Parchment Dragon
Something I've meant to make for a long, long while and since I need to somehow get over my writers block...



Parchment Dragon
Note: This lore is written as if the Parchment Dragons were a long existing dragon breed in a regular D&D setting. They are actually a custom creation and in this quest brought to life by creating them in the Flesh Forge of Gorgossos.

A breed of dragon that differs in many aspects from it's bretheren, the Parchment Dragons are often purpoted to be merely draconic creatures, but all scholarly inquiry into their nature shows them to be True Dragons. One of the more common theories on how they came to be is long forgotten mages covens bred them purposefully as guardians of their libraries. Others claim that the first Parchment Dragon came to be when an elder dragon tried to prolong his life by becoming a Dracolich, but the process failed and instead tying his essence to a phylactery, he instead gave his life to animate the arcane texts he used as a new dragon breed. The truth is hard to discern and still sought after by scholars, first and foremest by the curious Parchment Dragons themselves, but if any of them managed to uncover the secrets of their existense, they have yet to share that knowledge.

Appereance
In their build, Parchment Dragons share some superficial similarity with Red Dragons, but they are much smaller and surprisingly light. Their tips of their scales have a tendency to stick off their bodies, giving them a rough appearance and making their horns and crests blend in with the surrounding scales. In their youth, they are usually of beige color, with a few rare examples whose scales veer into a dirty white. As they age, their at first leathery scales begin to harden more and more until they become stronger than even Adamant, but they never lose their flexibility, making the scales of elder Parchment Dragons highly prized for the creation of armors. At the same time, the scales begin to darken and take on a blotchy, light brown texture, with the edges usually turning a darker brown. Once they learn to cast spells, they begin to scribe them onto their scales, which is why older Parchment Dragons are usually covered in arcane script, with ever more powerful spells scribed on them the older they become, often accentuated by gold and gemstones to bind arcane power to their bodies. The very rare Parchment Dracolichs are known to use sheets of solid gold as a replacement for their scales.

Personality
Unlike most dragons, a Parchment Dragon is rarely concerned with physical wealth or the desire to rule over other creatures. They are scholarly by nature and vastly prefer it to ponder and research the secret of the world than to spend time squabbling over piles of gold. Once they learn to take on humanoid form, they tend to try and blend in with other societies, gravitating towards large cities with great libraries or centers of learning. They prefer to disguise themselves as long-lived species, such as Elves or plante-touched humans, as it makes it easier to hide their own longlivity. Instead of raiding and stealing, they usually finance their lives by working as enchanters, or doing quiet and boring work like becoming scribes or clerks. A few of them are known to greatly enjoy such monotonous and simple work and find it a relaxing diversion while leaving them with ample time to ponder other things. Sometimes, either by their own desire or due to catching the eye of their superiors through diligent work, they can reach high ranking positions as magistrates or even ministers, with their employers not always being aware of their true nature.

When their magical powers reach a certain point, many Parchment Dragons begin to show the same proclivities as most mages and start to build themselves remote and secluded hideouts to conduct their research in. As their needs for skilled and able help in their work increases, they often begin to desire offspring that they hope to use as their helpers, or they take one promising members of others species as apprentices. Sometimes these outposts thus begin to grow into entire magical orders in their own right, with the oldest Parchment Dragon and often some of his offspring serving as the leadership and other humanoid spellcasters learning and working under them. Due to the even tempers of the Parchment Dragons, these orders rarely indulge in the cruelty and excesses that others descend to, and are often well regarded by wider society. An easy tell to see if an order is secretly led by Parchment Dragons is if you can find multiple Parchment Dragon Wyrmlings bound as familiars among the more powerful members of the order.

Habitat
As they keep no large hoards of monetary wealth, most younger parchment dragons tend to live in cities, usually in more affluent districts. This is not a result of hedonism or arrogance, but of simple necessity, as the Parchment Dragons still need ample room to store their own book collections, workrooms for both research and enchanting, and they greatly prefer to live in homes that can accommodate their true forms. Thus, their homes tend to be sparsely furnished with wide, open areas, and large doors, while the windows tend to be shuttered most of the time so that the neighbors can't see them walking around in their true form. For all but the youngest Parchment Dragons, beds are impractical, so they prefer luxurious piles of pillows to sleep on.

Older Parchment Dragons instead begin to set up secluded outposts, often in the middle of inhospitable wilderness, mountain ranges or other hard to reach places. Their city homes are either abandoned or become largely a front for whatever life they wish to maintain among humanoid society, while they use teleportation or other means to travel to their true homes. These outposts are hard to distigiush from similar structres errected by other spellcasters, but they too share the wide, open floors and high ceilings that are needed to accomodate the dragons size. The most common defenders of such places are constructs, bound elementals and the apprentices of the dragon, if he has any. Less common are bound outsiders and undead creatures, while enslaved creatures such as Kobolds are nearly unheard of.

Reproduction
For most Parchment Dragons, reproduction is a topic that they address late in their lives. They have no great desire to sire offspring and will usually only do so in a calculated effort to use their young as servants or for some other purposes. Thus, the first problem of many Parchment Dragons is to find a potential mate that is willing to give up their right to the clutch. Sometimes this is solved by the pair mating again after the first clutch is laid, with one clutch going to each party, while other times the dragons haggle and barter about other services or payments. A few rare dragons that have established themselves in some position of power, usually leading an oder of spellcasters, will mate very regularly, using their offspring as bargaining tools and giving them out as familiars to favored spellcasters.

A clutch usually only consists of 1 to 4 eggs, tends to hatch after about six months, and is exclusively brought up by one parent. Parchment Dragons have few parental feelings for their offspring, some are even known to experiment on their own eggs or to use them as raw materials for arcane works, and once hatched, the wyrmling tends to be treated more as a subordinate than a child. None the less, the parent will protect, feed and educate its offspring for the first few years of its life, expecting this favour to be repaid later by a period of servitude before the young dragon is permitted to make its own way.

This phase of servitude usually lasts until the younger dragon reaches the Adult age category, but often they are permitted to leave the parents lair and establish their own homes once they become Juvelines. They will still be expected to regularly perform tasks for their parent, but at this point this normally takes the form of aquiring rare materials, arcane knowledge or other things, leaving them much freedom to pursue their own interests.

Combat
Due to their nature, Parchment Dragons try to avoid fights as much as possible, preferring to solve their conflicts by words or bartering instead of violence, but they will readily defend their homes and possessions and not shy away from killing someone who attacks them. Since they are physically weaker than almost all other dragons, they rarely fight in close combat, preferring to either throw spells while flying or using other means to evade attacks while casting. There is however a great difference between encountering one in a humanoid disguise in the street and encountering him in his own home or hideout.

When accosted in public, they usually will try to end a conflict as quickly as possible to preserve their public identity, either by using overwhelming force to subdue their opponent or by fleeing as fast as possible. In their own homes or lairs though, they instead use as much force as necessary, ordering their servitors and other defenders to encircle and trap attackers. Generally, they prefer to subdue instead of kill their attackers, so that they can use mind-spells to learn more about why they were targeted. Often they will then modify the memories of their attackers and release them, leaving them no memory of the dragon or whatever they wanted from him, but less scrupolous Parchment Dragons are also known to intruders as test subjects in their experiments.

Trivia
Due to being rather secretive and reclusive, Parchment Dragons are not that well known to the wider public. Since they neither tend to go on the occasional rampage like chromatic dragons, or set out to become known as wise teachers like many metallic dragons, there are few legends and tales about their exploits and more often than not, the stories that do come into being have trouble to decide if they are about a Parchment Dragon or just an archmage taking on the guise of a dragon.

Especially among wizards though, they are well known and sought after, as they have a reputation for fair dealings and a willingness to share the knowledge they amassed for the right price. Others wish to slay them to learn the hundreds of spells the oldest of their kind have written on their bodies, being unwilling to bargain for what they think they can take by force. For most, a Parchment Dragon is an obsucre legend, which suits them rather well, as it makes it much easier to hide among humanoid society.

Mechanics
Default Alignment: Lawful Neutral
Age CategoryAge in YearsCRSizeSpeedHit DiceNatural ArmorBreath WeaponStrDexConIntWisChrAttacksSpecial AbilitiesFeatsCaster Level
1 Wyrmling0–53Tiny40 ft., Fly 100 ft. (average)3215 ft., 2d6914111413121x Bite 1d4, 2x Claw 1d3Breathweapon, Sense MagicIron Will, Improved Initiative-
2 Very young6–155Small150 ft. (average)5420 ft., 4d61112121615141x Bite 1d6, 2x Claw 1d4SpellscalesScribe Scroll1st
3 Young16–257Medium150 ft. (average)7630 ft., 6d61312131615141x Bite 1d8, 2x Claw 1d6, 2x Wings 1d4Change ShapeSpell Penetration2nd
4 Juvenile26–509Medium150 ft. (average)9830 ft., 8d61412141817161x Bite 1d8, 2x Claw 1d6, 2x Wings 1d4Binding ContractBouncing Spell4th
5 Young adult51–10011Large200 ft. (poor)111040 ft., 10d61510141817161x Bite 2d6, 2x Claw 1d8, 2x Wings 1d6, 1x Tail Slap 1d8
SR 11 + CR​
Craft Wondrous Item6th
6 Adult101–20012Large200 ft. (poor)131240 ft., 12d61610152019181x Bite 2d6, 2x Claw 1d8, 2x Wings 1d6, 1x Tail Slap 1d8Frightful Presence (30ft x Age Category)Empower Spell8th
7 Mature adult201–40013Large200 ft. (poor)151440 ft., 14d61710152019181x Bite 2d6, 2x Claw 1d8, 2x Wings 1d6, 1x Tail Slap 1d8Versatile MetamagicCraft Magic Arms and Armor10th
8 Old401–60015Huge200 ft. (poor)171650 ft., 16d6188162221201x Bite 2d8, 2x Claw 2d6, 2x Wings 1d8, 1x Tail Slap 2d6, 1x Crush 2d8DR 5 / MagicBouncing Spell12th
9 Very old601–80016Huge200 ft. (poor)191850 ft., 18d6198162221201x Bite 2d8, 2x Claw 2d6, 2x Wings 1d8, 1x Tail Slap 2d6, 1x Crush 2d8Versatile Metamagic IICraft Construct14th
10 Ancient801–1,00017Huge200 ft. (poor)212050 ft., 20d6208172423221x Bite 2d8, 2x Claw 2d6, 2x Wings 1d8, 1x Tail Slap 2d6, 1x Crush 2d8DR 10 / MagicMaximize Spell16th
11 Wyrm1,001–1,20018Huge200 ft. (poor)232250 ft., 22d6216172423221x Bite 2d8, 2x Claw 2d6, 2x Wings 1d8, 1x Tail Slap 2d6, 1x Crush 2d8Versatile Metamagic IIIPersistent Spell18th
12 Great wyrm1,201+20Gargantuan250 ft. (clumsy)252460 ft., 24d6226182625241x Bite 4d6, 2x Claw 2d8, 2x Wings 2d6, 1x Tail Slap 2d8, 1x Crush 4d6, 1x Tail Swipe 2d6Powerful Metamagic, DR 15 / MagicIntensified Spell20th

Breathweapon
A Parchment Dragons breath weapon is a cone of caustic ink that deals Acid damage. Any creature hit by this breath weapon must pass a DC 10 + half the dragons HD + his CON modifier Reflex save or be blinded for 1d4 rounds. When used underwater, the breatweapon leaves behind an dark cloud that obstructs vision like the spell Fog Cloud in all affected square and which disperses on it's own in 1d4 rounds. The ink is useless for writing, as it would just dissolve parchment that it comes in contact with, but can be used to make etchings in harder materials or be processed by a skilled alchemist to create a less volatile form that his highly prized by enchanters.

Sense Magic (Su)
As a result of their attunement to the arcane, Parchment Dragons are very sensitive to magical auras. A Parchment Dragon can detect magic auras as per the spell Detect Magic, and also replicate the effects of Greater Detect Magic by concentrating for one minute.

Spellscales
As he ages and unlocks his magic, a Parchment Dragon learns to use his ink to scribe arcane formulas on his own scales as if they were a spellbook, unlike other dragon who learn their powers instinctively. A Parchment Dragon casts spells like an Arcanist, using Intelligence as his casting attribute, and can switch his spells known after resting. Once they unlock the ability to create Wondrous Items, they can further infuse their scale with arcane reagents to turn them into Pages of Spell Knowledge, which allows them to treat the spell as known without counting towards their limits for spells known. A Parchment Dragon can also imbue other powers into his scales, enchanting them as if they were slotless items.

When a spellscale is destroyed, the Parchment Dragon immediately loses access to that spell, even if it is one of it's known spells. To do so, the attacker must attempt a Sunder Combat Maneuver. The scale has a Hardness equal to the dragons Natural Armor and 5 hitpoints per age category of the dragon. An upgraded Spellscale increases it's hardness by 2 and it's hitpoints by 10 per level of the spell written on it.

A spellscale that is removed from the dragon is treated as a scroll of that spell, while an upgraded scale is treated as a Page of Spell Knowledge. Scales with other effects also continue to function, but they are often too unwieldy for a humanoid to carry around and many opt to have a skilled enchanter to use them a material to create new items with similar effects.

Change Shape (Su)
A Young or older Parchment Dragon can assume any humanoid form three times per day as polymorph.

Binding Contract (Su)
Once per day, a Juveline or older Parchment Dragon can take one of it's scales to create an arcane contract. Once willingly signed in blood by all parties that are to be bound by it, the contract enforces the terms of the agreement as per the spell Geas. The effect can not be broken until the physical contract has been destroyed and the contract counts as a part of all signatories bodies for the purpose of other spells, except for spells that can be used to restore the dead. Many Parchment Dragons use this ability to bind their servants and hide away the contracts to scry them whenever they deem it necessary.

Versatile Metamagic (Su)
By careful study of magic and their own nature, older Parchment Dragons begin to learn ways to augment their spells as needed. When deciding upon his Spells Known for the day, a Mature Adult or older Parchment Dragon can select one Metamagic Feat he does not know, but fulfills the prerequisites for, as a bonus feat. He can pick one additional Feat at the age categories Very Old and Wyrm.

Powerful Metamagic (Su)
Having learned the deepest secrets of magic, a Great Wyrm Parchment Dragon has learned to empower his spells beyond what lesser mages are capable of. Any spell altered by Metamagic Feats that the dragon casts is threatened as a spell of its new level for all purposes, as if it has been Heightened to that level.

Draconic Familiar
A mage with at least 9th level can take a Parchment Dragon Wyrmling as a Draconic Familiar.
 
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Something I've meant to make for a long, long while and since I need to somehow get over my writers block...



Parchment Dragon
Note: This lore is written as if the Parchment Dragons were a long existing dragon breed in a regular D&D setting. They are actually a custom creation and in this quest brought to life by creating them in the Flesh Forge of Gorgossos.

A breed of dragon that differs in many aspects from it's bretheren, the Parchment Dragons are often purpoted to be merely draconic creatures, but all scholarly inquiry into their nature shows them to be True Dragons. One of the more common theories on how they came to be is long forgotten mages covens bred them purposefully as guardians of their libraries. Others claim that the first Parchment Dragon came to be when an elder dragon tried to prolong his life by becoming a Dracolich, but the process failed and instead tying his essence to a phylactery, he instead gave his life to animate the arcane texts he used as a new dragon breed. The truth is hard to discern and still sought after by scholars, first and foremest by the curious Parchment Dragons themselves, but if any of them managed to uncover the secrets of their existense, they have yet to share that knowledge.

Appereance
In their build, Parchment Dragons share some superficial similarity with Red Dragons, but they are much smaller and surprisingly light. Their tips of their scales have a tendency to stick off their bodies, giving them a rough appearance and making their horns and crests blend in with the surrounding scales. In their youth, they are usually of beige color, with a few rare examples whose scales veer into a dirty white. As they age, their at first leathery scales begin to harden more and more until they become stronger than even Adamant, but they never lose their flexibility, making the scales of elder Parchment Dragons highly prized for the creation of armors. At the same time, the scales begin to darken and take on a blotchy, light brown texture, with the edges usually turning a darker brown. Once they learn to cast spells, they begin to scribe them onto their scales, which is why older Parchment Dragons are usually covered in arcane script, with ever more powerful spells scribed on them the older they become, often accentuated by gold and gemstones to bind arcane power to their bodies. The very rare Parchment Dracolichs are known to use sheets of solid gold as a replacement for their scales.

Personality
Unlike most dragons, a Parchment Dragon is rarely concerned with physical wealth or the desire to rule over other creatures. They are scholarly by nature and vastly prefer it to ponder and research the secret of the world than to spend time squabbling over piles of gold. Once they learn to take on humanoid form, they tend to try and blend in with other societies, gravitating towards large cities with great libraries or centers of learning. They prefer to disguise themselves as long-lived species, such as Elves or plante-touched humans, as it makes it easier to hide their own longlivity. Instead of raiding and stealing, they usually finance their lives by working as enchanters, or doing quiet and boring work like becoming scribes or clerks. A few of them are known to greatly enjoy such monotonous and simple work and find it a relaxing diversion while leaving them with ample time to ponder other things. Sometimes, either by their own desire or due to catching the eye of their superiors through diligent work, they can reach high ranking positions as magistrates or even ministers, with their employers not always being aware of their true nature.

When their magical powers reach a certain point, many Parchment Dragons begin to show the same proclivities as most mages and start to build themselves remote and secluded hideouts to conduct their research in. As their needs for skilled and able help in their work increases, they often begin to desire offspring that they hope to use as their helpers, or they take one promising members of others species as apprentices. Sometimes these outposts thus begin to grow into entire magical orders in their own right, with the oldest Parchment Dragon and often some of his offspring serving as the leadership and other humanoid spellcasters learning and working under them. Due to the even tempers of the Parchment Dragons, these orders rarely indulge in the cruelty and excesses that others descend to, and are often well regarded by wider society. An easy tell to see if an order is secretly led by Parchment Dragons is if you can find multiple Parchment Dragon Wyrmlings bound as familiars among the more powerful members of the order.

Habitat
As they keep no large hoards of monetary wealth, most younger parchment dragons tend to live in cities, usually in more affluent districts. This is not a result of hedonism or arrogance, but of simple necessity, as the Parchment Dragons still need ample room to store their own book collections, workrooms for both research and enchanting, and they greatly prefer to live in homes that can accommodate their true forms. Thus, their homes tend to be sparsely furnished with wide, open areas, and large doors, while the windows tend to be shuttered most of the time so that the neighbors can't see them walking around in their true form. For all but the youngest Parchment Dragons, beds are impractical, so they prefer luxurious piles of pillows to sleep on.

Older Parchment Dragons instead begin to set up secluded outposts, often in the middle of inhospitable wilderness, mountain ranges or other hard to reach places. Their city homes are either abandoned or become largely a front for whatever life they wish to maintain among humanoid society, while they use teleportation or other means to travel to their true homes. These outposts are hard to distigiush from similar structres errected by other spellcasters, but they too share the wide, open floors and high ceilings that are needed to accomodate the dragons size. The most common defenders of such places are constructs, bound elementals and the apprentices of the dragon, if he has any. Less common are bound outsiders and undead creatures, while enslaved creatures such as Kobolds are nearly unheard of.

Reproduction
For most Parchment Dragons, reproduction is a topic that they address late in their lives. They have no great desire to sire offspring and will usually only do so in a calculated effort to use their young as servants or for some other purposes. Thus, the first problem of many Parchment Dragons is to find a potential mate that is willing to give up their right to the clutch. Sometimes this is solved by the pair mating again after the first clutch is laid, with one clutch going to each party, while other times the dragons haggle and barter about other services or payments. A few rare dragons that have established themselves in some position of power, usually leading an oder of spellcasters, will mate very regularly, using their offspring as bargaining tools and giving them out as familiars to favored spellcasters.

A clutch usually only consists of 1 to 4 eggs, tends to hatch after about six months, and is exclusively brought up by one parent. Parchment Dragons have few parental feelings for their offspring, some are even known to experiment on their own eggs or to use them as raw materials for arcane works, and once hatched, the wyrmling tends to be treated more as a subordinate than a child. None the less, the parent will protect, feed and educate its offspring for the first few years of its life, expecting this favour to be repaid later by a period of servitude before the young dragon is permitted to make its own way.

This phase of servitude usually lasts until the younger dragon reaches the Adult age category, but usually they are permitted to leave the parents lair and establish their own homes once they become Juvelines. They will still be expected to regularly perform tasks for their parent, but at this point this usually takes the form of aquiring rare materials, arcane knowledge or other things, leaving them much freedom to pursue their own interests.

Combat
Due to their nature, Parchment Dragons try to avoid fights as much as possible, preferring to solve their conflicts by words or bartering instead of violence, but they will readily defend their homes and possessions and not shy away from killing someone who attacks them. Since they are physically weaker than almost all other dragons, they rarely fight in close combat, preferring to either throw spells while flying or using other means to evade attacks while casting. There is however a great difference between encountering one in a humanoid disguise in the street and encountering him in his own home or hideout.

When accosted in public, they usually will try to end a conflict as quickly as possible to preserve their public identity, either by using overwhelming force to subdue their opponent or by fleeing as fast as possible. In their own homes or lairs though, they instead use as much force as necessary, ordering their servitors and other defenders to encircle and trap attackers. Generally, they prefer to subdue instead of kill their attackers, so that they can use mind-spells to learn more about why they were targeted. Often they will then modify the memories of their attackers and release them, leaving them no memory of the dragon or whatever they wanted from him, but less scrupolous Parchment Dragons are also known to intruders as test subjects in their experiments.

Trivia
Due to being rather secretive and reclusive, Parchment Dragons are not that well known to the wider public. Since they neither tend to go on the occasional rampage like chromatic dragons, or set out to become known as wise teachers like many metallic dragons, there are few legends and tales about their exploits and more often than not, the stories that do come into being have trouble to decide if they are about a Parchment Dragon or just an archmage taking on the guise of a dragon.

Especially among wizards though, they are well known and sought after, as they have a reputation for fair dealings and a willingness to share the knowledge they amassed for the right price. Others wish to slay them to learn the hundreds of spells the oldest of their kind have written on their bodies, being unwilling to bargain for what they think they can take by force. For most, a Parchment Dragon is an obsucre legend, which suits them rather well, as it makes it much easier to hide among humanoid society.

Mechanics
Default Alignment: Lawful Neutral
Age CategoryAge in YearsCRSizeSpeedHit DiceNatural ArmorBreath WeaponStrDexConIntWisChrAttacksSpecial AbilitiesFeatsCaster Level
1 Wyrmling0–53Tiny40 ft., Fly 100 ft. (average)3215 ft., 2d6914111413121x Bite 1d4, 2x Claw 1d3Breathweapon, Sense MagicIron Will, Improved Initiative-
2 Very young6–155Small150 ft. (average)5420 ft., 4d61112121615141x Bite 1d6, 2x Claw 1d4SpellscalesScribe Scroll1st
3 Young16–257Medium150 ft. (average)7630 ft., 6d61312131615141x Bite 1d8, 2x Claw 1d6, 2x Wings 1d4Change ShapeSpell Penetration2nd
4 Juvenile26–509Medium150 ft. (average)9830 ft., 8d61412141817161x Bite 1d8, 2x Claw 1d6, 2x Wings 1d4Binding ContractBouncing Spell4th
5 Young adult51–10011Large200 ft. (poor)111040 ft., 10d61510141817161x Bite 2d6, 2x Claw 1d8, 2x Wings 1d6, 1x Tail Slap 1d8
SR 11 + CR​
Craft Wondrous Item6th
6 Adult101–20012Large200 ft. (poor)131240 ft., 12d61610152019181x Bite 2d6, 2x Claw 1d8, 2x Wings 1d6, 1x Tail Slap 1d8Frightful Presence (30ft x Age Category)Empower Spell8th
7 Mature adult201–40013Large200 ft. (poor)151440 ft., 14d61710152019181x Bite 2d6, 2x Claw 1d8, 2x Wings 1d6, 1x Tail Slap 1d8Versatile MetamagicCraft Magic Arms and Armor10th
8 Old401–60015Huge200 ft. (poor)171650 ft., 16d6188162221201x Bite 2d8, 2x Claw 2d6, 2x Wings 1d8, 1x Tail Slap 2d6, 1x Crush 2d8DR 5 / MagicBouncing Spell12th
9 Very old601–80016Huge200 ft. (poor)191850 ft., 18d6198162221201x Bite 2d8, 2x Claw 2d6, 2x Wings 1d8, 1x Tail Slap 2d6, 1x Crush 2d8Versatile Metamagic IICraft Construct14th
10 Ancient801–1,00017Huge200 ft. (poor)212050 ft., 20d6208172423221x Bite 2d8, 2x Claw 2d6, 2x Wings 1d8, 1x Tail Slap 2d6, 1x Crush 2d8DR 10 / MagicMaximize Spell16th
11 Wyrm1,001–1,20018Huge200 ft. (poor)232250 ft., 22d6216172423221x Bite 2d8, 2x Claw 2d6, 2x Wings 1d8, 1x Tail Slap 2d6, 1x Crush 2d8Versatile Metamagic IIIPersistent Spell18th
12 Great wyrm1,201+20Gargantuan250 ft. (clumsy)252460 ft., 24d6226182625241x Bite 4d6, 2x Claw 2d8, 2x Wings 2d6, 1x Tail Slap 2d8, 1x Crush 4d6, 1x Tail Swipe 2d6Powerful Metamagic, DR 15 / MagicIntensified Spell20th

Breathweapon
A Parchment Dragons breath weapon is a cone of caustic ink that deals Acid damage. Any creature hit by this breath weapon must pass a DC 10 + half the dragons HD + his CON modifier Reflex save or be blinded for 1d4 rounds. When used underwater, the breatweapon leaves behind an dark cloud that obstructs vision like the spell Fog Cloud in all affected square and which disperses on it's own in 1d4 rounds. The ink is useless for writing, as it would just dissolve parchment that it comes in contact with, but can be used to make etchings in harder materials or be processed by a skilled alchemist to create a less volatile form that his highly prized by enchanters.

Sense Magic (Su)
As a result of their attunement to the arcane, Parchment Dragons are very sensitive to magical auras. A Parchment Dragon can detect magic auras as per the spell Detect Magic, and also replicate the effects of Greater Detect Magic by concentrating for one minute.

Spellscales
As he ages and unlocks his magic, a Parchment Dragon learns to use his ink to scribe arcane formulas on his own scales as if they were a spellbook, unlike other dragon who learn their powers instinctively. A Parchment Dragon casts spells like an Arcanist, using Intelligence as his casting attribute, and can switch his spells known after resting. Once they unlock the ability to create Wondrous Items, they can further infuse their scale with arcane reagents to turn them into Pages of Spell Knowledge, which allows them to treat the spell as known without counting towards their limits for spells known. A Parchment Dragon can also imbue other powers into his scales, enchanting them as if they were slotless items.

When a spellscale is destroyed, the Parchment Dragon immediately loses access to that spell, even if it is one of it's known spells. To do so, the attacker must attempt a Sunder Combat Maneuver. The scale has a Hardness equal to the dragons Natural Armor and 5 hitpoints per age category of the dragon. An upgraded Spellscale increases it's hardness by 2 and it's hitpoints by 10 per level of the spell written on it.

A spellscale that is removed from the dragon is treated as a scroll of that spell, while an upgraded scale is treated as a Page of Spell Knowledge. Scales with other effects also continue to function, but they are often too unwieldy for a humanoid to carry around and many opt to have a skilled enchanter to use them a material to create new items with similar effects.

Change Shape (Su)
A Young or older Parchment Dragon can assume any humanoid form three times per day as polymorph.

Binding Contract (Su)
Once per day, a Juveline or older Parchment Dragon can take one of it's scales to create an arcane contract. Once willingly signed in blood by all parties that are to be bound by it, the contract enforces the terms of the agreement as per the spell Geas. The effect can not be broken until the physical contract has been destroyed and the contract counts as a part of all signatories bodies for the purpose of other spells, except for spells that can be used to restore the dead. Many Parchment Dragons use this ability to bind their servants and hide away the contracts to scry them whenever they deem it necessary.

Versatile Metamagic (Su)
By careful study of magic and their own nature, older Parchment Dragons begin to learn ways to augment their spells as needed. When deciding upon his Spells Known for the day, a Mature Adult or older Parchment Dragon can select one Metamagic Feat he does not know, but fulfills the prerequisites for, as a bonus feat. He can pick one additional Feat at the age categories Very Old and Wyrm.

Powerful Metamagic (Su)
Having learned the deepest secrets of magic, a Great Wyrm Parchment Dragon has learned to empower his spells beyond what lesser mages are capable of. Any spell altered by Metamagic Feats that the dragon casts is threatened as a spell of its new level for all purposes, as if it has been Heightened to that level.

Draconic Familiar
A mage with at least 9th level can take a Parchment Dragon Wyrmling as a Draconic Familiar.
Looks cool, dude. Very powerful, but not unreasonable.

One question I have, though, is the Feats column. Those are not all bonus feats, are they? If so, that's a bit too much, IMO. Given their fluff and abilities, I could see them learning Scribe Scroll automatically upon gaining spellcasting ability, then getting to choose a bonus Item Creation or Metamagic feat every few Age Categories. That would amount to four bonus feats similar to a 20th Wizard. Given their high HD, Dragons already get a good number of feats.
 
Looks cool, dude. Very powerful, but not unreasonable.

One question I have, though, is the Feats column. Those are not all bonus feats, are they? If so, that's a bit too much, IMO. Given their fluff and abilities, I could see them learning Scribe Scroll automatically upon gaining spellcasting ability, then getting to choose a bonus Item Creation or Metamagic feat every few Age Categories. That would amount to four bonus feats similar to a 20th Wizard. Given their high HD, Dragons already get a good number of feats.
No, that's the default feats they get. They get no bonus feats. I'm using PF progression, so they get one every 2 HD.
 
[X] Azel
Something I've meant to make for a long, long while and since I need to somehow get over my writers block...



Parchment Dragon
Note: This lore is written as if the Parchment Dragons were a long existing dragon breed in a regular D&D setting. They are actually a custom creation and in this quest brought to life by creating them in the Flesh Forge of Gorgossos.

A breed of dragon that differs in many aspects from it's bretheren, the Parchment Dragons are often purpoted to be merely draconic creatures, but all scholarly inquiry into their nature shows them to be True Dragons. One of the more common theories on how they came to be is long forgotten mages covens bred them purposefully as guardians of their libraries. Others claim that the first Parchment Dragon came to be when an elder dragon tried to prolong his life by becoming a Dracolich, but the process failed and instead tying his essence to a phylactery, he instead gave his life to animate the arcane texts he used as a new dragon breed. The truth is hard to discern and still sought after by scholars, first and foremest by the curious Parchment Dragons themselves, but if any of them managed to uncover the secrets of their existense, they have yet to share that knowledge.

Appereance
In their build, Parchment Dragons share some superficial similarity with Red Dragons, but they are much smaller and surprisingly light. Their tips of their scales have a tendency to stick off their bodies, giving them a rough appearance and making their horns and crests blend in with the surrounding scales. In their youth, they are usually of beige color, with a few rare examples whose scales veer into a dirty white. As they age, their at first leathery scales begin to harden more and more until they become stronger than even Adamant, but they never lose their flexibility, making the scales of elder Parchment Dragons highly prized for the creation of armors. At the same time, the scales begin to darken and take on a blotchy, light brown texture, with the edges usually turning a darker brown. Once they learn to cast spells, they begin to scribe them onto their scales, which is why older Parchment Dragons are usually covered in arcane script, with ever more powerful spells scribed on them the older they become, often accentuated by gold and gemstones to bind arcane power to their bodies. The very rare Parchment Dracolichs are known to use sheets of solid gold as a replacement for their scales.

Personality
Unlike most dragons, a Parchment Dragon is rarely concerned with physical wealth or the desire to rule over other creatures. They are scholarly by nature and vastly prefer it to ponder and research the secret of the world than to spend time squabbling over piles of gold. Once they learn to take on humanoid form, they tend to try and blend in with other societies, gravitating towards large cities with great libraries or centers of learning. They prefer to disguise themselves as long-lived species, such as Elves or plante-touched humans, as it makes it easier to hide their own longlivity. Instead of raiding and stealing, they usually finance their lives by working as enchanters, or doing quiet and boring work like becoming scribes or clerks. A few of them are known to greatly enjoy such monotonous and simple work and find it a relaxing diversion while leaving them with ample time to ponder other things. Sometimes, either by their own desire or due to catching the eye of their superiors through diligent work, they can reach high ranking positions as magistrates or even ministers, with their employers not always being aware of their true nature.

When their magical powers reach a certain point, many Parchment Dragons begin to show the same proclivities as most mages and start to build themselves remote and secluded hideouts to conduct their research in. As their needs for skilled and able help in their work increases, they often begin to desire offspring that they hope to use as their helpers, or they take one promising members of others species as apprentices. Sometimes these outposts thus begin to grow into entire magical orders in their own right, with the oldest Parchment Dragon and often some of his offspring serving as the leadership and other humanoid spellcasters learning and working under them. Due to the even tempers of the Parchment Dragons, these orders rarely indulge in the cruelty and excesses that others descend to, and are often well regarded by wider society. An easy tell to see if an order is secretly led by Parchment Dragons is if you can find multiple Parchment Dragon Wyrmlings bound as familiars among the more powerful members of the order.

Habitat
As they keep no large hoards of monetary wealth, most younger parchment dragons tend to live in cities, usually in more affluent districts. This is not a result of hedonism or arrogance, but of simple necessity, as the Parchment Dragons still need ample room to store their own book collections, workrooms for both research and enchanting, and they greatly prefer to live in homes that can accommodate their true forms. Thus, their homes tend to be sparsely furnished with wide, open areas, and large doors, while the windows tend to be shuttered most of the time so that the neighbors can't see them walking around in their true form. For all but the youngest Parchment Dragons, beds are impractical, so they prefer luxurious piles of pillows to sleep on.

Older Parchment Dragons instead begin to set up secluded outposts, often in the middle of inhospitable wilderness, mountain ranges or other hard to reach places. Their city homes are either abandoned or become largely a front for whatever life they wish to maintain among humanoid society, while they use teleportation or other means to travel to their true homes. These outposts are hard to distigiush from similar structres errected by other spellcasters, but they too share the wide, open floors and high ceilings that are needed to accomodate the dragons size. The most common defenders of such places are constructs, bound elementals and the apprentices of the dragon, if he has any. Less common are bound outsiders and undead creatures, while enslaved creatures such as Kobolds are nearly unheard of.

Reproduction
For most Parchment Dragons, reproduction is a topic that they address late in their lives. They have no great desire to sire offspring and will usually only do so in a calculated effort to use their young as servants or for some other purposes. Thus, the first problem of many Parchment Dragons is to find a potential mate that is willing to give up their right to the clutch. Sometimes this is solved by the pair mating again after the first clutch is laid, with one clutch going to each party, while other times the dragons haggle and barter about other services or payments. A few rare dragons that have established themselves in some position of power, usually leading an oder of spellcasters, will mate very regularly, using their offspring as bargaining tools and giving them out as familiars to favored spellcasters.

A clutch usually only consists of 1 to 4 eggs, tends to hatch after about six months, and is exclusively brought up by one parent. Parchment Dragons have few parental feelings for their offspring, some are even known to experiment on their own eggs or to use them as raw materials for arcane works, and once hatched, the wyrmling tends to be treated more as a subordinate than a child. None the less, the parent will protect, feed and educate its offspring for the first few years of its life, expecting this favour to be repaid later by a period of servitude before the young dragon is permitted to make its own way.

This phase of servitude usually lasts until the younger dragon reaches the Adult age category, but usually they are permitted to leave the parents lair and establish their own homes once they become Juvelines. They will still be expected to regularly perform tasks for their parent, but at this point this usually takes the form of aquiring rare materials, arcane knowledge or other things, leaving them much freedom to pursue their own interests.

Combat
Due to their nature, Parchment Dragons try to avoid fights as much as possible, preferring to solve their conflicts by words or bartering instead of violence, but they will readily defend their homes and possessions and not shy away from killing someone who attacks them. Since they are physically weaker than almost all other dragons, they rarely fight in close combat, preferring to either throw spells while flying or using other means to evade attacks while casting. There is however a great difference between encountering one in a humanoid disguise in the street and encountering him in his own home or hideout.

When accosted in public, they usually will try to end a conflict as quickly as possible to preserve their public identity, either by using overwhelming force to subdue their opponent or by fleeing as fast as possible. In their own homes or lairs though, they instead use as much force as necessary, ordering their servitors and other defenders to encircle and trap attackers. Generally, they prefer to subdue instead of kill their attackers, so that they can use mind-spells to learn more about why they were targeted. Often they will then modify the memories of their attackers and release them, leaving them no memory of the dragon or whatever they wanted from him, but less scrupolous Parchment Dragons are also known to intruders as test subjects in their experiments.

Trivia
Due to being rather secretive and reclusive, Parchment Dragons are not that well known to the wider public. Since they neither tend to go on the occasional rampage like chromatic dragons, or set out to become known as wise teachers like many metallic dragons, there are few legends and tales about their exploits and more often than not, the stories that do come into being have trouble to decide if they are about a Parchment Dragon or just an archmage taking on the guise of a dragon.

Especially among wizards though, they are well known and sought after, as they have a reputation for fair dealings and a willingness to share the knowledge they amassed for the right price. Others wish to slay them to learn the hundreds of spells the oldest of their kind have written on their bodies, being unwilling to bargain for what they think they can take by force. For most, a Parchment Dragon is an obsucre legend, which suits them rather well, as it makes it much easier to hide among humanoid society.

Mechanics
Default Alignment: Lawful Neutral
Age CategoryAge in YearsCRSizeSpeedHit DiceNatural ArmorBreath WeaponStrDexConIntWisChrAttacksSpecial AbilitiesFeatsCaster Level
1 Wyrmling0–53Tiny40 ft., Fly 100 ft. (average)3215 ft., 2d6914111413121x Bite 1d4, 2x Claw 1d3Breathweapon, Sense MagicIron Will, Improved Initiative-
2 Very young6–155Small150 ft. (average)5420 ft., 4d61112121615141x Bite 1d6, 2x Claw 1d4SpellscalesScribe Scroll1st
3 Young16–257Medium150 ft. (average)7630 ft., 6d61312131615141x Bite 1d8, 2x Claw 1d6, 2x Wings 1d4Change ShapeSpell Penetration2nd
4 Juvenile26–509Medium150 ft. (average)9830 ft., 8d61412141817161x Bite 1d8, 2x Claw 1d6, 2x Wings 1d4Binding ContractBouncing Spell4th
5 Young adult51–10011Large200 ft. (poor)111040 ft., 10d61510141817161x Bite 2d6, 2x Claw 1d8, 2x Wings 1d6, 1x Tail Slap 1d8
SR 11 + CR​
Craft Wondrous Item6th
6 Adult101–20012Large200 ft. (poor)131240 ft., 12d61610152019181x Bite 2d6, 2x Claw 1d8, 2x Wings 1d6, 1x Tail Slap 1d8Frightful Presence (30ft x Age Category)Empower Spell8th
7 Mature adult201–40013Large200 ft. (poor)151440 ft., 14d61710152019181x Bite 2d6, 2x Claw 1d8, 2x Wings 1d6, 1x Tail Slap 1d8Versatile MetamagicCraft Magic Arms and Armor10th
8 Old401–60015Huge200 ft. (poor)171650 ft., 16d6188162221201x Bite 2d8, 2x Claw 2d6, 2x Wings 1d8, 1x Tail Slap 2d6, 1x Crush 2d8DR 5 / MagicBouncing Spell12th
9 Very old601–80016Huge200 ft. (poor)191850 ft., 18d6198162221201x Bite 2d8, 2x Claw 2d6, 2x Wings 1d8, 1x Tail Slap 2d6, 1x Crush 2d8Versatile Metamagic IICraft Construct14th
10 Ancient801–1,00017Huge200 ft. (poor)212050 ft., 20d6208172423221x Bite 2d8, 2x Claw 2d6, 2x Wings 1d8, 1x Tail Slap 2d6, 1x Crush 2d8DR 10 / MagicMaximize Spell16th
11 Wyrm1,001–1,20018Huge200 ft. (poor)232250 ft., 22d6216172423221x Bite 2d8, 2x Claw 2d6, 2x Wings 1d8, 1x Tail Slap 2d6, 1x Crush 2d8Versatile Metamagic IIIPersistent Spell18th
12 Great wyrm1,201+20Gargantuan250 ft. (clumsy)252460 ft., 24d6226182625241x Bite 4d6, 2x Claw 2d8, 2x Wings 2d6, 1x Tail Slap 2d8, 1x Crush 4d6, 1x Tail Swipe 2d6Powerful Metamagic, DR 15 / MagicIntensified Spell20th

Breathweapon
A Parchment Dragons breath weapon is a cone of caustic ink that deals Acid damage. Any creature hit by this breath weapon must pass a DC 10 + half the dragons HD + his CON modifier Reflex save or be blinded for 1d4 rounds. When used underwater, the breatweapon leaves behind an dark cloud that obstructs vision like the spell Fog Cloud in all affected square and which disperses on it's own in 1d4 rounds. The ink is useless for writing, as it would just dissolve parchment that it comes in contact with, but can be used to make etchings in harder materials or be processed by a skilled alchemist to create a less volatile form that his highly prized by enchanters.

Sense Magic (Su)
As a result of their attunement to the arcane, Parchment Dragons are very sensitive to magical auras. A Parchment Dragon can detect magic auras as per the spell Detect Magic, and also replicate the effects of Greater Detect Magic by concentrating for one minute.

Spellscales
As he ages and unlocks his magic, a Parchment Dragon learns to use his ink to scribe arcane formulas on his own scales as if they were a spellbook, unlike other dragon who learn their powers instinctively. A Parchment Dragon casts spells like an Arcanist, using Intelligence as his casting attribute, and can switch his spells known after resting. Once they unlock the ability to create Wondrous Items, they can further infuse their scale with arcane reagents to turn them into Pages of Spell Knowledge, which allows them to treat the spell as known without counting towards their limits for spells known. A Parchment Dragon can also imbue other powers into his scales, enchanting them as if they were slotless items.

When a spellscale is destroyed, the Parchment Dragon immediately loses access to that spell, even if it is one of it's known spells. To do so, the attacker must attempt a Sunder Combat Maneuver. The scale has a Hardness equal to the dragons Natural Armor and 5 hitpoints per age category of the dragon. An upgraded Spellscale increases it's hardness by 2 and it's hitpoints by 10 per level of the spell written on it.

A spellscale that is removed from the dragon is treated as a scroll of that spell, while an upgraded scale is treated as a Page of Spell Knowledge. Scales with other effects also continue to function, but they are often too unwieldy for a humanoid to carry around and many opt to have a skilled enchanter to use them a material to create new items with similar effects.

Change Shape (Su)
A Young or older Parchment Dragon can assume any humanoid form three times per day as polymorph.

Binding Contract (Su)
Once per day, a Juveline or older Parchment Dragon can take one of it's scales to create an arcane contract. Once willingly signed in blood by all parties that are to be bound by it, the contract enforces the terms of the agreement as per the spell Geas. The effect can not be broken until the physical contract has been destroyed and the contract counts as a part of all signatories bodies for the purpose of other spells, except for spells that can be used to restore the dead. Many Parchment Dragons use this ability to bind their servants and hide away the contracts to scry them whenever they deem it necessary.

Versatile Metamagic (Su)
By careful study of magic and their own nature, older Parchment Dragons begin to learn ways to augment their spells as needed. When deciding upon his Spells Known for the day, a Mature Adult or older Parchment Dragon can select one Metamagic Feat he does not know, but fulfills the prerequisites for, as a bonus feat. He can pick one additional Feat at the age categories Very Old and Wyrm.

Powerful Metamagic (Su)
Having learned the deepest secrets of magic, a Great Wyrm Parchment Dragon has learned to empower his spells beyond what lesser mages are capable of. Any spell altered by Metamagic Feats that the dragon casts is threatened as a spell of its new level for all purposes, as if it has been Heightened to that level.

Draconic Familiar
A mage with at least 9th level can take a Parchment Dragon Wyrmling as a Draconic Familiar.
This looks great, man. I'm looking forward to seeing them in action. 👍
 
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Ugh, that was hard. A buzzing head, nausea, fever, and a temperature of about 38 degrees. Sputnik-V is hard-boiled, but I'm already recovering. I hope this will be enough to create immunity and the second vaccination will pass without symptoms.

[X] Azel
 
The ink is useless for writing, as it would just dissolve parchment that it comes in contact with, but can be used to make etchings in harder materials or be processed by a skilled alchemist to create a less volatile form that his highly prized by enchanters.
Now this is an interesting detail. Traditionally acid from breathweapons is so volatile it dissolves shortly after being expelled. But here the corrosive ink sticks around?
 
Now this is an interesting detail. Traditionally acid from breathweapons is so volatile it dissolves shortly after being expelled. But here the corrosive ink sticks around?
It's why the ink can blind you if it gets in your eyes, but it loses most of its corrosive power almost immediately. Think Chlorox, not face melting super-acid.
 
Ugh, that was hard. A buzzing head, nausea, fever, and a temperature of about 38 degrees. Sputnik-V is hard-boiled, but I'm already recovering. I hope this will be enough to create immunity and the second vaccination will pass without symptoms.

[X] Azel

If you are getting hard symptoms from the first shot it might be because you already have natural antibodies, effectively it would be acting like the second shot to your system
 
@everyone, I wanna ask y'all something. Out of curiosity sake.

What is the most funniest scene/Chapter in this Quest that never fails to make you laugh?

Because I have... a certain project in mind.
 
@DragonParadox I feel bad for the Mallisters, since they're so forgettable that you made this same mistake twice. I would know, since I had to correct you twice. :V

Jason Mallister is dead, 'choking on a fishbone', AKA dead by Lannisters.

Patrek Mallister is Lord of Seagard.
So you are telling me that we have a lord who not only got mindcontrolled by the Lannisters, but whose father also likely got killed on Tywins orders?
 
man i can't wait to see how the westerlands is going to go becouse basically all their lords are also under mind control.

i wonder how Jeyne Westerling is doing. becouse i remember her bacoming a Baby PC after she stabbed a winter hag and stole her loot
 
Let's just hope that we get Tywin alive, since that will be quite the trial.
We already know he mind controlled half of his bannermen.

His daughter made incest babies out of Princes and Princesses, and she fed the Usurper to Winter Fey.

And that's just some of the new rot he's packing, he did such fun things to people during the rebellion as sacking a city which opened its gates to him, and ordering the deaths of our family by a man he might not have known was a complete monster by that point, since he was only a knight for a couple years by then, but really, he should have known Amory Lorch's character by that point. He sent two men who he knew had no compunctions for murdering little girls and babies. Anyone who has "no compunctions" for either of those things is probably a bit messed up in the head.
 
Ladies and motherfuckers, behold!!! THE TRUE POWER OF SHITPOSTING!!!!

Of Wyrms n' Worms

Twenty Fourth Dizzle of tha Seventh Month 292 AC

Keepin yo' passions tightly leashed you take on a tone of disdain leavened wit disinterest."I would kneel?" you snort. "Before a gangbangin' finger-lickin' diluted blood-bastard of Valyriaz base-born commons, biatch? I think, no-" Just as you feel tha bust a nut on of Danyz magic wardin yo' mind, you break off as if up in tha midst of a revelation. I aint talkin' bout chicken n' gravy biatch. "That was yo' magic, biatch? Yo ass sold yo' limb n' blood ta a gangbangin' fucked up mistress fo' that?"

Yo ass laugh long n' scornfully, pausin just long enough ta let his ass attempt tha self-same spell, among curses n' disses dat do not suffer from much originality, do tha playa not know of any way ta belil his wild lil' foes besides comparin dem ta dawgs, biatch? Perhaps you should teach his muthafuckin ass... This time yo ass is locked n loaded fo' tha enchantment n' banish it wit tha merest thought, though even if you had not tha wardin would have kept yo' mind safe.

"To be thinkin dat I had hoped you might done been a worthy challenge fo' realz. A Ghiscari worm has mo' mettle than you," you announce, bobbin yo' head up in mock sadness. "In truth, given tha lack of manners up in yo' introduction, mo' worthy of a cold-ass lil common Valyrian whorez descendant, I have found a freshly smoked up name fo' you; Gay Worm. Dope fo' a Ghiscari eunuch soldier, so only barely enough fo' you, biatch."

"I would not peep tha name of mah doggy den befouled by yo' lips, oh lil hustla of swine raised up in a Braavosi pigsty," tha sorcerer replies, visibly strugglin ta rally. Da creatures at his side sense they masterz growin agitation n' wave they spears menacingly.

"Yo crazy-ass name?" you ask, as though you could not like believe yo' ears. "I know it well, n' much else beside." Yo ass idly slide a hand tha fuck into yo' enchanted belt pouch n' will one of tha emeraldz Hermatia sold you tha fuck into yo' hand. Y'all KNOW dat shit, muthafucka! "I was goin ta ask how tha fuck much tha dignitizzle of yo' crew was worth." Yo ass bask a moment up in tha helpless fury up in tha oldschool magez eyes. "But afta you whored yo' ass fo' such paltry offeringz of power, it must be like meaningless yo. How tha fuck yo' ancestors must despair such a pitiful descendant fo' realz. At least there is one among you worthy ta be called a thugged-out daughta of Valyria."

"I'ma trip off seein you break now n' evermore, boy," comes tha answer, rough wit rage yo. His handz shake, tha spell comes apart up in a stream of harmless sparks. Da giants set bout tha courtyard tense yo, but do not act. Obviously magic yo, but not seemingly harmful naaahhmean, biatch? Yo ass KNOW tha rulez of dis game mo' by tha moment.

"I fear I may have spoken overlong, Gay Worm. Even one of yo' lowly kind deserves a cold-ass lil chizzle ta make theyselves heard," you say, tha lyrics all but drippin wit contempt. "Tell me a story, Gay Worm. Every detail of what tha fuck made me be thinkin you was worthy of mah attention. Tell it well, n' it might even save you from dat shit." Yo ass drop a rhyme tha last wit tha voice of tha dragonz of yore.

Yo ass had not truly expected tha enchantment ta bind yo' foe, knowin his ass a sorcerer of some juice n' shit. Fortune be a gangbangin' fickle thang, however, as tha playa begins ta speak. "That snivelin Zherys would not move against you, though you bespelled mah niece from under his bangin roof. But then Biatch found mah dirty ass... gave me juice dat I may please her as tha Lordz Freeholda done did."

"Bespelled?" you ask, as much trippin as you was shocked at yo' phat fortune.

"Did yo dirty ass be thinkin I would not find her, biatch? That I would not break tha spell?" he asks, almost preenin yo. Hermetia must have lied though her teeth n' like convincingly besides ta save her own skin. I aint talkin' bout chicken n' gravy biatch. Considerin tha fate she might have suffered otherwise you find you cannot blame her muthafuckin ass.

"Where is she now?" Dany asks, n' from her tone you can gather she be already planin a rescue.

"Preparin fo' her weddin as her big-ass booty should be," tha mage replies. Put ya muthafuckin choppers up if ya feel dis! "I shall brang her yo' head as a weddin gift." Da rage you had so carefuly stoked now works against you, helpin his ass overcome tha enchantment. Yo ass must chizzle yo' thangs carefully.

[] Write up in any further thangs (1d3+2 is ghon be answered)

OOC: Dude has a thugged-out decent will save you know... if only dat schmoooove muthafucka had not rolled a nat 1.
 
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