That Hearts of Stone Might Beat
First Day of the First Month 293 AC
You ponder the matter for some time, conferring with Ser Richard on how many men he estimates might be ready to bear the legion's arms by the time you take Tyrosh. When filtered through the amount of raw iron needed for the steel that would arm and armor thousands of men the numbers are both encouraging and... pressing. Better to prepare for tomorrow's battles then weave grand dreams of the misty future, and tomorrow men under your banners will fight, bleed and die against Tyroshi sellswords. Steel will serve more than well enough for that task.
Mountain Heart takes your decision in good cheer, though like many of his fellows he finds it surprising. The Xorn have never had to field an army after all, and many are the dreadful things that stalk the Dimwell Delving against which common steel cannot stand. "I shall have the iron nodules assembled by the time you are ready to depart. Wait here a moment..." Seeing the curious looks directed at you he rather sheepishly explains: "The innermost chambers of the clan-hold which contain our maps do not have ah...doors, so they shall have to be carved out."
You assure him that it is no trouble to wait, privately touched that you would be shown such uncommon trust. While the elder busies himself with carving a path you join Dany in the company of Rock Shaker and her friends. It seems the young Stone Swimmer had been marked deeply by her harrowing experiences, having decided to apprentice herself to the clan scouts, counted among the most prestigious and thus the most dangerous positions for a warrior to aspire to.
"I wanted to be worth the Gate-seeker I took up then," she explains solemnly. The deeper meaning behind the words is clear, she wanted the loss of kith and kin to mean something more than senseless slaughter at the hands of brigands. "I would like to help guide you to the Rotstone, but I do not think Mountain Heart would assign a Far-Delver with an apprentice to such a dangerous task," she explains, a little wistfully.
You spend the next half-hour beside the happily chattering with Rock Shaker, listening carefully to her triumphs... and unexpected woes. Perhaps unsurprisingly she had become something of a hero to the clan, particularly among the younger members so now a great many wished to become her friends, but she worried about telling true offers from those who merely wanted to bask in reflected (and to her mind undeserved) glory. Both you and Dany offer what counsel you can and eventually even Malarys interjects with a few tidbits of advice, though from what you can read of his expression he finds the situation rather
unusual.
Soon you are called by the elder who personally escorts you into the deep recesses of the hold through shafts and tunnels where dust still swirls in the air until you come at last to a chamber in the shape of a three-sided pyramid marked with odd swirling runes, as much of devotion as sorcery though the chamber does not have wholly the air of a temple or shrine. Rather than anything you would recognize as a map at its center lies another smaller pyramid, though still half again as tall as Ser Richard, carved entirely of smooth black stone. When the elder Xorn touches this stone parts of it become translucent and others colored in various hues, revealing a model of the surrounding tunnel network.
Thinking about it for a moment it makes perfect sense for those who can swim through solid stone as fish in the sea would think in three directions, not two.
"There are two paths you can take to the place where the Rotstone runs," the elder explains, motioning to the model in front of him as he does so: "The main trade route itself, though that will leave you open to secondary tunnels from where foes can fall onto you... here and here, or you could take the upper passage directly to the source, but that would leave you wandering
through the foul stuff for quite a while, and whatever made it might be able to sense you regardless."
"I say take the ambush, we know is coming, over the one that might catch us unprepared," Ser Richard advises.
"We should take the upper route and clear out this canker once and for all," Dany counters. "If we can kill whatever made it all the better."
Mountain Heart looks thoughtful for a moment, three eyes half-lidded. "Regardless of which route you take you have merely to drive this into a large concentration of Rotstone to unmake it." So saying he hands you a dull silver spike, six inches long and wickedly sharp. To the second sight it drips with argent flame. "It has been blessed with the power of the Shaper to purge the earth of the foulness of the Far..." he hesitates a long moment.
Dany catches on to the problem before you. "Worry not revered elder, we know that most beings of the Far Realm share nothing of Xor's kindness and curiosity to those those born of the Spheres."
The clan elder sighs in relief. "Then it only remains to me to wish you well whatever path you shall take."
What path do you choose?
[] The caravan route itself
[] The heart of the infestation
OOC: Keep in mind that if you go full out you will be likely declaring war on something where as just the caravan route is a simple manner of protecting trade, which is less likely to lead to escalation.