Blood, Sweat, and Tears (WH40k Design Bureau)

Though a check first: You previously showed that the Calavar mechanicus to be less augment happy then normal so the place isn't 100% 'traditional' when it comes to thing. What sort of culture does the place have towards psykers, and what degree of training would they have access to (sanctioned psykers already on planet, astropaths etc)?
In terms of psykers, Astropaths are present in limited numbers. In terms of culture, the majority of people only know that they are dangerous in a minority of cases (a handful of rogue psykers exist on Calavar, they just try to minimize that part of themselves as nothing good comes of openly embracing your powers; what they do deal in is slight of hand and other such "deniable" things) and the Inquisition took away those above a certain level of power.
 
In terms of psykers, Astropaths are present in limited numbers. In terms of culture, the majority of people only know that they are dangerous in a minority of cases (a handful of rogue psykers exist on Calavar, they just try to minimize that part of themselves as nothing good comes of openly embracing your powers; what they do deal in is slight of hand and other such "deniable" things) and the Inquisition took away those above a certain level of power.
So in terms of capability it's mostly Omicron-Kappa with the occasional Iota-Eta. And if we are really luck/unlucky there might be one or two individuals in the Zeta-Epsilon region.

Though Astropaths are going to be a problem since without access to the Golden Throne and Terra, we can't get any more. There goes our FTL communication capability.
 
It would make some level of sense if an Astropath, being connected to the Emperor in some sense, could form the same link in new recruits.
Or it could be that you need a Terran made Astropath to focus and send the message, but you can use regular Psykers to act as a power reserve and boost for them, sort of like how Wyrdvane Psykers coordinate their efforts to make up for relative weakness compared to Primaris Battle Psykers.
 
Though likely the results will be a lower grade compared to the 'real articles'.
Entirely possible, the Warp is finnicky like that.

Or it could be that you need a Terran made Astropath to focus and send the message, but you can use regular Psykers to act as a power reserve and boost for them, sort of like how Wyrdvane Psykers coordinate their efforts to make up for relative weakness compared to Primaris Battle Psykers.
Astropaths already work in groups for most tasks.
 
As discussion has fallen away, the vote will be called in twelve hours. New plans have been made for you to look over, if you voted for the first when it was made.
 
Plan Ungaunt wins, eight votes to five. Although the only difference was splitting off a second line unit to check in on the people being invaded to your south.

[X] Plan: Ungaunt
-[X] North: Send 1st Naval Squadron + 1st Torpedo Squadron + 1st Auxiliary Squadron + 6th Crusade Infantry Army & 1st Calavar Infantry Army
-[X] Homna String Defense League (20LY): A defensive pact once stood among these worlds. Their strength bled out by the mere sheddings of the nearby WAAAGH!!s and the overflow of Freebootas from the fallen core worlds, WAAAGH!! Jawbreaka struck in force and scattered their so called warships and bowled over their limited armies. Now all factions look to the region to deny their enemies territory and assets. [Contested]
-[X] South: Send 3rd Patrol Squadron (Contact/Assistance)
-[X] Civilized World Ungaunt (40LY): A lone beacon of civilization amidst a string of Feudal and Feral Worlds, Ungaunt has taken to providing weapons for the faithful of it's neighbors to provide the hearty folk with the weapons to resist Ork and Traitor attacks that are seeking slaves over territory. Currently under attack by the Minor Xenos of the region and Gunbreaka raiders. [Independent]
-[X] West: Send 2nd Naval Squadron + 3rd Naval Squadron + 1st Support Squadron + 2nd and 3rd Calavar Infantry Army + 5th Bailafax Infantry Army + 1st Calavar Armored Army
-[X] Bailafax (20LY): Once conquered and once again besieged, Bailafax resolutely stands against the tide of frothing madmen. At least four Army equivalents maraud against the mountain holds of the Loyalist survivors as their warships watch from above. Warp manifestations have begun occurring, spreading from the "temple" being erected by the more disciplined of their number from the ruins of the old capital and the bodies of the slain, Loyalist and Traitor alike. [Owned by Calavar, provides 20M?] [Current Friendly Forces: 3rd Calavar Infantry Army, 5th Bailafax Infantry Army]


Next turn, Operational Goals (what you are trying to accomplish in a theater) are likely to become mandatory portions of the vote for the sake of clarity.
 
KVG-1 (Unnamed) (Castigation-class Torpedo Corvette)
-Built turn three
KVG-2 (Unnamed) (Castigation-class Torpedo Corvette)
-Built turn three
Huh, hadn't noticed these are still un-named.

So some semi-random possibilities:
Vengeance of the Faithful
Spear of Fury
Hope's Reach
Righteous Path
Void Dancer
Sharp Retort
Black Horn
Blade of Justice
Defiant
Indomitable
 
The Bailafax reclamation has been written. Only one kill was secured in the void (Carmine Glory fended off three Resolutes at once and withdrew in good order, although they held her off from attacking the transports, which would have been... Bad) and Bailafax continues to develop its new geological strata of carbon and calcium rich soil from burned bodies. (Imma keep it ninety nine with ya, and round up: the Bailafax people are accidentally turning into WHFB Dwarfs and I can't say I dislike it. Blame me following Rhunrikki Strollar)
The opinion of High Command is that if no offensive operations are planned to push the front West than the world should have production invested in the form of fixed defenses to protect the planned recolonization from further aggression.

Ungaunt is going to be fairly short as it'll consist of poking your nose in and pulling it out to avoid getting it cut off.
Homna is going to be a... Campaign. Pitched battle against Jawbreaka forces and their new corvette variant, alongside(ish) Dark Star and Bagalog forces, followed by punching and avoiding Traitor formations and Minor Xenos scouts (who should be fairly fun to describe).
 
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(Imma keep it ninety nine with ya, and round up: the Bailafax people are accidentally turning into WHFB Dwarfs and I can't say I dislike it. Blame me following Rhunrikki Strollar)
By 40K standards this is hardly unusual - just look at Cadia, or the Death Korps of Krieg as examples for how far Imperials will take their nigh psychotic refusal to give an inch to their innumerable enemies. Although Balifax is rather rare in that they actually fell to the Ruinous Powers and were saved at the brink of annihilation. Adds an even more poignant, personal touch to their own contribution to the Eternal War against Chaos. Ten thousand worlds, ten billion martyrs.
The Bailafax reclamation has been written. Only one kill was secured in the void
That's unfortunate, I was hoping our new torpedo destroyers would give us the edge needed to punish their invasion (besides slaughtering the entire ground army, but I doubt the Khornites give a shit about that) but it's good to hear we didn't lose anything.
Bailafax continues to develop its new geological strata of carbon and calcium rich soil from burned bodies.
Here's hoping that they're from the bloodthirsty dumbasses and not our own people. Bailafax really can't take much more punishment.

At least they'll have plenty of fertilizer for when they want to return to being an agri-world.
The opinion of High Command is that if no offensive operations are planned to push the front West than the world should have production invested in the form of fixed defenses to protect the planned recolonization from further aggression.
That seems like a no-duh, although I wonder if it'll take the form of orbital platforms or investing in terrestrial fortifications. Building massive interconnected Karaks in mountains and underground sounds sick as hell.
Ungaunt is going to be fairly short as it'll consist of poking your nose in and pulling it out to avoid getting it cut off.
Yeesh. Was hoping it'd just be another case of contacting a friendly faction and making a mutually beneficial deal, but it sounds like the situation is a lot nastier than anticipated.
Homna is going to be a... Campaign. Pitched battle against Jawbreaka forces and their new corvette variant, alongside(ish) Dark Star and Bagalog forces, followed by punching and avoiding Traitor formations and Minor Xenos scouts (who should be fairly fun to describe).
Now that sounds like a massive clusterfuck. Hardly unexpected, though, and ideally securing the willing cooperation of the locals will give us the edge needed to stake our claim on the area. The Ork's will undoubtedly be a bitch to take on, but hopefully our upgrades and experience against them will tell. I'm curious to see how the Heretics (as they don't seem to be outright Traitors yet, although there's hardly a difference in Imperial eyes) will handle themselves, unless you're referring to regular Chaos baddies also in the area. FInally, Minor Xenos don't tend to pop up much in 40K for a reason, but these species may well have been waiting hundreds of years for an opportunity to throw off the Imperium's yoke, so they may well have some gimmicks up their sleeves.
 
That seems like a no-duh, although I wonder if it'll take the form of orbital platforms or investing in terrestrial fortifications. Building massive interconnected Karaks in mountains and underground sounds sick as hell.
I'd support a Karak class planetary fortress design if you want to write one up, though I also hope to design a military hanger next design phase. What I'm hoping to do next turn is to stick a Trench-class Small Defense Platform over both Bailafax and the homeworld, something like a 'hanger-fighters, hanger-bombers, Macrocannon Battery, Rapid Shields, Scaffold Armor, Repair Deck' set up should make both worlds a lot harder to take. Or just do one hanger in the dedicated hanger slot and put torpedoes into both other weapon slots for long ranged fire support, but that'd have issues with closer range brawls, so it'd be better to do that as a second station I think?

Well, anyway, I'm hoping to do the defense platforms and then build three or four Resolute-A ships and replace the AMMs in our current naval squadron with them, and then move the AMMs over to make a fourth patrol squadron. Long term it'd probably be a good idea to revise all the AMMs into either bombardment ships or escort carriers, but that'd both require resources we could be using to make Resolutes and put the AMMs out of play for a turn, and we still need them for anti-pirate patrol currently, at least in my opinion.

Hmm. Honestly, if we want a planetary fortress, we should probably make a lance weapon soon, because firing a macrocannon battery into orbit sounds super-short ranged. Several people want to make a lance next turn anyway, so maybe a lance next turn, then use the lance as a base for a planetary fortress next turn? Or if a fortress is another 'thing with slots' design it and the lance next turn and put some onto planets if the rolls for them are both acceptable.

Now that sounds like a massive clusterfuck.
Least it's our best and strongest Squadron running about over there.
 
Or just do one hanger in the dedicated hanger slot and put torpedoes into both other weapon slots for long ranged fire support, but that'd have issues with closer range brawls, so it'd be better to do that as a second station I think?
Torpedoes have the issue of limited ammo for a defense platform far away from our production center. Maybe a corvette-sized lance if research pans out. Gives it range and firepower but 'just' requires energy.
 
Optimally, we'd be able to set up defense stations in supporting triads (or quads if you include hanger stations), of 'All batteries, one battery and lances, and one battery and torpedoes', as while Lances don't have to worry about ammo they also don't force enemy formations to scatter like a good torpedo salvo can.

Anyway, it wouldn't be bad to put a set of lances in, but until we actually have a successful design roll that gives us such lances I'm just going to plan on having them be Torpedo Stations (Or, well, given our current station's limitations a hanger/torpedo/battery station), After all, we do have some local production there, that's why controlling it gives us more build power, even beyond the ability to stockpile supplies given we control the planet and can just reload the station after the battle the way Torpedo Ships can be reloaded in between battles and clashes.

...Probably wouldn't hurt if we looked into fleet collier/supply ship type parts sometime though. On that note I'd like to see if we can use the Repair Deck as the basis for an 'unfolding repair other ships micro-dock' type part in the next turn or so. Because better field repairs can be a good advantage, and those kind of facilities would probably also help with looting space hulks and wrecks.
 
(Carmine Glory fended off three Resolutes at once and withdrew in good order, although they held her off from attacking the transports, which would have been... Bad)
Shocking many, emergency built ships with the finest weapons a backwater civilian shipyard can make do not stand up to proper military warships in an engagement.
Ungaunt is going to be fairly short as it'll consist of poking your nose in and pulling it out to avoid getting it cut off.
Okay, so they're not just getting raided by the normal amount, that's good. That's information.
The opinion of High Command is that if no offensive operations are planned to push the front West than the world should have production invested in the form of fixed defenses to protect the planned recolonization from further aggression.
Yeah we ain't pushing west, time to dig in.
Torpedoes have the issue of limited ammo for a defense platform far away from our production center. Maybe a corvette-sized lance if research pans out. Gives it range and firepower but 'just' requires energy.
Escort-scale torpedoes and lances both suffer from the same problem, which is that they're fixed weapons and defense platforms are not known for their turning speed. They can turn, obviously, they have stationkeeping thrusters if nothing else, but it's not particularly swift. It matters a lot less on the larger model of station (like the Ramilies and its cousins) which just puts fixed batteries on all sides because fuck you.
 
Burial Away From Home (Set Turn Three)
It didn't sit right with Odessa, what they were doing to the bodies. Back home on Calavar, the trooper that lay flat on his back before her would've been buried in the old PDF's memorial grounds, with a solid rockcrete gravestone inscribed with a laurelled skull, a slab of the same over the grave covered with passages from the Lectitio Divinitatus. At the foot of the slab, the trooper's name would be marked, the only detail to distinguish it from all other servants of the God-Emperor laid to rest there.

Here, there was no proper space to work with, to give the dead the last rites they were owed for their faithful service. No time for vigils, or service. That they were not on Calavar meant that having the kin of the dead attend the burials would have been unfeasible even if they were not in the midst of a siege. All traditions and honors that were due for the dead set aside in this time of desperation, not even considering the cadavers themselves.

On Calavar, the body itself would've been attended to in a more dignified manner. Clothed in dress uniform, a wooden icon of their autogun laid upon their body, they would be placed into an open coffin, which would be lowered into the grave, with the rockcrete slab placed on top and hermetically sealed. All this, to represent the trooper's readiness to return to Calavar's defense should the God-Emperor deem their service needed once more. For it would be the Emperor alone who could undo the seals upon the graves and allow their occupants to serve His will once again. The body before her was most certainly not that.

There was no dress uniform, or uniform at all. The armor and fatigues had been scavenged as replacements for the troops who yet drew breath. It had been a harrowing argument to even secure the cloth to prepare the bodies for burying instead of being used to replace the Medicae's stock of bandages. She had triumphed in the end with the salient point that morale would suffer greatly if there were not even the barest attempt at respectful burials.

Behind her, Sister Kadis held aloft a censer, the aroma of incense making the work far less intolerable to the senses, while she arranged the body's hands to form the sign of the Aquila. A thin strip of cloth bound the hands together to hold the pose, and the small team of novices assisted with wrapping the body in canvas, dead flesh disappearing beneath cloth to become nothing more than the outline of a human form.

With the work done for this poor soul, two troopers were flagged over. As they had done two-score times before in the last hour, they hoist the body between their shoulders, supported by their arms as they march over to the newest of the burial sites. The last disservice done to loyal servants of the God-Emperor during this siege.

There is no time or the craftsmanship to make even one gravestone to mark the great gouge in the earth that the latest batch of casualties must be buried in. This will be the twentieth such mass grave that has been dug, filled, and subsequently hidden for fear of the heretics despoiling their remains after they have forced them ever further into the mountains. There is no marker, no sign of where they have been buried. Even if any of the sons and daughters of Calavar survive the battles to come, the dead shall not likely ever be reclaimed from the earth, lost upon Bailafax.

Another body is brought before them, this one mangled beyond recognition by a no doubt pillaged chainsword. It is a small miracle that it is even in one piece. If only that miracle had instead been their survival, Odessa thinks to herself even as her hands move to wash away the blood spatters upon the corpse. Another martyr denied the chance to hold their eternal vigil over Calavar.

Kadis' voice rings out in prayer as another body is swathed in cloth and carried away. It takes a moment for Odessa to realize that another one hasn't been brought forth. One of the Novices brings forth a washbasin as she peels off her gloves, taking the chance to relish in cool air rushing past her fingers.

Kadis begins to walk over to the mass grave before Odessa stops her, reaching for the censer in her hands. She nods with a grateful expression and sags down to an available seat once the censer is no longer in her hands. She had been doing the work of an entire choir throughout the proceedings, it wouldn't do to push her further and risk damaging her voice.

As soil begins to be piled onto the bodies, Odessa begins the dirge. It used to be she could muster the effort to weep as she performed this last part of the funeral rites. She'd long since run dry of tears.
 
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