So Viserys is going to be popping in periodically, whenever he has a moment and spells to spare. I kinda want to build up more good will so we can work towards automating this with constructs, not needing Viserys.
Can't we also use shrink item to make everything more manageable? Pour all the iron on a large container, then shrink it to a smaller size so that Viserys can carry it around?
 
Can't we also use shrink item to make everything more manageable? Pour all the iron on a large container, then shrink it to a smaller size so that Viserys can carry it around?

One cubic foot of iron weighs roughly 491 pounds. Shrink Item can affect two cubic feet per caster level. Lya can currently affect 22 cubic feet with a single casting of Shrink Item, or 10,802 pounds. Twenty castings could temporarily reduce approximately 108 tons of iron to a much more manageable 54 pounds. Lya could pick that up, nevermind buffed out Viserys.

Given that the spell lasts for 1 day per caster level, Lya could easily visit the Xorn, cast the spell 10 times to cover half of an order, then rest and cast it another 10 times, then Plane Shift back to SD.

EDIT: Shrink Item used in this manner seems like an excellent way to deliver Kinetic Kill Vehicles to enemy strongholds, such as the Deep One fortress city.
 
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Hmm...first trans planar heart tree anyone? We could sacrifice whatever we face as a CR appropriate encounter and I really want to see what growing a "living vein of the Earth's power" the Plane of Earth does.
 
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Hmm...first trans planar heart tree anyone?
This is a good spot, but we'd have to 1) get something to sacrifice, and 2) talk to the Xorn about it.

I think they'd be sold, honestly, especially with the magical effects the Heart Trees could provide, and if we tell them we can come to them instantly if need be. But we do have to talk to them about it.
 
BTW, @DragonParadox, you need to add Permanency to Lya's 5th level Arcane spell list.

And here is her new spell loadout.

Combat Arcane Load-Out (Caster Level 11):
Level 0(4/day): Arcane Mark, Detect Magic, Detect Poison, Prestidigitation
Level 1(6/day): Heightened Awareness, Mage Armor, Magic Missile, Ray of Enfeeblement, Shield, True Strike
Level 2(6/day): Animalistic Power, Glitterdust, Mirror Image, Protection from Arrows, See Invisibility, Free Slot (UF)
Level 3(6/day): Alter Fortune, Dispel Magic, Great Thunderclap, Manyjaws, Slow, Free Slot (UF)
Level 4(4/day): Assay Spell Resistance, Celerity, Orb of Force, Free Slot (UF)
Level 5(3/day): Feeblemind, Teleport, Free Slot (UF)
Level 6(2/day): Greater Shadow Enchantment, Free Slot (UF)

Combat Divine Load-Out (Caster Level 9):
Level 0 (4/day): Light x2, No Light, Purify Food and Drink
Level 1(6/day): Blessed Aim, Command, Detect Evil, [URL='http://dnd.arkalseif.info/spells/frostburn--68/ice-slick--1256/']Ice Slick[/URL], Moment of Greatness, Shield of Faith
Level 2(5/day): Barkskin x2, Divine Insight, Lesser Restoration, Silence
Level 3(4/day): Alter Fortune, Heart of Water, Mass Aid, Thunderous Roar
Level 4(3/day): Heart of Earth, Panacea, Free Slot (UF)
Level 5(2/day): Control Winds, Owl's Insight
 
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[X] Offer to clear this 'Rotstone'

Can and should we set up a permeant portal to Xorn clan to SD?
 
Hmm, smells like you spotted a trap, @Duesal . You might want to craft a plan that has a divination before hand. Imagine the salt if the Deep One truce breaks and half the carefully crafted turn plan dies an inglorious death.

@TotallyNotEvil you know, joking aside, it really should take the Westerosi Party about 10 years to sift through their loot. They don't have a giagiantic magical pre doom tower filled with arcane reference books either, so actually make that 15 years... unless...

*glances meaningully at DP*

Beware the terrible fudge!

[X] Duesal

Edit: Didn't make it in time to the turn plan but it was everything I hoped it would be. *applauds*.
 
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Hmm, smells like you spotted a trap, @Duesal . You might want to craft a plan that has a divination before hand. Imagine the salt if the Deep One truce breaks and half the carefully crafted turn plan dies an inglorious death.

@TotallyNotEvil you know, joking aside, it really should take the Westerosi Party about 10 years to sift through their loot. They don't have a giagiantic magical pre doom tower filled with arcane reference books either, so actually make that 15 years... unless...

*glances meaningully at DP*

Beware the terrible fudge!

[X] Duesal
My understanding of it was that we agree to clear out the bilestone, then we move on to hash out the trade deal, then we go out and clear out the bilestone (at which point we'd break out the divinations to figure out what we're dealing with). Was I wrong?
 
Right, so here's a good item for transportation:

Container of Transportation
This 10cu.ft steel container is used for transportation of dense materials between places, either through sorcery or by ship in order to bypass the normal limitations of both. With a single command word this steel container can shrink to 1/16 of it's size becoming much lighter and much easier to transport. With a single command word it can shrink from large to small once per day.

Cost: 10800gp (8100gp with Lya discount), requires Craft Wondrous Item, Shrink Item, Caster Level 5

Basically with those we can transport a large 3m^3 container more easily. Did anyone already proposed something like this?
 
[X] Offer to clear this 'Rotstone'
Either they know of the truce and we can just saunter through their fortress unimpeded or they dont and we can kill them without consequence.
 
Right, so here's a good item for transportation:



Basically with those we can transport a large 3m^3 container more easily. Did anyone already proposed something like this?
3x3x3 is Portable Hole. 10 cubic ft is 3x0.3x0.3 or so.

Yeah, Portable Hole is on the wishlist.

@edit: Portable Hole is actually 8 cubic meters. 6ft diameter hole, 10ft deep. 282 cubic ft or so.
 
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To think we thought about making a necrotic skull bomb out of this shit for poor Fenly... still, its nice to know there's a apparently a lot of this stuff laying around. It will make a fine primary charge for an anti fey WMD. See if we get fucked by the Wildhunt then! A nice airburst of this stuff could also clear up quite a few problems in the Reach, if we ever need it...

Edit: this reminds me we should slot Lya time for those anti deep one fortress torpedoes. When she has time, so probably half a year from now :cry:
 
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To think we thought about making a necrotic skull bomb out of this shit for poor Fenly... still, its nice to know there's a apparently a lot of this stuff laying around. It will make a fine primary charge for an anti fey WMD. See if we get fucked by the Wildhunt then! A nice airburst of this stuff could also clear up quite a few problems in the Reach, if we ever need it...

Edit: this reminds me we should slot Lya time for those anti deep one fortress torpedoes. When she has time, so probably half a year from now :cry:
@bigbow you genius, I could hug you right about now. :D
 
Edit: this reminds me we should slot Lya time for those anti deep one fortress torpedoes. When she has time, so probably half a year from now :cry:

I'm currently envisioning the anti-Deep One torpedoes as follows. Spoilers included just because I ended up typing more than I expected and no one likes a giant wall of text. :oops:

1) Assuming Lya is 16th level when we go to war with the Deep Ones, her Arcane caster level will be 15. This means she can affect up to 30 cubic feet per casting of Shrink Item.
-A) Granite weighs approximately 165 pounds per cubic foot. Thus, a "dumb" torpedo shaped optimally for maintaining trajectory in the air and underwater could weigh up to 4,950 pounds and still be eligible for Shrink Item. Once affected by the spell, each would weigh only 1.24 pounds.
--B) These aren't anything special. Although they should be able to inflict serious damage, they aren't intended as the major threat. With some prep time, Lya could Fabricate half a dozen or more of these each day for weeks. With 15 days of duration per casting of Shrink Item, with proper timing we could have 100+ ready for the assault. With some more heavy prep and abuse of magic items, we could easily double or triple that number.
---C) Fliers would release these thousands of feet over the surface of the water, using the command word to undo the Shrink Item effect so they could build up a huge amount of momentum to carry them down to the fortress city with damaging force. As much damage as these could cause, they are merely the chaff.

2) The true anti-fortress torpedoes would be Fabricated from iron, magically augmented to have a Hardness of 15+, then sheathed in lead.
-A) Each torpedo would have a Hardened tip of a "special" metal. Some would be Mithral, others Adamantine, Cold Iron, etc, on the off chance warding of some sort might be encountered which has a weakness to one of these materials.
--B) Most of the torpedoes themselves would be hollow. Let's assume 10 cubic feet of overall volume is taken up by the various materials forming the torpedo, leaving us with 20 cubic feet. A cubic foot of molten salt weighs about 96.6 pounds, giving a torpedo a potential payload of 1932 pounds of molten salt. The molten salt itself can be easily produced in the Smelter practically for free. The solid iron torpedoes interspersed among the others could weigh as much as 14,730 pounds each.
---C) The trick to using these torpedoes is that Shrink Item can only be used on non-magical items, so setting a fuse or timer of some sort on the torpedoes to deliver their molten salt payload needs a simple mundane solution. My idea for a fuse is to seal off the back of the torpedo by Fabricating a wooden plug into place then immediately using Shrink Item on the torpedo, using the option to not only shrink it but render it into an inert cloth-like object to put the torpedo into a sort of stasis.
----D) The trick to the fuse is that molten salt, much like lava, inflicts 2d6 points of Fire damage per round of contact (7 points of damage on average). Our Hardened iron torpedo is going to be immune to this heat. Wood normally has a Hardness of 5 and 10 HP per inch of thickness. Without any mitigation, we would need a prohibitively thick plug to keep the molten salt contained until the torpedo reached the proper depth. We can use the Hardening spell, however, to augment the wood just as we did the metal. Even just a one point increase to Hardness 6 would mean each inch of the wooden plug's thickness would buy us six seconds. This is where our testing would need to be most through, I believe. We need to get a good idea of how long it would take a torpedo to travel from its release point after Shrink Item is cancelled, all the way to a desired depth for release and detonation. This would allow us to determine how much of a delay we need.
-----E) We could also test alternate plugs, such as lead. Lead has a melting point of 621.5 degrees Fahrenheit, while salt becomes molten at 1474 degrees. Lead might end up being a more practical material to use.
------F) I would expect the necessary prep work to get these ready, and the greater material expense, would prevent us from deploying more than two or three dozen of this type of torpedo.

3) Hopefully, between the chaff and the salt torpedoes, any mystical or physical defenses erected by the Deep Ones would have been destroyed or severely compromised, if the city even remains intact.
-A) The really special torpedoes would be constructed from more fragile materials, perhaps simple ceramics or even ice, and they would carry much more exotic payloads. Depending on how magical these payloads are, they might not be eligible for Shrink Item, which would require serious brawn to airlift them into position. "True Wildfire", for example, is almost certainly going to be innately magical.
--B) Since this would be a total war scenario, we should try to include payloads such as Alchemically dispersed contact poisons specifically tailored to affect Aberrations (Tyene & Waymar collaboration), other poisons which are totally indiscriminate in what they affect, anything we can find or create that will react violently underwater (again, Alchemy!), and so on.

4) Vee could swarm the surrounding ocean with dozens of Water Elementals, augmented by those summoned through other means (scrolls, wands, etc) and other casters, if available. They could help guide the torpedoes, provide protection from Deep One attempts to stop the bombing, and if they survive the delivery of the torpedoes, go on to attack anything hostile still moving.
 
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[x] Offer to clear this 'Rotstone'

This is pretty much the ideal combat, we wont have to deal with any clean-up after this.
 
Can we even clear up Bilestone?

We still don't have the ritual for that. At best we can kill any Aberrations near it and then ask the Xorn if they can help with the actual cleansing-process.
 
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