My money is on a Beholder squatting there.

[x] Offer to clear this 'Rotstone'

@DragonParadox, what's your stance on using magic to replicate modern propulsion systems?
I had an idea for a magical ramjet engine.
 
Oh god, Beholder really is in our CR-area by now.
I hope Malarys can cast Spell Resistance on Tyene, he has his spell-turning, so does Richard and VIserys will have to bet on his cloak.
 
[X] Offer to clear this 'Rotstone'

If it is a Beholder and we stuff it, will it float?

Also since Xor is getting busy with our schedule for him, does anyone think he'll consider getting a minion to be a back-up singer? Like how his kind reproduce?
 
Xor is a welcome oddity, not the norm. I don't think we'd really want any more of them around.

Also, going by the fluff, it appears that Beholders are quite literally manifested and birthed by horrible nightmares that would drive men insane. That's a possibility, of course, but it honestly sounds like it could be a thing.

Most Beholders, I think DP said, only give birth specifically to have minions to do their dirty work for them. Doesn't really describe Xor, and they wouldn't have any real reason to do so beyond that either. Alien mentality.

I like the whole "born incidentally, not intentionally" interpretation of them being born from the insanity inducing dreams of Beholders though, because it enmeshes well with their Far Realm origin.
 
Also since Xor is getting busy with our schedule for him, does anyone think he'll consider getting a minion to be a back-up singer? Like how his kind reproduce?

Regular Beholders, IIRC from Lord of Madness, are basically born with a batch of Beholder-eggs or something like that in the backside of their bodies.
Somewhere around the middle of their life those will start swelling over a few months until the Beholder vomits out a swarm of newborn, each of them with the same mechanism.
So each Beholder can only reproduce once and has little influence on when.

Of course those are perfectly physical Beholders, with a fucking weird biology, but still mortal and all that.
Xor as an extraplanar, immortal being from the Far Realm will propably not reproduce quite like that.
 
My stance is if Eberon can do it, why not you guys? Just don't make it look too utilitarian. It is magic after all.

...

I think this means the wings on our "Wingships" must flap :V

Xor as an extraplanar, immortal being from the Far Realm will propably not reproduce quite like that.

Found the relevant quote from DP

Technically possible but unlikely. Splitting off new beholders on the material plane will weaken the boundary to the Far Realm. Also Xor has no desire for minions/research assistants which is typically the reason Spectators divide.

Xor sort of fissions, or buds off another Spectator.
 
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Part MDCLXXIX: Treasures Bright and Dull
Treasures Bright and Dull

First Day of the First Month 293 AC

Knowing full well what the presence of 'Rotstone' heralds, you readily agree to remove it and whatever may be nesting near it. For all that you avoid saying that you will kill whatever may be present there. Firstly because however remote there is a chance you could reach some manner of compromise with the beings of the Far Realm, just as you had with Xor, and secondly in consideration with your truce with the Deep Ones, not that you will hesitate long before bending the latter. The Stone Swimmers are near enough allies after all, and what manner of ally does not give succor and protection at need?

While Dany goes off to speak to Rock Shaker and meet some of her friends, you remain behind with Malarys and Ser Richard to hammer out a deal. To the specifications of this Shaitan Lord "He does not want works crafted by magic I am afraid," the elder explains. "He said it would seem in bad taste and fake to do so. Only true work of craftsmanship carved by authentic... ah... natives."

"Primitives you mean?" Malarys laughs. "It is good to know that some things are truly universal... including pretension."

Seeing that Mountain Heart does not know just how to take the jest you quickly ask, "Where does your buyer think you are getting the goods from?" Though Earth Genies may not possess quite the rapacious greed of the Efreet, you would still rather not deal with them trying to backtrack a way to your home just the same.

"Well we obviously did not go so far as to lie to those who trade with us in good faith, but we did nothing to staunch the rumors that we have found a path into the Endless Ocean though some hidden pool," the Xorn rumbles in reply.

"Good," you nod. "Now on to the particulars..."

Negotiations go smoothly as for once you do not face any kind of hostility or suspicion nor indeed any ulterior motives beyond the honest desire to better his people. Though startled by your desire for simple iron in exchange for rare trade goods rather than higher metals which he knows from Rock Shaker are as valued among men as they are among his own kin, if for different reasons, he more than happy to accommodate. Indeed he will even pay the first shipment, one third of all iron bought, in advance from the clan's food stores as a show of good faith.

During the course of discussions you also find that steel is not unknown to the Stone Swimmers, though it is something of an acquired taste with only a few seeking out veins of it to consume. That there are veins of steel somewhere in these realms gives gives you no more than a slight twinge of a headache. To be a sorcerer is to learn to accept the seemingly impossible, if not at first glance then at least at the second after all.

"Would you also be interested in nodules of Deep Iron?" one of the other clan elders asks to your surprise after drifting near the negotiation table. They had left the discussions solely to Mountain Heart so far, so you had assumed they were merely observers in the matter for whatever reason. A quick conversation identifies "Deep Iron" as the metal usually refereed to as Cold Iron in mortal legend, the bane of fey creatures and demons both.

What deal do you take for the shipment of Bone and Wood carvings, weapons etc...?

[] Only the Basics: 300,000 lbs. of Common Iron

[] Arcane Additions: 200,000 lbs. of Common Iron and 1000 lbs. of Cold Iron

[] That Which Glitters: 150,000 lbs. of Common Iron and precious metals and gems worth 3000 Gold

[] Write in


OOC: Hopefully proportions are clear above. I felt this trade was too simple for a point-buys deal. Mountain Heart's clan does not yet have access to other exotic materials in meaningful enough quantities to trade.
 
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So do we have a ready use for that Cold Iron or should we be going full tilt towards normal iron for glorious Everfire Steel?
 
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Cold Iron - we do have fey allies, that'd need some diplomancing. But we also have demonic enemies.
Gems - would that count towards crafting materials?

How much iron can we process per cycle?
 
How much iron would we need to outfit the Night's Watch as they stand currently, in addition to one full Legion (about ~6000 fighting men)?
 
Wait, can we use fabricate on the cold iron?

Because if so it would be neat to gift each castle-commander of the NW with a cold iron blade. White Walkers are somekind of winter court fey yes?
 
Wait, can we use fabricate on the cold iron?

Because if so it would be neat to gift each castle-commander of the NW with a cold iron blade. White Walkers are somekind of winter court fey yes?
It's named COLD iron, I don't think it will be that effective against the forces of Winter, the Walkers are beings of frost, snow and ice, you need heat not cold against them, I don't think something that's specifically called cold will work well against them.
 
Also, in all lore for the Others, they are described as resistant to all blades but for those forged of Dragonsteel, or Obsidian.

Granted legends probably do not specifically take into account things like Meteoric magic metal, cold iron or adamatine and mithril, but I think that it's a safe bet that we'd be better served by rediscovering how to make new Valyrian Steel and granting a score of blades to the Night's Watch when we do, in addition to all the obsidian weapons.
 
[] Arcane Additions: 200.000 lb of Common Iron and 1000 lb. of Cold Iron

Cold iron enough to equip a whole chapter of witchers / monster hunters. Perhaps gift a dagger or a sword, of it to the lord commander of NW too, anti-Other backup.

Additionally, if we could create an outpost near the Xorn and have the miners equipped with a Stone Shape item. X/day.
 
So, we (Viserys IC should I feel) should know enough to run numbers on how many weapon types are favourites/preffered in the night's watch, so we can see how much cold iron would be max.

Also, how much iron needed for the nights watch armour and weapons, and other things (steel, iron)

Oh! Would a forge with heat metal enchantment be worth making.

So, balance those two needs against how long we expect to need to trade in the plane of Air to see about crafting materials.

...I was wondering how useful the fey items would be, and I'm thinking we could just see what me might get for trading them.
 
It's named COLD iron, I don't think it will be that effective against the forces of Winter, the Walkers are beings of frost, snow and ice, you need heat not cold against them, I don't think something that's specifically called cold will work well against them.

I think that's just a naming concidence from D&D, the Xorn called it "Deep Iron"
This iron, mined deep underground and known for its effectiveness against demons and fey creatures, is forged at a lower temperature to preserve its delicate properties. Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, adding any magical enhancements to acold iron weapon increases its price by 2,000 gp. This increase is applied the first time the item is enhanced, not once per ability added.

Items without metal parts cannot be made from cold iron. An arrow could be made of cold iron, but aquarterstaff could not.

A double weapon with one cold iron half costs 50% more than normal.

Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, adding any magical enhancements to acold iron weapon increases its price by 2,000 gp. This increase is applied the first time the item is enhanced, not once per ability added. A double weapon with onecold iron half costs 50% more than normal

So I don't think it will help with undead, but it will against ice-fey (I expect).

@DragonParadox is the above quote what you're using, or does Deep Iron have different effects?

Honestly, i'd be up for maybe 50 thinblades of it, or less. *shrugs*
 
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So, we (Viserys IC should I feel) should know enough to run numbers on how many weapon types are favourites/preffered in the night's watch, so we can see how much cold iron would be max.

Also, how much iron needed for the nights watch armour and weapons, and other things (steel, iron)

Oh! Would a forge with heat metal enchantment be worth making.

So, balance those two needs against how long we expect to need to trade in the plane of Air to see about crafting materials.

...I was wondering how useful the fey items would be, and I'm thinking we could just see what me might get for trading them.
We do not have the Cold Iron to equip the entire watch. We only have enough to equip a company of our own troops around 200 to 230 if we are going to be making longswords. I would recommend a polearm such as a naginata or its western equivalents. It would allow us to stretch the amount to near 500 weapons. Since we are using magic anyway, use that magic to make the shaft immune to the Others' ice magic or if that is too much then resistant.

It would be better to give them enchanted steel weapons and gift the most important commanders Cold Iron weapons. It would be better for us to equip our own personal soldiers those Cold Iron weapons than units not under our command.
 
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