Brockton's Celestial Forge (Worm/Jumpchain)

We also know Cauldron's thinking. They're continuously doing things that are as unethical as brainwashing capes and justify it as being needed for the greater good. If they don't actually brainwash capes, that's completely arbitrary.

And even if they don't want to just brainwash him, their opinion can change when circumstances change. The first time Cauldron says "hurt these people for a 2% greater chance of defeating Scion", and Apeiron says 'no', they might change their mind and decide they want to do it after all. The fact that they don't do this to regular capes doesn't mean they won't do it as long as the magic words "for the greater good" and "increased chance of defeating Scion" come up. And those come up for OP characters like Apeiron and most SIs a lot more often than they do for regular capes.

This late in the game with all the corners they have cut. moral boundaries they have crossed and bodies they have left behind Cauldron is likely to do anything to bring them closer to ending Scion, if nothing else to prove to themselves that their actions were in the end, not pointless and better yet justified.
 
The first time Cauldron says "hurt these people for a 2% greater chance of defeating Scion", and Apeiron says 'no', they might change their mind and decide they want to do it after all. The fact that they don't do this to regular capes doesn't mean they won't do it as long as the magic words "for the greater good" and "increased chance of defeating Scion" come up. And those come up for OP characters like Apeiron and most SIs a lot more often than they do for regular capes.
Except the entire problem, canonically, is they have no idea how to defeat Scion. At all. And have no way of gauging chances against him. At all.

At all, as in, PtV et al do nothing. Until Dinah, there was nothing. Even Dinah can't see Scion's defeat - she only gets a hazy idea of how many people are alive afterward.

So since they don't know what to do, they focus on what they can do - they minimize societal collapse (and to be clear this is from text and WoG, whether people want to accept it is a different conversation) and they try to keep high-powered capes alive but out-of-play with junk like the Birdcage.

And they pray that somebody shows up with a power that changes the game - naturally or by vial - before it's too late.

Cauldron is a lot of things, but I've never seen a good argument that they're dumb. I've seen plenty that require them to be dumb because the alternative is Cauldron being right about things that the would-be argumentator can't accept, or because they just plain want them to get kicked in the face. But from an objective point of view, they shouldn't have got this far and managed this much if they're dumb. So assuming they're dumb is just bias out the ass.

So, back to Dinah. Now they can finally get a number like "2% more billions of people survive if Apeiron shoots up a hospital." Because remember, can't see Scion himself even still.

On one hand, I can see them wanting him to do it, yes. Because arguments about the evils of utilitarianism get kind of weak when someone literally tells you, as a nigh-certain fact, 2 trillion people will die if you don't kill the 50 in front of you. That's why after they learned about Jack and Scion, they said "fine" - because the numbers said everything would be even worse if they postponed Golden Morning.

But. Even if they decide they're willing to force Apeiron in principle, they then have to ask if they can, would it stick, and what's the risk. And the numbers on that - courtesy of Number Man or the like, I imagine - are going to be absolutely 100% "don't do it."

Because they're not dumb, because a dumb Cauldron doesn't make a good story if nothing else. A smart Cauldron doesn't announce. Contessa asks for a path to persuading Apeiron through oration to do it that won't leave him hostile. If there isn't one - and I'm assuming PtV is bad at this because they don't use it as a sledgehammer for social like this afaik - then they use cutouts.

They path, say, Cherish into BB. Her engagement with Apeiron is inevitable. She can't help it. Even if she loses, Cauldron loses nothing. If she wins, Cauldron wins - because Cherish lives here too, she can't let Scion destroy Earth.

If Cherish fails, they point a battalion of Thinkers at the data and learn he's resistant to Masters, even if they don't know why.

Sooner or later, they conclude: 2% increased survivors if Apeiron shoots up the hospital. But any method of forcing him to do it ultimately reduces chances. Or it doesn't, I suppose, in which case - depending on your interpretation of Cauldron - they try to force him, because even if he breaks free and fucks them up they just increased the chances of survival. Self-sacrifice, if you will.

But I think it's moot, because I don't actually believe there's a scenario where hamfistedly trying to mind control Apeiron materially increases survivors.

...If there is, that honestly says more about Apeiron's hangups than it does about Cauldron.
 
Hopefully, it will be Apeiron talking with Dinah about the future rather than Cauldron.

Maybe we should be talking about Apeiron attacking Cauldron and not the other way round. Suppose he finds out from Dinah that there is a 2% greater human survival if he takes over Cauldron. As an example, we know he can make tech to improve people control of their powers. Maybe he could make something to fix some of Eidolon's problems. (are those related to the decay of Eden's shards due to her death, or is that fanon?) Maybe by then he could eliminate or reduce the Eden-placed limitations on Contessa's shard so she could start pathing Scion. There are all sorts of ways he could help Cauldron, if they would just follow him. I don't see why they wouldn't once this becomes clear to them, other than just ego or that their commitment to their goals isn't as all consuming as they present.

Actually, this is something we could discuss: Do you think Cauldron being in charge of Apeiron would be more effective, or Apeiron being in charge of Cauldron? Because if Cauldron is true to their goal, they should want whichever of those would work most effectively... pretty sure that at least once he get Strong Spark, and most likely already, things would work better with Apeiron calling the shots and with just a bit of handy advice from some members of Cauldron..
 
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Joe's passenger seems to fear Cauldron, or at least has made Joe fear them, seeing as it told joe they are a simurgh-level threat, so yeah, Apeiron and Cauldron collaborating is not going to be easy to start.
 
Actually, this is something we could discuss: Do you think Cauldron being in charge of Apeiron would be more effective, or Apeiron being in charge of Cauldron? Because if Cauldron is true to their goal, they should want whichever of those would work most effectively... pretty sure that at least once he get Strong Spark, and most likely already, things would work better with Apeiron calling the shots and with just a bit of handy advice from some members of Cauldron..
If you could actually convince Cauldron Apeiron was better, I think they'd submit. The problem is that you can't do that, because if there was a handy super-reliable metric they'd already have used it to just be better on their own, whatever better may be.

Like, taking Dinah here. The obvious retort is "you're a blindspot who everyone is wrong about on a routine basis, who is to say she's any different? Even if she is, 2% falls in a margin of error swamped by trigger events and other blindspots, it might as well be noise. We don't know you, but we know us. How about we just work together, instead of this take control nonsense."

Narratively, I don't think it would come up because it would remove conflict. Not conflict with Cauldron, but with everyone else. If Apeiron acquires the resources of Cauldron, it removes a lot of justification for the drama and left-field bullshit that keeps annoying him.

I could maybe see it coming up late-game, before the Scion confrontation, which - narratively - I would expect to be triggered at an inconvenient time and place, so as to produce actual tension instead of a well-prepared stomp.
 
I'm looking forward to the aftermath of this arc since if the ABB becomes less of a problem Joe can focus more attention on tech to change people's actions perceptions, plus hopefully get a start on the Case 53s
 
because if there was a handy super-reliable metric they'd already have used it to just be better on their own, whatever better may be.

But isn't that exactly what they do, or at least purport to do? They have found several ways to be better on their own, and have done them. Or at least, things they thought would make them better, or even just had a chance to. I'm just proposing that perhaps Apeiron would be yet another of those ways--perhaps the most effective one of all, and becoming more so.
 
But isn't that exactly what they do, or at least purport to do? They have found several ways to be better on their own, and have done them. Or at least, things they thought would make them better, or even just had a chance to. I'm just proposing that perhaps Apeiron would be yet another of those ways--perhaps the most effective one of all, and becoming more so.
...Yes, but the problem isn't whether 'becomes Apeiron's subordinates' is better, it's how do they know this in the first place.

Precognition is dodgy at the best of times, and Apeiron isn't the best of times. If they can't know to near certainty that he's substantially better in some way that requires them to blindly obey him, they're not going to do it. Because the flip side is if they're wrong about him being better and he blows up Cauldron they've fucked the dog then.
 
So I was looking at the Brockton's Celestial Forge Reference Sheet and I noticed that there are some Fate perks.

I'm assuming that Joe will get Magic Circuits (He needs them to perform Magecraft & the first purchase of the Magic Circuit perk is free), but will Joe also gain an Origin & Elemental Affinities? If so, what would they be?
 
So I was looking at the Brockton's Celestial Forge Reference Sheet and I noticed that there are some Fate perks.

I'm assuming that Joe will get Magic Circuits (He needs them to perform Magecraft & the first purchase of the Magic Circuit perk is free), but will Joe also gain an Origin & Elemental Affinities? If so, what would they be?
He gets circuits from the transmutation and alchemy perk and the fate extra one
dunno if he gest on both of them
the item creation one turns him into an servant
 
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Lord said a while back that we won't see failed timelines.
Excellent decision IMO - what would be the point of just watching Coil throwaway timelines to confirm what we already know: Apeiron easily wrecks Coil's shit
Piggot is the worst Cauldron are evil Dean's an idiot Vista is totally just a dumb kid Kaiser's a real nazi Purity did nothing wrong also Taylor did nothing wrong Sophia is a super terrorist Bakuda is the worst Glory Girl isn't that bad really Joe is the best
I know that this is a joke but I think it's worth pointing out that "believing in Nazi ideology" isn't what makes you a Nazi, it's advocating for and attempting to enact Nazi ideology. Kaiser leads a gang of Nazis, and is therefore a Nazi, despite canonically being a sociopath who only uses the Nazism to satisfy his ego. Plenty of actual real Nazis were(and still are in some cases) in a similar position to Kaiser on that front i.e. sociopaths who don't believe in the dogma.
tl;dr: if it talks like a Nazi and advocates for Nazi positions like a Nazi, it's a Nazi.
I'm assuming that Joe will get Magic Circuits (He needs them to perform Magecraft & the first purchase of the Magic Circuit perk is free), but will Joe also gain an Origin & Elemental Affinities? If so, what would they be?
After looking at the fan wiki's entry for Magecraft: maybe? If it's something that's considered a Given i.e. "all Mages have these things" then he probably will. If it Isn't like that, I have no idea. I'm also not certain what they would be, as i'm mostly unfamiliar with the source material
 
Except the entire problem, canonically, is they have no idea how to defeat Scion. At all. And have no way of gauging chances against him. At all.

Yet every unethical thing they do in canon is justified by their belief that if they do it, they slightly increase the chance of winning against Scion. They certainly think they can tell, even if the reasoning is really indirect. (I'm still not sure why they think the Nemesis program helped against Scion, but they didn't do it just for fun.)

But I think it's moot, because I don't actually believe there's a scenario where hamfistedly trying to mind control Apeiron materially increases survivors.

Probably not directly. They can't door to his bedroom and he's protected against some forms of mind control. But there are still too many things they can do, up to and including mind controlling his friends or family, arranging for tragedies to strike him because the Path says he'll rage at a particular target, etc.
 
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Yet every unethical thing they do in canon is justified by their belief that if they do it, they slightly increase the chance of winning against Scion. They certainly think they can tell, even if the reasoning is really indirect. (I'm still not sure why they think the Nemesis program helped against Scion, but they didn't do it just for fun.)

I believe the idea with the Nemesis program was that it was for those who wanted powers for, essentially, an ego boost. When your main motivation is fame, having a designated nemesis who exists solely to showcase your power could be the determining factor in whether you go down the villain or hero route.

Cauldron tolerated villains. It did not like them, but thought they were a necessary evil.
 
I believe the idea with the Nemesis program was that it was for those who wanted powers for, essentially, an ego boost. When your main motivation is fame, having a designated nemesis who exists solely to showcase your power could be the determining factor in whether you go down the villain or hero route.

Which is still "we want more 'heroes' becsuse they will be useful to... in order to do this... which is needed for that... because... which will ultimately help against Scion."

It's not as if more heroes was their end goal. Everything they do relates to Scion.
 
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Which is still "we want more 'heroes' becsuse they will be useful to... in order to do this... which is needed for that... because... which will ultimately help against Scion."

It's not as if more heroes was their end goal. Everything they do relates to Scion.

Once they reveal Scion's an evil alien who's going to kill everyone, pretty much every hero will line up to help. More heroes is better because that's one less parahuman they have to convince/mind control/etc. before the final battle.

Of course, Taylor made that factor irrelevant, but they couldn't know that.
 
I know that this is a joke but I think it's worth pointing out that "believing in Nazi ideology" isn't what makes you a Nazi, it's advocating for and attempting to enact Nazi ideology. Kaiser leads a gang of Nazis, and is therefore a Nazi, despite canonically being a sociopath who only uses the Nazism to satisfy his ego. Plenty of actual real Nazis were(and still are in some cases) in a similar position to Kaiser on that front i.e. sociopaths who don't believe in the dogma.
tl;dr: if it talks like a Nazi and advocates for Nazi positions like a Nazi, it's a Nazi.
In the context of my little joke-stream I'm complaining about mischaracterization. In 'layman's terms' if you say Kaiser is a Nazi, people are going to read that as him actually caring what race people are, personally, and hearing about the ideal Aryan future and thinking "damn that sounds good."

But if they then turn around and try and model him based on that, it's gonna be wrong, just like writing Vista as an idiot girl or Purity as not being a ruthless bitch or the like. Significantly wrong, because he doesn't care about any color other than green, any religion other than power, and any future that isn't about him on a throne.

So maybe it's technically correct to call him a Nazi, but that is misleading in layman's terms, IMO, and it leads to an E88 that does things I don't think the E88 in canon would do, and maybe I'm a little OCD, whatever, lol.

Regardless of his beliefs, he is of course trash, but again my quibble is characterization. Flavors of trash, if you will.

Which is still "we want more 'heroes' becsuse they will be useful to... in order to do this... which is needed for that... because... which will ultimately help against Scion."
Nemesis is just recycling. The newly-minted 'bad guys' are trash rejects that would otherwise have been dumped on the street amnesiac anyway. Using them to give a new successful Cauldron cape the rush of victory and settle them into the hero track is just the efficient use of resources that otherwise have no purpose.

Which is unethical and nasty and all that, but nevertheless perfectly logical and in keeping with their goals.

Once they reveal Scion's an evil alien who's going to kill everyone, pretty much every hero will line up to help. More heroes is better because that's one less parahuman they have to convince/mind control/etc. before the final battle.
A big part of it is stability. Not everything is about the big day - somebody has to keep the logistics intact until then. For that, every hero - or non-villain - counts.

Sure, but klassekatze said that they don't know what affects Scion so they won't act based on that. And that's not true. They act based on it all the time.
I'm not sure what you're trying to say. See above - Cauldron does a lot of things that aren't directly about beating Scion because they don't have that information or a path for it. Which is a fact, as far as I know - if you have evidence to the contrary I'd be happy to see it.

They can speculate, but there's a massive difference between doing something because precogs said so and doing something because common sense says so. The scenario being proposed of "fucking over Apeiron improves victory" is one that requires more than idle musings at the Cauldron slumber party, and - to the best of my knowledge - they have no capes that can say "this increases chances against Scion through the power of mumble mumble".
 
Which is still "we want more 'heroes' becsuse they will be useful to... in order to do this... which is needed for that... because... which will ultimately help against Scion."

It's not as if more heroes was their end goal. Everything they do relates to Scion.
Once they reveal Scion's an evil alien who's going to kill everyone, pretty much every hero will line up to help. More heroes is better because that's one less parahuman they have to convince/mind control/etc. before the final battle.

Of course, Taylor made that factor irrelevant, but they couldn't know that.
Along with generally having a better survival rate then villains. Not that either (or anything) is a guarantee, but it helps.

And people still had to decide to fight before Taylor bypassed that and still had to decide to fight after she lost the ability to bypass it for everyone.

They can speculate, but there's a massive difference between doing something because precogs said so and doing something because common sense says so. The scenario being proposed of "fucking over Apeiron improves victory" is one that requires more than idle musings at the Cauldron slumber party, and - to the best of my knowledge - they have no capes that can say "this increases chances against Scion through the power of mumble mumble".
Would be something is M/E is the thing that keeps a later Apeiron from being in charge.

"The numbers say that Apeiron being in charge reduces number of deaths to less then a percent of previous." Dinah says.
*M/E*
"The number have changed. Apeiron does not affect anything."
 
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Would be something is M/E is the thing that keeps a later Apeiron from being in charge.

"The number say that Apeiron being in charge reduces number to less then a percent of previous estimates." Dinahs= says.
*M/E*
"The number have changed. Apeiron does not affect anything."
With Apeiron in the room
Number Man: Chance Apeiron's gonna shoot that window?
Dinag: 0%.
*bang*
Number Man: After much thought - very hard work I assure you, I spent hours on it - I conclude that Apeiron is a blindspot, not 100% useless.

In all seriousness, by the time this question might come up I really doubt he's gonna be discounted because of Cassandra Dinah.
 
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Joe's passenger seems to fear Cauldron, or at least has made Joe fear them, seeing as it told joe they are a simurgh-level threat, so yeah, Apeiron and Cauldron collaborating is not going to be easy to start.

Which to be fair is a pretty valid fear. Contessa, Alexandria, Eidolon, etc. actively gunning for you is probably more hazardous to your health than anything bar Scion or the Endbringers actively going after you.

Though when it comes to Cauldron discussions I think we should keep in mind that there are overlapping groups that determine a given individual's actions. Alexandria for example doesn't just do things because of Cauldron's active directives and goals, she also has to act as PRT director and Protectorate superstar. Eidolon is the Protectorate's heavy hitter when he isn't working with a shadowy conspiracy- not that he has much time for it either.

Cauldron would love to have Joe on board. His ability to do things like turn a major case of being Case 53 to a minor one is very useful. Make it so horrible human experimentation is unnecessary to their cape R&D? Great. The chance to reliably get Aura, Raildex espers, and XCOM psionics would be things they would happily kill for. If they can pull it off without doing horrific shit they will happily do so, they just don't think they have that luxury.

Cauldron on its own tends to have very little involvement with the exception of Case 53s, or the power vials.

Once they reveal Scion's an evil alien who's going to kill everyone, pretty much every hero will line up to help. More heroes is better because that's one less parahuman they have to convince/mind control/etc. before the final battle.
IIRC didn't it take mass mind control to get the ball rolling on resisting Scion in any relevant manner?
 
We also know Cauldron's thinking. They're continuously doing things that are as unethical as brainwashing capes and justify it as being needed for the greater good. If they don't actually brainwash capes, that's completely arbitrary.

Not a safe assumption. Their morals might be in tatters because of decades of relentless self-justification, but clinging to the few scraps that remain intact simply because they need one line they haven't crossed is anything but arbitrary.

"At least I haven't done X like those other villains" is no justification for what they have done. But it feels like one and might paradoxically make them bolder about justifying everything else; after all, if they can point to one line they haven't crossed, it demonstrates they've applied some "good" judgment to all those other lines.
 
IIRC didn't it take mass mind control to get the ball rolling on resisting Scion in any relevant manner?
Well, I mean. If I Doormaker'd through your living room wall and was like "There's no time to explain! I need you to run screaming toward Scion as he vaporizes continents, so you can maybe hopefully distract him for about, like, 50 milliseconds!" would you be jumping to get in line?


"Alright, we need a team up again"
*sigh* fiiii-
"This time, it's not Endbringers, it's Scion"
...wait wha
"And he isn't holding back, he's using every power and obliterating planets and shit"

alright now hol up

naw fuck this shit
 
Now for something completely different.

When Apeiron gets this free perk right here:
Gladius-class Heavy Corvette (Free): While this ship is more meant for patrols and security roles rather than an actual ship of war, the Gladius-class serves its function well. Its armaments are somewhat smaller than most ships as a result, carrying only one small Magnetic Accelerator Cannon and two Archer missile pods with six Rampart point-defense cannons, but it does come with an extensive sensor suite to scan for anomalies and actively track targets for other ships to find and utterly obliterate. Seeing as it's two hundred and forty-three meters in length however, it would be wise to simply retreat from any Covenant space presence."
, will he have room for it in the workshop, or a way to get it out? I suppose there will be a hole carved out of the volcano for it to fit into, but that particular jumpdoc doesn't come with any specific additions to the workshop. I don't think something that big will fit out a garage door--would it an airplane hanger? Does Brockton Bay have an airport? Surely it does, but can't remember it being mentioned or where it is at--security would be high there anyway.
 
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will he have room for it in the workshop, or a way to get it out? I suppose there will be a hole carved out of the volcano for it to fit into, but that particular jumpdoc doesn't come with any specific additions to the workshop. I don't think something that big will fit out a garage door--would it an airplane hanger? Does Brockton Bay have an airport? Surely it does, but can't remember it being mentioned or where it is at--security would be high there anyway.
nanomachines, son

In all seriousness, at a mere 243m long, and with his outrageous build time acceleration, I could see him just dismantling it and reassembling it outside over the course of a day.

Alternatively, he just builds a gigantic door and opens the Workshop through that - is there an upper limit? I'd assumed there wasn't. Then he just moves the rest of the 'shop out of the way. Or battering rams his way out, it's all fiat-backed right? :p

Third option: Depending on the physics of the Workshop, he could evacuate the atmosphere around the ship and/or enhance the drive and do a slipspace transition, and then FTL into orbit. It depends on how multi-dimensional spacetime extends through the doorway. In principle, I could buy it.

Fourth: Cybertronian space bridge. Teleport it out.
 
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