Blood, Sweat, and Tears (WH40k Design Bureau)

Any chance we can hunt down Carmine? As long as it is in Chaos hands, it's going to be a problem we need to deal with when we have too many fires to put out. I'd rather see it dead or in our hands where it could do the most good.
If we hunted it back to its base we'd have to deal with a second IN Escort, so it'd be a tough fight. I'm unsure we can do that while upholding other commitments.
 
We don't do extended operations so this could be delayed a couple of turns. We should swap this for either IN macro weapons or Lances.
Extended operations nothing. We've had multiple times in just these last two turns where some degree of advanced field repair or salvage would have been really useful.

Yeah, I'd say that's a perfectly agreeable trade for getting armor on the Resolutes. And I suppose the speed cap can be fixed later when we have engines that actually go beyond it.
Honestly, I'd prefer designing a better ship class then to redesign the Resolutes. We've been getting decent loot from having cargo hull equipped ships everywhere, and i also don't want to give up the repair deck they have.
 
If we hunted it back to its base we'd have to deal with a second IN Escort, so it'd be a tough fight. I'm unsure we can do that while upholding other commitments.
So what, in your mind, would we need to do to have a reasonable chance at taking her/both? It sits...poorly with me to let Chaos corrupt a once loyal ship into yet another daemonic pawn. This is just speculation, not an actual plan as of yet.
 
Turn Four Design Phase
Bailafax stands once more. The vile foes who assailed her people have been crushed utterly and wiped from the face of the land. Yet the wounds they inflicted are sorely felt even now, from the loss of family to that of productivity. And yet from the South arrive others who have also lost their home and people. The people of Ungaunt and it's surrounding worlds know the pain of loss and death that comes from the stars and quickly bond with their new neighbors over shared grief and make a simple vow: never again.

For the Admiralty it is a relief to know that hardy and prepared people populate the front with the Traitors. Elsewhere the Crusade grinds on, with another front opened to the North over the Human worlds of the now collapsed Homnan League. Orks, heretics, and Traitors now compete for the right to lord over those who remain, with the Dark Star Alignment attempting to rebuild the Ork hulks left from the battle against Jawbreaka in a more complete manner now that the urgency of survival is no longer quite so high.
It would be counter to the message that is being sent by the Crusade to not attempt to safeguard the Homnans and their allies, even if they are of little immediate use to the Crusade.

Another concern is that of defenses. Bailafax has lost many of her people to Traitor blades because there were no preparations made for a defense on the scale needed. Calavar herself has a half dozen System Defense Vessels, aged as they are and more fit for customs duty than anything else, and with the cost of the wars now revealed worlds are looking to their own defense. A good thing, however to put military platforms, minefields, or other stationary defenses in orbit of Bailafax would dip into the military only resources the Crusade mandates for itself.

=====​

Lord Admiral: We have won a pair of victories, although they were neither total nor crushing. Jawbreaka was not found among the corpses on his late flagship, and the Traitor's Claymore escaped justice. Even so they were victories and have likely given us some breathing room.
Our torpedo ships have proven themselves with an estimated eight kills between them. While some urge caution instead of basing expectations on a single battle, High Command is desirous to have another pair of ships operational this campaign season. Normally I'd tell them to shove it but the funding and support of the Hegemon would allow us to run another development project.
The performance of the Resolute-As is markedly higher than the older hulls, as predicted, which gave them an edge over the Ork gunnery that is predicated more on weight of fire than accurately laying shots. Upgrading our existing hulls will become a more pressing concern over time, as our oldest and most storied ships should not be seen to be neglected in spite of their service. Though, it will take some time for this to become a pressing matter.
Lexicalum fighters and bombers proved invaluable in the battle against Jawbreaka, although part of that is ue to simple Orkish idiocy and simple mindedness. Still, filling out the rest of our carriers would allow them to add to any fleet engagement they are in, something that could have proven decisive over Bailafax. Something which will be received better if we develop our own airframes from those craft recovered from Green Clade.
And then there is the... Sensitive matter of the salvage retrieved from Ungaunt, and that brought along by the Feudal Worlders as trophies and extra weapons. Study of the recovered weapons will be done either way, but if we want to... Fabricate a story about finding whatever we produce from them in a space hulk it would be better done sooner rather than later. If it doesn't seem of use so be it, it will save us headaches later on to wash our hands of the matter.



Current Technology available in the matching Informational Threadmark.
Current ship classes are present in the Naval Registry Threadmark.


[You have four (4) Design actions available.]

[Do you wish to commit to building two more Castigation Torpedo Corvettes this turn, over and above any other considerations, for another Design action?]


[Omake reward active: Lowest base roll of the turn gets +1 to the result.]
 
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So what, in your mind, would we need to do to have a reasonable chance at taking her/both? It sits...poorly with me to let Chaos corrupt a once loyal ship into yet another daemonic pawn. This is just speculation, not an actual plan as of yet.
At the minimum, enough forces to cover our other responsibilities while doing so. Going out to hit chaos like that in the face would be a mission like hitting the ork asteroid fort, only harder because we'd have to assume there'd be more then one proper naval vessel, plus enemy support mobile or fixed, waiting for us.

So we'd need more dudes. A lot more, given we still need to hold Bailafax and support Homnan League too.

Edit : Oh, hey, an update!
 
So what, in your mind, would we need to do to have a reasonable chance at taking her/both? It sits...poorly with me to let Chaos corrupt a once loyal ship into yet another daemonic pawn. This is just speculation, not an actual plan as of yet.
There's a lot more captured IN vessels than that my friend, as depressing as it is. It's just a minor concern.

We could take it on with our current naval forces if we could just commit fully to it, but we have issues elsewhere like with the Defense League remnants.
 
@DaLintyGuy I finished that omake about the Armsmen on a Resolute in Pox Marsh, have you read it yet?
I looked it over and got distracted.

Pretty accurate, I'd say. As for a reward... +1 to the next roll designing a boarding component, defensive or offensive.

Yes I do. It'd be worth it.

Something like, hmm.

Military Hanger, Lance, Field Repair Dock, New Hull, and Macrocannon Plasma Shells I think?
Oh yeah, and you can EITHER rebuild the Cobra you looted or disassemble it for study.
 
Mace Class Frigate Hull
With many lessons learned, both in the construction of multiple Sabre class hulls, the militarization of merchant hulls, and recovered hulks to study, and with the defensive limitations of the Sabre class hulls showing themselves, plans have been drawn up for something larger. Not large enough to no longer be an escort any more, but still noticeably bigger. The so called Mace Class is still, at it's heart, an iteration of the Sabre, but with greater experience comes greater design goals. Superior redundancies are planned, hull reinforcement is drawn up with lessons learned from the limitations of the Resolute, and extra crew reserves are given the needed and accounted for space within the hull.

Most of all, more space and structural supporting reinforcement is given over to defensive requirements, making the Mace far more sturdy then its smaller cousin. Accusations that this is also based on data and inspiration from data recorded about Bagalog ships are, of course, ridiculous.
(2 Weapons, 1 Utility, 3 Defenses, 1 Engine)

Alternatively...

Sabre Hull Reinforcement
With lessons learned from the battles and toil of the crusade, certain figures have decided that versatility is less important then defense. As such, a redesign of the Sabre Hull is undertaken, sacrificing component space for utility purposes in return for superior ability to mount defensive gear, as well as a reinforcement of the spine to enable it to reach speeds it can not currently reach without being broken into multiple pieces.
(Sacrifice 1 Utility Slot for +1 Defense slot and the removal of the maximum acceleration limitation)

Oh yeah, and you can EITHER rebuild the Cobra you looted or disassemble it for study.
Do we have any idea what studying it would do? And what slots would it have if we rebuild it? Does it come with any parts?
 
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[X] Plan War Footing
-[X] War Hawk-class Frigate Hull: As the Crusade grinds ever forward, a more advanced breed of warship is called for to bring death to the enemies of Humanity. Using lessons gleaned from the Sabre-class hull as well as examining the wreck of the looted Cobra Destroyer, a hull pattern deemed suitable for frigates has been devised. It shall have 3 Weapon, 2 Defense, 1 Engine and 2 Utility modules.
-[X] 'Thunderclap' Pattern Ionic Particle Lance: With data from sensory intake about both Orkish 'Zap' Weapons and the recently witnessed deployment of a proper lance weapon by Bagalog loyal forces available as a guide, preliminary plans for a high impact particle projection/accelerator array with a scale usable in naval combat have now been drawn up. Utilizing magnetic containment and acceleration upon the ionized particles for both guidance and velocity, the 'Thunderclap' Pattern lance weapon should, if the projections prove correct, provide valuable and high intensity long ranged firepower projection.
-[X] Sabre Reinforcement: With lessons learned from the battles and toil of the crusade, certain figures have decided that versatility is less important then defense. As such, a redesign of the Sabre Hull is undertaken, sacrificing component space for utility purposes in return for superior ability to mount defensive gear, as well as a reinforcement of the spine to enable it to reach speeds it can not currently reach without being broken into multiple pieces.
(Sacrifice 1 Utility Slot for +1 Defense slot and the removal of the maximum acceleration limitation)
-[X] (Macrocannon Add-on) Plasma Bore Shells: While cheap to make and more than sufficient for battering down enemy Void Shields, the kinetic penetrators that are being used in our current Macrocannon Batteries are not sufficient for the armour plating that is present on proper warships. To that end, a new specialty munition has been designed to be used on vessels that have lost or never possessed shielding. A Macrocannon solid shell has been hollowed out, with a compact plasma generator stripped of its safety features and emergency shutoffs installed at the core. A proximity fuze at the shells tip will trigger at the point of imminent impact, activating a scaled-up version of the handheld plasma torches used by voidship technicians, to form a globe of plasma that acts as a thermic 'drill', driven by the shells momentum. Once the shell has penetrated into the hull, the plasma generator will eventually burn out its magnetic containment fields and unleash a blast of plasma within the target.
-[X] Dry Dock Upgrade: With the amount of battlefronts that are projected to open as the Crusade progresses, eyes have turned to address the inevitable production bottlenecks that would be caused by current drydock facilities becoming insufficient. The superstructure is reinforced and expanded upon, with additional plasma generators and life support installed. Schematics adapted from the scaffold armor design are used to produce additional berths that will shield the shipbuilders from micrometeorite impacts and cosmic radiation.
-[X] (Study the Cobra wreck, and commit to building 2 Castigation-class Torpedo Corvettes for +1 Design Action)
 
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Do we have any idea what studying it would do? And what slots would it have if we rebuild it? Does it come with any parts?
You have very little idea what disassembling it will give you. Partly do to "improvements" and "kustomizayshuns" by the previous owner, partly due to it being like 1944 America cracking open a Nimitz class supercarrier to study its bits and not knowing the build process that gets tolerances that tight on those sorts of materials.

Rebuilding it would give you a ship with a Torpedo only Weapon slot, a blank Weapon slot, two Defense slots, and an Engine. One Defense slot is filled with Armor 3 adamantium/plasteel plating and the other with a kustomized IN Void Shield Generator. Engine is fully broken and will need to be replaced. Essential Systems will need some fixing but will be serviceable after repairs.
 
I do not consider any plan without a military hanger acceptable, as we really need to put some fixed defenses up so we can, say, put a patrol squadron on Bailafax without loosing it again. And our only defensive station has a hanger only slot we can't use because our only hanger is for civilian ships only. This plan also has the lance for more firepower, the repair docks for superior repair and scavenging ability, and the superior hull we want that can have more defenses on it.

[X] Plan Big Guns, Hangers, and Repair Docks
-[X] Dry Dock Upgrade: With the amount of battlefronts that are projected to open as the Crusade progresses, eyes have turned to address the inevitable production bottlenecks that would be caused by current drydock facilities becoming insufficient. The superstructure is reinforced and expanded upon, with additional plasma generators and life support installed. Schematics adapted from the scaffold armor design are used to produce additional berths that will shield the shipbuilders from micrometeorite impacts and cosmic radiation.
-[X] Mace Class Frigate Hull
With many lessons learned, both in the construction of multiple Sabre class hulls, the militarization of merchant hulls, and recovered hulks to study, and with the defensive limitations of the Sabre class hulls showing themselves, plans have been drawn up for something larger. Not large enough to no longer be an escort any more, but still noticeably bigger. The so called Mace Class is still, at it's heart, an iteration of the Sabre, but with greater experience comes greater design goals. Superior redundancies are planned, hull reinforcement is drawn up with lessons learned from the limitations of the Resolute, and extra crew reserves are given the needed and accounted for space within the hull.

Most of all, more space and structural supporting reinforcement is given over to defensive requirements, making the Mace far more sturdy then its smaller cousin. Accusations that this is also based on data and inspiration from data recorded about Bagalog ships are, of course, ridiculous.
(2 Weapons, 1 Utility, 3 Defenses, 1 Engine)
-[X] 'Thunderclap' Pattern Ionic Particle Lance: With data from sensory intake about both Orkish 'Zap' Weapons and the recently witnessed deployment of a proper lance weapon by Bagalog loyal forces available as a guide, preliminary plans for a high impact particle projection/accelerator array with a scale usable in naval combat have now been drawn up. Utilizing magnetic containment and acceleration upon the ionized particles for both guidance and velocity, the 'Thunderclap' Pattern lance weapon should, if the projections prove correct, provide valuable and high intensity long ranged firepower projection.
-[X] 'Cove' Pattern Military Hanger
Taking into account data of more then a decade of use from converted cargo hangers, home grown craft, and the deployment of proper strikecraft sourced from Station Lexicalum, designers have now been able to calculate the needed space and infrastructural capacity needed for proper military hangers. Plans for the 'Cove' Pattern hanger call for reinforcement both mundane armor and emergency power field projectors in case of emergencies and to allow ready and yet safe access to munitions and fuel for the craft deployed out of the hanger's electromagnetically assisted launch tubes, which also prevent the enemy from finding the bays an easily accessible weak point in the equipped ship.
-[X] Field Extendable Repair Dock
Designed to provide access to shipyard scale repair and scavenging capacity, the Field Extendable Repair Dock is clearly based on the much simpler, and smaller, Repair Deck. But unlike the Repair Deck, which generally only allows for minimal repairs of the vessel it is built into, the Field Extendable Repair Yard is meant to, well, be used on other starcraft. While unfolding its vast gantries effectively immobilizes the equipped ship while so deploying, doing so allows it to provide vital support for either repairing friendly ships such that they can make their way back to a proper port instead of needing to be scuttled, or for scavenging the wrecks of other ships, whether the hulk of a friendly ship being brought in for scavenging, an enemy ship being taken apart for intelligence, or even a space hulk being looted for vital parts or new hulls.

There is, of course, a prize to this kind of ability. The Field Extendable Repair Dock is, well, really big. Super big. Even for the scale of starship parts, it's huge. It's so gigantic, in fact, that you can't fit it into an escort hull at all. It's cruiser or greater or nothing. And even then, it's, well, ginormous. As such, even though it's already too big to fit on an escort, it still takes up two utility, omni, or a combination of omni and utility slots to fit it onto a ship. But isn't it worth it, to get the superior repair and looting ability?
-[X] (Study the Cobra wreck, and commit to building 2 Castigation-class Torpedo Corvettes for +1 Design Action)
 
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I do not consider any plan without a military hanger acceptable, as we really need to put some fixed defenses up so we can, say, put a patrol squadron on Bailafax without loosing it again. And our only defensive station has a hanger only slot we can't use because our only hanger is for civilian ships only.
Can't we just build it now and retrofit the hanger on later? Shouldn't even put it out of action considering it doesn't have to go anywhere.
EDIT: QM just rated this as Informative, so I'll presume this means I'm correct in my assessment.
 
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Can't we just build it now and retrofit the hanger on later?
Besides the risks of taking it offline for a turn to do the module level refit, I consider 'hello enemy, enjoy the imperial navy level bombers blowing you up' one of the reasons to want a defensive station. A lance or a battery can be hidden from by flying to the other side of the planet, but bombers make anywhere near orbit a place we can hit the enemy. We want to put lances and batteries on it too, granted, or if the lance doesn't work out the torpedo launcher, but the hanger is a really good means of force projection, and for a fixed defense 'come over here and face me or be bombed repeatedly' is a good choice to force enemies to make. If nothing else, they'll have to suppress the bombers before they let the troop carriers close if they don't want us to blow up the majority of the enemy armies in orbit again after all... and if we do do that, well, that's a good thing right?

EDIT: QM just rated this as Informative, so I'll presume this means I'm correct in my assessment.
I'd like a statement on this for clarity, but even so, I consider 'bombers' to be a really good weapon for a defensive station to have.
 
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Has anyone thought about just merging 2 Saber hulls together?

I have no idea what it'll do tho
 
Besides the risks of taking it offline for a turn to do the module level refit, I consider 'hello enemy, enjoy the imperial navy level bombers blowing you up' one of the reasons to want a defensive station. A lance or a battery can be hidden from by flying to the other side of the planet, but bombers make anywhere near orbit a place we can hit the enemy. (We want to put lances and batteries on it too, granted, or if the lance doesn't work out the torpedo launcher, but the hanger is a really good means of force projection, and for a fixed defense 'come over here and face me or be bombed repeatedly' is a good choice to force enemies to make. If nothing else, they'll have to suppress the bombers before they let the troop carriers close if they don't want us to blow up the majority of the enemy armies in orbit again after all... and if we do do that, well, that's a good thing right?)
Like, your plan's alright, but I'd prefer the War Hawk hull to the Mace. Should we put off the Sabre reinforcing in favor of the Hangar, then?
 
[X] Plan the War of Hangers
-[X] War Hawk-class Frigate Hull: As the Crusade grinds ever forward, a more advanced breed of warship is called for to bring death to the enemies of Humanity. Using lessons gleaned from the Sabre-class hull as well as examining the wreck of the looted Cobra Destroyer, a hull pattern deemed suitable for frigates has been devised. It shall have 3 Weapon, 2 Defense, 1 Engine and 2 Utility modules.
-[X] 'Thunderclap' Pattern Ionic Particle Lance: With data from sensory intake about both Orkish 'Zap' Weapons and the recently witnessed deployment of a proper lance weapon by Bagalog loyal forces available as a guide, preliminary plans for a high impact particle projection/accelerator array with a scale usable in naval combat have now been drawn up. Utilizing magnetic containment and acceleration upon the ionized particles for both guidance and velocity, the 'Thunderclap' Pattern lance weapon should, if the projections prove correct, provide valuable and high intensity long ranged firepower projection.
-[X] Sabre Reinforcement: With lessons learned from the battles and toil of the crusade, certain figures have decided that versatility is less important then defense. As such, a redesign of the Sabre Hull is undertaken, sacrificing component space for utility purposes in return for superior ability to mount defensive gear, as well as a reinforcement of the spine to enable it to reach speeds it can not currently reach without being broken into multiple pieces.
(Sacrifice 1 Utility Slot for +1 Defense slot and the removal of the maximum acceleration limitation)
-[X] 'Cove' Pattern Military Hanger
Taking into account data of more then a decade of use from converted cargo hangers, home grown craft, and the deployment of proper strikecraft sourced from Station Lexicalum, designers have now been able to calculate the needed space and infrastructural capacity needed for proper military hangers. Plans for the 'Cove' Pattern hanger call for reinforcement both mundane armor and emergency power field projectors in case of emergencies and to allow ready and yet safe access to munitions and fuel for the craft deployed out of the hanger's electromagnetically assisted launch tubes, which also prevent the enemy from finding the bays an easily accessible weak point in the equipped ship.
-[X] Dry Dock Upgrade: With the amount of battlefronts that are projected to open as the Crusade progresses, eyes have turned to address the inevitable production bottlenecks that would be caused by current drydock facilities becoming insufficient. The superstructure is reinforced and expanded upon, with additional plasma generators and life support installed. Schematics adapted from the scaffold armor design are used to produce additional berths that will shield the shipbuilders from micrometeorite impacts and cosmic radiation.
-[X] (Study the Cobra wreck, and commit to building 2 Castigation-class Torpedo Corvettes for +1 Design Action)
 
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I'd like a statement on this for clarity, but even so, I consider 'bombers' to be a really good weapon for a defensive station to have.
Defense platforms will not be outright taken offline during modification, other than potential affected parts (changing the guns means taking out the old ones, for example).
Other than that yes, bombers (or fighters, or atmospheric capable fighters) are a good thing to have.

Has anyone thought about just merging 2 Saber hulls together?

I have no idea what it'll do tho
What, like a Catamaran? ... Now that you mention it, maybe...
Not a good idea, no. A real blobby version of a Heavy Frigate would look entirely different on the inside.
 
Rebuilding it would give you a ship with a Torpedo only Weapon slot, a blank Weapon slot, two Defense slots, and an Engine. One Defense slot is filled with Armor 3 adamantium/plasteel plating and the other with a kustomized IN Void Shield Generator. Engine is fully broken and will need to be replaced. Essential Systems will need some fixing but will be serviceable after repairs.
Wait, so where does the PD go?
Has anyone thought about just merging 2 Saber hulls together?

I have no idea what it'll do tho
Be a waste of two hulls.
 
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