Brockton's Celestial Forge (Worm/Jumpchain)

It would get in the way of her path sure, but she already works around new people triggering
True. But usually new triggers causes a small, slowly moving wave. At first that affect only closest people around them. So, she, most likely, have to constantly abjust pathes in general, but rarely - current steps on the fly. Until Joe happened.
 
I've always wondered what is stands for. The best I can come up with is:

W - watch, war, wholesale, worldwide ???
E - economic
D - disruption, data
G - global, guardian ???
D - defence
G - group
 
I finally figured out how to pronounce that acronym! We dig dig!

Okay A bit of a stupid post, but I got excited because I kept on thinking wed something and that just didn't seem right.

It would make sense for it to sound like that right? Unfortunately the canon pronunciation is Watchdog. No it doesn't make much sense to me either.

All I can think is that this is one of those hanging artifacts left behind by Wildbow, he had a cool sounding name for his Think tank, then tried to make it more 'official' with a Governmental acronym and couldn't quite make it work. He's got a lot of stuff left behind from his retcons after all.
 
It would make sense for it to sound like that right? Unfortunately the canon pronunciation is Watchdog. No it doesn't make much sense to me either.

All I can think is that this is one of those hanging artifacts left behind by Wildbow, he had a cool sounding name for his Think tank, then tried to make it more 'official' with a Governmental acronym and couldn't quite make it work. He's got a lot of stuff left behind from his retcons after all.
Depending on accent, "Watchdog" might sound similar to "Wedge-dug"... Especially if being squashed together by a fast San Franciscan accent (San Francisco being where WEDGDG is based).

That said, even if "Watchdog" isn't strictly a pronunciation of WEDGDG, it's a reasonable nickname (like the CIA being "the Company", or the FBI being "the Feds") that describes the job they do.
 
It would make sense for it to sound like that right? Unfortunately the canon pronunciation is Watchdog. No it doesn't make much sense to me either.

All I can think is that this is one of those hanging artifacts left behind by Wildbow, he had a cool sounding name for his Think tank, then tried to make it more 'official' with a Governmental acronym and couldn't quite make it work. He's got a lot of stuff left behind from his retcons after all.
Depending on accent, "Watchdog" might sound similar to "Wedge-dug"... Especially if being squashed together by a fast San Franciscan accent (San Francisco being where WEDGDG is based).

That said, even if "Watchdog" isn't strictly a pronunciation of WEDGDG, it's a reasonable nickname (like the CIA being "the Company", or the FBI being "the Feds") that describes the job they do.
Adding onto this, in canon worm, the Braumann Parahuman Detention Center, BPCD, is called the Birdcage. It isn't meant to be a pronunciation. WEDGDG is only written on official government shit, I imagine.
 
Got some wonderful WoG about Joe's heart gathered by Cosmic, gonna post it here.
The heart is probably the most complicated thing that Joe has made so far (Well, it was built by his duplicates, really, but the same principles are in play). I didn't want to go off on a full tangent because I've already done that in previous chapters, plus Fleet doesn't care about mechanics as much as performance. Survey would have catalogued every input power, but to Fleet it only matters in terms of the impact on the situation. There will probably be some flack about how the boots got more screen time than the new heart, but the boots being constructed were meant to show Joe's collaboration with Garment as well as drive home the fact that he was currently working on a completely different level, to the point where something as basic and cobbling was a divine act of creation.

I'm probably not going to give a full breakdown of everything that went into the heart in story, but I can give the broad strokes here for people who care. A big reason he was able to work the heart to this level is because of the current state of his biotech knowledge. It's more than just Exotic Compatibility, it's the surrounding perks that give him enough biological knowledge that living flesh can count as a material. In this case it's Grease Monkey, Nanite Sciences, Deranged Alchemist, Valkyrian Science, and Valuable Memories (the creation of chimeras).

Since the new heart was being produced by smithing all of Joe's smithing and materials science perks impacted the final result. This included Smithing, Aerospace Engineering Makes Things Go Fast, Skills: Physics, Skills: Physical Sciences, Science! Engineering, Unnatural Skill (Smith), Advanced Materials, Dwarven Craft, Divine Child – Hephaestus, Lathe of Heaven, Fate Finds You Interesting, Minor Blessing Athena – Craftsmanship, Secret of Steel, Unnatural Skill (Alchemy), and Material Synthesis Science. Some of these are very significant, beyond just superb workmanship. Lathe of Heaven is basically endgame RPG crafting and the ability to take any material beyond what it should be capable of. Secret of Steel provides a durability boost that's close to what you see from Master Craftsman and lets the 'basic pump' element of the heart function as if it was far more advanced. The Percy Jackson perks are what made it possible (along with Exotic Compatibility) to work the remains of Joe's heart with Lung's bone and blood to produce a heart flesh version of Bone Steel, meaning it's a massively magical material. Even minor stuff like Material Synthesis Science has huge effects, considering that's the fiat backed method of producing Gundanium-level alloys. For context, in addition to being ten times as strong and heat resistant as titanium Gundanium is invisible to radar and electrically non-conductive. Not resistive, non-conductive, as in electricity cannot pass through it. That's the benefit seen from one fairly minor material boosting perk.

After that you have powers that add new abilities to the heart rather than just enhancing the material it's made from. The heart was handmade, so right from the start you have Master Craftsman making it a divine object and enhancing every aspect of it. Stuff like Built to Last, Reliable Invention, and Robust Engineering mean it will pretty much last forever while needing miniscule amounts of energy to function. All of Joe's style perks apply, meaning it's incredibly beautiful, not that it's likely to be seen by anyone else. Modularity from "They're Like Legoes, Right?" made it easier to integrate into the body after it was crafted. The Skyforge, combined with the heart being treated as iron, meant that it became harder and stronger. The Volcano allowed the energy of extremely high grade ragnite to be imbued into it as well as further enhancing the properties of the material. Lack of Materials granted additional capabilities to the heart, since all the necessary materials were used. Ambrosial Artificer treated the heart as a machine and allowed its design to be simplified while boosting performance. Heretical Adaptation was also applied to the material of the heart, allowing it to improve over time.
Since the heart was treated like a machine when it was built Hybridization Theory applied to double its performance as well as facilitate two different uses of Arcane Craft being applied, one to focus and enhance on the healing energies of the ragnite, and once to enhance the connection to Joe's soul. The Arcane Craft is based on the theme of the item in question, and there's a lot of potential for a heart. Source of life and seat of the soul (which is how hearts were viewed in Egyptian mythology, which was why they weren't removed during mummification) allowed Arcane craft to enhance these elements. The soul connection was greatly helped by That Undefinable Thing, which allowed a stronger and more direct enhancement to Joe's spirit that would otherwise be possible, just as Joe's biotech perks helped with the use of Arcane Craft to boost the lifeforce connection. Things like Setup Wizard, Technosorcery, and even Mechanist also helped integrate the magical and physical sides of the heart's construction.
You also saw one of the first serious uses of Castlevania Alchemy in the creation of the heart. Normally that wouldn't have been possible, but Unnatural Skill: Alchemy boosted Joe's (and his duplicates') skill with that art. The "items of power" created by that perk run on spiritual energy and are capable of some serious properties. Essentially he has an intrinsic part of his body that's functioning on the level of the most powerful items from that series (the orbs from Lament of Innocence would be an example).

One of the more esoteric aspects of the construction comes from Minor Blessing Hestia – Hearthfire. With Joe's level of pyrokinesis normally he would just instantly heat a material to the temperature he needs to be able to work it, but with Hestia's blessing he's switched to actually using flames because of the divine nature of Hearthfire. If there's any doubt, consider what Greek myth has to say about living beings exposed to the divine fires of a god's hearth. There's a rather prominent hero who has his origins tied to that practice. Yeah, the duplicates pulled a pseudo-Achilles and burned the mortality from Joe's heart.
Then you get into the Elven Enchanting. This was a serious undertaking and the duplicates probably would have tried singing to the Unseen if they had any hope of being able to manage it. As they weren't in any way prepared for something like that they stuck with naming, but used multiple words to create the name. This was massively draining, but they got around that by using Workaholic to increase the size of the heart after creation, only needing to enchant something with 1/25 the mass of their final product. The material reduction perks also meant they were able to build an entirely new heart out of the shredded remains of Joe's old one (Joe's scrapping perks, like Scrapyard Skills, Scrapper, and Mauler also helped with that).

After all that you get to the reformatting. This was done in the manner of Beast Machines, converting Joe's heart from fully biological to technoganic. The exact details of what this means aren't that clear, even by the standards of Transformers lore, but it's described as machine and organic bonded on the cellular level. That suggests mechanical components functioning within cells, like cellular cybernetics. Essentially, anything that could be done better by a mechanical component on that scale is replaced by a cybertonium construct with the rest of the cell functioning as normal. Technorganics have some weird powers, but a big one is massively improved repair speed and special abilities that are nearly psychic in nature.

So in summary, a massively powerful creation. Really, it's the closest you've seen to Joe going all out on what his crafting is capable of, an item with a staggering amount of knowledge, craftmanship, and power poured into it. In terms of the 'core of self' comment, that's not a point of vulnerability. It is kind of laughable to consider the most durable object in Joe's body (and let's be honest, probably on of the toughest things on the planet) as a weak point. Even looking past that, Joe's life isn't tied to his heart. He could survive without his heart (at least as well as anyone else), it's just his heart greatly enhances his survivability, as well as all its other effects. Really, with the 'core of self/anchor of soul' thing Joe could probably survive having his brain destroyed as long as his enhanced heart remained, and he would be able to rebuild the damage using nanites or other powers. The combined level of power that went into this construction should not be underestimated.
 
Hmm, you know something I haven't seen a lot of speculation about... at least over here, I only hang out on a few forums over to the discord because.. reasons. When Jozef finally gets his now suddenly much less useful Cybertronian Forge, he also gets the robot body "he" had when "he" was on the Transformers jump.
So, what kind of Transformer body will Jozef get? A motorcycle, much like the one he just lost FTLing Lung, only fiat backed? (microedit: my bad, it was a duplicate motorcycle he lost FTLing Lung. The actual one was lost to Shardspace when March Shardzombied herself.) A cute little car, a la Bumblebee? A noble and large trailor/truck like Optimus? Since he is now healing the public again (you know after the disaster he made healing Panacea then the M/S protocol mess with the ABB victims), maybe a rescue vehicle of some kind? Or something totally unexpected, like with his Bloody Roar perk (I dare anyone to say they saw that coming)?
Word of God on Transformer stuff:
On the Cybertronian Forge and free Transformer body:
First off, the Cybertronian Forge is a cybertronian factory that is only 'mini' by the scale of machine planets. It is basically able to infinitely and autonomously print any cybertonium based technology you could want, up to building sized transformers and space craft. It is basically a license for an infinite robot army of Joe's own design.

With regards to the transformer body, I'm using the following post jump option:
"Alternatively you can store your robotic body in your warehouse and jump into it at any point; or ride around/on top of its alternative form. Either way it's up to you which you choose, and switching out is easy as dropping off equipment."
The transformer form is an alternate body that Joe will be able to merge with, pilot, or operate independently. It's not an Alt-Form, so Joe can't shift from robot to human, but he can merge with the robot mode and get the benefit of the ROBOTS IN DISGUISE! and Altmode perks. He can also modify and upgrade his transformer body based on his other abilities.
Also, since merging with the transformer counts as him being in a new body, any other physical boosting perks (including Titan's Blood) would be able to apply to it, and stack with the abilities of that form.
On if Joe would die if his Transformer body was destroyed:
Complete destruction would kill him, but as long as it was even partly functional he could separate without a problem. It does take a lot to kill a transformer, but there's a possibility he could end up stuck in stasis lock or something like that.

The transformer counts as another body, and is fiat backed, meaning every perk would affect him as if he was in his own body. That means Fashion, Aura, Juggernaut, and even demigod abilities. Yes, you can be a demigod transformer. No, I don't know how that would work, but if anyone was going to try something like that it would be Hephaestus.

I feel like it doesn't matter much what kind of body he gets cause he can always just upgrade it. I'm more curious how his Beast Form will work in such a body.
 
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I feel like it doesn't matter much what kind of body he gets cause he can always just upgrade it. I'm more curious how his Beast Form will work in such a body.
There are Dinosaur Transformers like grimlock so I just imagine a gorgonopsid Transformer he may also have multiple forms he may also be a predacon if we are thinking of ancient transformers
 
Aren't Primes the equivalent of demigod transformers? what with having all the blessings and power-ups from Primus?

 
Huh. So, Joe's heart is now practically his equivalent of an Endbringer core, only without the multidimensional hypermass shenanigans.
Not an Endbringer core equivalent, as Endbringer cores are needed for them to work, it's not enhancing them like it is for Joe. Also this was the last paragraph of that WoG
So in summary, a massively powerful creation. Really, it's the closest you've seen to Joe going all out on what his crafting is capable of, an item with a staggering amount of knowledge, craftmanship, and power poured into it. In terms of the 'core of self' comment, that's not a point of vulnerability. It is kind of laughable to consider the most durable object in Joe's body (and let's be honest, probably on of the toughest things on the planet) as a weak point. Even looking past that, Joe's life isn't tied to his heart. He could survive without his heart (at least as well as anyone else), it's just his heart greatly enhances his survivability, as well as all its other effects. Really, with the 'core of self/anchor of soul' thing Joe could probably survive having his brain destroyed as long as his enhanced heart remained, and he would be able to rebuild the damage using nanites or other powers. The combined level of power that went into this construction should not be underestimated.

It is not, I repeat not, an Endbringer core equivalent.
 
Not an Endbringer core equivalent, as Endbringer cores are needed for them to work, it's not enhancing them like it is for Joe. Also this was the last paragraph of that WoG


It is not, I repeat not, an Endbringer core equivalent.
I meant more as "Actually the toughest part of their body despite the size and what you might think is their weak point." You'd be surprised how many fanfic writers make the mistake of how "Endbringers die if their core is destroyed" is treated as "It is their weak point" because no, it's actually their strongest point and ensures they won't die save some exotic shenanigans.

Really, Joe might not need his heart to survive, but save for some exotic precision attacks like Sting the damage it will need to destroy said heart would mean that if his heart is destroyed, the rest of his body was already wrecked a long time ago.
 
Naw that's a capstone booster I think...... Either way it or something similar is in the capstone constellation (currently locked and under construction)
Here's the WoG on the Capstone Constellation:
On the requirements for a perk to be in the Capstone tree:
The Capstone constellation is designed to address the fact that this isn't a traditional jumpchain. As such perks that would normally be takes in support of the ones in the Celestial Forge are not accessible by default, and the Capstone Constellation is meant to correct that. The criteria isn't so much perks that are specifically designated as capstone boosters, but perks that modify abilities from the Celestial Forge.

For instance, Box-tech from Metal Gear Solid is included because it enhances what can be done with a new age of warfare. In contrast, I'm mixed on including Touched by the Protoculture from Macross because even though it is specifically a capstone booster Joe can't get any of the capstones it affects. On the same note, Abomination from Dune counts as a capstone booster and grants significant power, but is a perk that has probably never been taken in the history of the jump because of it's massive and irrevocable drawbacks.

It is really a case by case thing. In the Forgotten Realms, Magical Craftsman doesn't actually have anything to do with Master Craftsman, nor do the free Class Perk, and introducing 3.5 classes is a nightmare that I don't want to get into at this point. In contrast, Master Craftsman from King Author specifies that "being a wizard or something" would let you give items mystical powers, meaning the Magic perk can be included in the Capstone constellation, and possibly Maleficium and Dragon Soul as well. Since these perks are based on the Fate series they are actually seriously powerful abilities.

In relation Transformers, Master Builder specifies an inability to create a spark as one of its limits. Therefore, the All Spark Chosen perk counts as an enhancement of Master Builder. Meanwhile, Matrix of Leadership is included in the Capstone constellation because all hell's breaking loose and Joe's riding the eye of the storm.
 
Here's the WoG on the Capstone Constellation:
On the requirements for a perk to be in the Capstone tree:
The Capstone constellation is designed to address the fact that this isn't a traditional jumpchain. As such perks that would normally be takes in support of the ones in the Celestial Forge are not accessible by default, and the Capstone Constellation is meant to correct that. The criteria isn't so much perks that are specifically designated as capstone boosters, but perks that modify abilities from the Celestial Forge.

For instance, Box-tech from Metal Gear Solid is included because it enhances what can be done with a new age of warfare. In contrast, I'm mixed on including Touched by the Protoculture from Macross because even though it is specifically a capstone booster Joe can't get any of the capstones it affects. On the same note, Abomination from Dune counts as a capstone booster and grants significant power, but is a perk that has probably never been taken in the history of the jump because of it's massive and irrevocable drawbacks.

It is really a case by case thing. In the Forgotten Realms, Magical Craftsman doesn't actually have anything to do with Master Craftsman, nor do the free Class Perk, and introducing 3.5 classes is a nightmare that I don't want to get into at this point. In contrast, Master Craftsman from King Author specifies that "being a wizard or something" would let you give items mystical powers, meaning the Magic perk can be included in the Capstone constellation, and possibly Maleficium and Dragon Soul as well. Since these perks are based on the Fate series they are actually seriously powerful abilities.

In relation Transformers, Master Builder specifies an inability to create a spark as one of its limits. Therefore, the All Spark Chosen perk counts as an enhancement of Master Builder. Meanwhile, Matrix of Leadership is included in the Capstone constellation because all hell's breaking loose and Joe's riding the eye of the storm.
That's useful thanks!

.... what's Maleficium and Dragon Soul? and how would it affect the lung heart?
 
Naw that's a capstone booster I think...... Either way it or something similar is in the capstone constellation (currently locked and under construction)
that depends, matrix of leadership is a capstone booster but there are primes that are pri.es not by having the matrix but rather by being directly crafted by Primus.

So it kind of depends on if a prime is a demi-god or a subordinate god
 
That's useful thanks!

.... what's Maleficium and Dragon Soul? and how would it affect the lung heart?
Here's their description from the doc. Not very sure how they'll affect the heart. Since the heart is connected to the spirit/soul it'll probably get some benefit from Dragon Soul. Maleficium and Magic will allow Joe to rebuild the heart to be even more OP. Fate level OP.
Magic - 400
A Rare power within this world with only 1 in 10000 normal humans having the power allowing it's user to bring things into being using Pure willpower and the stamina of the caster. Throwing fire balls, constructing a sword, making it rain, all basic powers that can be acquired easily, but a wizard isn't an unlimited battery of power, more complicated spells take more power and are therefore harder to use. That said with enough willpower and energy there are very few things you couldn't achieve.
Maleficium - 200
Similar to true magic but instead is focused on empowerment, curses, transfiguration, and contracts using mystic runes. Though it focuses on these subjects there is little it cannot do if you know the right runes. Even if it's power for destruction may not be as powerful as a wizard's magic.
Dragon Soul - 300
You have the soul of a dragon, or at least people seem to think that now. Aside from the cool factor this give you a greatly increased aptitude for magic of all kinds and, even if only slight, the respect of dragons. Allowing you to talk to even the most haughty of flying lizards without the immediately trying to kill you.
 
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Reminder that Joe's gear will always fit him, so at least his clothes would appear on the Transformer the moment he merges with it.
 
It is really a case by case thing. In the Forgotten Realms, Magical Craftsman doesn't actually have anything to do with Master Craftsman, nor do the free Class Perk, and introducing 3.5 classes is a nightmare that I don't want to get into at this point. In contrast, Master Craftsman from King Author specifies that "being a wizard or something" would let you give items mystical powers, meaning the Magic perk can be included in the Capstone constellation, and possibly Maleficium and Dragon Soul as well. Since these perks are based on the Fate series they are actually seriously powerful abilities.
Here's their description from the doc. Not very sure how they'll affect the heart. Since the heart is connected to the spirit/soul it'll probably get some benefit from Dragon Soul. Maleficium and Magic will allow Joe to rebuild the heart to be even more OP. Fate level OP.
Magic - 400
A Rare power within this world with only 1 in 10000 normal humans having the power allowing it's user to bring things into being using Pure willpower and the stamina of the caster. Throwing fire balls, constructing a sword, making it rain, all basic powers that can be acquired easily, but a wizard isn't an unlimited battery of power, more complicated spells take more power and are therefore harder to use. That said with enough willpower and energy there are very few things you couldn't achieve.
Maleficium - 200
Similar to true magic but instead is focused on empowerment, curses, transfiguration, and contracts using mystic runes. Though it focuses on these subjects there is little it cannot do if you know the right runes. Even if it's power for destruction may not be as powerful as a wizard's magic.
Dragon Soul - 300
You have the soul of a dragon, or at least people seem to think that now. Aside from the cool factor this give you a greatly increased aptitude for magic of all kinds and, even if only slight, the respect of dragons. Allowing you to talk to even the most haughty of flying lizards without the immediately trying to kill you.
OK BUT A FUCKING DRAGON SOUL IN FATE IS BROKEN AS SHIT. THEY FUCKING B R E A T H E PRANA.
Maleficum & Magic are also pretty good though.
 
You'd be surprised how many fanfic writers make the mistake of how "Endbringers die if their core is destroyed" is treated as "It is their weak point" because no, it's actually their strongest point and ensures they won't die save some exotic shenanigans.
But it is their weak point. It is in fact their only weak point: Any damage dealt elsewhere is merely cosmetic.
 
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