So Draconic at the very least should be learned given how absurdly widespread it is, and how helpful it is in intimidating anything that might want to attack her.
Ok I give, how many people on Planetos other than dragons speak any Draconic as opposed to some variant of Low Valyrian or Westerosi Common?
 
Ok I give, how many people on Planetos other than dragons speak any Draconic as opposed to some variant of Low Valyrian or Westerosi Common?
Not for Prime Material, for the planes. Our activities are by no means limited to our home plane, and anywhere outside of home draconic is usually our best bet to be understood.

For Prime Material, the best bet at a "common" language is Westerosi Common which lets you get by in all of Westeros, and High Valyrian which give you limited communication in every Free City.
 
Ok I give, how many people on Planetos other than dragons speak any Draconic as opposed to some variant of Low Valyrian or Westerosi Common?
Many people moving between different planes.

Thing about Dragons is, there are variants home to almost every plane and they all speak Draconic, so it's one of the most spread-out languages in the multiverse.
From the Plane of Shadows or the Outer Void, to the Slopes of Celestia to the depts of the 6th Hell, everywhere are dragons that are important and powerful enough that some natives learn their language.

And so many important people or traders through the whole of reality can communicate in Draconic.
 
So this is a chance to take some bilestone samples for the negative sanity loss / positive sanity gain.

One step closer to having Xor float around in silly PJs because their pattern counteract madness. :p
 
Part MDCLXXXII: Of Delving and Shaping
Of Delving and Shaping

First Day of the First Month 293 AC

Through paths of all descriptions you ride: sometimes narrow enough to touch the sides without fully extending your arms, and at other times opening into caverns so vast there are banks of vapor mimicking clouds. The walls themselves also change in ways that are both natural and strange. Most often it is simple rough stone such as one might find in any cavern beneath the world you know, but for short stretches of the way it changes: a perfect cylinder made of fused rock as fine as dragonstone, a carpet of strange fungus like the mottled fur of some gigantic beast, even a hall that seemed to be made entirely of colorless crystal that reflect and refract your images in passing into a thousand facets. Sadly when you had broken off a piece of the strange stone, a difficult thing even in your strongest form, it had crumbled into dust as soon as you left the chamber

The company is no less engaging in its own way. Echo Caller speaks slowly, as though dolling out each syllable with care, but readily for all that, seeming glad for the company and tales of strange realms between stone and sky. In exchange he offers tales of his own folk, and what you learn is both familiar and strange. The Xorn live, dream, and feel much as mortal men do in most respects, and among them can be found as many villains and heroes peppered among those who merely want to live their lives in peace and quiet. Yet just as the halls around you may at times show wonder, so too in the nature of your allies there lay strange recesses and aspects wholly unlike mortal men.

For instance, you learn that the Shaper is not a god as men would call one, a being separate from themselves dwelling in some far off place whom one might call for aid in times of peril and thanks in those of plenty. Rather the Shaper, or more precisely That-Which-Shapes-Itself is seen as an aspect of Xorn nature, their striving towards becoming more than they are, or paradoxically the loss of self, forgetfulness and erosion. In fact Echo Caller tells you the Shaper is most easily defined by that which it is not: the changeless and absolute. These things the Xorn abhor because you come to learn they are the aspects of their nature most self-destructive, one might almost call them sins. As the Xorn are beings of the living stone, there is for them no temptation greater than to simply.... stop, to sink down deeper and deeper into the stone and never reemerge, joining again the timeless darkness that is the Unshaped.

"That is why even in our own halls we dwell surrounded by air, so as to feel its rippling touch change us, a reminder and a promise," the Far-Delver explains. Then his two remaining eyes half close as though he looks upon some distant memory. "For me, the best air has ever been out here in the tunnels... You never know what you will find around the next corner."

"Unless you have a map," Dany jests.

"Even then the tunnels can change and shift in strange ways..." he begins excitedly, then he laughs, a deep rumbling sound. "Not to worry, this is the Silverload Path. As long as it's been here it would a mighty wizard indeed to move it at all, and a god to move it quickly." Already inured to his manner of speaking you realize the way Echo Caller says 'god' lacks any of the reverence you might expect to hear, a judgement of power not moral value.

From there the conversation passes to the odd spike you had been given to purge the Rotstone, obviously magical yet said to be blessed of the Shaper. You are curious as to how it came to be. Thus you learn that all works of mastery done by the Xorn are said to be blessed by the Shaper, from a trader successfully brokering an impossibly difficult deal to a warrior felling a frightful beast, all are celebrated as works of shaping, though your guide admits that it is easier to see in the works of crafters being meant to last rather than existing in a single fleeting instant.

At last, however, you come to the end of your journey, a perfectly cylindrical tunnel about eight-and-a-half feet in diameter leading off into the darkness from the comparatively lush cave you find yourselves in now. It is easy to note that none of the four-winged bats nor the glowing star-bugs go anywhere near the tunnel.

"Here is where I should wait for you..." Echo Caller trails off meaningfully.

"Should?" you ask, as he no doubt wished you to.

"The Council voted that none of us would dare the tainted path, but since you are here to clear the taint anyway... well I don't suppose failing to mention the matter to anyone would be too great a price for my help, now would it?" he answers slyly.

"What lay beyond?" you ask, trying to remember the model of the tunnels you had seen in the hold.

"The first of the upper shafts joins the main tunnel about a hundred feet in, that's where the ambushes had been done from what we've heard."

"And you have no notion of what these creatures might be?" Malarys checks.

"Not beyond hearsay a dozen times over... and you know how reliable that is," your guide chuckles. "Now do you want me to scout ahead?" Tis clear enough his motivation for wishing to help is at least partly curiosity, though also a desire to see the venture succeed and perhaps even concern for those placed in his care.

What do you do?

[] Accept his help
-[] Write in plan

[] Refuse his help
-[] Write in plan


OOC: Echo Caller does have class levels of some kind, though since you did not ask him about himself Viserys does now know what kind.
 
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VotD and AoN are automatic for any and all diplomacy scenes since our diplomacy skill is high enough to avoid brainmelting.

Brainmelting is no longer a thing with new system, we should really take advantage of our buffed Intimidation.

"This won't be getting me and the lads in any trouble will it yer grace?" the man asks. Practical as well then, just as you expect from your captains.

"No," you assure him, having divined the answer to this very question. "Merely hand it off to your agent in the city and be about your business."

With a tip of his feathered hat, the likes of which it seems half your officers are wearing these days thanks to Moonsong's example the man sets off.

I love everything about this, it shows Viserys protects his own and that our men are smart enough to appreciate value it. Then there's the fact we have agents just out roaming happily playing their small role in a greater whole, almost better than dedicated agents, also hats, the hats are fantastic.

Braavos is due to Alysandre being convinced to spend a few months training in our scholarium and reading our library in exchange for some of our protection towards the city to replace her.

It's kind of ridiculous when you look at that in isolation.

"In exchange for accepting our priceless information and training we will send agents to protect your city."o_O

No, have Viserys study it. From the days freed by not teaching Lya.

I know it might surprise some, but his +20 Spellcraft score does have its uses.

But you're forgetting that Viserys can only "feel magic" and not understand it at all -.-

[X] Only the Basics: 300,000.00 lb of Common Iron


That's the beauty of the legion scheme: they can't do shit to harm a squad in formation.

Look on the bright side! A wolf is like a very large shaggy dog, so he'd even get the insignia right!

So, if it takes around 2lbs to make a sword, and we'd be getting 1000lbs... Shouldn't it be 500 swords?

You americans and your barbaric use of a comma where a point should go.

Whole imperial measurement thing is like driving on the right side.

Australia once again the perfect mix, we spell aluminium correctly and we use a comma in our numbers.

The argument is for ease of use and 300.124 being potentially 300,124 or 300.124 is as stupid as not being able to easily convert between your units of measurement.


Or*?

Keep in mind for planning purposes, Commune burns 100 XP for Caster Level # of answers in Yes or No, or alternatively where single word answers would not suffice, a five word or less sentence.

We've only ever used the yes/no.
@DragonParadox is the above true in setting because you've reminded us a few times that Commune is yes/no only.

The offer of conjured steeds, however, makes the creatures superfluous even if your guide must struggle a touch with the harness meant for men. You wonder... if a Stone Swimmer were to learn that spell, would they spin six eyed beasts born of shadow and ash?

Well that is very interesting indeed, what would happen with a loosely worded supplies/feast spell, would the Xorn potentially conjure gold and gems to feed themselves?
 
So the Xorn seems like a good choice to introduce the old gods of magic, stream, and stone.

If we capture the abberation, let's see if the Xorn would be amenable to growing a godswood. Imagine a great cavern, preferably big enough for cloud banks, with a godswood made of several weirwoods and fruittrees. In the middle stand a huge Hearttree which in its crown holds a Daylight spell.


Heck we could grow pretty easily in PoA with a regular daylight and permanency. The Xorn could protect our farmers even.
 
Preliminary plan. This is not a full buffing, as we don't know exactly when to expect combat, but it could be several minutes away. It's definitely too soon to cast any spells with a duration of one round per caster level.

Thoughts or suggestions?

[X] Plan Ant Lions, Dire Tigers, and...Gibbering Abominations?
-[X] Accept Echo Caller's offer of help, but not as a scout. There is no need to risk his health or safety against such vile creatures when we have a much safer alternative available.
-[X] Richard grants himself 12 Temporary Hit Points using his amulet, uses his earring to gain Darkvision and See Invisibility, then takes point to intercept anything that approaches from the tunnels up ahead.
-[X] Viserys assumes MHD form, casts Mage Armor on the Xorn, then casts Shield, Mirror Image, and Greater Shadow Enchantment to duplicate the effects of a Grand Destiny spell on himself. Using the Staff of the Old Gods, Viserys sends an unkindness of ravens to scout the tunnel, especially the vertical shafts which have allowed ambushes in the past.
-[X] Dany casts Chained Resist Energy(Acid) on everyone. She then casts Sign, Blessed Aim, and True Seeing, followed by placing Greater Magic Fang on Echo Caller.
-[X] Malarys casts Magic Circle Against Chaos (if he has it prepared), along with any relevant buffs he can place on himself and the others with a duration of at least one minute per caster level.
 
[X] Goldfish

I don't see what you like so much about grand destiny, it's only half as good as it is due to our massive morale bonuses, and even then, Tyche's Touch is almost the same.
 
[X] Goldfish

I don't see what you like so much about grand destiny, it's only half as good as it is due to our massive morale bonuses, and even then, Tyche's Touch is almost the same.

I like it because the bonus stacks with every other buff we have. The +4 bonus can also be applied to anything; caster level check, attack roll, saving throw, skill check, etc. Viserys doesn't have much in the way of self buffs of this sort, and despite this one casting a 6th level spell slot to use, I think it is well worth it. We've seen too many time where a spell succeeded or failed by only one or two points on the saving throw roll, and Viseyrs has a less than stellar Ranged Attack Bonus, despite how often we rely on the Elemental Darts spell.
 
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You mean get battle-forged bonds with the high level Xorn that explicitly loves to explore and feel the air in his rocky skin?

Don't you want to loot him?
I dont think we can properly loot him, he is too important to his tribe, but for the same reason,i think he would be in a good position to add his voice to any request we make, he likes Change, so he would be more likely to back risky or unconventional proposals.
 
I dont think we can properly loot him, he is too important to his tribe, but for the same reason,i think he would be in a good position to add his voice to any request we make, he likes Change, so he would be more likely to back risky or unconventional proposals.

Like sending Pech to start our own mining operation in the Plane of Earth
 
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