In terms of references, Dragonlord Asarnil is an obvious reference to Dragonlord Asarnil from warhammer.

Charnac is a reference to Karnak from the Mummy. That it turns out to be a tomb world should be unsurprising.
 
Not sure if this is a good sign or a bad one. I'm hoping good; that at the moment our plans and wishes align enough with the Laughing God that he doesn't want to overcomplicate the punchline.

Given who we are and what we're up to and how...
I'm guessing this is a hint that when the time comes, we should just skip the beating around the bush and fancy talk, and lay it out plainly, bluntly, and honestly. A very Vaulish approach, if you will.
Also very amusing to just cut through all the bureaucratic red tape and years of courtly intrigue that are usually involved in high-level Eldar stuff by just taking the conversational equivalent of a massive warhammer to it and bashing the entire species in its collective face with the exact nature of the problem and questions on what to do about it.
 
Made a fast attack unit that's essentially a jetpack assault squad on steroids. As a bonus we get mental image of ramming a jetbike into a tank and coming out on top.

[] Reitar Jetbike
- [] swap 3 system slots for a heavy slot
- [] Graviton Sheer Rifle
- [] 2xPower Maul

A devastating squad of linebreaking grav-bikes is equally effective against massed infantry, that it can cut with a long scythe of grav-sheer rifle and trample with power-maul nose rams and against lighter vehicles that can't stand a combo attack of introducing a weak points into the armor with grav-sheer spearpoint and breaking it like an eggshell with a full-speed ram.

Even heavy and superheavy vehicles are not safe from them, as while ramming attacks can't break the heavy armor easily, weak points like weapon barrels, engine exhausts are much more vulnerable.
 
Made a fast attack unit that's essentially a jetpack assault squad on steroids. As a bonus we get mental image of ramming a jetbike into a tank and coming out on top.

[] Reitar Jetbike
- [] swap 3 system slots for a heavy slot
- [] Graviton Sheer Rifle
- [] 2xPower Maul

A devastating squad of linebreaking grav-bikes is equally effective against massed infantry, that it can cut with a long scythe of grav-sheer rifle and trample with power-maul nose rams and against lighter vehicles that can't stand a combo attack of introducing a weak points into the armor with grav-sheer spearpoint and breaking it like an eggshell with a full-speed ram.

Even heavy and superheavy vehicles are not safe from them, as while ramming attacks can't break the heavy armor easily, weak points like weapon barrels, engine exhausts are much more vulnerable.
Normal Eldar Craftworld: "Okay, these are the steps we need to take to restore our armies and fleets back up to proper strategic strength."
Vau-Vulkesh: "Okay, so what if we made a fifth Jetbike design that swaps out some versatility for a big fucking exotic gun, and mounted a couple of heavy powered melee weapons to the front so it can ram stuff real good?"

But seriously, why two Power Mauls instead of one?
 
Made a fast attack unit that's essentially a jetpack assault squad on steroids. As a bonus we get mental image of ramming a jetbike into a tank and coming out on top.

[] Reitar Jetbike
- [] swap 3 system slots for a heavy slot
- [] Graviton Sheer Rifle
- [] 2xPower Maul

A devastating squad of linebreaking grav-bikes is equally effective against massed infantry, that it can cut with a long scythe of grav-sheer rifle and trample with power-maul nose rams and against lighter vehicles that can't stand a combo attack of introducing a weak points into the armor with grav-sheer spearpoint and breaking it like an eggshell with a full-speed ram.

Even heavy and superheavy vehicles are not safe from them, as while ramming attacks can't break the heavy armor easily, weak points like weapon barrels, engine exhausts are much more vulnerable.
Back in the days of 4e (i think), you could put scythes on your grav tanks.

Maybe some sort of grav-sheer weapons array that projects a blade around the hull? Miniaturized grav sheer rifles attached to the hull?

for when the only way forward is through: Grav sheer weapons.
 
Given who we are and what we're up to and how...
I'm guessing this is a hint that when the time comes, we should just skip the beating around the bush and fancy talk, and lay it out plainly, bluntly, and honestly. A very Vaulish approach, if you will.
Also very amusing to just cut through all the bureaucratic red tape and years of courtly intrigue that are usually involved in high-level Eldar stuff by just taking the conversational equivalent of a massive warhammer to it and bashing the entire species in its collective face with the exact nature of the problem and questions on what to do about it.
Ahh. We started this quest with hostile Alaitoc from being a little too loud about how we couldn't afford to settle for the paths, hateful Beil-tan for telling them that things could never go back the way they were, and respectful Saim-han for choosing our own path. We need to open with telling everyone about the curses 3.

Swarm Slayer Carrack
Equipment
- swap 2 heavy weapon slots for 4 system slots

- 4 Starlance weapon batteries
- 2 Fatetwister weapon batteries

- 3 Sails
- 1 Plasma Thruster
- 1 Spike clCannon PD
- 1 Las PD
- 1 Holo Field
- 1 Grav Shield
- 1 Reinforcement
- to be determined slot
Refit Cost Exotic + AP: 50 starcrystals, gain 14 fatebender scopes, 1 AP
Total Refit Cost Exotic + AP: 2700 starcrystals, gain 754 fatebender scope, 54 AP


So it's been proposed that maybe the weapon size might have something to do with ship build times. Regardless, I'm leaning toward a Carrack that focuses on putting a volume of starlance fire out rather than a lesser amount of heavy starlance fire. Grimtusk has numbers on us and most of his ship classes will have as much trouble dealing with regular starlances as heavy starlance, but we can target more of them at once this way.

This would give us a basic high damage, all exotics weapon slot, but low exotic refit cost battle cruiser that has solid defenses without giving up any of our current mobility while trading out the close in for varied point defense. My current design has a slot left over that we could put towards a hanger for starfighters, small transport for limited warhost deployment without webway, or additional reinforcement for even more survivability, staying power in lengthy deployments, and lower likelihood of losing an exotic weapons type war vessel.

Low exotic cost. we currently don't have enough AP to refit enough of these to exceed our per turn Starcrystal gain without using the forge of Vaul. Extra fatebender scopes for Sword of Vaul Class refit. Refits paid off in 4 turns with change even if we did rush.

Add 216 starlance weapon batteries(432 guns) to the 96(192 guns) in the combat brigs.

Still 98 heavy starlances on our ketch classes.

High defense without compromising speed.

Option to diversify models for multiple roles with 12th system slot.
 
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Grimtusk has numbers on us and most of his ship classes will have as much trouble dealing with regular starlances as heavy starlance, but we can target more of them at once this way.
I think the only weapon that can be an overkill is a Mega-lance. Starlance is roughly 3x more powerful than an equivalent lance. There's no ship to be killed by 3 lance hits barring a lucky crit and only the lightest ones can be killed by 3x heavy lance hits.
 
I think the only weapon that can be an overkill is a Mega-lance. Starlance is roughly 3x more powerful than an equivalent lance. There's no ship to be killed by 3 lance hits barring a lucky crit and only the lightest ones can be killed by 3x heavy lance hits.
Yes, but their not dealing with 3 las or 3 heavy las, their dealing with their fair share of 24 las, per carrack, with a lot more chances for a lucky strike to disable some critical part of the enemy ship, or taking advantage of whatever damage the 8 Fatetwister cannons do. Ultimately, 4 starlance weapon batteries is the equivalent of two heavy batteries, but 300 points lower in starcrystql cost. It's not like our spike cannons haven't managed kills themselves.

It's a sturdy, fast, hard to hit cruiser that can deal a lot of damage with arguably our best weapons in their cheapest voidship combat variation, that won't face Starcrystal cost objections. We are already planning a lot of overkill between sword of Vaul Class and our combat brigs now that it's clear we are a long, long way short of building more battleships.
 
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Before people get into being too positive on the Harlequins, look up the Masque of the Frozen Stars, who are just as much in the good graces of their god as any other troupe, and who are committed believers in omniciding the galaxy of all non-Eldar sapients, and are known for such things as murdering Hive Worlds for the amusement of the Laughing God.

They make Biel Tan look like warm and cuddly xenophiles.

Neither Cegorach nor his followers are what you could call nice people. He, at least, does not approve of a galaxy where His people aren't unchallenged hegemons, as shown by him sending some of his followers on a mission to kill everyone who isn't Eldar.

They are pretty much just pre fall Eldar that kept going with what they were doing 0 regrets, the sadistic torture is pretty much just something they do as part of their main entertainment and then just found out they can also use that to counter the soul drain.

I think that the Pre-Fall Eldar were much more isolationist hedonists rather than being so focused on going out and inflicting suffering on other people they didn't see as people. I don't think the Webway Eldar could be bothered to leave the Webway much Pre-Fall they were mainly focused on partying harder there.

Needing to raid for people to feed on changed that, meaning they needed a constant influx of slaves, but that motivation didn't previously exist.
 
Neither Cegorach nor his followers are what you could call nice people.

That's true. Their comedies are often cruel and their dramas are often tragic.

He, at least, does not approve of a galaxy where His people aren't unchallenged hegemons, as shown by him sending some of his followers on a mission to kill everyone who isn't Eldar.
That I don't think is true, though. He's definitely got a mask or two with imperialistic genocidal streak but I'm sure he's got a mask or two that are perfectly willing to coexist (e.g. see letting Inquisitors into a Black Library thing).
 
That I don't think is true, though. He's definitely got a mask or two with imperialistic genocidal streak but I'm sure he's got a mask or two that are perfectly willing to coexist (e.g. see letting Inquisitors into a Black Library thing).

Both those two are consistent. He can want all non-Eldar to die but also not want humanity to embrace Chaos before that occurs. For one thing, it might make them harder to kill, and it might also strengthen Chaos enough that it means the Ruinous Powers can win.

Eliminating humanity and all other non-Eldar in the galaxy might also very significantly weaken the Chaos Gods, so the former strategy and the later tactic both advance the same anti-Chaos goal.
 
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Ultimately, 4 starlance weapon batteries is the equivalent of two heavy batteries, but 300 points lower in starcrystql cost. It's not like our spike cannons haven't managed kills themselves.
Maybe in damage - though I think it's closer to 3-4 standard starlance batteries to a heavy one; but definitely not in reach.

Both those two are consistent. He can want all non-Eldar to die but also not want humanity to embrace Chaos before that occurs. For one thing, it might make them harder to kill.
What I'm saying is that a genocidal Masque or two is not enough indication that Cegorath himself is genocidal, just like a wandering Solitaire is not indication that Cegorath has fallen to Chaos. This guys deals in masks and roles.
 
Cegorach puts all the recruits from Biel-Tan in that masque. The Quarantine masque.

But also, Cegorach is quite insane.

There is a part of him that actually wants everyone else to die.

Can you think of how angry Cegorach must be?
 
Not all Masques are equal Ceogarch's eyes. His favoritism of the Masque of the Dance Without End shows us this. However, I'm not sure what Ceogarch's moral boundaries are. Harlequins are all over the place when it comes to morality and ideology. Not even other eldar feel safe when comes to their hijinks.

"The Harlequins fight alongside us, that much is certain. But do they fight with us? For us? That, I have less faith in. Whatever they once were is gone, subsumed by their masks, their saedath, their Laughing God and his enigmatic agenda.

So must I wonder; are we aught more than tools to them? Or do the servants of Cegorach use us and our Drukhari and Exodite cousins just as we manipulate and direct the younger races of this troubled galaxy? If so, to what ends? Their strength is welcome, but their intentions trouble me deeply."


- Farseer Gaeloch of Craftworld Iybraesil
 
Not all Masques are equal Ceogarch's eyes. His favoritism of the Masque of the Dance Without End shows us this. However, I'm not sure what Ceogarch's moral boundaries are. Harlequins are all over the place when it comes to morality and ideology. Not even other eldar feel safe when comes to their hijinks.

"The Harlequins fight alongside us, that much is certain. But do they fight with us? For us? That, I have less faith in. Whatever they once were is gone, subsumed by their masks, their saedath, their Laughing God and his enigmatic agenda.

So must I wonder; are we aught more than tools to them? Or do the servants of Cegorach use us and our Drukhari and Exodite cousins just as we manipulate and direct the younger races of this troubled galaxy? If so, to what ends? Their strength is welcome, but their intentions trouble me deeply."


- Farseer Gaeloch of Craftworld Iybraesil
"So that's how it feels like" - any Eldar that Harlequins made butt of the joke.
 
Cegorach is a being of whimsy who contains multitudes who does what he thinks is funny unfortunately what he thinks is funny and what everyone else thinks is funny are two very different things.
 
My personal headcanon is that Cegorach who went mad during war in heaven and learned to take a joke (this has nothing to do with this discussion I just like sharing this headcanon). And his ultimate goal is to DESTROY SLANEASH by almost all means necessary. And I gues make sure that Aeldari don't die out if he can.
 
So, idea: what if we gave the Starblaster rifle the same treatment that produced the Starblade from the Starlance?
I.e sacrifice the refire speed for power and range.

That would be a terrific sniper rifle...
 
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