Forge of Destiny(Xianxia Quest)

[X] It's been nearly a year since you first met Meizhen, set aside an evening to spend with her as your closest friend.
[X] Gu Xiulan has done all she could to prepare herself and train, coax her out of the training field for one more night on the town.
[X] You need to unwind, take a morning and spend it on the slopes with Zhengui and Hanyi, a little childish fun can be nice from time to time
 
Last edited:
I am trying to figure out if all this power gaming actually gets us anything? It seems like all our "peer" opponents are going to be scaled to us. So the more we do the stronger they become.
 
[X] Stalking Horror, Hidden Senses
[X] Gu Xiulan has done all she could to prepare herself and train, coax her out of the training field for one more night on the town
[X] You need to unwind, take a morning and spend it on the slopes with Zhengui and Hanyi, a little childish fun can be nice from time to time
[X] Han Jian might not be your closest friend, but he was still one of your first, even if you've drifted apart. See if he has some free time to chat
Adhoc vote count started by Delcer on May 28, 2018 at 3:49 PM, finished with 319 posts and 109 votes.
 
Last edited:
It's not actually a secret that Shenhua is a terrible, terrible person, who did horrible things in the interest of creating her perfect heir.

That doesn't mean that Renxiang is a lost cause, just that actually toeing that line to help her become something Good and Great rather than a doll that can only do what its maker permitted is going to require a hell of a lot of time and effort--as is doing so in a way that Shenhua won't decide is a lost cause and just start fresh. More effort than the flighty Dreaming Moon and their emanations can really muster, so they just default to giving the stink eye.

Part of why I wanted to go this route was to actually try to do this. Because holy hell, Renxiang needs friends badly, even if she doesn't know what that is outside of an academic understanding. I'd feel guilty as hell to leave her to her own devices--and Guangli alone can't help carry all that weight.

That aside though, I'm starting to get the idea of what happened with the Weilu--we already know that they're really popular among the Moon and Sun spirits--especially the Dreaming Moon--and we know that they were cast down in the first place because they basically ignored Ogodei's invasion. I'm starting to get the feeling that what happened to the Weilu is precisely what happens when an Ancient Clan truly becomes more spirit then man--they become detached from the world at large, and hit a sort of echo chamber of themselves--and the themes they favored were ones of rampant life and revelry. In short, they collapsed due to their own hedonism, and didn't even notice the sky caving in until it was too late.

But their vassals were used to the relatively light touch, which led to corruption and a general undercurrent of hedonism--so Shenhua taking charge was like dropping a god damn depth charge into a bathtub. No wonder she basically secured her throne on an ocean of blood, and the only surviving Weilu Conservatives were far enough on the fringes that they didn't drink all the kool-aid--though the Meng clan deciding to give up what was apparently cordial relations with the Bai Clan in favor of Sun Shao might be a desperate attempt to get the fuck out before Shenhua chokes them out for being troublemakers who aren't willing to leave their personal feelings at home when it comes to politicking.

Well as Ark has already pointed out, there are a few successors between the Weilu and the Cai, your assessment here isn't totally lacking merit. The Weilu's successors did follow strongly in their founders footsteps after that family faded, so in a Sins of the Father kind of way you could blame the lack of centralization and corruption issues on the Weilu as a source. Shenhua was indeed 'like a depth charge in a bathtub' to the aristocracy of Emerald Seas.

I'll have to work in an exposition on province history for the sequel, to give you guys more context of course. I just want to be careful not to get too dumpy, the training scene already felt like a bit much in that direction.

@yrsillar If I have any points left can I put them into power and the Ossuary horror formation, prioritising power please?

Sure thing
 
It's a cheap (compared with horror) way of getting a small boost to combat before the tournament. But if you're not concerned about the budget, it doesn't matter.

My biggest problem with it is that first level arts tend to be rather weaksauce. We don't really have the time to bring it up to snuff.

Also, the 'melee' portion of our flute seems to be kinda finicky. Is ASA even compatible?. (AC is compatible, but AS isn't, for reasons that elude me.)

I am trying to figure out if all this power gaming actually gets us anything? It seems like all our "peer" opponents are going to be scaled to us. So the more we do the stronger they become.

We have no way of knowing that.

Also, by this logic, couldn't we have just as easily sat LQ's ass down and spent all of her time socializing instead of training?. It's would effectively invalidate a large portion of this quest.
 
[X] Stalking Horror, Hidden Senses

[X] Heizui has, for all his ill temper, been a decent host. Thank him for the time you've spent in the Vale
 
If we can bring a major formation construct, what will all the rich nobles bring?
Well, since we probably can't activate the Ossuary Horror at the moment because we don't know how to build one, all the rich nobles will probably have to know how to build their respective doom bots. In that case being rich isn't an advantage, its the time spent learning the formation, and all of those people probably went the production track anyway.
 
The point is that in the previous paragraph of your post and in the next paragraph you say that the Horror is a bad or weak option. Why? It's not an argument anymore. In the proper contexts, it can be a powerful tool especially if we have the time to prep and deploy it. So... the whole argument that was posted seems inconsistent.
It not reducing our power doesn't mean it suddenly becomes strong. Against a peer it has very, very, very limited use. It's just its first level of a formation that's made for mid yellows.

Horror being a weak option is because it's weak. It will in average lose clashes by 6+ successes, and will get destroyed in 2 turns if we use HRA on it, and one if we don't.
I am aware that Yrs has said that cultivation, as in we will have exp to work towards regarding cultivation goals, will remain the same. How we work towards those goals has, to my recollection, never been confirmed. If the argument you are saying is that we will have what is happening this week but x4 for a month or x8 for 2 months and it will be that broken down... I'm going to have to disagree. It was pushing it when we did 2-week segments, and it will be completely broken if we do 4-week segments.

I will also point out, that in the span of this quest there have been at least 3 ways we have worked towards achieving cultivation, all of which have had problems in their implementation.

So no, I disagree with the belief that it will be fundamentally the same process by which we achieve exp for cultivation. I recall no instance where Yrs set down in stone which way it will be and I believe a total rehaul of the system in terms of how we achieve the exp for cultivation will occur.
So... you are saying that it doesn't matter we were told cultivation won't hcange, because you htink it will change and as such you pruposefully want to slow down all cultivation before the change we were told won't happen, because you don't trust what Yrs has said?

OK
 
So... you are saying that it doesn't matter we were told cultivation won't hcange, because you htink it will change and as such you pruposefully want to slow down all cultivation before the change we were told won't happen, because you don't trust what Yrs has said?

OK
Since apparently, Yrs said it many, many times, that I can't recall, you are free to find those many, many times and we can discuss what was said, and what it actually means. Go for it.

In fact, I'll help you!
I agree that the moon quest scene was kind of lacking. That is another reason why I want to change up the format after this year ends. I really do feel that these week turns packed full of concurrent events are wearing at my ability to construct good scenes without slowing the progress rate to even more of a crawl.
Yeah, I'll say now, cultivation level ups will go up dramatically in requirements as they go through green. Don't expect to get to fourth realm before nineteen or twenty.

And thats not just because I'll be moving to longer timescales in the sequal quest.
Yes, the tournament will be the end of this quest. I will then start a sequal once I;ve figured out how I want to handle the mechanics. Not going to lie, I'm probably going to draw back on the granularity somewhat at this point and move toward a more narrative base, though the growth and advancement mechanics are likely to remain closer to intact.
This one is of special note, as it is the closest I have come to finding something that support's your position. Note, however, that it says that the advancement mechanics are likely to remain "closer" to intact. Not intact. There will be changes involved and closer is not a definite word at all especially regarding the massive changes to the combat mechanics.


It not reducing our power doesn't mean it suddenly becomes strong. Against a peer it has very, very, very limited use. It's just its first level of a formation that's made for mid yellows.

Horror being a weak option is because it's weak. It will in average lose clashes by 6+ successes, and will get destroyed in 2 turns if we use HRA on it, and one if we don't.
And if it is straight out fighting a peer, which your definition is strongly debatable, you might be right. However, it serves a more useful function fighting against a peer's spirit beast in a support capacity to Zhengui. I have high doubts that a spirit beast will have the high 40's/and low 50's of dice. So rather than having it suicide against a monster, having it help support Zhengui against the spirit beast is probably a better option.

Most notably, it can probably use Hundred Ring Defense itself, applying to itself. Thus saving us the trouble and qi of using it and saving it for 2 turns. Just because something might not do well against the monsters doesn't mean that the option is weak. Especailly if properly applied and implimented.
 
Last edited:
Also, the 'melee' portion of our flute seems to be kinda finicky. Is ASA even compatible?. (AC is compatible, but AS isn't, for reasons that elude me.)
AS counterattacks and deafening works just fine with our flute attacks.

And if it is straight out fighting a peer, which your definition is strongly debatable, you might be right. However, it serves a more useful function fighting against a peer's spirit beast in a support capacity to Zhengui. I have high doubts that a spirit beast will have the high 40's/and low 50's of dice. So rather than having it suicide against a monster, having it help support Zhengui against the spirit beast is probably a better option.

Most notably, it can probably use Hundred Ring Defense itself, applying to itself. Thus saving us the trouble and qi of using it and saving it for 2 turns. Just because something might not do well against the monsters doesn't mean that the option is weak. Especailly if properly applied and implimented.
If you mean Hundred Ring Armament, it currently can't use it because the tech dots are too high. Even if it could after one upgrade, it wouldn't be able to use it on anyone else, which limits the utility in terms of independent support pretty drastically. If you mean Ten Ring Defense, Ossuary Horrors are pretty bad at using it, given their lack of any fluid qi pool. Seeing some qi regen on one but be funny, but it's not all that useful.

The problem with the Horror is it costs 10 qi and an action (not explicitly stated, but it basically has to if there's any consistency) for a relatively fragile and soft-hitting body armed with a couple techniques it uses worse than we do. Deepwood Vitality is an alright fit because the user is less important, but even then the dispel component is weaker; we just don't care because we have enough dispel sources that it's not a part of any strategy. However, if something is dealing health damage to us or Zhengui consistently, we're probably already boned and the enemy will take out the Horror effortlessly regardless.
 
AS counterattacks and deafening works just fine with our flute attacks.


If you mean Hundred Ring Armament, it currently can't use it because the tech dots are too high. Even if it could after one upgrade, it wouldn't be able to use it on anyone else, which limits the utility in terms of independent support pretty drastically. If you mean Ten Ring Defense, Ossuary Horrors are pretty bad at using it, given their lack of any fluid qi pool. Seeing some qi regen on one but be funny, but it's not all that useful.

The problem with the Horror is it costs 10 qi and an action (not explicitly stated, but it basically has to if there's any consistency) for a relatively fragile and soft-hitting body armed with a couple techniques it uses worse than we do. Deepwood Vitality is an alright fit because the user is less important, but even then the dispel component is weaker; we just don't care because we have enough dispel sources that it's not a part of any strategy. However, if something is dealing health damage to us or Zhengui consistently, we're probably already boned and the enemy will take out the Horror effortlessly regardless.

Citation?. I remember it being brought up that the counter attack didn't work with our flute.
 
I wonder what all the nobles watching will think of us when they see the bone horror. As the head of a new house, will they want to work with us even if obliged by CRX?
 
Citation?. I remember it being brought up that the counter attack didn't work with our flute.
Citation? Per the text, it should be valid, and I've never seen anything to the contrary. FVM's passive essentially lets us use instruments to make melee attacks "in conjunction with appropriate arts". Should be compatible with any general melee Art, barring specific incompatibilities.

The flute doot is our "standard physical attack dice" when we have a weapon(instrument) in hand. Shouldn't be any different than a spear or fist or dagger.
 
Last edited:
Citation? Per the text, it should be valid, and I've never seen anything to the contrary. FVM's passive essentially lets us use instruments to make melee attacks "in conjunction with appropriate arts". Should be compatible with any general melee Art, barring specific incompatibilities.

The QM was asked about it when we got it.

That's were I am getting this from.
 
The problem with the Horror is it costs 10 qi and an action (not explicitly stated, but it basically has to if there's any consistency) for a relatively fragile and soft-hitting body armed with a couple techniques it uses worse than we do. Deepwood Vitality is an alright fit because the user is less important, but even then the dispel component is weaker; we just don't care because we have enough dispel sources that it's not a part of any strategy. However, if something is dealing health damage to us or Zhengui consistently, we're probably already boned and the enemy will take out the Horror effortlessly regardless.
I don't particularly see the action cost as a problem, and depending on who it is targeting, it is not simply a soft hitting summon that uses techniques worse than we do. The problem is the fact that people are expecting it to target and deal with a monster when it would do better targeting the monster's spirit companions.

Contrary to popular belief, Zhengui will most likely have trouble dealing with spirit animals of the vast majority of competitors. Our debuffs will help, but it will most likely be a tough fight for him given that he is late yellow and most of them are going to be either early green or appraisal green. We are talking 2 to 4 auto's here on top of Zhengui, with better techniques and dice pools.

A green level assistant to Zhengui that provides damage and a support art might very well allow Zhengui to win the fight, or win it faster, than he normally should and then Zhengui can come over to help us.

In the spirit beast on spirit beast fight, the Horror is a decently tough body that can pack a wallop while providing a solid debuff and additional defense to the entire field.

I will admit that 10 qi is a lot. It is a significant investment for Ling Qi to make in order to change the scope of the battlefield. Which means, however, that Ling Qi won't throw the Horror out willy-nilly. It will be used when Ling Qi believes it offers enough of an advantage to swing the fight, and that the cost is worth it. This could arise in any number of situations, but the cost is a deterrent to wild use and aligns the Horror as a more unexpected ploy used to trick, deceive, or swing a fight in her favor.

Outside contexts also favor using the Horror before the Monsters in maybe a less "make-or-break" situation. It creates the impression that we have tools that nobody knows about, that could be devastating to an opponent. People don't know how many of the Horrors we have, nor do they know if we have a stronger version waiting in the wings. Since people will be watching our fights, it may make a higher level opponent approach the fight more cautiously. They may act under the assumption that we have a stronger version, which might make them act more cautious than they perhaps should act.

It possesses a plethora of tactical and strategic uses that we can use to manipulate people's expectations of how our fight with them will go.
 
I think the rub here is that we built it ourselves.

By that metric, we should never bother improving on anything, as our challenges will always CR appropriate.
No? Remember the last spar with Mehenz, we thought we might have caught up, be she hadn't stayed still either and was still quite far ahead of us. If we can out together this construction from a side hobby project, how much better would a family artifact be?
 
No? Remember the last spar with Mehenz, we thought we might have caught up, be she hadn't stayed still either and was still quite far ahead of us. If we can out together this construction from a side hobby project, how much better would a family artifact be?

Considering the number of watchers, and the ever present risk of such an artifact being taken by force (something that is obviously permissible on sect grounds.) and above all, the limitations on the thing you can use based on you're own cultivator level, I doubt it will be anything as revolutionary as you say.

sounds a lot like fear mongering to me.
 
Last edited:
Back
Top