Currently, for heavy infantry it's roughly 88 lbs, and for crossbowmen about 55 lbs, and they're present in, very roughly, a 3:1 ratio.

For a full 3x3 squad of Heavy infantry, it's 780 lbs, and for a full battalion (new name. Old century) it's about 6,240 for the line and another 750-ish for the officers and others, for about 7000 lbs, or 3.5 tons per heavy infantry battalion.

As for transport to the night's watch, we have a ship heading up that way which should be plenty to carry all of it on it's own, plus food, the obsidian weapons, etc.

Edit: We might not want to send it all at once though, so we don't overwhelm the watch. Across 2-3 months should more than wow them.

I don't see any reason why we can just Teleport all of it to Castle Black in a single buffed HHD trip.

It's very impressive, and much, much faster. A ship can sink or be attacked in transit.
 
Also, people in Eastwatch might try to steal and sell part of the equipment.
Hint to @DragonParadox - Lya adds a mark/stamp to things she fabricates (also, does 'Fabricate' leave something a mage could recognize? A smith should see that the armor/weapon wasn't build by smithing).
// Should allow us to recognize our stuff if it gets 'lost'.
 
Okay, let's see...

Viserys -- Learns Old Tongue
Daenerys -- Learns Old Tongue
Ser Richard -- Learns Draconic
Lya -- Learns Old Tongue
Waymar -- Learns Draconic
Garin -- Learns Draconic
Vee -- Learns Draconic
Tyene -- Learns Draconic
Maelor -- Learns Old Tongue
Xor -- Learns Draconic
Malarys -- Learns Draconic
Soft Strider -- Learns Westerosi Common

@Diomedon, this is what I've come up with. I tried to have everyone learning the same thing as much as I could so that they'd have similar problems at the same time and be able to help each other. Having peers learning with you always helps you learn. Anyway, the two choices for the first languages to learn were Old Tongue--in preparation for handling First Men runes & diplomancing Wildings & diplomancing giants--and then there's Draconic which is as close to a universal language as you can get in D&D. Also, I just love how thematic it would be if all of our party is fluent in Draconic. ;)

After this is mastered, next would be making sure everyone can speak Westerosi Common, at least one Low Valyrian language, and High Valyrian.
 
I don't see any reason why we can just Teleport all of it to Castle Black in a single buffed HHD trip.

It's very impressive, and much, much faster. A ship can sink or be attacked in transit.

Well, that's fair. The ship is still useful for the low value foodstuffs and obsidian weapons. It'll just probably have a partially empty hold, but it's main purpose is to poke the freefolk about kneeling to us in exchange for passage south.

I'm hoping that causes a local chief to hear about it as it spreads through the grapevine and decide to show up the second month, demanding something like "where is this Viserys Targaryen? blah, blah I only respect personal strength." Given our brazier check-in system, we can get there in two short teleports and a short ride to demonstrate some battle action dragon diplomacy, and shove our first shipment of free folk in the ship's hold.

Okay, let's see...

Viserys -- Learns Old Tongue
Daenerys -- Learns Old Tongue
Ser Richard -- Learns Draconic
Lya -- Learns Old Tongue
Waymar -- Learns Draconic
Garin -- Learns Draconic
Vee -- Learns Draconic
Tyene -- Learns Draconic
Maelor -- Learns Old Tongue
Xor -- Learns Draconic
Malarys -- Learns Draconic
Soft Strider -- Learns Westerosi Common

@Diomedon, this is what I've come up with. I tried to have everyone learning the same thing as much as I could so that they'd have similar problems at the same time and be able to help each other. Having peers learning with you always helps you learn. Anyway, the two choices for the first languages to learn were Old Tongue--in preparation for handling First Men runes & diplomancing Wildings & diplomancing giants--and then there's Draconic which is as close to a universal language as you can get in D&D. Also, I just love how thematic it would be if all of our party is fluent in Draconic. ;)

After this is mastered, next would be making sure everyone can speak Westerosi Common, at least one Low Valyrian language, and High Valyrian.

I'd rather the reverse order. Ensure Westerosi Common, and a Valyrian dialect -> High Valyrian -> More magical languages.
 
Anyone knows a spell that helps learning (languages)?
I was hoping we could invest some Lya time into researching a spell that helps accelerate learning languages. I'm going to campaign hard to have that as one of the effects on the petrified Weirwood since a constant island-wide Tongues would mess up the development of children.
I'd rather the reverse order. Ensure Westerosi Common, and a Valyrian dialect -> High Valyrian -> More magical languages.
Eh, that's fine too. But we're definitely getting to the point where all our party members can speak Draconic. That's a new goal for me.

Anyway, new list:

Viserys -- Learns Old Tongue
Daenerys -- Learns Old Tongue
Lya -- Learns Old Tongue
Garin -- Learns Old Tongue
Waymar -- Learns High Valyrian
Ser Richard -- Learns High Valyrian
Tyene -- Finishes Learning High Valyrian
Maelor -- Learns Westerosi Common
Malarys -- Learns Westerosi Common
Soft Strider -- Learns Westerosi Common
Vee -- Learns Westerosi Common
Xor -- Learns Westerosi Common

Tried as best as I could to make sure people were still learning the same thing.
 
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Part MDCLXXXI: Portents of Peril
Portents of Peril

First Day of the First Month 293 AC

The decision seems an easy one. You did not come here to start a war, still less reignite one if the cause of the infestation has anything to do with the Deep Ones. You were asked to reopen a caravan route and that you will do, as swiftly as you can. Ser Richard breathes a sigh of relief at upon hearing this, and Malarys gives a small nod seemingly content. By contrast Dany is not easy with the notion of allowing such a dark thing to work its will unmolested, yet she is not deaf to the cold facts of the matter: your foes are legion even upon the world in which you were born, and they count among them darker things than man. What purpose then to seek yet more foes among the twisting tunnels of this realm?

"Can we not at least look into the future to see if it would be such a dire peril to strike at the heart of the corruption?" she pleads. "For all we know whatever strange logic such strange horrors use would see them react more strongly to a probing attack." She turns to Malarys. "Wisdom, did you not say that one should not trust what is likely when dealing with fiends? Aught that not be be doubly true for beings whose nature is drawn from realms beyond hell and heaven both?"

"Somehow I do not think it is caution that drives you, young Daenerys," the mage-lord says dryly. "However, an argument is no less valid on its own merits for having been presented by who does not hold to it," he continues, the words having a certain air of familiarity about them, as ones oft heard and spoken. "I would make the sacrifice of the Seer myself if needed, though I need time to meditate upon the power at midnight... or at least what would be midnight in the world of men."

"No need," Dany replies. "I can weave both spells of dreams at need."

Malarys raises a questioning eyebrow but does not comment, merely taking a seat to watch the foretelling. Soon the chamber fills with strangely smelling veils of ash and soot, and from that smoke your sister speaks, her voice remote:

Ware the rain of flesh, that which devours
Upon blood it sups deep yet minds its voice scours
Ware the broken chant, the unchained powers

"At least we know negotiations are unlikely," Malarys notes grimly. "Things that sup on blood rarely treat fairly with those who possess it in abundance." The off-handed remark reminds you of Wylla. You wonder what he might think of your dealings with her?

Two more questions does your sister asks the shades of dragons long since gone to dust, of time which you have in abundance for once and of harm that may come to your hosts if you tread in the dark power's heart that might otherwise be avoided. When the last is answered yes your decision hardens, but you also ask questions to prepare for the battle ahead. Thus from your next questions you learn that a ward from corrosive vitriol will serve you well and also that your foes will number less than three. Luckily know nothing of your coming in particular. Lastly the question regarding affinity to the Deep Ones comes upon the same conceptual veiling you had struck before, likely called up by the mere nature of the question and not necessarily the substance of the answer.

When Dany breaks the trance, she looks weary but resolute. Though she is loath to leave dark things to plot as they will, she would never knowingly draw their wrath upon friends.


You lose 5 Gold

Dany loses 100 XP


***​

Bidding farewell the elder, you descend down another newly-carved corridor into a vast domed cavern whose ceiling grows porcelain white as the full moon under which odd mushrooms grow in clearly planted patterns, not neat rows but carefully arranged circles mixing the different breeds. You idly wonder why they grow them... perhaps for trade? Here you meet another Xorn, grizzled after the manner of his folk, with skin cracked as granite worn by time and blind in one of his three eyes, one of the 'Far-Delvers' Rock Shaker had spoken of. In a voice more melodious than you have ever heard from one of his kin he introduces himself as Echo Caller.

Besides him stand five bizarre but seemingly docile beasts that look like some crossbreed of beetle and snail, their shells burnt orange and heads chitinous black and adorned with six golden eyes. Once you might have retched with horror or at least disgust on seeing such a thing, but now you can look beyond the alien contours and recognize some sort of riding beast swifter than the Xorn's ponderous walk.

The offer of conjured steeds, however, makes the creatures superfluous even if your guide must struggle a touch with the harness meant for men. You wonder... if a Stone Swimmer were to learn that spell, would they spin six eyed beasts born of shadow and ash?

Of what do you speak on the journey?

[] Of the surrounding caverns, their perils and wonders

[] Of the Xorn and their ways

[] Of Echo Caller himself

[] Write in


OOC: This feels like a decent stopping point, even if it's not the most exciting vote it offers some chance to learn more about the plane and its inhabitants.
 
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Too bad, I had hoped the greater strike would not bring retaliation against the Xorn.

Next time we come here we'll have more time to make a very thorough attack from it.:rage:
 
I have no clue about that monster, sadly.

I was hoping for a Stonesinger, but those feast on fossilized organic matter, not blood.

Edit: Can someone look into the Gibberer line of monsters in the Pathfinder database? Like the Mouthing Gibberer I think
 
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Whatever we talk about, we need to ask about this:

-[] Ask about who the "Shaper" is and how he blessed the silver spike you carry with the power to purge rotstone. Ask what it would take to make such items on our own.

It's a portable bilestone-purging item.

Can you imagine how much the Tritons would pay for this?
 
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I have no clue about that monster, sadly.

I was hoping for a Stonesinger, but those feast on fossilized organic matter, not blood.

Edit: Can someone look into the Gibberer line of monsters in the Pathfinder database? Like the Mouthing Gibberer I think
Stonesinger is still in the cards.
We likely have three monsters and the last line of the riddle could refer to that one.
 
[X] Of the Xorn and their ways
@Duesal remember that they offered us a ritual to purge bilestone? Since they traded the gem, they should be willing to trade for the ritual, perhaps Next turn?
 
[X] Of the Xorn and their ways
@Duesal remember that they offered us a ritual to purge bilestone? Since they traded the gem, they should be willing to trade for the ritual, perhaps Next turn?
Yeah, next turn for sure. Either way, I feel like this is a good chance to get the lore for it.

[X] Of the Xorn and their ways
-[X] Ask about who the "Shaper" is and how he blessed the silver spike you carry with the power to purge rotstone. Ask what it would take to make such items on our own.
 
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Yeah, next turn for sure. Either way, I feel like this is a good chance to get the lore for it.

[X] Of the Xorn and their ways
-[X] Ask about who the "Shaper" is and how he blessed the silver spike you carry with the power to purge rotstone. Ask what it would take to make such items on our own.
I think it would put him in an uncomfortable position, since his tribe valued the knowledge as much as a pile of adamantium or the legacy of their tribe in gem form.
 
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