... what do we do with the souls in the stones though?
Eventually they go into an infinity circuit to keep them from being eaten by Slaanesh.

After a while you can then take them back out and stick them into constructs. Of course this tends to be frowned upon because your then putting those souls at risk of being eaten by Slaanesh again.
 
Eventually they go into an infinity circuit to keep them from being eaten by Slaanesh.
Afaik, Iyanden hasn't invented Infinity Circuits yet, and if we had one, would we want to put hateful Biel-tan souls in our circuit?

Using the Biel-tan soulstones (presumably after killing their wearer) feels like pressing the pedal to the metal and racing the Dark Eldar to Blasphemy ville...
 
Replacing all those hardsuits with Void Guard Armor would take about 3 Forge of Vaul actions and two Bonesinger points, replacing all the trauma-plate and voidsuits with Brigantine takes 2 more, and replacing all our Lasweapons with needlers, takes 3 more forge of Vaul actions, plus a little extra from a Bonesinger AP or two. Call it seven or eight forge actions, more if we want to actually replace old-model jetbikes.

That depends on us trying to actually refit them all which i think the answer to is a big fat no.
We are currently planning on retrofitting some detachments so they aren't road kill and can hold against what ever the orks and Biel throws at us.

The Militia Assault detachments are great for that because the converting the militia assault squads into pseudo forgefire squads does a huge amount of making them a nice mix of dealing devastating damage and really hard to kill. And when the detachments get disbanded, we get pretty much a full squad back for the actual forgefire squads.

Pretty sure in ~2-3 turns it gets way more efficient for us to stop the retrofitting with the forge and just use the forge to boost out more foundries for vehicles and armors.
 
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or can the attached mirage hover transports be part of the squads without them taking up a fast attack slot?
Attached Transports explicitly share the same organizational "slot" as the squad they're attached to, but you can take extras as Fast Attack options if you decide you need further transport capacity for some reason. This is the advantage that their weapons restrictions are buying.

Or to put it another way: the Rhino is considered part of the squad it's carrying, but a Falcon takes a slot.



On refitting, rationalization, and detachments:
Essentially the choice here is, do you push out somewhat better gear to most of your troops over the next few turns, or push out your new standard line gear to a smaller portion of your troops over the same period. If you're going for line-equivlant right away, you're only going to be getting a relatively small number of forces equipped on any given turn, but if you decide to, say, use the armor you designed last turn whose description repeatedly mentions being intended as a replacement for the trauma plate 'in character', and, say, Spike Carbines to replace the Lasguns, you can get a lot more of your forces into fairly decent gear.

A lot of people seem to be focused on "well we can get a really good army a few decades from now" and ignoring the possibility of "we can have an okay army in a few turns", which... I'm not going to say that it's a bad idea per se, but I have been repeatedly and not exactly subtly stating that one of the main IC concerns is the poorly equipped army, and I am somewhat confused why people seem to be ignoring the obvious stopgap options that were voted for last turn.
 
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For example, a quick refit of your milita line detachments to Needler or spike carbines (they cost the same) and Needler pistols in place of the las weapons and a full set of Brigandine would be only 328 EP each- meaning you could hit your entire stock of standing Militia Line detachments for one Forge action with a considerable amount of spare capacity left over- fifteen Detachment's worth of that kind of refit per forge action, with some change left over. And there's not a lot of 15s in your total supply of those.
 
For example, a quick refit of your milita line detachments to Needler or spike carbines (they cost the same) and Needler pistols in place of the las weapons and a full set of Brigandine would be only 328 EP each- meaning you could hit your entire stock of standing Militia Line detachments for one Forge action with a considerable amount of spare capacity left over- fifteen Detachment's worth of that kind of refit per forge action, with some change left over. And there's not a lot of 15s in your total supply of those.

We could also give them weapons we are actually going to reuse if they are disbanded and have a bigger impact while they have it.
Starblastes are a pretty good option there.
 
For example, a quick refit of your milita line detachments to Needler or spike carbines (they cost the same) and Needler pistols in place of the las weapons and a full set of Brigandine would be only 328 EP each- meaning you could hit your entire stock of standing Militia Line detachments for one Forge action with a considerable amount of spare capacity left over- fifteen Detachment's worth of that kind of refit per forge action, with some change left over. And there's not a lot of 15s in your total supply of those.

Yeah, I'm thinking that'll be our play-book for next turn. We can't do that until we have that actual equipment reserve, right?
 
We could also give them weapons we are actually going to reuse if they are disbanded and have a bigger impact while they have it.
Starblastes are a pretty good option there.
Needler weapons are significantly less expensive. That is why you developed them to begin with: they're cheaper than your fancy exotic guns, so easy to mass deploy quickly, and still largely superior to Lasguns whose main selling point is being absolutely rock bottom cheap. Equipping all your units with the fancy equipment would push it from "I can do one Detachment per Bonesinger AP with some change left over" to "Three Bonesinger AP gets me two Detachments and change."
You are dealing with a scale where two extra points per gun matters.

Yeah, I'm thinking that'll be our play-book for next turn. We can't do that until we have that actual equipment reserve, right?

Yes. But as mentioned, you can easily stack up enough to refit substantial portions of your army with that kind of kit, with a relatively short period of investing Forge actions and or Bonesinger AP into it.
 
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Needler weapons are significantly less expensive. That is why you developed them to begin with: they're cheaper than your fancy exotic guns, so easy to mass deploy quickly, and still largely superior to Lasguns whose main selling point is being absolutely rock bottom cheap. Equipping all your units with the fancy equipment would push it from "I can do one Detachment per Bonesinger AP with some change left over" to "Three Bonesinger AP gets me two Detachments and change."
You are dealing with a scale where two extra points per gun matters.



Yes. But as mentioned, you can easily stack up enough to refit substantial portions of your army with that kind of kit, with a relatively short period of investing Forge actions and or Bonesinger AP into it.

I know, that's kind of what I'm getting at. I don't have to declare what our Forge Actions are doing right this second, right?

And we can do multiple Detachments with a single action as long as we have gear?
 
For further examples, similar "fast and cheap" refits for other Detachments:


Needler weapons are significantly less expensive. That is why you developed them to begin with: they're cheaper than your fancy exotic guns, so easy to mass deploy quickly, and still largely superior to Lasguns whose main selling point is being absolutely rock bottom cheap. Equipping all your units with the fancy equipment would push it from "I can do one Detachment per Bonesinger AP with some change left over" to "Three Bonesinger AP gets me two Detachments and change."
You are dealing with a scale where two extra points per gun matters.

Yes, but we are not working with Bonesinger AP here.
We are using the forge to create 10 000EP worth of gear.

And a carbine is 4 EP vs a Starblaster Rifle 10EP (special resources get semi ignore because of the stockpile at the moment). And I bet on the Starblaster equipped squad doing way more than 2.5 times the damage compared to one that got Needler.


Fast and cheap goes at least somewhat out of the window when you have that much EP to spend on gear.
We actually have the EP to get them at the very least good weapons that allow them to punch really hard.
 
I would like to point out that lascannons cost as much as a needler rifle.

"You get a lascannon, You get a lascannon, You get a lascannon, EVERYBODY GETS A LASCANNON!"

Would kinda suck for mobility though :V
 
I know, that's kind of what I'm getting at. I don't have to declare what our Forge Actions are doing right this second, right?

And we can do multiple Detachments with a single action as long as we have gear?
In order: you will get a specific Subvote for equipment production (probably with the QRTs as a header for convenience), and yes, single Steward actions will equip multiple Detachments at once.

Yes, but we are not working with Bonesinger AP here.
We are using the forge to create 10 000EP worth of gear.

And a carbine is 4 EP vs a Starblaster Rifle 10EP (special resources get semi ignore because of the stockpile at the moment). And I bet on the Starblaster equipped squad doing way more than 2.5 times the damage compared to one that got Needler.


Fast and cheap goes at least somewhat out of the window when you have that much EP to spend on gear.
We actually have the EP to get them at the very least good weapons that allow them to punch really hard.
This isn't as much as you might think, here: recall that the cheap refit I pointed out, for one of your twelve Detachment types, is fifteen a pop for a Forge action. Giving them Starblasters instead would easy cut that to less than half as many covered in the same period for the same action-a direct 1-1 replacement would put the price tag at 542 EP a Detachment--in other words, only nine Detachments and change from a single forge action, instead of fifteen. The Tyrrany of Large Numbers is absolutely something you have to deal with, especially right now when you are having to spend lots of actions on producing equipment, rather than having your infrastructure producing it without intervention.
 
This isn't as much as you might think, here: recall that the cheap refit I pointed out, for one of your twelve Detachment types, is fifteen a pop for a Forge action. Giving them Starblasters instead would easy cut that to less than half as many covered in the same period for the same action-a direct 1-1 replacement would put the price tag at 542 EP a Detachment--in other words, only nine Detachments and change from a single forge action, instead of fifteen. The Tyrrany of Large Numbers is absolutely something you have to deal with, especially right now when you are having to spend lots of actions on producing equipment, rather than having your infrastructure producing it without intervention.

I have no idea how you get to that high a number to be honest.
The bulk of your forces at present, Militia Line Detachments bring three Guardian Militia Fire Squads mounted on Attack Barges, two squadrons of Militia jetbikers, and one squad of Bright Talon heavy jetbikes; supported by a squad of Hearthguard Veterans and a single Brightstar squad, one of which will be mounted in the detachment's Needlestorm IFV.

3 Militia Fire Squads -> Brigantine 2x10x3 + 10x7x3 *= 270 EP 42+ Starcrystals
+ 2 6 man elite squads. -> VGA rest same 12x6=72EP

That get updated because the jetbikes retrofit is expensive as fuck.
Total cost 342 EP + 42 Starcrystals per squad.

1 Forge action here are 14 Detachments with a bit left over.

*only need 7 Starblaster rifles per squad as the other 3 already have at least ok weapon loadout.

Edit: Can see how the militia jetbikers getting Brigantine would add a bit, but not too much with 32 EP to get.
Edit2: Unless you are also equipping the militia jetbikes with starblasters which yeah would explain the cost.
 
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I have no idea how you get to that high a number to be honest.


3 Militia Fire Squads -> Brigantine 2x10x3 + 10x7x3 *= 270 EP 42+ Starcrystals
+ 2 6 man elite squads. -> VGA rest same 12x6=72EP

That get updated because the jetbikes retrofit is expensive as fuck.
Total cost 342 EP + 42 Starcrystals per squad.

1 Forge action here are 14 Detachments with a bit left over.

*only need 7 Starblaster rifles per squad as the other 3 already have at least ok weapon loadout.

Edit: Can see how the militia jetbikers getting Brigantine would add a bit, but not too much with 32 EP to get.
You should look at the total per Detachment equipment listed in the Detachment descriptions. A 1-1 replacement of las weapons with Starblaster weapons for a Militia Line detachment would be 12 pistols (48 EP, as they're 4 each), 21 rifles (210 EP!, Those things are 10 EP a pop) and 16 Carbines (128 EP, 8 EP per gun), plus an additional 156 EP for the Brigandine armor for everyone. Even dropping the rifles to carbines to save some cost only saves you 42 EP.

Meanwhile, switching to Needler weapons and all Carbines, you are talking about only 24 EP for Needler pistols (2 EP each), and a mere 148 EP for the carbines (4 EP each), plus of course the same cost for armor.
 
I'm now fine with Alectai's plan with all the clarifications and reworks done based on them.

[X] Plan: Banging Out The Dents
 
You should look at the total per Detachment equipment listed in the Detachment descriptions. A 1-1 replacement of las weapons with Starblaster weapons for a Militia Line detachment would be 12 pistols (48 EP, as they're 4 each), 21 rifles (210 EP!, Those things are 10 EP a pop) and 16 Carbines (128 EP, 8 EP per gun), plus an additional 156 EP for the Brigandine armor for everyone. Even dropping the rifles to carbines to save some cost only saves you 42 EP.

Meanwhile, switching to Needler weapons and all Carbines, you are talking about only 24 EP for Needler pistols (2 EP each), and a mere 148 EP for the carbines (4 EP each), plus of course the same cost for armor.

Can I ask where the laspistols are coming from because none of the troop nor elites designs have them ?
That would have to be vehicle crews, and I would not upgrade their personal weaponry at all.

I mostly aim at the infantry for retrofits with starblasters.
+ Armor for everyone.

And you go down yourself from the rifle version down to carbines for the line troops that almost certainly results in a loss of range for them.
21 Lasrifles -> Starblaser rifles 210
16 Lascarbines -> 64 (because fuck the jetbikers)

58 Wraithbone Trauma Plates
2 Wraithweave Voidsuits
18 Wraithbone Hardsuits
=>156 EP (a bit less if you ignore vehicle crews apart from the jetbikes*, + a bit more for potential VGA for elites)

Total: 430EP
Still 11 (and a bit left over) Detachments retrofitted via 1 forge action.
2 I think retrofit all of our Line Detachments i think (almost retrofits 23 for 2 forge action, we have 26 with the 11 not included ones).

*forgot that the one that fits here would be the IVF attack barges crew is out in the open and needs armor.
 
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Even retaining the rifles, you are talking about a difference of 42 EP for Needlers or 21 for slightly cheaper Spike Rifles. Compared to the 84/105! EP difference between just rifles.
It's even worse if you drop to carbines, as I did for maximum cost saving- that's a 126 EP difference in cost per Detachment in favor of Needlers, just for the rifles of the Fire Squads.
 
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