[X] Plan Clearing the board
-[X] Fleet Redeployment
--[X] Trade Fleet: 9 Medium Galleons, 5 Small Galleons
--[X] 1 Small Galleon delivering supplies to Eastwatch, and cautiously making contact with the Crab Tribe of Freefolk to spread news of passage to a far kinder land to the south in exchange for kneeling to Viserys Targaryen.
--[X] Military Fleet: 1 Large Galleon (Moon's Song), 14 Galleys, 7 Sloops
---[X] Transporting Sellswords south to SD
--[X] Queen Rhaella kept in reserve for Daemon's Folly
--[X] Silver Corsairs being sent to Wyvern Point to look for Wyvern. If that turns out to be boring Gorosh is right there.
-[X] Turn Plan
--[X] Trade of Stone: The time has come to meet with the Xorn again and collect the Iron they have gathered as well as iron out a long terms agreement. (Viserys, Richard, Tyene, Malarys. 2 Days)
--[X] Return to the Scene of the Crime: Crafting Materials are too valuable not to take the risk. Return to the Baazar of Beggars to trade for crafting materials as quickly and quietly as you can. (Viserys, Dany, Richard. 1 day).
--[X] A Festival of Founding: Sorcerer's Deep has been on your rule for almost a year now. A celebration of what you have accomplished surely would not be found wanting. (Viserys, Richard).
--[X] Study spells: Lya wishes to spend some of her time simply learning spells from the various troves of arcane knowledge (Lya 5 Days, Dany 3 Days)
---[X] Control Water (Dany)
---[X] Scry (Dany)
---[X] True Seeing (Dany)
---[X] Secret Chest (Scroll)
---[X] Track Ship (Scroll)
--[X] Items of power: Bend all your skills to understanding those enchanted objects you still do not know the purpose of. (Glyra, Maelor. 7 Days, Viserys 2 days)
---[X] Mithral Bastard Sword
---[X] Darksister (Viserys only, very cautiously)
---[X] Warlock's Scepter
---[X] Shadowsilk
--[X] Into the Endless Sky: with the Plane of Molten Skies likely too dangerous to enter for at least some of your company, perhaps it is time to use the Deva Feather to seek kinder realms in the domain of air. (Viserys, Dany, Richard, Malarys, Tyene. 6 days)
--[X] Safe Keeping: The beasts you gathered in your travels could do with a sturdier place to hold them, perhaps even a more impressive one for good measure. (Vee. 10 days)
--[X] Spy hunting. You know there are unfriendly spies still hanging about. Try to identify them. (Garin. 5 days)
--[X] The Music of Creation: With song and sorcery having remade what has been broken by foul arcane flame the Deep One's spite, turned the Lyre's power to the betterment of your subjects and build great works for your kingdom. (Town Wall, Xor 11 days. Dany 1 Day)
[X] A Child of Unique Circumstances Part III: The final part of the riddle is at hand: How to assure conception by spell or ritual, a working that might serve more purposes than to aid Garin and Selyse (Lya 7 days, Dany 3 days).
--[X] The Cheesemonger: Who is Illyrio Mopatis and why does he want you dead... or tested? Why would he steal Lya's notes? All questions you would like to ask in person. (Viserys, Lya, Richard, Waymar. 10 days).
--[X] Songs and Glories: The Lannisters tarnish your name and superstitious fools claim you consort with demons and monsters. Even the foul Deep Ones spoke of making you abhorred, time and past time you picked up the gauntlet at your feet. Walk among the people of the Seven Kingdoms, learn of them, their woes and worries, then gather to you minstrels to sign true songs of your deeds. (Garin, Tyene. 6 days).
---[X] Have Vee drop them off in the Riverlands, the central hub through much of the seven kingdom's internal trade flows through
--[X] Study Memory moss: Now that you have a steady supply of the strange moss, you can begin the process of refining it into something more immediately useful. (Vee, 6 days Tyene, 3 days, Waymar, 2 days).
---[X] Safe memory harvesting
--[X] Journey to the East: With the waves you have been making in the Stepstones, it would not go amiss to send envoys to the Free Cities to solidify alliances or seed the ground for conquest. (Maelor, Glyra, Garin. 5 days).
---[X] Tyrosh, focusing on identifying and mapping the important points of the city, like gates, guard barracks, grain storage, etc, and how many ships are currently in harbor.
--[X] The Music of Creation: With song and sorcery having remade what has been broken by foul arcane flame the Deep One's spite, turned the Lyre's power to the betterment of your subjects and build great works for your kingdom. (Town Waterworks, Xor 9 days. Dany 3 Days).
--[X] A Home for the Singers: Unlike many of the odd beings you have populated your realm with the Children of the Forest cannot dwell fully alongside man, at least not yet. A place should beset aside for them they they may hopefully grow and prosper. (Vee. 7 days).
[X] Journey to the East: With the waves you have been making in the Stepstones, it would not go amiss to send envoys to the Free Cities to solidify alliances or seed the ground for conquest. (Maelor, Glyra, Garin. 5 days).
-[X] Tyrosh, focusing on gathering information about notables in the city. Who are the most prolific slave takers, the cruelest slave breakers and torturers? Who is known for mistreating slaves even by Tyrosh's low standards? And are there any former great houses on the edge of ruin?
--[X] The Dragon in the Tower: Amrelath the accursed is still bound inside your tower. A tower that you can get a better use of once he's gone. You failed once to oust him. Perhaps with help, you can get rid of him now? (Dany, 4 days, Lya, Malarys 6 days)
--[X] Return of the Wandering Son: For over two years Waymar Royce has been your loyal companion, and an exile from the lands of his birth. While you cannot see that he is given the honor he deserves yet, you can travel in secret to those lands that he may look upon his kin... and you can gather support from the Royces and perhaps other lordly houses of the Vale of Arryn (Viserys, Richard, Waymar. 6 days)