The Imperial Curia
The Imperial Curia

Purpose and Structure
The Imperial Curia consists of two chambers and serves as an advisory body to the Imperator. It has no formal power of it's own, but can debate topics and highlight problems in the realm to aid the Imperator in his rule. The upper chamber is called the Curia Principium (Assembly of the First) and is made up of high government functionaries, territorial rulers and other figures of political import. The lower chamber is called the Curia Vocium (Assembly of the Voices) and is the highest level Council of Voices in the Imperium. Both chambers are further subdivided into groups that denote the reasons for a given member to have received a seat.


Curia Principium - 85 seats

Princeps Sanguine (First by Blood) - 21 seats
Holders of hereditary land titles of at least Ducal rank. Among them is also one of the three holders of titles that are considered to be kingly in rank and thus, as the only people in the Curia, receive more than one vote.
This group is nigh exclusively made up of the nobility of Westeros.
Prince Doran Martell of Dorne (receiving two votes for the Duchy of Western Dorne and the Duchy of Eastern Dorne)
Duke Roose Bolton of the Dreadlands
Duchess Asha Greyjoy of the Iron Isles
Duke Walder "Walder Prime" Frey of the Forks
Duke Theon Greyjoy of Greyport
Duke Stannis Baratheon of the Stormlands
Duke Oberyn Sandviper of the Rhoyne
Duke Walder "Black Walder" Frey of Omber
Duke Vargo Alexi of Sallosh
Duchess Maege Mormont of Bear Isle
Duke Greatjon Umber of Last River
Duke Eddard "Ned" Stark of the Winterlands
Duke Wyman Manderly of the Whitelands
Duke Howland Reed of the Neck
Duke Yohn "Bronze Yohn" Royce of Runestone
Duke Raymun Darry of Greater Darry
Duke Mace Tyrell of the Mandervale
Duke Baelor Hightower of Oldtown
Duke Paxter Redwyne of the Arbor
Archon Salladhor Saan of the Basilisk Isles

Princeps Suffragio (First by Vote) - 9 seats
Holders of land titles of at least Ducal rank who have been elected in accordance with law and custom of their holdings. Among them are also two of the three holders of titles that are considered to be kingly in rank and thus, as the only people in the Curia, receive more than one vote.
This group is exclusively made up of the leaders of the Free Cities of Essos.
Sealord Ferrego Antaryon of Braavos (receiving three votes for the Republic of Braavos, the Archontia of Pentos and the Governorship of Andalos)
Hegemon Zherys Naethyreon of Volantis (receiving three votes for the Archontia of Volantis, the Archontia of Selhorys and the Archontia of Valysar)
Triumvir Yaevis Avante of Lorath
Speaker Dorera Phassen of Myr
Archon Torro Tollesi of Saath

Princeps Edicto (First by Decree) - 14 seats
Imperial officials who have been appointed as Governors to oversee an area of land equivalent to a Duchy.
This group predominantly contains Essosi, due to the lack of qualified Westerosi candidates at the time when these appointments were made.
Governor Brenn Pyke of Stony Shore
Governor Lormar Tyos of the Verdant Vales
Governor Lann of Dragonsmount of the Midlands
Governor Oddo the Fat of the Northern Crownlands
Governor Lorenso Cobbler of the Heartlands
Governor Syrio Coltheris of Red Lake
Governor Este Argalys of the Marches
Governor Uthero Agrelys of the Hinterlands
Governor Yrael Eleanos of Mantarys
Governor Relath Toloresys of Tolos
Governor Maekar the Mongrel of Ghoyan Drohe
Governor Slippery Sal of Skagos
Governess Kora 'the Kindly' of the Golden Mountains
Governess Indryse Umaris of the Southern Crownlands

Princeps Officio (First by Office) - 12 seats
Consisting of the Imperial Censor and the 11 Minsters of the Imperium.
Censor Alinor Torchwood
Minister of Public Works Shad Ibn Mal
Minister of Administration Aran the Fair
Minister of Taxation Iziku of the Deep
Minister of Information Valens of Andalos
Minister of Trade Menel Goldentooth
Minister of Education Veda of Pentos
Minister of Diplomacy Rhealla Targaryen
Minister of Health Hern Lampmaker
Minister of Justice Parion Dyodrys
Minister of Magic Emyle of He'nekar
Minister of War Randyll Tarly

Princeps Militia (First by Military Service) - 7 seats
These seats are filled by the Princeps Praetori (First Praetori) and the High Command of the Imperial Armed forces.
Princeps Praetori Sandor Clegane
Army Marshall Vaerios Ghad
Army Marshall Gerold Torchwood
Army Marshall Hazhak mo Zhoa
Army Marshall Benedict
Army Marshall Netzachel
Air Force Marshall Tyrael "the Tireless"

Princeps Iure (First by Law) - 7 seats
This group consists of the High Court of the Imperium, the Princeps Inquisitor (First Inquisitor) and all Lord Inquisitors of the realm.
Princeps Excelso Iudicio Malarys Vanor
Excelsus Iudex Chesed
Excelsus Iudex Javad Rahbar
Excelsus Iudex Vynar Jokarys
Excelsus Iudex Morwyn of Deepcleft
Princeps Inquisitor Garin Drakelis
Lord Inquisitor Brynden "Bloodraven" Rivers

Princeps Arte (First by the Art) - 11 seats
Made up of the Excelsus Praeceptrix (High Headmisstress), the leaders of the Scholarium branches and the overseers of specific branches of magic.
Excelsus Praeceptrix Teana Strycos
Headmaster of Lys Hasaro Sireyana
First Glassblower of Myr Antonia Solaris
Leader of the Mysterium Moqorro
Headmaster of Braavos Dileah Noroquo
Headmaster of Mantarys Aricho Sereah
Headmaster of Pentos Sarah of Pentos
Headmaster of Tolos Denerro Melolla
Headmaster of Tyrosh Horio of Tyrosh
Excelsus Viscera Plastes Vee
Excelsus Necros Plastes Qyburn

Peculiari Princeps (Special First) - 4 seats
This group is an eclectic mix of persons who have been asked to serve as counsel to the Imperator for special reasons.
Representative of the Iron Bank Lady Uraka
Steward of the Imperial Lands Monford Velaryon
Grand Maester Marwyn
Representative of the Nights Watch Aemon Targaryen (attends incognito)


Curia Vocium - 150 seats, 90 vacant

Vox Populi (Voice of the People) - 129 seats, 81 vacant
The holders of these seats are elected from the members of each Duchy-level Council of Voices in the Imperium, with each of them having the right to send 3 representatives.
Currently a large number of these seats is unfilled as no elections have yet been conducted in Westeros.

Vox Populi Imperialis (Voice of the Imperial People) - 12 seats
Similar to the regular Vox Populi, these members are elected by the County-level Councils of Voices of the areas under direct control of the Imperator.

Vox Gentum (Voice of the Folk) - 9 seats, all vacant
Elected by members of large minorities in the Imperium, these members are meant to give these groups a chance to be heard in Imperial politics.



Rules and Procedures
Both chambers of the Curia operate by the same basic rules, though the chambers can add additional rules and procedures through their normal voting process. Membership in the Curia is a privilege and all members serve at the leisure of the Imperator, who can start and end sessions of the Curia, name or dismiss members, restructure the shape of the body or change it's rules at will.

Voting
All decisions, except those specifically requiring otherwise, can be made by Simple Majority (50% + 1 vote) and can be overridden by the Imperator at will. A few members of the Curia Principium represent more than one duchy and thus have more than one vote. They can appoint aides to conduct business on behalf of one of those extra votes as if they were regular members of the Curia Principium. Beside the Simple Majority, the Curia uses Qualified Majority (66% + 1 vote) and Qualified Minority (33% + 1 vote) for some decisions.

Consul
Both houses elect a Consul from their number, who organizes the debates and schedule of the chamber. The Consul of a given chamber decides who can speak on the floor and for how long, including people who are not part of the Curia. He can interrupt any ongoing business if members of the chamber request so to hold a vote about ending the ongoing speech, debate or other business.

Sessions
The Curia is always in session, but not all members are required to be present during a Regular Session. A member can delegate his vote, speaking time and other rights to another member, or send a proxy to exercise them in their stead. Likewise, the Imperator will rarely attend a Regular Session and instead merely read the summary of the minutia produced. Opposed to that is the Full Session, which can be called by a Qualified Majority or the Imperator, in which all members of the house must be personally present. The Imperator may grant dispensation to send proxies to a Full Session, if affairs of the state (military campaigns, Inquisition operations) make it unfeasible for a member to attend. Sessions can either be Separate, in which only one house is present and conducting business, or Joint, in which both are present. One house can request an Joint Session by Simple Majority, or force it with a Qualified Majority in their house and a Qualified Minority in the other house. Sessions can either be Open to the public, or Closed, with the Consul (or both Consuls in Joint Sessions) deciding if it is Open or Closed.

Debate
The houses can request information from any government agency, lord, governor, members of the Curia or other official. They can compel a testimony to answer questions on certain topics with a Qualified Majority. Topics of national security can only be talked about in Closed Session. People can reject to testify when they deem that answering would imperil the interests of the Imperium. Only the Imperator can order the person to testify anyway. Open Sessions are recorded with Serpentstone Recorders so that important bits can be replayed on Mirror Vision for public consumption. A debate carries on as long as the Consul (or both Consuls in Joint Sessions) deem it should. A Simple Majority can overrule the Consul and close a debate. The Curia can censure one of it's members with a Qualified Majority. The censored member may no longer speak and exercise his rights, but can appoint a proxy to do so in his stead. Business halts until such a proxy is named and capable of exercising their rights.



Ideologies

Imperialists

Pure loyalists. Whatever the Imperator says goes.

Monarchists
Your standard Westerosi lord and those that support this system. Like the feudal system and are by and large happy with whatever the Imperator orders, unless they feel it infringes on their rights or messes with the social order. Socially conservative and economically conservative.

Conservatives
Mainly made up of guild members and leaders. Socially and economically conservative, but favor an oligarchy over a full monarchy.

Magistrates
The ruling nobility of Essos. Socially conservative and economically liberal.

Republicans
Progressive people like the Sealord and trade magnates, who favor some degree of input by the people into government. Socially moderate and economically liberal.

Moderates
No strong opinion on anything. Do like to grill.

Populists
Found in very small numbers among the Curia Vocium. No real ideology, but good at agitating and in it solely for their own power.

Faithful
Small group with hefty internal divisions. Do want more influence of the faiths on government. Socially usually conservative and economically mixed.

Independents
People who don't fit anywhere else, which usually means they follow their own agenda.



Known Factions

Those Three - 3 members
Informal name for a group in the Curia Principium that tends to hang around with each other and vote in lockstep. As they are respectively Lord Inqusitor Bloodraven, the Excelsus Viscera Plastes Vee and Excelsus Necros Plastes Qyburn, most people give them a wide berth.
Lord Inquisitor Brynden "Bloodraven" Rivers
Excelsus Viscera Plastes Vee
Excelsus Necros Plastes Qyburn

Eithur Fulka - 6 members
The "Oath People", as they call themselves after an archaic name for the First Men, are a group of Northern lords around Duke Roose Bolton who have been seen to meet regularly. They are concerned with the economic and cultural development of the North and seek to return to their roots as First Men, having been noted to interact with High Chieftess Dalla, Magnar Styr of Thenn and Softstrider of the Singers in an effort to rediscover and preserve their shared heritage. Two of the members, the Governors Tyos and Sal, are not born First Men, but have been included due to their faith in the Old Gods and willingess to aid the Eithur Fulkas goals.
Duke Roose Bolton
Duchess Maege Mormont
Duke Greatjon Umber
Duke Howland Reed
Governor Lormar Tyos
Governor Slippery Sal
 
The Imperial Curia

Purpose and Structure
The Imperial Curia consists of two chambers and serves as an advisory body to the Imperator. It has no formal power of it's own, but can debate topics and highlight problems in the realm to aid the Imperator in his rule. The upper chamber is called the Curia Principium (Assembly of the First) and is made up of high government functionaries, territorial rulers and other figures of political import. The lower chamber is called the Curia Vocium (Assembly of the Voices) and is the highest level Council of Voices in the Imperium. Both chambers are further subdivided into groups that denote the reasons for a given member to have received a seat.


Curia Principium - 85 seats

Princeps Sanguine (First by Blood) - 21 seats
Holders of hereditary land titles of at least Ducal rank. Among them is also one of the three holders of titles that are considered to be kingly in rank and thus, as the only people in the Curia, receive more than one vote.
This group is nigh exclusively made up of the nobility of Westeros.
Prince Doran Martell of Dorne (receiving two votes for the Duchy of Western Dorne and the Duchy of Eastern Dorne)
Duke Roose Bolton of the Dreadlands
Duchess Asha Greyjoy of the Iron Isles
Duke Walder "Walder Prime" Frey of the Forks
Duke Theon Greyjoy of Greyport
Duke Stannis Baratheon of the Stormlands
Duke Oberyn Sandviper of the Rhoyne
Duke Walder "Black Walder" Frey of Omber
Duke Vargo Alexi of Sallosh
Duchess Maege Mormont of Bear Isle
Duke Greatjon Umber of Last River
Duke Eddard "Ned" Stark of the Winterlands
Duke Wyman Manderly of the Whitelands
Duke Howland Reed of the Neck
Duke Yohn "Bronze Yohn" Royce of Runestone
Duke Raymun Darry of Greater Darry
Duke Mace Tyrell of the Mandervale
Duke Baelor Hightower of Oldtown
Duke Paxter Redwyne of the Arbor
Archon Salladhor Saan of the Basilisk Isles

Princeps Suffragio (First by Vote) - 9 seats
Holders of land titles of at least Ducal rank who have been elected in accordance with law and custom of their holdings. Among them are also two of the three holders of titles that are considered to be kingly in rank and thus, as the only people in the Curia, receive more than one vote.
This group is exclusively made up of the leaders of the Free Cities of Essos.
Sealord Ferrego Antaryon of Braavos (receiving three votes for the Republic of Braavos, the Archontia of Pentos and the Governorship of Andalos)
Hegemon Zherys Naethyreon of Volantis (receiving three votes for the Archontia of Volantis, the Archontia of Selhorys and the Archontia of Valysar)
Triumvir Yaevis Avante of Lorath
Speaker Dorera Phassen of Myr
Archon Torro Tollesi of Saath

Princeps Edicto (First by Decree) - 14 seats
Imperial officials who have been appointed as Governors to oversee an area of land equivalent to a Duchy.
This group predominantly contains Essosi, due to the lack of qualified Westerosi candidates at the time when these appointments were made.
Governor Brenn Pyke of Stony Shore
Governor Lormar Tyos of the Verdant Vales
Governor Lann of Dragonsmount of the Midlands
Governor Oddo the Fat of the Northern Crownlands
Governor Lorenso Cobbler of the Heartlands
Governor Syrio Coltheris of Red Lake
Governor Este Argalys of the Marches
Governor Uthero Agrelys of the Hinterlands
Governor Yrael Eleanos of Mantarys
Governor Relath Toloresys of Tolos
Governor Maekar the Mongrel of Ghoyan Drohe
Governor Slippery Sal of Skagos
Governess Kora 'the Kindly' of the Golden Mountains
Governess Indryse Umaris of the Southern Crownlands

Princeps Officio (First by Office) - 12 seats
Consisting of the Imperial Censor and the 11 Minsters of the Imperium.
Censor Alinor Torchwood
Minister of Public Works Shad Ibn Mal
Minister of Administration Aran the Fair
Minister of Taxation Iziku of the Deep
Minister of Information Valens of Andalos
Minister of Trade Menel Goldentooth
Minister of Education Veda of Pentos
Minister of Diplomacy Rhealla Targaryen
Minister of Health Hern Lampmaker
Minister of Justice Parion Dyodrys
Minister of Magic Emyle of He'nekar
Minister of War Randyll Tarly

Princeps Militia (First by Military Service) - 7 seats
These seats are filled by the Princeps Praetori (First Praetori) and the High Command of the Imperial Armed forces.
Princeps Praetori Sandor Clegane
Army Marshall Vaerios Ghad
Army Marshall Gerold Torchwood
Army Marshall Hazhak mo Zhoa
Army Marshall Benedict
Army Marshall Netzachel
Air Force Marshall Tyrael "the Tireless"

Princeps Iure (First by Law) - 7 seats
This group consists of the High Court of the Imperium, the Princeps Inquisitor (First Inquisitor) and all Lord Inquisitors of the realm.
Princeps Excelso Iudicio Malarys Vanor
Excelsus Iudex Chesed
Excelsus Iudex Javad Rahbar
Excelsus Iudex Vynar Jokarys
Excelsus Iudex Morwyn of Deepcleft
Princeps Inquisitor Garin Drakelis
Lord Inquisitor Brynden "Bloodraven" Rivers

Princeps Arte (First by the Art) - 11 seats
Made up of the Excelsus Praeceptrix (High Headmisstress), the leaders of the Scholarium branches and the overseers of specific branches of magic.
Excelsus Praeceptrix Teana Strycos
Headmaster of Lys Hasaro Sireyana
First Glassblower of Myr Antonia Solaris
Leader of the Mysterium Moqorro
Headmaster of Braavos Dileah Noroquo
Headmaster of Mantarys Aricho Sereah
Headmaster of Pentos Sarah of Pentos
Headmaster of Tolos Denerro Melolla
Headmaster of Tyrosh Horio of Tyrosh
Excelsus Viscera Plastes Vee
Excelsus Necros Plastes Qyburn

Peculiari Princeps (Special First) - 4 seats
This group is an eclectic mix of persons who have been asked to serve as counsel to the Imperator for special reasons.
Representative of the Iron Bank Lady Uraka
Steward of the Imperial Lands Monford Velaryon
Grand Maester Marwyn
Representative of the Nights Watch Aemon Targaryen (attends incognito)


Curia Vocium - 150 seats, 90 vacant

Vox Populi (Voice of the People) - 129 seats, 81 vacant
The holders of these seats are elected from the members of each Duchy-level Council of Voices in the Imperium, with each of them having the right to send 3 representatives.
Currently a large number of these seats is unfilled as no elections have yet been conducted in Westeros.

Vox Populi Imperialis (Voice of the Imperial People) - 12 seats
Similar to the regular Vox Populi, these members are elected by the County-level Councils of Voices of the areas under direct control of the Imperator.

Vox Gentum (Voice of the Folk) - 9 seats, all vacant
Elected by members of large minorities in the Imperium, these members are meant to give these groups a chance to be heard in Imperial politics.



Rules and Procedures
Both chambers of the Curia operate by the same basic rules, though the chambers can add additional rules and procedures through their normal voting process. Membership in the Curia is a privilege and all members serve at the leisure of the Imperator, who can start and end sessions of the Curia, name or dismiss members, restructure the shape of the body or change it's rules at will.

Voting
All decisions, except those specifically requiring otherwise, can be made by Simple Majority (50% + 1 vote) and can be overridden by the Imperator at will. A few members of the Curia Principium represent more than one duchy and thus have more than one vote. They can appoint aides to conduct business on behalf of one of those extra votes as if they were regular members of the Curia Principium. Beside the Simple Majority, the Curia uses Qualified Majority (66% + 1 vote) and Qualified Minority (33% + 1 vote) for some decisions.

Consul
Both houses elect a Consul from their number, who organizes the debates and schedule of the chamber. The Consul of a given chamber decides who can speak on the floor and for how long, including people who are not part of the Curia. He can interrupt any ongoing business if members of the chamber request so to hold a vote about ending the ongoing speech, debate or other business.

Sessions
The Curia is always in session, but not all members are required to be present during a Regular Session. A member can delegate his vote, speaking time and other rights to another member, or send a proxy to exercise them in their stead. Likewise, the Imperator will rarely attend a Regular Session and instead merely read the summary of the minutia produced. Opposed to that is the Full Session, which can be called by a Qualified Majority or the Imperator, in which all members of the house must be personally present. The Imperator may grant dispensation to send proxies to a Full Session, if affairs of the state (military campaigns, Inquisition operations) make it unfeasible for a member to attend. Sessions can either be Separate, in which only one house is present and conducting business, or Joint, in which both are present. One house can request an Joint Session by Simple Majority, or force it with a Qualified Majority in their house and a Qualified Minority in the other house. Sessions can either be Open to the public, or Closed, with the Consul (or both Consuls in Joint Sessions) deciding if it is Open or Closed.

Debate
The houses can request information from any government agency, lord, governor, members of the Curia or other official. They can compel a testimony to answer questions on certain topics with a Qualified Majority. Topics of national security can only be talked about in Closed Session. People can reject to testify when they deem that answering would imperil the interests of the Imperium. Only the Imperator can order the person to testify anyway. Open Sessions are recorded with Serpentstone Recorders so that important bits can be replayed on Mirror Vision for public consumption. A debate carries on as long as the Consul (or both Consuls in Joint Sessions) deem it should. A Simple Majority can overrule the Consul and close a debate. The Curia can censure one of it's members with a Qualified Majority. The censored member may no longer speak and exercise his rights, but can appoint a proxy to do so in his stead. Business halts until such a proxy is named and capable of exercising their rights.



Ideologies

Imperialists

Pure loyalists. Whatever the Imperator says goes.

Monarchists
Your standard Westerosi lord and those that support this system. Like the feudal system and are by and large happy with whatever the Imperator orders, unless they feel it infringes on their rights or messes with the social order. Socially conservative and economically conservative.

Conservatives
Mainly made up of guild members and leaders. Socially and economically conservative, but favor an oligarchy over a full monarchy.

Magistrates
The ruling nobility of Essos. Socially conservative and economically liberal.

Republicans
Progressive people like the Sealord and trade magnates, who favor some degree of input by the people into government. Socially moderate and economically liberal.

Moderates
No strong opinion on anything. Do like to grill.

Populists
Found in very small numbers among the Curia Vocium. No real ideology, but good at agitating and in it solely for their own power.

Faithful
Small group with hefty internal divisions. Do want more influence of the faiths on government. Socially usually conservative and economically mixed.

Independents
People who don't fit anywhere else, which usually means they follow their own agenda.



Known Factions

Those Three - 3 members
Informal name for a group in the Curia Principium that tends to hang around with each other and vote in lockstep. As they are respectively Lord Inqusitor Bloodraven, the Excelsus Viscera Plastes Vee and Excelsus Necros Plastes Qyburn, most people give them a wide berth.
Lord Inquisitor Brynden "Bloodraven" Rivers
Excelsus Viscera Plastes Vee
Excelsus Necros Plastes Qyburn

Eithur Fulka - 6 members
The "Oath People", as they call themselves after an archaic name for the First Men, are a group of Northern lords around Duke Roose Bolton who have been seen to meet regularly. They are concerned with the economic and cultural development of the North and seek to return to their roots as First Men, having been noted to interact with High Chieftess Dalla, Magnar Styr of Thenn and Softstrider of the Singers in an effort to rediscover and preserve their shared heritage. Two of the members, the Governors Tyos and Sal, are not born First Men, but have been included due to their faith in the Old Gods and willingess to aid the Eithur Fulkas goals.
Duke Roose Bolton
Duchess Maege Mormont
Duke Greatjon Umber
Duke Howland Reed
Governor Lormar Tyos
Governor Slippery Sal
I'm looking forward to the first time we have to remove a Duke from power, not only stripping them of their title but converting their seat in the Curia from the Princeps Sanguine to the Princeps Edicto.
 
One thing that should be noted about ideologies is that people are not all one thing, or at least not many of them are. There are still imperialists that are quietly whispering about the whole 'a devil has been made tax man' situation and there are monarchists who think 'well giving the peasants a bit more say won't be the end of the world as long as I still get mine'.
 
I can't imagine anything Tywin might be able to do to even inconvenience us in any way. The only power the guy wielded was derived from being the head of House Lannister.
I was thinking more along the lines of him returning as a demon.

He is the type i could see climbing the infernal ladder.
 
Those Three - 3 members
Informal name for a group in the Curia Principium that tends to hang around with each other and vote in lockstep. As they are respectively Lord Inqusitor Bloodraven, the Excelsus Viscera Plastes Vee and Excelsus Necros Plastes Qyburn, most people give them a wide berth.
Lord Inquisitor Brynden "Bloodraven" Rivers
Excelsus Viscera Plastes Vee
Excelsus Necros Plastes Qyburn

Hahahahaha! Oh, goodness. The sheer gosips that those three could cause is nothing short of a fount of bemusement!

Westerosi: "Look at them."

Essosi: "Huh?"

Westerosi: "Those three. What do you think they're doing?"

Essosi: "Hells if I know! All I know is that the old, wrinkly one deals in some of the best chirurgeon service I've ever had the pleasure of having."

Westerosi: "Hmm, with the presence of an Inquisitor. I'm sensing some diabolic plot."

Essosi: "Pfft, what? Oh, is this reminiscent of one of your Andal past time? Huddling together like a bunch of cavemen thinking about which Nobleman's wife they should steal?"

Westerosi: "What?! How dare you to suggest that! I'm a noble and valorous Knight who—"

Essosi: "Who doesn't know what he's talking about. Listen whelp, wanna hear my advice? I don't know what those three are talking about and honestly? I don't care. I don't care enough to end up as a test subject to whatever Far Spawn asshole they managed to scouped up from the waters. And neither should you! So shut up and stop staring at them before they turn you to brain soup!"

Meanwhile

Vee: "I'm hungry. Let's have some Chocolate Cake."

Bloodraven: "Agreed. A cup of bitter tea shall lift the spirits."

Qyburn: "Organics and their primitive palettes."
 
Okay, let's run a little trial.

For this example let's attack a little Ghiscari town (after a hypothetical fall of Slaver's Bay to Hell) outside the big three in SB.
Let's say we send in one Legion with Imp-Steel, Casters and a Siege Company, as well as a Battalion of Praetori and a Wyvern Wing. All under competent (+1) commanders.

The town has some minor walls and reiforced buildings (enough for +1 advantage against Ranged and Long Ranged) and is defended by 2 troops of Unsullied und typical Ghiscari commanders (meaning incompetent fops, -1 Advantage). But shortly before the battle can commence reinforcements teleport in, as one Greater Devil Host under the leadership of a veteran of the Endless War (+2 Advantages) is send to hold the town.

In step one we fire on the town with our long-ranged siege weapons and the Wyvern do a flyover, both targeting the Unsullied as much easier targets than the Teleporting Devils.
Siege Company: 1d100 -20 vs 1d100 = 55 -20 vs 85, no damage
Wyvern: 1d100 +45 vs 1d100 = 71 +45 vs 91, 3 degrees of success, 20 damage

Unsullied 1: 60/80 Readiness

The town weathered the bombardment reasonably well, structures kept standing and protected the Unsullied from most of the damage, though there are heavy losses among those not directly sheltered.

Instead of allowing the bombardment to continue unchallenged the Greater Devil Host attempts to strike the Legion in the back and destroy the siege engines, but the Praetori commander attempts to bring his men around and prevent the backstabbing.

Mobility Devils vs Mobility Praetorians:
1d100 +45 vs 1d100 = 29+45 vs 83, success for the Empire!

Having anticipated such a move the Praetorians stand ready and charge the Devils as they appear, forcing immediate melee.

Praetorian Attack:
1d100 -10 vs 1d100 = 68 -10 vs 60, no damage
Devil Attack:
Physical: 1d100 vs 1d100 = 62 vs 97, no damage
Mental: 1d100 vs 1d100 = 82 vs 35, 4 degrees of sucess, 25 damage
Death: 1d100 -10 vs 1d100 = 92 -10 vs 80, bare success, 5 damage

Praetorian 10/40 Readiness
Praetorian Morale Roll: 1d100 +10 (DC 20) = 51+10 (holding steady)

The blades on either side find little purchase against strong armor and unnaturally tough skin, but the Devil's clever illusions and powerful spells of fear shake the Praetorians and sow confusion, possibly leaving them incapable of matching the Devil's next blow.

But their quick intervention has shown its worth, as now the Legion is ready to fire back at the Devils with all they have:

Legion Ranged Attack:
Physical: 1d100 -10 vs 1d100 = 60 -10 vs 52, no damage
Mental:1d100 -45 vs 1d100 = 98 -45 vs 45, bare success, 5 damage
Death: 1d100 -45 vs 1d100 = 13 -45 vs 5, no damage

Greater Devil Host: 25/40 Readiness

Where the alchemical amunitions fail and spells of ice and lightning falter against the strenght of the foe, simple enchantments do some work, driving the Devils that have long since trusted their second sight to confusion.

Meanwhile the Wyvern wingleader continues his mission of bombardment.

Wyvern Long Range Attack:
Wyvern: 1d100 +45 vs 1d100 = 32 +45 vs 40, 3 degrees of success, 20 damage

Unsullied 1: 40/80 Readiness
Morale check after loosing half Readiness: 1d100 -10 (DC 20 due to Morale 8) = 16 -10 (Deeply shaken, but Unsullied don't retreat so easily, -2 on all actions)

The second bombing run devastates yet another part of the defences and slays even more Unsullied, but deeply entrenched obedience and the still standing other Unsullied-unit besides them keeps the slave-soldiers from routing.
The Wyverns have spend their deadliest payload, but circle around to support the troops with their launchers when the opportunity shows itself.

Having been foiled in their surprise-attack and being under fire from a much greater number of foes the Devils teleport back into the city.

The Legion and Praetori advance to the town's walls, in range for conventional weapons and come under fire from the defenders.

Unsullied Ranged Attacks:
1st Unsullied 1d100 -60 vs 1d100 = 45-60 vs 66 no damage
2nd Unsullied 1d100 -45 vs 1d100 = 79 -45 vs 11, 2 degrees of success, 15 damage

Legion Ranged Attacks vs 1st Unsullied:
Physical: 1d100 +60 vs 1d100 = 55 +60 vs 71, 4 degrees of Success, 25 damage
Mental: 1d100 +20 vs 1d100 = 90 +20 vs 68, 4 degrees of Success, 25 damage
Unsullied 1 are down
Death vs Unsullied 2: 1d100 +10 vs 1d100 = 9+10 vs 1, 1 degree of success, 10 damage (I'm taking the critfail here to mean that the enemy commander got killed and the Unsullied upgrade their -1 for a bad commander into -2, also they won't get new order so only fight were they stand until rout, death or surrender)

Legion 65/80 Readiness
Unsullied 2: 70/80 Readiness, leaderless

The Praetori, rather than using their launcher for a ranged attack, use this action to close in, after the previous bombardment the wall isn't much of an issue and they can attack right away, though it's still enough of an obstacle that the Unsullied can strike back despite having used a ranged attack already.

Praetorian Attack:
1d100 +80 vs 1d100 = 31Reroll says 65 +80 vs 25, 12 degrees of success, 65 damage
Unsullied Attack:
1d100 -60 vs 1d100 = 76Reroll says 55 -60 vs 35, no success

Unsullied at 5/80 Readiness
Morale Roll 1d100 -20 (DC 20) = 13 -20 (Total rout)

The Unsullied try to strike back as the Praetori leap atop walls and smash barack-doors with ease, but it is no use, what few scratches their spears cause heal in seconds while each slash of the Praetorian blades shatters shields, cuts through armor and takes lifes. The survivors quickly throw down their spears and run or kneel.

Meanwhile the Devils are ready to try again, teleporting next to common legionaires while the Praetorians do their bloody work.

Devil Attack vs Legion:
Physical: 1d100 +20 vs 1d100 = 68 +20 vs 82, bare success, 5 damage
Mental: 1d100 vs 1d100 = 35 vs 49, no damage
Death: 1d100 vs 1d100 = 98 vs 59, 3 degrees of success, 20 damage

Legion Attack:
Physical: 1d100-10 vs 1d100 = 69 -10 vs 37, 2 degrees of success, 15 damage
Mental: 1d100 -45 vs 1d100 = 26 -45 vs 2, no damage
Death: 1d100 -45 vs 1d100 = 78 -45 vs 94, no damage

Legion: 40/80 Readiness
Greater Devil Host: 10/ 40 Readiness
Morale roll Legion: 1d100 +10 (DC 40): 51 +10 (Steady)
Moral roll Devils: 1d100 +20 (DC 10): 89 (Certainty)

While the claws and spells of the Fiends reap a severe tally among the Legion, the men and women of the Imperium stand firm and hold the lines, sheer weight of blades and alchemical weapons slowly bringing down Devil after Devil.

The enemy's commander decides that the town will be difficult to hold without a reasonable number of footsoldiers even if he could manage to win the field, which looks distinctly less than likely now, and so orders a retreat to Mereen. The Devils, well used to the need for retreat at times, teleport out quickly before the Wyvern can make the next run at them.

Okay, that took roughly 1.5 hours to do, which is not that bad.
Any obvious issues with how it was run? I don't mean tactical or strategic decisions, I know some were kinda stupid, just where the system had trouble.
@DragonParadox
 
It would have to be a devil not a demon and it is worth keeping in mind that the baatezu are generally promoted on merit, so he would have to do a lot to be counted worthy of that... a lot.
I wonder if any knowledge from his own spies from before his death would be worth it.


Still, it would probably put him out of commission for a very long time but Tywin the Demon might still pop up eventually.
 
It would have to be a devil not a demon and it is worth keeping in mind that the baatezu are generally promoted on merit, so he would have to do a lot to be counted worthy of that... a lot.
Not to mention the time frame of any such transformation. Even if his soul proved inordinately adept at climbing the Infernal power ladder, it would still be many decades, if not centuries, before he actually turns into a Lemure Devil and became eligible for promotion.

And even then, it's so rare for a soul's memories and personality to remain intact after transforming into a Devil that it might as well be considered impossible, like a one out of several million chance.
 
Okay, let's run a little trial.

For this example let's attack a little Ghiscari town (after a hypothetical fall of Slaver's Bay to Hell) outside the big three in SB.
Let's say we send in one Legion with Imp-Steel, Casters and a Siege Company, as well as a Battalion of Praetori and a Wyvern Wing. All under competent (+1) commanders.

The town has some minor walls and reiforced buildings (enough for +1 advantage against Ranged and Long Ranged) and is defended by 2 troops of Unsullied und typical Ghiscari commanders (meaning incompetent fops, -1 Advantage). But shortly before the battle can commence reinforcements teleport in, as one Greater Devil Host under the leadership of a veteran of the Endless War (+2 Advantages) is send to hold the town.

In step one we fire on the town with our long-ranged siege weapons and the Wyvern do a flyover, both targeting the Unsullied as much easier targets than the Teleporting Devils.
Siege Company: 1d100 -20 vs 1d100 = 55 -20 vs 85, no damage
Wyvern: 1d100 +45 vs 1d100 = 71 +45 vs 91, 3 degrees of success, 20 damage

Unsullied 1: 60/80 Readiness

The town weathered the bombardment reasonably well, structures kept standing and protected the Unsullied from most of the damage, though there are heavy losses among those not directly sheltered.

Instead of allowing the bombardment to continue unchallenged the Greater Devil Host attempts to strike the Legion in the back and destroy the siege engines, but the Praetori commander attempts to bring his men around and prevent the backstabbing.

Mobility Devils vs Mobility Praetorians:
1d100 +45 vs 1d100 = 29+45 vs 83, success for the Empire!

Having anticipated such a move the Praetorians stand ready and charge the Devils as they appear, forcing immediate melee.

Praetorian Attack:
1d100 -10 vs 1d100 = 68 -10 vs 60, no damage
Devil Attack:
Physical: 1d100 vs 1d100 = 62 vs 97, no damage
Mental: 1d100 vs 1d100 = 82 vs 35, 4 degrees of sucess, 25 damage
Death: 1d100 -10 vs 1d100 = 92 -10 vs 80, bare success, 5 damage

Praetorian 10/40 Readiness
Praetorian Morale Roll: 1d100 +10 (DC 20) = 51+10 (holding steady)

The blades on either side find little purchase against strong armor and unnaturally tough skin, but the Devil's clever illusions and powerful spells of fear shake the Praetorians and sow confusion, possibly leaving them incapable of matching the Devil's next blow.

But their quick intervention has shown its worth, as now the Legion is ready to fire back at the Devils with all they have:

Legion Ranged Attack:
Physical: 1d100 -10 vs 1d100 = 60 -10 vs 52, no damage
Mental:1d100 -45 vs 1d100 = 98 -45 vs 45, bare success, 5 damage
Death: 1d100 -45 vs 1d100 = 13 -45 vs 5, no damage

Greater Devil Host: 25/40 Readiness

Where the alchemical amunitions fail and spells of ice and lightning falter against the strenght of the foe, simple enchantments do some work, driving the Devils that have long since trusted their second sight to confusion.

Meanwhile the Wyvern wingleader continues his mission of bombardment.

Wyvern Long Range Attack:
Wyvern: 1d100 +45 vs 1d100 = 32 +45 vs 40, 3 degrees of success, 20 damage

Unsullied 1: 40/80 Readiness
Morale check after loosing half Readiness: 1d100 -10 (DC 20 due to Morale 8) = 16 -10 (Deeply shaken, but Unsullied don't retreat so easily, -2 on all actions)

The second bombing run devastates yet another part of the defences and slays even more Unsullied, but deeply entrenched obedience and the still standing other Unsullied-unit besides them keeps the slave-soldiers from routing.
The Wyverns have spend their deadliest payload, but circle around to support the troops with their launchers when the opportunity shows itself.

Having been foiled in their surprise-attack and being under fire from a much greater number of foes the Devils teleport back into the city.

The Legion and Praetori advance to the town's walls, in range for conventional weapons and come under fire from the defenders.

Unsullied Ranged Attacks:
1st Unsullied 1d100 -60 vs 1d100 = 45-60 vs 66 no damage
2nd Unsullied 1d100 -45 vs 1d100 = 79 -45 vs 11, 2 degrees of success, 15 damage

Legion Ranged Attacks vs 1st Unsullied:
Physical: 1d100 +60 vs 1d100 = 55 +60 vs 71, 4 degrees of Success, 25 damage
Mental: 1d100 +20 vs 1d100 = 90 +20 vs 68, 4 degrees of Success, 25 damage
Unsullied 1 are down
Death vs Unsullied 2: 1d100 +10 vs 1d100 = 9+10 vs 1, 1 degree of success, 10 damage (I'm taking the critfail here to mean that the enemy commander got killed and the Unsullied upgrade their -1 for a bad commander into -2, also they won't get new order so only fight were they stand until rout, death or surrender)

Legion 65/80 Readiness
Unsullied 2: 70/80 Readiness, leaderless

The Praetori, rather than using their launcher for a ranged attack, use this action to close in, after the previous bombardment the wall isn't much of an issue and they can attack right away, though it's still enough of an obstacle that the Unsullied can strike back despite having used a ranged attack already.

Praetorian Attack:
1d100 +80 vs 1d100 = 31Reroll says 65 +80 vs 25, 12 degrees of success, 65 damage
Unsullied Attack:
1d100 -60 vs 1d100 = 76Reroll says 55 -60 vs 35, no success

Unsullied at 5/80 Readiness
Morale Roll 1d100 -20 (DC 20) = 13 -20 (Total rout)

The Unsullied try to strike back as the Praetori leap atop walls and smash barack-doors with ease, but it is no use, what few scratches their spears cause heal in seconds while each slash of the Praetorian blades shatters shields, cuts through armor and takes lifes. The survivors quickly throw down their spears and run or kneel.

Meanwhile the Devils are ready to try again, teleporting next to common legionaires while the Praetorians do their bloody work.

Devil Attack vs Legion:
Physical: 1d100 +20 vs 1d100 = 68 +20 vs 82, bare success, 5 damage
Mental: 1d100 vs 1d100 = 35 vs 49, no damage
Death: 1d100 vs 1d100 = 98 vs 59, 3 degrees of success, 20 damage

Legion Attack:
Physical: 1d100-10 vs 1d100 = 69 -10 vs 37, 2 degrees of success, 15 damage
Mental: 1d100 -45 vs 1d100 = 26 -45 vs 2, no damage
Death: 1d100 -45 vs 1d100 = 78 -45 vs 94, no damage

Legion: 40/80 Readiness
Greater Devil Host: 10/ 40 Readiness
Morale roll Legion: 1d100 +10 (DC 40): 51 +10 (Steady)
Moral roll Devils: 1d100 +20 (DC 10): 89 (Certainty)

While the claws and spells of the Fiends reap a severe tally among the Legion, the men and women of the Imperium stand firm and hold the lines, sheer weight of blades and alchemical weapons slowly bringing down Devil after Devil.

The enemy's commander decides that the town will be difficult to hold without a reasonable number of footsoldiers even if he could manage to win the field, which looks distinctly less than likely now, and so orders a retreat to Mereen. The Devils, well used to the need for retreat at times, teleport out quickly before the Wyvern can make the next run at them.

Okay, that took roughly 1.5 hours to do, which is not that bad.
Any obvious issues with how it was run? I don't mean tactical or strategic decisions, I know some were kinda stupid, just where the system had trouble.
@DragonParadox

Looks quite good, a nice narrative flow to it and he rolls to not seem unbalanced from what one might expect.
 
Looks quite good, a nice narrative flow to it and he rolls to not seem unbalanced from what one might expect.
Particularly issue with running it in this case was to keep all the little + and - straight.
Like making sure to count all the attachement-boni on the Legion, weight the commander-bonus only half for ranged attacks and all that. I definitly made mistakes there, before looking it over and some might have stayed in even now.

I recommend to actually write down the involved combatants as they are, all attachments and boni included, if you try to do something larger on this system, otherwise it becomes really hard to keep all these details straight.

Still easier than a mid-level D&D fight though, I'd say.
 
@Artemis1992, much too swingy in my opinion. Unsullied could reliably tank two bombing runs of Wyverns with no damage with 25% odds in an open field. This doesn't make sense.
 
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Are there anybody who Socially liberal and economically liberal?

Not really. A populist or independent might come to that position, but there is really no circumstance in which a large block would form around that. Ironically enough the place you are most likely to find such a thing is the throne... or maybe not so ironically, a lot of top down modernization IRL took place under similar circumstances, sometimes to patchy results.
 
Not really. A populist or independent might come to that position, but there is really no circumstance in which a large block would form around that. Ironically enough the place you are most likely to find such a thing is the throne... or maybe not so ironically, a lot of top down modernization IRL took place under similar circumstances, sometimes to patchy results.

The Crown is definitely more liberal when put next to the feudal lords, but that's kind of a very low bar to be crossing.

The thing is though, isn't Viserys a proponent of social welfare and essentially no limits beyond skill and experience when it comes to government position? Additionally, if you asked him about all the new-fangled artistic expression, new-fangled types of music expressing shocking views and ideas, or new-fangled activities that people in the older generations don't really understand or like because it's become a bit of a counter-culture, Viserys probably wouldn't find a problem with it. I'm not sure if that's out of actual support for the counter culture though, so much as the fact that it's Imperial Culture and the impetus and inertia behind that movement can be wielded as a counterweight to the old order, but it makes him look extremely liberal both socially and economically.
 
@Artemis1992, overall, the system reminds me a lot of the one I used for Shadows and that you took over an hour for this tiny battle is a very bad sign.

I don't think this is practical. How long would it take to resolve 1 Dauntless, 2 Gladius, 1 Illustrious, the CAG and an OpForce that could roughly match this? How many errors would there be?
 
The Crown is definitely more liberal when put next to the feudal lords, but that's kind of a very low bar to be crossing.

The thing is though, isn't Viserys a proponent of social welfare and essentially no limits beyond skill and experience when it comes to government position? Additionally, if you asked him about all the new-fangled artistic expression, new-fangled types of music expressing shocking views and ideas, or new-fangled activities that people in the older generations don't really understand or like because it's become a bit of a counter-culture, Viserys probably wouldn't find a problem with it. I'm not sure if that's out of actual support for the counter culture though, so much as the fact that it's Imperial Culture and the impetus and inertia behind that movement can be wielded as a counterweight to the old order, but it makes him look extremely liberal both socially and economically.

I mean Viserys would be very hard to shock, by anything art included. Those knowledge skills are not for show, they are representative of having see in in dreams and visions the sort of things that would drive most men mad from revelation. 'This modern art looks shocking' would probably make him chuckle at the misuse of the work shock. As for counter culture as an idea... I do not have enough of a sense of his reactions yet to judge so that is mostly for you guys to decide.
 
Viserys highlights the issue with reductionist political compasses. He is very liberal in regards to nearly all social topics, except for the relationship between citizen and state. He's a totalitarian dictator and he is perfectly willing to let you do pretty much everything except questioning his authority.
 
Canon Omake: A Reunion of Sorts
A Reunion of Sorts

Seventh Day of the Fifth Month 294 AC

What does hot baths, expensive wines, luxurious meals, floating in mid-air, and pillow houses have in common? They're only found on Sorcerer's Deep of course!

Cloud Palace is one of the most prestigious courtesan's place, or whorehouse as a crass Westerosi who can't afford even the door pass call it, in the realm and only serves the most well paying clientele.

Which of course why the old/young group of men choose this place celebrate the good fortune of one of their comrades into a position high in power.

"Cheers to the new Minister of Trade!" Koron tumbles into the air laughing. "Now you can finally pay me that 20 marks I gave you in Qohor four and ten years ago!"

Menel, making a pillow of a buxom Summer Isle woman in the air raised his eyebrow "Which time were we at Qohor was that? The third? Didn't you stole my money pouch at that time to pay off a debtor?"

"Naw, that was in Qarth three years past that." Lothos called out from within a "cloud fortress" in the company of a woman. "And that was me who swiped yo-"

"I knew it!" Menel interrupts. "You costed me 400 marks that year mister!

"Didn't you make profit right after that?" Grazdan noisily chewed while floating upside down. "That was after you and Thin Terion gambled on that pirate's scheme with Pentos."

"Now that's a name I haven't heard for a while." Aubert interjects while drinking from a floating bubble of wine. "Fat Terion on the other hand, can rot in hell!"

Koron grunted, "Bah, they're both dead Flowers, him and that woman both. Speaking of him, wasn't he our last recruit that applied? No one else came to join after, right?"

"I think so." Menel laid down on a bed of clouds after letting his lady of the night off to fetch more wine. "Old Tevos would have known... as would Tor."

The mood darkened a bit, but for Grazdan loudly gulped down a bubble of beer and proclaimed. "Brightsmile! That old bastard really did us good selling his house to our patrons, haven't he?"

At that Menel brightened a bit and threw up a cup of wine he has called to be brought forth. The spilled wine coalesced into a bubble before him. "To Brightsmile and the old place that brought us good fortune and youth!"

He struck the bubble and the magic of the place split the wine into equal bubbles that floated to each of his companions locations, including inside the clouds where Lothos was still... partaking.

"To us, the last of the Windwalkers! Sail Windwards on this age of the Imperium!"

Cheers rang out between the five, and more drinks were drunk, when Koron suddenly spotted an odd patron of this place surrounded by his own buxom women. Something about the odd way the person held his cup and lazed about.

His eyes widened in recognition, got his companions to be silent, and dragged out a protesting Lothos who immediately shut up after a quick explanation.

The five floated over and gathered around the dozing person, the women looking at them in alarm.

The bearded man blinks his drowsiness away as he realizes he's surrounded. "How may I help you... friends?"

"Volantis, nine years back. I found him lounging in the same position and holding the cup the same way." Koron said. "Which I snatched and drank, then I was rolling on the floor later my bowels roiling. And you know what the bastard did?"

The Rakshasta sighed and answered for him. "Kicked you in the stomach till you puked it all out."

Koron snorted. "So you do know that at least. Bastard was at fault, but he did save my life that one time. Hello Tor, we've been looking forward to meeting you as it seems you've been avoiding us."

The shadow man shifts in his position into a formal seating one, but with a posture of one who's used to holding a rotund belly even if his current form doesn't have one.

"I've been commanded to avoid playing cruel games with you lot, and I won't as I don't want to make enemies. Do you object to the name? I could change it if it means peace for all of us."

Grazdan laughs. "Talks with that same condescending tone too... No, the name's fine. We've come here to know what manner of being the Imperator has made out of a fallen friend. We wish to know how much of him is still with you."

At that, the shadow man raised an eyebrow drawing another memory of a man that was gone among those who remember. "A quick answer to that would be half, but that won't be satisfactory.

"I am made to be a guide to the paths your former friend walked among the shadows into places of power. I have all the memories and thoughts related to that, his ways through this form, and nothing else. Of his life before that, only glimpses related to the path he took as he trekked through paths hidden from the light."

There was a mild tense silence after that, which Lothos broke. "Ha! Half of Tor he says, but still speaks with all those cryptic words. Tell it to us like we're five!"

A wry smile broke the person's lips. "Because I know you'll ask as always Lothos, so for you half-wit pirate, just the bits and pieces, and memories and thoughts as he passed through a place where he buried his treasure."

At that, Aubert perked up. "Oh, what kind of treasure?"

The Shadow Guide leaned back relaxing in mid-air. "A god."

Everyone lapsed into silence, until Menel spoke up. "You know, we were just talking about our group having the last applicant a decade ago. Does your bits and pieces know about it?"

The being of form and shadow thought for a bit, "Someone named Terion? I think. The memories thought of him as a buffoon and comparing him to the nasty denizens of the shadows."

"And no one else joined or declined the invitation." Menel continued. "The Windward Society, a place of decrepit old men, basking on old glories waiting to die, as one creative rejection said. But we aren't decrepit now, are we?"

"Your point being?" Tor asked.

"My duties will stop me from joining, but I can support you with funding as I had before, except for the times I've been dragged along by you lot." Menel stared hard at Koron. "What say you lot look into that treasure in the name of the Windward Society to put our name out again?"

"Won't the Imperator protest? asked Aubert. "Didn't he made you to guide him to this treasure for himself?" he turned back to Tor.

"He didn't ask me to keep secret about it." he replied. "When I was made, his majesty is more concerned about my other purpose, which I believe I have performed well enough."

"And that is?" Koron asked.

"Leading him and companions through a fortress of shadows in order to shank a different god."

There was silence again, until the Minister of Trade spoke up. "Why don't you grab this treasure for him then? Wouldn't that make a statement and perhaps get people interested in our group?"

Another raised eyebrow, Tor answered. "Oh? But I a not member of the Windward Society.

Grazdan responded with a laugh. "Once a member, is alway a member, half of Tor. Does your memories tell you that?" he said, half remembering those same words spoken by the person who's half is part of this being now.

The Shadow Guide laughs back. "Oh it does, and also that you owe 20 marks for that wine press you bought just before old Tor left Braavos."

Bickering, reminiscing, and attempts at debt collection followed the lot through the night.

The next morning, Menel Goldentooth submits a proposal for an expedition to the Shadowlands, by the Windward Society.

Notes: Well, if no one wants to hunt Sseth down, lets get others to do it!
 
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