Do we really want to be repopulating true dragons? That seems like something that has a high potential for problems, with, IMO, rewards that are dubious at best.
Counterpoint:

Dragons cool :V

And besides if we re-populated both the chromatic and metallic dragons, they'll be too busy killing each other to deal with us! Theoretically at least.
 
Well Slaver's Bay is clearly out next point of serious issue. We should probably focus less on extraplanar stuff and more on securing the home front.

Given the results we've gotten for the resources invested we've categorically failed to meaningfully derail Hell's plans here. I doubt we're going to suddenly start winning the shadow war now that they're well established on plane. I don't think we can afford to have it anywhere but the top of our priority list.
 
Well Slaver's Bay is clearly out next point of serious issue. We should probably focus less on extraplanar stuff and more on securing the home front.

Given the results we've gotten for the resources invested we've categorically failed to meaningfully derail Hell's plans here. I doubt we're going to suddenly start winning the shadow war now that they're well established on plane. I don't think we can afford to have it anywhere but the top of our priority list.

Full scale invasion. It is either that or we loose Lazhar.

And nobody takes anything from our hoard.
 
Damn I know things against Hell/the Efreeti are heating up (pun intended) but I wish we could give Winter another sucker punch.

Summer won't last forever and I do not want to see what the Others can cook up when it's no longer on defense.
 
Part MMMDCCCLXVI: For Brighter Morning
For Brighter Morning

Seventh Day of the Twelfth Month 294 AC

As smoke and incense clears from the air and muddled dreams from your mind pass you realize that you recall nothing of the vision you had tried to call. Almost you might accuse Bran the Builder of having wrought his art too well, but you recall too well what it is meant to ward against. Better to leave you blind so long as it leaves them also. Thus, unable to divine what might come to pass if you were to remove the Wall's deep deathless guardians, you choose to err on the side of prudence over convenience or craft. For all that the Imperium is not built upon blind reverence of the past, the opposite in fact, it is best to know what one is taking apart before reaching for the hammer...

"We will continue explorations though, won't we?" Lya's voice is less asking and more stating fact. Her curiosity will not be denied in this.

"Of course," you nod. "We should be careful though. From what you say the Wall has an affinity for the elemental nature of ice, but it would at the same time have to repel anything that is of the Others, a fine needle to thread in the world we find ourselves in."

"Maybe Rina..." she trails off, considering the perils. Precious as the secrets might be she will not lightly risk a friend for them. "I could try to do some alterations to myself. Ice is not a kind of planar locus, a proper one I mean, but I have all the pieces..."

Now it is your turn to be worried, yet there is little you might say on the matter that would not be redundant or insulting. She knows the dangers as well as you do if not better. Still, the heart will not be wholly denied. "Be careful."

"I will," Lya replies solemnly, sealing the pledge with a soft kiss on the cheek before the two of you move on to the next.

***​

Ramparts are all well and good to have, but be they ever so tall and ever so mighty there shall have to be defenders upon them to stand against onrushing Night and those defenders shall have to be armed with more than flame and steel. Thus between the reports and the Curia sessions, the judgements passed and the Imperial travels, you had taken time to look into the works of those the Thenns called the Lost Clans. Those damned by blasphemous hope, those who sought to upon the edge of rune carved blade to drive mourning into hearts filled with the longing of oblivion.

By the end of the first week you had lost count of how many false castings you had to melt down again, how many times the runes had sputtered and flashed into angry flame that had set the stone itself ablaze... it seemed at times hopeless to meld the nature of the Dawn with the Void blade that was drawn like poison from the wound and then refined, like being expected to mingle oil and water... when the oil wanted to kill you on general principles. Grim are those runes and close to the knife's edge of damnation does their sounding take one.

Loss and hope chase each other in a circle, always warring, never in the balance that you seek, until one day the final answer comes to you, half-arcane formula, half-memory from a lifetime ago:

Morning over Braavos is strange, the sounds are wrong, too many voices speaking too many tongues. The smallfolk here are loud and everything reeks of fish and the sea. You can hear Dany fussing and crying through the walls of the nursery. Part of you wants to crawl back into the covers and just sleep another day away until hunger drives you downstairs to eat. On the mantelpiece a crown glints mockingly in the thin grey light, not your crown for all you can recall it pressing upon your brow, your mother's crown and you would a thousand times rather have her with you than it. You feel hollow and the morning dim.

Slowly you step up to the window and look out towards the harbor to the west, yet rather than become fixed on the horizon your eye catches on something else, the figure of a great guardian, his splayed legs the gateway to the harbor, the Titan of Braavos. You had never seen the like in King's Landing and though you strain your mind to think of any king who might have built a statue that grand no name comes to mind. There are marvels here too, east of the sea, wealth and power, perhaps enough to see your legacy restored and the Usurper cast down. Perhaps the Sealord will listen...


The Sealord had not listened then of course, and the boy you had been then had yet a long and dark road to pass before his eyes would open to the true shape of the world, but without that naïve resolve you never would have come to be here, the crown of Aegon reforged upon your brow. And so that knowledge, that insight you write into the spell.

Upon Dark Sister's blade it shines the first, the light of sorrows and hope mingled as one, ever defiant against the dark.

Weapons of the Dawn: 91 (Success) -> Spell Crafted

Legion of Light
Transmutation
Level: Shaman 9, Sorcerer/Wizard 9
Components: V, S, DF
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target: Weapons carried by allies
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

You imbue all manufactured weapons carried by allies within range with the conceptual properties of the morning sun, granting each weapon a +1 enhancement bonus on attack rolls and damage rolls, as well as the Void Bane property, conferring an additional +4 enhancement bonus to attack rolls and damage rolls versus creatures and objects tainted by the influence of the Void as well as +4d6 damage.

Mythic: Each weapon glows brightly enough to see by within a 60-foot radius: bright light to 30 feet and dim light in another 30 feet. Creatures with light sensitivity take twice the usual penalty when they are within 30 feet of the object. The arms of this legion brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect. Dawn's light counters or dispels any darkness spell or magical effect, excepting Utterdark.
  • Augment (3rd Tier): You can expend two uses of Mythic power to have the properties above fully mirror Celestial Brilliance in effect, including the radius and the damage it deals, and creatures tainted by the influence of the Void are additionally treated as if they had light sensitivity in the presence of this corona of Dawn's light.
  • Augment (9th Tier): By expending nine uses of Mythic Power, this corona of dawn's light playing across the arms of the Legion also acts as per the spell Blinding Glory as far as its range extends, but only against creatures and objects tainted by the touch of the Void. It cannot be negated or dispelled by Utterdark, Mythic variant or otherwise.
If anyone with Legion of Light in effect upon their equipment falters by a non-magical means, both Mythic effects will immediately end for them, and they cannot be replicated again on that creature for a day and night. Magical fear effects will interrupt this effect only so long as it has a hold on the weapon's bearer.

How far do you share the spell?

[] Companions only, this is a powerful working best kept from the eyes of foes

[] General Scholarum Lore for those skilled enough to cast it, allowing mages like Zherys to cast it or the Red Priests to try to develop their own version

[] Spread it to your planar allies as well, they might not face the Void now, but who knows what tomorrow might bring


OOC: I thought about making this a dragon dream type thing, but then I realized it would work better as something more personal, and what better time for grief and hope to mingle than when Viserys first got to Braavos?
 
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[X] Spread it to your planar allies as well, they might not face the Void now, but who knows what tomorrow might bring

Void...(insert dead Get Out Frog meme here)

This spell primarily helps to screw over the void so I don't see why we wouldn't want it to spread.
 
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For Brighter Morning

Seventh Day of the Twelfth Month 294 AC

As smoke and incense clears from the air and muddled dreams from your mind pass, you realize that you recall nothing of the vision you had tried to call. You might almost accuse Bran the Builder of having wrought his art too well, but you recall too well what it is meant to ward against. Better to leave you blind so long as it impedes them also. Thus unable to divine what might come to pass if you were to remove the Wall's deep deathless guardians, you choose to err on the side of prudence over convenience or craft. For all that the Imperium is not built upon blind reverence of the past, the opposite in fact, it is best to know what one is taking apart before reaching for the hammer...

"We will continue explorations though, won't we?" Lya's voice is less asking and more stating fact. Her curiosity will not be denied in this.

"Of course," you nod. "We should be careful, though. From what you say, the Wall has an affinity for the elemental nature of ice, but it would at the same time have to repel anything that is of the Others, a fine needle to thread in the world we find ourselves in."

"Maybe Rina..." she trails off, considering the perils. Precious as the secrets might be, she will not lightly risk a friend for them. "I could try to do some alterations to myself. Ice is not a kind of planar locus, a proper one I mean, but I have all the pieces."

Now it is your turn to be worried yet there is little you might say on the matter that would not be redundant or insulting. She knows the dangers as well as you do, if not better. Still, the heart will not be wholly denied. "Be careful."

"I will," Lya replies solemnly, sealing the pledge with a soft kiss on the cheek before the two of you move on to the next.

***​

Ramparts are all well and good to have, but be they ever so tall and ever so mighty, there shall have to be defenders upon them to stand against onrushing night and those defenders shall have to be armed with more than flame, with more than steel. Thus, between the reports and the Curia sessions, the judgements passed and the Imperial travels, you had taken time to look into the works of those the Thenns called the Lost Clans, those damned by blasphemous hope, those who sought to dance upon the edge of rune carved blade to drive mourning into hearts filled with the longing of oblivion.

By the end of the first week you had lost count of how many false castings you had to melt down again, how many times the runes had sputtered and flashed into angry flame that had set the stone itself ablaze... It seamed at times hopeless to meld the nature of the dawn with the void blade that was drawn like poison from the wound and then refined. Like being expected to mingle oil and water... when the oil wanted to kill you on general principles. Grim are those runes and close to the knife edge of damnation does their sounding take one.

Loss and hope chase each other in a circle, always warring, never in the balance that you seek, until one day the final answer comes to you, half-arcane formula, half memory from a lifetime ago:

Morning over Braavos is strange, the sounds are wrong, too many voices speaking too many tongues. The smallfolk here are loud and everything reeks of fish and the sea. You can hear Dany fussing and crying through the walls of the nursery. Part of you wants to crawl back under the covers and just sleep another day away until hunger drives you downstairs to eat. On the mantelpiece a crown glints mockingly in the thin grey light, not your crown for all you can recall it pressing upon your brow, your mother's crown, and you would a thousand times rather have her with you than it. You feel hollow and the morning dim.

Slowly you step up to the window and look out towards the harbor to the west, yet rather than become fixed on the horizon your eye catches on something else, the figure of a great guardian, his splayed legs the gateway to the harbor, the Titan of Braavos. You had never seen the like in King's Landing and though you strain your mind to think of any king who might have built a statue that grand, no name comes to mind. There are marvels here too, East of the sea, a wealth and power, perhaps enough to see your legacy restored and the Usurper cast down. Perhaps the Sealord will listen...


The Sealord had not listened then, of course, and the boy you had been then had yet a long and dark road to pass before his eyes would open to the true shape of the world, but without that naive resolve you never would have come to be here, the crown of Aegon reforged upon your brow. And so it is that knowledge, that insight, which you write into the spell.

Upon Dark Sister's blade it shines the first time, the light of sorrows and of hope mingled as one, ever defiant against the dark.

Weapons of the Dawn: 91 (Success) -> Spell Crafted

Legion of Light
Transmutation
Level: Shaman 9, Sorcerer/Wizard 9
Components: V, S, DF
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target: Weapons carried by allies
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

You imbue all manufactured weapons carried by allies within range with the conceptual properties of the morning sun, granting each weapon a +1 enhancement bonus on attack rolls and damage rolls, as well as the Void Bane property, conferring an additional +4 enhancement bonus to attack rolls and damage rolls versus creatures and objects tainted by the influence of the Void as well as +4d6 damage.

Mythic: Each weapon glows brightly enough to see by within a 60-foot radius: bright light to 30 feet and dim light in another 30 feet. Creatures with light sensitivity take twice the usual penalty when they are within 30 feet of the object. The arms of this legion brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect. Dawn's light counters or dispels any darkness spell or magical effect, excepting Utterdark.
  • Augment (3rd Tier): You can expend two uses of Mythic power to have the properties above fully mirror Celestial Brilliance in effect, including the radius and the damage it deals, and creatures tainted by the influence of the Void are additionally treated as if they had light sensitivity in the presence of this corona of Dawn's light.
  • Augment (9th Tier): By expending nine uses of Mythic Power, this corona of dawn's light playing across the arms of the Legion also acts as per the spell Blinding Glory as far as its range extends, but only against creatures and objects tainted by the touch of the Void. It cannot be negated or dispelled by Utterdark, Mythic variant or otherwise.
If anyone with Legion of Light in effect upon their equipment falters by a non-magical means, both Mythic effects will immediately end for them, and they cannot be replicated again on that creature for a day and night. Magical fear effects will interrupt this effect only so long as it has a hold on the weapon's bearer.

How far do you share the spell?

[] Companions only, this is a powerful working best kept from the eyes of foes

[] General Scholarum Lore for those skilled enough to cast it, allowing mages like Zherys to cast it or the Red Priests to try to develop their own version

[] Spread it to your planar allies as well, they might not face the Void now, but who knows what tomorrow might bring


OOC: I thought about making this a dragon dream type thing, but then I realized it would work better as something more personal, and what better time for grief and hope to mingle than when Viserys first got to Braavos. Not yet edited.
Here's an edited version of the chapter, DP.

Due to the special circumstances of this spell's creation, does Viserys learn it like normal? If so, does he also learn the Mythic version?
 
[X] Spread it to your planar allies as well, they might not face the Void now, but who knows what tomorrow might bring
 
[X] Spread it to your planar allies as well, they might not face the Void now, but who knows what tomorrow might bring

As it is specifically anti-Void, spreading this only helps us.
 
[X] Spread it to your planar allies as well, they might not face the Void now, but who knows what tomorrow might bring
 
[X] Spread it to your planar allies as well, they might not face the Void now, but who knows what tomorrow might bring

so this works on things like canons and bows right.

well that's one way to make sure that solid weapons aren't totally dominated by energy weapons.
 
[X] Spread it to your planar allies as well, they might not face the Void now, but who knows what tomorrow might bring

so this works on things like canons and bows right.

well that's one way to make sure that solid weapons aren't totally dominated by energy weapons.
It does not work on siege weapons.

Also, I'm not sure why you think energy weapons would be superior, but pretty much all planar armies are using Alchemy, kinetic, and Force weapons as their main weaponry to get around the myriad problems with elemental damage.
 
It does not work on siege weapons.

Also, I'm not sure why you think energy weapons would be superior, but pretty much all planar armies are using Alchemy, kinetic, and Force weapons as their main weaponry to get around the myriad problems with elemental damage.
It says manufactured weapon, I don't see why that wouldn't apply to siege weapons.

And energy weapons in the sense of things that don't require ammunition. Since they would massively simplify logistics. Like I would think the sheer saving in logistics would easily afford an item of energy substitution and still be cheaper and easier. Since it's not like magic items run out so they should be easy to build up.
 
It says manufactured weapon, I don't see why that wouldn't apply to siege weapons.
It's usually understood that siege weapons are not valid targets for buff spells unless specifically included in the description (or the DM being extremely lenient). For that matter, the spell also specifies "held by an ally".
And energy weapons in the sense of things that don't require ammunition. Since they would massively simplify logistics. Like I would think the sheer saving in logistics would easily afford an item of energy substitution and still be cheaper and easier. Since it's not like magic items run out so they should be easy to build up.
Every weapon needs ammo in some form. You can't make a magic item that casts attack spells At Will without consuming something to power it.
 
Adding to the above the spell is based on magic army which very much does not work on siege weapons. There is about as much packed in here as the magic will take, that is why it is level 9.
 
Every weapon needs ammo in some form. You can't make a magic item that casts attack spells At Will without consuming something to power it.
What do you mean. Is this something I missed, what will it consume for example to have a machine that cast an updated magic missiles at will. Because the rules don't mention anything.
 
What do you mean. Is this something I missed, what will it consume for example to have a machine that cast an updated magic missiles at will. Because the rules don't mention anything.
The rules also don't mention a magic item that casts Magic Missile for you. Except for a wand, which requires charges, or a scroll, which is consumed on use.
 
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