, Into the Shadows
 
Last edited:
Now mind you, while Untethered is a good plan, it's not perfect. Chu Song--if anyone--has counterplay for flight, but it won't be perfect counterplay because it's just such a crushing advantage.

After all, her anger is focused on the Cai, and flying early has been something pretty much reserved to us and her. Fortunately, her options for engaging persistent flying targets are limited right now, and almost certain inefficient.

What kind of things can we predict out of this?
 
Last edited:
[X] Plan Untethered
I like the fact that it doesn't rely on stealth or outright tanking, because they make good ace in the hole for Ji Rong's fight.
Adhoc vote count started by Ayashi on Jul 23, 2018 at 3:59 PM, finished with 590 posts and 91 votes.

  • [X] Once More, Into the Shadows
    [X] Plan Untethered
    -[X] Fly directly upwards while preparing FVM, denying Chu Song the ability to interrupt you. Then, once we have established Traveler's End, use Springs End Aria, dive down, and let Zhengui out to join the fight. Chu Song will find the battle much more difficult while under the full weight of our debuff techniques.
    [x] Set up and Stick in
    [X] Turtle Fortress: Express Zhengui and work together to reinforce your position, stacking defenses and area-of-effect debuffs to make ourselves unassailable. If we can sustain an inviolable core, Chu Song will only weaken over time, letting us take her down at our leisure.
    [X] Once More, Into the Shadows
    -[X] Wind, Thunder, and Mountain are Elements primarily good at getting in your face and then beating you to a pulp there, they're not necessarily so good at situational awareness. Make use of One With Shadow and Grinning Crescent Dancer to fade into the darkness of the forest--using Twilight Beauty if needed to achieve Low Light early on--and deny Chu Song a target while finding a good spot, and then arrange an ambush along with Zhengui. If she decides to sit tight instead, she can accept you having as much time as you want to spool up your mist and other debuffs, and fall on her with the force of an avalanche. Be willing to summon additional help with Abyssal Exhalation if you need to set up a multiple attacker mosh pit, but keep PLR and the Horror up our sleeve at the moment.
    [x] Set up and Stick in
    -[x] The terrain is neutral, but you can mold it into your favor. While setting up the mists, avoid melee defensively as best you can. Once the mists stick, release Zhengui and together turn the area into a frozen ashy mire, while setting up defenses for the both of you. If Chu Song has a strong dispel, do like Heizui and use it to wear her down, but if she fails work towards Traveler's End. Do not get sucked into a flying sword or spirit beast duel, it's best to keep all three targets where they can be engaged together, as that is where Zhengui and your Singing Mist Blade both excel. Elegy can be used to isolate instead of distance. Fight around Zhengui so he can disrupt them, and if they take their attention off of you, slam an opponent hard. If Chu Song escapes or tries a skirmish strategy, don't waste energy chasing, but try to mislead her and get her stuck in again - unlike Shen Hu you have the advantage that she must engage you to win.
    [X] Turtle Fortress
    [X] Stone Turtle and Mist Girl
    -[x] Open with FVM at 120 meter radius, try to catch Chu Song and her bear inside it and then separate them with Elegy. Zhengui should dig in for an ambush with his most powerful strike against whichever of the pair finds him first, trying to them grapple after and use Ashfall. When he engages buff him up as high as we can with whatever we can, particularly TRF. Keep our distance from Chu and the Bear, avoiding her domain weapon, and keep our domain weapon away from hers. Use our domain weapon, One With Shadow and FSS to attack Chu Song in quick flash attacks using Ling Qi's ability to disengage. Be wary of dispels and stick close to Zhengui so he can heal us both. Keep PLR, the Horror in our deck and don't use them.
    [x] Set up and Stick in
    -[x] The terrain is neutral, but you can mold it into your favor. While setting up the mists, avoid melee defensively as best you can. Once the mists stick, release Zhengui and together turn the area into a frozen ashy mire, while setting up defenses for the both of you. If Chu Song has a strong dispel, do like Heizui and make her use it to wear her down, but if she fails work towards Traveler's End. Do not get sucked into a flying sword or spirit beast duel, it's best to keep all three targets where they can be engaged together, as that is where Zhengui and your Singing Mist Blade both excel. Elegy can be used to isolate instead of distance. Fight around Zhengui so he can disrupt them, and if they take their attention off of you, slam an opponent hard. If Chu Song escapes or tries a skirmish strategy, don't waste energy chasing, but try to mislead her and get her stuck in again - unlike Shen Hu you have the advantage that she must engage you to win.
    [X] Turtle Fortress: Express Zhengui and work together to reinforce your position, stacking defenses and area-of-effect debuffs to make ourselves unassailable. If we can sustain an inviolable core, Chu Song will only weaken over time, letting us take her down at our leisure.
    [x] Set up and Stick in
    [X][X][X]
 
Back
Top