No. Just no.
This is what appeared in my head when he said it. What about you?

stop I think it's incredibly inappropriate. And you know better than to post that kind of image here. With that in mind, take a time out for a bit Arimai.

And just for future reference to everyone in the thread, please avoid explicit images in the future. It'll save many headaches for both you and us.
 
[X] Only the Basics: 300.000 lb of Common Iron

We might want to make another deal right now, this iron will last all of a month.
 
How about if we decide to start our own mining here? We have pech and constructs to help mining.

They must need some manpower from time to time
 
Wait a minute isn't there something called Flametouched Iron in dnd? Would that be the iron equivalent of obsidian where the others are concerned? And there something called Fever Iron that deals out and out fire damage and Firebrass which is basically gold-bronze mithril (oricalcum?).

Edit: also did anyone else get the feeling that steel just might be their equivalent of cheese, booze or vinegar when they said it was an acquired taste?
 
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[X] Only the Basics: 300,000.00 lb of Common Iron

Would having cold iron weapons in the hands of what few officer's we'd have for Tyrosh really make a difference? Most demons they would encounter would chew them up like mincemeat in personal combat. They're demons.

PCs are our response to them.
That's the beauty of the legion scheme: they can't do shit to harm a squad in formation.
Not sure if hatred, rage or amusement is the right response here >.>
Look on the bright side! A wolf is like a very large shaggy dog, so he'd even get the insignia right!
250.

How is a longsword situational, even if it works best againsy somethings.
So, if it takes around 2lbs to make a sword, and we'd be getting 1000lbs... Shouldn't it be 500 swords?
You Europeans and your use of the decimal point where a comma should go. That's just unnatural!
You americans and your barbaric use of a comma where a point should go.

Whole imperial measurement thing is like driving on the right side.
 
[X] Only the Basics: 300.000 lb of Common Iron

// this time, sticking to ONE plan
 
Glancing through the bestiary real quick, a squad of legionnaires should be doing okay quite above their CR ratings. The difficulty comes in due to Damage Resistance. There are a good number of limited SLA that could hurt the squad, but then leave the hurt but not out squad and the mosnter in a stalemate, where neither can hurt the other, at least, not quickly (there are, as always, exceptions).

The big issue with demons is more how they get handed Greater Teleport as an at will SLA like it was candy all the time.
 
Part MDCLXXX: That Hearts of Stone Might Beat
That Hearts of Stone Might Beat

First Day of the First Month 293 AC

You ponder the matter for some time, conferring with Ser Richard on how many men he estimates might be ready to bear the legion's arms by the time you take Tyrosh. When filtered through the amount of raw iron needed for the steel that would arm and armor thousands of men the numbers are both encouraging and... pressing. Better to prepare for tomorrow's battles then weave grand dreams of the misty future, and tomorrow men under your banners will fight, bleed and die against Tyroshi sellswords. Steel will serve more than well enough for that task.

Mountain Heart takes your decision in good cheer, though like many of his fellows he finds it surprising. The Xorn have never had to field an army after all, and many are the dreadful things that stalk the Dimwell Delving against which common steel cannot stand. "I shall have the iron nodules assembled by the time you are ready to depart. Wait here a moment..." Seeing the curious looks directed at you he rather sheepishly explains: "The innermost chambers of the clan-hold which contain our maps do not have ah...doors, so they shall have to be carved out."

You assure him that it is no trouble to wait, privately touched that you would be shown such uncommon trust. While the elder busies himself with carving a path you join Dany in the company of Rock Shaker and her friends. It seems the young Stone Swimmer had been marked deeply by her harrowing experiences, having decided to apprentice herself to the clan scouts, counted among the most prestigious and thus the most dangerous positions for a warrior to aspire to.

"I wanted to be worth the Gate-seeker I took up then," she explains solemnly. The deeper meaning behind the words is clear, she wanted the loss of kith and kin to mean something more than senseless slaughter at the hands of brigands. "I would like to help guide you to the Rotstone, but I do not think Mountain Heart would assign a Far-Delver with an apprentice to such a dangerous task," she explains, a little wistfully.

You spend the next half-hour beside the happily chattering with Rock Shaker, listening carefully to her triumphs... and unexpected woes. Perhaps unsurprisingly she had become something of a hero to the clan, particularly among the younger members so now a great many wished to become her friends, but she worried about telling true offers from those who merely wanted to bask in reflected (and to her mind undeserved) glory. Both you and Dany offer what counsel you can and eventually even Malarys interjects with a few tidbits of advice, though from what you can read of his expression he finds the situation rather unusual.

Soon you are called by the elder who personally escorts you into the deep recesses of the hold through shafts and tunnels where dust still swirls in the air until you come at last to a chamber in the shape of a three-sided pyramid marked with odd swirling runes, as much of devotion as sorcery though the chamber does not have wholly the air of a temple or shrine. Rather than anything you would recognize as a map at its center lies another smaller pyramid, though still half again as tall as Ser Richard, carved entirely of smooth black stone. When the elder Xorn touches this stone parts of it become translucent and others colored in various hues, revealing a model of the surrounding tunnel network.

Thinking about it for a moment it makes perfect sense for those who can swim through solid stone as fish in the sea would think in three directions, not two.

"There are two paths you can take to the place where the Rotstone runs," the elder explains, motioning to the model in front of him as he does so: "The main trade route itself, though that will leave you open to secondary tunnels from where foes can fall onto you... here and here, or you could take the upper passage directly to the source, but that would leave you wandering through the foul stuff for quite a while, and whatever made it might be able to sense you regardless."

"I say take the ambush, we know is coming, over the one that might catch us unprepared," Ser Richard advises.

"We should take the upper route and clear out this canker once and for all," Dany counters. "If we can kill whatever made it all the better."

Mountain Heart looks thoughtful for a moment, three eyes half-lidded. "Regardless of which route you take you have merely to drive this into a large concentration of Rotstone to unmake it." So saying he hands you a dull silver spike, six inches long and wickedly sharp. To the second sight it drips with argent flame. "It has been blessed with the power of the Shaper to purge the earth of the foulness of the Far..." he hesitates a long moment.

Dany catches on to the problem before you. "Worry not revered elder, we know that most beings of the Far Realm share nothing of Xor's kindness and curiosity to those those born of the Spheres."

The clan elder sighs in relief. "Then it only remains to me to wish you well whatever path you shall take."

What path do you choose?

[] The caravan route itself

[] The heart of the infestation


OOC: Keep in mind that if you go full out you will be likely declaring war on something where as just the caravan route is a simple manner of protecting trade, which is less likely to lead to escalation.
 
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Glancing through the bestiary real quick, a squad of legionnaires should be doing okay quite above their CR ratings. The difficulty comes in due to Damage Resistance. There are a good number of limited SLA that could hurt the squad, but then leave the hurt but not out squad and the mosnter in a stalemate, where neither can hurt the other, at least, not quickly (there are, as always, exceptions).

The big issue with demons is more how they get handed Greater Teleport as an at will SLA like it was candy all the time.
Which is why I'm pushing for the Wyrmlings. DR does nothing against them and anything with Resistance against all damage types is a PC level problem anyway.
 
On the one hand, we do like declaring war on things. But on the other, we're really, really busy with our other war declaration commitments :p. I'm leaning towards just clearing the path.

Which is why I'm pushing for the Wyrmlings. DR does nothing against them and anything with Resistance against all damage types is a PC level problem anyway.

Ah, that's a good point. They do enhance a legion's options a good deal against a small group of supernatural foes, beyond hitting the "call PC" button every time they have to face something like that on the battlefield.
 
We're being asked to secure a route. Sure we might profit from killing the thing, but if the former equates to less time spent, either immediately or in the future, why drive to conflict what may not choose to up the ante in the first place?

[X] The caravan route itself
 
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