- Location
- USA
- Pronouns
- He/Him
The militia is going to be totally desolved because they are fucking useless and the detachments are beyond garbage.
The whole argument about the militia detachments being useful runs head first into the problems that they baseline are utter crap. They aren't going to hold anything and are just going to die in pretty much all case and hope to stop them with the mass of bodies which if something lands on our craftworld isn't going to impress.
They are pretty much on the level of civilians grabbing random object to charge something else, with the gear they have.
And we kind of want to disband them now because we have the AP free now, that isn't going to be the case later on when we have the setup to create new detachments /when we have more things to deploy our warhosts/fleets against.
I don't disagree that they're garbage as far as units, my point is that right now said garbage is a large portion of all we have. Here's how I see our strategic situation:
- Our craftworld cannot move. This means no avoiding attacks or escaping from them.
- Our allied craftworlds cannot move. Same risks.
- The exodite maiden worlds we're befriending cannot move. Same risks.
- Our navy and army is likely equivalent to any other eldar military in terms of material (though exact breakdown will differ). In chargen we took the military malus option, so we're almost certainly still woefully behind as far as training and experience. I expect we'd lose 1:1 with no confounding factors.
- We may or may not be able to interdict the webway leading to us. Similarly it's unclear how effective any interdiction would be - I expect we shouldn't expect much if any ships making it through, but I think it's likely ground detachments could.
- There are orks all over the place near us. We have to be able to deal with any attacks.
- It's not unusual (at least in canon future) for eldar to play games to use patsies to fight, so there's potentially extra risk in there being orks around.
- We "know" (standard seer vs seer caveats) Biel Tan is coming. They are military minded, so 1:1 equivalent units they're likely to win. They have seers and aren't dumb (for all they have tunnel vision and a goal I find foolish), so I doubt they're sending anything they expect won't be able to do its job. I expect regulars in sufficient numbers to accomplish their goals (raiding and pillaging? convincing other eldar we're not a viable path to survival long term?).
- We have not had time to really take advantage of our industrial advantages to set up detachments that are better 1:1 than other eldar.
That's why I want to keep even the garbage militia - it's one more thing they have to consider when attacking, one more thing that might tip the scales into not attacking. In the future when we have replacements I'd be comfortable standing them down, but I don't think we should spend dice on it now just because we have the dice available.
Hmm, actually, that has me wondering, @Mechanis can we do some sort of military action to spend AP on for like... extensive training or war games or something? Try to improve our units on a training basis separately from the stewardship stuff.