Updated the Brigs and Warhosts plan to specify warhosts raised (we actually can raise three, not two as I thought initially, though all three are a bit cursed), and add a non lethal grav - it sounds like a really great weapon for point defense. I'm not specifying the wargear production but if I need to, it'll be Karugus' Militia Assualt Detachment refit set, it's pretty solid.

@Alectai could you be convinced to switch disbanding detachments to raising warhosts instead? Why should we disband the army when it's 3.5k dudes defending the multibillion Craftworld? They're not well equipped but better than nothing surely.
 
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I mean
You can build new gear for your existing troops and replace their current stuff. As long as they're not deployed anywhere. It's just messier than doing Rationalizations. But you could, for example, replace most of the milita kit with Brigandine so they have better armor, and throw out needlers/spike weapons so they have better guns, as an intermediate step to getting everyone into Void Guard suits. And so on.
...how do we do that? All we can do is deploy existing units or break them up in the Military section.
 
...how do we do that? All we can do is deploy existing units or break them up in the Military section.
[ ] Design a Detachment (1 AP each, 3 Max)
Use your existing forces to design a Detachment.
Detachment organization subvote. Once organized, you will be able to Raise them under the Warrior sign.

under steward

With our existing squads including the new ones something like this is possible:

one squad of Veterans(HQ)
and three of Brightsword squads(Troops)
Voidspears(troops) in the troops/Hq slot
Forgefires(troops)in the troops/fast attack
and four mirage hover transports(fast attack, attached to the troops)(one in the special unit/fast attack slot, three in the fast attack slot)
and two Blazestar Light Gravtanks(in the heavy support slots)
and one Star Flare Attack Skimmer(in the heavy support/elite slot)

This leaves the two elite slots and the HQ/Elite slot empty.

But i got a question i send to the QM about attached transports if they needed to be in the fast attack slots, can be added to the squads in an action or can be part of the troops without needing a slot/action
 
Yeah why are we disbanding our soldiers?

@alectaiWe need to update that.

If I had to guess start standing down the old detachments we aren't going to use going forward because that costs AP.

Because the Retofit doesn't change them over to the new squads designed, just give them new gear.
And we very much want to build new detachments using our new units.

And with the switch costing a ton of AP, this gets started on the disbanding side while we are getting ready to create design detachment / Retrofit some of the old detachments to not utterly suck.


Anyone that thinks any of the militia detachments are worth anything should fucking look at them, they are worse than the 40K generic imperial guard units.
 
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Are we sure we have enough military remaining undeployed that we can safely disband those militia? We know we've got Bieltan looking to take a swing at us, not sure we want to remove units and leave a gap wide enough that we'd be at risk
 
Are we sure we have enough military remaining undeployed that we can safely disband those militia? We know we've got Bieltan looking to take a swing at us, not sure we want to remove units and leave a gap wide enough that we'd be at risk
The bulk of your forces at present, Militia Line Detachments bring three Guardian Militia Fire Squads mounted on Attack Barges, two squadrons of Militia jetbikers, and one squad of Bright Talon heavy jetbikes; supported by a squad of Hearthguard Veterans and a single Brightstar squad, one of which will be mounted in the detachment's Needlestorm IFV.

At present, your standing army has Eleven such detachments which are not assigned to a Warhost. These consume 858 CP.

Militia Assault detachments are similar to line detachments, but trade their squad of Bright Talon heavy jetbikes and two Fire Squads for a pair of Guardian Militia Assault Squads.

At present, your standing armory has ten such detachments which are not assigned to a Warhost. These consume 720 CP.

Yes, we have a lot of very bad detachments around that all need to be desolved and then rebuild.
Just from the militia line and assault detachments we have 21 of them together, that are not used currently, that we need to pretty much rebuild from scratch/ replace with new detachments later.

The retrofitting is pretty much just trying to make the existing warhosts a bit less of a disaster by giving them better gear.
 
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If I had to guess start standing down the old detachments we aren't going to use going forward because that costs AP.

Because the Retofit doesn't change them over to the new squads designed, just give them new gear.
And we very much want to build new detachments using our new units.

And with the switch costing a ton of AP, this gets started on the disbanding side while we are getting ready to create design detachment / Retrofit some of the old detachments to not utterly suck.


Anyone that thinks any of the militia detachments are worth anything should fucking look at them, they are worse than the 40K generic imperial guard units.
Our concern is not whether they are worth anything, our concern is that they are better than nothing because they are currently all that is standing between us and Biel-tan which could arrive at our doorstep at any moment.

And if we disband them there won't be anything between our civilians and the crazy revanchists.
 
Our concern is not whether they are worth anything, our concern is that they are better than nothing because they are currently all that is standing between us and Biel-tan which could arrive at our doorstep at any moment.

And if we disband them there won't be anything between our civilians and the crazy revanchists.

The stuff that primarily stands between our civilians and Biel Tan forces is our navy.

Not the fucking militia units that most likely get wiped without slowing anything of value down.
 
I'm up, let me see what I can do about adjusting based on criticism.
I like to see the design of a single detachment making use of our Brightsword squads, we will design better ones soon but i like to be able to raise a few of them next turn in case Biel Tan shows up early or we need to fight orcs somewhere.
And even after we get better ones we can use them to support our militia warhosts(with us being able to raise or disband 5 detachments per turn we will have those for a while to come.).
 
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Anyone that thinks any of the militia detachments are worth anything should fucking look at them, they are worse than the 40K generic imperial guard units.
There are currently about 1.5m civilians per every soldier we have, and if we disband another 120 of them, it'll be 1.6m civilians per soldier. We are not anywhere short CPs, we are not anywhere short Warrior APs, but we are short soldiers.
 
There are currently about 1.5m civilians per every soldier we have, and if we disband another 120 of them, it'll be 1.6m civilians per soldier. We are not anywhere short CPs, we are not anywhere short Warrior APs, but we are short soldiers.

You mean soldiers that can fight because the militia with the gear and support they have sure as hell can't.

Edit: And we very much are short on Warrior AP because that is what is used to create new actually good detachments and not hotfix some of the terrible stuff we started with.
 
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You mean soldiers that can fight because the militia with the gear and support they have sure as hell can't.
I'm just saying I feel it is incredibly unwise to disband the people with guns on the expectation that there is no way around our fleet.

Because if Biel-Tan reaches our craftworld we will be in for a lot of pain.

All to save a couple bucks.

There is no need to have to be so efficient. Not when it involves disbanding our only standing army for five years.
 
I'm just saying I feel it is incredibly unwise to disband the people with guns on the expectation that there is no way around our fleet.

Because if Biel-Tan reaches our craftworld we will be in for a lot of pain.

All to save a couple bucks.

There is no need to have to be so efficient. Not when it involves disbanding our only standing army for five years.

Yes because 4 militia line detachments are our only standing army ... ignore the ton of other lose detachments we have and the other the 13 actual active warhosts.

Edit:
This is also not about saving a couple of bucks but actually using the warrior AP for something constructive, considering they are one of the larger bottlenecks we have to dealing with the old detachments and replacing them with new ones.
 
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[ ] Design a Detachment (1 AP each, 3 Max)
Use your existing forces to design a Detachment.
Detachment organization subvote. Once organized, you will be able to Raise them under the Warrior sign.

under steward

With our existing squads including the new ones something like this is possible:

one squad of Veterans(HQ)
and three of Brightsword squads(Troops)
Voidspears(troops) in the troops/Hq slot
Forgefires(troops)in the troops/fast attack
and four mirage hover transports(fast attack, attached to the troops)(one in the special unit/fast attack slot, three in the fast attack slot)
and two Blazestar Light Gravtanks(in the heavy support slots)
and one Star Flare Attack Skimmer(in the heavy support/elite slot)

This leaves the two elite slots and the HQ/Elite slot empty.

But i got a question i send to the QM about attached transports if they needed to be in the fast attack slots, can be added to the squads in an action or can be part of the troops without needing a slot/action
That wouldn't let us do what is suggested here, which is to push out Brigantine and needlers to all our Militia who only have trauma plates and lasguns. How the fuck do we do that?

Have gear at the start of the turn and we get a steward action for that.

This has been mention a lot by the QM when asked about that.
...I am suddenly in favor of mass producing Wraithweave Brigantine, Void Guard Armor and a LOT, I mean a LOT of Needlers. How much we need is gonna be hard to compute quickly, but I think several hundred of each is probably a good place to start any such refits. Expect an effortpost on 'elimination of lasguns and trauma-plate' today.
 
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That wouldn't let us do what is suggested here, which is to push out Brigantine and needlers to all our Militia who only have trauma plates and lasguns. How the fuck do we do that?

... have you overlook the plans which gear is planned to be used to retro fit our forces ?
Because they aren't using Brigantine or needlers for that.
 
So can we, and guess what we have place in the webway.
There is no way around our navy.

Hell they can't even deploy their force to fight us going by the deployment rules without sending a fleet.

My understanding is the various webway passages are different sizes, so there's no guarantee every path to us can be interdicted by our navy. At least not that I've seen in thread.

Look, just generally speaking I'm hesitant to get rid of any unit when we aren't immediately standing up replacements, even if they are equipped with functional garbage. We can just not send them out as-is, and disband them later whenever we have time and have replacements done or in line. That keeps them safe unless something gets past our regulars, at which point we'll be wanting the whole kitchen sink to defend with anyway. That's kind of the point of militia to my mind anyway - give them the hand me downs of our proper military, have them train occasionally, and never send them out unless it can be avoided.
 
My understanding is the various webway passages are different sizes, so there's no guarantee every path to us can be interdicted by our navy. At least not that I've seen in thread.

Look, just generally speaking I'm hesitant to get rid of any unit when we aren't immediately standing up replacements, even if they are equipped with functional garbage. We can just not send them out as-is, and disband them later whenever we have time and have replacements done or in line. That keeps them safe unless something gets past our regulars, at which point we'll be wanting the whole kitchen sink to defend with anyway. That's kind of the point of militia to my mind anyway - give them the hand me downs of our proper military, have them train occasionally, and never send them out unless it can be avoided.

The militia is going to be totally desolved because they are fucking useless and the detachments are beyond garbage.

The whole argument about the militia detachments being useful runs head first into the problems that they baseline are utter crap. They aren't going to hold anything and are just going to die in pretty much all case and hope to stop them with the mass of bodies which if something lands on our craftworld isn't going to impress.

They are pretty much on the level of civilians grabbing random object to charge something else, with the gear they have.

And we kind of want to disband them now because we have the AP free now, that isn't going to be the case later on when we have the setup to create new detachments /when we have more things to deploy our warhosts/fleets against.

Edit:Would be funny if it wasn't that sad that people complain about the disbanding, but have no problems sending away 2 warhosts to fight orks for some loot, with 1 of these warhosts being our only okish warhost and the core of our home defense.

...I am suddenly in favor of mass producing Wraithweave Brigantine, Void Guard Armor and a LOT, I mean a LOT of needlers.
Retro fitting eats steward AP, we aren't sure how many detachments we can retrofit with one but plan as is to pretty much upgrade them for now to use the gear of our line troops while in the background getting started on disbanding all the garbage detachments so we don't have to use our very limited warrior Ap for that later when we want to mass create new actually good detachments.
 
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Retro fitting eats steward AP, we aren't sure how many detachments we can retrofit with one but plan as is to pretty much upgrade them for now to use the gear of our line troops while in the background getting started on disbanding all the garbage detachments so we don't have to use our very limited warrior Ap for that later when we want to mass create new actually good detachments.
Well, we should at least build the void-guard armor to equip all our hearthguard with them. Seriously, our current troops are all militia, even in Hearthguard detatchments, and a run of brigantine and void guard armor can always be used for better units and vehicle crews later. The Blades of Isha in particular have twelve Guardian Militia assault squads, shouldn't we at least provide them with better protection?

If the argument that we should liquidate all our militia right now is 'because they are crap' then making them slightly less crap saves some lives by not having the crap holding the line when we come under attack. If the argument is 'we should liquidate them now to free up equipment for new units' that's bullshit because we don't want most of their equipment anyways. All their jetbikes, armor, and most of their weapons are going into the trash if we're only raising new pattern units. Hearthguard units have a higher ratio of actually useable equipment, should we be looking at liquidating them?
 
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