Forge of Destiny(Xianxia Quest)

"How dare you let this person who's changed your life by giving you the greatest opportunities you've literally ever had affect your life-changing decisions like that!

"It's not like these possibilities wouldn't exist without them constantly encouraging and sending them our way or anything!"

I'll be blunt. If I owe someone my life, my left hand is a small price to pay.

Ling Qi may be greedy as all hell (which setting aside the synergy there) but she also values and repays her debts.

And Ling Qi only owes Meizhen more.

You might call it hindering, sure. But I'll say this. Because of that person, I'll have accomplished more with that one hand than I ever would have managed with both otherwise. That is a Ling Qi without Xin's guidance in the Outer Sect.

What would Ling Qi be like without Xin's assistance? Can you even imagine it?

Honestly, mindsets like yours...you don't understand just how powerful and life-affirming it is to pay someone whom you owe back. The strength of those bonds. Yeah, sure, you could accomplish similar feats with less loss if you were willing to never do someone else a good turn.

But you know what?

When you stop keeping score, so do they. And instead of two hands, you have three.

Three > two. It's basic math, buddy.
I respect the sentiment but it's somewhat tainted when not reciprocated. It's depressingly common that people handicap themselves due to a sense of duty and are only left with regret when they find it runs one way. Not to say dutiful choices are bad. But it is important to not overreach and do so without expectations. This is too big a choice to have it be dependent on positive interactions with a single fragment of a Moon.

I'm also voting Hidden but this is more than a prospective job where we want to dip our toes without commitment, this is formative of Ling Qi's Way. Besides the fact that there's no bad blood between Moons because they fluidly flip between phases, we should be picking for more than mechanical benefits or tangential characters. This should be about how we want Ling Qi to grow as an individual.
 
So, as we can see, PLR1 has an IPF that's mostly able to contend with mooks that we can already beat... but that's very likely because it's just PLR1. As long as it scales, and as long as we get stronger perception debuff from Diapason from FVM6, it should be able to be at least worth using at all against non-mooks.

So the moral of the story is... train for goodies!!!
 
Basically, you would expect at least a little support from the art, but it's like the rave illusion only does anything when specifically targeting Ling Qi. I wouldn't expect the full effect on allies due to them not being in sync with the dance, but nothing just seems odd. Even only a couple die penalty of some sort or something minor, but not nothing.

It kind of makes sense to me. When Ling Qi summons dancers, it's not dancers in general, it's dancers of her particular memory of the moon rave. She's at home in the memory, but no one else would be. As such, her allies are just as fish out of water as her enemies, with the only exception being that the dancers aren't trying to grapple her allies. Anyone who is not Ling Qi will still stick out like sore thumbs though. After all, none of them can "move with the grace of a trueborn maiden of moonlight".

One minute your fighting ling qi , avoiding clawing shade's and eldritch worms in an unholy mist of despair while sadness/creepy bgm plays in the distance.

Actually, I went back to read the fluff of FVM, and I noticed it specifically talks about "mischievous and hungry spirits that wait in the dark, and the loneliness of the wanderer's path". So FVM and PLR could actually harmonise really well, with a kind of theme of lonely traveller ensorcelled by mischievous spirits at some kind of fairy dance. Like those stories where fairies literally make the poor sod dance to exhaustion or even death. Or being all alone in a crowd of playfully malicious spirits.

I kind of picture it sounding like either this



or this



Both seem good for sounding kinda creepy, yet cheerful and energetic.
 
So Phantasmagoria is amazing, but I noticed something odd about it.

Just picture this: you're fighting Ling Qi and a few of her friends and suddenly she uses this weird dance rave technique to summon a crowd of dancers, which you lose her in, and you just can't hit her. HOWEVER, her allies, who presumably are also in the disco rave, for some reason are still just as easy to hit.

Basically, you would expect at least a little support from the art, but it's like the rave illusion only does anything when specifically targeting Ling Qi. I wouldn't expect the full effect on allies due to them not being in sync with the dance, but nothing just seems odd. Even only a couple die penalty of some sort or something minor, but not nothing.

Once again, it's an amazing art, and we can use the second ability or mists to help allies still, it just doesn't sound like it will work how you would picture it I guess? Unless I'm misunderstanding of course.
The Art is only first level. I think we can expect this as an upgrate latter on. Along with increased radius, increased dice bonus/malus, latter Skills becoming instant, maybe ect...
I mean, considering wehave been gifted the Art when we hadn't finsihed our breakthrough it seem logical that its first level is, at most, late yellow. I'm expecting a big bump is efficiency when we upgrade it to green 1.
 
The Art is only first level. I think we can expect this as an upgrate latter on. Along with increased radius, increased dice bonus/malus, latter Skills becoming instant, maybe ect...
I mean, considering wehave been gifted the Art when we hadn't finsihed our breakthrough it seem logical that its first level is, at most, late yellow. I'm expecting a big bump is efficiency when we upgrade it to green 1.
It's actually already a green 1 art, but first levels are always getting a foothold into the tech, so not as deep. It will probably take until foundation and PLR4 before it can be truly as strong/stronger than FSS5/AE6 (FVM8/SCS8, being capstone, are probably insane at foundation).
 
So Phantasmagoria is amazing, but I noticed something odd about it.

Just picture this: you're fighting Ling Qi and a few of her friends and suddenly she uses this weird dance rave technique to summon a crowd of dancers, which you lose her in, and you just can't hit her. HOWEVER, her allies, who presumably are also in the disco rave, for some reason are still just as easy to hit.

Basically, you would expect at least a little support from the art, but it's like the rave illusion only does anything when specifically targeting Ling Qi. I wouldn't expect the full effect on allies due to them not being in sync with the dance, but nothing just seems odd. Even only a couple die penalty of some sort or something minor, but not nothing.

Once again, it's an amazing art, and we can use the second ability or mists to help allies still, it just doesn't sound like it will work how you would picture it I guess? Unless I'm misunderstanding of course.
Just be glad it isn't giving out penalties to our allies, as the same arguments you're applying to our enemies would also be applicible to our allies. Suddenly being in the middle of a lunar disco with dancers everywhere should be just as disorienting for our nominal allies as it would be for our enemies.
 
That clashes kinda hard with my intuitions. I thought something like 3 successes needed for e.g. resolve was hard to do, which is why Elegy had any chance at all to stun. But apparently even 5 perception is easy?


What am I missing?
Basically, perception is not one attribute, but 2, Wits + Composure. So a resolve test is 'resolve', as well as any bonus dice to resolve tests (AM, TRF). Perception tests, OTOH, are Wits + Composure + any bonus dice to perception (AM, AE). bonus to perception also seem somewhat easier to get in passives, and have dedicated techs for it too (Discerning Gaze).

PLR in particular almost certainly is an illusion, and so gets another +3 from passive of AM, and another +4 from discerning gaze compared to normal perception tests.
 
While perception is an easy die pool to get, PLR should still be top development/equip priority, just from the dang passives.

Also, a decent number of our noble opponents will have more arts than meridians. If it gets out we have this then just forcing them to trade facepunching for perception in their arts/talismans could be useful.
 
It's actually not as amazing as it looks at first glance. While it's very effective at dealing with lower level enemies, it will fail against peers. For example, Ling Qi currently has 20 dice on perception, and 27 against illusions. Making a 5 success perception test with that is trivial.

In other words, it continues our theme of being fantastic at punching down against large groups of lower level foes.
That's true, it's definitely stronger against weak foes, especially since everyone who is anyone is going to train a perception art. We're probably as good at the monsters at punching down against hordes of mooks.
 
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[X] Dreaming Moon

Regarding the usefulness of IPF, I feel it's worth bringing up that even if the enemy passes the Perception test, they still automatically get nailed with a -2 attack penalty. As for the auto-miss having a low chance of success against strong enemies, that seems reasonable from a game balance perspective. The ability to make attacks automatically miss entirely could get really broken otherwise.
 
[X] Dreaming Moon

Regarding the usefulness of IPF, I feel it's worth bringing up that even if the enemy passes the Perception test, they still automatically get nailed with a -2 attack penalty. As for the auto-miss having a low chance of success against strong enemies, that seems reasonable from a game balance perspective. The ability to make attacks automatically miss entirely could get really broken otherwise.
-2 attack penalty for 10 Qi ( and we have no reduction for it yet) isn't worth it though, we can do far better for a thenth of the cost with FVM.
PLR isn't yet combat ready but it has really really nice passive, especially for the first level of the art.
 
Huh, I know strong cultivators are normally pretty good at smashing mooks, but I wonder how good is normal? I hope Ling Qi gets a chance to kill a literal army during her military service. She would be stupendously good at holding a pass I think.
 
Huh, I know strong cultivators are normally pretty good at smashing mooks, but I wonder how good is normal? I hope Ling Qi gets a chance to kill a literal army during her military service. She would be stupendously good at holding a pass I think.

You know what would be a really cool seen? A Black Loom Garant with mist leaking from it holding a pass. Would be an amazing scene.
 
You know what would be a really cool seen? A Black Loom Garant with mist leaking from it holding a pass. Would be an amazing scene.

Personally, what I want is one of those epics of literally battling day and night for like, a week. Plenty of cultivators have awesome, mountain-cracking powers, but what I think would be really cool would be Ling Qi holding the line, battling without rest for days and days and days as she swallows up enemies in her mist and drains their energy to just keep on going.
 
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