I mean the discovery of radiation alone is a great discovery. Once we waponise that we will have a new type of damage. Will it classify as ability damage or just straight fire.
Pathfinder actually has rules for radiation lucky for me.
I mean the discovery of radiation alone is a great discovery. Once we waponise that we will have a new type of damage. Will it classify as ability damage or just straight fire.
So what have we learned and what do we need to do differently now?
I am asking the plan people since I am trying to be more involved.
Slavers Bay has been boycotted for years at this point, so there is no trade between it and the Imperium, which likewise means next to no information flowing.Thinking about morale: I'd expect some sort of reaction to the increasingly public devil-worship around Slaver's Bay. Does this affect our politics? Our trade? Our media?
It highlights our need for greater capital ship production capacity.So what have we learned and what do we need to do differently now?
I am asking the plan people since I am trying to be more involved.
Well sending Monsong specifically was not the best choice in retrospect. She does very well and is inspiring when she wins, but she really resents losing, because in a way it is an affront to her legend, to her innermost self.
It highlights our need for greater capital ship production capacity.
Not that we didn't already know that, or course, but the emphasis isn't unappreciated.
There's a D&D spell that creates hundreds of thousands of gallons of fresh water, isn't there? Could we just make a lake in a few hours?You are going to get an action next turn to try to use the ministry to magic to alleviate this, the trouble is the city is heading into a water crises just as you are taking it over. That is a recipe for unrest
These kinds of spells tend to rely on drawing water from their surroundings, like tapping a local aquifer.There's a D&D spell that creates hundreds of thousands of gallons of fresh water, isn't there? Could we just make a lake in a few hours?
We can purify sea-water en masse, have done so since our very first conquest of that little village in the Stepstones.These kinds of spells tend to rely on drawing water from their surroundings, like tapping a local aquifer.
Though you did experiment with using Everfire Boilers to build desalination plants.
Can we just refill the aquifer?We can purify sea-water en masse, have done so since our very first conquest of that little village in the Stepstones.
Quarth is build by the sea.
The scale that solution worked on was starkly limited, so not really practical for a metropolis.We can purify sea-water en masse, have done so since our very first conquest of that little village in the Stepstones.
Quarth is build by the sea.
Not Flashflood. It is a Conjuration (Creation) spell which creates 100,000 cubic feet of water, or 748,100 gallons, per casting. It's an 8th level Cleric spell, so we have several people who can prepare it or use Inspired Spell to cast it.These kinds of spells tend to rely on drawing water from their surroundings, like tapping a local aquifer.
Though you did experiment with using Everfire Boilers to build desalination plants.
That seems to be ignoring the magic rules. With the decanter, the problem is insta-solved... for a very minor price, in a day or three. So minor that it hardly requires a ministry action, a single enchanter or such an item from inventory can take care of it immediately.You are going to get an action next turn to try to use the ministry to magic to alleviate this, the trouble is the city is heading into a water crises just as you are taking it over. That is a recipe for unrest
Here's an edited version of the chapter, DP.Parched Sands and Bitter Tongues
Ninth Day of the Twelfth Month 294 AC
You set down the report with a sigh. Part of you had expected Moonsong to pull a miracle out of the proverbial hat. That might have even played a part in why you sent her in particular, but it seems that neither you nor she will have her way. The battle, the holding action to call it what it is, had not gone terribly, the Cobalt Scales had not been overwhelmed thanks to your intervention, though they will need resupply and more aid next month, next year... Gods, was it the closing of the year already? Time has a habit of running too fast and too slow at the same time of late, lurching uncomfortably from small mundane problems to...
With a wave of your hand you draw the reports into your cloak.
That. Were Moonsong on Still Waters any other commander, no matter how decorated and valiant you could have temporarily assigned the command of the ship to someone who would not damage the morale of both your forces and your own allies, but the price of Moonsong's service was and still is command of her sip. There is actually a note on her file that she cannot be reassigned from command nor can the Moonchaser know any other captain while she lives. Thankfully, not all the news is quite so grim.
There are no armies at the gates of Qarth and little in terms of internal opposition that the Undying have not dealt with one way or another. The Thirteen are moved by greed to give their ascent. The ancient Guild of Spicers has little choice but to bend the knee, given how much they depend on trade routes that your Imperium now commands, and if the Tourmaline Brotherhood hopes that its eastern focus allows them greater independence in their position, they have been dissuaded of that fact.
As the Queen of Cities Bows; 65 +7 (Sorrowful Men) = 75 (Success)
The Sorrowful Men have shown their work in silken thread and gilded blade, in poisoned cup and letters on the pillow set. They have made control of Quarth's vast and baroque bureaucracy far easier than it otherwise would have been, not so much in the handful of assassinations they have performed, but in the ones they could have done and stayed their hand. It is clear the Inquisition shall not lack for recruits in the city at the Jade Gates, yet that does not mean the integration shall be a simple matter, or simply an echo of the other Free Cities the Imperium has taken in war and in peace.
Like its lords, the last city of the Qarthi endures on borrowed time, its aquifer all but spent, the process only growing faster as more and more people abandon the outlying estates and towns to seek shelter behind its walls. As the economy contracts the city expands, your envoys have discovered, and something has to give.
Minister Valens warns you that to make that fact public is likely to look like an Imperial power play, an attempt to take the citizens of Qarth from their homes and to dilute the power of the local aristocracy to another. The Undying do not care one way or the other. So long as their palace endures, the city may as well melt among the sands.
Qarth Water Crises discovered
What do you do?
[] Try to stop the exodus from the hinterlands (will involve working to keep slave keepers financially solvent)
[] Offer passage out of the city for those who are most in need (will create unrest in the city as it will be seen as the Imperium mining Qarth for people before it is even integrated)
[] Let things stand until the integration next month, you can handle it once the city is officially in your hands
[] Write in
OOC: I actually rolled undying lore already, but I could not focus on getting that down in this heat so here you go water crises... this may have been influenced by the heat I am dealing with right now. Not yet edited.
That seems to be ignoring the magic rules. With the decanter, the problem is insta-solved... for a very minor price, in a day or three. So minor that it hardly requires a ministry action, a single enchanter or such an item from inventory can take care of it immediately.
Letting the word get out of how it was handled would improve loyalty and morale. The issue being too small for the Imperium quest management system, it seems more an individual action.
You can't create matter ex nihilo (otherwise the setting breaks big time), so this has to come from somewhere. Like the ocean or the Plane of Water, which are both salty.Not Flashflood. It is a Conjuration (Creation) spell which creates 100,000 cubic feet of water, or 748,100 gallons, per casting. It's an 8th level Cleric spell, so we have several people who can prepare it or use Inspired Spell to cast it.
Flashflood – Spell – D&D Tools
Complete list of all D&D spells, rulebooks, feats, classes and more!dndtools.net
A single decanter is orders of magnitude too little water.That seems to be ignoring the magic rules. With the decanter, the problem is insta-solved... for a very minor price, in a day or three. So minor that it hardly requires a ministry action, a single enchanter or such an item from inventory can take care of it immediately.
Letting the word get out of how it was handled would improve loyalty and morale. The issue being too small for the Imperium quest management system, it seems more an individual action.
Not Flashflood. It is a Conjuration (Creation) spell which creates 100,000 cubic feet of water, or 748,100 gallons, per casting. It's an 8th level Cleric spell, so we have several people who can prepare it or use Inspired Spell to cast it.
Flashflood – Spell – D&D Tools
Complete list of all D&D spells, rulebooks, feats, classes and more!dndtools.net