Blood, Sweat, and Tears (WH40k Design Bureau)

I was meaning more 'reload them between encounters' then in battle reloads, and other 'logistics' scale support things instead of tactical-ish effect. Because, yes, 'if you want in battle reloads you need a proper magazine part' is 100% sensible.

I suppose it's a good thing that most of our current ships have a cargo hold in them though, with that taken into account.
 
My priorities for the next turn:
Turn the bulk cargo ship into a carrier
Design and build a frigate(arm using the salvaged weapons)
rebuild the cobra
arm all carriers with fighters/bombers

I think that will cost all M we have so we should focus our research on parts for those 3 ships.
Frigate hull
improved fighter
improved drydock
Field Extendable Repair Dock
 
The Price of War (Set during the Purge of Pox Marsh Turn One)
AN: 3rd omake about an Armsman's experience with fighting Chaos in a Resolute Corvette that just got boarded.
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The Price of War
When the call came for soldiers to fill the ranks of the Crusade, I and many other got sweeped up in the call of duty. The chance for many men and women to prove their worth to the God Emperor. Basic Training was ruthless the instructors forged our maleable bodies into weapons for the Imperium while also informing us on the state of the Sub-sector and the enemies that we will face. While the Orks and Xenos are simple enough, the Ruinous Powers are much more insidius, turning fellow man away from the light of the Emperor into worshipping vile daemons that offer nothing but suffering.

This battle, will be the Crusade's trial by fire as we go to war against followers of the Plague. We all have our roles to play and as an Armsmen onboard the Resolute, you job is to protect the ship from boarders, be the ship's immune system. When General Quarters was sounded, everyone went to their assigned positions to protect vital areas of the ship, like the bridge, the weapon systems, the reactor, and etc. All non-essential rooms are vented to prevent an explosive decompression and fires along with all armsmen being equipped with a sealed suit, oxygen tank, and their weapons.

My assignment is to guard the reactor from enemy boarding parties. We have several heavy stubbers and an autocannon dedicated to the defense of the reactor. The corridor I am in is spaceus enough for 6 men to march in shoulder to shoulder. The door to the reactor room is behind me, with the Autocannon being set up on top of tall barricade that rise up from the floor to act as cover for defenders. In front of it is a shorter barricade that has a Heavy Stubber team instead. Me and my fellow Armsmen are at the front in much lower barricades to allow the Autocannon and Heavy stubber to shoot over our heads. For several minutes there is only the sound of your breath as the ship vibrates for a variety of reasons, from getting hit to the recoil of its cannons. However it didn't take long before numerous large crashes are felt throughout the hull which indicates that we have been boarded. Everyone double checked and cocked their weapons.

Not long after that, a horde of traitor in basic environment gear rush at our position. All we can do is pull the trigger, the results are... messy. The Heavy Stubber cutting them down like a farmer scything wheat and the Autocannon just caused whole clumps of traitors to explode into a shower of gore. Of course it is not going to be that easy. Unexpectedly a Guardsmen on my right got shot in the head. I looked back at the horde before spotting a traitor with a hunting rifle aiming right at me. I quickyly duck and I felt the bullet grave my helmet. Before he can fire again, I spray my autogun at his general direction. I was not sure if I got him, I just sprayed all of my ammo in his general direction. Once I am out I duck back behind the barricade and set about reloading my weapon. The hours of practice the instructors forced us to do even while blindfolded and in a variety of positions came in handy as I reloaded as smoothly without even looking since I was surveying my surroundings.

In the few seconds, I was able to look at our lines, several Armsmen have died to headshots, while others have been wounded with shots to the arms and torso being stablized by our medics. The Heavy Stubbers and Autocannon are still shooting and the horde and returning fire against traitors with actual weapons. With my gun reloaded, I pop back out and open fired one not of Calevar. When the wall of bodies got close enough I saw grenades being thrown out from the mob. Most of the Armsmen saw the grenades and retreated, some didn't get to cover fast enough and the shrapnel perforated their bodies.

In retaliation, several of the Armsmen throw their own grenades at the traitors with devastating results. Before long the wave of enemies dwindled until the traitors with weapons can be easily spotted and eliminated by the vengeful Heavy Stubber, Autocannon, and Autogun fire. Once the Sergeant announced the all clear on the squad vox, there is a lull among us as we take in the carnage. Piles of flesh and bone litter the floor as blood evaporate due to the vacuum. I am grateful we did not have to smell or clean this.

"I just got word from the other Armsmen, they all have successfully repelled the boarders and the captain ordered us to search the whole ship for possible stragglers. Autogun and Stubber teams stay here, Team 3 protect them. Teams 4, 5, and 6 with me, we'll search the ship."

With that said, my team followed the Sergeant to commence a through search of the ship. As we passed the remnants of the traitors, the Sergeant ordered us to see if there are survivors hiding amidst the corpses. As I check each corpse I saw that most of them are malnourished with a majority of them being young men and women, I even see a few children in smaller envirosuits. Their hollow eyes, still haunt me to this day. 'Where were you?', 'Why didn't you save us?', and 'Why did you not come sooner?' were some of the questions my mind imagined them saying. I know that we could not have come sooner, but it still felt like we failed them.

We managed to find several unarmed survivors which we arrest when they surrendered when they reveal themselves and a traitor that was still armed manage to injure a nearby corporal with a stubber before being promptly turned into mulch with every gun opening fire on his position. Once we captured everyone that was still alive for questioning and made sure everyone else is dead we began to move through the bowels of the ship with the Sergeant coordinating the search. The ship stopped vibrating from the recoil of the guns a few minutes later, likely because the enemy have retreated.

After an hour of searching and quadruple checking all of the ships nooks and cranies along with the boarding craft the traitors used general quarters was lifted and we return to our bunks to rest. Most of my squadmates and the other members of the armsmen have haunted looks in their eyes, Markus's usual jovial mood is subdued into silence as everyone agreed to rest now and deal with the horror we inflicted on ourselves and our enemies on another day. Everything has a price, my father used to say, especially in war where both sides pay. That lesson never felt more true than it felt now.
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AN: Man this took awhile, the fight scene didn't take that long, the nameless Armsmen's internal thoughts and emotions took much longer. If I made and mistake please let me know and I'll correct it.
 
Frigate hull
improved fighter
improved drydock
Field Extendable Repair Dock
Is Frigate smaller than Destroyer? We have Cobra so Destroyer hull might be a better idea.
I think fighters we got at the moment is good enough. We can buy more as needed.
I agree.
We don't do extended operations so this could be delayed a couple of turns. We should swap this for either IN macro weapons or Lances.
 
Is Frigate smaller than Destroyer? We have Cobra so Destroyer hull might be a better idea.
I think fighters we got at the moment is good enough. We can buy more as needed.
I agree.
We don't do extended operations so this could be delayed a couple of turns. We should swap this for either IN macro weapons or Lances.
In 40k, they're all escorts. But Frigates are the biggest of them, then Destroyers and Corvettes are the smallest, in the sense that they're 100m shorter than Destroyers.
 
We should go for Destroyer hull then. Go up the ladder so our people gain experience.
Frigates really ought to be our pick if we want to go up the ladder, 's only ~200m instead of ~100m difference in ships where the corvettes are 1.4 km long. Besides, the Castigation Class is already serving as a Destroyer.
 
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Destroyers were bigger than Corvettes while being smaller then Frigates I thought? So we probably should follow the ladder.
I'm saying the size difference is so negligible in scale that we can go right to Frigates and it shouldn't count as skipping a step. Really, our Corvette hulls can be made to serve as faux Destroyers like the Castigation-class already is.
 
I won't penalize for scale within the Escort bracket, although I will likely keep the -1 penalty for Designing one because... Well, they are still massive and highly complex. If anything goes wrong in one area it can affect the others.
 
I'm saying the size difference is so negligible in scale that we can go right to Frigates and it shouldn't count as skipping a step. Really, our Corvette hulls can be made to serve as faux Destroyers like the Castigation-class already is.
We do need better hulls to be able to put both shield and armor on our corvettes. I purpose we build a new destroyer hull that can mouth both armor and shield to be our work horse/replacement for Resolutes then we can go for the Frigate.
 
We do need better hulls to be able to put both shield and armor on our corvettes. I purpose we build a new destroyer hull that can mouth both armor and shield to be our work horse/replacement for Resolutes then we can go for the Frigate.
We could just improve the Sabre hull to add a defense slot and remove the speed cap. That way we don't have to make an entirely new hull, and we'll likely get bonus to design from working with stuff we've already used.
 
We could just improve the Sabre hull to add a defense slot and remove the speed cap. That way we don't have to make an entirely new hull, and we'll likely get bonus to design from working with stuff we've already used.
Straight improvements like that, and multiple of them? Difficult, as you have to rework the entire ship to accommodate the Stuff you are adding. Generally for an existing hull you want to specifiy what you are willing to compromise on to get what you want.
Best case scenario you get a notable price increase on the base hull to accommodate another slot and the extra reinforcement on the spine as the ship gets bigger and heavier.
 
Straight improvements like that, and multiple of them? Difficult, as you have to rework the entire ship to accommodate the Stuff you are adding. Generally for an existing hull you want to specifiy what you are willing to compromise on to get what you want.
Best case scenario you get a notable price increase on the base hull to accommodate another slot and the extra reinforcement on the spine as the ship gets bigger and heavier.
Convert one of the Utility slots to a defense slot, ditch the Cargo Bay on the Resolute design? That kind of thing?
 
Yeah, I'd say that's a perfectly agreeable trade for getting armor on the Resolutes. And I suppose the speed cap can be fixed later when we have engines that actually go beyond it.
Why not just copy Viper hull? Altough I don't know specifics of Viper hull so it might not be better but it probably will be for the same effort.

I also like how Vipers look like :V. Incidently they are smaller than Corvettes in the canon being scout ships.

 
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@DaLintyGuy
What is the impact of better warp drives as we deploy ships to a single system at the moment.
Speed and better performance in turbulent Warp conditions, mostly. It's just that development is... Rather difficult due to the price of failure combined with a lack of understanding of how the things work.

Why not just copy Viper hull?
Get one and we'll see, though it may rely on material science you don't have right now regardless.
 
Her previous victims had returned lesser in number.
Turn 2 said:
Calavan Forces
-2x Armed Merchants
-1x Escort Carrier
-2x Resolutes
Turn 3 said:
Friendly Forces:
3x Armed Merchant
3x Resolute Corvettes

2x Escort Carrier
1x Scorn Bombardment Ship
Methinks that the heretics were not that good at maths.
the flagship bearing a lone lance turret and was clad in swathes of armor and a weak layer of void shields
Lance turrets? On an escort?

Well they clearly paid for it, seeing as they have exactly the one single weapon.
Gain Feudal Army and a number of refugees.
See, this is good. We got the information which was the point of the exercise, and we got free stuff. This is properly good.

What's less good is the ayy lmao. To float a perhaps controversial opinion I wanted to work with the minor aliens if we could. Because we need all the help we can get and picking fights with Eldar and Tau (or Unggoy in this case) when there's Chaos and Orks to deal with is one of the (many) major reasons why the Imperium is bleeding to death in canon. But if they're just gonna be intractably hostile then I guess we don't have a choice.

Although odds are decent they're only intractably hostile to humans because the Imperium fucked them over at some point in the past, that's usually how this goes.
Why not just copy Viper hull? Altough I don't know specifics of Viper hull so it might not be better but it probably will be for the same effort.
Because the Viper is badly under-armed. It only has a single weapons slot. We do not want that.
Viper was a variant of the Cobra IIRC but yes, that would be a design action.
No, you're thinking of the Viper (the Missile Destroyer which carries an additional set of torpedo tubes over the regular Cobra at the cost of... it's unclear what the cost was but it was presumably there), not the Viper (the sub-kilometre Scout Sloop with a sinlge weapons slot that shows up in Rogue Trader.)
 
(the Missile Destroyer which carries an additional set of torpedo tubes over the regular Cobra at the cost of... it's unclear what the cost was but it was presumably there
According to the Wiki, the extra torpedoes replaced the weapon battery it has... and then the weapons battery got added back on when they ditched the boarding torpedoes, so presumably not having an additional magazine of torps freed up enough space to put the guns back in place.
 
Methinks that the heretics were not that good at maths.


Lance turrets? On an escort?

Well they clearly paid for it, seeing as they have exactly the one single weapon.


See, this is good. We got the information which was the point of the exercise, and we got free stuff. This is properly good.

What's less good is the ayy lmao. To float a perhaps controversial opinion I wanted to work with the minor aliens if we could. Because we need all the help we can get and picking fights with Eldar and Tau (or Unggoy in this case) when there's Chaos and Orks to deal with is one of the (many) major reasons why the Imperium is bleeding to death in canon. But if they're just gonna be intractably hostile then I guess we don't have a choice.

Although odds are decent they're only intractably hostile to humans because the Imperium fucked them over at some point in the past, that's usually how this goes.



No, you're thinking of the Viper (the Missile Destroyer which carries an additional set of torpedo tubes over the regular Cobra at the cost of... it's unclear what the cost was but it was presumably there), not the Viper (the sub-kilometre Scout Sloop with a sinlge weapons slot that shows up in Rogue Trader.)
You aren't wrong, but the Squadron she had previously fought hadn't had their loss made good.

It's a design feature not a bug. Bagalog ships have three Defense slots and one Weapon compared to your 1/2 spread. The Lance is because they have a Friend.

You can even fiddle with the plasma- and las-tech the Hashim had and your cargo equipped Resolute stole and brought home, as information during a war has a tendency to become confuzzled.
Probably.

Ah. That Viper.
 
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Any chance we can hunt down Carmine? As long as it is in Chaos hands, it's going to be a problem we need to deal with when we have too many fires to put out. I'd rather see it dead or in our hands where it could do the most good.
 
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